Brofski
Member
DB for me by quite a bit. Maybe because it was pure evil, and I much prefer taking evil's side in games, books and films/tv series.
With all of them though, I wish there was more to it before you became the most important member, doing every little thing for them. Also, would be good if after it's all said and done, you could recruit members, much like the blades. Even if it was just for aesthetics. Would be a nice little touch.
COW is my least favourite. Simply because I never use magic, and it makes no sense at all to play it if you don't use magic. Especially when you then become arch mage and you've only cast three spells in the entire game; to get into the college and then one ice blast and one flame to break down those barriers when you're getting the staff...
Companions would be a lot better if it didn't force you do become a wear wolf. It was awesome the first time, but wished I didn't have to every other time.
I do enjoy Dawnguard, but I wish it didn't force vamnpires into the game unless you went to visit Isran. Like maybe do it the once, so you think you better sort them out, but nothing is worse when you have no plan to play it with your current character and they wipe out people you wanted to interacts with in the future for trading or quests.
Dragonborn was amazing the first time I played it. But then being in those books where everything looks identical and fighting seekers(?) all the time does my head in a bit.
MQ is among my favourites. The big reason I like it is because you actually feel like you are important enough to instantly become the hero. You're the dragonborn, so it makes sense you're the main man. The plot is one of the more interesting too.
Thieves guild was really good, but I usually start off doing it with most new characters so I can get the skeleton key. Rarely go beyond that though. Get the key, and not worry about chests all game. So because of that, I'm a bit bored of it.
With all of them though, I wish there was more to it before you became the most important member, doing every little thing for them. Also, would be good if after it's all said and done, you could recruit members, much like the blades. Even if it was just for aesthetics. Would be a nice little touch.
COW is my least favourite. Simply because I never use magic, and it makes no sense at all to play it if you don't use magic. Especially when you then become arch mage and you've only cast three spells in the entire game; to get into the college and then one ice blast and one flame to break down those barriers when you're getting the staff...
Companions would be a lot better if it didn't force you do become a wear wolf. It was awesome the first time, but wished I didn't have to every other time.
I do enjoy Dawnguard, but I wish it didn't force vamnpires into the game unless you went to visit Isran. Like maybe do it the once, so you think you better sort them out, but nothing is worse when you have no plan to play it with your current character and they wipe out people you wanted to interacts with in the future for trading or quests.
Dragonborn was amazing the first time I played it. But then being in those books where everything looks identical and fighting seekers(?) all the time does my head in a bit.
MQ is among my favourites. The big reason I like it is because you actually feel like you are important enough to instantly become the hero. You're the dragonborn, so it makes sense you're the main man. The plot is one of the more interesting too.
Thieves guild was really good, but I usually start off doing it with most new characters so I can get the skeleton key. Rarely go beyond that though. Get the key, and not worry about chests all game. So because of that, I'm a bit bored of it.