Professor Skalvar
General of the Euphoric Gentleman's Club
Dunmer Male
Skills: Light Armor, One-Handed, Archery, Block, Conjuration, Illusion
This guy is a modified version of the Warrior Archetype in the Skyrim Collector's Guide Book. The Light Armor is obviously for protection as well as the use of a Shield. As a mystic warrior, he prefers to fight with a Bound Bow or a Bound Sword. In any case that he has empty soul gems on him, there's always that Soul Trap spell to fill them up. This is useful when he feels the urge to enchant any highly valuable item he picks up during any journey he embarks. Also, he may consider using it to recharge one of his more powerful maces. In any situation that may endanger him, he uses Illusion spells to his advantage, whether it be calming an adversary, infuriating a bandit, or sneaking into a fort filled with enemy troops.
I chose Dunmer simply because it's my favorite race to play as.
Skills: Light Armor, One-Handed, Archery, Block, Conjuration, Illusion
This guy is a modified version of the Warrior Archetype in the Skyrim Collector's Guide Book. The Light Armor is obviously for protection as well as the use of a Shield. As a mystic warrior, he prefers to fight with a Bound Bow or a Bound Sword. In any case that he has empty soul gems on him, there's always that Soul Trap spell to fill them up. This is useful when he feels the urge to enchant any highly valuable item he picks up during any journey he embarks. Also, he may consider using it to recharge one of his more powerful maces. In any situation that may endanger him, he uses Illusion spells to his advantage, whether it be calming an adversary, infuriating a bandit, or sneaking into a fort filled with enemy troops.
I chose Dunmer simply because it's my favorite race to play as.