I have a few questions:
Does a thrall's health reset upon fast travel? Mine do not seem to.
Should I have my dremora's sword enchanted with both absorb health and stamina (43charges) or just absorb health (77charges)?
Is there a way to make a thrall's weapon charges unlimited? I noticed my dremora never ran out of charges with the weapon he started with.
I had more... but I can't remember them atm. Thank you in advance.
INFO re: ANCHORS--http://
www.uesp.net/wiki/Skyrimermanent_and_persistent_items
Thrall health recovers extremely slowly.
Often they will have received more damage than their base hp but did not die for some reason (like added health enchants or unfinished lingering damage)
idk if they recognize time passing during fast-travel.
When this happens they may die simply going through a door or fast-traveling.
NPC who are found dead and have zero hp regularly do this.
After battle . it is advised to either wait a bit or buff your thrall with Necromantic Healing/Heal Undead before further adventuring
Dremora`s sword : Absorb Health at max dmg + Absorb Stamina at minimum or very low dmg.
This will increase the charges available but will ensure power attacks available after a strike.
Sometimes thralls/followers will continue to get magic damage from weapons even after the charges have been depleted to zero. Iffy and inconsistent.
On the few occasions when I have seen this happen , the effect was lost when the thrall is deactivated or follower is dismissed.
There are some weapons in the game like the Ebony Blade or Dawnguard Rune Axe that have unlimited charges but usually you will have to recharge/replace enchanted weapons