step nine of the optimizing sequence is a bug which I dont use
Also I read that the notched pickaxe does not raise your smithing skill above 100. So if your already maxed out carrying the pickaxe wouldnt do anything. I could be wrong and maybe thats something that can be done. If it does work you can actually disenchant the pickaxe and enchant gear that has fortify smithing and the pickaxe enchantment at same time. But Im 99% sure the pickaxe does nothing once your 100 smithing.
30% magic resist from alteration tree + 31% enchantment
15% magic resist the book of love quest
50% absorb magic from atronach stone
30% absorb magic from alteration
10% more combat damage to opposite sex heart of dibella quest
15% increase blacksmithing effect unfathomable depths
25% armour bonus unfathomable depths
To have maximum enchant/smithing/alchemy follow these instructions.
Level 100 in Alchemy and Enchanting, five points in Alchemist and one point in Benefactor. Five points Enchanter and one point in Insightful Enchanter.
Craft a set of
Fortify Alchemy GEAR at 25% boost.(use grand
soul gem )
Craft several
POTIONS of
Fortify Enchanting at 30% boost.
Craft a new set of
Fortify Alchemy GEAR at 28% boost using potions. Time passes while using the arcane enchanter so move quickly.
Craft several
POTIONS of
Fortify Enchanting at 32% boost using the new set of gear.
Craft a final set of
Fortify Alchemy GEAR at 29% boost with the aid of the potions.
The final set of gear will not improve the results of a
Fortify Enchanting potion but will improve the results of other potions. One common application is to enchant a set of
Fortify Smithing gear and combine it with a maximum strength
Fortify Smithing potion to improve weapons and armor
Use these ingredients to make boost smith and enchant potion
http://www.uesp.net/wiki/Skyrim:Alchemy_Effects
Fortify smith x1
Blisterwort
Glowing mushroom
Sabre cat tooth
Spriggan sap
Fortify Enchanting
Hagraven claw
Snowberries
Spriggan sap
To increase further become vampire + necromage perk = 25% stronger smith/alchemy gear. So the next round would be
Creat enchant potion 37%
31% alchemy gear
Enchant potion 38%
Smith potion 153%
Then finish unfathomable depths quest to get 25% armour boost, 15% smithing boost
Put 2 enchantments on each item. You should end up with
Robe – 31% smith
Ring- 31% smith + 31% alchemy
Neck – 31% smith + 31% alchemy
Gloves – 31% smith
+ 31% alchemy
Fine Hat – 31% alchemy + water breathing
Those are displayed values, effective necromage values are 25% stronger.
Dual wielding maces is most powerful(936 damage per daedric mace). An enchantment that absorbs 1 stamina from enemy allows you to make power attacks non stop. I use these enchantments
Weapons 2x maces
Absorb health(23) + (
axe of fiery souls = soul trap 1 sec + 10 fire damage)
Absorb health + regen stam(2 stamina = unlimited power attacks. 2 stamina was min I could get)
chest- fortify restore(31% displayed 36% effective with vampire/necromage) + fortify conjur (31%)
Feet- 1 handed(58% vampire) + boost stamina(97 vampire)
Arms- 1 handed + sneak 58%
Head- fortify restore + fortify conjur
ring- 1 handed + fortify restore
Neck- 1 handed + resist magic(shield solitude get before lvl 81 or wont be available)
I like Archer companions because close combat companions die when I accidentally hit them. I give them equipment with these enchantments
Chest – regen health + boost health
Feet – muffle + regen stamina
Arms – archery + fortify heavy armour
Head – archery + regen magic
ring – archery + regen health
Neck – archery + regen health
Bow- Fire max + shock max (more enemies resist ice)
For faster leveling(and keeping magic minimum at 100 for free casting)
Head, neck, finger 31% displayed 36% effective conjur/destruction
Head, neck, finger 36% Illusion/alteration
So need 6 head, 6 neck, 4 chest, 6 finger, 4 glove from start to finish(3 hand, neck, chest, finger are temporary while building up to the 31% alchemy/smith gear)