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Info Character Profiles

Discussion in 'Skyrim Roleplaying' started by NikolaTesla, Dec 30, 2011.

  1. Specter of Death

    Specter of Death Omnipresent Moderator
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    Oh, and don't worry about length. If your writing is as good as your CC, it's better to have more. :D

    Sent from my SCH-I545 using Tapatalk
     
  2. WG4575

    WG4575 Member

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    Name: Valerius Wolfe
    Race: Imperial
    Class: Noble Knight
    Gender: Male
    Looks: 6'2, caucasian, brown hair, deep blue eyes, stubble
    Misc: Uses a sword enchanted with the Dawnbreaker enchantment, often rides atop his steed, wears steel plate armor except for his circlet, expert in Restoration.
    Backstory: A noble knight from the Imperial City. The leader of his order sent him to kill a family that had been corrupted with the Vampire disease in Skyrim. Turns out they were innocent people. He returned to the Imperial City and the King, being the vampire himself (but concealing it) took away his title of Knight and banished him to Skyrim. Stripped of his honor, he roams the world of Skyrim, looking for a way to regain his title.
     
  3. Wolfie

    Wolfie Active Member

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    Full Name: Idoma Avrecia Petirus.

    Age in Years: Twenty-eight.

    Gender: Female/feminine.

    Race: Imperial.

    Place of Birth: Although born in the Imperial City of Cyrodiil, she spent most of her childhood in Chorrol due to the events following the Great War – during the height of that war, the Thalmor burnt the city in the infamous Sacking of the Imperial City. The Imperial Palace was burned to the ground, the White-Gold Tower was looted, and all manners of atrocities were carried out on the innocent populace by the Aldmeri Dominion and the Thalmor Army. Idoma's mother and older brother were murdered during this time period, forcing Idoma's father to relocate them to a safer location. Chorrol would be an unstable home to Idoma for twelve years.

    Birthdate: 6th of Frostfall, 4E 173.

    Nickname(s)/Alias(es): This character does not initially have any common nicknames for casual use, although an alias may be given to her at any given point in time of any individual thread. The reason for this remains that it may disorient other members and make it more difficult for them to, initially, join the thread – for they would not call this character by a specialized name given to her by another source.

    Religion: Idoma has always considered the Eight Divines her chosen religion – she has never known Talos as a god, only as an ancient hero of all Tamriel – despite her father's secret worshiping of this forbidden “deity”. Idoma does not challenge the religions of other people, preferring to leave the subject alone entirely.

    Affliction(s): Idoma is a student at the College of Winterhold, under the subject of Illusion magic. She has no interest in joining any other factions as a full-fledged member, especially since most require that the participant must be an active member and, more importantly, must refrain from gaining bounties for criminal actions.

    Political Views: Can be discussed at full length at a later date; feel free to contact me at any time or invite me into a discussion on this topic. A character form is never complete where politics are decided upon. This character may be questioned by another member's character concerning his/her political views at any given point in time of any individual thread. As it is, please do not challenge my decision to leave this section out of all character forms.

    Physical Details: Idoma's near-black hair is rough yet silky, like her personality and specialization; it can just barely touch her collarbone when left done, and is often worn in several very small braids that disappear into a tight bun at the back of her head.
    Her eyes are a dark, crystalline green. Her small widow's peak is stubborn and often lifts from the skin like a tiny cowlick, although it is hardly noticeable She often wears dark, faded green eyeshadow crafted from natural ingredients to compliment her eye color. Her eyes have a mixture of innocence and slyness in the shape of them – a disconcerting combination of the innocent curve of her lower eyelids, and the lax drop of her upper eyelids.
    [Her] nose bridge is thin yet sturdy, and the tip of her nose is wide, as are her nostrils; her nose is long, straight, and slightly protruding from the rest of her face.
    [Her] lips are a dark, faded plum color; both the lower and upper lips are of equal thicknesses. She does not usually hold a smile, although when she does it appears more like an uneasy smirk or a sultry grin. Her chin length is short, and although the chin bone itself is thin, the cheek skin near it makes it seem wider than it truly is. She does in part have a baby face, with high, slightly wide cheekbones and a rectangular “turtle-like” face, regarding her cheeks.
    [Her] eyebrows are thick and have a nice, subtle curve and arch; they are often plucked and swept to look neat and clean, signifying that Idoma is one for aesthetics and organization.
    [Her] build is slim, with muscular legs and thin arms. She has done much writing, strengthening her elbows, forearms, wrists and functions regarding the hands. Her wrists are thin and easily injured, and her fingers are long and thin, with large joins. Her shoulder-blades and upper back are also prone to easy injury. She has done much exercise that involves leg-work, resulting in strong thighs, sturdy knees and thick, well-rounded calves. Her neck is thinner than most people's, although no less stronger. She carries herself with a certain strength of spirit.

    Specialization: “Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.”
    Rogues are very much the “bad boys” of Tamriel, the ones that mothers warn their daughters to not get involved with. They look and act the part of the dashing hero. However, they frequently find themselves on the wrong side of the law, despite not utilizing any of the traditional skills used in stealing (Sneak, Pickpocket and Lockpicking). However, they use their silver tongues to manipulate people – and should that fail, will use Illusion magic as a last resort) as well as their skill with blades to stay one step ahead of those who might seek to capture them.
    They start off battle with the usable of a few Frenzy or Fear spells to help even the odds, before jumping in themselves. They are garbed with nothing but light armor and basic blocking skill to protect themselves, although they carry no shields. They focus on avoiding hits or, at least, blocking them. To that end, quick, well-timed bashes are useful for briefly stunning opponents, especially when it comes to interrupting timed spells or power attacks. The Rogue uses power attacks of their own to stagger opponents. They utilize potions and are skilled in the use of poison and similar creations.
    The most important piece of the character of the Rogue, however, is the roleplay. As previously mentioned, Rogues often find themselves on the wrong side of the law. To this end, periodically committing acts such as stealing items or simply causing a minor ruckus at a tavern will incur a small bounty upon his/her head. Rather than paying it off, however, the Rogue attempts to avoid the law. Useful strategies include bribery, the usable of Calm spells, or simply flat-out running. If one does get caught and jailed, they would attempt to escape and break out. The element of avoiding their bounty is what makes them particularly unique.
    All credit concerning this build is to be directed to the original creator, Albino of The Skyrim Blog, and his/her thread “Character Build: The Rogue” found in the Character Building section of said website.

    Skill Focuses: One-Handed (swords, sometimes daggers), Block (with blade), Light Armor, Speech, Illusion, Alchemy.

    Initial Spells: (All Illusion) Fury, Calm, Fear, Muffle (all novice, all upgradeable).

    Weapons: Milie, the name meaning “noble”, is Idoma's chosen, unenchanted sword – it is double-edged, straight and long, most similar to the historical Jian sword used in China about 2,500 years ago. Milie's history is currently unknown, and Idoma doesn't have much interest in recovering it. She “found” this sword in her father's private chest, supposedly belonging to her mother's ancestor, before she left home for good. She also has, in her possesion, a set of two dual-daggers; they come with specialized sheaths to hold and repel coated poisons.

    Apparel: Idoma's Armor most symbolizes the True Thief Armor from the Skyrim Nexus, by newermind43. Check it out! Her particular version is hooded, and the metal piece is replaced by hard boiled leather. This armor is form-fitting and created from black leather. She has not revealed how she received this unique armor, but it can be assumed that she convinced a blacksmith to smith it with her in mind. When pressed, she becomes hostile; the smith had created the armor appropriately, but had decided to attempt to hand her over to the authorities. Whatever the full truth of that situation, she has the armor and it has server her exceedingly well in her endeavors, although it has also marked her as a known rogue of the land. Despite this, most people don't bother her, or are otherwise not bothered by her presence.

    Items: Idoma carries a small knapsack made of worn, boiled black leather, although she is rarely seen wearing it, often finding an ideal place to hide it, or placing it at her feet when sitting or speaking, usually placing a foot within one of the straps. Inside this knapsack, she places containers of water and food for travelling purposes. She also places potions (for healing, resistance and fortification purposes) and poisons (including mild grenades).

    Personality: Idoma is not a strict rogue. Although she has a silver tongue and will often use her gender to help manipulate those of the opposite sex, that does not define her personality. Idoma is an introvert, intending to spend her free time alone, although she does enjoy conversation and discussion amongst friends. Allies to her are just business associates, and strangers must remain exactly that – strange. She has a persistent, childish urge for excitement and exploration, usually working best under pressure. She can be very practical-minded and selfish, focusing on survival and self-satisfaction. Despite this, Idoma holds a great care and compassion for other people – oddly, more so for strangers than for friends. Family means stability to her, and although that also means safety, she is simply not happy leading a stable life. She prefers to live in areas for a short amount of time, and when she leaves, she often trails trouble in her wake. She is very open-minded, yet also very stubborn and eager to argue. She is a fierce woman of pride, struggling to find joy in all she does, making her especially prone to tavern fights. More of her personality will be defined within individual threads, as the best way to bring out any character's persona is in roleplay circumstances.

    Interests: She adores the written word and maps, although she is horrible at geography. She has a particular interest in the creatures of Tamriel. Idoma specifically enjoys spending her time at night in a city, exploring it under the full and unbearably dark blanket of the night sky. She enjoys fine foods and mead. There are many other things that Idoma likes – mostly little things or great concepts in represented cultures – that have yet to be revealed. Like her personality, it is difficult to explain everything about a person; if curious, it is best to test in roleplay sessions in individual threads.

    Background Summary: Idoma doesn't remember the two years she spent in the Imperial City, and although she wishes dearly to visit it someday, she does not wish to be reminded of the bad history she left there. She spent her childhood in Chorrol. She never had much interest in playing with other children, instead preferring to be around the mature adults. Early on, she developed a dislike of drug and alcohol use; wherever she went, these faults of society seemed to follow her, lingering in the air like a unshakeable plague upon all the world.
    Her father was exceedingly protective of Idoma, and although she loves him dearly, she began to drift away from him at the age of eleven, which he considered too young to be introduced to the world in it's entirety. Despite his warnings and careful eye and management of her entire life, Idoma struck away from her father during her pre-teen years and became involved with a group of roaming thieves.
    Finally, at the age of fourteen, she decided that this life was not what she wanted to lead. She stole from her thief-friends and her father before leaving home for good. She travelled throughout Cyrodiil, watching townsfolk and trying to determine her place in life. Much later, in Bruma, she heard of chaos beginning to stir in Skyrim. It reminded her of the horrors that her dad and herself left at the Imperial City … the horros that she could not recall. This brewing civil war drew her into Skyrim; by now, she had spent about five years in the shadows in Cyrodiil, and was now nineteen years old.
    She was nearly caught by a band of Imperial guards patrolling the border, but they seem to have let her go. In Skyrim, Idoma has found it surprisingly difficult to get away with sneaking about and exploring the various issues surrounding the land. She got into trouble with the authorities after about three years after the snuck into this Nordic homeland – at that time, she was about twenty-two years old.
    The excitement from being a Rogue drew her into a harsh and adventurous life; she did both good deeds and selfish ones – completing quests that the Jarls of Skyrim had put bounties out for (many of them being to kill bandits – she was renouned for being the mysterious character that placed a sack containing the head of a bandit leader inside a city near the front gates, at night.
    Finally, she was sighted doing so by one guard who, frightened by the shadow near the gates, attacked her on sight. Idoma, however, also steals from the townsfolk at times, so his reaction was not so terribly unreasonable. Ever since then, she has been much more careful in her night-time endeavors. Guards, she realized, were much more cautious and cunning than she had originally thought.
    So began the life of Idoma the Rogue, who riles up as much trouble as she solves.
     
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  4. AS88

    AS88 Well-Known Member
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    Name: Iver the Lefty

    Age: 43

    Gender: Male

    Race: Nord

    Place of Birth: Ivarstead

    Religion: Loosely follows the Nine Divines, but pays no particular heed to any of their teachings, preferring to simply try to live in accordance with their values.

    Affiliations: Iver knows many of the commoners (including a few Dunmer) and a few of the upper-class in Windhelm, as well as various people scattered through eastern Skyrim. He is not a member of any particular groups, but is counted among the community in Windhelm.

    Political Views: Iver is not as polarised on the matter of Civil War as many Nords, and prefers to simply stick to his own business. Rather than blindly following Ulfric, he sometimes speaks to others such as Brunwulf Free-Winter about the Empire. When asked, he tailors his answer according to who asks and who is within earshot, but never commits to one side or the other.

    Physical Details: From a long line of farmers, Iver is of average height but stocky build. Although not particularly large or imposing, Iver has a physique that quietly hints at his active and physical lifestyle, with broad shoulders and fairly muscled, hairy arms and hands as a result of his labours. He has collected a small amount of extra weight around his midriff as he begins to age, but nothing that a few weeks of rationing or serious toil wouldn't shift. He has shoulder-length mousy-brown hair which falls back after years of habitual sweeping with his hand, which is now permeated with streaks of grey. He has bushy eyebrows and a short, thick beard pocked with grey and dark brown which meets the hairs on his chest just below his Adam's-apple. Iver's face is largely unremarkable, with weathered skin speaking to his years of outside work in varying conditions and a nose very slightly crooked following a tavern fight in his early twenties. Brown eyes sit level with the top half of his ears, slightly closer to his nose than normal. Framed by his beard, Iver's mouth is expressive and holds a worldly grin, but is often mostly expressionless.

    Skills: Woodcraft, stonemasonry, etc. Iver was also taught how to use a war axe by his father, and his occupation means he is still familiar with a lot of the basic motions involved in hacking and slashing. Block, Light Armour, Speech, Smithing.

    Weapons: Iver carries a simple steel war axe, which he has owned for most of his life. It was crafted by his father, who taught Iver how to maintain the weapon while Iver was a teenager. It has been, save for his parents, the biggest constant in his life, and he feels a particular sentimental attachment to it. He also carries a simple iron dagger in his boot, which he uses most days to cut ties or rope. Iver knows how to use a bow, but hasn't owned one in about ten years.

    Apparel: A simple set of warm clothes, strong hide and leather boots and a hooded fur cloak is Iver's normal attire. There is a set of banded iron armour and some leather and iron boots and gauntlets in a chest, pushed under Iver's bed, which haven't seen action in nearly half a decade, but occasionally make it as far as out from Iver's bed for a check-up. Iver helped Balimund in Riften with it's crafting in return for a discount, more years ago than Iver would probably like to admit.

    Items: Iver's collection of travelling gear has gradually eroded as the years since his last adventures have passed by. He does still own the fur-lined leather pack his mother made for him what must be nearly a quarter of a century ago, though. The material is worn, and the stitching has been re-done in places, but it is still as dependable as it was when Iver first threw it over his shoulder. It still gets almost daily use, as Iver uses it to carry his supplies and any small items he needs for work, like spare nails, a hammer or a small chisel. The only other item of his of particular note is a Dwemer Gyro sat atop his hearth, which he found in a small Dwemer storeroom in the mountains between the Rift and Eastmarch.

    Personality: Iver is an unusual sort. Many middle-aged Nords of rural stock are concerned mostly with wealth and their lineage; Iver has neither such interests. As the youngest of four boys, Iver was never going to be a rich man through farming, and has never found a woman to truly settle down with, although he does have a few female 'acquaintances.' He is a fairly free spirit, preferring to stay in Windhelm, where his work as a stonemason, joiner and general handyman keeps him reasonably well paid and well connected to the place where he lives. People would describe Iver as a 'people's person,' but in fact he is fairly self-centred and takes a casual interest in others for temporary amusement and the advantages being fairly well-known can bring. Comfortable working for the Shatter-Shields, Cruel-Seas or the Dunmer in the Grey Quarter, Iver is well thought of as someone that people 'just know,' and most of his work comes through a word-of-mouth basis, and he often strikes deals for the future in taverns or cornerclubs while having a drink after a day's work somewhere else. Due to his work, he is known as being fair and dependable, friendly and honest, which would probably ring true for his personality in general. He is, however, crafty with how and when he uses these traits to make sure to put himself in the most favourable position. His past as a casual adventurer has gifted him with a few stories and a worldly approach to life, meaning he is fairly accepting of people who's actions or beliefs cause no harm to others, and has respect for those trying to do good in the world. These past few months he has begin to feel the itch for another, and possibly his last, adventure before he settles into the rest of his life.

    (More in IC posts)
     
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    Irishman: 17 Points ('Worldly, peoples person, handyman, slightly self-centered, accepting and reliable.' Iver has about the same personality as me :p) Jul 12, 2014
  5. Trekiros

    Trekiros Member

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    [​IMG]
    Arrande Taarrin, the girl who wanted to be a Daedric Prince
    • Background
    Arrande was born in the Summerset Isles an era ago, in a respectable family of four children, a merchant father and an alchemist mother.
    She found out pretty quickly that the school illusion was her thing. Not only was casting invisibility spells pretty fun, spying on her brethen and using the information she discovered to get a leverage on them and be the queen of the Taarrin offspring was a passionating hobby of hers.
    She was, in fact, a genius in that school, and by the age of ten she knew more about it than most mages. She saw illusion in everything : her father was an expert at negotiating prices and used tricks to manipulate his clients into buying his more expensive marchandise, and her mother was an alchemist who was able to understand that in plants like in everything else, there is more than meets the eye, and with proper care you could use something seemingly innocent like a mountain flower to make the deadliest of poisons. She quickly grew tired of reading illusion spell books she considered amateurish, and started making her own spells before she was a teen. And it makes sense that the art of illusion would get lost in time : that school is all about secrecy and manipulation, and transmitting your knowledge to the next generation is something bad illusionists would do.
    On top of her innate skills for illusion and manipulation in general, Arrande quickly found out she had another incredible aptitude : eidetic memory, the ability to never forget anything. Not only was this generally a great advantage for a mage to have, but it also had great chemistry with her favorite activity.


    At the age of 18, Arrande joined the Thalmor academy of mages in Alinor, because she wanted to toy with them and see for herself how much they truly knew about magic. She pretended to be an aspiring destruction mage, as they had nothing to teach her when it came to her school of interest. She struggled a lot more with that school, although her aldmeri blood did help a bit. Big fancy explosions just weren't her thing, she guessed. But it was a good disguise, if her teachers realized how good she was with magic they would have been suspicious. Academy life was very fun, as gossip is something that really resonated with her. She would start rumors about her comrades for fun and enjoy watching the conflicts she started unfold over the course of the next few weeks. During her second year, she discovered a spy in the academy. Instead of telling on him like any other student would have done, she let the spy do his thing and sneakily followed him back to his hideout, only revealing herself to the spy's leader, so that she could make him her puppet.

    That day, she met Mannimarco, the most powerful necromancer in the history of Nirn. Mannimarco was impressed, and seduced, by Arrande's abilities. And to her great surprise, Arrande fell in love, too. An unnecessary weakness, she thought at first, but she quickly learned to accept it as their relationship grew. Mannimarco was to the school of conjuration what Arrande was to the school of illusion : a true master. His passion and his dedication to become the best there is was only matched by Arrande's, and they grew to be the most talented couple of mages in all of Mundus' long history.

    Several decades passed. Arrande and Mannimarco quickly gained in power and prepared an assault on the Cyrodiilic mages guild, with Mannimarco acting in the shadows, and Arrande acting in even darker shadows. In fact, even though Mannimarco was at that point public enemy number one, and the mages guild simply failed to track down his position, Arrande's existence wasn't even known to them. They did not even know that Mannimarco had a wife, thanks to her incredible stealthiness. But the mages guild started to fight back, and eventually hired the help of the hero of Kvatch, who proceeded to slay the necromancer and trap his soul in oblivion. Mannimarco was immortal, but he couldn't reincarnate from this place. His soul was still alive, but away.

    Arrande mourned him greatly, and often resorted to very dark magic to communicate with her lover. But one day, it struck her. If he couldn't come back to Nirn, then perhaps she could go to Oblivion instead. There were several ways to do so, but most of them involved becoming a deadric prince's slave, and that wasn't exactly a good perspective. No, Arrande decided that day, that she would go into oblivion by becoming a daedric prince herself.

    The plan was simple. She wasn't the first person to ascend into godhood. Her very husband did become a god, by becoming the first and most powerful lich in Nirn. The whole Dwemer race ascended and left Mundus. And the man who started the era she was born in, Tiber Septim, was a dragonborn who ascended into the Imperial pantheon as Talos when he eventually died.

    After getting the approval from Mannimarco in one last communication, she tried all three methods in that order. First she tried lichdom, but she failed the ritual for a reason she failed to grasp. Other liches in the order of the worm told her that the bond between her body and her soul could not be severed. This strong bond was the reason she had eidetic memory, but if it meant she couldn't become a lich, then it was a curse rather than a blessing.

    She then spent a few years searching for the heart of Lorkhan, but all traces of it had vanished. And then, in a desperate attempt, she infused her own blood with filled black soul gems, in order to make her body able to receive a dragon soul and become a dragonborn. Arrande died during that foulish experiment.


    An era later, she woke up. It took her a few hours but her eidetic memory eventually served her well and she recalled an old tale her mother used to tell her. It dealt with Alduin, Akatosh's brother. He was the most powerful dragon of all, and was capable of resurrecting his fellow dragons because his soul was so immense he could just share parts of it if he desired. But Alduin was also cruel, and it led the first men to rebel against him. They eventually managed to make Akatosh banish him through time so that mankind and elfkind could live in peace.

    She figured that she had in fact been resurrected by mistake by Alduin, who took her corpse for that of a dragon. The soul gems diluted in her carcass were able to take his gift, a part of Alduin's very soul. She had indeed become an artificial dragonborn.

    Arrande's quest to resurrect Mannimarco and ascend into becoming a Daedric Prince could begin. Of course, Alduin could prove to be a bit of a hurdle, but nothing she couldn't handle with proper preparation. In fact, she figured that if she managed to absorb his soul, the most powerful dragon soul after Akatosh's, she would definitely have enough power to become a deadric prince.

    However, centuries of slumber made her body weak and her mind wasn't as sharp as it used to be. She had become unable to cast most of her favorite spells and her magicka reserves were frail. She had to train a lot before she could make use of her dragon soul.

    She joined Skyrim's mage academy, as they would give her free shelter, equipment, and let her train and experiment as much as she would like. She noticed that in the time she was dead, people forgot how to cast invisibility spells, which she found funny as this was what illusion magic was best known for in her time. Another consequence of the illusion mages' unwillingness to pass on their knowledge, she thought to herself. She now was one of the only mages capable of casting such spells and it was a great advantage to have.

    In order to prepare her battle with Alduin, whose soul would allow her to ascend into godhood, she had a few goals to meet first : meet Vampire Lords and become the strongest Vampire Lord herself, attain mastery in all of the other schools of magic, and get her hands on as many dragon shouts as possible.

    She still has a few friends in the Thalmor, the Psijic order and the order of the Worm, and she intends to meet with them as well.


    • Characteristics
    Qualities : smart, empathic, funny, curious, ambitious, devoted, likes planning ahead (being funny and empathic means being able to get into people's head, understand their expectations and surprise them, something she is really good at)
    Negative traits : pessimistic, lazy, condescending, doesn't listen to her instincts (being pessimistic is the only viable defense against her own art : if you always expect the worst, the only way people can surprise you is if they are a positive force in your life)
    Likes : banter, gossip, getting to know people (even if most of the time, she ends up using this information to manipulate or kill them)
    Dislikes : surprises, fish, feeling weak or ill, being indebted to someone, alcohol (she doesn't like losing control, obviously)

    Religion : she acknowledges the nines, especially Talos, but she thinks they are too weak. She respects daedric princes a lot more but will never lower herself to praying. She intends to go meet those daedric princes and make them her friends, rather than her gods.
    Other : she's vegetarian out of laziness, as cooking meat is a long process. She's left handed. She has a few tattoos, on her face and on her stomach and chest. Her eyes were orange, but then turned red when she turned into a vampire. She's very proud of her craft, her biggest pride is that nobody in Nirn even knows that Mannimarco had a love interest.

    • Gameplay
    Build :illusion and destruction come first, obviously. She also levels up speechcraft and sneaking a lot. Arrande fights with various spells and tries to combine their effects in order to win battles, rather than straight up outpowering her opponents. Besides illusion and destruction, Arrande trains all schools of magic except for conjuration. She does know a few summoning spells which help her make diversions sometimes, but she'd rather take mercenaries as summoned daedras are an obvious indicator that there's a mage nearby, ruining the surprise effect that she cherishes.

    Equipment : When adventuring, she wears a light leather outfit she designed, which leaves barbaric opponents think she can't defend herself, and which makes smarter opponents think she's a destruction mage they should avoid angering. Her goal is to make them unable to correctly evaluate her strengths and weaknesses.

    Roleplaying : Arrande cannot pray at any deity's altar whatsoever, unless forced to by a quest. She cannot marry anybody. Her followers are mostly mercenaries, as nobody misses them when they start knowing a bit too much about Arrande and she must get rid of them.

    Factions :
    -Thalmor : avoids them as they probably have files about her and her resurrection would be suspicious
    -Empire : she thinks they're weak, but will help them so that she can use them if need be
    -Stormcloaks : she doesn't care about their protest in the slightest
    -Forsworn : she doesn't care about them either, although she does take interest in their quite unique magic
    -Companions : she's seen through them and knows about them being werewolves, which is another good reason not to meddle with them. She lives in whiterun so their presence is pretty much an insurance that the city will be safe for a while, if anything.
    -Thieves : she is quite fond of Nocturnal herself, as she resonates with her love for illusion and secrecy. She may join them in the future, but right now she's focused on getting stronger.
    -Assassins : she finds them very unskilled. The dark brotherhood she used to know back in the era she was born in was much more elegant, and stealthy. She'll join them just to show them how to properly assassinate somebody.
    -Winterhold college : she joins the college when she wakes up as they provide free shelter and an environment suitable for mages. She quickly becomes the archmage and uses her relations in the psijic order which Mannimarco used to infiltrate to get her hands on the staff, and the eye of Magnus, two very powerful artifacts she wants to give to Mannimarco.
    -Volkihar dynasty : vampires are the kings of illusion, they are probably the only "living" things capable of teaching her anything when it comes to this school of magic. She joins them and borrows their powers. Serana quickly becomes a good (although disposable) friend of her.
    -Dawnguard : they could have been useful pawns, but she had to decide between crossbow wielding pawns and becoming a vampire lord, and it was quite an easy choice.
    -Daedric princes : she likes Nocturne and Hermaeus Mora the best as they share a common interest with her, and despises Sheogorath as he's the one who killed Mannimarco.


    Mods :
    Magic enhancement : Apocalypse, Forgotten Magic, Spellsneak V2, Illusion and Mysticism, Banish Light, Psijic Teleportation spells, EzE's artifact disenchant, enchantment cleanser, Better Magic
    Quest mods : Undeath, Spectraverse : Magic of the Magna-Ge, Spellmaking in Skyrim
    Combat enhancement : Sands of Time, Deadly Dragons, Enemy AI overhaul - Revenge of the Enemies
    Looking good : West wind Combat series - misfit mage, Osare Culort outfit, Ethereal Elven Overhaul, Better Females by Bella, Dimonized UNP Body.
    Plus a bunch of unrelated mods like Interesting NPCs, immersive armors, Haven Bag, 7 Dragons Manor, ENBs and such.


    Example of combos :
    -Fear + Ice Shiv : Fear turns the victim away from you, Ice Shiv deals extra damage in the back
    -Calm + inferno : inferno is a very powerful spell with a lot of cast time. Calm the victim before casting.
    -Ice rune + Summon : place 4 runes next to you, then use the summon spell to teleport an enemy on the runes.
    -Being sneaky + death arc : death arc is a spell that deals enormous damage the first time you use it in combat. Illusion spells like calm, invisibility and such allow you to get in and out of combat more often.
    -Telekinesis shout + runes/ice shiv : the telekinesis shout allows you to manipulate the AI when sneaking. Proceed to lead them in a trap full of runes, or turn them away so that you can ice shiv them.
    -Fury + silence : make a mage attack his much buffier comrades, then silence him so that he gets slaughtered.
    -spellmaking : chain lightning+fury+increase one handed damage, chain lighning+calm. nuff said.
    The list goes on, what is great about this character is that you have a lot of ways to handle every situation, so you never get bored and you can come up with new combos on the spot using the terrain and the composition of the enemies.


    Inspiration : Arrande Taarrin was inspired by a couple things, one of which was an NPC from the Interesting NPCs mod. It's a Khajiit mage who disguised himself as a thief in order to spy on another mage. Since Khajiits are known to be thieves, the mage assumed he was just another one, which allowed the Khajiit to get the information he wanted. This inspired me because it's great how the greatest illusion can be achieved without ever casting a spell. Illusion magic is not about making things explode or freeze, it's about understanding people's expectations, it's about manipulating them, and it's about keeping secrets. It's a very interesting school of magic, very different from the other ones. And I wanted to make the greatest illusion mage of all times, someone so skilled at illusion that nobody would even know she was an illusion mage.
    And then I brainstormed to find her a background, and it just made sense that the best illusion mage would befriend another mage who's the greatest of his school. Mannimarco was definitely the best conjurer of all times, even though Potema was not far behind. He was so apt at manipulating souls that he did experiments with his own soul, and became the first ever lich. He is, in a sense, the same thing Arrande is, the personification of a school of magic. So I made them a couple. A very dark one at that. But also a very interesting one, I hope you'll agree ^_^


    [​IMG]
    Ri'Renrij, "Captain Elsweyr"
    • Background
    Khajiits are always born in the night, because the moons define their destiny. Ri'Renrij was born by day, during a solar eclipse. Because of it, he is an albino Khajiit, with fur as white as snow, and eyes as red as blood. This is the sign of a very grim and bloody destiny, but also that of a very heroic one.
    For that reason, his parents called him Ri'Renrij, which stands for "The greatest Vagabond" in Khajiit tongue. They expected him to travel the world, see things noone else has seen, and live incredible adventures that will be sung in taverns for the next three eras.


    A few years later, when Ri'Renrij was at an age at which cats learn to use their claws, the Aldmeri Dominion took over Elsweyr. Ri'Renrij's father was a retired imperial legionnaire, and a very passionate one at that. He rebelled against the Thalmor and was executed so that they could make an example out of him and make sure the Khajiit people were afraid of them.

    Ri'Renrij wasn't afraid. He was told ever since he was a little kitten that he would eventually have to plant swords through people. He took his father's beloved sword, a blue glass sword named Chillrend, and started gathering rebels to fight back the Thalmor.

    However, after a few years of guerilla against the high elves, Ri'Renrij's group was ambushed by both elves and Khajiits. The people of elsweyr had grown used to the occupation, and Ri'Renrij was seen as a murderous bandit rather than an heroic freedom fighter, by the very people he was fighting for.

    After mourning the deaths of most of his companions in that ambush, as well as the death of his ambitions, Ri'Renrij decided to become an exile and start over in another province. He had heard about a civil war happening in Skyrim, which meant that neither the Thalmor, nor the Empire would be able to track him down there. A good opportunity. On top of this, helping the Nords achieve independance could make them great allies if he ever wants to free Elsweyr.

    But Ri'Renrij did not want to repeat the same mistakes twice : he wanted to people to love him, not fear him. He cut his warrior's mane, which he cherished, and got rid of his father's Chillrend, even though it cost him greatly emotionally. Eventually, he decided to get rid of swords altogether : he would fight barehanded, with only a shield to ensure his survival, and the survival of whoever he decided to protect. He also abandonned his own identity, using an alias (which is extremely difficult for Khajiits, who refer to themselves in the third person !), Captain Elsweyr.

    His shield and absence of sword eventually became a symbol as he started to make a name for himself in Skyrim. But it was a symbol of protection, unlike Chillrend which was a terrifying weapon designed only to bring death. His reputation grew : the people respected him and his fight for freedom. He made allies in the Stormcloak rebellion and the Companions, and managed through impeccable morals and heavy armored gauntlets to literally punch the Empire and the Thalmor out of Skyrim.

    He now has three goals :
    -finishing off the weakened Empire which is living off of his colonies
    -freeing Elsweyr, and any other indexed province
    -beat the Aldmeri Dominion to a pulp

    But he also heard that Chillrend was stolen from his family's now abandoned mansion, and will do absolutely anything to get it back.
    • Characteristics
    Qualities : passionate, calm, cultivated, and a high sense of duty
    Negative traits : overzealous, perfectionist, a bit slow on sarcasm, sometimes a bit naive
    Likes : fish, taverns, swords, Zenithar
    Dislikes : vegetables, not being able to use swords, being wet, magic users, elves in general

    Religion : Ri'Renrij has a strong sense of justice and duty, which makes him like Zenithar over most other divines. He prays all nine divines, and does whatever he can to stop daedra cultists.
    Other : Unlike most Khajiit males, who prefer to mate with Khajiit females, Ri'Renrij has a fetish for human women. He likes fish above everything else, but the fishes in Skyrim are tough and tasteless, and he hates them, so he'll eat just about anything in order to survive until he can get back to Elsweyr and its tasty, sweet fishes. He has trust issues with people who wear fur armor : it won't stop him from respecting them, but teaming with them is another thing.​

    • Gameplay
    Build :Captain Elsweyr is a very effective and optimized build. It revolves around only 4 trees : heavy armor, block, enchantment and smithing. I also threw in restoration because I find potions to break the immersion a bit. Captain Elsweyr fights with a shield in the left hand, and nothing in the right hand. He uses a whole lot of shouts, his favortie being become ethereal which he uses to approach opponents with ranged attacks like mages, dragons and archers. Use the steed stone until you're at 80 in heavy armor, then you have a perk that replaces it and you can use the lord stone instead.

    Equipment : The biggest armor you can find, with fortify heavy armor, fortify health and fortify stamina enchantments, and different elemental resistances here and there. Put the pugilist enchantment on your gauntlets. The biggest shield you can find, with cool enchantments. No weapon whatsoever. You can use different shields with different enchantments, and sometimes use no shield at all, since there's no killmove for this character.

    Roleplaying : If it rains or if Captain Elsweyr is forced to swim, he has to take off his whole armor and play naked for five real time minutes. Captain Elsweyr will do anything to get back his sword and use it to kill whoever stole it. Captain Elsweyr can't have as a follower a character who's wearing fur or leather.

    Factions :
    -Thalmor : he wants them dead for killing his father.
    -Empire : he wants them dead for abandonning Elsweyr to the Thalmor. He thinks the Empire is very weak and helpless.
    -Stormcloaks : he helps them in their fight for freedom
    -Forsworn : he helps them in their fight for freedom
    -Companions : he enjoys their company and likes going on a hunt with them.
    -Thieves : he does not trust them one bit, but a lead told him he would find Chillrend if he joined them, so he will do anything to get it back.
    -Assassins : he will burn the sanctuary on sight.
    -Winterhold college : he does not wish to meddle with magic users. And elves.
    -Volkihar dynasty : while he wants the vampires to be free just like anyone else, their freedom implies sacrificing everyone else's, so he will have to stop them
    -Dawnguard : he helps them.
    -Daedric princes : he destroys any shrine he can destroy.


    Mods :
    Skills : Way of the Monk, Thunderchild
    Combat enhancement : Sands of Time, Deadly Dragons, Enemy AI overhaul - Revenge of the Enemies
    Looking good : Dragon Knight Armor, some khajiit textures.
    Plus a bunch of unrelated mods like Interesting NPCs, immersive armors, Haven Bag, 7 Dragons Manor, ENBs and such.
    To be honest this playthrough doesn't require many mods to be fun.


    Inspiration : Captain Elsweyr was inspired by super heroes. He doesn't kill, like batman. His symbol is a shield, like Captain America. He is an orphan, like pretty much every super hero ever. He has funny quirks to him, like most good super heroes.




    I'll add more screenshots when I can add links in my posts, I don't want this post to be even more cluttered than it already is haha​
     
    • Winner Winner x 1
    #1045 Trekiros, Jul 12, 2014
    Last edited: Oct 19, 2014
  6. Ruthis

    Ruthis Dunmer

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    Name : Ruthis | Ruth
    Race : Dunmer | Dark Elf
    Class : Mage
    Gender : Male
    Looks : Tall, lanky, fair amount of muscle. | Red - orange glowing eyes (vampire). | Mid - chest length straight, dark auburn hair. | A few miscellaneous scars, tear in left ear.
    Personality : Patient, wise, somewhat understanding. Not one to make rash decisions too quickly. He's a mysterious figure, and knows his facts.
    Misc: Ruthis' site is coming soon.
     
  7. ecozombie

    ecozombie Loki

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    Name: Serah Estiph

    Race: Bosmer

    Gender: Female

    Age: Young, for a mer - around her mid 20s

    Sexuality: Bisexual

    Class: Nightblade (or battle mage, depends on your defintion)

    Looks: Has recently been to the face sculptor in Riften and changed her appearance due to gaining a bit too much notoriety.
    She has long black hair, smoothed back so as not to get in her face during battle; honey brown eyes and slightly red lips. She has high cheekbones and an angular face which she manages to make look attractive, and so emphasizes this with crimson war paint that covers her eyes and has three red dots going across each cheekbone.
    Has a habit of wearing masks to cover her face however; she feels she will be hassled less by certain people if they are not sure what race she is, at least at first. Is usually clad in an enchanted mask or cowl of some kind and mage robes of varying types, with an Amulet of Talos and alternately Akatosh around her neck. She feels a personal connection with both. Wields an enchanted Ebony Mace of Magicka Damage to boost her magicka regneration even more (picked up as most of her weaponry is during one of her adventures; she's a terrible smith), and has become an Expert in Destruction and Conjuration magics, a Master of Illusion, Alteration, Alchemy and One Handed. Favors flame magic above all but will use whatever magic the situation calls for if needed - and beware, for she always has her mace poison-tipped. If a target is out of spell range, will expertly wield a bow with poison-tipped arrrows - Bound sometimes if the extra damage is needed but not always. She finds mastering new skills a challenge that she enjoys and has a certain preoccupation with magic especially, so she is a bit of a jack-of-all-trades.

    Personality: Quiet and withdrawn - but polite - around people until she gets to know them. Almost always has a friendly facade up until then. Once she knows someone, and sees that they can be trusted in some capacity, however, she is extremely loyal to them. Has a deep dislike and distrust of authority; this is partly why she hasn't joined either side in the war. Determined to carve a name out for herself and get by well in life; not afraid to use just about anything to do so - however she does try to do this in the least harmful way possible. A pacifist of sorts; will not hurt or kill someone unless she is either desperate, has no choice, or truly believes that they deserve it. Tends to take life very seriously but paradoxically has a great, albeit dry, sense of humor. Has a love of Apple Cabbage Stew, sweets, and Shein, the latter of which she rarely indulges in.

    Misc: Although she is for the most part a battle mage, she is also a rogue of sorts in that she tips her weapon(s) in poison at least half the time, has acted as an assassin when desperate for coin, and has stolen food and valuables when low on it. She is a member of The Thieves Guild, The Companions, a Nightingale and a member of The Dark Brotherhood. She is also a student at The College of Winterhold and usually resides in her room there or at various inns whilst out adventuring.
    She is capable in more than one form of combat as well. She can dual wield a number of different weapons (including conjured swords and axe), and like most Bosmer, is an excellent archer. She can also handle a two handed weapon well though you won't see her do this often - she hates the way they slow and weigh her down, and so only uses these when in a tough spot. Her preferred method to fight is with a poison-tipped blade or destruction staff in one hand and a Destruction (if using a blade) or a Conjuration (if using a staff) spell in another. She is a capable alchemist as well and is best at making poisons (as you can probably tell). While able to refine a weapon and disenchant one if she wishes to, enchanting and smithing is not her strong suit and so most of her belongings are either bought, earned somehow or were found during one of her adventures.

    A bit of her back story: She grew up in a tiny, backwoods tribe in Valenwood. She didn't know a lot about her tribes ways until she was older, about 20, when they decided that she was old enough to be let in on things. This is when she discovered that her tribe was one of the few that still practiced the Green Pact in its entirety - including the cannibalism clause. She was horrified and after taking some time to process it, she knew she couldn't go along with it and made up her mind to rebel against it. When rebelling wasn't taken well in her village - and the backlash started against her family members - she knew she would have to rebel in a different way. And so, Serah decided to carve a name out in Skyrim any way she could and prove to her fellow Bosmer how unnecessary the pact is in this day and age. As you can imagine this has made her fairly unpopular amongst her fellow Bosmer and so she gets by in whatever way possible, due to having zero support with her tribe and family back home (though she understands why her family does it, it doesn't make it any easier). She tries her best to do this in a way that hurts the least amount of people - at least ones that don't deserve it. After all, being against this sort of thing is why she left home.
    Since then she's made a bit of a name for herself as an adventurer as well as a powerful mage. Most of her income among other things comes from adventuring and bounties, so she is a mercenary of sorts, atleast when it suits her, though she will occasionally adventure out on her own. She's been through a lot since leaving her tribe and isn't sure she's proved the clause un-needed yet or if there even is a way to do so after meeting so many similar close minded people in Skyrim. But she still keeps going, because regardless of her original quest or reason for coming, she enjoys her lifestyle much more now.

    Sidenotes: This is my main character in game essentially and so a few details have been intentionally left out so as not to make her overpowered and to allow her to better fit into different RPs. Also, she has been both a Vampire Lord and a werewolf and depending on the RP can play as either one, with permission of course or if needed. If you have any questions about her, feel free to ask. Her story is constantly evolving so I know she can be a bit hard to understand sometimes. :)
     
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  8. Aden Komad

    Aden Komad Misfortunate Soul

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    As you walk through the markets of Whiterun a few hours after a light rainfall, you see a rather strange looking figure; which says a great deal considering some of the people you have met in your adventures. He seems so out of place in so rugged a land. His clothing is seems to mark him as a noble but he lacks the haughty air and puffed up feelings of self-importance. On him, the clothes make him seem approachable and actually cause you to think he can't possibly be a noble. It just doesn't fit him for some reason. His smile is easy and his laugh infectious. He thanks the stall owner he was talking to and turns to leave the area. You stop staring at the strange man as he walks towards you...and then slips. As he falls to the ground you slip on the rocks and fall as well. Before you get up, he's there to offer a hand.
    [​IMG]

    "Are you alright friend? Though the rain has passed it's slippery vengeance still lingers on the stones." He chuckles as he helps you to your feet. He brushes some stray blonde hairs from his face and nods. "Well, you're standing so you must be well. Since you no longer require my aid I must take my leave. So little to do and so much time! Wait that doesn't sound right. Oh well, have a pleasant day at the market!"

    The stranger soon disappears and you head about your business. After looking around you go to pay and find that your coinpurse is gone! You frantically pat yourself down and think...the stranger. You both slipped at the same time, falling close to one another and he helped you up. But how? He had fallen and was up in an instant. I(f he was that clumsy could he really have such deft hands? Or had he fallen on purpose? But then...how did he know you would have fallen? Or did...did he somehow cause it? There had been no magic, it had felt like any natural fall...but it still seemed strange.

    "Figure it out?" A new figure, clad in armor was behind you. "I recognize the look on your face. Bewilderment with suspicion. That's one of his trademarks. You, my unfortunate soul, have been robbed by Aden Komad; the best worst thief in the world. He falls while running from the guard, but always escapes. He sneaks into a house and breaks something fragile loudly, but no one wakes. He is the worst gambler in Tamriel, but play with him and you will have even worst luck. Why? Because as much misfortune as he has, he can pass even more misfortune and bad luck onto others."

    The armored figured laughed with just a hint of bitterness. "I've come close to catching him, but...I fall or every coin falls out of my pocket in the middle of a crowd or someone happens to be tossing their chamberpot out at the same time I'm running past. He can't affect you all the time, but the time when he can't is when you will see how skilled he is. Unfortunantly for me he does have some skills when his bad luck doesn't affect you. So, go after him if you're feeling slighted. But I can guarantee it won't be easy! I gave up after the, um, incident with the naked wizard. Ugh. So much sagging flesh. Good luck! If you're going after him, you'll need it..."

    ________________________________________________________________________________​

    Name: Aden Masavii Komad - "Say my middle name and I'll cut you...maybe, you have muscles."
    Age: 25 - "I know, I know. The gods gave me too many good looks. Also I'm humble."
    Race: Breton - "I'm a troll of course. At least if you ask my four sisters and mother."
    Gender: Male - "Wow, that's sad. Or an insult."
    Sexuality: Hetero - "I know, I'm adorable, but please lads. I already carry too many swords."
    Height: 5'10 - "Why do I always feel so short?"
    Weight: 195pds - "Hmm? Gwaffa havagg mah fweud!"
    Religion: N/A - "Hahahahaha! Nonononono! It's not that I don't believe in them! I just hate them."

    Personality
    Aden? You want to know about that freak? If I had to pick one word to describe him? Chaotic. There seems to be no rhyme or reason to his actions. No direction to his motives. He takes on jobs but seems to put very little thought into which one. He acts one part hardened mercenary and one part folk hero. I've witnessed him cut down and unarmed man as easily as handing a child gold for food. To most he would seem an enigma, nearly impossible to understand. But I've tracked him for awhile. In my travels I have discovered a method to the apparent madness. He has a 'flowing' view of morality and his own personal code of ethics. I know many people could say the same, but his seems rigid yet flexible at the same time. He has completed a robbery by walking up to the home of the poor sap, announced his intent, and asked to discuss the matter with him. He managed to convince the man to give him what he had planned on stealing! I mean, what in Oblivion?

    He protects the innocent, yet exploits them as well. But at the same time his exploitations do not harm those involved unless they are direct enemies of his. He displays both kindness and cruelty. Passion and Apathy. Peace and Fury. He is like a broken mirror. Multiple reflections but neither show the truth reflected therein. If I had to guess some great cataclysm to his psyche happened at a young age that fractured his mind so. I'm not saying he's broken or has multiple personalities. No, he is unique with his conception of morals combined with a paradoxical way of looking at the universe. I am aware I have seemingly talked in circles and revealed little on his true personality but this is the best I can do. And I don't say such things lightly. The only way to delve further would be actual, extended interaction with the man. But we both know how that ends.

    History
    And as for his past? Don't bother. He's a ghost's shadow. He doesn't exist. Just like with his personality, if you want to know who he really is meet him. It's like his history is yet to be written and the past has been hidden, erased. Whether purposely or not remains to be seen.

    ___________________________________________________________________________​

    OOC: I prefer not to write too much on personality or history on characters until they actually have some. I like to 'discover' their personality through roleplay and allow others to unearth their past as well as help forge their future.

    Simple Template
    Name: Aden Masavii Komad

    Race: Breton

    Age: 25

    Birthplace: Evermor, High Rock

    Alliances or Affiliations: Himself, though he has contacts within the Thieves' Guild. Former Dark Brotherhood member.

    Occupation: Thief, Wanderer, Adventurer.

    Appearance: He posses the normal characteristics of his people. Appearing as a pale human, like most Bretons, he has a slight of build and while a bit more muscular than his people not nearly so as Nords or Redguards. His Elvish ancestry is more apparent than most with his sharp eyebrows, very slightly pointed ears, and his high cheekbones. His shaggy, blonde hair often frames his handsome visage and piercing azure eyes.

    Gear: He doesn't prefer armor. He simply wears his silken attire with leather straps and silver buckles. His boots are made from the skin of baby Horkers and are very comfortable, but also allow his footsteps to be muffled. He wears a signet ring made from an unknown bone.

    Personality: His personality is erratic. There seems to be no rhyme or reason to his actions. No direction to his motives. He takes on jobs but seems to put very little thought into which one. He acts one part hardened mercenary and one part folk hero. He has a 'flowing' view of morality and his own personal code of ethics. He protects the innocent, yet exploits them as well. But at the same time his exploitations do not harm those involved unless they are direct enemies of his. He displays both kindness and cruelty. Passion and Apathy. Peace and Fury. He is like a broken mirror. Multiple reflections but neither show the truth reflected therein.

    History: His past is shrouded in mystery. Whether he has hidden it, someone else has, or any other number of reasons the only way to learn about the strange man and his past would be from his own lips.

    Writing Sample: See above.
     
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  9. Mikulas Black-Blade

    Mikulas Black-Blade The Cave Bear

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    Mikulas Black Blade
    Race: Nord

    Style:Hero

    Birthplace:Windhelm

    BIO:
    In his youth the Nord Hero grew up worshiping Ysmir(along with the other Nordic gods and of course, Shor, the patron of Nords) with his family in a small farm near the border of Eastmarch and the Rift. His, and his family's religious beliefs, were viewed as defiance to The Aldmeri Dominion's highly controversial White-Gold Concordant. In their rage The Thalmor razed his family home. The Dominion also had a personal score to settle with his father, who was a great warrior in The Great War, know to the Dominion only as "The Monster of the North". He and his father,Throthmund, fled to Morrowind. His mother was killed along with his brother in the fire. They were treated harshly in Morrowind, as all outsiders are, and we're looked on as lower, than the superior intellects of the Dunmer. When he came of age he sought to return to his homeland and heard of the Civil War. His ties were with Ulfric immediately because of his beliefs in Talos(or Ysmir in his pantheon), and that in his eyes the Empire died when they surrendered to The Aldmeri Dominion. He also holds a hatred for them because the Empire did nothing while his farm home was razed by their so called "enemies". While crossing the border he ran into the ambush at Darkwater Crossing. When he was to be beheaded by The Empire accompanied by The Dominion it only enforced his hatred for them, even though he was quite acceptant of his death and ready to embrace Sovngarde with open arms. although he may look like a lumbering brute, he is actually quite intellectual as well as a freethinker and an expert tactician who usually leads by his own ideals rather than follow the beliefs of other's if he deems it illogical. For a reason he can't quite explain himself, Bears are not hostile towards him, so he has grown a great affinity towards them, even studying them to learn more about them, this is one of the reasons he is called The Cave Bear. He feels no sympathy for The Dunmer of Windhelm as he believes that they are hypocritical in their slander of the Nords. He was, of course, met by the same disdain by their kin in Morrowind, and because he believes that they are unwilling to integrate into Nordic Society unlike the Dunmer of Riften, they get the cold shoulder of the local Nords (However this does not mean he thinks what the Nords are doing is right). He also believes that through hard work (like Belyn Hlaalu) they can gain the respect of even the more intolerant, stout-hearted, and big-headed of Nords. He doesn't hate them but he is unsympathetic to their "plight". He uses his voice with both the ferocity of a True Nord of Old, Focusing his power into his Thu'um on the battlefield, and in a persuasive and inspiring way. Much like that of Ulfric Stormcloak who he personally believes is The True High King of Skyrim for these very reasons. He strikes down any Imperial/Thalmor patrol in his path fueled by the Rage of Ysmir and the souls of his fallen Kinsmen, releasing and arming the prisoners of war held captive by these same patrols, However he is tolerant of other races believing that if they work hard and fight for their home then they are as much a Nord as anyone else and are held with high respects in his heart much like The Argonian dock workers. His name instills fear into the heart of even the strongest of his Foes. He is the Nord Hero and he is an unstoppable force to be reckoned with.

    Personality: Stubborn but not close minded, Mikulas never leads by what others tell him but rather goes off of his own ideals. Mikulas is quite openly friendly, and will offer his support if it his needed. He values honor and loves a challenge! He holds great pride in his race, but is not Intolerant of other races, thinking they are equal to him in their own way. He is an Improviser using his quick wits and reflexes to get him out of a pinch. He is quick to anger, like most Nords, trying, or succeeding, in harming his friends or family is ill advised He shares a deep love for both, Aela the Huntress and Mjoll the Lioness, although he finds out that they're completely okay with him having both of them(if you catch my drift ;)). He possesses that unique, rugged Nord charm that is just not found in any other races, exhibiting a strength and character, and friendliness to the prescience of Outsiders that is just usually not seen. A charismatic, Fierce, Intellectual Nord who loves using the Thu'um and getting it on with his two lovers. What's not to like?

    Lives: Heljarchen Hall

    Friends and Family: Roggi Knot-Beard (friend and Huscarl), Aela the Huntress ( Friend with Benefits), Mjoll the Lioness (Friend with Benefits) Lucia (Adopted Daughter) Sofie (Adopted Daughter) Meeko (Pet Dog), Random Rabbit befriended by Lucia (Dinner Pet), Bjørn the Cave Bear (Cave Bear Pet/Mount)

    Height/Build: 5'10" (Shorter than the average Nord but taller than the tallest Wood Elf) but large in muscle mass.

    Hair Color: Dirty Blonde with a Full Goatee and a single braid in his Hair

    Guild/Faction: Companions, Stormcloaks

    Armor: Helm of Yngol and Stormlord Armor

    Weapon: Bloodskal Blade coupled with a War Axe and a Shield

    Major Skills: Heavy Armor, Two-Handed, Block, Speechcraft

    Minor Skills: Restoration, One-Handed, Alchemy

    Other known Aliases: The Cave Bear, Stormblade, The Thalmor Hewer, and of course, Dovahkiin.

    Spirit Animal: Cave Bear

    Sign/Stone: Warrior

    Mods I used to create this character: Stormlord Armor, SkyRE, CCO (Character Creation Overhaul), Race Menu, One with Nature (for the friendly bear roleplay)
     
  10. Wolfie

    Wolfie Active Member

    Joined:
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    Messages:
    542
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    basic details

    Full Name: Idoma Avrecia Petirus.
    Gender: Female // feminine.
    Age in Years: (23) Twenty-three.
    Race: (Human) Imperial.
    Date of Birth: 6th of Frostfall, 4E 178.
    Birthsign: The Tower, which is the most prominent constellation during the month of Frostfall. Any powers gained from this birthsign (in this case, the ability to open a low-ranking locked container once a day) are hereby converted to inborn luck – meaning, it is no longer a power but instead a natural gift at unlocking items.

    personal details

    Aliases: Currently unavailable; resort to full given name unless referring to Idoma's alter-ego, Foxhide.
    Sexuality: Heterosexuality – limited attraction to the opposite sex.
    Religion: The Nine Divines – specifically Arkay, Kynareth, Dibella and Julianos. Although she does not believe in Tiber Septim as a divine, she does respect him as an ancient Tamrielic hero. Her father privately adored Talos; because of this, Idoma still pays her respects to Talos shrines, although she does not worship him.
    Current Residence: Balomew Lodge is set into an “L” shape. A bedset and kitchen sit on one end near the entrance; a writing desk, mannequin, weapon rack and a few bookcases are on the other end of the small abode. A fireplace is situated at the center of the house, with a chair and a table beyond it. The lodge was sold to Idoma when she arrived in Skyrim; it is located outside of the city gates – find it alongside the road, next to the bridge and across from Honningbrew Meadery.
    Afflictions: Idoma is not currently afflicted with vampirism or lycanthropy. She also does not initially suffer from any diseases unless otherwise noted. This is primarily vulnerable to change for roleplay purposes.
    Occupation: Idoma is a traveller or explorer of sorts, adventuring throughout the southern regions of Skyrim for her own amusement, and on her own time. However, her real occupation is completed by her alter-ego, Foxhide, in the dead of night; she complete's a province's bounty and delivers the bandit leader's head beyond the city gates before dawn.
    Affliction: Idoma is not connected, at all, to the Thieves Guild, Dark Brotherhood or the Companions. However, she does have a partnership with the College of Winterhold; she is not a true student there, but she is welcomed within the College, which is the only place that she studies Illusion and Alteration magics on her own time. You could say that she's being tutored there.
    Political Views: Still developing this, and I always will be. Look for references during roleplay sessions, as this is such a huge topic that it'd be horrendously dangerous to start pondering upon.


    physical details

    Idoma has short, flat, ear-length layered black hair and murky green eyes. As an Imperial, her skin is naturally more saturated and darker than that of a Nord. Her lips are a neutral pink. She's definitely not noticeably muscular or terribly athletic looking, except for her tall stature and lithe limbs. See the images in the visuals section for specifics.


    equipment

    Major Skills: Lockpicking, Light Armor, Illusion and One-handed.
    Minor Skills: Archery, Alchemy and Alteration.
    Expert Illusion Spells: Clairavoyance, Fury, Calm, Fear, Muffle and Invisibility.
    General Skills: Hunting and herbs, although both of these skills have diminished over time.
    Weapons: Two thin, curved steel daggers with plain black hilts; a balanced steel sword with a wooden grip, metal pommel and small, sturdy cross-guard; and a hunting bow with two dozen steel arrows fit into a stiff leather quiver.
    Apparel: In public, wears traveling gears reasonable for battle; it's flexibility and lack of layers makes it good for evasive maneuvers and traveling in temperate southern regions. As Foxhide, Idoma wears the True Thief Armor from the Skyrim Nexus. See the visuals section in the extra details category for more information.
    Items: A large, brown leather knapsack stores food, two water cannisters, a wooden mead horn (exterior), a bedroll (exterior), books, bounty letters, potions, poisons, salves, an iron hatchet and, if neccesary, more unnoted objects.


    biographical details

    Family: Kiran Petirus, Imperial, father, alive. Emmeline Petirus, Imperial, mother, dead. Rorik, Imperial, elder brother, dead.
    Personality: I'm not going to waste my time telling you about Idoma's personality when the truth is, I have no idea what she's really like, and changes are she's going to change a lot. So, I won't even bother – I'll spare you the pain and confusion. She's basically me, if I were her.


    history

    Idoma doesn't remember the two years she lived in the Imperial City, directly before her family moved to Chorrol during the Great War, and she doesn't miss the memories she did have during that time. There was great fear upon everyone's faces; it was no place for a child. During that time, Idoma's mother and elder brother were murdered. Unfortunately, what Idoma does recall of her childhood is also negative.

    She was a shy child that preferred books and privacy over civilization. She spent much time alone, convieving various fantasies in her mind. She was a dreamer and an idealist, prone to flights of fancy … and she listened to nobody but herself and her father.

    In her teenage years, this particular trait proved to have the most ugly effect. Her inborn responsibility and natural leadership broke any previous bonds with her father, who at the time owned the Wayward Prince Inn. She began to steal alcohol and other items from the tavern. This hobby molted into the theft of septims and precious materials from people's homes. Eventually, her father discovered this; from then on, he made a point to bring her along with him on hunting trips.

    These daddy-daughter times quickly calmed her restless pilfering. By the time she had reached adulthood and left her childhood education, Idoma had learned much about the environment. She had surprised her father by taking to alchemy, and he had surprised her even more by encouraging it.

    However, she still had an unforgettable urge to thieve. Although lockpicking came easy to her in the past, she was most obviously useless at pickpocketing, and she was a bad cast with sneaking. To make up for this, she attempted to dream up an honorable yet fortuitous career. She joined the Chorrol Mages Guild and began to study Illusion; she took lessons with the Fighter's Guild to gain some combat experience, which would be useful for the roads.

    Unfortunately, life took a bad turn for Idoma. She decided to test her newfound skills on a camp of bandits that had recently been harrassing the population of Chorrol. Without alarming her father or the city guard, Idoma headed off on her own to a crumbling mine, which held six bandits who were trying to get into Chorrol using the unreachable sewer system. She had spent a few years learning the basics of magic and steel, and she was ready for a more personal and fitting test of her newfound skills.

    This self-given mission ended badly for Idoma. She attempted to use an invisibility spell she can been practicing to sneak-attack the bandits. However, at the time, she did not know that interacting with the environment whilst invisible would break the spell. This resulted in an all-out fight, leaving Idoma overwhelmed in the ensuing melee fight. She would have been broken by the bandits had their ringleader not intervened and suggested to use her to get into the city.

    At the time, Idoma decided to agree to this. Stubborn, persistent and proud as she was, she found it ideal to wait until the right moment to strike. She was imprisoned, and aided them in planning. Idoma knew that her absence would be noticed after a while, but was unsure what anyone would – or could – do about it. She began to truly pity her situation.

    Fortunately for Idoma, two adventurers entered the cave. Their distraction allowed her to join in the ambush. The bandits were finally taken care of. Idoma convinced the dubious adventurers to take her back home, where she reunited with her father. She announced to him that she desired to adventure elsewhere. Her father was, unlike many parents, prepared to lt his child loose into the world, although he warned her to not go unprepared.

    So it was that Idoma, at the age of 21 in the 199th year of the Fourth Era, left home with her father's blessing and headed to Skyrim. She bore a rogue's armor and a warrior's sword, and yet she was neither. A nightblade, Idoma entered the homeland of the ancestral Nordic folk, uncertain what she was about to face in the next coming years.

    She grew a love of strong, flavorful mead and seasoned meats. She could hunt if she needed to, but seeing as taverns provided her meals for coin, her archery abilities quickly waned over two years. She took up bounties – but her way of delivering the news of a bandit gang's demise was frighteningly unusual. To show the city that they were now currently safe from brigands, Idoma would deliver the bandit leader's head in a sack to the interior of the front gates.

    This was not reviewed – strangely, in Idoma's opinion – by the citizens with positive feedback. She was scorned in Falkreath and driven off. Unwilling to repeal of her ways, Idoma began to deliver the heads under cover of night, and in dark garb. In the southern provinces, stories of an unaccountable and mysterious “heroic” mercenary began to circle about. Her alter-ego – for her form and voice was feminine – was Foxhide, adequately titled due to her dyed leather armor and stealthy approaches.

    visuals

    Idoma:
    http://imgur.com/ovNhOyG

    Travel Garb:
    http://imgur.com/2sty6rR

    Foxhide Armor:
    http://imgur.com/UmQCdS1
    http://imgur.com/1RLiPRq
    http://imgur.com/JFZTWJU
    http://imgur.com/9tU6BmI
    http://imgur.com/eqNjAhI
    http://imgur.com/r7LqulB
    http://imgur.com/wWNKkpx
    http://imgur.com/RNShIvi
    http://imgur.com/kXbw6ao
    http://imgur.com/PH4fBLH
    http://imgur.com/GGRyoxt
    http://imgur.com/KsFm4MI
     
  11. Mikulas Black-Blade

    Mikulas Black-Blade The Cave Bear

    Joined:
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    Mikulas Black Blade
    Race: Nord

    Style:Hero

    Birthplace:Windhelm

    BIO:
    In his youth the Nord Hero grew up worshiping Ysmir/Talos (along with the other Nordic gods and of course, Shor, the patron of Nords) with his family in a small farm near the border of Eastmarch and the Rift. His, and his family's religious beliefs, were viewed as defiance to The Aldmeri Dominion's highly controversial White-Gold Concordant. In their rage The Thalmor razed his family home. The Dominion also had a personal score to settle with his father, who was a great warrior in The Great War, known to the Dominion only as "The Monster from the North" and "The Elf Hewer".
    He and his father, Throthmund, fled to Morrowind, The Thalmor following him and his father, watching and waiting for a time to strike. His mother was killed along with his brother in the fire, and the Thalmor prefer to kill all remnants of the family so no one can relive the legacy. They were treated harshly in Morrowind, as all outsiders are, and we're looked on as lower, than the superior intellects of the Dunmer.
    One day while hunting in the northern woods of the Velothi Mountains, his father was tracked down by a Thalmor assassin, shot with a poison arrow and left to die. When Mikulas happened upon his dying father his last wish was for Mikulas to return to their homeland and join the fight with Ulfric so as to rid Skyrim of the Empire and Tamriel of the Thalmor. He was give. The family ring and he immediately left for the border.
    When Mikulas himself had heard of the Stormcloak Rebellion his ties were with Ulfric immediately because of his beliefs that Talos worship should be restored, and because in his eyes the Empire died when they surrendered to The Aldmeri Dominion. He also holds a hatred for them because the Empire did nothing while his farm home was razed by their so called "enemies".
    While crossing the border he ran into the ambush at Darkwater Crossing. When he was to be beheaded by The Empire accompanied by The Dominion it only enforced his hatred for them, even though he was quite acceptant of his death and ready to embrace Sovngarde with open arms.
    Although he may look like a lumbering brute, he is actually quite intellectual as well as a freethinker and an expert improviser who usually leads by his own ideals rather than follow the beliefs of others, if he deems it illogical.
    For a reason he can't quite explain himself, Bears are not hostile towards him, so he has grown a great affinity towards them, even studying them to learn more about them. This is one of the reasons he is called "The Cave Bear". The other reason being his fighting style, which is a quick overwhelming tactic using brute strength and quick reflexes to block blows from his enemies.
    When Mikulas finds out that he is the Dragonborn, stunned and fascinated with his legendary Nordic power, he postponed his involvement in the Stormcloak rebellion, pursued it until he learned all three words in the Unrelenting Force shout. After that he continued his involvement until the capture of Markarth and then continued his involvement as The Dragonborn
    He feels no sympathy for The Dunmer of Windhelm as he believes that they are hypocritical in their hatred of the Nords. He was, of course, met by the same disdain by their kin in Morrowind, and because he believes that they are unwilling to integrate into Nordic Society, unlike the Dunmer of Riften, they get the cold shoulder from the local Nords (However this does not mean he thinks what the Nords are doing is right). He also believes that through hard work (like Belyn Hlaalu) they can gain the respect of even the most intolerant, stout-hearted, and big-headed of Nords. He doesn't hate them but he is unsympathetic to their "plight".
    He uses his voice with both the ferocity of a True Nord of Old, Focusing his power into his Thu'um on the battlefield, and in a persuasive and inspiring way, Much like that of Ulfric Stormcloak, who he personally believes is The True High King of Skyrim for these very reasons. He strikes down any Imperial/Thalmor patrol in his path fueled by the Rage of Ysmir and the souls of his fallen Kinsmen, releasing and arming the prisoners of war held captive by these same patrols. His name instills fear into the heart of even the strongest of his Foes. He is the Nord Hero and he is an unstoppable force to be reckoned with.


    Personality: Stubborn but not close minded, Mikulas never leads by what others tell him but rather goes off of his own ideals. Mikulas is quite openly friendly, and will offer his support if it his needed. He values honor and loves a challenge! He holds great pride in his race, but is not Intolerant of other races, thinking they are equal to him in their own way and is really just ambiguous on the subject. He is an Improviser using his quick wits and reflexes to get him out of a pinch. He is quick to anger, like most Nords, trying, or succeeding, in harming his friends or family is ill advised. He shares a deep love for both, Aela the Huntress and Mjoll the Lioness, although settles on Mjoll as she is admittedly more like him (and y'know because of the whole Werewolf thing). He possesses that unique, rugged Nord charm that is just not found in any other races, exhibiting a strength and character, and friendliness to the prescience of Outsiders that is just usually not seen. A charismatic, fierce, witty Nord who loves using the Thu'um and eventually settles in the Pale frontier with his family. What's not to like?

    Lives: Heljarchen Hall

    Friends and Family: Roggi Knot-Beard (friend and Huscarl), Aela the Huntress ( Friend ), Mjoll the Lioness (Wife) Aerin (Friend), Lucia (Adopted Daughter), Sofie (Adopted Daughter), Meeko (Pet Dog), Random Rabbit befriended by Lucia (Dinner Pet), Bjørn the Cave Bear (Cave Bear Pet/Mount)

    Height/Build: 5'10" (Shorter than the average Nord but taller than the tallest Wood Elf) but large in muscle mass.

    Hair Color: Dirty Blonde with a Full Goatee and a single braid in his Hair

    Guild/Faction: Companions, Stormcloaks

    Armor: Helm of Yngol and Stormlord Armor

    Weapon: Bloodskal Blade coupled with a War Axe and a Shield

    Major Skills: Heavy Armor, Two-Handed, Block, Speechcraft

    Minor Skills: Restoration, One-Handed, Alchemy

    Other known Aliases: The Cave Bear, Stormblade, The Thalmor Hewer, and of course, Dovahkiin.

    Spirit Animal: Cave Bear

    Sign/Stone: Warrior

    Mods I used to create this character: Stormlord Armor, SkyRE, CCO (Character Creation Overhaul), Race Menu, One with Nature (for the friendly bear roleplay)
     
    #1051 Mikulas Black-Blade, Aug 26, 2014
    Last edited: Dec 22, 2014
  12. Wolfie

    Wolfie Active Member

    Joined:
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    Messages:
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    I thought it ideal to update and repost Idoma's CC. The only things that have been altered within the form are the images within the Visuals category. This will most likely not be changed again. No promises, though!

    basic details

    Full Name: Idoma Avrecia Petirus.
    Gender: Female // feminine.
    Age in Years: (23) Twenty-three.
    Race: (Human) Imperial.
    Date of Birth: 6th of Frostfall, 4E 178.
    Birthsign: The Tower, which is the most prominent constellation during the month of Frostfall. Any powers gained from this birthsign (in this case, the ability to open a low-ranking locked container once a day) are hereby converted to inborn luck – meaning, it is no longer a power but instead a natural gift at unlocking items.

    personal details

    Aliases: Currently unavailable; resort to full given name unless referring to Idoma's alter-ego, Foxhide.
    Sexuality: Heterosexuality – limited attraction to the opposite sex.
    Religion: The Nine Divines – specifically Arkay, Kynareth, Dibella and Julianos. Although she does not believe in Tiber Septim as a divine, she does respect him as an ancient Tamrielic hero. Her father privately adored Talos; because of this, Idoma still pays her respects to Talos shrines, although she does not worship him.
    Current Residence: Balomew Lodge is set into an “L” shape. A bedset and kitchen sit on one end near the entrance; a writing desk, mannequin, weapon rack and a few bookcases are on the other end of the small abode. A fireplace is situated at the center of the house, with a chair and a table beyond it. The lodge was sold to Idoma when she arrived in Skyrim; it is located outside of the city gates – find it alongside the road, next to the bridge and across from Honningbrew Meadery.
    Afflictions: Idoma is not currently afflicted with vampirism or lycanthropy. She also does not initially suffer from any diseases unless otherwise noted. This is primarily vulnerable to change for roleplay purposes.
    Occupation: Idoma is a traveller or explorer of sorts, adventuring throughout the southern regions of Skyrim for her own amusement, and on her own time. However, her real occupation is completed by her alter-ego, Foxhide, in the dead of night; she complete's a province's bounty and delivers the bandit leader's head beyond the city gates before dawn.
    Affliction: Idoma is not connected, at all, to the Thieves Guild, Dark Brotherhood or the Companions. However, she does have a partnership with the College of Winterhold; she is not a true student there, but she is welcomed within the College, which is the only place that she studies Illusion and Alteration magics on her own time. You could say that she's being tutored there.
    Political Views: Still developing this, and I always will be. Look for references during roleplay sessions, as this is such a huge topic that it'd be horrendously dangerous to start pondering upon.


    physical details

    Idoma has braided, breast-length black hair and murky green eyes. As an Imperial, her skin is naturally more saturated and darker than that of a Nord. Her lips are a dark, dull pink. She's definitely not noticeably muscular or terribly athletic looking, except for her tall stature and lithe limbs. See the images in the visuals section for specifics.


    equipment

    Major Skills: Lockpicking, Light Armor, Illusion and One-handed.
    Minor Skills: Archery, Alchemy and Alteration.
    Expert Illusion Spells: Clairavoyance, Fury, Calm, Fear, Muffle and Invisibility.
    General Skills: Hunting and herbs, although both of these skills have diminished over time.
    Weapons: Two thin, curved steel daggers with plain black hilts; a balanced steel sword with a wooden grip, metal pommel and small, sturdy cross-guard; and a hunting bow with two dozen steel arrows fit into a stiff leather quiver.
    Apparel: In public, wears traveling gears reasonable for battle; it's flexibility and lack of layers makes it good for evasive maneuvers and traveling in temperate southern regions. As Foxhide, Idoma wears the Drow Armor from the Skyrim Nexus. See the visuals section in the extra details category for more information.
    Items: A large, brown leather knapsack stores food, two water cannisters, a wooden mead horn (exterior), a bedroll (exterior), books, bounty letters, potions, poisons, salves, an iron hatchet and, if neccesary, more unnoted objects.


    biographical details

    Family: Kiran Petirus, Imperial, father, alive. Emmeline Petirus, Imperial, mother, dead. Rorik, Imperial, elder brother, dead.
    Personality: I'm not going to waste my time telling you about Idoma's personality when the truth is, I have no idea what she's really like, and changes are she's going to change a lot. So, I won't even bother – I'll spare you the pain and confusion. She's basically me, if I were her.


    history

    Idoma doesn't remember the two years she lived in the Imperial City, directly before her family moved to Chorrol during the Great War, and she doesn't miss the memories she did have during that time. There was great fear upon everyone's faces; it was no place for a child. During that time, Idoma's mother and elder brother were murdered. Unfortunately, what Idoma does recall of her childhood is also negative.

    She was a shy child that preferred books and privacy over civilization. She spent much time alone, convieving various fantasies in her mind. She was a dreamer and an idealist, prone to flights of fancy … and she listened to nobody but herself and her father.

    In her teenage years, this particular trait proved to have the most ugly effect. Her inborn responsibility and natural leadership broke any previous bonds with her father, who at the time owned the Wayward Prince Inn. She began to steal alcohol and other items from the tavern. This hobby molted into the theft of septims and precious materials from people's homes. Eventually, her father discovered this; from then on, he made a point to bring her along with him on hunting trips.

    These daddy-daughter times quickly calmed her restless pilfering. By the time she had reached adulthood and left her childhood education, Idoma had learned much about the environment. She had surprised her father by taking to alchemy, and he had surprised her even more by encouraging it.

    However, she still had an unforgettable urge to thieve. Although lockpicking came easy to her in the past, she was most obviously useless at pickpocketing, and she was a bad cast with sneaking. To make up for this, she attempted to dream up an honorable yet fortuitous career. She joined the Chorrol Mages Guild and began to study Illusion; she took lessons with the Fighter's Guild to gain some combat experience, which would be useful for the roads.

    Unfortunately, life took a bad turn for Idoma. She decided to test her newfound skills on a camp of bandits that had recently been harrassing the population of Chorrol. Without alarming her father or the city guard, Idoma headed off on her own to a crumbling mine, which held six bandits who were trying to get into Chorrol using the unreachable sewer system. She had spent a few years learning the basics of magic and steel, and she was ready for a more personal and fitting test of her newfound skills.

    This self-given mission ended badly for Idoma. She attempted to use an invisibility spell she can been practicing to sneak-attack the bandits. However, at the time, she did not know that interacting with the environment whilst invisible would break the spell. This resulted in an all-out fight, leaving Idoma overwhelmed in the ensuing melee fight. She would have been broken by the bandits had their ringleader not intervened and suggested to use her to get into the city.

    At the time, Idoma decided to agree to this. Stubborn, persistent and proud as she was, she found it ideal to wait until the right moment to strike. She was imprisoned, and aided them in planning. Idoma knew that her absence would be noticed after a while, but was unsure what anyone would – or could – do about it. She began to truly pity her situation.

    Fortunately for Idoma, two adventurers entered the cave. Their distraction allowed her to join in the ambush. The bandits were finally taken care of. Idoma convinced the dubious adventurers to take her back home, where she reunited with her father. She announced to him that she desired to adventure elsewhere. Her father was, unlike many parents, prepared to lt his child loose into the world, although he warned her to not go unprepared.

    So it was that Idoma, at the age of 21 in the 199th year of the Fourth Era, left home with her father's blessing and headed to Skyrim. She bore a rogue's armor and a warrior's sword, and yet she was neither. A nightblade, Idoma entered the homeland of the ancestral Nordic folk, uncertain what she was about to face in the next coming years.

    She grew a love of strong, flavorful mead and seasoned meats. She could hunt if she needed to, but seeing as taverns provided her meals for coin, her archery abilities quickly waned over two years. She took up bounties – but her way of delivering the news of a bandit gang's demise was frighteningly unusual. To show the city that they were now currently safe from brigands, Idoma would deliver the bandit leader's head in a sack to the interior of the front gates.

    This was not reviewed – strangely, in Idoma's opinion – by the citizens with positive feedback. She was scorned in Falkreath and driven off. Unwilling to repeal of her ways, Idoma began to deliver the heads under cover of night, and in dark garb. In the southern provinces, stories of an unaccountable and mysterious “heroic” mercenary began to circle about. Her alter-ego – for her form and voice was feminine – was Foxhide, adequately titled due to her dyed leather armor and stealthy approaches.

    visuals

    Idoma:
    http://i.imgur.com/gV8eOCv.jpg

    http://i.imgur.com/Yt4Ie8J.jpg
    Travel Garb:
    http://i.imgur.com/q8MFl0W.jpg
    http://i.imgur.com/XXyIwu1.jpg
    Foxhide Armor:
    http://i.imgur.com/fVhvE0K.jpg
    http://i.imgur.com/7qOqPry.jpg
     
  13. Sanguine.

    Sanguine. Member

    Joined:
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    Name: Elimia ''Sanguine'' Dereace
    Age: Twenty-Five years of age
    Gender: Female
    Race: Altmer/High Elf
    Sexuality: Bi-sexual
    Birth Sign: (To be added at a later date, forgive me I'm tired)

    Birth Place: Cyrodiil/ Imperial City.
    Faith: Being a keen follower of the nine divines, since childhood she's always tried to mould her life based upon their teachings, she even views Talos within their almighty and calming light, although she doesn't admit it due to current 'issues'.
    Side(s): Elimia hasn't really taken any side during the current conflict in Skyrim nor has she taken a side with any of the factions present in Skyrim, such as the college of winterhold, in her view if she taken a side it'd hurt her ability to heal and help others.
    Personality: Elimia's personality is that of a caring mother, she'll happily help others without asking for anything in return, although it has left her coin purse empty more times than not.

    Appearance: Elimia stands at 6''3 sharing the height of her people as well as their fair golden skin and large amber eyes, her body is pretty thin due to the times she has slept and awoken with an empty stomach (More and hopefully pictures will be added once I'm not as tired, haha forgive me!)
    Apparel: She wears a modified priestess hooded robe, dyed blood red her favourite colour, with steel plates strapped around her chest, arms and legs, fur boots and gauntlets with an aged necklace that once had all nine divines symbols hanging from it but the symbol of Talos looks as if it was forcefully torn from its place.
    Major Skills: Restoration, Alchemy, Alteration and Enchanting.
    Minor Skills: Destruction, Conjuration, Speech.

    Bio: (As stated before I'll update this once I'm not as tired, once again I hope you can forgive me!! DX)
     
    Latest Given Reputation Points:
    haafingar hell: 1 Point Jan 29, 2017
  14. RespectForMer

    RespectForMer New Member

    Joined:
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    Full Name- Codus Qintin

    Sex-Male

    Age- 22

    Race- Imperial

    DoB- 17th of Last Seed, 4E 179

    Class- Archer

    Religion- The Eight Divines

    Residence- He lives in an unnamed house in Riften.

    Codus wants to stay neutral in the war

    Codus is a tall man with short, reddish-brown hair. He has stubble on his chin. He is fairly muscular, and has a scar on his cheek from a fight with a bear.

    Codus wears no armor, as he prefers speed and agility over protection and strength. He carries a hunting bow and a quiver of steel arrows, along with an iron war axe and iron dagger. He also has a knapsack to keep basic items like food and drink.



    Sent from my iPhone using Tapatalk
     
  15. RespectForMer

    RespectForMer New Member

    Joined:
    Aug 22, 2014
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    0
    Full name- Holger

    Sex- Male

    Age- 19

    Race- Nord

    DoB- 1st of Frostfall, 4E 176

    Class- Mage

    Residence- None. Holger travels Skyrim sleeping outdoors or inside inns.

    Holger sides with the Imperial Legion, mainly because he believes that they aren't causing any real trouble, and that things were fine before the Stormcloaks began to rebel.

    Holger is relatively short for a Nord, standing at 5 feet 6 inches. He is clean shaven, and has short blonde hair. He is of average muscular build.

    Holger prefers not to wear armor, as he is perfectly capable of defending himself with magic. He wears typical hooded mage robes. He carries a frost enchanted steel sword named "Frost Thorn", and a keeps his supplies (Food, gloves, etc) in his satchel.

    Holger is very open minded and polite, but you don't want to make him angry. He may look harmless, but is a ferocious fighter when he has Frost Thorn in one hand and a frost spell in the other.

    Holger enjoys mead and slaughterfish, and normally has an apple or two for breakfast.


    Sent from my iPhone using Tapatalk
     
  16. Electrolupis

    Electrolupis Cries-In-French

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    Name: Alachel "Ala" Rosegrove
    Race: Bosmer/Altmer raised Bosmer
    Class: Archer
    Gender: Female
    Looks: A young elf with average facial features and short blonde hair. Generally dresses in light armor and tends to gravitate towards clothing with the color red on it. Her only truly defining feature is the special quiver that she made herself, its a medium sized leather quiver with red ribbons hanging off of it.
    Misc: Shes a rather outgoing person but gets bored with mundane things and loses her patience quickly.
    Backstory: Shes not especially different or better than most. Has hunted animals and has killed the occasional bandit. She generally made profit buy hunting for the various shop owners and caravans throughout Skyrim
     
  17. JadeLegion

    JadeLegion Savior of the Dunmer

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    Methuselah, Savior of the Dunmer

    Race: Dunmer

    Status: Leader of the Dark Brotherhood in Skyrim, and lone survivor of the Morrowind branch.

    Religion: Currently worships three Daedra: Sithis, Nocturnal, and Azura

    Magic: Destruction, specializing in electricity.

    Weapon Class: One-handed, usually wields the Blades Sword

    Characteristics: Really, really, REALLY hates the Thalmor, but hates orcs even more. He is very bitter towards the Stormcloaks, due to the treatment of Dunmer in Windhelm. Has a very deep fascination with the Dwemer and Chimer, his ancestors. He's kind of an alcoholic, but will kill Skooma dealers wherever he finds them. His birthplace is on the slopes of the Red Mountain, but is proud to call Riverwood his home. He acts as a guardian of it, and will avenge it if he has to.
     
  18. Specter of Death

    Specter of Death Omnipresent Moderator
    Staff Member

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    [NOTE: NONE OF THE ART IN THIS CC BELONG TO OR ARE CREATED BY ME. ALL CREDIT TO THE ART CREATORS.]
    [​IMG]
    Lyron Silvano Allunare
    The Moon’s Lonely Glow, is my Only Company

    Basic Information
    Name: Lyron Silvano Allunare
    Alias: The Undying
    Age: 229
    Apparent Age: 27
    Birth Date: 6th of Morning Star. 3E 375
    Birth Place: Northern Valenwood Forest
    Birth Sign: The Steed
    Origin/Race: Bosmer + Altmer
    Class: Ranger | Assassin
    Gender: Male
    Laterality: Right Handed
    Sexuality: Straight
    Marital Status: Single
    Alignment: Chaotic, Unpredictable
    Afflictions: Intense Sleep Apnea and Insomnia, Slight Paranoia, Lycanthropy
    Religion: Atheist
    Patron Deity: N/A
    Habits: Tends to worry over loved ones, over-analyzes situations,
    Hobbies: Writing, Archery, Parkour + Climbing, Martial Arts
    Family: Thalion and Lyethal Aunare – Parents, Deceased; Amallae Tezarae – Lover, Deceased

    Personality

    After the incident regarding his family, his pack, and his loved ones, as well as the events that followed; Lyron has become a shell of who he once was. He is very dark and short tempered. His choices usually reflect how he feels about the world now, due to what has happened to him. He lacks sympathy and loyalty, and instead has distaste for allies and hatred towards love. When he gets glimpses of something that has previously affected him negatively, he lashes out violently, though this is rare. Some can view him as Angry and hateful, but the truth is that he is hurt, and protective of who he once was, as it is all that he has left of his past. And just as rare as his violent impulses, you may get a glimpse of who he was. He may be loyal and compassionate if his true self decides to show.
    Positive Traits: Strategic, Observant, Protective, Calculated(More Traits will show up over time)
    Negative Traits: Short Tempered, Distrusting, Impatient
    Likes: Rain, The Forest, Being Alone
    Dislikes: Liars, People, Racists, Crowds, Snow
    Fears: He has lost all sense of Fear
    Aspirations: His only motivation is vengeance
    Quirks: He can stare, and carry a very suspicious aura around him
    Philosophy: I am the Predator that lurks within the shadow. I am all those who have been wronged, and wish to see you dead. And I will follow through with that wish.

    [​IMG]

    Appearance

    Height: 5’ 11”
    Weight: 145 lbs
    Build: Lean, Muscular, Flexible
    Hair Length: Long Wavy, Held in a loose Ponytail
    Hair Color: Ebony, Dark Brown
    Facial Hair: Medium Thick Stubble
    Eye Color: Dark Teal
    Skin Color: Tan (Italian, Native American)
    Scars: Large vertical scar through his lips, Countless Lashing/Whip Scars on his back, Burns on his palms
    Face: Strong, Imperial Like Structure
    Unique Features: His eyes change shades based on mood and time of day, though his eyes are almost always in a shade of pained sadness, or teal. (Night – Darker, Day – Lighter; Anger – Red, Sadness – Blue etc.)
    Tattoos: He has a single Tally Mark on his wrist, but with every person he kills for revenge he will add one. By the end of it all, he should have 10.

    [​IMG]

    Gear

    Armor: He wears a set of custom leather armor, that his father crafted when he was a young Bosmer. This armor lasted Lyron’s Father his entire life, and it will last Lyron longer. This Leather set comes with a matching set of boots and bracers. He wears this over a thin set of dark teal robes. On his back, Lyron has a belt quiver, and his dark teal cloak, that he wears over his head and torso almost always. To help him hide his identity, he wears a red piece of cloth that resembles a scarf as well. He has a belt with a single sheath for his blade, then a dozen pouches that he keeps medicines and other misc. items. Around his finger, he has a charred ring, that once represented his marriage.

    Weapons: The main weapon in his skilled arsenal of weaponry is his handmade bow. Vain is the fastest, and strongest weapon that Lyron knows how to use. He broke the green pact to create the bow, following the advise of a wandering spectral. He also carries dual swords, that he calls the Forest’s Whispers. The original Red Blades belonged to his father, and their original enchantment was to carry the souls of those who wronged the forest. But over time, Lyron’s corrupt mind tainted the blade black, and it carries any soul that it devours, strengthening it. He also carries 2 sets of Sheng Biao, or Rope Darts, which he has become proficient at using. In case he ever runs out of arrows with Vain, he carries a set of 12 Kunai on his person at all times as well. Then as a last resort, he carries a single short blade, which parallels Forest Whisper’s appearance, but not it’s enchantment.

    Misc: Lyron suffer’s very vivid visions, flashbacks and blackouts, that sometimes affect his ability to think rationally. He can sometimes lash out violently out of fear or sadness. And other times he will isolate himself from any other civilization for hours, or even weeks if extreme. These visions, flashbacks and blackouts occur at points of familiarity, or at random. These points of familiarity can be anything from a song or smell, to an item or name.

    [​IMG]

    History/Biography
    (Very Un-detailed and Vague to keep RPing Interesting)

    Childhood: Lyron was born within a small cluster of Isolated Bosmer Tribes. His father immediately started vigorous training in order to prepare Lyron for the life that was demanded from him within the clan. His family was lower class; Hunters, Gatherers and Guards. Due to their isolation, these elves didn't follow the strict Green Pact, but stuck to a respectful lifestyle towards nature.

    Teenager: Lyron grew into a very powerful hunter. His father couldn't teach him much more than what he had already learned, so Lyron started his own self taught martial arts, for hunting and defense. He gained the knowledge of ancient tribal weapons such as the Sheng Biao and Kunai. With all of his growing skills, he became a very well known hunter throughout his tribe, and was noticed by many.

    The person who got closest through hunting was a girl called Amallae, she was forbidden to familiarize herself to the lower class, as well as hunt, because of her status within the tribe. She was the daughter of the Tribe Chief. Despite this, the two of them grew a very strong bond as they hunted together in the northern Valenwood Forest. However, as Lyron grew up, he realized the danger that she faced being friends with him, so he pushed her away to keep her safe. This wasn't easy however, because he felt something special for her.

    As his skills honed more and more, Lyron started to recognize his need for gear. His father decided to give him his old set of armor, that protected him when he was a guard. Along with this armor, his father gave him his old blade, called Forest Whisper, that would help Lyron defend the forest and the Tribe. Lyron wasn't very good with a blade, but took it with honor. He then turned his attention to crafting the weapons that he was skilled with. He used a mysterious Bosmerian ingot, that was stronger than Dwemer metal, but lighter fur. He crafted a set of Sheng Biao and Kunai, as well as a dagger. All that was left was his bow, which he crafted from the root of the largest, tallest tree that he could find, as it would be the strongest.

    Shortly after crafting his gear, he was visited by the ghost of what seemed to be a large wolf. The wolf guided him to the burning bodies and ash of his home and parents. Out of fear and terror, Lyron underwent his first transformation. He became a wolf, and out of pure instinct, was brought to the tribe where Amallae was. The two of them fled, and ran for as long as they could dodging the men that had burned their tribes

    Lyron reacted the worst. Amallae tried to keep him controlled, but Lyron was violent and angry at the people who had done this to them, and to his family. Lyron couldn't help but transform once again, and he took off, into the forest. Amallae followed with fear of loosing Lyron, and being found by the men who hunted them. But this was in vein. The both of them were caught by the men, and were tortured to the brink of death, until they were saved. By a pack of werewolves. They quickly helped Amallae and Lyron escape the clutches of these cruel men.

    This pack offered to let them into their ranks, and they both gratefully accepted. Lyron joined in order to hone his skills as a wolf further, but Amallae joined to stay with Lyron. Over time, Lyron became better, less grieved by his tribe’s destruction. Amallae became a werewolf as well, and she stayed with Lyron. They married, and were very evident members in the pack before long.

    However, their actions in the pack were out of defense of the Bosmeri people. They attacked the attackers that threatened them, to the point where the pack was hunted themselves. Then everything fell apart for Lyron, and his life. One mission changed everything. He was out trailing a group of men who were close to the territory of the pack. Before long, Lyron realized the trap that he had sprung, and was captured in order to let the others escape. He was beaten to the brink of death, then left in the middle of the forest.

    When Lyron returned to the camp of his pack, nothing was left but ashes, and the bodies of his people. In the center were 3 men, and in their arms was his wife. He ran at them in aggression, but he was grabbed by 2 more men. He then watched the masked men torture his wife, with fire magicka, and then ended her. He laid there screaming in pain and suffering, as the blood of his dead lover puddled around him.

    Adult: Lyron awoke to a feeling he had never felt. An emptiness, a meaninglessness. Burns on his skin, and scars on his back. His gear scattered in the blood of his wife. The smoldering ashes of his people and his home around him. He had nothing.

    Now he wanders in search of answers, and vengeance. On the trail of his wrongdoers. Searching for their bodies, so that he can rip their souls from Nirn.​
     
  19. Orien Terrik

    Orien Terrik "Arik tree'ac te kek."

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    Basic Information

    Name:
    Orien Terrik

    Alias:
    Legate, Champion (Maybe he will earn a few new ones in his time RPing here.)

    Age: 26-27 (Depending on the time frame of the RP. He was born almost right after the sack of the Imperial City.)

    Birth Date:
    24th of Mid Year, 4E 174

    Birth Place: Imperial Legion Camp

    Birth Sign: The Warrior

    Origin/Race:
    Nord/Imperial

    Class: Imperial Heavy Soldier/Officer

    Gender: Male

    Laterality:
    Right Handed

    Sexuality:
    Straight

    Marital Status:
    Single

    Alignment:
    The Empire

    Afflictions: None that he knows of.

    Height: 6'8

    Weight: 250 Ibs

    Build: Extremely muscular. He is a warrior, born and bred into that life. His size comes from His mothers side of the Family, which were Nords.

    Hair Length: He keeps his hair close cropped to his head, in a general military fashion.

    Hair Color: Brown

    Facial Hair: He has stubble, but he shaves when possible.

    Eye Color: Golden

    Skin Color: Very tan. A few shades lighter than the skin of a Red Guard.

    Scars: One on the side of his cheek where a blade found a gap in his helmet, one from an arrow on his right Pectoral, where an arrow penetrated, although not to deeply due to his armor. He also has a few other Random arrow scars.

    Face: Strong, Nordic structure, with hints of Imperial here and there.

    Unique Features: His Golden eyes, something highly unusual in all the races of Men. He was also unusually dark for a Nord, but this could be due to the fact that he was half Imperial as well. He has a burn mark on his left hand.

    Tattoos: None

    Religion: The Nine Divines. (While Talos worship is "Banned, he still practices it, although, in secret.)

    Patron Deity: Talos, Stendarr


    Hobbies: Likes to hunt, fish, and spend time with his soldiers, who he considers his brothers and sisters, no matter their race. He doesn't have very many friends outside of the Legion, if any at all. He is friends with the black smith of Solitude, Beirand, as well as Beirand's wife.

    Family: Mother: Kirsta Terrik - Nord (Deceased), Father: Adrian Herecius Terrik- Imperial (Deceased), Uncle and Aunt: Lilleth and Skjorn Terrik - both Nord (Deceased at the time of the Civil War.), His brothers and sisters: His Fellow Legionnaires, no matter their race.

    Personality: Orien is a staunch supporter of the Empire. He is a humble man, not bragging much at all about any of his accomplishments. He tends to be quiet, but if you get some drink in him, and he happens to be around his fellow legionnaires, he can become an interesting fellow for sure. He is a very caring person when it comes to anyone, except the Aldmeri Dominion, and to a lesser extent, the Stormcloaks.

    Positive Traits: He is very caring, and tries his best to make sure the legionnaires under his command feel appreciated and wanted. He is very skilled in battle, having been practically raised in the legion. He is also a Tactical Genius when it comes to planning and executing battle maneuvers and assaults. He prefers to lead by example. He is rarely, if ever, seen leading his soldiers from anywhere but the front lines. He isn't racist at all, although, he tends to be on edge when around the species that are considered to be part of the Aldmeri Dominion (Unless they are Legionnaires). Also, many know of his Reputation as an excellent Commander. This has led him to become somewhat famous in Skyrim.

    Negative Traits: His carrying for his soldiers can cause some issues. His biggest issue is his blood thirstiness when it comes to the Aldmeri Dominion. He has told General Tulias repeatedly that when the war with the Dominion starts up again, he wished to be on the front lines. He also is suspicious of any Thalmor Agent. He can't stand them, and will most of the time go out of his way to make life as miserable as he can for them without stepping out of line. This has caused a few issues before, but nothing to serious.

    Dislikes:
    Liars, Racists, Thalmor, The Aldmeri Dominion, Ulfric Stormcloak.

    Fears: He fears just about anything a normal Warrior or person would fear. Orien trick, however, is he has learned to harness his fear, and turn it into a weapon unto itself, keeping him on edge in battle.

    Aspirations: He hopes to one day Marry, and have children. He also wants the Empire to be able to return to its former glory.

    Quirks: He fletches his own arrows. He also doesn't polish his weapons and armor to give them a nice shine like most other Legionnaires do. He prefers the look of his armor to seem battle worn, as it could pose as a possible fear factor.

    Philosophy: "Upon my honor I do swear undying loyalty to the Emperor... and unwavering obedience to the officers of his great Empire. May those above judge me, and those below take me, if I fail in my duty. I shall protect my Empire from any threat that presents itself, to my dying breath, if need be. Long live the Emperor! Long live the brave Legionnaires! Long live the Empire!"



    Gear

    Armor: Orien currently wears a heavily modified set of Imperial Champion Heavy Armor, which was the same design put up in a museum to honor his Father, for it had been granted after death to him by the Emperor himself. It is an Imperial Heroic Armor set, with the main color actually being Gold in color instead of the normal steel coloration. It has trims of Red in it as well. On top of the helmet was a crest, made of black Wolf fur, arranged onto a metal crest (Think of the Imperial Full Faced helmet variant, but in a gold Coloration). He has a small, blue cape on the back of his left shoulder with a black Imperial Dragon symbol on it. He uses a modified Imperial Heavy Shield due to his size. There in an increased amount of steel implemented in the design of the shield. The shield is black in color due to the wood used, with the steel coloration from where the steel plates are.

    [​IMG]

    Weapons: Orien's main weapon is a flanged Ebony Mace. It has blades built around the head, like small swords, so that if the opponent was wearing light armor, or if he had beat the armor enough, the blades would sink into flesh, much like a sword. Its is increased in length due to him being larger than normal people.

    [​IMG]

    He also carries and Imperial Sword in a scabbard on his back (I hope you know what an Imperial sword looks like :p). While his shield is considered armor, he has been known to use it in combat as a weapon, bashing people around.

    Misc: A small Nordic knife for hunting (Skinning animals and such), Imperial Bow and steel arrows occasionally (He prefers to be close up in battle though, he feels like it is more honorable).


    History/Biography

    Before Childhood (As told by Archivists.): Orien's parents were both Legionnaires, his Father a General, and leader of the Eighth Legion. His mother was a Legate in General Jonna's forces, and was considered to be her second in command. Kirsta and Adrian had met up while Kirsta was temporarily posted in the Imperial city for a time before she joined General Jonna. The two fell in love, and Adrian asked Kirsta to marry him. She accepted on the condition that Adrian add her last name to his, and he agreed. They got married, made love the night before Krista was scheduled to return to Skyrim. Kirsta left the next morning after, and hooked up with General Jonna and her forces. The following year, as Krista was pregnant with a child, the Imperial City was sacked. Word reached the camp Krista was currently at the the Eighth Legion had stayed behind to fight a rearguard for the remaining Legions to pull back from the city. Word had it they had all perished. Kirsta was struck with grief. Handing the child over to the care of her brother and his wife, Krista marched back with the rest of General Jonna's forces, to rally with the remaining Legions under the Emperors command. As the Legions moved to take back solitude, the Nord legions set up a perimeter around the city, so that no Elf could escape. As the Dominion forces tried to retreat, they ran smack dab into the shield wall where Krista was stationed. The Nords fought ferociously, but their numbers began to thin. Krista sent two messengers to ask for reinforcements to her position. As the messengers were off gathering the needed forces, the Nord numbers continued to thin as the bulk of the Dominion tried to escape the city to retreat. However, Krista and her remaining soldiers stood firm. Krista got struck with an arrow that found a chink in her armor on her sword arm, but she ignored the pain, and kept on fighting. Another arrow found a chink missing in her stomach, and sunk in. Krista fell to one knee, and three of the remaining soldiers began to move towards her, but she stood back up as a High Elf approached to strike her down, and rammed her blade into his face. She stood back up with two arrows in her, and kept fighting. As the reinforcements finally arrived, they saw 100 remaining legionnaires fighting for their lives, Krista in the lead. They ran to help, but arrived just late, as a final arrow found its marked, and pierced throw the neck armor of Krista. She swung her blade once more, taking one more Elf with her, before she fell to the ground, dead. Kirsta and her soldiers actions lead to the Dominion forces staying bottled up in the city, and being slaughtered. The White-Gold Concord got signed, and both Orien's father and mother were commemorated as Champions of the Empire. Orien would have a reputation to live up to. The Great war had ended, but a whole new set of troubles were just beginning.

    Childhood: Orien was raised by his Aunt and Uncle in a small house in Solitude, part of the Haafingar hold. They owned a little shop to sell goods. Orien was fascinated with the city. He would always bother his Uncle with questions about the Legion, and the great war (His uncle fought in some of the first battles of the Great War, but his arm was blasted off by an unknown elven magic, and so he was honorably discharged, and sent home). For the most part, his uncle would be happy to answer. One day, when Orien asked about his parents, his uncle told him they had been soldiers, too, but had passed to Sovngarde during the Great War. Orien never really asked about his parents again after that. As he grew up in the city, he wasn't very social, and avoided most of the other children, but he got along well with the guards and soldiers there. He was unusually small for his age, and was sometimes picked on. His uncle gave him an Iron dagger at age 8 that he would practice with on the dummies his Uncle had made for him.

    Teenager:
    As he reached his teenage years, he hit a sudden growth spurt, and sky rocketed up. He became huge, a tall, strong looking teenager. At the age of 15 he was already as tall as his uncle. AT age 16, he signed up for the Legion at Castle Dour, and was sent to Cyrodiil for training. He emerged as a member of the Fourth Legion, and was kept under close watch by General Tullius, for Tullius and Orien's father had served together, and Tullius knew who Orien was. Orien proved to excel in hand to hand combat, as well as one-hand weapons, along with a shield. Due to his continuing growth spurts, both height and muscle wise, his armor had to be constantly tailored for him. During this time, he also learned more about his parents, and decided he was proud to come from such good stock. He also visited the museum where his father and mother had dedicated sections too.

    Adult:

    As he reached the age of 22, Orien was a fine young Legionnaire. He had advanced to the rank of a Praefect. During his time spent in Cyrodiil, there was an issue with an organized bandit crime Syndicate. The Bandits, made up of Dominion races, and lead by an Altmer, where causing trouble that local forces weren't able to handle. The Legion was called in, and so began Orien first taste of true combat. The Organization of the Bandits seemed almost military like. The following years were spent eradicating these Bandits, and attempting to track down their leader, and main base of operations. Finally, after three years of searching, they finally found him. A full scale assault was mounted on the Fort that they were holed up in. The Tribune in charge of the force was struck with an arrow, and went down. Orien ran up to him, and checked for signs of life, but he found none. Instantly taking over command, he urged his remaining forces forward. He charged straight through the front gate, wielding a mace and his shield. He felt a slight pinch in his left shoulder. He looked down and saw an arrow in his shoulder. He broke the haft with his mace, and kept on pushing forward. He fought his way into the depths of the Fort, searching for the Altmer leader, his soldiers backing him up. Orien stumbled upon the Altmer in the Fort's battle room. As Imperial troops entered behind him, he waved them off, as the Altmer looked up at him. "Man has no place on this world." was all he said. The Altmer picked up a sword, and lunged with incredible spped at Orien. Orien moved as quick as he could, but the blade found a small mark as it slipped in between his helmet and his check, cutting it. As the Altmer pulled the sword up and away, Orien's helmet came off. Orien, who had been hunched over due to the fighting, and exhaustion, stood to his full height, towering over the small Altmer. There seemd to be a bit of shock at Orien's size, and in that hesitant moment, Orien lashed out with his shield, and caught the Altmer square in the face. The blow crack something in the elf's neck, but Orien wasn't done yet, as he followed the bash with a swing from his mace. The blow from the mace hit the Altmer, who wasn't wearing a helmet, in the side of his head. There was a cracking noise, and the mace blades dug into the skull. As Orien pulled the mace back, the Altmer fell to the floor in a heap, dead. Orien retrieved his helmet, and took the sword of the Fallen leader. The Legionnaires created a path as he walked out of the Fort. A cheer went up. Orien Reported back to Tullius, and presented the sword as a gift, and as proof, that the deed was done. Orien was then promoted to Tribune. Not long after the Bandits had been dealt with, word came that there was trouble brewing in Skyrim. Thats when the grave news came as well. Torygg had been killed by a Rebellious Jarl named Ulfric Stormcloak, and that he had started a rebellion against the Empire. The Fourth Legion was deployed to Skyrim, and Orien went with them, returning to the land where he was raised. Being Stationed in Solitude at first, he learned that his Aunt and Uncle had been taken killed Thalmor Justicars when Orien's Uncle wouldn't give in to interrogation on the matter of Talos Worship. This angered Orien greatly, but he knew he couldn't do anything about it for now. He concentrated his efforts on fighting the rebellion. He began to hate ulfric more and more as the war progressed. 'Did he not realize he was weakening the Empire? He was making the Legion waste resources and troops on his rebellion instead of the true enemy. How could he be that selfish. Skyrim needed the Empire to fight the Dominion.' He would think to himself constantly. Very Early in the Civil War, Orien became the Hero of Fort Newborne, were he fought back a Stormcloak assault almost single handed, portecting the Imperial Fort. Due to this, and the stunning brilliance of his plan and execution of the capturing of Fort Neugrad, as well as the release of Captured Legionnaires, Orien was transfered back to solitude, and promoted to Legate. Before heading back out to join the fight, the Emperor's cousin, Vittoria Vici, was stuck in a tower outside of Solitude. A Dragon was Attacking! The Guards poured out, trying to kill the beast, but to no avail. The Dragon landed, and Orien, not thinking, charged at it. It shouted fire at him, and he raised his shield. The heat from the fire heated up his handle grip for the shield, burning his hand (He would later implement leather on the grip). However, he continued forward slowly. The Dragon got distracted by a few guards, and Orien ran forward. The Monster of a man threw himself onto the Dragon, and grabbed onto a horn on its head with his burned hand, and started batting at its head with his mace, yelling. He must have done something right, because the Dragon went limp, and collapsed. He tugged on the mace, and pulled it out of the dragon's eye socket. 'I must have been swinging harder than I thought.' He thought to himself. Later that night, after getting his hand treated, he reported to General Tullius, who called him a Imbecile for just charging in like that. Orien slouched. "I saw people in need, so I just sort of felt compelled to help." He said with a sigh. Tullius chuckled, and said, "What you did was brave, even if it was foolish. There is someone here I want you to meet. He is here for his Cousin's wedding." Tullius finished. The Emperor walked forward. Orien was stunned. He bowed instantly is respect. Titus Mede II chuckled. "You have proven yourself to be a very capable Legionnaire, and Commander. You may not have known it, but when you killed the Dragon, you saved my Cousin. General Tullius has proposed something to me. You are to be named a Champion of the Empire. With this title, you shall receive new armor. I believe it is the same that was granted to your parents, although they never got the chance to wear it." The Emperor motioned to a chest inside a room to the right of the war table. "Your armor is in there, go try it on." He finished. Orien stood stunned for a second, but then complied. He shut the door, and after stripping out of his civilian clothes, donned the armor. It was golden colored, with red tinges here and there. A blue cloth was folded up on the bottom. He lifted it up out of the box, and it turned out it wasn't a cloth, but a small, blue cape. He attached the cape to his armor, and then opened the door, exiting. "How does the Armor fit?" Tullius asked?
    "Its a little tight." Orien replied in a joking manner. Tullius chuckled, and Titus Mede II just noded. "Very well. I must be off. Congratulations, Champion." And just like that, the Emperor was gone. And so, Orien is now a Legate, ready to take the fight to the Stormcloaks, and the true enemy, the Aldmeri Dominion, when the time comes. His name has spread throught Skyrim, and the other lands as the Imperial Champion.
     
    #1059 Orien Terrik, Oct 14, 2014
    Last edited: Oct 16, 2014
  20. Wolfbane

    Wolfbane Why change the past when you can own this day?

    Joined:
    Dec 25, 2012
    Messages:
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    Why am I just seeing this character? Bosmer is one of my favorite races, especially for females! Ardin has crushes on most your women :p
     
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