HighFligher
Aspiring Mage
Background story: Karatus was leading the execution of stormcloak soldiers at Helgen. Just fresh in from Cyrodiil, he was feeling the harsh cold winds of Skyrim and longed to be back in the Imperial City, at the heart of his beloved empire. But, for Titus Mede II's sake, he must fight the stormcloaks and put down this feeble attempt at a rebellion.
As soon as he arrived in skyrim, he felt the trouble ahead. He had heard stories about the Thu'um, of the power of Ulfric Stormcloak's power. This was far from the safety of his home in Cyrodiil, and the family he so dearly loved. His father, a great and honoured legionnare, and was greatly respected by all. Karatus had been taught some of the ways of the sword by his father, but was still very much a novice. The time of his father's death was a painful time for Karatus, and on that day he swore oath to the empire and to his father's legacy.
It was a quiet day at the time of the execution, and Karatus assumed it was to be a solemn occasion. That was, until one of the stormcloak prisoners became free from the binds of strong imperial law and released ulfric stormcloak's gag. It was on this day Karatus witnessed the horrific power of the voice. The revolt of helgen had just begun. Some of the legionnares escaped Ulfric's terrible power, however, many honourable legionnares were lost that day. Karatus was tied up, looted, and left for dead. With life leaving him, he managed to escape and make his way to a small town Riverwood.
Large Influence from BIGwooly in this!
II - GENERAL PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading
As soon as he arrived in skyrim, he felt the trouble ahead. He had heard stories about the Thu'um, of the power of Ulfric Stormcloak's power. This was far from the safety of his home in Cyrodiil, and the family he so dearly loved. His father, a great and honoured legionnare, and was greatly respected by all. Karatus had been taught some of the ways of the sword by his father, but was still very much a novice. The time of his father's death was a painful time for Karatus, and on that day he swore oath to the empire and to his father's legacy.
It was a quiet day at the time of the execution, and Karatus assumed it was to be a solemn occasion. That was, until one of the stormcloak prisoners became free from the binds of strong imperial law and released ulfric stormcloak's gag. It was on this day Karatus witnessed the horrific power of the voice. The revolt of helgen had just begun. Some of the legionnares escaped Ulfric's terrible power, however, many honourable legionnares were lost that day. Karatus was tied up, looted, and left for dead. With life leaving him, he managed to escape and make his way to a small town Riverwood.
Large Influence from BIGwooly in this!
II - GENERAL PLAY RESTRICTIONS
- proceed through the game intro and then leave the cave with NOTHING
- difficulty set to 'master'
- HUD set to 0%
- brightness dropped down 2 notches
- only carry 30% of what game allows
- only carry 30 arrows max
- must fully sheath weapon to use a potion
- may not harvest unreasonable items (if a dead elk has a garnet don't take it)
- may not activate overpowered/unrealistic perks (like conditioning; heavy armor weighs nothing)
- must sleep for at least 8 hours every day (allowed to make rare exceptions)
- must eat 3 meals a day (allowed to make rare exceptions)
- must always carry clothing (worn under armor)
- may not use smithing or enchanting (must find/purchase all gear)
- may not swim while wearing armor
- may not enter freezing water unless on a horse
- may not use in-game map unless at a known location
- may not fast travel (except by cart)
- may not use exploits
- may not cut wood for money
- if you set off a trap and it injures you then you are dead
- may only use manual saves after sleeping (resting)
- when character dies must load from the most recent save
- if character dies must return to an inn and wait (recover) for 7 days
- must spend 300 gold with the innkeep to cover room and board
- a mercenary's fee is for (1) 24-hour period
- a companion may carry 10% of your carry ability
- when a companion/mercenary dies they are dead, no save loading
- a horse may carry 10% of your own carry ability
- you may not access the 10% that your horse is carrying during combat
- when carrying items back to your horse you may not use sneak or have a weapon drawn
- horse must be fed 5 points of health per day (it is assumed horse will also eat grass)
- if horse dies it is dead, no save loading