DWFII
Member
In light of the glitch difficulties I have been experiencing, I have been thinking about this...
I am a relative newbie to this game and RPG's in general but it seems to me that if someone were writing tips for newbies or a strategy guide, a mild caution to follow quest lines rather than go off on independent adventures ought to be included.
Either that or the designers of the game might create items to be retrieved or scenarios which are specific to the completion of a quest, regardless if they are completed as part of a quest or not. These would be picked up and carried. Or, alternatively if the quest objective was completed outside of an actual quest then the AI might assign a different quest or acknowledge in some fashion that the objective was no longer achievable.
For instance, I have run across several instances both in gameplay and reading the wiki...as well as talking to more experienced players...suggesting that killing an NPC, who is essential to a quest, before actually being on the quest may cause a glitch. The quest Trouble in Skyrim immediately comes to mind because I am having just such problems...despite not really killing the NPC "before his time," so to speak.
I have the penchant to explore trails and sometimes even venture off across country. I encounter camps and barrows and caves that may or may not be the objectives in quests that I am not even aware of. For me this is part of the allure of the game but it appears it may cripple your gameplay.
Not so good. IMO.
I am a relative newbie to this game and RPG's in general but it seems to me that if someone were writing tips for newbies or a strategy guide, a mild caution to follow quest lines rather than go off on independent adventures ought to be included.
Either that or the designers of the game might create items to be retrieved or scenarios which are specific to the completion of a quest, regardless if they are completed as part of a quest or not. These would be picked up and carried. Or, alternatively if the quest objective was completed outside of an actual quest then the AI might assign a different quest or acknowledge in some fashion that the objective was no longer achievable.
For instance, I have run across several instances both in gameplay and reading the wiki...as well as talking to more experienced players...suggesting that killing an NPC, who is essential to a quest, before actually being on the quest may cause a glitch. The quest Trouble in Skyrim immediately comes to mind because I am having just such problems...despite not really killing the NPC "before his time," so to speak.
I have the penchant to explore trails and sometimes even venture off across country. I encounter camps and barrows and caves that may or may not be the objectives in quests that I am not even aware of. For me this is part of the allure of the game but it appears it may cripple your gameplay.
Not so good. IMO.