Ladies and gents,
While I know that just about every player, regardless of class or play-type, specs into blacksmithing to get daedra/dragon (if light), I've been recently forming the hypothesis that doing so as a proper assassin is probably a waste of perks. And here is why:
1) Assuming the play-style is to be never hit, armor and armor rating becomes almost meaningless so long as you can effectively play that way. Furthermore, though you would not be able to craft dragonscale armor, it is possible to find the pieces in the world at 20x less probability than any other armor type. While this would take a long time, getting the armor set quick does not seem worth 5-6 perk points in a class that shouldn't be taking damage anyway.
2) According to UESPwiki, you can forge daedra weapons and armor (except the boots which are bugged) at the Atronach Forge, although you need many more reagents. This means that you would be able to get your daedric weapons as an assasin, which are more important then armor anyway since damage output are more important than damage reduction.
"In addition to the equivalent Ebony item and a Daedra Heart, you need to supply a Centurion Dynamo Core, and a Black Soul Gem — as well as having upgraded the forge with aSigil Stone, which can only be done once your Conjuration skill reaches 90."
3) The one thing the smithing perk points do which is nice is that they allow you to improve armor pieces twice as much. Here is a link to a chart explaining this:
Skyrim:Smithing - UESPWiki
(the chart is about half-way down)
4) Say you do all of this, save yourself 5-6 perk points, and start getting killed in all your quests? Well, here is a video detailing a method that increases the armor rating of any armor set tremendously. Phenomenally, it follows the unbugged mechanics of the game, so while it may be cheap, it seems perfectly legitimate especially if you are struggling to survive.
The guy in the video had the smithing perks, so while you wouldn't be able to make gear with as huge an armor rating as that, it should still theoretically be a ton.
5) I would put 2 perks into smithing to get the arcane blacksmith perk.
What do you guys think?
While I know that just about every player, regardless of class or play-type, specs into blacksmithing to get daedra/dragon (if light), I've been recently forming the hypothesis that doing so as a proper assassin is probably a waste of perks. And here is why:
1) Assuming the play-style is to be never hit, armor and armor rating becomes almost meaningless so long as you can effectively play that way. Furthermore, though you would not be able to craft dragonscale armor, it is possible to find the pieces in the world at 20x less probability than any other armor type. While this would take a long time, getting the armor set quick does not seem worth 5-6 perk points in a class that shouldn't be taking damage anyway.
2) According to UESPwiki, you can forge daedra weapons and armor (except the boots which are bugged) at the Atronach Forge, although you need many more reagents. This means that you would be able to get your daedric weapons as an assasin, which are more important then armor anyway since damage output are more important than damage reduction.
"In addition to the equivalent Ebony item and a Daedra Heart, you need to supply a Centurion Dynamo Core, and a Black Soul Gem — as well as having upgraded the forge with aSigil Stone, which can only be done once your Conjuration skill reaches 90."
3) The one thing the smithing perk points do which is nice is that they allow you to improve armor pieces twice as much. Here is a link to a chart explaining this:
Skyrim:Smithing - UESPWiki
(the chart is about half-way down)
Thus, you would need a skill level of 168 to refine weapons or armor to legendary without any perks. However, I am pretty sure this cap can be reached using alchemy/an enchanted smithing set at 100 smithing skill. (Blacksmith's elixir alone should bring your skill to 150 if your base is already at 100). I have never actually tried this method, so confirmation would be sick.
4) Say you do all of this, save yourself 5-6 perk points, and start getting killed in all your quests? Well, here is a video detailing a method that increases the armor rating of any armor set tremendously. Phenomenally, it follows the unbugged mechanics of the game, so while it may be cheap, it seems perfectly legitimate especially if you are struggling to survive.
The guy in the video had the smithing perks, so while you wouldn't be able to make gear with as huge an armor rating as that, it should still theoretically be a ton.
5) I would put 2 perks into smithing to get the arcane blacksmith perk.
What do you guys think?