Psiberzerker
Author
I repeat, Builds. Now, I don't want to say Stop having Fun Guys, or call anyone a Scrub for playing their way. (Nor should anyone else.) i will say that I tried all of these, and found them boring. I like a little excitement in my combat, and for me, a lot of that is derived by knowing I just might die. OTOH, lots of people (I won't call you Munchkins, either) like the whole game handed to them, and actually like waltzing through master like it ain't no thing. You might as well bookshelf train these, or console in your experience, because these are those kinds of Builds.
In short, this is the place for the most overpowered builds you can generate. Nothing is off limits, except personal attacks on your fellows (I'll try and contain myself) the simplest is:
`tgm
{click on target}
kill`
Not really a build, though, so I'll get on with pretty much the same thing using game mechanics. This means console users (By which I mean Game Station platforms) can play too! So without further ado, I present:
Impact Turret.
Very simple, and low level, Dunmer, Apprentice Destruction(40) Dual Casting, and Impact. To be really abusively effective, wrap the whole thing in a Daedric Tank, bump it up to 60 for Augment Frost (2) and spam the ever lovin Oblivion out of Ice Storm. Cold Resistant? Doesn't matter. Only Frost Atronachs are completely immune (You have to switch to Fireball, boo hoo) and if it doesn't kill them, you can hit them again, and again, and again until the last cast sweeps their bodies away. You can lock stun Armies. Even the ones that are at the fringes are slowed, and possibly Paralyzed with Deep Freeze. Why this spell? Because any other can hit maybe a couple of mobs, but this one can shut down anyone you kite into a bottleneck. Tight corridors? Ideal!
The complete "this game is Broken!" build is 100 Destro (so you stop Leveling) 80 Heavy Armor, 50 Smithing for Steel Plate(Superior. It's the brightest, shiniest, and best you can get at such low level) you don't need to cap out, because it's just in case someone gets a shot in before you lock down the battlefield like a BW control Deck, and 100 Enchanting for Fortify Destruction, so you don't have to invest in Magicka. With Extra Effect, you can put FD, and FD with Magicka Regeneration on the Body (from Robes of Destruction) so you have more slots for Magic Resistance. The Lord Stone to make it easier, you might be able to do it lower level with Imperial bonuses. (Destruction, Enchant, and heavy Armor, but I haven't tried this.)
Once you master the incredibly easy technique, you can do it again at even lower level unarmored. Put it all in Health, drop HA, Smithing, and just Enchant clothes. 2 Skills, and literally nothing can stop you. At this point, Altmer, unless you want to do the Magicka Well variant.
That's Breton, the Magic Resistance is nice, but Spell Absorbtion is where it's at. Not as much of a no-brainer. the skills are Restoration (Expert-Master) and Destruction(Ditto.) Drop Guardian Circle(of protection doesn't take as much/long to cast, nor does it heal you constantly) and Dragonskin at the same time, then charge up Lightning Storm. You will run out of energy eventually, but by then, everthing better be dead. Alduin doesn't last a full minute. Cue up Become Ethereal just in case, because if you don't pull it off, you die, but if not, Nothing Survives. For Dragons, especially Big Bad Al, dual cast Ice Wall, and hose down His footprint so He can't take off. (Lesser Dragons as well.)
In short, this is the place for the most overpowered builds you can generate. Nothing is off limits, except personal attacks on your fellows (I'll try and contain myself) the simplest is:
`tgm
{click on target}
kill`
Not really a build, though, so I'll get on with pretty much the same thing using game mechanics. This means console users (By which I mean Game Station platforms) can play too! So without further ado, I present:
Impact Turret.
Very simple, and low level, Dunmer, Apprentice Destruction(40) Dual Casting, and Impact. To be really abusively effective, wrap the whole thing in a Daedric Tank, bump it up to 60 for Augment Frost (2) and spam the ever lovin Oblivion out of Ice Storm. Cold Resistant? Doesn't matter. Only Frost Atronachs are completely immune (You have to switch to Fireball, boo hoo) and if it doesn't kill them, you can hit them again, and again, and again until the last cast sweeps their bodies away. You can lock stun Armies. Even the ones that are at the fringes are slowed, and possibly Paralyzed with Deep Freeze. Why this spell? Because any other can hit maybe a couple of mobs, but this one can shut down anyone you kite into a bottleneck. Tight corridors? Ideal!
The complete "this game is Broken!" build is 100 Destro (so you stop Leveling) 80 Heavy Armor, 50 Smithing for Steel Plate(Superior. It's the brightest, shiniest, and best you can get at such low level) you don't need to cap out, because it's just in case someone gets a shot in before you lock down the battlefield like a BW control Deck, and 100 Enchanting for Fortify Destruction, so you don't have to invest in Magicka. With Extra Effect, you can put FD, and FD with Magicka Regeneration on the Body (from Robes of Destruction) so you have more slots for Magic Resistance. The Lord Stone to make it easier, you might be able to do it lower level with Imperial bonuses. (Destruction, Enchant, and heavy Armor, but I haven't tried this.)
Once you master the incredibly easy technique, you can do it again at even lower level unarmored. Put it all in Health, drop HA, Smithing, and just Enchant clothes. 2 Skills, and literally nothing can stop you. At this point, Altmer, unless you want to do the Magicka Well variant.
That's Breton, the Magic Resistance is nice, but Spell Absorbtion is where it's at. Not as much of a no-brainer. the skills are Restoration (Expert-Master) and Destruction(Ditto.) Drop Guardian Circle(of protection doesn't take as much/long to cast, nor does it heal you constantly) and Dragonskin at the same time, then charge up Lightning Storm. You will run out of energy eventually, but by then, everthing better be dead. Alduin doesn't last a full minute. Cue up Become Ethereal just in case, because if you don't pull it off, you die, but if not, Nothing Survives. For Dragons, especially Big Bad Al, dual cast Ice Wall, and hose down His footprint so He can't take off. (Lesser Dragons as well.)