FullmetalHeart20
Well-Known Member
I'm trying to put together a build for a Soldier, second or first class. I've got some ideas, such as two handed, destruction, restoration, and conjuring. I'm not so sure about armor. Any tips?
Stats?I cant think of any armor I have made a Sethiroth build before though
Ah. I believe we're talking about different types of soldier.Not all jobs have access to summons.
I'd need a cool sword. It'd probably be upper tier or a Daedric artifact.
Want the Buster Sword? There's a mod for that. Want the Masamune? There's a mod for that. Want the Highwind? There's a mod for that.100% there, would be cool if there was a sword like clouds though eh
Want the Buster Sword? There's a mod for that. Want the Masamune? There's a mod for that. Want the Highwind? There's a mod for that.
I'd say Light Armor is more suitable for a Soldier. Warriors tend to be more heavily armored in the FF verse. The former often opts for mobility over protection.
I'm more so deriving this build off of the Tactics spinoff games rather than the FF series itself, but trust me when I say that this build is pretty damn viable, if not straightforward.
Race: I'd go for the human-oriented builds on this one; Breton, Nord, or Redguard would be the best fit.
Standing Stone: Lover or Lord.
Skill Focus: You mentioned Two-Handed, but I think One-Handed would be a more feasible combination for Light Armor. With it, I'd perk Block (shield is optional), Destruction, and Restoration.
From what I gather (I've unfortunately never played FF7), your build sounds more like an arcane warrior, where as mine is a defensive spellblade. If you want to go Two-Handed, choose Heavy Armor over Light and keep the rest of the suggested skills. I'm unsure on Conjuration, since I usually like to limit my skill perks to five fields at the maximum.
I would say that you should go One-Handed, Block, Light Armor, Restoration and Alchemy. Rangers/Soldiers can live off the land, and alchemy would be for healing as well as poisoning. Also, Archery and Sneak would apply, as a ranger/soldier would need to sneak to hunt game for food. I know that is 7 perks, but with alchemy, restoration, to me, would not needed. That would mean only 6 perks to level up.
I have found, and learned through reading threads in this forum, is that conjuration spells like Bound Sword or Bound Bow work off of your skills in One Handed & Archery, so that would be two perks to level for one spell.
I don't know about the upper level Conjuration, but there are threads that would be able to tell you more.