I'm working on my first character now, a shield/1 hand warrior orc. I'm considering three options for crafting.
1. Ignore it or use it minimally.
2. Focus on smithing and enchanting, aiming to max both and put some perk points into both trees, but refrain from using any kind of "ramp" strategy (discussed below).
3. Use some form of "ramp" strategy to gain extra benefit. A mild ramp would involve enchanting gear with +smithing and then using that gear set to smith out better gear. A more extreme ramp involves the repetitive cycle of creating +enchanting pots with alchemy, enchanting a +alchemy set, making better +enchanting pots and so on until achieving the max bonus and then creating a final set of +smithing gear to smith out some uber powerful gear. I am not considering exploiting the various helm bugs that allow one to enhance this process even further.
I have a feeling that going all out in option 3 will trivialize the difficulty of the game -- so I'm very unlikely to choose that option. Would my description of a "mild ramp" be too powerful, or would only the extreme version trivialize the game?
Similarly, I'd like to use smithing and enchanting... but are they fundamentally overpowered even without using any kind of ramp? If I get smithing and enchanting to 100 with some perks and craft/improve my gear without enchanting a +smithing set, will that alone be enough to trivialize the difficulty of the game?
For reference, at the moment I am playing at the second highest difficulty but am not opposed to setting it to the highest.
1. Ignore it or use it minimally.
2. Focus on smithing and enchanting, aiming to max both and put some perk points into both trees, but refrain from using any kind of "ramp" strategy (discussed below).
3. Use some form of "ramp" strategy to gain extra benefit. A mild ramp would involve enchanting gear with +smithing and then using that gear set to smith out better gear. A more extreme ramp involves the repetitive cycle of creating +enchanting pots with alchemy, enchanting a +alchemy set, making better +enchanting pots and so on until achieving the max bonus and then creating a final set of +smithing gear to smith out some uber powerful gear. I am not considering exploiting the various helm bugs that allow one to enhance this process even further.
I have a feeling that going all out in option 3 will trivialize the difficulty of the game -- so I'm very unlikely to choose that option. Would my description of a "mild ramp" be too powerful, or would only the extreme version trivialize the game?
Similarly, I'd like to use smithing and enchanting... but are they fundamentally overpowered even without using any kind of ramp? If I get smithing and enchanting to 100 with some perks and craft/improve my gear without enchanting a +smithing set, will that alone be enough to trivialize the difficulty of the game?
For reference, at the moment I am playing at the second highest difficulty but am not opposed to setting it to the highest.