Morrowind VS Oblivion VS skyrim

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Which do you prefer


  • Total voters
    29

KrazyLizard

Member
(Potential Spoilers, but if you don't know now you know)
Morrowind:
Had spears, Levitation, and custom strongholds for 3 factions complete with mini quests. You were a reborn God fighting to unite the lands against the rebirth of an evil god. So powerful was this evil god , he invaded peoples dreams to the point of their madness. The final battle beings with a decent into a deep volcano and ends with a epic battle...until you realize you need to destroy an ancient dwemer power source to truly banish the evil god.

Oblivion:
Gave us mounts, new lock picking mini-game, and animal races could now wear boots. Player houses in every major town allowed storage, customization and a Rested xp bonus. You were a prisoner when the Blades reluctantly freed you in an attempt to save the Emperor's life. The Emperor seen you from a vision and sends you a quest to gather his lost son, who is the only one who can stop a Deadra from taking over the mortal plane. Before doing so, you must travel around the Capital gathering allies to support the new Emperor. The final battle, sadly had you watch as the Last Septim transforms into a avatar of Akatosh to defeat Mehrunnes Dagon and send him back to his Oblivion.

Skyrim presents dragons, finally added a "Stealth kill" animation, and 3-way combat (Shout, Spell and One Handed), and the Radiant story. Once again, you find yourself a prisoner on the way to their execution. Before you can be sent to your death, Alduin the World Eater appears and destroys the town. You escape, only to find out that you have held an untapped power of a long told legend with the task of killing Alduin and his dragon cousins. After bringing momentary peace to a jagged civil war you find yourself going back in time to learn how your ancestors first banished Alduin. Armed with a new Shout, you go to the only place where Alduin can feed, Sovengard(Heaven). The final battle is truly epic as you fight alongside legendary warriors as an army against Alduin until the great black dragon falls. With Alduin dead, the remaining dragons flock to Paarthanaax who leads the survivors away from Skyrim.


Morrowind has my vote.
 

Stereofanic

Hero of the defenceless, Champion of mankind
I agree, it was actually really hard to find places in Morrowind though. I remember circling around a location for an hour just trying to find it, and the whole time a dust storm has blocked all visibility. Not that it wouldn't be like that in real life, but more than once it actually caused me to turn the game off for a while, I got a little too mad at it. ;)

Really? That was awsome, no fast travel, not that many map markers just an open world of gaming perfection.
 

Neriad13

Premium Member
I agree, it was actually really hard to find places in Morrowind though. I remember circling around a location for an hour just trying to find it, and the whole time a dust storm has blocked all visibility. Not that it wouldn't be like that in real life, but more than once it actually caused me to turn the game off for a while, I got a little too mad at it. ;)

That wouldn't be so bad if the base Morrowind run speed wasn't so freaking slow. And finding anything in Vivec is absolute torture. o_O

Yesterday, I popped into Skyrim for a few minutes for a bit of fanfic research and then decided to play some Morrowind immediately after. After experiencing how fast movement is in Skyrim, I spent my entire time in Morrowind going "MOVE! ARGH! RUN ALREADY! WHY IS THIS HALLWAY SO LONG? AHHHHHHHHHHHHHH! MY LIFE IS SLIPPING AWAY BEFORE MY EYES!"

I think that you have to be in a very specific mood to play Morrowind. It's a game that moves a lot slower than its younger brother and is a lot less about hacking and slashing. You have to be pensive and contemplative about it and always curious about the bizarre world it creates.
 
Oblivion gets my vote but I'm only about halfway through Morrowind atm so That could change, the slow move speed can be remedied though(boots if blinding speed ftw) but Oblivions plot> Skyrim's so its lesser graphics are worth the trade off


Sent from my iPod touch using Tapatalk
 

Medea

The Shadow Queen
Skyrim gets my vote overall. It's combat system is much better and the graphics are better. Graphics don't really matter too much to me, but I when it comes to character design/look, it matters more in a game where you're constantly interacting with npcs. Oblivion's people just had that creepy "uncanny valley" look to all their faces. The populace of Skyrim doesn't creep me out as much.

That said, Oblivion was superior in ways too. I REALLY miss making my own spells, and the extra piece of armor (leg armor) and accessories you could enchant with the Oblivion stones. Also, the wider range of enchantments you could put on your outfits. Let's not forget acrobatics and athletics, or mysticism too, as skills you don't have anymore in Skyrim. But overall Skyrim is just more satisfying IMO.
 

BIGwooly

Well-Known Member
I totally agree that the gameplay flow in Skyrim is awesome, and the enemy leveling system works much better now. I do really miss so many things that have been removed, though. Like the 8 armor pieces in Morrowind, with light, medium AND heavy types versus the 4 armor pieces in Skyrim and only having light and heavy. And having mortar and pestles and the other alchemy equipment that you could carry around with you in the wild, thus being able to mix potions when you wanted. And having weapon and armor degradation and health that didn't automatically regenerate and stores that would buy and sell items for different amounts of gold and so on and so forth.
 

Uther Pundragon

The Harbinger of Awesome
Staff member
Each game in TES have taken steps forward, but at the same time, have taken a few steps backwards. Personally, Daggerfall and Morrowind are the best of them. Why? Daggerfall was huge. It contained tons of clothing, locations, factions, and more. Oh, and it also had horses and carriages you could buy plus you could turn in your gold for bank notes. Also, a grand amount of territory to explore. It also had more than one ending. Though I would be lying if I said it didn't have it's fair share of bugs and got repetitive.

Morrowind was equally epic. It had a great setting, story, and features. Not to mention spears, crossbows, multiple armor pieces, better representation of skills, and a great mix of low/high leveled characters that didn't require level scaling. Most of all it had actual factions. I miss the faction system of Morrowind, I truly do. There were more joinable factions in Morrowind than Oblivion and Skyrim combined. And you felt accomplishment by making it to the top of one. All you have to do now is follow the storyline. Level or skill doesn't matter with the faction system now. But Morrowind also had it's downsides. All games do.

Don't get me wrong, I also love Skyrim and to a much lesser degree, Oblivion. I could probably go on and on about the good and bad of all games but I highlighted a few personal reasons why I favor Daggerfall and Morrowind over the others. Well, this is turning out to be a rather long first post so I'll end it here.
 

BIGwooly

Well-Known Member
You just reminded me of something else that bugs me. Having just 'one hand' as a skill. I really miss long blade, short blade, blunt, axe, etc. It made the game more interesting because you really got specific with weapons.

Now it feels overly generic, but again .. they are doing this to help the game appeal to the masses that will buy the game and play through it in a month and move on to the next game. I just hope the next game doesn't go too much further in that direction.
 

Professor Skalvar

General of the Euphoric Gentleman's Club
While I moderately enjoy Skyrim, there are some things I hate about it. One would be that level doesn't matter in the faction system. Also, the side-quests seem to be lacking in terms of storyline and depth. The Dark Brotherhood isn't what it used to be. Now, you can kill anybody any way you wish. What I loved about Oblivion, despite it's flaws, was that you had to kill in a specific manner in order to receive a bonus. As for the rest of the "factions"... well I'm terribly ashamed to even call the Bard's College or the Blades factions at all. They both lack in terms of quests and a storyline. Speaking of factions, I found it disappointing that I could just walk into Jorrvaskr, go down the basement, and ask Kodlak if I could join the Companions. I also can't stand that I can walk into the Ragged Flagon without being confronted BEFORE talking to Brynjolf.
 
I've played Morrowind back in the day, and I didn't quite get into it. The reasons are the ones cited everywhere...to stale, moders platform, lifeless..takes to much imagination to fill in the blanks. I never got around to Oblivion because of hardware limitations at the time, but Skyrim...wow.

When I was preparing to buy it, and was researching reviews, a lot of people complained about the same things as in Morrowind. But dang, that shiz just doesn't apply...Skyrim is awesome, I haven't touched any of my games for over a month now.

The story is compelling, the game world is breath taking, and the struggles you find yourself in as the character just drive you. I don't know about anyone else...but for me, Skyrim, in comparison to Morrowind, is a completely 180* different game. Sure they share lore..but it's a massive improvement - this dissident right here is won over ;)
 

Stereofanic

Hero of the defenceless, Champion of mankind
That wouldn't be so bad if the base Morrowind run speed wasn't so freaking slow. And finding anything in Vivec is absolute torture. o_O

Yesterday, I popped into Skyrim for a few minutes for a bit of fanfic research and then decided to play some Morrowind immediately after. After experiencing how fast movement is in Skyrim, I spent my entire time in Morrowind going "MOVE! ARGH! RUN ALREADY! WHY IS THIS HALLWAY SO LONG? AHHHHHHHHHHHHHH! MY LIFE IS SLIPPING AWAY BEFORE MY EYES!"

I think that you have to be in a very specific mood to play Morrowind. It's a game that moves a lot slower than its younger brother and is a lot less about hacking and slashing. You have to be pensive and contemplative about it and always curious about the bizarre world it creates.

That's the point. If your character can just run as fast as every N.P.C in the game that's wrong. As you are running/swimming your body is getting more fit (A.K.A your athletics skill improves), and thus you run faster.
 

Stereofanic

Hero of the defenceless, Champion of mankind
We lost so much from Morrowind, Medium armour, levitation, throwing stars, spears, crossbows... the list is endless. It seems every TES game we lose something we love. Anyone remember the great and hilarious Argonians and Khajiit with their big clown feet and awsome animations? I loved that. If Bethesda keeps taking stuff out of TES, well we are gonna be stuck with sword, shield and leather armour.
 

Sir Realist

New Member
Oblivion's crime system is incomparable to Morrowind and Skyrim. The number one thing I could not tolerate about Morrowind aside from the fact that the landscape is quite ugly, is that everything is legal. Even the Morag Tong is legal. Who needs an assassins guild when assassination is legal? In addition, I don't think pick-pocketing one item (thieves guild) or picking flowers (mages guild) deserves the title "quest".

The problem respectively in Skyrim is the disorganization of factions such as the thieves guild. Whereas in Oblivion you may find yourself sneaking into well fortified base whether for assassination or thievery, in Skyrim a typical thieves guild quest is raiding an tomb of undead. This problem originates from the fact that quest lines in Skyrim stick to a plot to a fault. What one must understand is that plot is only secondary in a game, the game play is what the focus should be on.
 

Sir Realist

New Member
We lost so much from Morrowind, Medium armour, levitation, throwing stars, spears, crossbows... the list is endless. It seems every TES game we lose something we love. Anyone remember the great and hilarious Argonians and Khajiit with their big clown feet and awsome animations? I loved that. If Bethesda keeps taking stuff out of TES, well we are gonna be stuck with sword, shield and leather armour.
I think that's because as time moves on people have shorter attention spans. Morrowind is a rich video game buried under a shell of time and effort. While it may produce more for the true hardcore gamer, many people would rather not make such a huge commitment and prefer to stick with simpler games such as Skyrim
 

samgurl775

Cerberus Officer
I think a big reason a lot of people say Morrowind (and now Oblivion) is better than Skyrim is because of the nostalgia effect. I'm not saying that's a bad thing, or that Morrowind isn't as good as people say, but I think a lot of the current praise has more to do with fond memories than actual experience. Morrowind had a whole busload of problems, but you'd never guess it reading through some of the "Why Skyrim Sucks" threads.

It's kind of like how an artists' work is more valuable after they die - people complain and nitpick when something is new, and then when a successor comes out, the original seems a lot more appealing.
 

Storm777

Member
Last I heard, as Skyrim was about to be released, Bethesda was saying it would be the last in the series. Hard to believe that, though. They have a good thing going.


This actually makes a bit of sense. How much of the ES team will be used for the giant online game and continually updating something that massive?

I do get a strange feeling that Skyrim may in fact be the last in this series. One way to know for sure IMO; if any more of the DLC's reveal what actually happened to the Dwemer you most likely have your answer.

I'm not saying that it's impossible to make more past Skyrim, as it really is limitless, but this whole WoW style game might spell doom for any sequels any time soon especially for consoles.

If they do decide to quit, I'll be disappointed because I really wanted to see what this style of game would improve like on the next generation of consoles and PC's visually. Sadly, for people like me I can't justify an online game like WoW because it'll suck my life into a black hole of doom and I'll never get anything done.

No regrets however; loved every second of Skyrim except of course when my 360 is frozen. :D
 

Neriad13

Premium Member
I think a big reason a lot of people say Morrowind (and now Oblivion) is better than Skyrim is because of the nostalgia effect. I'm not saying that's a bad thing, or that Morrowind isn't as good as people say, but I think a lot of the current praise has more to do with fond memories than actual experience. Morrowind had a whole busload of problems, but you'd never guess it reading through some of the "Why Skyrim Sucks" threads.

It's kind of like how an artists' work is more valuable after they die - people complain and nitpick when something is new, and then when a successor comes out, the original seems a lot more appealing.

Eh...I actually picked up Morrowind after hours upon hours in Skyrim and I also maintain that TES III is the stronger title of the two. Skyrim's excellent combat, visuals and more extensive dungeons beat those of Morrowind, but I believe that everything else about the game is better. The culture of Vvardenfell is richer and deeper, the storylines longer and more involved, all of the factions have meaning and purpose and because its dialogue is text-based, the amount of choice available in a quest is massive. I also much prefer how nothing levels up with you, leaving you powerless in a sea of monsters after you've spent too much time leveling up non-combat skills. Getting powerful really means something, as you truly need to do so in order to defeat enemies that were once dozens of levels over you. It's also much more enticing to go exploring when there's no leveled loot system, giving every area a unique set of goods to plunder.

As far as bugs and general brokenness go, is it really any better or worse than Skyrim? I rather doubt it. Skyrim's literally given me the best bugs I've ever seen in my life. Flying mammoths, Turtleborn, sabertoothed cats on the bottom of the Sea of Ghosts, inexplicably broken quests, etc. Eventually you just learn to live with it and then figure out ways around the bugs. It's exactly the same in Morrowind, where it's so easy to permanently break a quest (especially a horrible, horrible escort quest) with one careless mistake or turn yourself into a god with alchemy. To avoid or fix problems you've just got to know your stuff, like any other game.
 

Brizzle Kicks

Welcome To The Underground
I can't say which one is better because they are all good games. Morrowind was way ahead of its time nothing came close to it when it first got released I would say to myself I'll just play for a hour but 3,4,5 hours later still playing because there was just so much to do and it had great quests and very good guilds. The excellent spell customization and nothing was marked so you had to use your brain was also a massive plus point for me not just head for a marker. Oblivion was scaled down massively but the first time I left the dungeon I was in awe of the world Bethesda made it was take your breath away beautiful. The main quest was very good and the faction quests were brilliant the mages guild stood out for me getting you're own staff and being able to craft you're own spells was top notch gaming. The arena needs a mention the first time I went down there and found out I could fight was a great moment and finding all kinds of ways to kill the adoring fan was another highlight. Now on to Skyrim again it was stripped back the quests weren't as fleshed out as Morrowind or Oblivion and the main quest was a bit meh that was alright. But it looks fantastic the combat is more rewarding than any other elder scrolls game and there is tons of stuff for you to do apart from the main quest and faction quests that keeps you coming back for more. The addtion to fight dragons is a massive plus and I like dragon shouts I wasn't a fan at first but when I started playing on master they really are a god send at times. Like I said it's really hard to choose which one is better but the truth is they are all good games and really shouldn't be compared to each other.
 

samgurl775

Cerberus Officer
Eh...I actually picked up Morrowind after hours upon hours in Skyrim and I also maintain that TES III is the stronger title of the two. Skyrim's excellent combat, visuals and more extensive dungeons beat those of Morrowind, but I believe that everything else about the game is better. The culture of Vvardenfell is richer and deeper, the storylines longer and more involved, all of the factions have meaning and purpose and because its dialogue is text-based, the amount of choice available in a quest is massive. I also much prefer how nothing levels up with you, leaving you powerless in a sea of monsters after you've spent too much time leveling up non-combat skills. Getting powerful really means something, as you truly need to do so in order to defeat enemies that were once dozens of levels over you. It's also much more enticing to go exploring when there's no leveled loot system, giving every area a unique set of goods to plunder.

As far as bugs and general brokenness go, is it really any better or worse than Skyrim? I rather doubt it. Skyrim's literally given me the best bugs I've ever seen in my life. Flying mammoths, Turtleborn, sabertoothed cats on the bottom of the Sea of Ghosts, inexplicably broken quests, etc. Eventually you just learn to live with it and then figure out ways around the bugs. It's exactly the same in Morrowind, where it's so easy to permanently break a quest (especially a horrible, horrible escort quest) with one careless mistake or turn yourself into a god with alchemy. To avoid or fix problems you've just got to know your stuff, like any other game.
Oh definitely I agree with you. I just mean that when people praise it, they act like Morrowind doesn't have problems (this is from what I've read on the Bethesda forum). The closest thing I can think of as an example is Pokemon. A lot of people my age that played the original Red and Blue when it came out complain about Black and White (and have been complaining for years). The reality is both are great games, but people let their memories of the original negatively impact their view of what's new. Were Morrowind and Pokemon Red/Blue actually better games? In this case I'd say yes, but they also had their problems - problems that a lot of people glaze over (this isn't directed at you or anyone here, just what I've read online). I'm sure that by the time TES VI comes out, people will talk about Skyrim like it's a godsend, and all the bugs it had will be distant memory lol.
 
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