Orthalo
Member
I just thought it might be fun to keep a character Journal, i'll try to keep it updated, and hopefully make my adventure more epic! No spoilers please, i haven't played all the questlines.
Thanks to BigWooly for some of his restriction ideas, they make the game alot more immersive.
Summary:
Play a Dunmer refugee with an interest in the Ancient Dwemer/Dragon Cult. Start with nothing, and rise to become the hero of Skyrim. Planning a spellsword character, but who knows what'll happen.
I - THE BACKSTORY
When Orthalo left Morrowind for the supposed sanctuary of Skyrim, he had no idea how brutal the province could be. Robbed, beaten and left for dead he made his way to Windhelm; his dreams of starting a new life shattered. From the humblest beginnings, Orthalo fights to survive in Skyrim.
II - IMPORTANT MODS
- Skyrim Redone
- Realistic Needs (So must eat, sleep, drink etc)
- Frostfall Hardcore (Cold is deadly! On the plus side, camping.)
III - PLAY RESTRICTIONS
- Start the game with nothing but rags
- Difficulty set to Expert
- HUD disabled
- Brightness dropped 2 notches
- Only carry 30% if what the game allows
- Only carry 30 arrows
- Must have a free hand to use a potion/pick something up
- May not sneak for unreasonable amounts of time
- May not use in-game map unless at known location
- May not fast travel (except by cart)
- May not use exploits
- May only use manual saves after sleeping
- When character dies reload from most recent save
- A mercenary's fee is for 1 x 24 Hour Period
- A companion adds 10% to your carry ability
- When a companion/Mercenary dies they are dead, no save loading
IIII - CHARACTER SPECIFIC RESTRICTIONS
- Not allowed to use smithing
- Must apply level points to Magicka/Health/Stamina in a 2-1-2 fashion
Thanks to BigWooly for some of his restriction ideas, they make the game alot more immersive.
Summary:
Play a Dunmer refugee with an interest in the Ancient Dwemer/Dragon Cult. Start with nothing, and rise to become the hero of Skyrim. Planning a spellsword character, but who knows what'll happen.
I - THE BACKSTORY
When Orthalo left Morrowind for the supposed sanctuary of Skyrim, he had no idea how brutal the province could be. Robbed, beaten and left for dead he made his way to Windhelm; his dreams of starting a new life shattered. From the humblest beginnings, Orthalo fights to survive in Skyrim.
II - IMPORTANT MODS
- Skyrim Redone
- Realistic Needs (So must eat, sleep, drink etc)
- Frostfall Hardcore (Cold is deadly! On the plus side, camping.)
III - PLAY RESTRICTIONS
- Start the game with nothing but rags
- Difficulty set to Expert
- HUD disabled
- Brightness dropped 2 notches
- Only carry 30% if what the game allows
- Only carry 30 arrows
- Must have a free hand to use a potion/pick something up
- May not sneak for unreasonable amounts of time
- May not use in-game map unless at known location
- May not fast travel (except by cart)
- May not use exploits
- May only use manual saves after sleeping
- When character dies reload from most recent save
- A mercenary's fee is for 1 x 24 Hour Period
- A companion adds 10% to your carry ability
- When a companion/Mercenary dies they are dead, no save loading
IIII - CHARACTER SPECIFIC RESTRICTIONS
- Not allowed to use smithing
- Must apply level points to Magicka/Health/Stamina in a 2-1-2 fashion