thomasblaine
Member
I'm not looking for pros and cons, I'm looking for a reason why a rational, run-of-the-mill vampire just minding his own business as an occasionally bloodsucking fiend would want to join a guild of renowned vampire hunters, completely unaware that it would inadvertently put him into contact with vampire royalty and on the path to unlimited power.
The only way to get in with with Clan Volkihar is by enlisting with the Dawnguard first, and you're given no rationale whatsoever for even considering this if you're already a vampire by the time you hear about them. It seems like a huge oversight. It's like the game gives you the choice between being a paladin and a really powerful necromancer, except that you have to choose to be a paladin once before getting the second option, and if you're already a normal necromancer before then, you have to go join a paladin order anyway.
My guy is a wandering alchemist, not an adventurer per-se, but willing enough to get into trouble if he has someone there to protect him and there's a tangible reward, who is infected with vampirism while investigating the burned-down house in Morthal, doing his best to deal with it while his conscience and humanity slowly corrodes and a talent for bending the minds of others manifests.
And while I obviously haven't made it easy for myself to find excuses to do anything interesting besides feeding, picking flowers and running away from bandits, I have no idea whatsoever how to get involved with the Volkihar without completely ruining my immersion.
Any ideas for why he, or any normal vampire, would want to join Isran and the merry men?
The only way to get in with with Clan Volkihar is by enlisting with the Dawnguard first, and you're given no rationale whatsoever for even considering this if you're already a vampire by the time you hear about them. It seems like a huge oversight. It's like the game gives you the choice between being a paladin and a really powerful necromancer, except that you have to choose to be a paladin once before getting the second option, and if you're already a normal necromancer before then, you have to go join a paladin order anyway.
My guy is a wandering alchemist, not an adventurer per-se, but willing enough to get into trouble if he has someone there to protect him and there's a tangible reward, who is infected with vampirism while investigating the burned-down house in Morthal, doing his best to deal with it while his conscience and humanity slowly corrodes and a talent for bending the minds of others manifests.
And while I obviously haven't made it easy for myself to find excuses to do anything interesting besides feeding, picking flowers and running away from bandits, I have no idea whatsoever how to get involved with the Volkihar without completely ruining my immersion.
Any ideas for why he, or any normal vampire, would want to join Isran and the merry men?