Joker
Cook, Wine Taster, Scotch Taster, Adventure Seeker
Since you level up so quickly with my method for the first 20 levels or so, I would take the Alteration perk to reduce the cost of the flesh armor spell (I think it's oak flesh) that you can get from the Riverwood Trader. It really helps. I get it even on my warriors since it adds so much armor protection. If you're going to wear armor, don't bother with the heavy early on. Just make some leather (it has an armor rating of 30 or 31 already and the flesh spell will make it at least 60 - the flesh spells still work when you wear armor, you just don't get the bonuses from the tree) and, once you get better flesh spells, you can ditch the armor. It's a waste for a pure mage to take perks in light or heavy armor tree since you'll need them for your schools.
Oh, I am not starting from level 1...... I am trying to level up Destruction on my Conjuration battlemage.... I am trying to transition from 1H & Archery to Conjuration & Destruction, while wearing Daedric Armor, that will be dual-enchanted with reductions to zero or close to, for Conjuration and Destruction spells. I have already made enchanting & archery legendary once, 1H is next, as soon as it hits 100, then perk points will go into Destruction, along with purchasing training at the college, before I start the main quest. I will keep archery, for the bound bow, to fill soul gems, in case I run low on funds.....although I doubt I will with almost 200,000 septims on hand now.