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Perkless in Skyrim

Bad to the Dragonbone.

Papzt

Active Member
Install the mods called immersive needs and disease, wet&cold and frost fall for immersion and a quite nice challenge

Gesendet von meinem GT-I9300 mit Tapatalk 2
 
Skyrim has been out for a while now, and for those of you who are tired of curb-stomping draugr, and being fined by the guards for various accounts of spousal abuse(guilty) then this is the guide for you!

This guide details what is known as a nuzlocke challenge, which was originally created to make pokemon games more challenging and enjoyable. It consists of self given limitations to make the experience either more realistic or difficult depending on your preferred playstyle.

The challenge has 2 primary rules that must be followed and numerous optional rules that you may choose to implicate upon yourself.(you my even choose to make your own and post them)

Rule 1
If at anytime in-game your character dies he is considered dead and can no longer be played, likewise if a traveling companion is downed they to are considered dead and must be finished off.

Another less severe version of this rule would be, if your character dies and you have loaded your last save you must drop ALL of your equipment, this is to simulate that you have not died only knocked unconscious, and your attackers have looted your body, you may not go back to a previous save as this would be considered cheating.

Rule 2
You may not use healing ITEMS during combat you may however use healing spells

Optional rules
-no fast travel
-some may choose to give themselves a "1up" per ten levels that is also acceptable
-You may not use enchanted items that you have found, you may however create your own enchanted items to use.

this may not be for everyone, but it is a welcome break from the regular style of play I'm looking forward to hearing your thoughts as always my gamer tag is "fairytale mythx" and you can message me on xbl if you have any questions

Lol this made be laugh so hard. You contradict yourself. You claim the purpose is for it to be "more realistic", yet this is Skyrim, not real life. There are many things that occur in this Game that would never occur irl. Such as enchanting, for example. In real life, you can't transfer someone's Soul into a stone. So based on this, that would have to be banned entirely.

Furthermore, in real life, if your companion was to get hurt and could barely stand for the time being, you wouldn't go up and shank them, or at least I wouldn't. You can easily heal them, rather than slaughter them when they are clearly not dead. So I disagree with that "rule".

Also, you can't drop all of your equipment, as Quest items, as well as others aren't able to be dropped. If you have actually attempted it yourself, you would know this. Not only that, but I don't loot everything from every body I see, sometimes I don't loot anything from something, so why do you claim you would need to loot "all" of your items?
 

WillnRoll

Member
I believe you guys are looking for something like BIGwooly's hardcore rules?

http://skyrimforum.com/threads/nord-refugee-character-diary-hrisskar-iii.3168/

II - GENERAL PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- must have a hand free to pick anything up
- must not move around crouched for unreasonable amounts of time
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board

- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading

- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading

That is scary, a lot of struggling you will face
 

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