Six Gun Tarot
Power is Power
Name: Corvo Attano
Race: Breton
Age: 36
Class: Master Assassin
Gender: Male
Appearance:
Weapons/Armor
A unique sword with a folding blade, no one knows how Corvo got his hands on this weapon but it is thought to come from Dwemer due to its design. With a simple press of a button the sword's hilt opens up and releases the blade from the chamber within the hilt.
A custom built, one-handed crossbow with an auto reloading mechanism that allows Corvo to rapidly fire up to 7 bolts with deadly precision and accuracy. It fires custom steel bolts with a 4 large barbs that spring open on impact.
The Mark, an ancient magical sign that was found inscribed on an empty wall in the Direnni Tower, with this mark on his left hand he is able to use many forbidden magics such as Possession, Blink, Dark Vision, Devouring Swarm, Bend Time and Windblast (if you wish to see what theses do, just look it up on the Dishonored wiki)
The Mask, a mask built for Corvo before he left High Rock with this mask he can hide his identity. It also acts as a respirator to protect him from dangerous fumes and breathable poisons. The last of abilities is the right eye piece has a telescopic mode that allows him to see far off areas.
His armor is a set of leather boots, trousers, a loose-fitting leather doublet and a large overcoat with a hood to go over his mask.
Personality: Not very talkative and somewhat of a loner, Corvo can be deceiving and misleading. Even though he will kill for the highest bidder, he has a soft spot for children. Not much is known about Corvo's personality but there is much more hidden beneath.
Bio: Corvo Attano was born to a fisherman and a fisherman's wife, he grew up in the slums of Wayrest. With a father that was always gone and a mother who whored herself to other fishermen, Corvo grew up on the streets, he had no other friends then the rats that lived among the piles of rotting fish. He was able to name and remember about every rat on the street. Even though he had very little "Human" friends, there was one...Jessamine Kaldwin. They met one day when Corvo chased a small family of rats to the noble district in Wayrest. Jumping onto one of the rats, Corvo looked up to see a young 13 year old girl in an expensive dress looking down on him. Normally noble girls would run at the sight of a dirty slummer and a rat, but not Jessamine. Holding the rat up to her, the young girl stroked the rat's fur and a young friendship ignited.
For three years, the two would meet in secret and played with the rats, till one day she was told Corvo that she would become Empress of Wayrest as the newly widowed Emperor wanted her as his concubine. Corvo went back into the depths of the slums and went back to playing with the rats. Jessamine, the newly named Empress of Wayrest was depressed and couldn't find happiness in all the golds, silks and spices that the Emperor gave her. She wanted one thing and that was her friend Corvo. Obeying his wife's orders, he sent royal guards to the slums and got Corvo bringing him back to the palace.
In order for Corvo to stay near Jessamine, he went under the Great Spymaster and learned the arts of fighting, espionage and stealth. Within 5 years, he returned to Wayrest as the new personal Lord Protector for Jessamine. The 5 years that past gave no children to the now aged Emperor and soon his passing would leave Jessamine as the only ruler of Wayrest and its surrounding countryside. Jessamine and Corvo, now both 19 were strong combo, Jessamine ruling in the limelight and Corvo enforcing her rule from the shadows. Even though Jessamine had no husband, she soon was pregnant with a young girl, she named Emily.
Jessamine soon gave birth to Emily and left her in the care of Corvo when she was busy with the ruling of Wayrest. Emily grew up and loved Corvo more then her own mother, whenever Corvo was around she was always by his side and never left it. Corvo taught her many things that her education couldn't, how to hide in shadows, how to swing a sword and how to become friends with rats of the slums. When Corvo turned 30, he was sent on a mission to The Summerset Isle on the order of the Great Spymaster in order to arrange for peace agreements. He spent 2 years there when he received a letter from Jessamine that read "I don't feel safe without you near Corvo, Come Home"
Returning home Corvo, was welcomed by Jessamine and a very excited Emily. The two old friends spent the late afternoon chatting about times goneby. The end of the day came with blood, thalmor assassin killed Jessamine by the Great Spymaster's orders and kidnapped Emily. Corvo was arrested on the spot for the murder of the Empress and the vanishing of the princess. Corvo spent 6 months in Direnni Tower, an ancient tower that was used for magical research eras ago but now a prison for traitors to Wayrest.
6 months pass when a mysterious stranger appeared before him and gave him a gift, a gift to seek revenge on those who blamed him. Corvo accepted the gift, an ancient mark of power that could give him what he wants. After escaping the prison, Corvo returned Wayrest in search of answers. A single thing layed on his old bed, a mask that had a note. Find Emily! Taking the mask, he chased the faint trail of the kidnappers..To Skyrim
Race: Breton
Age: 36
Class: Master Assassin
Gender: Male
Appearance:
Weapons/Armor
A unique sword with a folding blade, no one knows how Corvo got his hands on this weapon but it is thought to come from Dwemer due to its design. With a simple press of a button the sword's hilt opens up and releases the blade from the chamber within the hilt.
A custom built, one-handed crossbow with an auto reloading mechanism that allows Corvo to rapidly fire up to 7 bolts with deadly precision and accuracy. It fires custom steel bolts with a 4 large barbs that spring open on impact.
The Mark, an ancient magical sign that was found inscribed on an empty wall in the Direnni Tower, with this mark on his left hand he is able to use many forbidden magics such as Possession, Blink, Dark Vision, Devouring Swarm, Bend Time and Windblast (if you wish to see what theses do, just look it up on the Dishonored wiki)
The Mask, a mask built for Corvo before he left High Rock with this mask he can hide his identity. It also acts as a respirator to protect him from dangerous fumes and breathable poisons. The last of abilities is the right eye piece has a telescopic mode that allows him to see far off areas.
His armor is a set of leather boots, trousers, a loose-fitting leather doublet and a large overcoat with a hood to go over his mask.
Personality: Not very talkative and somewhat of a loner, Corvo can be deceiving and misleading. Even though he will kill for the highest bidder, he has a soft spot for children. Not much is known about Corvo's personality but there is much more hidden beneath.
Bio: Corvo Attano was born to a fisherman and a fisherman's wife, he grew up in the slums of Wayrest. With a father that was always gone and a mother who whored herself to other fishermen, Corvo grew up on the streets, he had no other friends then the rats that lived among the piles of rotting fish. He was able to name and remember about every rat on the street. Even though he had very little "Human" friends, there was one...Jessamine Kaldwin. They met one day when Corvo chased a small family of rats to the noble district in Wayrest. Jumping onto one of the rats, Corvo looked up to see a young 13 year old girl in an expensive dress looking down on him. Normally noble girls would run at the sight of a dirty slummer and a rat, but not Jessamine. Holding the rat up to her, the young girl stroked the rat's fur and a young friendship ignited.
For three years, the two would meet in secret and played with the rats, till one day she was told Corvo that she would become Empress of Wayrest as the newly widowed Emperor wanted her as his concubine. Corvo went back into the depths of the slums and went back to playing with the rats. Jessamine, the newly named Empress of Wayrest was depressed and couldn't find happiness in all the golds, silks and spices that the Emperor gave her. She wanted one thing and that was her friend Corvo. Obeying his wife's orders, he sent royal guards to the slums and got Corvo bringing him back to the palace.
In order for Corvo to stay near Jessamine, he went under the Great Spymaster and learned the arts of fighting, espionage and stealth. Within 5 years, he returned to Wayrest as the new personal Lord Protector for Jessamine. The 5 years that past gave no children to the now aged Emperor and soon his passing would leave Jessamine as the only ruler of Wayrest and its surrounding countryside. Jessamine and Corvo, now both 19 were strong combo, Jessamine ruling in the limelight and Corvo enforcing her rule from the shadows. Even though Jessamine had no husband, she soon was pregnant with a young girl, she named Emily.
Jessamine soon gave birth to Emily and left her in the care of Corvo when she was busy with the ruling of Wayrest. Emily grew up and loved Corvo more then her own mother, whenever Corvo was around she was always by his side and never left it. Corvo taught her many things that her education couldn't, how to hide in shadows, how to swing a sword and how to become friends with rats of the slums. When Corvo turned 30, he was sent on a mission to The Summerset Isle on the order of the Great Spymaster in order to arrange for peace agreements. He spent 2 years there when he received a letter from Jessamine that read "I don't feel safe without you near Corvo, Come Home"
Returning home Corvo, was welcomed by Jessamine and a very excited Emily. The two old friends spent the late afternoon chatting about times goneby. The end of the day came with blood, thalmor assassin killed Jessamine by the Great Spymaster's orders and kidnapped Emily. Corvo was arrested on the spot for the murder of the Empress and the vanishing of the princess. Corvo spent 6 months in Direnni Tower, an ancient tower that was used for magical research eras ago but now a prison for traitors to Wayrest.
6 months pass when a mysterious stranger appeared before him and gave him a gift, a gift to seek revenge on those who blamed him. Corvo accepted the gift, an ancient mark of power that could give him what he wants. After escaping the prison, Corvo returned Wayrest in search of answers. A single thing layed on his old bed, a mask that had a note. Find Emily! Taking the mask, he chased the faint trail of the kidnappers..To Skyrim