Mini Mongo
Drog Do Faal Mongonite Lahvu
The Dragons are gone, the Stormcloaks are destroyed, and the Imperials have taken full control.
Finally peace is in Skyrim once more, and the Imperials Empire can rebuild themselves.
But then, a hole family is murdered. A father, mother and child all killed.
Then worshippers of the Nine Divines begin to preach of doom and domination.
They say that Peryite and Molag Bal seek to destroy the mortals of Nirn.
No one believed them, much like no one believed of the Dragons return.
Then more than just the family were being killed. Men stained in blood ran to the Jarls.
They said that something raised from the dead, and attacked them. Always the same
attack, always in a graveyard. Always the same fear in the eyes of the victims.
The Brotherhood of Witchers are then recruited by a Jarl, a messenger is sent
to the Brotherhoods place of sleeping on top of a high mountain opposite of the Throat of the World.
They must investigate the murders, find the reasoning behind the attack.
And it is then, that the world of men. Fear for their lives once more.
Rules:
1: No god modding.
2: No arguing or ranting
3: You can swear, but not to much.
4: Some lore will be broken, but only by the OP's.
5: You character must have one flaw.
6: Only post OOC in the chat or this thread.
7: Post at least once a day, and make sure it's at least one paragraph.
8: You may have interactions only involving your character when waiting for someone to post.
9: Post you character card on here and await approval before posting.
10: HAVE FUN!!!
RECRUITING: CLOSED
Current Lesser Master spaces: 1/2
Current Witcher spaces: 4/4
Current Survivor spaces: 2/2
Current members:
(Admin) Mini Mongo - Geran - Grand Master
Skyrimosity - Edwyn - Lesser Master
(OP) meben15 - Jaygue - Witcher
lbrasz44 -Thorall - Witcher
The-Madgod - Sal-Dus Eliki - Witcher
MissingOne123 - Ambrosia - Witcher
death raider - J'Oran - Survivor
CornerPocket - Bruynzeel - Survivor
And please sign up for my guild, here is the link
Example on how to post your character card:
Name: Geran Dexti (Geran the scarred)
Race: Nord
Class: Professional undead killer.
Gender: Male
Age: 31
Title: Grand master of the Brotherhood of Witchers and the Dark Paladin. Addressed by his Guild members as Lord Geran.
Personality: Quiet during battles. Only talks when spoken to. Likes to stay hidden. Likes solitude. Merciless and cold hearted to his enemies. Usually cuts straight to the point.
Apperance: Yellow eyes. Scar across his left eye. White hair and white skin. Average build. 6'2. Covered in many brutal scars all over his body.
Clothing & Weaponary: Wears full leather armor (does not wear helmet) and a brown hood to stay hidden. Two greatswords, one steel curved great sword on his back and one silver great sword on the right to his other. Sometimes during battle he removes his hood and leather jacket, showing his scars as a sign to inflict fear.
Bio: Born in Skyrim, Geran was raised in a bandit fort in Treva's watch. Taught how to battle since the age of 6 he was taught how to use a greatsword, kill mercilessly and resist pain. He was brought up much like the legendary spartans of old, but with a group of the most dangerous bandits in all Tamriel. He grew how to resist pain, and killed his first victim in fair combat in the Bandits arena at only 14. His family has had a blood tradition, to always live by combat and death. Over time his family began to inherit yellow eyes, fierce at battle the Dexti's are known bandits. After his first kill in the arena he and his brothers left the clan, moving from one to another telling no one. They left late in the night and were accepted in the new clan as Brothers. During years of being in the clan the Brothers plotted a savage slaughter of the bandits, to spread word of their legend and skill in combat.
And then when Geran finally set out the plan at just 16, he grouped with his real brothers who trained with him, gathered weapons and armor and left, killing all and leaving no trace, burning the fort to dust. They set to head to Markarth, a fine city led by the Silver bloods, and surely safe for the Dexti's to hide. They gained their mark in Markarth, but eventually the Silver bloods forced their hand upons the Dexti's backs, and forced them to work in their mine forever in safety. Geran then worked for 15 years in the mine until finally the Forsworn escaped the mine, along with Geran and one of his brothers with him. Unforgettably his other brother died by the guards hand, and then during the escape his other brother died. Geran not looking back he carried on, and then traveled to Dawnstar, a quiet town, ruled by only the Jarl and his guards at hand. Geran now earns a living by being a sell sword, commonly traveling along with adventurers seeking fame and glory...........and treasure. He is usually hired as a mere sell sword, a bodyguard or a captain of a few men. Now Geran seeks his own fame and glory, restoring the Dexti's name once and for all.
Strengths: Skilled in great swords. Very strong. Can resist pain. Has no emotion nor mercy. Causes fear in battle when showing his scars and roaring his families war cry. Skilled in bandit raids, murder and all bandit tactics due to how he was brought up.
Weaknesses: Hard to trust at times. Leaving men behind usually gives him a disadvantage against enemies. Has many enemies and few friends. Can be accused of being a Vampire.