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Templar of Talos

Bane of Elves and Vampires
The only way to describe Morrowind in comaprison to Oblivion and Skyrim, is it's Raw RPG. It's a hell of a lot more complicated when it comes to Stats and Levelling. However, this is good because it's more challenging. Forget fast travelling, you actually have to pay for transport, or walk. I've been playing it since its release in 2002 and I'm still playing it now...

Get it and stick with it, you won't forget it.
 

Clau

The Fateless One

Drecon

Member
Morrowind is one of the best games ever made. It has so may things going for it. I personally loved getting enchanting up so that I could make a robe of permanent levitation. There were a lot of things that just about broke the game, but it was always a lot of fun.

Quests were awesome, especially the main quest, and I got really addicted to the Mark and Recall spells.

The only thing I dislike about Morrowind is that there inevitably came a point in the game where I could not proceed with any of the quests without grinding a bit. That sometimes broke the fun a bit.

Other than that, buy it if you can. It's been one of my best buys ever.
 

Spiral Power!

Abenddrachen
Morrowind is very old, I have serious doubt that you'd have the patience to tolerate its oldness. I don't.

It has a great story, great music, its a raw RPG which is fine with me, but there's technical limitations in place from the time it was created that make it a nightmare for me to play now. And I played it a whoooooole lot back in the day.

Also the game is very, very, very easy to break. I hope you have the creation kit and console commands handy, because you are going to need them to get through the game. For example:

My imperial warrior, who I put into the legion, I played him for 70+ hours. This was on the xbox original, so if you don't know anything about original xbox, there weren't a lot of room for save games. Morrowind ran a pretty solid autosave feature that I relied on. What a bad idea. I got infected with a disease that drained my strength...all of it. I couldn't even carry my own bodyweight. Unfortunately, I tried to sleep it off, and was stuck in place. I had to restart my character.

Next character, I just wandered around for 50+ hours, doing quests here or there, resolving to do the main storyline after I had found and entire set of daedric armor (which in morrowind is a pretty big deal, like the biggest deal there is). After using the map that came with the game, I hunted and raided every single daedric ruin on Vvardenfell. I still didn't find a set of armor, oh well. I did the main story anyway. Then at one point in the story, I needed to talk to a certain man, who I had accidentally killed one of his mutant test subjects Talos-knows how long ago in a random scuffle, so he refused to talk to me. Main story unable to be completed.

Another one that comes to mind is me trying to escort a person out of the largest city in the game; Vivec. Now Vivec is full of powerful guards called Ordinators. It's also surrounded by water and weak monsters. This should be easy. I just jump out of the city to freedom? Wrong. The follower AI is so bad, he won't jump with me. He just runs at the wall towards me, so I can't even go to rescue him because if I move he will run aimlessly into guards trying to follow me from a a mile away. I do it the legit way, and I have to fight a gorillian Ordinators, get the most epic bounty put on my head, and the only way I could ever possibly pay it off is to steal 100k gold from the center of the map.

Well using my handy Scroll of Icarian flight, aiming towards Dagoth Ur, I fluffing leapt. I took off like goku on his way to dinner. Unfortunately I didn't realize that I'd need a slowfall potion to survive the landing. Woops.

Did it again, got inside...that's when I got infected with the disease that sapped all my strength to 0.

Good times.
 

Neriad13

Premium Member
My imperial warrior, who I put into the legion, I played him for 70+ hours. This was on the xbox original, so if you don't know anything about original xbox, there weren't a lot of room for save games. Morrowind ran a pretty solid autosave feature that I relied on. What a bad idea. I got infected with a disease that drained my strength...all of it. I couldn't even carry my own bodyweight. Unfortunately, I tried to sleep it off, and was stuck in place. I had to restart my character.

Did you try dropping everything in your inventory and then walking? The same thing happened to me
- a gang of liches in Old Mournhold completely drained my strength. I used Almsivi Intervention to get back to the surface, dumped my entire inventory (sans gold) in a pile, was able to move and then ran to the nearest apothecary. Problem solved.

Another one that comes to mind is me trying to escort a person out of the largest city in the game; Vivec. Now Vivec is full of powerful guards called Ordinators. It's also surrounded by water and weak monsters. This should be easy. I just jump out of the city to freedom? Wrong. The follower AI is so bad, he won't jump with me. He just runs at the wall towards me, so I can't even go to rescue him because if I move he will run aimlessly into guards trying to follow me from a a mile away. I do it the legit way, and I have to fight a gorillian Ordinators, get the most epic bounty put on my head, and the only way I could ever possibly pay it off is to steal 100k gold from the center of the map.

I do commiserate with you on that point wholeheartedly. Whenever I ended up with an escort mission, I'd break out into a cold sweat and mutter "Oh gods, no." I'd then save with every successful step I took with the escort. I swear that stuttering, cowardly priest in Tribunal was written that way just to mess with the player.

But, back to the matter at hand - pathing is horrible beyond words for all followers. Yes, it's bad that escorts don't jump after you off a ledge, but that's something that hasn't even been changed in vanilla Skyrim yet. But what's worse is when they don't follow you off the twisty bridge to the ship in Sadrith Mora, choosing instead to wade through the bay. Or when they don't go through a door after you and you have to go all the way back through a dungeon to figure out where the heck they got stuck. Or when your pet rat just plain won't follow you up a ladder no matter what you do. Or maybe you're tempted to buy a packrat, thinking it a cute and useful idea and then remembering that the technology in this game can in no way possibly support it.

But on the upside, I've found that a lot of escort missions offer the chance to clear out an area before bringing the escort to it. Still, you have to constantly keep an eye on the rascal to see that he's not getting stuck on something. But it's a whole lot better than multitasking with a horde of Golden Saints.


Also the game is very, very, very easy to break. I hope you have the creation kit and console commands handy, because you are going to need them to get through the game.

To get through the game, I only ever had to use a console command once - it was the only time I'd ever used one to get through a stage, in any game, before or since. I was stuck on an inoperable puzzle in the final quest of Tribunal and momentarily toggled collision to get to the door I needed to pass through.

I think with Morrowind, moreso than any other game I've played, that you have to constantly be thinking ahead and playing smart. Be careful of whom you kill, talk to everyone, listen closely to instructions, glean and retain all information you possibly can and try not to piss anyone off for non-quest related reasons.It's a game that forces you to improvise a lot and constantly be looking for new solutions. If you run into what you think is a wall, some poking around more often than not tends to reveal a crack to slip through.

For instance, to stop the corprus creatures in Tel Fyr from attacking you while you loot the dungeon, find the guarskin drum and deliver it to Uupse Fyr.
 

Spiral Power!

Abenddrachen
Yeah, I couldn't even carry my own bodyweight. It was ridiculous. Mind you, this was the original Xbox version, and I didn't have Xbox Live on the original Xbox, so some of this may have been patched.

The thing is that when I play an RPG, I revel in the first experience because it feels so new, and running from one new great thing to the next is a great feeling when you are doing it. Morrowind really requires you to know quite a bit about something before you even think about interacting with it.
 

Neriad13

Premium Member
Yeah, I couldn't even carry my own bodyweight. It was ridiculous. Mind you, this was the original Xbox version, and I didn't have Xbox Live on the original Xbox, so some of this may have been patched.

The thing is that when I play an RPG, I revel in the first experience because it feels so new, and running from one new great thing to the next is a great feeling when you are doing it. Morrowind really requires you to know quite a bit about something before you even think about interacting with it.

I guess it must've been - I bought it on Steam not too long ago. Running to the apothecary in the nude out of pure desperate need was just about one of the funniest things I've ever done in a game. :D It makes so little sense in the real world but is perfectly logical in a gameworld. I guess the golden rule here is always carry strength-restoring potions. Or enough magicka potions to cast the necessary spell. And also some sort of teleportation spell and something with which to levitate, just to be safe.

I think all Elder Scrolls games are a bit like that. For all of them that I've played, I've always made one "Oops Character" or in Morrowind's case, a long string of them, before finally figuring out what I was doing and making a character that I really liked. It's an odd contradiction for a game whose genre and motive includes so much exploration and it makes for a formula in which the starting area easily becomes devastatingly boring. Sometimes I get frustrated with it, but Morrowind's just so big that I feel like I've barely scratched the surface on exploring yet.
 

Spiral Power!

Abenddrachen
I guess it must've been - I bought it on Steam not too long ago. Running to the apothecary in the nude out of pure desperate need was just about one of the funniest things I've ever done in a game. :D It makes so little sense in the real world but is perfectly logical in a gameworld. I guess the golden rule here is always carry strength-restoring potions. Or enough magicka potions to cast the necessary spell. And also some sort of teleportation spell and something with which to levitate, just to be safe.

I think all Elder Scrolls games are a bit like that. For all of them that I've played, I've always made one "Oops Character" or in Morrowind's case, a long string of them, before finally figuring out what I was doing and making a character that I really liked. It's an odd contradiction for a game whose genre and motive includes so much exploration and it makes for a formula in which the starting area easily becomes devastatingly boring. Sometimes I get frustrated with it, but Morrowind's just so big that I feel like I've barely scratched the surface on exploring yet.

Yeah but I'm OCD about keeping a clean inventory >.<

And it's true, it's pretty much a given with TES games, but some offenders are worst than others.
 

bulbaquil

...is not Sjadbek, he just runs him.
Take graphics out of the equation and I think Morrowind > Oblivion or Skyrim. Simply put, the game has much more depth to it. I love Oblivion and Skyrim, but each of those games are dumbed down from what Morrowind was.

Yeah. I like Morrowind. I like being able to fast-travel, but the Morrowind questlines seemed so much more in-depth. The Skyrim Thieves Guild is particularly egregious - I don't see how Brynjolf could possibly think a burly Nord or Orc in full steel plate with 15 sneak/pickpocket/lockpicking would make a good thief.
 

Chowder138

Proud member of PAHAAA.
Well im only in the middle of the main storyline but so far you were once a criminal that the empire had released for an unknown reason. and you have to find the blades and join up with them. I think this game is a good time waster and i have moded it so it is fun now. THe one thing i hate about it is that the graphics just suck, compared to Oblivion and Skyrim..

It came out ten years ago, what do you expect? Given its age, I think it looks amazing.
 

Chowder138

Proud member of PAHAAA.
Is Morrowind worth it?

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Killeri404

Morrowind FTW!
Morrowind is worth even 100$.

I could write a book about shallowness of skyrim. But if you prefer the auto-questing where the magical arrow shows your way, then continue playing skyrim. I just can't understand why people who have bought skyrim first and never player another tes game say morrowind and oblivion suck. They have never played them. And of course, modern children buy games because they have good graphics and they are M+17 ;)

I can say that I can play morrowind for 10 years. under 1 year of skyrim and almost got bored to it. And only reason I still play it sometimes is because of the mods. They somehow keep the game playable. 'Nuff said.
 

Chowder138

Proud member of PAHAAA.
Morrowind is worth even 100$.

I could write a book about shallowness of skyrim. But if you prefer the auto-questing where the magical arrow shows your way, then continue playing skyrim. I just can't understand why people who have bought skyrim first and never player another tes game say morrowind and oblivion suck. They have never played them. And of course, modern children buy games because they have good graphics and they are M+17 ;)

I can say that I can play morrowind for 10 years. under 1 year of skyrim and almost got bored to it. And only reason I still play it sometimes is because of the mods. They somehow keep the game playable. 'Nuff said.

They say that Morrowind and Oblivion suck because their tastes have no yet been refined and still play a game solely for graphics. As far being drawn towards M games, it's mainly because the only good games are rated M. Almost no exceptions.
 

Killeri404

Morrowind FTW!
Morrowind is an exception. ;) And you know why they made oblivion and skyrim easy? Because it would be playable for more people. And ruin all hopes of the Morrowind players. They didin't think the last. Why they removed spears, crossbows, handtohand, all the different weapon skills, medium armor, unarmored, the list is long. Because the game was too complicated! I like games that have some sort of depth in it. Skyrim is easy at the start but when you get hang of it, there is nothing more to learn. I have played morrowind for many years with tamriel rebuilt and still not completed it once. (mean all quests and stuff, altough the millions of money make money worthless at the end-game)
 

Chowder138

Proud member of PAHAAA.
Morrowind is an exception. ;) And you know why they made oblivion and skyrim easy? Because it would be playable for more people. And ruin all hopes of the Morrowind players. They didin't think the last. Why they removed spears, crossbows, handtohand, all the different weapon skills, medium armor, unarmored, the list is long. Because the game was too complicated! I like games that have some sort of depth in it. Skyrim is easy at the start but when you get hang of it, there is nothing more to learn. I have played morrowind for many years with tamriel rebuilt and still not completed it once. (mean all quests and stuff, altough the millions of money make money worthless at the end-game)

It does seem like Skyrim was specifically catered to the masses. That being said, I did and continue to enjoy Skyrim. I'll have my periods (not that kind) where I'll go crazy and play Skyrim nonstop, and sometimes I'll hop between Skyrim and Oblivion, but in the end Skyrim is a fun game.
 

Killeri404

Morrowind FTW!
No doubt, it is nice. But still, Morrowind wins it all. The fantasy world of Vvardenfell... Giant mushrooms, 60 feet insects as trasportation, insect shells as houses (redoran area), strange trees at houses (telvanni area), normal sand-like buildings as houses (hlaalu area), stone fortressesses (imperial) the cantons of vivec, all the ashlands, Cliff Racers, ;) and everything. Skyrim: Almost straight copy of medieval sweden. Harsh and cold land, with only transport system horses and horse carriages (seriously, what fantasy game is this), and of course all buildings are made of wood and stone. Too simple.
 

Chowder138

Proud member of PAHAAA.
It might just be me, but I like the medieval theme of Skyrim. I'm a fan of the fantasy theme to be sure, but I'm fascinated with Skyrim's theme.
 

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