TamrielsSavior
The Dark Nord of Helgen
This is a tale and playthrough largely inspired by BIGWooly's Nord Refugee Character Diary - Hrisskar III | Skyrim Forums, with some modifications. Due to it's length, I have posted the backstory as a separate entry immediately following this one so it won't be listed on every page!
Name: Nogar-DeFlow Ebonheart
Race: Nord
Playstyle:
—2-Handed weapons (prefers the battle-axe); destined to lead the Companions, join the Stormcloaks (maybe), fight against Alduin and all that threatens Skyrim.
—Do NOTHING during the escape from Helgen, let Hadvar handle everything, and pick up only what the game makes you. Then dump everything at the end of the escape so you make the trek to Riverwood with only your tunic and foot wraps, having to find a way to get enough money for a room at the inn, food for a meal, and get your hands on a weapon.
—Real world living!! Eat and sleep every day, take care of followers and pets. Come from nothing to be the Wolf-Blooded Dragon-Born!!
—Will eventually become a werewolf, ideally at his 18th birthday, but not sure when exactly that will be, have to let the story tell itself!
Play/Game Restrictions:
—Master difficulty
—NO HUD-no compass or health/stamina bars
—Carry weight limited to 20% of total after my armor weight (not including shield)
—Have to sheath weapon(s) to use potions/poisons, and no more than 10-15 carried at a time
—Max 40 arrows in your quiver at a time
—Can’t harvest/loot unreasonable items, like gold, gems and jewelry from animals
—Can’t take items from barrels in people’s shops or yards, it is theirs!
—No overpowered or unrealistic perks, like slowing time, armor weighs nothing, etc
—Must sleep 8 hours per day; can make rare exceptions but must make up for the lost sleep
—Must eat 2 small meals or snacks and 1 large meal per day, same exceptions/rules as sleep
—Must carry clothing of some sort at all times to wear under armor—iron on bare skin sucks!
—No swimming in freezing water (limited exceptions), or while wearing heavy armor!
—Can’t look at the map unless at a known location
—Getting hit by a trap kills you
—No fast travel but can use carts once per day
—No exploits/cheating, no chopping wood for money
—Manual saves only when sleeping/resting at an inn or house, or having a meal at these places (or shut-off-the-game-now emergencies!)
—Auto-saves are ok, but only for freezes, crashes, glitches or emergencies
—If character dies, can reload from most recent auto-save but must spend 7 days at the inn, spending 300 septims at the inn (to cover supposed room, board, healing potions, etc)
==>Allowed to spend less if already carrying food and/or healing potions, subtract 21 septims per day of food on hand and 12 per healing potion
—Skill books are allowed, but must wait at least 2 hours after reading
—Mining allowed, each ore vein requires a 1 hour wait
—No stealing from neutral or friendly NPCs
—Followers—carry 10-15% extra for you
==>Must be fed the same as you
==>Mercenaries must be rehired every day (500 septims/day or equal value through gifts)
==>Non-Mercenaries must also be "paid" every day, but only 250/day since you have "earned" their help
==>Dead is dead, no reloading
—Horses—another 10-15% carry weight
==>Must assume this is left with the horse always
==>Limited feeding—fruits & veggies everyday
==>Dead is dead
—Dogs—no added carry weight
==>Only need 2 meals per day, veggies and raw or cooked meat
Character Restrictions:
àPowers and shouts are okay, but no magic
==>Limited alteration magic (the flesh spells) after becoming a werewolf, as he will learn that these can protect him after he transforms
==>Must wait at least 4 hours after reading a spell book to “learn” the spell
àLock-Picking is forbidden UNLESS:
==>You train a couple of levels with someone or find a couple of skill books, then novice lock are okay
===>For tougher locks, you MUST put perks into lock-picking; novice perk opens apprentice, apprentice opens adept, and so on, so no master locks can be picked until level 80 AND expert lock perk has been taken
==>May only carry 10 picks at a time max!!
Crafting:
Smithing—can’t make anything, but can improve items if purchased or found; only steel and
arcane smithing perks are allowed
==>Improving gear to be done by “paying” the blacksmith to improve them, basically buy something then sell it right back at a big loss
==>Again, no exploits!!
Enchanting—Not allowed!!
==>Must purchase, find, or be rewarded enchanted items
==>Filled soul gems may be purchased to replace the charge on enchanted weapons
Alchemy—allowed with the following restrictions:
==>Must pay to train at least one level before making anything
==>Can ONLY make potions/poisons that have been learned from a recipe, either found or bought, and must pay for training for each recipe learned until level 50 in Alchemy
==>Making potions/poisons just to sell is NOT allowed
Werewolf:
—Only 1 transformation allowed per month, which MUST happen every month on the night of the full moon, to be determined within the game after his 18th birthday
—Must rest for the entire day and night after transformation, very tiring being up all night slaughtering stuff!!
—If he obtains the Ring of Hircine, then he will gain control of his transformations, allowing willful and multiple changes
—If resting at an inn for 7 days when a transformation is supposed to happen, he becomes fully healed to allow for normal transforation
Level points:
—Must be taken in a 2-1 ratio, health to stamina
==>Once developing alteration, can start adding some to magic in order to allow casting of the flesh spells only
==>Better to use reduction perks and gear rather than put points into magika
Name: Nogar-DeFlow Ebonheart
Race: Nord
Playstyle:
—2-Handed weapons (prefers the battle-axe); destined to lead the Companions, join the Stormcloaks (maybe), fight against Alduin and all that threatens Skyrim.
—Do NOTHING during the escape from Helgen, let Hadvar handle everything, and pick up only what the game makes you. Then dump everything at the end of the escape so you make the trek to Riverwood with only your tunic and foot wraps, having to find a way to get enough money for a room at the inn, food for a meal, and get your hands on a weapon.
—Real world living!! Eat and sleep every day, take care of followers and pets. Come from nothing to be the Wolf-Blooded Dragon-Born!!
—Will eventually become a werewolf, ideally at his 18th birthday, but not sure when exactly that will be, have to let the story tell itself!
Play/Game Restrictions:
—Master difficulty
—NO HUD-no compass or health/stamina bars
—Carry weight limited to 20% of total after my armor weight (not including shield)
—Have to sheath weapon(s) to use potions/poisons, and no more than 10-15 carried at a time
—Max 40 arrows in your quiver at a time
—Can’t harvest/loot unreasonable items, like gold, gems and jewelry from animals
—Can’t take items from barrels in people’s shops or yards, it is theirs!
—No overpowered or unrealistic perks, like slowing time, armor weighs nothing, etc
—Must sleep 8 hours per day; can make rare exceptions but must make up for the lost sleep
—Must eat 2 small meals or snacks and 1 large meal per day, same exceptions/rules as sleep
—Must carry clothing of some sort at all times to wear under armor—iron on bare skin sucks!
—No swimming in freezing water (limited exceptions), or while wearing heavy armor!
—Can’t look at the map unless at a known location
—Getting hit by a trap kills you
—No fast travel but can use carts once per day
—No exploits/cheating, no chopping wood for money
—Manual saves only when sleeping/resting at an inn or house, or having a meal at these places (or shut-off-the-game-now emergencies!)
—Auto-saves are ok, but only for freezes, crashes, glitches or emergencies
—If character dies, can reload from most recent auto-save but must spend 7 days at the inn, spending 300 septims at the inn (to cover supposed room, board, healing potions, etc)
==>Allowed to spend less if already carrying food and/or healing potions, subtract 21 septims per day of food on hand and 12 per healing potion
—Skill books are allowed, but must wait at least 2 hours after reading
—Mining allowed, each ore vein requires a 1 hour wait
—No stealing from neutral or friendly NPCs
—Followers—carry 10-15% extra for you
==>Must be fed the same as you
==>Mercenaries must be rehired every day (500 septims/day or equal value through gifts)
==>Non-Mercenaries must also be "paid" every day, but only 250/day since you have "earned" their help
==>Dead is dead, no reloading
—Horses—another 10-15% carry weight
==>Must assume this is left with the horse always
==>Limited feeding—fruits & veggies everyday
==>Dead is dead
—Dogs—no added carry weight
==>Only need 2 meals per day, veggies and raw or cooked meat
Character Restrictions:
àPowers and shouts are okay, but no magic
==>Limited alteration magic (the flesh spells) after becoming a werewolf, as he will learn that these can protect him after he transforms
==>Must wait at least 4 hours after reading a spell book to “learn” the spell
àLock-Picking is forbidden UNLESS:
==>You train a couple of levels with someone or find a couple of skill books, then novice lock are okay
===>For tougher locks, you MUST put perks into lock-picking; novice perk opens apprentice, apprentice opens adept, and so on, so no master locks can be picked until level 80 AND expert lock perk has been taken
==>May only carry 10 picks at a time max!!
Crafting:
Smithing—can’t make anything, but can improve items if purchased or found; only steel and
arcane smithing perks are allowed
==>Improving gear to be done by “paying” the blacksmith to improve them, basically buy something then sell it right back at a big loss
==>Again, no exploits!!
Enchanting—Not allowed!!
==>Must purchase, find, or be rewarded enchanted items
==>Filled soul gems may be purchased to replace the charge on enchanted weapons
Alchemy—allowed with the following restrictions:
==>Must pay to train at least one level before making anything
==>Can ONLY make potions/poisons that have been learned from a recipe, either found or bought, and must pay for training for each recipe learned until level 50 in Alchemy
==>Making potions/poisons just to sell is NOT allowed
Werewolf:
—Only 1 transformation allowed per month, which MUST happen every month on the night of the full moon, to be determined within the game after his 18th birthday
—Must rest for the entire day and night after transformation, very tiring being up all night slaughtering stuff!!
—If he obtains the Ring of Hircine, then he will gain control of his transformations, allowing willful and multiple changes
—If resting at an inn for 7 days when a transformation is supposed to happen, he becomes fully healed to allow for normal transforation
Level points:
—Must be taken in a 2-1 ratio, health to stamina
==>Once developing alteration, can start adding some to magic in order to allow casting of the flesh spells only
==>Better to use reduction perks and gear rather than put points into magika