I agree, it was actually really hard to find places in Morrowind though. I remember circling around a location for an hour just trying to find it, and the whole time a dust storm has blocked all visibility. Not that it wouldn't be like that in real life, but more than once it actually caused me to turn the game off for a while, I got a little too mad at it.
I agree, it was actually really hard to find places in Morrowind though. I remember circling around a location for an hour just trying to find it, and the whole time a dust storm has blocked all visibility. Not that it wouldn't be like that in real life, but more than once it actually caused me to turn the game off for a while, I got a little too mad at it.
That wouldn't be so bad if the base Morrowind run speed wasn't so freaking slow. And finding anything in Vivec is absolute torture.
Yesterday, I popped into Skyrim for a few minutes for a bit of fanfic research and then decided to play some Morrowind immediately after. After experiencing how fast movement is in Skyrim, I spent my entire time in Morrowind going "MOVE! ARGH! RUN ALREADY! WHY IS THIS HALLWAY SO LONG? AHHHHHHHHHHHHHH! MY LIFE IS SLIPPING AWAY BEFORE MY EYES!"
I think that you have to be in a very specific mood to play Morrowind. It's a game that moves a lot slower than its younger brother and is a lot less about hacking and slashing. You have to be pensive and contemplative about it and always curious about the bizarre world it creates.
I think that's because as time moves on people have shorter attention spans. Morrowind is a rich video game buried under a shell of time and effort. While it may produce more for the true hardcore gamer, many people would rather not make such a huge commitment and prefer to stick with simpler games such as SkyrimWe lost so much from Morrowind, Medium armour, levitation, throwing stars, spears, crossbows... the list is endless. It seems every TES game we lose something we love. Anyone remember the great and hilarious Argonians and Khajiit with their big clown feet and awsome animations? I loved that. If Bethesda keeps taking stuff out of TES, well we are gonna be stuck with sword, shield and leather armour.
Last I heard, as Skyrim was about to be released, Bethesda was saying it would be the last in the series. Hard to believe that, though. They have a good thing going.
I think a big reason a lot of people say Morrowind (and now Oblivion) is better than Skyrim is because of the nostalgia effect. I'm not saying that's a bad thing, or that Morrowind isn't as good as people say, but I think a lot of the current praise has more to do with fond memories than actual experience. Morrowind had a whole busload of problems, but you'd never guess it reading through some of the "Why Skyrim Sucks" threads.
It's kind of like how an artists' work is more valuable after they die - people complain and nitpick when something is new, and then when a successor comes out, the original seems a lot more appealing.
Oh definitely I agree with you. I just mean that when people praise it, they act like Morrowind doesn't have problems (this is from what I've read on the Bethesda forum). The closest thing I can think of as an example is Pokemon. A lot of people my age that played the original Red and Blue when it came out complain about Black and White (and have been complaining for years). The reality is both are great games, but people let their memories of the original negatively impact their view of what's new. Were Morrowind and Pokemon Red/Blue actually better games? In this case I'd say yes, but they also had their problems - problems that a lot of people glaze over (this isn't directed at you or anyone here, just what I've read online). I'm sure that by the time TES VI comes out, people will talk about Skyrim like it's a godsend, and all the bugs it had will be distant memory lol.Eh...I actually picked up Morrowind after hours upon hours in Skyrim and I also maintain that TES III is the stronger title of the two. Skyrim's excellent combat, visuals and more extensive dungeons beat those of Morrowind, but I believe that everything else about the game is better. The culture of Vvardenfell is richer and deeper, the storylines longer and more involved, all of the factions have meaning and purpose and because its dialogue is text-based, the amount of choice available in a quest is massive. I also much prefer how nothing levels up with you, leaving you powerless in a sea of monsters after you've spent too much time leveling up non-combat skills. Getting powerful really means something, as you truly need to do so in order to defeat enemies that were once dozens of levels over you. It's also much more enticing to go exploring when there's no leveled loot system, giving every area a unique set of goods to plunder.
As far as bugs and general brokenness go, is it really any better or worse than Skyrim? I rather doubt it. Skyrim's literally given me the best bugs I've ever seen in my life. Flying mammoths, Turtleborn, sabertoothed cats on the bottom of the Sea of Ghosts, inexplicably broken quests, etc. Eventually you just learn to live with it and then figure out ways around the bugs. It's exactly the same in Morrowind, where it's so easy to permanently break a quest (especially a horrible, horrible escort quest) with one careless mistake or turn yourself into a god with alchemy. To avoid or fix problems you've just got to know your stuff, like any other game.