Ariadne33
New Member
Hey! My name is Ashley and I'm new to these forums but I love Skyrim and wanted to share my character with everyone (and my thoughts on Master difficulty!)
Race: I think Breton is just the best and on Master there's a smaller margin for being suboptimal. I wanted an ability that would be good early or late game. High Elf is good early on for example but both its passive and active abilities are almost obsolete once you get Enchanting to 100 for Extra Effect (and the reason I'm playing Master is so I can do things like Enchanting without feeling guilty about it!). Orcs have a great active ability but the damage prevention doesn't help vs. spells and only 1/day (unless you abuse the wait timer!) Nords and Dark Elves are okay w/ their resists but I don't know, a general resist all seems better (and is mathematically better if shock, ice, and fire show up in equal amounts - but I don't think they do).
Conjuration: To keep enemies distracted and for Bound Bow early on (switching to Daedric late game). I have perks up to Adept and raised Magicka to 200 and stopped for good there. That way I can summon both Atronachs (I use Flame, I like their ranged abilities, plus it helps me know where to shoot!) and I can also use Oak or Stoneflesh (mostly just to get Alteration high enough for 2 levels of Magic Resistance) and I can conjure a bow. I used the Mage Stone to level Conjuration and cast Soul Trap on a dead creature to get it to 100 fast. I took all the lefthand perks Atromancy, Potency, Twin Soul, etc.
Archery: It's how I contribute On Master, enemies hit hard and I don't like to be near them. With Power Shot, you can stagger them a lot for you and your minions. I got Faendal as a follower and leveled this to 50 quick by training with him then trading my money back hehe.
Light Armor: Late game it is better than heavy for anybody but as an archer, the mobility is nice early on. I took as many perks as I needed to hit the armor cap (517 I think? I'm using the Lord Stone), Unhindered, Wind Walker, and Deft Movement is better than Reflect Blows (a) you're not getting it much anyway and (b) it might avoid a killing hit altogether! I still haven't maxed this, I haven't found a good way to level it quickly yet and I don't get hit a lot so it's been slow.
Alteration: Just 4 perks to get 2 tiers of resistance. Breton 25, Lord Stone 25, Agent of Mara 15, and 20 from the perks = max resist of 85%
Smithing: I went up the heavy armor side even though I use light armor. I wanted Daedric weapons and once I had found a weapon w/ Banish to disenchant, money wasn't an issue and I could max Smithing in one session anyway.
Enchanting: Up the middle for Extra Effect which is soooo powerful as I'm sure you all know! Now, you don't really need to make spells free for this build but you can of course. You can also throw on some extra magic resists if you don't want to play a Breton or spend the perks. I personally find perks a lot easier to come by than enchantment space. You could also have gear swaps for free spells too if you want (or sneaky gear!)
Lastly, my extra perks go to Speech just because I like the convenience of not having to run to a zillion places to sell my Banish daggers plus Haggling and Allure can net a lot of gold early on.
For enchants, I use Fortify Archery stuff, a Daedric Bow with dual element damage (fire/ice) but I'm not sure what the other enchants should be. Like does fire resist further reduce damage even if you're at the generic magic resist cap? And oh, I leveled enchanting w/ a bound bow w/ soul stealer plus bought petty and lesser soul gems, it was pretty fast, though not as fast as the 1st 2.
I hope this wasn't too long and still fun to check out even if it's stuff you guys already know. I tried an assassin on Master (heard it was really good and thought it might be fun) but it just wasn't for me, not patient enough I guess. Also, I hated leveling Destruction as a mage and the early levels seemed too tedious so I never got far. This character has been my favorite and has worked well at every level.
Nice to meet everyone! Enjoy!
Race: I think Breton is just the best and on Master there's a smaller margin for being suboptimal. I wanted an ability that would be good early or late game. High Elf is good early on for example but both its passive and active abilities are almost obsolete once you get Enchanting to 100 for Extra Effect (and the reason I'm playing Master is so I can do things like Enchanting without feeling guilty about it!). Orcs have a great active ability but the damage prevention doesn't help vs. spells and only 1/day (unless you abuse the wait timer!) Nords and Dark Elves are okay w/ their resists but I don't know, a general resist all seems better (and is mathematically better if shock, ice, and fire show up in equal amounts - but I don't think they do).
Conjuration: To keep enemies distracted and for Bound Bow early on (switching to Daedric late game). I have perks up to Adept and raised Magicka to 200 and stopped for good there. That way I can summon both Atronachs (I use Flame, I like their ranged abilities, plus it helps me know where to shoot!) and I can also use Oak or Stoneflesh (mostly just to get Alteration high enough for 2 levels of Magic Resistance) and I can conjure a bow. I used the Mage Stone to level Conjuration and cast Soul Trap on a dead creature to get it to 100 fast. I took all the lefthand perks Atromancy, Potency, Twin Soul, etc.
Archery: It's how I contribute On Master, enemies hit hard and I don't like to be near them. With Power Shot, you can stagger them a lot for you and your minions. I got Faendal as a follower and leveled this to 50 quick by training with him then trading my money back hehe.
Light Armor: Late game it is better than heavy for anybody but as an archer, the mobility is nice early on. I took as many perks as I needed to hit the armor cap (517 I think? I'm using the Lord Stone), Unhindered, Wind Walker, and Deft Movement is better than Reflect Blows (a) you're not getting it much anyway and (b) it might avoid a killing hit altogether! I still haven't maxed this, I haven't found a good way to level it quickly yet and I don't get hit a lot so it's been slow.
Alteration: Just 4 perks to get 2 tiers of resistance. Breton 25, Lord Stone 25, Agent of Mara 15, and 20 from the perks = max resist of 85%
Smithing: I went up the heavy armor side even though I use light armor. I wanted Daedric weapons and once I had found a weapon w/ Banish to disenchant, money wasn't an issue and I could max Smithing in one session anyway.
Enchanting: Up the middle for Extra Effect which is soooo powerful as I'm sure you all know! Now, you don't really need to make spells free for this build but you can of course. You can also throw on some extra magic resists if you don't want to play a Breton or spend the perks. I personally find perks a lot easier to come by than enchantment space. You could also have gear swaps for free spells too if you want (or sneaky gear!)
Lastly, my extra perks go to Speech just because I like the convenience of not having to run to a zillion places to sell my Banish daggers plus Haggling and Allure can net a lot of gold early on.
For enchants, I use Fortify Archery stuff, a Daedric Bow with dual element damage (fire/ice) but I'm not sure what the other enchants should be. Like does fire resist further reduce damage even if you're at the generic magic resist cap? And oh, I leveled enchanting w/ a bound bow w/ soul stealer plus bought petty and lesser soul gems, it was pretty fast, though not as fast as the 1st 2.
I hope this wasn't too long and still fun to check out even if it's stuff you guys already know. I tried an assassin on Master (heard it was really good and thought it might be fun) but it just wasn't for me, not patient enough I guess. Also, I hated leveling Destruction as a mage and the early levels seemed too tedious so I never got far. This character has been my favorite and has worked well at every level.
Nice to meet everyone! Enjoy!