Name: Artemis
Alias: Nightshade, Sister
Race: Imperial
Sex: Female
Age: Mid-Thirties. Around 35.
Personality: Slightly Optimistic, Unscrupulous (deceitful, manipulative), Controlled, Cautious, Flexible, Emotionally calm, Agreeable, Engaging, Secretive, Heterodox, Flirtatious, Seductive. Inclusive to religion, Atheist. Adrenaline junky.
Powers: Clairvoyance, Seeing through Illusions
Details of Powers: By touching an object or person she can see the history or future behind the object/person. However, not exactly. She does not know when it takes place or why, leaving her to figure out the past and put the pieces in place. However, this is very useful as she can track down her target much faster by gathering and seeing their 'path'. She can also see through illusions and fake objects. This makes her difficult to trick through illusion magic.
Appearance: Silver Hair, silver eyes, pale skin. 5'10'' in height.
Armor: Dark Brotherhood armor, wears a black cloak over her outfit when in public
Weapons: Two daggers that were crafted to look like Mehrunes' infamous Razor. An elven bow one of her 'siblings' gifted to her.
Skills: Sneak, Alchemy, Archery, One-handed, Enchanting, Smithing, Light Armor
Master- Sneak, Alchemy
Expert- One-handed (daggers), Archery, Speech
Adept- Smithing, Light Armor, Enchanting
Apprentice- Lockpicking, Restoration
Weaknesses: Magic, though Frost especially
Likes: Dancing, Singing, Climbing (buildings, trees, rocks), hunting (animals and people..), taking contracts, alchemy, painting, playing the flute, horse riding. Playing 'games' with her targets.
Dislikes: Missing a shot (bow), target living after a botched job (assassination), mead, cooking, sewing, magic (not magic users in general, but having to face magic in battle)
Quirks: Humming, pacing, Lip biting (when thinking hard), talking in her sleep, mumbling, whistling
Bio: Not much is known about her past. Indeed, even Babette, the unchild of the Dark Brotherhood who is close with Artemis does not know much about her. Some speculate she began lusting after blood and death and ran from home after being caught in a murder. Others say her parents met a terrible fate back home in Cyrodiil. While another might say she was chase from home by her own parents. Rumors abound about the woman, but what is true is she was around in Skyrim about the time the Dragonborn first appeared. She joined the Dark Brotherhood after one of the assassins took a contract out on her. Artemis made a store owner mad in taking away her customers, selling her own better potions for a cheaper profit. She had also managed to steal a book called "A Herbalist's Guide to Skyrim" to get an idea about ingredients. Artemis was a natural at alchemy, and now knowing where to get the most rare and expensive ingredients... Well, she was rich in no time.
The assassin that planned to kill her was none other than Babette. Artemis had taken up residence in an abandoned shack with several ingredients, also reading a book about certain potions and poisons, as well as rare exotic ingredients. Babette was stunned at the collection and before she could end the woman's life, Artemis began an intellectual conversation about Alchemy. Before long, they stopped talking and the assassin 'child' made her attack. Their scuffle ended in a stalemate and her soon to be 'sister' asked if she wanted to join the Brotherhood. The alchemist agreed and was immediately taken in by Astrid. Trained in alchemy by Babette until she out mastered her, trained in knife fighting by Astrid, and sneaking by Veezara, and also practiced in Archery, she became a deadly assassin. There were many others in the Brotherhood, some and come and gone (literally, there were many novices that fell), and Artemis has prospered well. Until the 'incident'. And everyone in Skyrim knows how that went. She now spends her time taking contracts given to her and secretly running her private potions and poisons ring.
Dialogue Colour:
This I guess?
Notes about the Character:
Artemis has been in the Dark Brotherhood (Skyrim) since the first appearance of the Dragonborn.
Most of her money does not come from assassination contracts. Rather, it comes from the sales of her famous poisons and potions.
Artemis has invested in several Apothecary businesses and sells some of her very own recipes to them.
Artemis learned about the lost Razor and was fascinated by the history of such a blade. She paid an unknown blacksmith to design two ebony daggers to look like the Razor. When she received them she had them specially enchanted by a master enchanter. One blade paralyzed and the other sucked the very life out of the victim. She had to pay the enchanter heavily to keep his mouth shut about the daggers and their... purpose.
Artemis also tends to leave a single Nightshade plant on her victims, making them appear to be at peace, eyes closed, and holding the flower on their chest.
She also has a tendency to play games with her targets. One of them she calls, "pick the drink without the poison" happens to be her favorite.
Her hair, silver, is not natural. Due to an experiment with alchemy, an accident occurred, turning all of her hair silver. Which worked out for the better, her eyes being a silver-grey color. She then painted her lips to silver as well.
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Well, that's my CC. I'll post up a picture of her in a minute
Items used in case for reference:
http://rpg.ashami.com/
http://www.ageofgames.net/fantasyavatar/