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Reasons why the Companions suck

Discussion in 'General Skyrim Discussion' started by sticky runes, Jan 3, 2020.

  1. sticky runes

    sticky runes Well-Known Member

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    Sorry, but I really needed to get this off my chest.

    Crap jobs
    Animal extermination - really? You want me to go traipsing all the way to Winterhold to kill a wolf that's invaded somebody's house. The homeowner can't just get one of the local guards to chase a wolf out of their house? I'm imagining the client thinking "oh, there's a rabid wolf in my house, I better arrange a courier to head all the way to Whiterun along those dangerous paths infested with bandits and bears and packs of wolves to ask the Companions come round and kill the wolf for me."

    Pointless
    If I'm looking for work, I can just ask the steward or tavern keeper for a job. There are constant job postings for bandits, giants and dragons to be slain, so why bother initiating myself in a gang of warriors for hire?

    F#ck being a werewolf
    I can't do anything in my beast form. I can't use my skills that I've been honing, I can't craft weapons, I can't use my archery skills to shoot dragons out of the sky. The Companions are there to help villagers and farmers solve their problems, so what good does it do them being able to turn into a dumb beast that everybody is scared of, and the guards will shoot on sight?

    Screw avenging Skjor
    So after your first night as a werewolf, you have to avenge Skjor. You know, that guy I don't give a f#ck about. I've had like two conversations with him, not very exciting ones at that, and my heart is supposed to be overcome with grief at his loss. It's not like he was a shopkeeper or someone useful to me. At this point, the only companions I'd be sad about losing are Farkas, who helped me in Dustman's Cairn, and Eorlund, who is the only member who hasn't been a dick to me.

    If Aela is so sad about Skjor, why doesn't she freaking go wage war against the Silverhand herself? She even berates Skjor for running into battle without a shieled brother, but she expects me to help avenge his death on my own?

    The Silverhand doesn't make sense
    Speaking of fighting the Silverhand by myself, how is it that I'm able to singlehandedly wipe out a large force of Silverhand warriors in their own hideout, yet during my absense, the Silverhand are able to enter a fortified city, attack the Companions in their own home, and succeed in killing their leader?? Vilkas berates me for not being their to defend Kodlak. Dude, I'm the newest Companion. Surely the rest fo you are capable of protecting your home and the most important member of your group? Oh, apparently, you're not.

    It might have made more sense if there was a traitor among the Companions who kills Kodlak, but no need for that, because they're all incompetent enough as it is.

    I can't do regular jobs Until I become the Harbinger
    It would have worked out fine if, after refusing the gift of Hircine, I could just remain as a regular member of the Companions, doing random jobs alongside Njada, Athis and the other low ranking members, and eventually move the story forward when I want to. But nope, all other quests become locked until I finish the storyline and become the Harbinger. As the new Kodlak, shouldn't I just be sitting in his office writing notes and imparting my wisdom on the other members? Nah, I still have to turn to the Circle for petty tasks.
     
  2. sticky runes

    sticky runes Well-Known Member

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    They should have made Tilma into a spy for the Silverhand. She's been the Companion's cleaning lady her whole life so she knows Jorrvaskr inside out, if they had made the story so that she had a husband or child who died serving the Companions or was killed by a werewolf or something, then she could have been a traitor who helps the Silverhand sneak in through the Underforge to attack Jorrvaskr, and she could have been the one who steals the fragments of Wuuthrad during the attack.
     
  3. Pete

    Pete Well-Known Member

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    There are some nice bandit mods that make the silver hand their own faction. And for being a werewolf - again there are mods I use for that too. But you are right in that the story isn't really polished.

    I like the idea of playing a physically weak character who can change into a beast as a nice compliment play style. Thing is - that weak character isn't really a fit for the companions. So I use a werewolf mod that lets you get the form without that quest line.
     
  4. sticky runes

    sticky runes Well-Known Member

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    It makes more sense to play a weak character who becomes a powerful werewolf, like Sinding. An unassuming farmhand who goes out at night and rips animals and people apart. Or those werewolves on Solsteheim who live in seclusion away from townsfolk.

    But joining a famous band of warriors who are all about having their victories remembered in songs and stories, having secret identities as werewolves, is so stupid. If I want to be a famous warrior, then I want people singing about my strength and courage fighting against bandits and giants. I can't exactly do my job in beast form, the townsfolk will be talking like "never heard of that bloke, but did you hear about those necromancers who got slashed up by a werewolf last week?"

    You'd think people would become afraid of a werewolf lurking near their town, and ask the Companions to come and kill it. They ask the Companions to kill regular wolves and other wild animals invading their homes and killing their livestock.
     

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