This is the Chef build. Perhaps something similar has been posted before, but not since I've been around. The Chef must use an eating utensil as a weapon, with the ultimate goal being to duel-wield eating utensils, such as fork and knife. These can be upgraded and enchanted as seen fit. A shield may be used in the beginning. The Chef will ultimately acquire and wear the chef's coat and chef's hat. These can be enchanted as seen fit. The Chef abhors armor. The Chef will use no found healing or endurance potions. The Chef will rely upon food for such purposes, spending time concocting various soups and meals from ingredients, and carrying sufficient quantities of these at all times. The Chef can use created potions for healing, the ultimate goal being to create all potions used. The Chef can use magic, but it must be cooking related, such as fire, (to cook), frost, (to freeze), and enchanting, (to make the utensils powerful). Ergo no shock, restoration, or warding. Conjuring is limited to flame and frost atronachs. The Chef does not use two-handed weapons, for obvious reasons, (eating utensils are used one-handed, you bloody fool!). The Chef does not care for smithing. The Chef may improve his utensils at a forge, and one day build his own properties, but the Chef will never make Daedric armor or weapons. When the Chef acquires dragon bones and scales, the Chef sells them. In theory, the Chef may be any race, and any gender. The Chef picks up ALL ingredients found, at all times. This includes meats of all kinds, along with all wines, meads, and ales. These can be consumed as pleased. This is all I've got for now, feel free to share your own ideas, and questions.