Lucid
Well-Known Member
There's a lot of (mostly justified) bashing about the jerky behaviour of players in MMOs in general, and in ESO specifically. Sometimes it sucks to share the world with other people, and yes - sometimes it seems like the most vocal MMO players have the maturity of a snotty 12-year old. But I'd like to tell a story about a different experience.
A group dungeon was the last achievement I needed in the zone I was in this weekend, and none of my friends were online. I did not use the grouping tools, I just put a request out to the zone chat. Within minutes I had a dual-dagger wielding Nightblade, two heavy-armored heavy hitters (who were each experienced enough to ask if they should fill the tank or DPS role), and myself as the healer.
We fought so well together it was as if we had been working as a group forever. There was open and generous trading of gear and items. Chatting was both lighthearted and minimal. We swept through that Crypt of Hearts, not easily, but efficiently. Nobody died.
When the boss was bested and the skill point awarded I thanked my group and asked if there was anything they needed. One responded "how about some more group dungeons?". The others agreed, and a plan came together. We spent hours playing and fighting together, taking breaks between dungeons for trading and equipment repair (and tending to real life needs) before regrouping and going back into battle.
When all was said and done, we said our "Thank Yous and Goodbyes" and disbanded our group, probably never to interact with one another again. A group of random strangers came together, worked together towards some shared goals, had a lot of fun together, and went our separate ways. It was a tremendous amount of fun, and the type of experience I've always enjoyed most about online gaming.
A group dungeon was the last achievement I needed in the zone I was in this weekend, and none of my friends were online. I did not use the grouping tools, I just put a request out to the zone chat. Within minutes I had a dual-dagger wielding Nightblade, two heavy-armored heavy hitters (who were each experienced enough to ask if they should fill the tank or DPS role), and myself as the healer.
We fought so well together it was as if we had been working as a group forever. There was open and generous trading of gear and items. Chatting was both lighthearted and minimal. We swept through that Crypt of Hearts, not easily, but efficiently. Nobody died.
When the boss was bested and the skill point awarded I thanked my group and asked if there was anything they needed. One responded "how about some more group dungeons?". The others agreed, and a plan came together. We spent hours playing and fighting together, taking breaks between dungeons for trading and equipment repair (and tending to real life needs) before regrouping and going back into battle.
When all was said and done, we said our "Thank Yous and Goodbyes" and disbanded our group, probably never to interact with one another again. A group of random strangers came together, worked together towards some shared goals, had a lot of fun together, and went our separate ways. It was a tremendous amount of fun, and the type of experience I've always enjoyed most about online gaming.