Aerin
IOK's Token Brit
Yo.
So we all know the Dovakiin is kind of a big deal. They’re out there slaying dragons, ending wars, usurping daedric champions and eradicating tyrannical vampires lords. It’s their standard Morndas routine right?
But what about everyone else? Specifically those jumped up highwaymen and bandits who have a perfectly good thing going until the Dragonborn decides to pass the time by murdering their company. Maybe it’s time the Dovakiin picked on someone their own size. Maybe it’s time someone knocks that glorified sellsword down a few pegs.
Maybe the Flack Company has a plan to do just that. Well, half a plan. More of a framework really. But everyone has been making suggestions so they’re going to have a really solid plan in a few days, honest.
Regardless, the Dragonborn better watch their back, because once Sonnex works out how they’re going to train that particularly vicious bear to attack on command…things are going to get messy.
This is a roleplay of less than epic proportions. I’ve always felt bad for the poor under-levelled bandits who get completely decimated by godking Dragonborn who can slow time, summon daedra and literally breathe fire. The Flack Company has had the misfortune of crossing paths with the Dragonborn before, and they’ve decided they’re tired of being sent home with their tails between their legs. Now is the time for payback.
There’s little lore, not very much tragedy, hopefully a fair few bumbling attempts to hunt down the fabled Hero and give them a what for. I’m aiming for a fairly light hearted RP that suits writers of all standards, with maybe 7 or so members to make up this determined group of bandits, who for lack of anything better to do, have decided to kill the person who stopped the world from ending a few months back. They could have done that just as easily, ‘cept no one asked them to, did they?
If you’re interested, feel free to post or link a CC below. Please include a basic description, plus info on combat style and personality so we have an idea on how everyone will interact with one another. I’m hoping this RP can update fairly regularly, so if you don’t think you’ll be able to respond every other day or so, please reconsider applying.
This really isn't supposed to be anything fancy, just something a bit fun.
CC:
Name: Sonnex
Age: 28. Possibly.
Gender: Hard to tell. Most people who ask get smacked for their efforts.
Race: Imperial
Appearance: Sonnex has dark brown hair cut short that rarely lays flat, instead odd curls stick out at most angles. Their eyes are dark and round, lined with khol and a band of flaking rust coloured warpaint. It might be warpaint. The rest of the company hope it is anyway. Sonnex’s features are sharp, with prominent cheekbones and a small, sloping nose that wrinkles in disgust at most things.
Sonnex stands at about 5’3” and looks generally unwashed. A consistent layer of dirt covers their skin, obscuring the strange pocked scars that cover most of their forearms and chest. Their ears are decorated with gold rings, which run down the outer shell of both ears. These are the only forms of decorations Sonnex seems to possess.
Sonnex has a lithe and athletic build, generally wearing thick leather armour that is modified to hold several vials and containers. It’s bulky and worn and does well at concealing the numerous potions Sonnex has on their person at all times.
Personality: Sonnex doesn’t speak much, often mumbling behind the green bandana they wear over the lower half of their face. Generally quick to anger and just as quick to forgive, Sonnex has a way of keeping people on their toes. Everyone is in agreement that it’s definitely a good thing that Sonnex has never been able to master even the simplest of spells, or they would all have been roasted to a crisp, years ago.
The imperial has a dark sense of humour, often seeing humour in the way a body falls or the look in a victim’s eyes as the dagger slips across their neck. It can be unnerving, but it’s not the strangest attribute for a professional bandit.
Perhaps Sonnex’s most defining trait is their curiosity. Never one to leave anything be, Sonnex must have explored every avenue of thought and questioning before leaving something be. This extends from trap doors to locked chests to drunken comrades who may or may not be keeping something to themselves.
They’re terrible at bluffing, but still insists on playing in the nightly round of cards. As such Sonnex owes almost everyone something, but has learnt how to be evasive enough so that no one chases up their debt for too long.
Combat Style: Sonnex mostly relies on a knife and an assortment of poisons and stealth, often employing the surrounding habitat for natural traps. They’re currently in the process of developing volatile potions which combust on impact or are triggered by spells. It’s going slowly, and Sonnex nearly lost the tip of their nose the last time they tried to work on the formula.
So we all know the Dovakiin is kind of a big deal. They’re out there slaying dragons, ending wars, usurping daedric champions and eradicating tyrannical vampires lords. It’s their standard Morndas routine right?
But what about everyone else? Specifically those jumped up highwaymen and bandits who have a perfectly good thing going until the Dragonborn decides to pass the time by murdering their company. Maybe it’s time the Dovakiin picked on someone their own size. Maybe it’s time someone knocks that glorified sellsword down a few pegs.
Maybe the Flack Company has a plan to do just that. Well, half a plan. More of a framework really. But everyone has been making suggestions so they’re going to have a really solid plan in a few days, honest.
Regardless, the Dragonborn better watch their back, because once Sonnex works out how they’re going to train that particularly vicious bear to attack on command…things are going to get messy.
This is a roleplay of less than epic proportions. I’ve always felt bad for the poor under-levelled bandits who get completely decimated by godking Dragonborn who can slow time, summon daedra and literally breathe fire. The Flack Company has had the misfortune of crossing paths with the Dragonborn before, and they’ve decided they’re tired of being sent home with their tails between their legs. Now is the time for payback.
There’s little lore, not very much tragedy, hopefully a fair few bumbling attempts to hunt down the fabled Hero and give them a what for. I’m aiming for a fairly light hearted RP that suits writers of all standards, with maybe 7 or so members to make up this determined group of bandits, who for lack of anything better to do, have decided to kill the person who stopped the world from ending a few months back. They could have done that just as easily, ‘cept no one asked them to, did they?
If you’re interested, feel free to post or link a CC below. Please include a basic description, plus info on combat style and personality so we have an idea on how everyone will interact with one another. I’m hoping this RP can update fairly regularly, so if you don’t think you’ll be able to respond every other day or so, please reconsider applying.
This really isn't supposed to be anything fancy, just something a bit fun.
CC:
Name: Sonnex
Age: 28. Possibly.
Gender: Hard to tell. Most people who ask get smacked for their efforts.
Race: Imperial
Appearance: Sonnex has dark brown hair cut short that rarely lays flat, instead odd curls stick out at most angles. Their eyes are dark and round, lined with khol and a band of flaking rust coloured warpaint. It might be warpaint. The rest of the company hope it is anyway. Sonnex’s features are sharp, with prominent cheekbones and a small, sloping nose that wrinkles in disgust at most things.
Sonnex stands at about 5’3” and looks generally unwashed. A consistent layer of dirt covers their skin, obscuring the strange pocked scars that cover most of their forearms and chest. Their ears are decorated with gold rings, which run down the outer shell of both ears. These are the only forms of decorations Sonnex seems to possess.
Sonnex has a lithe and athletic build, generally wearing thick leather armour that is modified to hold several vials and containers. It’s bulky and worn and does well at concealing the numerous potions Sonnex has on their person at all times.
Personality: Sonnex doesn’t speak much, often mumbling behind the green bandana they wear over the lower half of their face. Generally quick to anger and just as quick to forgive, Sonnex has a way of keeping people on their toes. Everyone is in agreement that it’s definitely a good thing that Sonnex has never been able to master even the simplest of spells, or they would all have been roasted to a crisp, years ago.
The imperial has a dark sense of humour, often seeing humour in the way a body falls or the look in a victim’s eyes as the dagger slips across their neck. It can be unnerving, but it’s not the strangest attribute for a professional bandit.
Perhaps Sonnex’s most defining trait is their curiosity. Never one to leave anything be, Sonnex must have explored every avenue of thought and questioning before leaving something be. This extends from trap doors to locked chests to drunken comrades who may or may not be keeping something to themselves.
They’re terrible at bluffing, but still insists on playing in the nightly round of cards. As such Sonnex owes almost everyone something, but has learnt how to be evasive enough so that no one chases up their debt for too long.
Combat Style: Sonnex mostly relies on a knife and an assortment of poisons and stealth, often employing the surrounding habitat for natural traps. They’re currently in the process of developing volatile potions which combust on impact or are triggered by spells. It’s going slowly, and Sonnex nearly lost the tip of their nose the last time they tried to work on the formula.