Info The Pinnacle [18+] - Info, Recruitment and CCs

  • Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Blitzz

    A Friendly Brit
    [NO LONGER RECRUITING]

    No-one saw it coming. How could they have? The Akaviri had remained on the other side of the sea since the Third Era. Not even the wisest prophet in Skyrim could have foretold the coming of the Akaviri. Their invasion was swift, their wrath inescapable, and their brutality absolute. All who were caught in their thunderous wake perished. entire cities fell to the ground, and entire armies were slaughtered in their camps. Those that survived were enslaved, and either kept for building the New Kingdom of Akavir, or shipped back to the motherland. Little remains of what Skyrim once was. Both the Empire and the Stormcloaks were entirely eliminated, and only a few small settlements have survived the wrath of the demons from accross the sea.

    Many wait in their cities, for the final tendrils of the Akaviri beast to reach out to them and claim their dying breaths. Few hold on to hope that their is a chance of survival. All accept that their death is almost a certainty. And yet, word still travels on the wind. Withing two weeks of Skyrim's fall, a white dove arrived at each hold. Only a few were able to discover the contents of the messages they held. The notes spoke of an ancient Argonian academy on an island in the waters west of the mainland. The academy had been abandoned for hundreds of years, but in light of recent events, thousands had fled there, and were preparing a resistance.

    No-one knows what they will find. All they know is that their only hope is to cross the entire landmass of Skyrim to reach this fabled island. And no one even knows if it truly exists, or if it is simply a ploy from the Akaviri. But there's only one way to find out.

    +++
    So! Welcome to my latest attempt at an RP, the Pinnacle. This is an RP set in post-apocalyptic Skyrim, overrun by the forces of a joint Akaviri invasion. For those of you who don't know much about Akavir, I'd suggest a bit of bedtime reading on them. I don't need geniuses, just a few people who actually know what they're hiding from.

    I'm looking between 4 and 7 other writers to accompany me on this journey. Please, ONLY ONE CHARACTER FOR NOW. I want to give everyone a chance. If we find ourselves short then I will admit second characters. The aim of the RP is to cover the Epic journey of a small group of survivors as they high-tail it accross Skyrim to reach this fabled sanctuary, and to detail all of their encounters along the way. Believe me, there will be problems.

    I mentioned a few last safe havens. Those are:

    - Stros M'kai (Hammerfell)
    - Khenarthi's Roost (Summerset Isles/Valenwood)

    You can choose any of these as your starting location, but eventually everyone will meet up on the mainland. It's gonna be good.

    Okay, so this is the part where I cover all of the rules that you all already know. But for officialism's sake, here we go:

    1) Be bloody respectful you pl*pss! In all seriousness, I want to avoid arguments. It's an 18+ and an apocalypse, so I expect a bit of coarse language and animosity, but keep it between characters please.
    2) Have fun! That's the whole point, right?
    3) Please keep your CCs to the template provided. If you post a CC that is not in format, it will either be rejected entirely or asked to reformat. Probably the latter, but if it's happening consistently I might get a bit p*ssed.
    4) 18+ means I need maturity! It's gonna be hard, brutal gore and violence, plenty of cussing and, if I know this forum like I think I do, probably a lot of sex. Graphic sex. That's fine, but just remember that too much detail isn't too fun to read.
    5) Keep it real, people. If you can. Consider the real implications and practicalities of travel and survival in an apocalypse.

    CCs, the good bit! Let's see what ya got!

    GENERAL

    Name
    Gender
    Age
    Race
    Birthplace
    Birthday
    Laterality
    Sexuality
    Text Color

    APPEARANCE

    Physical
    Apparel
    Weapons

    PERSONALITY

    Positive traits
    Negative traits
    Likes
    Dislikes
    Fears

    SKILLS

    Physical
    Combat
    Survival
    Other

    BACKGROUND (Not that important to be honest, I just need to know where you were when plops hit the fan and where you are now)

    And that's pretty much it. Yeah.

    CAST LIST

    Blitzz as Darro Ara'akh (Stros M'kai)
    Orien Terrik as Jorrun Maric (Stros M'kai)
    Khaotic3 as Amy Wolfsong (Stros M'kai)
    Toxius as Ragnii Algrim Thorbal Kadrinsson Dargosnevi (Stros M'kai)
    Kaelbu as Janeska (Khenarthi's Roost)
    Stormmaiden as Lythare Thorwen (Khenarthi's Roost)
    Kimrisvik as Joax the Heartless (Khenarthi's Roost)
     
    Last edited:

    Khaotic3

    Insanity at its Finest
    Looks great, Blitzz! I'll probably post a CC soon.
     

    Blitzz

    A Friendly Brit
    Glad to hear it. My own CC shouldn't be too much longer.


    Sent from my iPod touch using Tapatalk
     

    Khaotic3

    Insanity at its Finest
    about how long has it been since the initial invasion when the RP first starts?
     

    Kaelbu

    Well-Known Member
    GENERAL

    Name:
    Janeska

    Gender:
    Female

    Age:
    25

    Race:
    Nord

    Birthplace:
    Her childhood home near Whiterun, Skyrim

    Birthday:
    9th of Heartfire

    Laterality:
    Right-handed

    Sexuality:
    Heterosexual

    Text color:
    This purple-y color?


    APPEARANCE

    image.jpg

    Physical:
    Height- 5'7"
    Build- Athletic, slender.
    Skin- Pale. She wears a streak of black war paint that runs the length of the left side of her face.
    Eyes- Amber
    Hair- Raven black, shoulder-length.

    Apparel:
    In the wake of the apocalypse, she managed to escape Skyrim with only some simple iron armor and steel boots.

    Weapon:
    A two-handed battle axe.


    PERSONALITY

    Positives:
    Friendly, outgoing, courageous, resourceful.

    Negatives:
    Somewhat co-dependent on others, unforgiving, forgetful.

    Likes:
    A good mead; to work the forge; snowy climates; conversation.

    Dislikes:
    Destructive magic; betrayers; politics.

    Fears:
    Being without allies.


    SKILLS

    Combat:
    She excels in two-handed weapons and can throw fists with the best of them. Unfortunately, she's never been a good aim with ranged weapons.

    Survival:
    She knows Skyrim's ins and outs better than a map-maker, but her knowledge doesn't extend past it's borders. She can easily make a fire or rig a snare; however, her skills aren't much better than a novice hunter's.

    Other:
    She began smithing as a young teen, and has become quite good at it. She laments her own custom armor, buried in the ashes of her home in
    Whiterun hold.


    BACKGROUND

    Janeska grew up the daughter of a widower on the mountainside just east of Whiterun. Her father raised her on the Nord ideals of physical strength, honor, and glory. He trained her to fight well, and allowed her to apprentice at a blacksmith forge in the city. As she got older, she imagined herself becoming a warrior, or the wife of one (in which case she could smith and keep a shop of her own). Housecarl, Companion, sword for hire... or the one who supplied their gear. It didn't matter to her. But with the Akaviri attack, those dreams turned into distant memories of a simpler time. With her father dead behind her and a steel battle axe as her only protection, she fled to Solstheim. There she eagerly awaited an opportunity to return to her homeland, with a new fire in her-- a darkness-- a bloodlust for the Akaviri.
     

    Blitzz

    A Friendly Brit
    I like it Kaelbu, very nicely written CC. I'll add you to the Cast list when I get home.

    Khaotic, it's been somewhere between 3 and 4 weeks since the invasion but probably towards the latter end of that.
     

    Blitzz

    A Friendly Brit
    GENERAL


    Name: Darro Ara'akh

    Gender: Male

    Age: 27

    Race: Breton, adopted by Redguard family

    Birthplace: Stros M'Kai, Hammerfell

    Birthday: 2nd Last Seed

    Laterality: Right-Handed

    Sexuality: Heterosexual

    Text Colour: This


    APPEARANCE


    Physical: Around 6'2" tall, Darro is a very muscular man. He weighs around 180lbs. His hair is light brown and has a long fringe, but does not fall to his shoulders. His eyes are light blue. His features are quite defined, and his jaw is particularly square. His lower face is covered by thick stubble.


    Apparel: Darro wears either a set of lightly armoured garments for travelling, which fit his figure to allow movement while being thick enough to protect him from attacks. When he is dressed casually he wears a white shirt with brown hide pants, and simple boots.


    C:\Users\Michael\AppData\Local\Temp\msohtml1\01\clip_image002.jpg



    Weapons: Darro is skilled with a shortsword, but admittedly not much else. He is a decent shot with a crossbow, but has only ever shot at game and never used one in a real fight.


    C:\Users\Michael\AppData\Local\Temp\msohtml1\01\clip_image004.jpg



    PERSONALITY


    Positive traits: Helpful, reliable, good-hearted, a natural leader

    Negative traits: Gullible, too trusting of strangers, sometimes indecisive, merciless to those that threaten anyone he cares about

    Likes: Drinking, helping people, learning

    Dislikes: Show-offs, people who are 'all talk and no substance', general morons

    Fears: Death, failure


    SKILLS


    Physical: Strong, reasonably fast

    Combat: Skilled with one blade, strength makes him a force to be reckoned with in combat. Skilled with a crossbow.

    Survival: Talented chef and good at repairing clothing and light armor


    BACKGROUND:


    Even Darro knows very little about his past life. His mother died during childbirth and he never knew his father, leaving him to spend the first 8 years of his life in an orphanage in Hammerfell. He was eventually adopted by a Redguard family with two girl children.


    Darro missed out on much of his early education, only learning how to read, write and do basic arithmetic from his new parents. He attended higher education but dropped out quickly because he could not cope with the sudden stresses of a school environment. Instead, he became the apprentice of a clothier. His father was a clothier himself and his mother a chef, and he spent incredible amounts of time learning skills from his parents. He suffered socially, having never learned to integrate as part of normal society, and so grew up with very strong links and very few friends.


    When he was around 20, Darro moved to mainland Hammerfell, and took up a job as a chef in Sentinel. He trained himself their under the guidance of a guard, who he befriended on the journey over, and became adept with two blades. He was never actually trained in the use of a sword, but rather hoped the same principles apply.


    He spent most of his time in Sentinel before taking a year out at the age of 25 to travel around Hammerfell with a Khajiit caravan, learning the trade and acting as their chef, learning many dishes from Khajiit cuisine along the way. When he returned to the city, Darro resumed his job as a clothier, until rumours of the invasion spread through Hammerfell. He was on the first boat to Stros M'Kai, where he and around 50 other survivors remain cut off from the outside world.
     
    Last edited:

    Khaotic3

    Insanity at its Finest
    Name: Amy Wolfsong
    Gender: Female
    Age: 21
    Race: Nord
    Birthplace: Falkreath
    Birthday: 5th of Midyear
    Laterality:Right-handed
    Alignment: Chaotic Neutral
    Sexual Preference: Bisexual
    Marital Status: Single
    This will be my dialogue color

    Appearance

    Weapons: Steel dagger with a black handle, ebony mace and shield

    Armour: Amy wears leather armor with light steel plating, along with spiked gauntlets and boots. This gives her protection along with freedom of movement. She also usually wears a silver circlet.
    2215129-1368859672.jpg


    Appearance: Amy is somewhat tall, about 5' 10" with an athletic build. She has thick leg and arm muscles. She has high cheekbones, pale complexion and sapphire-blue eyes.
    Her hair is dark brown and cut into a mohawk with a small braid on her left. She has pale, thin lips and dark eyelashes. She has several small scars, acquired mostly from fighting or beatings from her mother.
    2014-11-04_00003-jpg.36621


    Personality


    Positive: Amy is outgoing and not afraid to speak her mind. She is witty and not picky about who she is friends with. She enjoys having fun, even if it gets her into trouble. She is very loyal.

    Negative: Amy has a deadly temper. She is also a bit cocky, and is not afraid to speak her mind. While she easily makes friends, she does not typically make close friends. She can be rude without really knowing it. She is a skooma addict, but has been sober for roughly a year. She enjoys fist-fights and causing trouble.

    Likes: Gold, fighting, music, skooma

    Dislikes: Authority, vampires, spriggans, racists, skooma

    Fears: sleep (nightmares), her past catching up with her

    Combat Preference: Amy prefers to sneak up behind a foe, if at all possible. If not, she will charge with her shield and mace. However, she is no stranger to hand-to-hand combat, if necessary.

    Biography:

    Born in Falkreath, Amy's father was a guard and her mother a bard. She learned to play music and sing at a very young age. However, when Amy was four her father was executed for Talos worship, and her mother became severely depressed and turned to alcohol. Amy often went without food for several nights, and her mother became abusive. Her mother would say Amy looked too mush like her father, but Amy feared she instead looked too much like her mother.

    It did not take long for her to learn that if she wanted something, she would have to get it for herself. Along with a group of other poor children in the city, they worked together to steal or earn food or money. Unsurprisingly, they often fought amongst themselves, forcing them to learn the skill of defending themselves and taking down an opponent, sometimes practicing on each other just for fun.

    When Amy was fourteen, around the same time the civil war in Skyrim had broken out, a boy a few years younger than Amy and her friends moved in with his aunt at the apothecary. He had apparently having been found living on a pirate ship, and would always play sweet and innocent around adults, but was no less savage than the pirates he had been living with. He also possessed and invaluable skill; he could make skooma from moon sugar. They soon adopted him into their group, and they began selling skooma outside of town for extra money. The only reason they were never truly caught was because of Dante, their gang's leader. His father was head guard a the time, and could not stand to lose his son after his wife had been executed the same day as Amy's father.

    Their fighting skills became especially handy here, since they only had a knife to defend themselves with if they were lucky. More often than not, if someone tried to rob Amy, she would have to take them down with armored fists and cheap shots alone. The only reason they were never truly caught was because of Dante, their gang's leader. His father was head guard a the time, and could not stand to lose his son after his wife had been executed the same day as Amy's father.

    When Amy was nineteen, Dante mysteriously disappeared and the group quickly fell apart. Amy moved to Riften and took a bard job for a year to pay for proper weapon training. After this, she became a mercenary. Amy fled to Solstheim at the first word of invasion, hoping perhaps her skills could be useful to survivors.
     
    Last edited:

    Khaotic3

    Insanity at its Finest
    I haven't seen Amy since the Wildstalkers! She's back baby!

    Yes! She is definitely my favorite of my characters :D She isnt a werewolf this time, though
     

    Orien Terrik

    "Arik tree'ac te kek."
    If this is to much information, just tell me, and I can work on formatting it better to your template.

    ------------------------------------------------------------------------------------------------------
    Basic Information

    Text Color:
    This

    Name:
    Jorunn Maric

    Alias:
    the Ranger, Ranger, Son of Morrigan, "the Ranger of the West", Jory, Maric, the Ranger Magician

    Age: 27

    Birth Date:
    27th of the Last Seed, 4E 177

    Birth Place: Markarth, Skyrim

    Birth Sign:
    the Warrior

    Origin/Race:
    Nord/Brenton

    Class:
    Ranger, Warrior

    Gender:
    Male

    Laterality:
    Ambidextrous

    Sexuality:
    Straight

    Marital Status:
    Single

    Alignment:
    Tamriel Ranger Corps

    Afflictions:
    None that he knows of.

    ---------------------------------------------------------------------------------
    Appearance:

    Height:
    6'1"

    Weight:
    200 lbs

    Build:
    Extremely muscular. Low to almost Zero body fat. He also has a high Metabolism, so it is extremely hard for him to put on fat. His muscle is toned though, not defined.

    Hair Length:
    His hair is kept somewhat short. (Its hard to describe, I have a picture I will put of of how he looks.)

    Hair Color:
    Light Brown

    Facial Hair:
    He has stubble.

    Eye Color:
    Silver blue

    Skin Color:
    He is tanner than your common Nord, but not by much.

    Scars:
    He has a few scars here and there. For the most part, he doesn't really remember how he got them.

    Birthmark:
    He has birthmark that looks like a Serpent's tail, that come out underneath his right eye.

    Face:
    Mostly Nordic structure. His cheek bone are a little higher than Normal, and his ears are slightly pointed, but you wouldn't be able to tell unless you really stared at him for a long time.

    Unique Features:
    His toned body. His years as a Ranger have morphed his body into an outstanding killing machine. While he may not be as tall, or his muscles may not look as big as somebody, chances are he could still be stronger than them do to his rough training regimes. His voice is a rich Baritone, and he is actually quite a good singer.

    Tattoos:
    He has a tattoo of the Ebonheart Pact on his back.
    ON-icon-Ebonheart_Pact.png

    (
    That is the Ebonheart Pacts Emblem.)
    He also has one over his left eye. (Again, it is hard to describe, look at the Picture shown below.)

    Skyrim2.jpg

    (What he looks like when he is out of all of his gear.)

    ------------------------------------------------------------------------------------------

    Religion:
    The Nine Divines.

    Patron Deity:
    Akatosh


    Hobbies: Likes to hunt, fish, and is pretty open with people. He loves to drink with his friends. He also likes to scout out places and add them to his personal map. He loves taking care of his weapons, sharpening them, and honing them.

    Family:
    Father -
    Alain Maric (Breton, Deceased), Mother - Morrigan the Ranger (Nord, Deceased), Legal Guardian - Soran Strong-Arm (Nord, Alive)

    Personality:
    Jorunn is a member of the Tamriel Ranger Corps. He is a very outgoing person, and tries his best to make others feel appreciated. Upon first impression, he seems like a quiet, lone wolf type of guy. However, if someone takes the time to get to know him, he is actually a caring, fun guy to be around.

    Positive Traits:
    He is very caring. He is an expert tracker, able to track things across the different provinces. He is also very good with directions and navigation, as he has his own personal map marked with places that not many people have been to, and with every single game trail and path that the Rangers have discovered so far on it as well. It also consists of all of the known caves. He is able to sneak up on people very easily, as he is light footed, and this lets him make assassinations if need be. He is an excellent climber, able to scale things that most people would consider impossible to climb. While he is excellent with a bow, he is extremely proficient in one-handed combat while using magic, and he also is proficient in One and Two-handed combat, but only with his Sword variant. His Breton blood gives him resistance to most types of Magic, while the Nord in him helps him to resist the cold better. He is a gifted Magician. He uses his skills in alteration and illusion to enhance his senses, and hide him from others, as well as helping him stay extremely quiet when he moves, if need be. He is adequate in Destruction, however, it usually isn't enough to kill people, so he uses fireballs and lightning as a distraction in combat. He is skilled in Alchemy, as he has to create potions and such while all alone, or on patrols in the wild. He has very acute hearing. He is a master hunter.

    Negative Traits:
    He can have a short temper occasionally. He has a deep hate for the Aldmeri Dominion, and all that it stands for. Jorunn kills any Justicar patrol he comes across, unless he can be restrained. He can be very mistrusting of Altmer, although he is accepting of Bosmer and Khajiit.

    Dislikes:
    Liars, Racists, Thalmor, The Aldmeri Dominion, Daedra, Vampires, most of the Forsworn, anything that could harm the innocent.

    Fears:
    He fears just about anything a normal Warrior or person would fear. Jorunn's trick, however, is he has learned to harness his fear, and turn it into a weapon unto itself, keeping him on edge in battle.

    Aspirations:
    He hopes to one day Marry, and have children. He wants to drive the Akaviri out of Tamriel.

    Quirks:
    He fletches his own arrows. He also doesn't polish his weapons and armor to give them a nice shine. He prefers the look of his armor to seem battle worn, as it could pose as a possible fear factor. Also, a shiny weapon gives away your position when you are stalking someone. He has many different arrow types, as he makes do with what he can. Occasionally, you can see hand crafted ones in his quiver. He finds himself oddly attracted to Bosmer women...

    Philosophy: "I swear to up hold the peace through the land, and to protect the Innocent. To strike fear into the hearts of the enemy, both from the shadows, and in the light. I promise to continue to train my body and my mind, never letting it slip from peek perfection. I swear to fight all influences of evil throughout the land, whether they are man made, or of a higher form." (Taken from the Ranger Code, a code that Jorunn still lives his life by.)
    ------------------------------------------------------------------------------------------------------ Gear


    Armor: Jorunn wears the typical outfit of a Ranger, as well as a pendant given to him by his dad, which increases his Magika pool and regeneration. The armor is a mix of chain mail and leather armor. It has a hood that is pulled up over his head, and a mask that can be pulled up that covers up the mouth and nose, only showing the eyes. The armor is designed to give the maximum protection, while also allowing one to be extremely stealthy and agile. There is also a medium sized cape on the back, held in place with a pin that is shaped like the Ebonheart Pact Emblem. When a Ranger dies, the pin is removed, and sent home to their family, if they have one. His belt is adorned with the symbol of the Ebonheart Pact, as well as having it carved into his bow and sword.
    25113-3-1349550471.jpg

    (Front ^)
    f583b4f57f_500.jpg

    (The face mask)
    5d5354c5.jpg

    (From Behind)

    Main Weapons:
    Jorunn's main weapon is a Ranger Sword, the staple weapon of the Rangers. (It is able to be wielded one handed while Magic or a shield is used in the other. However, the extension on the hilt also allows it to be effectively wielded as a Two-handed weapon. This gives it a lot of versatility, as a Ranger is able to switch back and forth from one and two-handed combat while in the middle of a fight. For example, the Ranger creates a fireball in his hand while still fencing with the sword, and throws it at his enemy. Right afterwards, they could switch to a two handed attack, and drive the blade harder then they could have one handed. His sword's name is Stalwart. His other main weapon is his magic. He is proficient in alteration, illusion. He is also adequate in Destruction.
    em2012004a.jpg

    (Stalwart ^)

    Secondary Weapons:
    His recurve longbow, in the Fashion that Rangers use. Each ranger creates their own bow from hand, and it is one of their trials. Jorunn's bow is a hybrid between a Longbow, and a traditional recurve bow. It is the size of a Longbow, but is also Recuvered, with the traditional curve down the middle, and the tips bending over in opposite directions. The extra curves gives the user extra speed and power with his bow. He also carries 3 Nordic knifes (A shorter, slimmer version of the Nordic Dagger), which are a staple in a ranger's arsenal as well, as they are good for throwing due to their balance. He also has a Long Knife made from bone for every day purposes (It could be used in combat if need be).
    FUSEINTPD.jpg

    (Recurve Bow)
    200px-NordicDagger.png

    (Nordic Knife)

    Misc:
    A satchel, for holding supplies such as food, or ingredients. A Wood Cutters Ax. A torch. A cast iron pot for cooking, and heating things, like water. A horn, which is used for signaling things (Just the uses a horn could have, stuff like that). A small, Whetstone used for maintaining his weapons.


    --------------------------------------------------------------------------------------------

    History/Biography


    Brief History of the Ranger Corps: The Tamriel Ranger Corps was founded under the Ebonheart Pact a Millennium before our current time. Made up of Nords, Dunmer, and Argonians, this special force were the commando's of the Pact, specializing in scouting, reconnaissance, assassination, and Guerrilla warfare. As the threat and issue of Molag Bal increased, the Rangers became the main fighting force to counteract his forces, and fight skirmishes, while the main forces of the Pact fought the big battles, and the rivals of the Pact. After the Ebonheart pact was dissolved, the Ranger Corps stayed around, and formed their own sort of guild, operating throughout all of Tamriel. The sigil of the Guild is the same as the Ebonheart Pact, that of a Dragon. That emblem is still used even today. Each Province had a Ranger Outpost somewhere inside it (This would change when the Thalmor came to power. The Rangers retreated out of Dominion controlled territories because they were being hunted by Thalmor Agents.). The Ranger Outpost in Skyrim, which is in the mountain ranges south of Morthal, also doubles as the Headquarters of the entire Corps. As time progressed, the Rangers began to be less like the spies and assassins that they were during the time of the Pact, and more like defenders of Tamriel. After the Oblivion Crisis occurred, the Vigilantes and Urgents of Stendarr were created, and many Rangers volunteered to work with them as guides, Warriors, Long-Range combatants, trackers, and even hunters. During the Great War, the Rangers became an unofficial Military Branch of the Empire, and were nicknamed Imperial Rangers by the Legionnaires. At the end of the Great War, many of the Rangers either were assigned to, or volunteered to work with the Vigilantes and Urgents of Stendarr. At the end of the year 4E 196, the northern Forsworn tribes and the Rangers began to skirmish due to the fact that the Northern Forsworn tribes had begun to kill travelers and the people of caravans mercilessly, no matter their race. These skirmishes became increasingly violent. In 4E 197, the Rangers declared war on the Northern Tribes, and the Forsworn War began. As of 4E 201, the Forsworn War ended. The Rangers in Skyrim had been weakened severely, but had won. However, the cost of this victory was that the Ranger outpost fell during the Akaviri Invasion, due to not having enough people to defend it.

    Childhood:

    Jorunn Maric was born to the parents Alain Maric, and Morrigan the Ranger. Morrigan was an Imperial Ranger, and before that, a member of the Ranger's Guild. Alain Maric was a Breton battlemage, who was assigned to he Ranger squad during the Great War. The two fell in love, and after the war ended, they both retired from the military, moved to Skyrim to live in Markarth, and were married. On the 27th of the Last Seed, 4E 177, Morrigan had her first and only son, whom she named Jorunn after the Nord Leader of the Ebonheart Pact. When Jorunn turned four years old, his Father gave him an amulet that had run in the family, however, soon after, he was killed while walking home from his job at the tavern by a Vampire, who drained him completely. All that was left was a withered husk. Jorunn was very upset, and wouldn't eat or sleep for days. After a year had passed, Jorunn was beginning to return to normal. His mother had began to train him with weapons, both the bow, and a small dagger. At the age of six, his mother was recalled into service with the Rangers, and she took Jorunn with her, and left for the Ranger outpost near Morthal (Which was a good thing because the Forsworn were mounting to attack Markarth at the time, which is why she had been recalled.). There, she gave him into the custody of Soran Strong-Arm, the current leader of the Rangers. Soran had trained Morrigan himself, and was honored to have been given custody of her kid. It was not long after this that his mother was killed by the Forsworn. Jorunn received her pin, as was custom when a Ranger dies, and he was her only family left. So it came to be that Jorunn would be raised as a Ranger, with the Rangers.

    Teenager:

    Jorunn began to learn of his Magical abilities at age eleven. Soran, who's fighting style is what Jorunn uses to this day, decided to help him learn how to control his magic, along with the resident battlemage who stuck around the Outpost. Jorunn soon became proficient in his magical abilities, learning how to harness and control them. During this time, he was also learning from the Battle Master, who taught knew recruits how to fight with the Ranger weapons, and Soran how to use a sword. He also became very proficient in the use of Bows and throwing knives, however, he still preferred to fight up close and personal. During his teenage years, he was trained hard, learning to sneak, blend in, use his spells, and specialize in sword and magic combat.

    Adult:

    By the age of seventeen, he had become a gifted and talented warrior and scout, being able to sneak up on just about anyone, as well as being extremly agile in combat. He was remarkably silent when he walked, even when he wasn't training. At age eighteen, he officially joined the Imperial Ranger Corps, having finished all of his trials, and making his own bow. His first assignment was with a fellow Ranger named Katrina, a Bosmer woman that was twenty two years old, who he had been in a romantic relationship with for two years now. They were assigned to Patrol the Markarth Territory. The two Rangers stumbled upon a caravan of supplies being moved from Markarth to Solitude under attack by a group of seven Bandits clad in black. Katrina pulled out her bow, and started to climb a tree while Jorunn pulled out his sword, and charged at the Bandits. As he charged in, he gripped his sword two handed. One of the bandits happened to turn, and see the silent man running at them, however, before he could get off a word, and arrow pierced through his throat. The man stood there for a few seconds, and started to stagger, then bent forward, but not falling down yet. Jorunn lowered his shoulder, and bulldozed the man, an audible crack being heard as Jorunn's shoulder made contact with the mans head. The other black clad bandits, turned to face the new threat. Jorunn chopped at the thighs of a bandit, and his blade slid into flesh. The bandit grunted, and started to fall forwards, but an arrow instantly struck him in the eye socket with so much force that he fell backwards. Katrina had jumped out of the trees, and was heading to the battle as Jorunn rolled forward on his shoulder, using his momentum to pull his blade free. When he came up, he had a knife in his left hand, which he had pulled from his belt, and his sword in his right hand. He threw the knife, and it struck one of the Bandits right in between the eyes. Hearing a noise to his right, he rushed his right arm, with the sword, straight out to the right, and caught another bandit in the throat, while it didn't decapitate her, it lashed into her throat. Jorunn yanked the blade back out, and the body fell down in front of him. As he turned to engage in a duel with a bandit to his left, he sent a ball of lightning at the person he was dueling. While it didn't kill her, it distracted her long enough for Jorunn to spin around in a circle, and with two hands on his sword, decapitate her. Katrina by this time had put her bow away, and had pulled out two daggers, and engaging the second to last of the bandits, who was wearing a red garb. The last one was running away, and Jorunn sheathed his sword, and pulled out his bow. He grabbed three Arrows from his quiver, and notched them onto the bow, drew the string while aiming, and released them very quickly. Two of the three arrows found their mark, as one hit her in the back one the neck, and the other in the back of the head. Jorunn smirked, but suddenly behind him, there was a scream. Jorunn turned, and Katrina had stabbed the final bandit, but the Bandit had pulled himself farther down the blade, and was now biting her on the neck. Jorunn notched another arrow quickly, and released it at the final man. The arrow proved true, and struck him in the neck, entering one side, traveling all the way through, and exciting out the other side. Katrina pushed the dead body off of her. "They were... Vampires!" She exclaimed. Jorunn put his bow away, and made eye contact with her. "I've been bitten." She stated simply. Jorunn saw her hand tighten on her blade, and he lunged for her. "No!" He screamed, but he wasn't quick enough. The Bosmer woman slit her own throat, and fell to the ground in a heap. Jorunn fell to his knees next to her body, and cradled it for a few seconds. Then he removed the pin from her shoulder. As Jorunn bent over to retrieve the knife he had thrown at one of the vampires, the survivors from the Caravan attack came out, and thanked him for saving there lives. Jorunn just nodded. As the Caravan left back towards Markarth, Jorunn picked up Katrina's body, and moved it off the road. He gathered some twigs, and used a spell to set them on fire. Katrina's body was burned on a makeshift pyre, and Jorunn returned from that patrol down a partner. The Vampires had struck again. Two years after this, the Forsworn War began. Jorunn took part on almost every major battle, his adaptability in combat, and his command skills began to show.

    Civil War and After:

    Five years after Katrina's death, Jorunn had risen to the rank of Captain in the Ranger Corps. Almost immediately after his promotion, he was transferred back to the Reach. The Forsworn had launched a new Campaign, and were attacking caravan's throughout the hold, killing everyone, but leaving all of the supplies behind. For the past three years, the Ranger Corps had waged war on the Northern Forsworn tribes, and while they were slowly beating them back, it didn't feel like it. The fighting was absolutely brutal. Many Rangers were killed in battle, and even though the Forsworn were taking their fair share of casualties, they could replace warriors a lot quicker than the Rangers could, due to the trials for becoming a Ranger last a year at the least, and that doesn't count the Recruits that are not ready to fight yet, that are training for their Trials. While the Rangers were saving peoples lives, less and less men and women wanted to join them do to the staggering brutality of their war with the Forsworn. For another year, Jorunn was on the front lines of the war. With the arrival of General Tullius from Cyrodiil, it was assumed that the Rangers would be relieved, however, they soon realized Tullius was here to combat the growing Stormcloak Rebellion. When Tullius asked for a few experienced Rangers to help his soldiers, Soran assigned ten to help Tullius, including Jorunn, who was pulled from the Front lines of the Forsworn War to help in the new conflict, now being called the Civil War. As the year progressed, the Rangers helped lead the way to Imperial victories by leading the Legionnaires through game trails, and mountain passes that most people didn't know of. They also raided Stormcloak supply lines. In 4E 201, on the Frostfall 13th, the ten Rangers assigned to work with the Legion against the Stormcloaks captured Fort Kastav, the Fort above Windhelm, all on their own. The stories of the Ranger exploits truly began to spread during this time, as they were working side by side with Legionnaires, who took their stories of the Rangers back home with them. After his capture of Fort Kastav, Jorunn was assigned to the Ranger Outpost in Hammerfell, inside the borders of Stros M'kai. They had heard rumors of a troublesome group of bandits, and the small Outpost there was having issues fighting them off, as they had suffered from the Forsworn War, too. So it came to be that Jorunn was in Stros M'kai when the Akaviri Invasion occurred. Almost no news had come from Skyrim since the invasion, save a note that simply said the all the Ranger Outposts save the one in Hammerfell had fallen. With this news, the Hammerfell Outpost became the Main Headquarters, at least temporarily, for the entire Corps. As the sole remaining Ranger left from Skyrim, and a high ranking one at that, Jorunn was promoted to the rank of Master Ranger, the second in command of the Outpost. A few weeks after the fall of Skyrim, a white dove was found by a Ranger patrol, that seemed to have a message attached to it. The patrol brought it back to the outpost, and no one was able to open it, at least, until Jorunn tried. Upon his touch, the message container opened, revealing a note inside. This note talked about the last hope for Tamriel, a place were a resistance was being formed. This place was an old Argonian Academy, a place a long distance from where the Outpost was situated. With Akaviri incursions imminent into Hammerfell, the Grand Master could only spare one Ranger to travel to this place, and investigate it, and that was Jorunn. He figured that if any of the Rangers had survived the initial assault, that they would be at that academy. So Jorunn set out on a quest to find the fabled Argonian Academy, the place of resistance, and Tamriel's last true hope.
     
    Last edited:

    Blitzz

    A Friendly Brit
    Well all the information I asked for is there but I do have 2 concerns. One really. The ebonheart tattoo is cool but would someone have it this many years on?

    And as for Jorrun's station, I'd rather he was with one of the three strongholds than off on his own at a ranger post. Other than that the CC was absolutely brilliant.

    And is mother morrigan a nod to dragon age or just a coincidence? :p
     

    Orien Terrik

    "Arik tree'ac te kek."
    The Ranger Outpost is at Stros M'kai. It is inside its borders. And yes, the Ebonheart Pact is were the Rangers were first created. His line of decedents almost all come from that line. He has a small Tattoo on his back, as he is 1.) A diehard Ranger :p, 2.) It is a part of his heritage, and 3.) That Dragon just looks awesome, lol. I thought it was nifty. And Yes, the name Morrigan is a nod :)
     

    Blitzz

    A Friendly Brit
    Ah, I must have missed that, I apologize. No problems at all then. And now we have Jarron and Jorrun on the same island, I like it :p
     

    Recent chat visitors

    Latest posts

Top