Private The Spirits and Thy Lords [IC]

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    The_Madgod

    LordLlamahat
    Lugag looked up and regarded the man standing in front of him. The orc seemed to remember him being called Alistair or something. "Hello there, could you two me spare some cliff racer?", said the man. Lugag thought this over for a moment, then took a bit of meat that was travelling to his companions mouth straight from his hand and said, "No. No I will not." Lugag bit into the stolen meat, savoring the flavor, then cracked one of the bones open and began sucking at your marrow. Without removing the bone from his mouth, Lugag gestured over to the dead nix hound on the ground nearby. He mumbled through a full mouth, saying, "Haf sumuf thaf! It tafes like shif, though. But, thif if my cliff rafer!" The orc tossed the hollow femur to the side and grabbed the wishbone. He tore it apart, then laughed as his right hand gained more bone. "I guess that means I get a wish!", said Lugag. He stuck the bone in his mouth and noisily siphoned the marrow from that one, too.
     

    Sun&Moon

    Member
    "Ahh, I understand" Alistair said to the brutish Orc. "I may just have something in my bag here". He began to rummage through his satchel. "Here it... Oh no this can't be right". He had pulled a bottle of skooma out of his bag and put it back in and continued to search. He glanced over at the Nord he had saved earlier. "Hello again my Nordic friend, I assume you took vengeance upon this cliff racer?" Alistair snickered. If he had wanted to take vengeance on this cliff racer he would have started his feast when it was still alive. "I have a proposition for the two of you, and that argonian should he come around... What do you say we continue our journey in a group?"
     
    As Chahin consumed more and more of the Cliff Racer meat, the foreign chemicals inside the bird were slowly making their way through his body, and the result was that he seemed a bit woozy and disoriented. As Chahin made to get up and walk over to the Breton, he stumbled around as his vision blurred in front his eyes, making him seem like he had become drunk off of the strange meat that he had so enjoyed. “Well…hello their…friend.” Said Chahin, taking long pauses as he talked, while he slumped onto the shoulder of the mage, trying to keep himself upright. “Yeah…sure, you can…join our…er, group thing…we got here.” Chahin pulled himself closer to the Breton, whispering quietly in his ear. “Just be careful of this…whatever you call them…Orc, I think it is. He’s a bit…well, you know…insane!” With that, the now slightly mad Nord fell to the ground, vomiting all over the snow covered grass, and at the same time laughing himself silly for no apparent reason. After a few minutes, the Nord got back up, and while he was still a bit out of it, he seemed to have regained some control over himself. “Well…um, yeah. As I was saying, sure, you can join us…though I’m not sure about the…boy lizard thing here.” Said Chahin pointing towards M’ar, his hand shaking slightly as he did so.
     

    Sun&Moon

    Member
    "Wonderful, if we are all in agreement I think we should head out fairly soon. Of course, not til' you two finish your meal that is" Alistair began to rummage through his satchel. "Here Nord, drink this healing potion, it looks like that tainted meat has done a number on you, we don't want any dead weight on our journey now do we?"
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    A head pokes its way out of the second story window on the Dunmeth Pass tower. Thorlda - skin deathly white as the Skyrim snow - emerges, looking down at the trio of wanderers down below.

    'Oh, just stick him in the bottom of the tower - it's warm enough in here. I think lizards like that. Warmth? Uh … yeah … we can get him a healer or brain doctor or priest or whatever when the next shift comes up.'

    She withdraws her head after that, and takes no interest in whether or not the young Argonian is left out in the snow. Progressive, enlightened Nord she may be, but old Stormcloak habits die hard, and she's not overly concerned about what happens to a 'boot'.

    The journey, if and when the little group begins, is easy - at first. The Dunmeth Pass gradually falls down through the cloud layer and into more temperate climes, and it's only with a slight change in the slope of the ground, that you begin to realise that the path is beginning to level out, and that you're in the foothills of the Velothi Mountains. The fog's lifted a little, but not enough to let you see back up to the Dunmeth Pass, which has vanished into a pale cloud that stretches from sea to sky to snow-covered mountains. You may be cut off from the rest of the world, but you're not dead - at least you think you aren't.

    It's immediately obvious that you're in a different country. For all that Skyrim is mostly desolate, sere tundra, it's fairly verdant as far as blasted and sere tundras go, with abundant evergreen forests and carpets of alpine flowers as far as the eye can see. Morrowind is different. The soil's barely soil at all - just a loose talus glued together by volcanic silt - and what vegetation there is is unnatural and hurts the eyes to look upon, twisted by exposure to thousands of years carcinogenic rain and soil tainted by the chemical runoffs of Dwemer civilisation. Every few hundred feet, you see something that is startling familiar - a stand of snowberry bushes, or some lavender - but it's like seeing a friend after a long illness, and each plant is either bloated with hereditary sickness or a pale shadow of its former self. Where Skyrim's long desert winters have brought forth life, Morrowind's lush temperate wetlands only bring forth death and hardship. Animals call out, strange birds sing unfamiliar songs, and disturbingly large-sounding bugs chirp, but you can't see much evidence of their presence.

    The wet, marshy ground doesn't hold tracks very well. Every so often, you can spot a fresh pair of narrow sandal-clad feet, that Chahin will probably be able to identify as belonging to that strange blind wood elf in the camp last night, and there are a few disturbances in the thicky mossy carpet that might have been footprints, as well as a set of wheel-ruts that might correspond to the Thieves Guild caravan from earlier. Interestingly, these don't seem to stay with the path, but rather lead into a meagre coppice. Well-hidden - deliberately hidden - under the foliage, you find the cart, neatly disassembled and stripped bare. There's no evidence of anyone nearby, or what happened to the supplies, and, suddenly, in the desolate echoing marshes of Morrowind, you might feel just a little bit vulnerable.

    ~ ~ ~

    Dar-Ma is a trained fighter, hardened by over a century of combat experience. She is wearing an alchemically treated Netch leather cuirass, and her own skin beneath that may as well be leather. At the last moment before the mer shrugs off her chains, her darkness-accustomed eyes detect something wrong, and her instincts send her dodging back before she can even process what's going wrong.

    It doesn't help her.

    Vajar's edge - sharp as Oblivion, and alive with the blood-hungry spirit of a servitor-daedra - lashes out, scoring a deep gash across the Argonian's midsection. Something's strange about the wound, but, Serenes is gone before she can stop to notice it. The lizard-woman collapses slowly to her knees, clutching at gut, unable to pursue, and the wood elf is able to retrieve her bow from Dar Ma's flailing grasp without much trouble, and disappears into the night. Most of her arrows were taken by the Argonian scouts, but she has five iron arrows left holstered, and, with her skill, that's five dead Argonians, at least. As she runs, she doesn't hear the splash of blood from her knife slash that she might have expected, and, come to think of it, there's no blood on her hand either. Even the blade of her knife is only smeared in a few places with a vaguely organic-smelling gunge. All she can hear from where Dar-Ma fell is a nearly inaudible metallic tinkle and grating - like coins sliding out of a coinpurse..

    The camp comes alive at her escape remarkably quickly. Most of the Argonians stir in their sleep, and groggily pick themselves up from their ectothermic trance-states, but a select cadre - Serenes might guess about twenty in total? - rise instantly, and begin converging on Dar-Ma and the prisoner. No - worse - they adjust their courses slightly, tracking her as she runs. Their stumbling gait and harsh cries to each other suggest that she's almost certainly not been spotted, but somehow they're homing in on her position. Each one is slower than her, but their marsh-expertise means that they can proceed more steadily, and their numbers let them spread out to try to encircle where they think she is. One of the more groggy Argonians - an archer and sentry, judging by the sound of him struggling to string his bow - stirs in the marsh just before her, oblivious as to his coming fate.
     

    Isara12

    Oblivion explorer
    Serenes was concerned as the Argonians were somehow managing to gain on her. However. The fumbling of a bow knew that Serenes had a chance at least killing one of them.

    Bow in hand and still running, Serenes pulled out one of the five arrows from her quiver. As he swiftly strung set the arrow up, and the moment the steel arrow touched the string, it seemed like it was cooling the air (well, if you could see it). Then in a split second, Serenes twirled on her heel, and sent an arrow burrowing into the archer argonians..knee. However, what the argonians did NOT know was that her bow was enchanted, so that arrows froze their target from the inside out. With her target hit. Serenes eneded to throw them off her trail. With a loud scream. She pslashe dinto the water, o the bottom she found what she was llooking for.

    Just looking in the water you could determine the poor elf's fate. Spalshing, the sounds of some aquatic animal. blood. the poor girl had been eaten

    Or so they thought

    "thank kynareth i packed that potion of waterbreathing" she thought under the water
     
    Early morning: Dunmeth pass(OOC: So we don't get confused on times anymore, I'm just going to start keeping track .)

    As the trio made their way through Dunmeth pass, the effects of the healing potion Chahin had taken were just starting to kick in, though the Nord was still a bit dazed and was still stumbling around a little bit, as they traversed across the rocky mountain pass. "Whoa, what's this?" Chahin said, poniting towards several lines of Argonian tracks, heading down the path and into Morrowind. "These must be the Argonians that Elf girl was looking for; I suggest we go a different way." Chahin pointed to where the tracks trailed off the path, and went deep into the forest."According to this map the Orc gave us, if we keep going down this path, we should end up at the city of BlackLight, and once were there, we can figure out our next move." Chahin stopped for a moment, surveying the path that they had been traveling, imagining he saw more Nix hounds creeping behind the tall dark trees of Morrowind. He shook his head, this was the last time he eat anything from this land that he didn't already know was safe. "You guys keep going; I'll just hang back and make sure nothings following us." As the other two walked ahead, Chahin followed them slowly, keeping an eye on their flank, not wanting to be surprised by anymore of Morrowinds inhabitants.
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    The Argonian guard turns, already raising his bow to aim, to fire blind. His lidless, watery eyes bulge as a scrawny apparition, dripping muck and marshweed, comes stumbling out of the darkness towards him, and he hesitates, confused for an instant. He's a hunter, a stalker of wild game and wild beasts, a tracker - skilled in all these roles, to be sure, but only when he holds the initiative. And now - he doesn't. This terrifying spectre has just lunged out of the Morrowind night, doubtless raised up by some sort of foul Dunmer sorcery, and, oh Hist, she's got something in her hands, she's raising them up -

    - and his leg explodes in pain. His own scream, and the reverberation of her bowstring thrum in his ears as her collapses to the ground, shuddering in agony. Even as he tries to twist back up, to bring his own shortbow to bear, he can feel his limbs tensing, ceasing to follow the commands his brain gives them, locking up. He topples backwards, and can only just feel small hands unclipping his quiver, looting a bundle of chitin arrows from his still-living body. But that's not the worst of it. He's lying face down in the watery marsh. Paralysed, frozen as they are, his gill-flaps can't open, and he's beginning to drown, helpless in the middle of a foreign land. But the Bosmer woman doesn't care. She just swigs a tiny vial from her belt, and escapes past him.

    [30 Chitin Arrows have been added to your inventory.]

    Serenes is underwater, crawling on hands and knees through the swamp, squirming under root boles and through sludge without breaking the surface. The water is stagnant, and the water breathing potion doesn't do much to mask its earth-y taste, but it works well enough, filtering breathable air out of it. She's free - getting away - escaping -

    Well, almost. Something's been tailing her for a good few minutes, she can be sure of that. In this chest-deep mire - a jungle of weeds and bracken, too deep to wade through, too cluttered to swim through easily - she can feel ripples from something gaining on her. Without warning, there's a strong well from behind her, and a burning pain from her leg. Twisting round, she can see that the barbed flukes of a harpoon digging into her lower leg - not deep, but enough to make it hard to dislodge without some serious attention. The harpoon is on the end of a thin wire cable, and it's being reeled in by one of the Argonians, pulling her inexorably back to the She's alone - clearly a particularly fast swimmer among their kind - but she's got a triumphant sneer on her face.

    'We can taste your blood, elf. Did you think that little ruse would distract us?'

    The words bubble triumphantly from her mouth, each syllable projected through the water by some Hist-trick so that she can hear it perfectly.

    ~~~

    Chahin is out of his element. Since he crossed the Velothi Mountains, the landscape has changed dramatically, and quite frankly this land of mushroom forests, carnivorous blood-ferns, and insects the size of Skyrim pack-horses is a little unnerving. It's like he's stepped into another age of Nirn, replete with weird and prehistoric life that seems divorced from the fauna of the rest of Tamriel. Clouds of hyper-fine spores waft through the air, inflaming his lungs and mucus membranes. Hopefully he'll adapt to them - but he's not so sure. Conversations with Dunmer refugees living in Windhelm and Riften come to mind, about the deep, gravelly, hacking tones that living in such an environment gave you after a few months. Hopefully he won't be there this long.

    But, for all this place is strange to him, his situation is not. He is a guard. He is a ranger. He's trained with the soldiers and foresters of the Imperial Legion, and he knows how to survive in the wild, how to track his foes, how to reckon their numbers and strengths. And this training serves him well wherever he may go.

    These tracks, for example. The Bosmer girl seemed, despite her vulnerabilities, like a relatively competent young woman, and would certainly have been able to pursue these Argonians out to the north-east. But she clearly wasn't military. Chahin is, though. He's worked with the lizards around Riften, as well as the Thieves Guild, and knows that these certainly aren't any ordinary Argonians, let alone members of the Riften Guild. Each guild-member - even the Nightingales, for Shor's sake - is an individualist, a free spirit, a maverick who takes orders as advice and battleplans as suggestions. But this lot? They were marching. In formation. Their martial discipline and order of travel was impeccable, and you feel that even the Imperial Legion could have learned a thing or two from them. Each one walks in the precise footprints of the ones who went before. And something about the footprints are odd, too - the toe-claws of each one are widely spaced, as if they've never been constrained by boots, greaves, or shoes. These don't seem like the footprints of Skyrim Argonians. Something is very odd about these trails.

    As Chahin is standing there, examining the tracks, something catches his eye. There's movement up there, atop a rocky bluff - whatever it was must have been completely still, but breaks into sudden motion, disappearing behind the crag. On closer inspection, it's not a crag, but has the appearance of an extremely rough-hewn stone tomb, with a narrow set of stairs disappearing into subterranean darkness down below. There's no sound, no light, nothing coming out from the tomb - but whatever it was that was watching you can barely have gone anywhere else.
     

    Isara12

    Oblivion explorer
    (im back! sorry for the short post but i JUST got back and i'm tired)

    crap! Serenes did not expect to follow her. Looks like she was going to have to resort to a messy plan B.

    Out came Vajar, and it was position over the argonians head

    Stab.
    Muffled scream.
    Another stab.
    Another one.
    One more for good measures.

    Her handiwork done. Serenes quickly washed doff the blood and ran off into the marsh. She was heading for a specific direction

    For her hometown
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    The wound in her leg slows her, and Serenes limps painfully through the marsh leaking a thin trail of blood. It's much less bad than it could be, though - having left the sentry in a spreading pool of his own vitae, marsh predators already closing in on the easy prey, she can sneak away unmolested. Brackish, polluted water seeps into the wound, but it doesn't infect it - delicate lichenous cellular automata run through her veins, absorbing and neutralysing the swamp's toxins.

    Eventually, she returns to the Blacklight road, several miles East of where she left it in Dar-Ma's custody. Her map is bent and twisted, and some of the detail has been beaten out of it during the escape, but it's still good enough to read by, and she can align her internal compass by its faint ridgings and embossings.

    As the crow flies, the route to Lilmoth travels down through Morrowind to the South-South-East, crossing through Dres territory and across Black Marsh. It's a direct route, and one that's likely to be served by the best roads, but it's likely to be swarming with more Argonian war-parties, like the one she encountered already. Worse, she'll be passing through the old territory of House Dres, and worse still, the Argonian heartland. The latter is the sacred, impenetrable land of the Argonians, and they're unlikely to tolerate trespassers (especially Elven trespassers); the former is stained with blood and bitter memories from thousands of years of atrocities in the slave-plantations of Morrowind's heartland. If she's found there, it's unlikely that they'll stop for questioning. She'll be matching her skills against the trackers of her foe, desperately evading patrols - but it might give her a good chance at finding her father. If her fathers' captors, killers, or comrades don't catch her first.

    There is an alternative route, though. While the Argonians have conquered most of Morrowind's mainland, the remnants of the Hlaalu Merchant Fleet have gone privateer and have a pretty firm grasp over the Akaviri Straits. Once she was on the eastern coast - in Port Telvannis, maybe, or Necrom, the last surviving centre of Dunmer rule and the seat of King Helseth - she could book passage all the way along the coast to Tear and Lilmoth. Getting there, though, is likely to be somewhat more tricky - she'd have to cross the lines of battle between the Argonian forces and the rag-tag remains of the Dunmer House armies. The fighting, the politics, even the mysterious spirituality of the land - all of this could serve as cover, or possibly drag her in. The passage east is a great, terrifying unknown, and though it might be an excellent short-cut, it's incredibly risky, and there's no telling of what he'll find - especially with the continuing mystery of why Morrowind and Black Marsh have gone dark.

    Your choice of which way you go! Jungle adventure or volcano adventure! Weird dark elves or weird lizardmen!
     

    Isara12

    Oblivion explorer
    Standing at the "crossroads" between her decisions. Go through the forbidden Argonian heartland, or head for port telvannis?

    Either way she goes there will be trouble. One way is a shortcut, but the other way might give info about her father...

    Her father,

    The reason she came here.

    She was going to pick up every clue possible.

    And with that. she set off into the heartlands. and her first sight...

    is a gruesome meal between nix hounds
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    It seemed like a meal among Nix Hounds, at any rate.

    Serenes has travelled down country into more settled lands. Marsh had given way to rolling saltrice plantations, settled land relatively untouched by the spectre of war, and it's been easy to dodge the odd Argonian patrol trekking down the road. It's surprisingly empty for a region at war, though - the silence is broken only by the murmuring of the wind through the stands of saltrice canes - and it's just a little bit unsettling and creepy.

    The map began to lose detail as she headed south, but, if she's reading it right, she's heading down to the minor farming settlement of Gargon Huul. Without warning, she realises she's smelling smoke. Old smoke - it hasn't got the fresh tang of a burning fire - but recent nonetheless. Suddenly wary, bow in hand, she begins creeping down the road into the outskirts of Gargon Huul.

    There are about half a dozen hounds, in the middle of the road. They snap and whicker at something lying in the middle of the road, something about the size of a body. It's not really a 'body' any more - she can tell, even without seeing it, that it's in pretty poor condition. As she approaches, their antennae perk up and they crane insectile heads round at her - quickly assessing whether or not she poses a threat or not - whether or not she's their next meal, or whether she means to make her next meal out of them. For a moment, they fancy their luck, thinking that, together, they can take her - but she whispers a few words to them in the Beast Tongue, and they slink away, cowed, leaving silence again.

    And that's when she realises there are more bodies. When the wind moves the branches of the trees along the side of the road, they sway and creak with the weight of dozens of heavy, swinging forms. As soon as she starts spotting them, she can't stop. There are ten, twenty, fifty limp forms lashed to the trunks of the trees along the roadside. Each one of them perfectly still. Each one of them perfectly dead. As she creeps down the road, surrounded on both sides by the grisly parade, she can hear something, though - a faint cry, coming from the town square. A single Argonian (by the sound of his voice), flopping limply in the middle of the empty square.
     

    Sun&Moon

    Member
    The three of them were walking along some old path. They were on there way to Blacklight and Chahin had been pointing something out on the map. But he wasn't really paying attention, this was not his first trip to Morrowind and the map was likely outdated anyways. Chahin pulled back and followed a little behind. He must sense some kind of danger Alistair thought. Perhaps it was those argonians? They looked harmless but Alistair had never really dealt with Argonians, and he had certainly never been to Black Marsh. He was a little nervous about going there alone. He could see he lights of Blacklight in the distance. "We must be just outside the city" Alistair said to Lugog.

    He turned around to signal to Chahin to come back up with them. That's when he saw them. Five or six of the Agonians they passed earlier were coming up behind them. "Head up!" Alistair yelled back at Chahin. Alistair drew his sword and prepared to fight.
     

    Skyrimosity

    Well-Known Member
    Valus Polus, Dagvar, and their other new partner whom's name had yet to be memorized were walking down an old path to Blacklight. They noticed further ahead that a group of 3 other adventurers, whom Valus remembered from the camp earlier, were being approached by 6 Argonians. Valus drew his Imperial Swords as Dagvar drew his greatsword as he called out to the 3 men from the camp. "Is there a problem here?" Valus and Dagvar began to walk faster toward the Argonians in case a fight broke out.
     

    Isara12

    Oblivion explorer
    Quelling the Hounds from the carcass. Serenes was unnerved by the argonian corpse. Then suddenly, she jolted up as she detected dozens of other bodies. So many dead? HOW!? Then he heard the voice of what sounded like an argonian.

    She booked it for the source of the wailing. Suddenly a few cliff racers dropped down to attack her, but with a few quick swipe of Vajar, they were dealt with. She strung an arrow on Kavori, just to be safe.

    Suddenly, she recognized the smell. He wasn't Rajee-za, but Serenes knew this Lizard. He was form Lilmoth too.

    That idiot......
     

    The_Madgod

    LordLlamahat
    "Yes, there is a problem, Master Obvious! We happen to have a couple of new meals surrounding us! I wonder what Argonian tastes like...", shouted Lugag to the newcomer. He readied a firebolt spell and shot it into the face of an Argonian, beginning the fight. The one who had been hit fell to the ground and began clawing at his face. Lugag laughed and tested out a new spell he ahd learned, bound sword, on the poor man, materializing a sword inside of his stomach. The old Orc laughed and dispelled the sword, leaving a gaping wound in the Argonians chest. He opened one burnt eyelid and established eye contact with Lugag. His features asked, Why?

    "Because I felt like it, that's why!", replied the Orc. Lugag stomped on the lizard's chest, breaking a couple of ribs. Blood began leaking from the corner of his scaly lips. Lugag threw back his head and laughed again. He shot a fireball at a random figure, not caring who it was, and conjured another sword. It had jagged edges and was phasing in and out of reality, but it sufficed. The ethereal bladed entered the knee of another Argonian. "I've heard of arrows to the knee, but bound blades? Preposterous!", shouted the Orc light-heartedly. The argonian fell backwards, cursing, and landed on Chahin. Lugag stepped out of the fary for a minute and watched as the battle raged on without him.

    All idiots., thought Lugag to himself.
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    Serenes can't see the body, but she recognises the voice, and, more than that, the smell. It's Chzar-Thees, a particularly aggressive and boisterous Lilmoth Argonian who'd she'd played with when young. He had no great prejudice against outsiders, and was never one for politics and religion, but it's no surprise to find him as part of the Argonian occupation forces - he was utterly convinced of his own glorious destiny, and even as a youth was making plans about just how he'd distinguish himself on the field of battle. Finding him here - wounded, alone in a foreign land, with no-one but cliff racers to witness his glory - seems darkly appropriate.

    Something about the whole situation seems wrong, though. The voice is recognisably Chzar-Thees' (at least she thinks that's his name), but it's hoarse, croaky, broken. It could be that his throat is parched, his sensitive mucous membranes scorched and rasping without access to water; it could be that he's in immense pain. But something still seems off about him. His movements are strange, too - a sick, gravely wounded person might be expected to shudder feverishly, but his strange jerky movements don't look quite right. She can't see - or sense - his face, which is turned away, curled up in a foetal ball. An arrow notched on Kavori, she steps forwards a few places into the dusty square, wind whipping around her.

    Serenes has compensated for her loss of sight admirably, and has an exceptional grasp of her surroundings. The thing is - even when augmented by a bat-like quasi sonar sense - it's only good for picking out quick, darting, moving things. Still, quiet, waiting, watching things are a different matter all together. With this in mind, where is Serenes focusing her attention, and 'looking', right now? Is she focusing in on Chzar-Thees - or what sounds and looks like Chzar-Thees? On the boarded-up buildings around the square? Or on the sky and tree canopy above?

    ~ ~ ~

    The broken pile of rubble that had passed for a road begins to firm up as the little party travels along the road to Blacklight. Moving out of the marshland helps a lot, but a lot of this work seems to be recent. Earthworks have been raised around the edges of the road, with long slip-ways down into the water. They've seen incredibly heavy use over the past few days, with heavy wheel-rims, footprints, and stranger tracks carved into the mud. A lot of war materiel has been brought up here - seemingly out of the sea - in the past few days.

    The rest of the party forges on, glad of the easier track to follow to Blacklight, but Chahin remains worried, remains suspicious. His searches reveal nothing of great interest - which in itself is worrying. There are a few nix hounds, but they're all several days dead, their carapaces blotchy with internal rot and marked by deep puncture wounds. The Nord's aware that the sons and daughters of the Hist have different metabolisms from other races, and their trail-spoor might look different, but, he can't find any evidence that an Argonian war-host has passed this way - except for the fact that they clearly have, judging by their many footprints. But they might as well have been atronachs, given the way they haven't left any turds, scraps of food or broken bits of equipment in their wake. Strange. He also doesn't see anything more of the figure that was plaguing him earlier - although that's almost more troubling …

    ~ ~ ~

    After some time, it's clear that you're on the edge of a military camp - or the remains of one. Small, neatly organised cookfires that barely put of any heat at all smoulder in little mossy cairns, and pikes and glaives lie in obsessively neat piles around partially collapsed tents. Whoever left here either left in a hurry, or simply didn't care much about their possessions. The eeriness of the north Morrowind marshes has nothing on this town of abandoned tents.

    Well, not quite abandoned. A party of six Argonians, bedecked in mismatched military equipment - come stumbling out of one of the larger, still-standing tents. They brandish wicked-looking harpoons and javelins, their flukes smeared with some sort of black tarry substance, and, despite the glazed, distracted look in their eyes, they look perfectly capable of putting one past your defences and through your chest. They form up in front of the little group, then begin to imperceptibly fan out and flank you, weapons ready. One - the leader, judging by his magnificent crest - steps forward, and addresses you in extremely halting Cyrodilic.

    'Hold! Hive of Black Light - ours! Right of conquest! Rite of ordering! Get back! We warn once only!'

    He's clearly used to being obeyed. There's clearly a reason why the real fighters left him behind. He lowers his weapon, and his guard as he speaks, reacting with only a puzzled bemusement as the orc casually walks up to him and puts a fireball through his face. He reels back, shrieking in agony as the delicate frills of this crest are charred to the bone, and can't even think of defending himself as he's eviscerated on a razor edge of quasi-real force.

    'Why? Because I felt like it, that's why!'

    Lugag's words are the only sounds to be heard - the Argonians are too stunned to react at first. But his cruel, mocking laugh spurs them into action. His fireball goes wide as a harpoon sails past him, grazing his left arm, but as the soldier moves forward to capitalise on his strike, he's caught a vicious blow by the backswing of the orc's sword, that floors him. Trying to retreat, to get a better vantage point, to get an understanding the battle, Lugag steps back a few paces, away from the whirling blades of the melee. As he does so, though, he's suddenly struck by how heavy his arm feels, how weak his whole left side has suddenly become. The poison on the harpoon! Looking down, he can see that the wound is swollen but bloodless - not obviously infected or necrotising - but there's something there that makes his blood run cold. Beneath his skin, he can see thin, wiry tendrils of - something - burrowing into the flesh of his arm, spreading and ramifying before his very eyes.

    Seeing Lugag withdrawing from the immediate fight, the Argonians redirect their attentions to Alistair, knowing they can stick him like a pig as he flees with their javelins. But they don't all attack the Breton sorcerer at once - they've spotted that tattoo beneath his eye, and this has suddenly become interesting. The Oblivion Crisis may have been over two hundred years ago, but an insane, bitter hatred for all things Daedric lurks within the heart of every Argonian, and that symbol brings back bad memories for them. One warrior steps forward to face this degenerate servant of the Prince of Destruction, and it's clear that he's some sort of shaman or religious leader. A score of Dwemer gears and other pieces of scrap metal are braided into his long serpentine tresses, and his skin is alive with glowing tattoos like organic circuitry. In a single flowing motion he draws his blade - an unconventional scimitar-like weapon - and aims a scything blow at Alistair's throat. He's far too far to land a blow - a good two-or-three sword-lengths out of engagement range - but his sword uncoils, snakelike, lashing out with a mind of its own to cross the gap between the combatants. Alistair can barely bring his own sword up in time, and it takes a near-superhuman effort to turn aside the blow. The Hist-Priest slips past his guard, lands a clawed kick to his solar plexus, and then withdraws, raising his snake-sword in a flourishing, mocking salute.

    Valus, is still outside the melee, a few long strides away. He hasn't even got his blades fully out of their sheathes, and it'll take a few seconds before his adrenal glands manage to close off all higher functions and cloud his vision with kill-or-be-killed bloodlust. Standing back, standing aside, he spots … well, something, up on a rocky bluff above the combatants, swathed in a powerful layer of chameleonic magic. It has the look of some strange hybrid of man and beast - a vaguely humanoid shape, with something long and thin cradled in its arms - not quite a staff, but close. A single glassy eye watches unblinkingly from above the length of the creature's snouth, which waves back and forth in increasingly narrow arcs over the skirmish. Its motion is tracked by a razor-thin beam of green light, that sweeps over the fray, before finally coming to rest in a tiny green dot on the centre of Lugag's chest. Valus can't quite make out what this means, but something about the furtive nature of the unknown watcher, and the ominous precise promise of that little green dot, makes him deeply uneasy.

    No-one else seems to have spotted the figure up there on the bluff, as they're all too busy participating in or watching the fight. That guard - Chahin, was it - seems to be in a good position to strike, but seems to be looking over his shoulder every few paces, and looks a little distracted. Dagvar's following Valus' gaze, and has spotted the figure too, but hasn't yet worked out what it means or how much of a threat it poses. The moment is Valus', to do with as he will.
     

    Isara12

    Oblivion explorer
    As Serenes gets closer and closer to Chzarr. She felt like something was wrong. she didn't smell the burning for wood or flesh. she didn't hear the ruins of destroyed buildings settle. everything just seemed..held up. It just didn't feel right.

    When Serenes was 55, Chzarr was 10. Despite the age difference, they were good friends, even becoming the leaders of the gang of children in Lilmoth. So hes 17 now.. She thought. He sounds so much older...

    There was one way to make it certain if he was Chzarr or not...

    "what happened on the 16th of Suns dusk?" she said aiming her bow at him. Only Serenes, Chzarr, Rajee-za and two other childhood friends knew about what happened that day..

    FLASHBACK TO THE 16th OF SUN'S DUSK

    It was an unusually cold day on the 16th of suns dusk. Because of it, most of the children stayed indoors. However, Serenes, A the daughter of the alchemist, and the son of the innkeeper were gathered at the meeting place: the alley behind the meadery.



    Serenes was seated on a barrel. she was 7, and Chzarr told them to meet them at the usual spot, saying he has a surprise. Kicking Drawing circles with a stick, she patiently waited for Chzarr. Suddenly he was coming aorund the corner. "Chzarr! whats the surpri-" Then she looked at what he had in his hand."CHZARR! why do you have that? THATS MY DAD'S!"
     
    "Because I felt like it, that's why!"

    As Lugag rained fireballs at the Argonian’s, Chahin was barely able to draw his sword as a stray blast rocketed by the side of his face, sending the Nord sprawling to the ground to avoid it. “Damn it Lugag!” Chahin shouted, crawling away from the battle to find cover from the Orcs continuousness spray of magic. Once he was far away enough from the battle, Chahin climbed back to his feet, with his blade in his hand and his trusty wooden shield in the other, he headed back into the fight, aiming towards the most threating of the Argonians that was still standing.

    As he neared the battle, the leader of the small warrior band fall backward in pain as Lugag stuck bound sword after bound sword inside his skin. The Argonian collided with the Riften guard, sending both of them crashing into one of the tents that littered the area. The lizard rose first, fighting back the pain all around his body in order to slam his fist into Chahins mouth, covering the already dirty tent with a spray of blood. Barely able to get back on his feet, Chahin drove the steel blade of his sword forward, impaling the Argonian straight through the chest. “I hope you rot in Oblivion lizard.” Chahin said quietly, pulling his now scarlet sword from the Argonians flesh, wiping the blade on the marshy ground, getting as much of the blood off it as he could.

    As Chahin started to head back towards the battle, still feeling a bit shaken after his fierce fight with the Argonian war leader, he thought he heard a voice coming from behind him, which seemed to be calling out his name. Turning himself around, Chahin saw nothing expect tall, dark trees that seemed to stretch for miles, but no sign of what had been making the sounds the guard had just heard. Turing back towards the battle between his fellows and the Argonian war party, Chahin heard the voice again, though this time it seemed to come from right behind him. “Who’s there!?” Shouted Chahin, whirling around once more to face an empty forest, hearing nothing expect the groaning sounds coming from the nearly dead Argonian that was still laying on top of the collapsed tent.
     

    Morganatic

    Kinetically-Interlinked Nirnian Multi-User Exoform
    Chzarr shifts, reacting vaguely to the sound of her voice. He weakly shivers, then rolls over to look at the elf, homing in on the source of her voice.

    'So … so cold. So cold, sapling.'

    She can't see the body - not really. She can only tell that he's facing her now, and can't see what state he's in. She can smell him, though, and that tells her a lot. The ripe odour of putefraction rolls forward to greet her. Just at that moment, she hears something shift behind her - the noise of a window-grate being thrown aside, then someone clearing their throat, and starting to speak. A Dunmer voice.

    'Wait! S'wit, what are you doing girl, get away from body! You're not Argonian - come on, get inside!'

    16th Sun's Dusk

    The cold makes most Argonians sluggish, makes them go indoors to subterranean vaults where they bask on warm rocks and restore their bodies' heat. Not Chzarr. He seems to have some sort of inner furnace that constantly keeps him active, moving at breakneck speed and with boundless energy. He doesn't run down the alley, so much as explode down it like a flash flood, scouring dust and geckos and fallen leaves before him. He doesn't even stop as he runs past the young elf and Khajit girls, but scurries past them, then back, then past them again, burning off frantic nervous energy as he does so. He finally reaches a stop (though he continues to hop from one bare foot to another), and beams at Serenes, cutting her off. He never had great hearing, the result of an encounter with a slaughterfish when he was barely hatched.

    'SERENES! HEY SAPLING! LOOK! LOOK WHAT I FOUND! IT'S YOUR DAD'S! I WONDER WHAT HAPPENS IF I -'

    He's holding a tiny pill-like object in his hand - Serenes immediately recognises it as one of her father's smoke-grenade pellets, the ones that the Argonians in black give him. With an utterly guileless grin, he squishes it between his fingers.

    Whomp.

    ~ ~ ~

    Chahin dodges under the fireball, rolls, cursing the spellraging orc, and comes to his feet, sword and shield ready. He is practically the only one here with any sort of systematic military training and discipline, any sense of fire control, of how to operate as an effective group. This group of rank amateurs - incredibly dangerous amateurs, but amateurs nonetheless - have no idea about any of that, and make all of his training useless. Idiots.

    Still, that's not all he's good for. His sword arm is strong enough, and, though he might not have all the fancy magical pyrotechnics of the others, all he needs is an arm's length of good Nord steel. He gets to his feet, and begins to advance on the Argonian war-leader. This one is arrogant - he believes he's the heir to a ten thousand year tradition of ancestral memories, that suffuse his blood like oxygen, that he lives and breathes. Maybe so - but he's got poor technique. He plants his feet wrong, and Chahin knocks him down. To his credit, he recovers, despite the pain, and aims a vicious punch to the Nord's eyes, seeking to gouge them out with his long well-maintained claws. Only by snapping his head back at the last minute does Chahin save his sight, but the impact still hurts, catching him in his jaw, loosening a tooth, and setting up a fountain of blood. It's a pyrrhic victory, though, as he's left his guard wide open for the Nord to gut him.

    And as he does so, he hears something. A voice - his name? Hmm. It must be nothing, he thinks, as he wipes off his entrail-stained blade, but no, there it is again. A buzzing,hissing noise in his ear, a little like the noise produced by visiting Winterhold thunder-mages. He whirls a couple of times, looking for the source of it - it dies away, and he could swear that he was just hearing his heart beating in his ears, but then - then it comes back, louder, and much more clear. He turns again, and sees what's making the noise.

    The message is distorted, and flickers out of reality, as if the sender is wildly scanning aetheric frequencies, babbling through a range of tongues that may as well be static, but seem to gradually home in on something comprehensible to him. The figure is all lines, edges, no shade or texture between them, and wildly spits out flares of magical energy as it stands there - it's elf-like in appearance, but beyond that he can barely see anything.

    'Nord-Sk…m-Chahi … -oing well. Need … elief. P … on to Blacklight … rescue!'

    It cycles through the same message a few times, then winks out for good.
     
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