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    Mr.Self Destruct

    Chosen Undead
    Name: Alistar
    Race: Nord
    Class: Warrior/Ranger
    Gender: Male
    Physical description: Alistar stands tall, at around 6'3 with a muscular and lean build. Giving him natural finesse and agiliity. His skin is naturally suntanned and he has strong, blue eyes. He has fair, dark brown hair which goes down to his shoulders, along with a faint beard and stubble.
    lotro-outfit-88c.jpg

    Alistar patrolling the wilderness


    Personality: Alistar is modest and reserved, seldom speaking unless needed too. He holds no racial prejudice and believes in morality, having been raised in a multicultural environment
    Combat pref: Favors a single sword in combat, disliking shields because of their weight and clunkiness. Alistar is also an expert archer who's skills rival Bosmeri bowmen. He is also skilled in sneak, and will sometimes avoid combat in favor of sneaking by undetected.
    Misc:
    >Alistar is a former Strider, a guild of rangers which operated out of Skyrim's wilds. The guild existed for similar reasons as the Fighter's Guild or the Companions, they seeked to bring Skyrim's warriors together in a force for good. Striders were trained to adapt and survive for long periods of time in the wilderness, and be very skilled with most forms of weaponry.
    >Alistar also worships Talos, he despises the Thalmor but also dislikes Ulfric and the Stormcloaks. He believes they are fighting for the wrong reasons.
    >Alistar is a natural leader, he lead a small group of Striders personally before the guild disbanded.
    >Alistar is also very well educated and an apprentice alchemist
    >Alistar also has a very high sense of perception, making him an exceptional hunter. His hearing, sight and sense of smell are all very good.

    Alistar has lead a troubled life, he suffers from severe amnesia and does not remember his childhood. Only waking up alone in the wilderness as a young teenager, clothed in rags. Alistar remembered only his name, other than that Alistar was as lost and confused as an infant. He wandered for days, on the brink of starvation before the Striders found him. The Striders were a closely knit guild of warriors who sought to bring a force together to protect Skyrim's landscape, they operated in small groups of rangers who specialize in survival and adaptability. They took him in and a former ranger named Anduril took him in, Anduril was wounded long ago, and had difficulty walking. Thus, he functioned more of a scholar Anduril nurtured him back to health, raising him and training him in their arts. Alistar proved himself as an accomplished hunter and warrior and became a prominent member in the guild. Alistar eventually became skilled enough to lead his own group of Striders which were known as Ghost Company. They patrolled the border of Skyrim and Hammerfell together for years, but one night the guild's leader, a Bosmer known as Arven, died from old age and sickness. At this point the Thalmor were hunting the guild, as they worshiped and promoted Talos, one by one their strongholds fell until finally Dunbarrow, Alistar's home as well as the main base of operations, was sacked. The Thalmor left none alive, including Anduril. Alistar was out patrolling with Ghost Company when it happened, and by the time they got back they found nothing but ashes and rubble. They disbanded, and now Alistar travels alone, unsure of the fates of the rest of Ghost Company. He is among the last of the Striders, forever hunted.
     

    Jamirus

    Eater of random alchemy ingredients
    Name: Brenlya half-moon (Bren-la)
    Race: Nord
    Class: Defensive assassin who uses daggers and most preferably a bow.
    Gender: Female

    Appearance: Strong, short brown hair with blue eyes. Medium sized. She uses leather armour wearing iron boots and dark studded gloves.

    Personality: Brenlya was born in Falkreath. She is usually stuck for money and accepts anything that will earn her some. She uses a Daedric bow and two Orcish daggers along with a wide variety of potions. She can climb buildings at a slow pace and usually drinks at night, along with the death of her parents Brenlya had to endure Grelod the kind and at the age of 15 she murdered Grelod. She can't show her face in riften right now. After escaping the orphanage she turned to the thives guild who found that a 15 year old girl could be useful she was fitted with some basic armour and weapons. After 7 years with the thives guild she was rich and spent most of her time drinking. Soon she had a small sum left and with that she bought her ebony bow. After that the thives guild had fallen from it's former glory. She turned to the Jarl's and decided to collect gold from contracts. Now she is still continuing at the age of 25. She has turned from a thief to a good symbol for cities. Now she supports the storcloaks.
     
    Character name: Xelfer Vreytra
    Race: High Elf
    Class: Rogue SpellBlade- Gifted in lightning and restoration. High in light armor and uses a flamin glass sword: The Pride. Sneaks often and gifted in pickpocket. Master smith and enchanter.
    Gender: Would a girl be named Xelfer?
    Looks: Very human-looking. Low cheekbones for an altmer. Wider face than most altmer. Chin also pretrudes much less. Big eyes and red warpaint down the left eye. Fair-Colored golden skin. Long gold hair. Full set of dragon scale armor, ideal for thieving.
    Personality: Xelfer is someone you either know well, or you don't. He will retrieve your golden claw in a day, return it, then steal it back along with all your money and loose potions. People often tell him to get away from them, at which point he robs them of their possessions. He should not be tested unless he fully expresses his affection for you. He will sell you some gear, then steal it righ back. He does enjoy friendly relations with his wife, even though she has no clue of his thieving anticts. He walks around with his blade drawn and thunder at the ready just in case. He spends most of his time helping people and gaining trust, only to backstabbing them later.
    Combat: Xelfer will shout an enemy down then quickly attack with sword untill the opposed gets up, then he hurls lightning till he enemy disintegrates. Sometime he will charge in with the Pride and deliver quick blows of slashing and lightning. When things get bad, he is able to swiftly retreat and re heal within 3 seconds. Against strong enemies and dragons, he dual casts disabling te enemy untill they go up in smoke. All in all his tacticts are a nice mix of cowardess and intimidation. He attacks without honor, but has no regret for his hidden kills or ranged attacks.
    Misc: Xelfer enjoys earning respect from 'authorities' or what he calls 'the unsuspecting'. After earning a title, he does everything he can to abuse it. He enjoys killing and thieving. His favorite gods are nocturnal and sithis. He never double crosses his dark brotherhood, but he will not hesitate to pickpocket thieves guild members, comanion siblings, fellow imperial soldiers, and jarls.
     

    Mikey

    Member
    Character name: Xelfer Vreytra
    Race: High Elf
    Class: Rogue SpellBlade- Gifted in lightning and restoration. High in light armor and uses a flamin glass sword: The Pride. Sneaks often and gifted in pickpocket. Master smith and enchanter.
    Gender: Would a girl be named Xelfer?
    Looks: Very human-looking. Low cheekbones for an altmer. Wider face than most altmer. Chin also pretrudes much less. Big eyes and red warpaint down the left eye. Fair-Colored golden skin. Long gold hair. Full set of dragon scale armor, ideal for thieving.
    Personality: Xelfer is someone you either know well, or you don't. He will retrieve your golden claw in a day, return it, then steal it back along with all your money and loose potions. People often tell him to get away from them, at which point he robs them of their possessions. He should not be tested unless he fully expresses his affection for you. He will sell you some gear, then steal it righ back. He does enjoy friendly relations with his wife, even though she has no clue of his thieving anticts. He walks around with his blade drawn and thunder at the ready just in case. He spends most of his time helping people and gaining trust, only to backstabbing them later.
    Combat: Xelfer will shout an enemy down then quickly attack with sword untill the opposed gets up, then he hurls lightning till he enemy disintegrates. Sometime he will charge in with the Pride and deliver quick blows of slashing and lightning. When things get bad, he is able to swiftly retreat and re heal within 3 seconds. Against strong enemies and dragons, he dual casts disabling te enemy untill they go up in smoke. All in all his tacticts are a nice mix of cowardess and intimidation. He attacks without honor, but has no regret for his hidden kills or ranged attacks.
    Misc: Xelfer enjoys earning respect from 'authorities' or what he calls 'the unsuspecting'. After earning a title, he does everything he can to abuse it. He enjoys killing and thieving. His favorite gods are nocturnal and sithis. He never double crosses his dark brotherhood, but he will not hesitate to pickpocket thieves guild members, comanion siblings, fellow imperial soldiers, and jarls.
    Sithis isn't a god, even though it seems like it
     

    Nocte Aeterna

    Sir Not-Appearing-in-This-Film
    Name: Antaine (pronounced Ahn-TAIN)

    Race: Breton

    Class: Mage

    Gender: Male

    Age: 24

    Primary skills: Destruction, conjuration, illusion.

    Secondary skills: Alchemy, speech, alteration.

    Weapon arm: Ambidextrous.

    Preferred weapon: None, aside from the occasional dagger for menial purposes.

    Preferred armor: Robes.

    Preferred battle role: Strategist/analyst.

    Physical description: Antaine has a tall, slender build, akin to that of a Spriggan if he was any thinner. He boasts long shoulder-length black hair, which is usually unkempt despite his otherwise stately appearance. For casual wear, Antaine most often wears robes in dark colors, such as crimson, navy blue, black, and gray. Despite his build, Antaine is perfectly capable with heavy armor in combat (with enchantments more often than not). Overall, he doesn’t pay much attention to vanity.

    Personality: Intelligent and well-spoken, Antaine has the ideal personality for an individual immersed within the arcane arts. Like most Bretons, he values knowledge and learning, and strives to be as inquisitive as possible. This makes him a brilliant strategist on the battlefield, although he prefers not to associate himself with factions (the famed College of Winterhold being an exception). These qualities are not without shortcomings, however. At times, Antaine can be eccentric and opinionated, but this only occurs if someone foolishly provokes him.
    Biography: Antaine was born into a middle-class family in Wayrest, a city in High Rock. Both of his parents had an affinity for magical knowledge (they were scholars descended from a powerful elven mage), although they were not mages themselves.

    As a young boy, Antaine immersed himself in many books, having been intrigued by them since infancy. As a result, he gained significant knowledge on magic and ancient lore, mostly without the instruction of his parents.

    When Antaine was seventeen, his parents set out on a ship to spread their teachings elsewhere in Tamriel. However, the ship vanished en route, and presumably sank. Although Antaine was noticeably distraught, he deemed this tragedy as a test of willpower and independence. Thus, he began training magic and basic combat diligently, so as to exceed these self-assigned expectations.

    It was around this time that Antaine became enticed with the principles associated with necromancy and conjuration, and how they could be used in combat, in addition to using destructive offense spells. He now continues to seek out magical enlightenment, as well as a suitable alliance to lend his knowledge and skills to.

    (I’m too lazy to write a formal biography.)
     

    Derath_farseer

    Active Member
    Name: Dengen

    Race: Nord

    Class:Black smith,melee

    Gender: Male

    Age: 17

    Primary skills:One-handed weapons,heavy armor, block


    Preferred weapon: 1 handed blunt

    Preferred armor: Heavy armor.

    Preferred battle role: Tank, dps

    Physical description: Degen stands close to 5'8,he has a small to medium build, Hes smaller then an average nord. Blond hair that is about shoulder length , which is normally unkempt. He looks young most guess his age any where from 15-7 and rarely 18. Hes good looking in a boyish sort of way.
    Personality: Some what Intelligent but shy especially around new people, Hes always tried to do the right thing he shy's away from violence which is strange since he is a self proclaimed warrior. He never gives up and is fiercely loyal to his friends. When ever he is told he can't do some thing he tries to prove them wrong as soon as he can.
    Biography: Dengen was born in the village of rorikstead and was raised to be a farmer buy his former legionnaire. But try as he might he couldn't find any joy in the simple pleasures of farm life, At an early age he made up his mind that he wanted to learn how to fight, He would sneak into the night with his fathers sword and practice -if you can call hacking at trees practicing- when his father found out he had mixed feelings, He wanted his son to be safe but he knew dengen would do what he wanted in the end, and made up his mind to train him. Years past and little has changed Dengen works the farm and trains with his fathers sword waiting for his chance to live an adventure.
     
    I like this whole character card thing so I'm going to make another one of an older game I had:

    Name: Reflex Laries
    Gender: Imperial
    Class: Illusionist Rogue
    Battlestyle: Dual wield Ebony swords: The Nebula and The Eclipse. Reflex has one mindset: Kill quick, runaway, hop out of shadows, kill again, repeat. Generally charges when prey is medium to short range, but also an expert bowman wielding the Raven. When faced with tough enemies gets 2 power dual wield attacks then runs away to land arrows. When creeping on an unsuspecting victim, muffles himself and turns invisible. Slit throat everytime.
    Backstory: Born in a nameless village on the eastern border of Skyrim, he grew up in a poor family. He was a smith by technical trade, but was never too good at it. One night, after being punished for killing a chicken he was deprived of food for two days, even though his imperial father and Breton mother only gave him supper once a day. So he snuck out at night, wandered into his neighbors house, and held his breath when the looked in his direction. When the neighbors lost intrest he wondered why he wasn't scolded. He examined his hands only to find them transparent. He smiled as he realized his mother, a Breton, had passed down some arcane ability to him. Spending that night pillaging the house he went back home. This became a weekly event, then a daily endeavor. Eventually the boy was caught after he disappeared some too late. He was found stealing chicken eggs. But just before the eyewitness could reach, he slit her throat... And enjoyed it. Looking up he saw a wall of guards surrounding him.
    Personality: Reflex makes his living by pickpocketing everyone in sight and stealing everything he can. Guildmaster as well as leader of the dark brotherhood he bares a combination of nightingale, guildmaster and shrouded armor. Guards know who he is, but make no attempt to capture him Bexuase they are completely aware of the known end result.
    Looks: reflex had high Breton cheekbones and high placed cheery looking brown eyes. His mouth always seems curved into a slight smile, and he is paler than most all imperials. He had a thin face and a protruding chin. Not the most attractive imperial h uses his tongue to charm for him. His eyebrows are slanted toward his nose, which is small and dull-pointed. He has dark brown hair groomed in an uneven mop around his head.
    Misc: reflex is no ones friend. A master pickpocket, master illusionist, master bladesman is no ones ally. He will take sides, but the end result is always bankruptcy... For both of the sides.
     

    Dovah

    New Member
    NAME: Rubert (yeah, I like naming big buff warriors like that)

    AGE: 31

    RACE: Nord

    CLASS: Warrior

    GENDER: Male

    LOOKS: Rubert has a wide jawline, with inward cheeks and arobust chin. His hair is shoulderlength, and dirty blone, with blue eyes to boot. He has a scar running over his left cheek.

    He is a bit taller than average, with the body of a typical Nord adventurer. (Big arms, muscls chest etc.)

    PERSONALITY: Rubert has a short fuse and is easily angered by the smallest of adversity. He likes to be always right, and refuses to accept the fact that he might be wrong at times. In battle his feisty nature is doubled, as he fights with the same fire that burns in his heart. He lives for battle and adventure, and nothing can get in his way.

    He can work together with others, if they have the same goal which makes things easier for him, or of the loot is high enough. Despite his agressive nature, he has honor. He will never steal from people that are alive, nor lie. He'd rather get into a fight than to say untrue things to someone's face.


    WEAPONS: Rubert trusts on his deadric warhammer, which has been enchanted with stamina draining properties. For far-off targets, he uses an Ebony bow with whatever arrows he can find.

    As for magicka, he only uses restoration for himself, as that's the only thing he can do propely. He almost set himself on fire while trying to cast flames, and will never do such things again.

    HISTORY: Rubert chosses not to indulge on those kind of things. Though he might utter things during battle, mostly starting with: "it's just like that time in....." The only thing he knows is that he was born in Whiterun, but that he ran away when the Imperials came
     

    Carcino

    Vampire Slayer Extraordinaire Legend
    Character name: J'mal Flare
    Race: Kahjiit
    Age:19
    Class: Destruction Mage
    Gender: Male
    Looks: He has a light grey fur with spots of white covering his face,He also wears green apprentice mage robes (With hood) with a tan trip along the edges ,he wears steel nordic boots with steel nordic cuffed bracers that are enchanted to increase his magicka and make it regenerate faster, end he is very skinny.
    images
    Personality: He is very clumsy and can't talk to strangers, very well given he was raised in the college of Winterhold most his life and has had little contact with the world outside of its walls, But if he knows you well enough he is slightly more open and if you are his friend he can be very open to you. He has also adapted a different language it is somewhat a mix of them so he does not sound like a kahjiit that much.
    Combat Prefs: Anything magic and sometimes one handed.
    History:J'mal was born in a small town near Imperial city, He started to practice his magic powers after a accident he had with one of his older siblings.. That accident was singing his eldest sister's leg after she was making fun of him about his obsession with magic and of the sorts. Several years after that around the 5th frostfall he moved to Skyrim because his home town was raided by bandits. Sadly he was the only one one to survive the brutal slaughter and was set on a journey that would bring him fame fortune..And evil deals with daedra, but he was to young so he went to the mages college located near winter hold. He showed the woman that was standing near the entrance his Firebolt spell, She was impressed by his understanding of a slightly advanced spell. Nearly seven years after that moment he is around 19 years old in present time and has trained enough to be aloud to leave the college and start his adventure! The arch-mage gave J'mal one hundred septims to buy a trip to Whiterun.
    Weapons: Spells and a dwarvern sword (Magicka damage enchanted ).
    Best skills: Destruction, Enchanting, and Heavy Armor.
    Worst skills: Alchemy, Speech, Two-Handed, Sneaking, Light armor, Smithing, and Lock picking.
    Apparel: Apprentice mage robes (With hood), Steel nordic boots (Magic , Steel cuffed nordic bracers, and a spell book tied to his waist.
     

    GDoe5

    Member
    Character name: Chouko
    Race: Khajiit
    Class: Half-thief, half-assassin, full-time Stormcloak ;)
    Gender: Female
    Looks: Cat-tish. I'll try and get a picture later. ><
    Personality: I'm quite rebellious. For starters, I'm a Stormcloak. Also, when a Jarl or someone gives me an order, I need to know why. I don't just chant 'Understood'. I like to get a job done quickly, not very good in loud places. I'm good at speech, sneaking, pickpocketing, lockpicking, etc. Short temper, but a good charmer :3
    Combat Prefs: Light armor; a mixture of Thieves Guild and Dark Brotherhood. I prefer one-handed weapons, especially maces and daggers.
    Misc: I adore Ulfric Stoarmcloak, and I want to marry him.
     
    Character name: Wesley
    Race: Nord
    Class: Farmhand
    Gender: Male
    Looks: Tall strapping young lad. Mid-length blond hair. Well trimmed beard and mustache. Think: Wesley from Princess Bride
    Personality: Wesley is an honorable Nord who understands the importance of hardwork and generosity. Coming from a difficult life as a poor farmer Wesley always looks out for the little guy. Women are rare out in the country so any damsel in distress is an opportunity that Wesley cannot pass up on. Devout worship of the Gods has given him comfort, and Daedra worship is strictly taboo.
    Combat Prefs: Axe, great for chopping wood and splitting skulls! Bow, great for hunting deer and pestering dragons!
    Misc: Wesley is fairly new to the life of an adventurer. His childhood home was torched by a dragon attack, Wesley was the only survivor. Now that everyone he has ever known is dead and his life as a farmer cannot be continued, he has settled into a life as a wanderer.
     

    Shoxus

    New Member
    Character name: Shayne of Valenwood

    Age: 24

    Class: Thief, Archer, Good Karma, Imperial

    Gender: Male

    Looks: Tall 6ft, Short black hair, Dark brown eyes, Wears leather armour with a thieves guild hood.

    Bio: Shayne never knew his father, as his father ordered shaynes talos-worshipping mother to flee Cyrodil with him at an early age to avoid the Thalmor justiciars in the aftermath of the great war. His mother moved them both to a small village in Valenwood called Oakreed, where Shayne grew up with his mother amongst the wood elves there

    Shayne learned to archery from a young age, and began to show an exceptional skill with a bow. This combined with his natural ability to remain silent and hidden made shayne a natural hunter for the village. On his 16th birthday, shayne was aloud to make his own bow, one of the greatest honors the village could give.

    On shayne's 18th birthday, his mother gifted him a set of elven daggers, which his father had smithed for him before he was born. Along with the daggers he was given a silver emerald amulet, which also belonged to his father.
    four years later, shayne awoke in his bed to screaming and shouting outside his house. He looked outside the window to see Thalmor justiciars looting and destroying. Shayne knew they would come for him and his mother, so they fled. Whilst he fought his way out, his mother was cut down by a thalmor arrow. In her dying words, she asked shayne to take her talos amulet to the shrine in her home town of whiterun, skyrim. Shayne accepted this pilgrimage to honor his mother.

    After burying his mothers body near the cyrodil-valenwod border, shayne headed north to the imperial city, and spent the next two years living as a footpad, trying to scrounge enough money together to head north. He would steal and sell anything to raise money, except his own valuable possesions, His Bow, his fathers daggers and his mother and fathers amulets.

    After "raising" enough money, shayne headed north to skyrim via the pale pass. Shortly after arriving, shayne got caught by a border patrol for illeagly crossing the border. Rather than fight, shayne surrendered, as he could not sully his pilgrimage for his mother. The last thing shayne remembered was being bashed in the head with a shield and loaded onto a carriage.

    Weapons: Shaynes main weapon is an Ebony Bow called "Landstriders bow" which he recieved from the bosmer of oakreed. When it comes to melee he wields "Aredians Daggers" in honor of his father

    Armour: Shayne wears a suit of lightweight leather armour, leather braces and boots. As he is a thief, to coonceal his face he wears a peaked brown hood. He also wears "Aredians Amulet" around his neck so his father is with him, even though they never met.

    Home: Now he is in Skyrim, shayne tends to keep moving from one place to another, rather than stay static in one town. He prefers to sleep in the wilderness if required, but tends to stay in the inn's of Markarth, Whiterun, Morthal, Riverwood and Windhelm.
     
    Character name: Aodhfin of the Flask (pronounced: Ay-ad-fin)
    Race: Nord
    Class: Monk-esque (in terms of Skyrim "classes") I just like to say he punches things and drinks a lot.
    Gender: Male
    Looks: Aodhfin stands at 5'7 and has average length dark red hair with two braids that pass his ears and continue to his shoulders. He is clean shaven with a scar running clear across his face from the bottom of his right eye down to the bottom of his left cheek. He wears regular civilian clothes except for the steel gauntlets he wears upon his fists... once again, for punching.
    Personality: Aodhfin bears a fiery temper when provoked. When drinking, he is lovable company simply because he is a happy drunk. He is strong in battle, always wanting to show his mettle and get stronger at what he does. When not drunk or being provoked, Aodhfin is pleasant company. He is intellectual as well as being able to use quite the jest when wanting to.
    Combat Prefs: As said above, he punches things and drinks a lot. He is also proficient with Restoration. Aodhfin is a proficient sneak when needing to.
    Misc: Did I mention he drinks a lot?
    Bio: Aodhfin was born in Skyrim, in the hold city of Riften. He lived with his parents for most of his years as a child. His father was town guard and his mother was a stay-at-home. His father left the city when Aodhfin was just 7, for reasons unknown to him. His mother went into a drunken binge for the remainder of Aodhfin's childhood years. He quickly began getting caught up in the city's thieves and began doing so himself.
    He was never trained with any type of weapon in his young age, so when he felt it necessary to fight, he did what came naturally. He learned to use his hands and his feet as his weapons, and became quite good at it. Slaying a large rat at the age of 12 with his bare hands. Soon after, he began to think that killing that with completely bare hands was rather unsanitary, so he began to wear gloves. His proficiency with thievery and sneak was rather strong for a local 14 year old.
    He followed this path until the age of 17. Aodhfin had left his home at the age of 16, when his mother had gone off the deep end and became unbearable in her drunken binge. He sought solace for the years of crime he had done so far, so he went to his local temple, to try to give up on the life of a thief. They taught him of the Goddess, Mara. He learned much of their teachings, and learned well of the art of Restoration magic. Learning how to heal himself as well as others. This temple life did not last long, for he longed for the life he once had. Thievery and the thrill of fighting.
    Aodhfin left his temple at the age of 19 to explore the world. After a year or so of travelling, in which he discovered that the heavier the glove worn, the more it hurt, he ended up in Whiterun. Having accumulated some wealth from his years of thievery as well as travel, he acquired a home in Whiterun and began to live his life. He spent most of his days for the first year at the local inn, the Bannered Mare, drinking away any sorrows or misfortunes he had with Mead. Becoming somewhat absorbed in the drink, he now carries a flask filled with Mead on his side at all times, "Just in case." he says. Now, Aodhfin still lives in Whiterun as a normal civilian.
     

    Sps Drake

    Member
    Name: Collin Drake

    Race: Breton

    Class: Dual sword conjurer

    Age: 22 years old

    Looks: 5'9, somewhat athletic build, short dark brown hair, dark green eyes, tanned, clean shaven.

    Personality: good with people, likes to talk, talks too much some times, doesn't have a problem with killing, but only if the person can't be reasoned with first. gets bored easily. Once in combat totally changes. Won't talk much, if at all, until a while after the fight. Fights ruthlessly, unless against someone he really doesn't want to kill or he is to tired to rush, in which case he fights defensively.

    Weapons/equipment: bound sword in one hand, ancient nord sword in the other. Fails horribly with two handed weapons, so he stays away from those. Only good with conjuration magic. Full custom leather armor except for the helmet. Wears a hood with a face mask at almost all times.

    Bio: Collin was born in Cyrodil, in a small village south of Cheydhall. His mother and father left him with his uncle as a baby. He was always very close to his uncle. He was like the father Collin never had. His uncle died on his way to a local alchemy shop. He simply collapsed and died, as he had been sick all week. Collin, 16 at the time, mourned his uncle for about a month. Then he left and went into the city. He lived there as a beggar for about a year, but was fed up with all the comments from the residents about him. He got many miscellaneous jobs from people in town. A friend's run in with bandits prompted him to get into the weapons and armor trade.He started by getting some animal hide and made some armor. He practiced this craft and soon began bringing in some nice money on the side making leather equipment; of course as his skill increased he made sure he kept the best for himself. He also tried to smith with metals, but found that he had a hard time making anything but swords. He eventually decided to become a mercenary because, hey, why not? He was fairly successful for a freelancer and started to build a reputation for himself. On one of his jobs, he was sent along with some other mercs to a stronghold. The job was simple enough: Get in, open the gates, get out. From there, the fighters guild would storm in through the front and do the killing. Everything was going according to plan. But then one of the mercenaries, his "friend" Antonio, betrayed them. He sneaked off and alerted the residents, about 50 mages. All extremely powerful. They started blasting from the forts towers and battlements. The group of ten managed to get the gates open, but only Collin and one other merc made it out. The fighters guild had to retreat, as there were too many mages and not enough of them to fight them.The mages actually did leave the fort, but only because they knew the fighter's guild would be back. He swore revenge on the traitor, but had to leave Cyrodil as the mages set out to find him, to get their revenge for him making them move. He went from Hammerfell to Elswery, all the way to High Rock, and eventually decided skyrim was safe enough. Collin stayed in a small tent outside Whiterun, next to the traders. He has a hard time building trust after the betrayal, in fact he really only trusts the Kajiit of the trading caravans since he lived right next to them for a while. He decided whiterun wasn't for him, so he left. He's been on the move ever since.

    Misc/Extra Skills: As stated, good at crafting armor from animal hide, nothing else. Good at lock-picking, terrible at pickpocketing. Very bad at restoration. Also bad at alchemy, except for a select few powerful potion mixtures he learned from his uncle. As a result of these things, he has to rely on trade to get the potions he frequently needs.
     

    HybridArgonian

    New Member
    Name: Kal-Par
    Race: Argonian
    Class: Hybrid
    Age: 30s
    Looks: 6'7, strongman build, bald, red war paint on nose(hes not an alcoholic!), blue eyes, take a guess about the skin..., no beard.
    Personality: good with politics, by politics I mean civil war involvement(death to the Imperials!), will kill without remorse if angry or target has evil intentions, if target is innocent, doesn't bother about killing them.

    Bio: Kal-Par was born on the Morrowind-Black Marsh border. He taught himself to fight with one handed swords and his first words were "Daddy, go make me a two handed sword." He even taught himself to use magic and sneak around people by stealing honey nut treats from his mother's secret stash while invisible. His parents were killed when he was 13 by Imperials in Morrowind on a vacation. He took his father's sword and shield and killed every last one of the Imperials and cut about 5 of their heads off. He has had a hatred of all empire members, Imperial or not. As a result, he took on enchanting, which his father had in a secret room behind the wardrobe in his bedroom. He also took on conjuration magic and treasure hunting. In his 20s, he found the fighter's guild in Cyrodiil and honed his two handed skills their to the point he could defeat all chalengers. After leaving Cyrodiil, he was caught up with two thieves in the same day. You do not want to know what happened to them.

    Misc:
    As typed, he is very skilled at enchanting and knows some smithing, but has never alchemised in his life, prefers both heavy and light armor and prefers both kinds of swords.
     

    Tyralias

    Member
    Character name: Tyralias
    Race: Imperial
    Class: Guardsman
    Gender: Male
    Looks: An Average looking fellow, 5 foot 7 inches, average weight, brown hair, green eyes with a small amount of muscle on his frame. A Distinctive scar upon his brow, caused by a club to the face, well healed.
    Personality: Tends to be subdued and quiet, doing his duty most often when seen.
    Combat Prefs: Long Sword, Medium Armor, Shield, Clubs - all to average degree's.
    Misc: Wears a golden hoop on his left ear and has an eagle tatoo on his right wrist with a number (30082) written beneath.
    ((How Do I go about finding Roleplay here? Sorry i'm new to the forums ^^ ))
     

    The Black Cloud N9ne

    Article Writer
    Name: Hijinks
    Race: Argonian
    Class: Marksman/ Swordsman
    Gender: Male

    Appearence: Never removes the Daedric armor which covers his Argonian scales. Average hieght/ weight.

    Personality: Silent, doesn't speak. Pickpocket mogul. Escaping from the Imperial Prison has made him quite emotional, for he regrets many of the things he's done in the past. Trying to convince himself he's not a blood-thirsty tyrant, he's trying to become a more honorable and less imfamous citizen.

    Combat Pref: Master archer whose shot may paralyze (Daedric bow). Very defensive. Dual weilds Ebony swords in close combat. Rumored to have no eyes, alledgedly fighting with divine finesse.Only shows his face to those he's about to slaughter.

    MISC: Sent to the Imperial Prison for multiple counts of murder, assault, and trespassing. Escaped after he had a vision of himself as a child being decapitated by his present self. He seeks refuge and peace in Skyrim, hoping to rid the demons of his actions in Cyrodiil.
     

    zParanoia

    New Member
    Name: Erndras Garronson

    Gender: Male

    Class: Thief/Assassin

    Race: Light-skinned Dark Elf

    Looks: A light-skinned Dark Elf usually wearing Nightingale Armor without the mask. Short hair that is usually spiked up, dark hazel eyes, 6ft tall.

    Personality: Erndas in a dashing young man who often sweeps women off their feet. Erndas is also loyal to friends, friendly to strangers and sometimes quite shy, quiet and innocent. When provoked Erndas may resort to violence if needed.

    Misc: Never goes anywhere without his Daedric Dagger and his Daedric Sword. Also loves his Daedric bow with his homemade elven arrows. Uses light armor often is not all the time. Great pickpocketer and very good at sneaking. He is also part of the Thieves Guild and the Dark Brotherhood but hasn't done many jobs for the Brotherhood.
     

    Gemini Sierra

    Pre-emptive Salvage Specialist
    Name: Geminus Sierrius
    Race: Imperial
    Gender: Male
    Class: Knight of the Nine (Warrior)
    Looks:
    Average hieght (5' 9")
    Stocky build but well muscle (not body builder extreme) and toned with tanned skin (that you can see)
    Dark slightly below shoulder length hair almost black in color and usually tied in a ponytail.Mostly clean shaven with a goatee.
    Piercing blue/green eyes.

    Personality:
    Quiet and reserverd. Will often sit by a fire and stare at it for hours just smoking a pipe or reading or both.
    He has a lot of tolerance and patience with people but if the injustices of others starts to get to him he tends to lash out. When this happens he can be deadly and often requires him to mediate afterwards until he becomes settled.
    In battle he is known to hold his ground, bashing his opponents fast with his shield staggering them and slashing into them with his sword.

    Background:
    A knight in the Order Knights of the Nine.
    He was born just after the Great War in 4E 176 during the Markarth Incident, in a small farming town near Skingrad in the Cyrodiil province of West Weald, to parents that were moderately wealthy. As he grew up through childhood he learned that his parents were members of the Order of the Nine. His father was a knight, often on quests to find some relic or help in some battle somewhere. His mother a mage and alchemist in the Order.
    When Geminus was 10 years old, his parents moved from the farming town to the Priory of Nine so that he could be trained as a knight. He spent many days and nights learning about the Order and life. Often times spending days as a squire to one knight or another.
    In the following 10 years he learned a lot about heavy armor and fighting, specializing in the use of a one-handed weapons and shield blocking. He became so used to fighting in heavy armor (he still thinks the trainers made him wear armor made of lead and not steel), that now when he wears armor it's like clothing and barely hinders him in movement and speed.
    Also during that time, the mages of the Order taught him the Restoration healing spells. The Knights all learned this so that they could heal themselves and their comrades in battle without having to leave the field. He also dabbled in the Destruction magics a little but was only able to master the basic flames spell. This became useful when traveling as he could use short bursts to light torchs and campfires instead of having to break out the flint and steel.
    During his time in the Priory he was also schooled in many aspects of life, history, the divines and the other cultures of the world. He learned he liked reading as much as fighting and almost always has a book of some sort with him.
    In 4E 188, just two years after getting to the Priory, his father and a squad of knights left for Bravil, another city in Cyrodiil that was a big skooma trafficing area, and was not heard of again. There were rumors that he was involved in a raid of The Night Mother's crypt when the Listener, Alisanne Dupre is killed. However, none of the knights that went to this battle returned and are presumed dead.
    In 4E 201, at the age of 25, Geminus now a full Knight of the Order, moved to Skyrim after Ulfric had killed Torygg, the High King and Alduin appeared at Helgen. He bought a house near the castle and uses it as the local headquarters for Order.

    KoN History: Founded in 3E 111 with the intent of finding the lost relics of the Divine Crusader, Pelinal Whitesnake, they built its headquarters, the Priory of the Nine, in the West Weald, an open countryside of southern Cyrodiil, well known for its vineyards and tomato farms. The city of Skingrad is located here. Many relics were found but in 3E 121, during the War of the Red Diamond, the order was split. Due to its increased reputation, many of the knights came from important families with stakes in the war. Many of the knights decided to leave with the relics they had found and used them during the war. Not all of the knights left to fight in the war, many of them went out on their own, questing to reclaim the remaining relics. In 3E 153, with the Order disolved and the War ended, the last remaining Knight had gone on a final quest nver to return.
    Towards the end of the Oblivion Crisis in 3E 433, the Knights of the Nine were reformed by an unknown pilgrim who became the new Divine Crusader. With the help of other knights of the order, that had joined upon hearing of the quest to find all the relics again and to eliminate Umaril the Unfeathered, an Ayleid sorcerer and immortal, returning to Tamriel to seek vengeance upon mankind and the Eight Divines (now Nine) who had previously helped defeat him.
    Upon Unmaril's defeat the Knights of the Nine completed the restoration of the Priory and began a new life of service.

    <<<< this part I made up since there's nothing else from the DLC or in the Lore >>> :D
    In 4E 175 after the White-Gold Concordat was signed, the Knights of the Nine changed thier doctrine to no longer worship Talos and started to worship Ysmir because Talos has also been referred to as Ysmir by the Nords. Ysmir is also listed in some texts as being a name given to Pelinal Whitestrake. There are occassional skirmishes with the Thalmor over this, because they say this is still a worship of Talos, but they can't prove it and haven't tried to force the issue.
    In the last two hundred years the KoN have remained a neutral force in many of the events of Cyrodiil.
    In 4E 201, the KoN hear of the attack Ulfirc and the appearance of Alduin the World-Eater and send one of the new recruits to Solitude as an agent of the Order and to monitor activies in Skyrim.

    Gear:
    (Picture the Ebony Mail but not made of ebony and without the smoky cloud)
    Steel Chestplate and backplate on a black leather harness with chainmail haubreck. Attached leafed shoulder and arm guards. Around the neck and cuffs of the haubreck is an embroidered black leather edging with stylized swirls in white. The armor has stylized swirls and etching across the chest area and along the bottom edges. The etching is in black. The armor is crafted to Legendary quality. (Armor of Restoration: fortify Restoration and Magicka Regen)
    Steel Plate Helmet,gauntlets and boots with the same stylized swirls on them. All Legendary quality.
    Steel Plate Helmet (fortify magicaka)
    Steel Plate Gauntlets of Wielding (fortify one-handed)
    Steel Plate Boots (muffled) to make the armor more quiet than it would appear.
    Legendary Imperial Shield of Fire Abatement (Increases Fire Resistance)
    Legendary Reverent Steel Sword (turns undead)
    Imperial Bow of Cold (damage by frost to health and stamina)
    Fine clothes and boots (still need and enchantment)
    Gold Ruby Necklace (Rest Disease)
    Silver Amethyst Ring (fortify blocking)

    standalone
    standalone
     

    Jamirus

    Eater of random alchemy ingredients
    This is my Evil character

    Name: Raikus terranius (Ry-cus Tear-ani-us)
    Race: Breton
    Gender: Male
    Class: Battlemage-ish.
    Skills: Ilusion, alteration, conjuration, destruction, sneak, one-handed, light armour.
    Appearance: Shady. Long grey-black beard with a small cropping of black hair. Long navy blueish cloak with a hood that hangs down his face making him look dark. A blind left eye with a colourless face.

    Personality: A Tall man usually weilding a calm and conjure frost atronach in both hands. He rarely makes friends and when he does it is for buisness reasons only. Raikus will stick to the shadows and is the kind of guy who creates mystery and nervousness among the public.

    Backstory: Raikus was born in darkness, lived in darkness and now works in Darkness. Fron birth he had a rather stronger understanding of Alteration and Ilusion then the other Bretons. At the age of 16 he was being brought to the Admantine tower in High rock his carrage wheel broke and he fell from the carrage sliding down a slope into a river. His parents managed to stay in the carrage but the father had been knocked out and the mother couldn't vouch for safety on such a big drop. As she took the long way in a desperate attempt to find her son poor Raikus had been spotted floating downstream by some bandits who brought him into their dark murky cave and left him to rot in a cell. Being traded as a slave through the Black market he soon ended up escaping his slavery using sneak and magic.
    After escaping he turned to the collage of winterhold. They though him nothing he didn't already know but he was given a roof over his head and a nice place to rest.
    His expelling from the collage involved Ethnir planting a stolen soul gem on Raikus who quickly turned casting a soul trap on Ethnir who retaliated with some destruction magic. Mirabelle ervine saw the incident and Ethnir pinned it on Raikus attempting to capture his soul. Soon he was thrown out but no later did he come back storming through each member of the collage until he left Ethnir's corpse lying scarred, burnt and bruised. Raikus is wanted in Winterhold. Now he has been turned to belive no matter how good life gets somebody will always make you sad. Now commiting murder, assault and thivery he tears his way through life with him being the one to come along and ruin any happiness. Raikus murders family's and kids to get over the despair that everything in his life had been ruined by random people who can have no satisfaction unless they ruin happiness.
     

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