The Laoch
He is the Prince of Order. Or was it biscuits?
I have been thinking lately about Elder Scrolls 6 and how they could liven up the story. This Thread isn't going to be really about what the story of Elder Scrolls 6 should be, since if I had it my way it would be about the Second Great War, but about the guilds, cities, and npcs of it.
First, The Guilds~ I believe we should have more than the basic guilds like: Fighters, Mage (colleges), DB, and Thieves. Now I don't mean put in a guild for battle mages, but more like multiply guilds of the same profession. For example: Lets say you have the Fighters guild, Ruby Swords, and the Summerset Merc Company. All three of those guilds deal with warriors that are paid to do a job. Now to spice it up you let the main character only join one. You can have three different story lines for each guild that may deal with the only guilds and maybe have battles with them over contracts.
Now you may see the problem that how can you canon a story for the fighters guilds, ruby swords, and SMC if they are killing each other? You don't want fans to complain if their guild got shafted by the Fighters guild.
Simply, Lets say you join the Fighters Guild, you get a mission to clear out a cave full of goblins and when you get back you find your captain dead. While on your Alt character you work for the ruby swords and you get a mission to kill a That very same Fighters Guild Captain. You could have all three Guild storylines mingle around each other, but not have a clear winner or a whole guild get destroyed.
Second, Guild impact on quests ~ In Skyrim I normally do the guilds before I do the main storyline. I feel that if i'm Harbinger of the companions that Jarls should listen to me more! In Elder Scrolls 6 I want Guilds you're in affect conversions for good and bad. If I am the leader of the thieves guild I want people to be scared of me and cough up info fast or lighten my work load. If i'm doing a mission for a man that hates mages and I'm in the college of Hammerfell I want the guy to send me to do tasks to gain his trust, but if i'm a warrior like him he gets straight to the point and trusts me more.
Third, Bigger Towns ~ I understand more NPCs = heavier work load on comps and consoles, but with the Ps4 and Xbox 1 I want big towns. I want towns that are full to explore and as big as Daggerfall Towns. No More small vallages that are called holds.
Fourth, Bigger Houses or invest in towns ~ I end the game filthy rich I want to blow my gold on a huge house and have servants, or for example my favorite town in Oblivion was bravil and I wouldn't mind dropping a full 50,000 gold pieces to help clean up the place and update the stores. (This is more end game and my personal preference)
Fifth, Improve relationships with NPCs~ This could be subtracted out, but could be a cool add in if money permitted. In Skyrim you do a task for someone and they become your friend. How about we add different levels of affection and friendships? You could have the basic level of friend then good friend, then best friend etc. Friends could give gifts and the better the friend the better the gift and so on. You might have to put in some more work if you want to marry someone instead of wearing an amulet. I would find it funny if you had your wife in one town and have a mistress in another. Bring kids back too.
Of course there is many more things that could be added, but I would like to hear what other people would add besides what the Story would be in ES6. How do you feel about guild? NPC? House?
(This is my first thread I made so there could be grammer mistakes and so on.)
First, The Guilds~ I believe we should have more than the basic guilds like: Fighters, Mage (colleges), DB, and Thieves. Now I don't mean put in a guild for battle mages, but more like multiply guilds of the same profession. For example: Lets say you have the Fighters guild, Ruby Swords, and the Summerset Merc Company. All three of those guilds deal with warriors that are paid to do a job. Now to spice it up you let the main character only join one. You can have three different story lines for each guild that may deal with the only guilds and maybe have battles with them over contracts.
Now you may see the problem that how can you canon a story for the fighters guilds, ruby swords, and SMC if they are killing each other? You don't want fans to complain if their guild got shafted by the Fighters guild.
Simply, Lets say you join the Fighters Guild, you get a mission to clear out a cave full of goblins and when you get back you find your captain dead. While on your Alt character you work for the ruby swords and you get a mission to kill a That very same Fighters Guild Captain. You could have all three Guild storylines mingle around each other, but not have a clear winner or a whole guild get destroyed.
Second, Guild impact on quests ~ In Skyrim I normally do the guilds before I do the main storyline. I feel that if i'm Harbinger of the companions that Jarls should listen to me more! In Elder Scrolls 6 I want Guilds you're in affect conversions for good and bad. If I am the leader of the thieves guild I want people to be scared of me and cough up info fast or lighten my work load. If i'm doing a mission for a man that hates mages and I'm in the college of Hammerfell I want the guy to send me to do tasks to gain his trust, but if i'm a warrior like him he gets straight to the point and trusts me more.
Third, Bigger Towns ~ I understand more NPCs = heavier work load on comps and consoles, but with the Ps4 and Xbox 1 I want big towns. I want towns that are full to explore and as big as Daggerfall Towns. No More small vallages that are called holds.
Fourth, Bigger Houses or invest in towns ~ I end the game filthy rich I want to blow my gold on a huge house and have servants, or for example my favorite town in Oblivion was bravil and I wouldn't mind dropping a full 50,000 gold pieces to help clean up the place and update the stores. (This is more end game and my personal preference)
Fifth, Improve relationships with NPCs~ This could be subtracted out, but could be a cool add in if money permitted. In Skyrim you do a task for someone and they become your friend. How about we add different levels of affection and friendships? You could have the basic level of friend then good friend, then best friend etc. Friends could give gifts and the better the friend the better the gift and so on. You might have to put in some more work if you want to marry someone instead of wearing an amulet. I would find it funny if you had your wife in one town and have a mistress in another. Bring kids back too.
Of course there is many more things that could be added, but I would like to hear what other people would add besides what the Story would be in ES6. How do you feel about guild? NPC? House?
(This is my first thread I made so there could be grammer mistakes and so on.)