Monolith
The Progeny of Vikings
My first playthrough with my 2H Nord warrior was not really a focused effort; I was trying to experience as much game content as possible, even doing contradictory things just for the sake of completing as many quests as I could, so I was basically all over the place. He also became overpowered, even with a mod that cranked up the difficulty beyond master, so I shelved him for now. At least I got through the main questline, though I must say the final battle was anticlimactic because the end boss went down so fast.
This time around I thought I'd make an effort to role play more, and decided to roll a Khajiit with a dark twist. He's going to be a thief with the following specializations: dual wielding, archery, light armor, alchemy (mainly poisons), sneaking, smithing and/or enchanting. He's also going to be utterly unscrupulous, a larcenous, homicidal sociopath whose hatred of the Nords and their homeland is only exceeded by his hatred of law, civilization and order. To this end I downloaded the killable children mod. Not sure if I'll feel comfortable ever killing one of them.. depends on how much I get into character, I reckon! I'm also using visual enhancement mods and a 'food is mandatory' mod for greater immersion, and once I get further into the game, I'll incorporate the custom difficulty thing again for more challenge. I'm starting out on expert, moving up to master at around level 10-15 & taking things from there.
With my Nord I never got into the Dark Brotherhood questline (past the initiation quest in the cabin), so I think I'll tackle that early on. I'll also replay the thieves guild and try to finish all of the daedric quests, some of which I didn't handle with my Nord. Does anyone have any advice or tips for someone starting out an evil stealth character? Any other mods that could enhance the experience for a wicked murderer? Also, does my character build plan look solid?
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This time around I thought I'd make an effort to role play more, and decided to roll a Khajiit with a dark twist. He's going to be a thief with the following specializations: dual wielding, archery, light armor, alchemy (mainly poisons), sneaking, smithing and/or enchanting. He's also going to be utterly unscrupulous, a larcenous, homicidal sociopath whose hatred of the Nords and their homeland is only exceeded by his hatred of law, civilization and order. To this end I downloaded the killable children mod. Not sure if I'll feel comfortable ever killing one of them.. depends on how much I get into character, I reckon! I'm also using visual enhancement mods and a 'food is mandatory' mod for greater immersion, and once I get further into the game, I'll incorporate the custom difficulty thing again for more challenge. I'm starting out on expert, moving up to master at around level 10-15 & taking things from there.
With my Nord I never got into the Dark Brotherhood questline (past the initiation quest in the cabin), so I think I'll tackle that early on. I'll also replay the thieves guild and try to finish all of the daedric quests, some of which I didn't handle with my Nord. Does anyone have any advice or tips for someone starting out an evil stealth character? Any other mods that could enhance the experience for a wicked murderer? Also, does my character build plan look solid?
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