I have a feeling that this is going to be a very polarizing post, however the other day I started thinking about the possibility of something like this. I was thinking about how I absolutely love Skyrim, but how it is lacking a multiplayer mode, which I love in any game. I think the reason is that I like human competition much more than going against a computer. By no means am I saying that I want Skyrim to be like Runescape of World of Warcraft, I mean that I think it would be worth a try to let it have a multplayer team based mode similar to a Call of Duty, but with swords, magic, and bows.
You would still be able to do a character creation mode, and each character would still have its racial boosts and abilities, however one major difference would be the loss of being able to increase your health by leveling up. This would just ensure that the playing field is still somewhat leveled. However, you would still be able to increase your stamina and magicka. If you have ever played Battlefield, you would know what I invision the leveling/class system to be. Before you spawn, you would select your class that you choose to fight with. There would be a Mage class, an Archer class, a tanking/warrior class, and an assassin class. In the mage class, you would have a magicka boost, your weapon would be a staff, or dual handed spells, you would have mage robes, and your job on the team would be not only dealing damage with destruction, but you can also heal your allies. Archer class, you get a sneak boost and an archery boost, you would be given a bow, arrows, and light armour. Warrior class, you get a stamina boost and a health boost, you get your choice of any melee weapon with the only restriction being that you cant dual wield, because that is for the assassin class. For the assassin class, you dual wield a weapon and have light armour, with increases to sneak and one handed (dual hand specific). For an example of how it would work, if you like to roll with the mage class, the more you help your team, whether it is killing foes or taking over forts, you get XP for that class. With the XP, you unlock upgraded weapons (spells in this case) and armour (better mage robes) for that class.
For the actual gameplay itself, I invision a massive battlefield experience with hundreds and hundreds of people playing at once on huge battlefields. The objective would be something like to take over the enemy forts (a capture the flag mode), to assassinate the other teams king (search and destroy mode), or just straight up kill the other team (deathmatch).
For those of you that have read this entire post, I would really like if you guys commented and let me know what you think. If you don't agree with some things, keep in mind that although I have put a good amount of thought into it, it is still a very rough idea. However, I do feel that if done right, it could be the start of a whole new epic genre. So please, let me know what you think.
You would still be able to do a character creation mode, and each character would still have its racial boosts and abilities, however one major difference would be the loss of being able to increase your health by leveling up. This would just ensure that the playing field is still somewhat leveled. However, you would still be able to increase your stamina and magicka. If you have ever played Battlefield, you would know what I invision the leveling/class system to be. Before you spawn, you would select your class that you choose to fight with. There would be a Mage class, an Archer class, a tanking/warrior class, and an assassin class. In the mage class, you would have a magicka boost, your weapon would be a staff, or dual handed spells, you would have mage robes, and your job on the team would be not only dealing damage with destruction, but you can also heal your allies. Archer class, you get a sneak boost and an archery boost, you would be given a bow, arrows, and light armour. Warrior class, you get a stamina boost and a health boost, you get your choice of any melee weapon with the only restriction being that you cant dual wield, because that is for the assassin class. For the assassin class, you dual wield a weapon and have light armour, with increases to sneak and one handed (dual hand specific). For an example of how it would work, if you like to roll with the mage class, the more you help your team, whether it is killing foes or taking over forts, you get XP for that class. With the XP, you unlock upgraded weapons (spells in this case) and armour (better mage robes) for that class.
For the actual gameplay itself, I invision a massive battlefield experience with hundreds and hundreds of people playing at once on huge battlefields. The objective would be something like to take over the enemy forts (a capture the flag mode), to assassinate the other teams king (search and destroy mode), or just straight up kill the other team (deathmatch).
For those of you that have read this entire post, I would really like if you guys commented and let me know what you think. If you don't agree with some things, keep in mind that although I have put a good amount of thought into it, it is still a very rough idea. However, I do feel that if done right, it could be the start of a whole new epic genre. So please, let me know what you think.