Morgan
Well-Known Member
So, after a long day and a bunch of beers, I decided to try an experiment. You know how, during the spoiler spoiler spoiler Aela talks about how some werewolves live in the wild and are barely above animals? I decided to play THAT. A feral werewolf. Obviously I had to make some reconcilations to fit with game mechanics, but the general idea of the character is that she is just an animal.
-She only wears rags (specifically ragged trousers, ragged cap, ragged boots, and Ring of Hircine)
-She only picks up healing and stamina potions, and raw meat
-Her only weapon is werewolf form
-She never engages in dialogue (except when required by game mechanics)
-She stays in the wild. Abandoned shacks, huts, hunter camps. She's sentient enough to understand fire, and that's about it.
Mechanics approach: I let Ralof handle everything from Helgen to Riverwood. I picked up Faendal in Riverwood (I counted this as a dialogue required by game mechanics, as mentioned above), and used him and/or Farkas to handle all the pre-werewolf Companions requirements. Once finished I released him. In these two ways, I got lycanthopy as a rank level 1, having not even advanced a single skill.
I proceeded immediately to Falkreath, began and completed the Hircine questline. After this I was able to transform at will, and took to the hills to live as a feral werewolf.
It's quite challenging, as a seasoned player, to bypass looting . . . anything. I leave gems, gold, skillbooks, spells, everything. The most this char has carried is 34 weight units, and that mostly in potions. It's also easy to get lost. What to do without quests? Without maps? Just wander, eyes open for prey. If something moves, run it down and kill it, be it a rabbit or a Stormcloak camp. In every previous playthrough I have taken care to avoid killing named NPCs, just in case. This is finally my chance to let that go. I cleared Dragons Bridge. Quest NPCs? I don't anticipate being on quests. It's quite liberating.
Anyone else try this route?
-She only wears rags (specifically ragged trousers, ragged cap, ragged boots, and Ring of Hircine)
-She only picks up healing and stamina potions, and raw meat
-Her only weapon is werewolf form
-She never engages in dialogue (except when required by game mechanics)
-She stays in the wild. Abandoned shacks, huts, hunter camps. She's sentient enough to understand fire, and that's about it.
Mechanics approach: I let Ralof handle everything from Helgen to Riverwood. I picked up Faendal in Riverwood (I counted this as a dialogue required by game mechanics, as mentioned above), and used him and/or Farkas to handle all the pre-werewolf Companions requirements. Once finished I released him. In these two ways, I got lycanthopy as a rank level 1, having not even advanced a single skill.
I proceeded immediately to Falkreath, began and completed the Hircine questline. After this I was able to transform at will, and took to the hills to live as a feral werewolf.
It's quite challenging, as a seasoned player, to bypass looting . . . anything. I leave gems, gold, skillbooks, spells, everything. The most this char has carried is 34 weight units, and that mostly in potions. It's also easy to get lost. What to do without quests? Without maps? Just wander, eyes open for prey. If something moves, run it down and kill it, be it a rabbit or a Stormcloak camp. In every previous playthrough I have taken care to avoid killing named NPCs, just in case. This is finally my chance to let that go. I cleared Dragons Bridge. Quest NPCs? I don't anticipate being on quests. It's quite liberating.
Anyone else try this route?