9th of Evening Star, 4E 201
There is so much to write about that I’m not sure where to start, and not all of it is good. I think Farkas may have been right, that I might not be ready to tackle the foul depths of Dustman’s Cairn. I have him to thank for my life, too, but I’ll get to that in a moment.
When we left the Whiterun stables we headed west. Farkas had mentioned that the cairn was a little ways past the Silent Moons and that we should head there right away. It’s strange, though, because as we passed the western watchtower I felt like I didn’t even need Farkas to tell me where to go. In fact, since I was riding Gray-Mane, I pushed her into a gallop ahead of Farkas, climbing up the small hill and reaching Dustman’s Cairn well before him. Something was drawing me closer to this place, pulling my very soul towards it. I still don’t know what it was, or what it is, but I must find out. Even if it takes a dozen tries, I have to find out what it is inside that place. It’s almost as if I can feel a pulse beating from within it that is somehow connecting to my brain, or my heart, or something. I don’t really know, it is very difficult to put into words.
When Farkas finally caught up to me, he asked what that was all about and I wasn’t really sure what to tell him. I mentioned that it felt like I had been there before, even though I knew I hadn’t. He said that a lot of these old ruins and cairns look alike, but that since I was so eager then why didn’t we get started! I agreed and we went through the door, entering into a strange, ancient nordic burial site. In the first room there were 3 vertical sarcophagi that had been opened, with the eerily lifelike remains of their inhabitants lying on the floor next to them. The smell is something I’ll never forget, too, like the stink of hundreds of long since dead bodies refusing to die, if that makes any sense. It was the rank odor of ancient death being forced to live again.
I asked Farkas what was going on, why those bodies looked so alive, why the coffins had been opened and why it smelled so bad in this place. He gave me a knowing look and said this must be the first time I had seen a draugr. I asked him what in Oblivion is a draugr, and he said that the question was more appropriate than I could have thought. That draugr are the raised dead of ancient people whose spirits have been forced back into the nearly disintegrated bodies. They have no fear, no consciousness and are being forced to guard the tombs, but by what, by who, or why, he couldn’t say. I told him that that explained the horrible smell, his description perfectly matching the image the odor had created in my mind. He did tell me that the 3 we saw before us had already been re-killed. Recently.
Farkas mentioned that a lot of them carry some gold, jewelry, weapons or armor on them, if I was brave enough to search them for it. I told him looting bandits is one thing, but these ancient men and women are being forced to fight when they should be resting eternally, and I’ll not desecrate their bodies any further. The hair on my arms and neck had begun to stand on end as he told me all of this, and I hoped that we wouldn’t encounter any more, especially alive, or not-dead, or undead. I’m not really sure what to call them, but in the very next room my hopes were quickly dashed.
I approached the doorway very slowly, with my bow drawn and an orcish arrow ready to fly. There ahead of my, in the second opening of the big room before me, was a draugr, walking around carrying a bow and searching. For what, I can’t say, but it was creepy to see. I was hesitant to release my bowstring, these were my kinsmen, ancient nords whose souls were being prevented from resting as they should.
Farkas whispered that I shouldn’t hesitate. These things aren’t really alive, and would show no mercy for us should they see us. Trusting my Shield-Brother, I let the arrow fly, lodging it deep into the ribs of the draugr. It didn’t bring him down, but he hadn’t seen us yet, so I quickly sent another arrow in his direction, and this one did the trick. It also managed to alert the other two, much stronger, draugr that were in the adjoining rooms! One came from the right and another from the left, and Farkas wasted no time charging in with his greatsword. It was lucky he did, too, for it caused both of them to focus on him, giving me a chance to try out my fire-enchanted Havoc blade while their backs were to me.
I must have hit the first draugr 3 or 4 times as hard as I could, setting him on fire each time, with Farkas getting in a few hits of his own, yet still the things stood, beating upon Farkas and forcing him to a knee. Now both draugr turned to face me, weapons raised ready to seal my fate. I started backing up while holding my axe in a blocking position, hoping to bump at least one of them off of their attack. It worked, as the one I had already hit was stunned a bit by my push, so I brought up Havoc and again brought it down on the creature with all my strength. I saw the fire blaze up its body and watched as whatever life it had inside of itself left it, again, and hopefully for the last time. I had expected the draugr to smell horribly once I killed it, (rekilled?) but it turns out they don’t bleed, and smell so horribly to begin with that it doesn’t matter if they are lifeless or moving.
There was no time to think about it, though, as the other draugr was already swinging its war-axe at my head. I tried ducking, but was too slow and caught a massive hit on my steel helmet, stunning me. As I tried to gather my wits about me I saw it raise its axe to strike again. I got my axe up and was able to block most of the impact, and tried getting a quick strike of my own in on it, catching the monster on its side and setting it ablaze. It was unfazed by the fire, though, and immediately brought its axe down on me again. Blood started pouring into my eyes as the force of its blow opened up a gash on my forehead as my helmet smashed into it.
Again I bumped it with my axe, this time catching it cleanly and knocking it off balance, allowing me to take a full swing with Havoc. This blow caught it flush in the chest, yet still it came forward and struck me with its axe. I could feel my strength failing and out of the corner of my eye saw Farkas, having finally risen off of his knees, raising his sword to strike the foul, undead creature. Thankfully that drew its attention away from me, and none too soon, for one more strike would surely have done me in. As Farkas fought the draugr I took the opportunity to sheath Havoc and utilize a couple of healing potions Arcadia had shown me how to make that also raise some of my health as well as restore it.
Feeling better and stronger I again took out my axe and found myself with a clean shot at the draugr’s back. Without hesitation, and using all of my might, I brought Havoc down on the beast, driving my axe so far through the foul creature that I had to use my foot to brace it enough to pull my axe out of its body! That was when I heard Farkas’ warning from weeks ago and earlier today, that with my current skill level I would be lucky not to get myself killed in this place. I apologized to him for doubting him previously, and told him that if we didn’t work together at least one, if not both, of us might not survive this place.
With my first draugr battle behind me, we pressed on deeper into Dustman’s Cairn. It didn’t take long before we encountered another draugr, but this one was alone and not nearly as strong as the other 2 we had just faced. It fell pretty easily after just a few blows from our weapons, and we easily blocked the few strikes it attempted.
We then found a stone staircase and heading down it allowed us to enter into a cavernous throne room of some kind, with a large circular stone pedestal in the center and some kind of alter in the far end opposite 2 thrones. I can only imagine what must have gone on in a room like this, and I expected the worst as we looked around, but there were no surprises. Our progress was hindered, though, by an iron gate blocking the only other way out of the room. I began to search the small rooms off the side of the main one and came across a lever in one of them. I mentioned my discovery to Farkas who told me to give it a try while he waited in the main room.
Pulling this lever, it turns out, trapped me in the small room I was in! Farkas ran over and said that it had opened up the other gate, too, and he would go and see if there was some way to open this gate again. As he walked away I could hear the sound of several people running, and then the yelling and grunting of battle. This went on for several minutes and I began to think I had been trapped intentionally and would soon be tortured or killed when the gate finally sprang back open! Farkas ran back over to me and told me that he had been attacked by a group of bandits know as the Silver Hands.
I asked what they wanted and he said he wasn’t sure, but he knew that they usually fight the undead with their silver weapons. We couldn’t figure out why there would be so many draugr still alive if they were supposed to be fighting them, perhaps they were just trying to keep them at bay and away from their hideouts. Who knows what their true intentions are, or if they might even be responsible for these poor people being brought back from the dead.
We knew we needed to press on, though, so we delved deeper into the horror of Dustman’s Cairn. There were only a few minor skirmishes for a little while, never more than one or two bandits or draugr at a time until we got to that crypt. The place was a mess, with the main path winding all around tombs and rubble. We were going slowly, but even then we were taken by surprise by a rather large member of the Silver Hand. He got a really good strike in on me before I even knew he was there, and I back-pedaled a bit to let Farkas do battle while I recovered.
Things went from bad to worse at that point, as I saw a draugr rise up behind them and get ready to attack one of them, I’m still not sure which. The words of warning were on the tip of my tongue, but I never got them out as at the same time I was struck from behind by another draugr, causing my vision to go blurry and blood to spill from my head again. I sprinted to the other side of the room, hoping for a moment’s respite and readied my battle cry, hoping to catch all of them with it. That was when I found out that my battle-cry doesn’t seem to work on draugr. The Silver Hand bandit started to flee, leaving just the 2 draugr for us to deal with, but Farkas had already been badly hurt and I was in poor shape, too.
The worst part was that I had positioned myself in a dead end, with nowhere to go to flee other than straight through the 2 of them. I had to try, though, it was my only chance. I put my axe handle up to block any potential strikes despite the fact that it slows me down terribly. I was able to deflect the first blow and made my move, trying to barge my way past them. The draugr must have caught me from behind with its war-axe as I was running past it, because everything just went black. Farkas tells me he was able to finish off those two and then dragged me out of there before the Silver Hand member could come back.
When he got me back to the entrance he was able to strap me to Gray-Mane and forced a healing potion down my throat, which kept me going enough to make it back to the Bannered Mare in Whiterun. It’s been 6 days so far, and I can actually remember the last 2 of them. Farkas has already mentioned that he warned me about this place, and I know he’s right, but he also told me that I fought more bravely and honorably than most of the Companions members did on their initiation trials. He says we did well, and that if we can continue to work together then we should be able to get through that place and retrieve the fragment of Ysgramor’s axe, Wuuthrad. We leave in the morning.