• Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Lordofthemelons11

    Lord of all type of Melons (including Watermelons)
    Name: Daemion
    Age: 20
    Race: Nord
    Sex: Male
    Sexuality: straight
    Class: Ranger/hunter/thief
    Positive(ish) Affiliations: theives guild, all inns around skyrim, Skooma dealers
    Negative Affiliations: Guards of all the holds, mages guild, forsworn, Imperials
    Religion: Worships Hircine the daedric prince of the hunt, Sanguine the dadric prince of debauchery (A.K.A The best drinking buddy ever)
    Alignment: Stormcloaks
    Afflictions: Drunk pretty much all the time, loves skoom
    Relationship Status: Single, with a few "Friends with benefits"
    Property: Shack up in the mountains its a great place for hunting
    Appearance: Medium brown hair, scar below left eye, Tattoo of a wolf devouring an elk over his chest, usually found with a bottle of mead in his hands or a bow strapped to his back
    Clothing/Armor/Misc: Brown cloak with hood, black backpack slung over his back, a bag filled with mead, potions and skooma hanging across his chest
    Weapons: Orcish longbow with dragon muscle fabric for bowstring (Gives it a little kick), Nordic war axe for close combat, torch
    Magic: Conjure familiar (wolf), healing, invisiblity
    Skills: Archery, sneak, one handed, speech, smithing, illusion, conjuring
    Personality: Drunk, flirty, joking, funny
    Likes: Women, sex, mead, skooma, hunting, wolves, nords, khajiit, argonians.
    Dislikes: Imperials, thalmor, war, chickens, spiders, high elves
    Biography:He was born in riften where when he was eight went down to the ragged flagon through the rat way managing to sneak by everyone in there, pickpocketing them as he went along. When he got to the ragged flagon he threw all the stuff he had pickpocketed up on the counter where Vekel sat, he ordered some mead and sat down beside Vex (He was eight), All the thieves loved him at first sight, he joined the thieves guild at nine and has been in it up until now (twenty). Besides being in the thieves guild, he was on the run for most of his life, from ten when he got caught stealing from the temple of mara doing worse and worse things ever since. He is now wanted by every hold in skyrim, the only place he is safe is it out in the wilderness, hunting and drinking. He occasionally sneaks in to a city or town causing shenanigans, drinking and having sex with the prettiest girls in the town. The inns and bars all around skyrim love him so they manage to keep his presence a secret for the guards telling him whenever a guard will walk in.
     

    Lordofthemelons11

    Lord of all type of Melons (including Watermelons)
    Name: Falenor
    Age: 85 (Mer years) Looks about 30
    Race: Dark elf
    Sex: Male
    Sexuality: straight
    Class: Ranger/assasin/mage
    Positive(ish) Affiliations: No one
    Negative Affiliations: Everyone hates him, even the people he helps
    Religion: Sithis, Sheogorath
    Alignment: none
    Afflictions: VERY antisocial, severe depression
    Relationship Status: Claims to have had wife in Morrowind but she left him and he hasn't gotten over it since
    Property: None
    Appearance: Long silver hair hanging across face, tattoo of the skull of sithis on left shoulder, barely anyone has seen his face and they say whoever does, never sleeps again out of terror, dark gray skin
    Clothing/Armor/Misc: Hood covering most of his face besides what the hair covers, Black and white armor (Don't know how to describe it, spiky light armor almost like daedric but less spiky)
    Weapons: Black elven bow, two steel daggers strapped to his legs, katana strapped horizontally on the back of his waist,
    Magic: Lighting, invisiblity, terror,
    Skills: Archery, sneak, one handed, speech, illusion, light armor, enchanting
    Personality: Serious when he does talk, brave ready to take on anything either from long range or close
    Likes: Violence, death, spiders, bugs of any sort, adventuring
    Dislikes: Everything else
    Biography: There is nothing really to tell, only that he knew he was different from birth, not 'special' like parents tell their autistic kids but just 'different' both his parents died when he was 2 and they say he learned to walk but never actually to talk all by himself, wandering across Nirn for his whole life. That is all people know about him at the moment.
     

    Hellknight Anna

    Empress of the Inferno
    Work In Progress

    GENERAL

    Name: Jasaad Tel'vanos / Jarren Valinar
    Age: Unknown
    Race: Archon (deity-like being) -Nord
    Class: Shadow Warrior(Jasaad) / Dark Sorcerer (Jarren)
    Gender: Male
    Alignment: Lawful Good (Jasaad) / Lawful Evil (Jarren)

    Height: 6'2"
    Weight: 223 lbs
    Build: Slender and muscular. Fit/athletic

    Laterality: Ambidextrous
    Sexuality: Bisexual
    Marital Status: Single

    Properties: None
    Affiliations: None
    Afflictions: Schizophrenia (Jasaad and Jarren two aspects, same being)
    Habits: Manipulation of others for good or ill.
    Positive traits: Charismatic, Excellent Swordsman, silver-tongued, Both Aspects have a
    certain code of conduct or 'principles' on which they abide by.

    Negative Traits: Sight of blood excites his darker aspect (Jarren), murderous rampages
    Likes/Loves: the ghost of his past (Arianna a Celestial Princess). Both aspects still love
    her, even though she's gone.

    Dislikes/Hates: Them self.
    Fears: Jasaad fears Jarren will win and he'll lose himself again. Jasaad fears he'll never be
    able to reclaim himself becoming the Archon of Darkness again.

    Aspirations: Jasaad wishes to be rid of Jarren and become his mortal self once more so he
    can finally be rid of the Dark curse... Jarren aspires to become the Archon of Darkness once
    more and bring a reign of terror and suffering to all those who oppose him.


    Appearance
    Jasaad_Jarren_zps360189bb.png



    Skills

    Master: Conjuration
    Expert: Light Armor, One-Handed
    Adept: Sneak, Illusion
    Apprentice: Alteration

    Gear: Evil Mastermind Armor
    99827905.jpg


    Weapons: Bound Sword(s)
    MAGINVBoundWeapon.png


    History

    Work in progress...
     

    shadowkitty

    Mistress of Shadows
    GregrickSepioBanner-1.jpg

    Name: Gregrick Sepio
    Age: 30
    Race: Imperial
    Birth town – Imperial City, Grew up – Falkreath
    Sexuality: Heterosexual
    Affiliations: Son of the Empire, Imperial soldier
    Afflictions: none physical. Is a little unnerved by the fair sex.
    Skills: Two-handed Warrior, Mercenary, Smith, Soldier

    Appearance: Tall, tanned skin. Very muscular, broad shoulders. Very dark brown hair and facial hair. Hair is kept short and facial hair is a stylized beard, which is kept very short. Scar: three slashes across his left cheek. Dark brown swirled tattoo on jaw line on both sides that go down the neck. Prominent brow and nose like an Imperial. Usually wears a slightly annoyed expression on his face. Large calloused hands from wielding heavy two-handed weapons.
    IMG_2462small.jpg


    Dress: Currently wearing full heavy Imperial armour (Improved at smithy). Dwarven Battle Axe slung over back.
    Weapons and tactics: Gregrick currently favours a two-handed Dwarven battle axe which he acquired off the body of a bandit. It is not enchanted but he did improve it at the smithy. He also carries an improved Imperial bow and Iron arrows, which he only uses as a last resort, or for a ranged attack. He is primarily a melee fighter, but will use stealth to scout out the area. If he sees an opportunity to take out an enemy unawares, he will take it. Gregrick does love a good old fashioned bash though, so would most likely just go running into the action. His immense upper body strength allows him to be quite a brutal force with the battle axe.
    IMG_2458small.jpg


    Personality: Gregrick is mostly a good guy. He has so far tried to not kill anyone who didn’t deserve it. He finds women alluring and alarming, and children downright frightening. He can never see himself settling down and raising a family at all. That’s just not in his future. He is quiet and usually does not say anything unless it is worth saying, and when that happens, people need to listen. He is observant and can tell when people are lying. He is stubborn and likes to do things his way, for that reason he prefers to work alone. He doesn’t like horses except for his own and dogs bug him with their incessant barking. So most things annoy him, but he is patent enough to just close his eyes for a few seconds and count to ten; which is why he appears to be an amazingly calm person. When he speaks to you in a low friendly tone then you know you are about to be in for a whole world of hurt.

    Bio: Gregrick was brought up in Falkreath, even though his family was originally from the Imperial City in Cyrodiil, the place of his birth. It didn’t take him long to decide that all he wanted to be when he was older was a warrior, so he devoted his waking hours to working out and training with weapons. After his father was killed in a hunting accident Gregrick lost his passion and fell in with a group of bandits that conducted raids into Cyrodiil. After a few years doing that, he left to travel through his homeland, doing odd mercenary jobs for a roof over his head and food in his belly. He worked in a saw mill and a mine where he developed his strong physique and he starting seriously training with weapons again. He decided to take a job at a smithy where he apprenticed under a grizzled, grumpy old man who was a master smith. Gregrick grew very skilled and found that people were very impressed with his work.


    Even though he loved his job there was something missing and so he left the smith and travelled back to Skyrim. Gregrick stumbled upon a small camp of Stormcloak soldiers who forced him to smith or die and he was there for not even half a day when the camp was attacked by Imperial soldiers. Gregrick was taken, even though he insisted that he was not a Stormcloak soldier. He later learned that one of the prisoners was Ulfric Stormcloak. He did not like the man, as he thought he was weak for allowing himself to be captured. Even though he had been bound by the Imperial soldiers, he admired their leader’s strength and cunning and during his escape with an Imperial soldier who later became his best friend, he vowed to seek out the Imperial Legion and take the oath that would help him defend the Empire and see him to becoming the best warrior he could be.
     

    shadowkitty

    Mistress of Shadows
    Incomplete: pictures to come.​
    LuahBanner.png
    Name: Lu’ah (she has no last name) Formally known as “Lu the Blue”
    Age: 20
    Race: Redguard
    Birth town: Rihad
    Sexuality: likes men but loves women
    Affiliations: Pirates of Abecean, The Companions, Collage of Winterhold (when she eventually gets there)
    Current residence: Jorrvaskr
    Afflictions: Lycanthropy
    Skills: Destruction/Conjuration Mage, seduction, Piracy helping people to “unload” of their burdens, duel wield bound swords
    Appearance*:Medium height. Smooth dark skin. Very athletic but feminine build. Dark, shoulder length hair. Deep blue eyes, very unusual for a Redguard. Blue tribal tattoo – slashes under eyes and down chin. She has a sultry, animalistic grace to her that people find mesmerising. PoA brand on her left hip she keeps hidden. Some ritual scarring down her body - six two-inch long raised lines, three on either side running along her ribs.


    Dress: Currently wears mages robes, but will most likely switch to enchanted armour when she finds a set she likes. (She is very fussy)

    Weapons and tactics: Lu’ah is developing her destruction skills, in particular fire and shock spells. She mostly uses fire. She is not afraid and will rush into a melee. Due to her becoming a Werewolf she also will transform into her beast form if needed. She doesn't carry any weapons with her now and duel-wields Bound Swords.
    MAGINVBoundWeapon.png

    (Obviously not the ax. If anyone knows where to find this image with two swords then please pm me.)

    Personality: Lu’ah is lost in the world; she is trying to find a place she belongs. She is determined and strong willed and at times very stubborn and one-track minded. She likes to succeed at whatever she puts her mind to, and gets very annoyed when her plans are changed. Can be ruthless and driven. In saying that, on the outside she conveys a confident demeanor, but inside she is always questioning herself and her actions.

    Bio: An orphan of Hammerfell, Lu’ah was raised by an old spice merchant who taught her to trade and use her magical powers. When she was a teenager, the old merchant died and left her his wealth and she joined a group of travelling pirates merchants who sailed the Abecean sea and down the eastern coasts of Cyrodiil and Valenwood. She continued this for a few years, learning about any magic when she could capture find a mage who would teach her. She eventually left the “merchant” trade and travelled across Cyrodiil and up north into Skyrim.

    She had heard about the College of Winterhold and wanted to a) join the collage and b) see snow. But she was waylaid when she was captured and mistaken for a Stormcloak spy. Angry at being drawn into this civil war that was none of her business she made her escape and found herself involved in an even more deadly story. A story that involved Dragons and Werewolves.


    *Pictures to come.



    EDIT: So Lu'ah has recently found a "Bound Swords" spell book and after a bit of studying, she has ditched her REAL scimitars for the bound ones as she wants to be a pure mage and get her conjuration skills up. So far she is at apprentice level in Conjuration and can duel wield the bound swords efficiently. She has also changed out of her mages robes for the Companions Wolf Armour as she finds it a bit more protective when in a melee. She will enchant it when her skill is greater. She is also collecting as many ingredients for alchemy in her journeys. With the wealth she bought with her to Skyrim she has been able to purchase Winstad Manor in Morthal and has received title as Thane in both Whiterun and Morthal holds.
     

    shadowkitty

    Mistress of Shadows
    Unabanner.png
    Name: Una Springthorn
    Race: Bosmer/Nord (mother Bosmer, father Nord)
    Age: Looks to be about 18
    Sexuality: likes men
    Class: Archer, ranger, scout, hunter
    Home town: Born in Falinesti, the Great Tree city, but later taken to Skyrim by her Nord father to flee the Aldmeri Genocide of the Bosmer people
    Deity: Y’ffre the Storyteller, Spirit of the Now.
    Afflictions: ages quicker than most elves, due to being half Nord
    Affiliations: Will help anyone who calls for the end of the Aldmeri Dominion.
    Skills: Archery, one-handed, tracking/hunting, sneak
    Likes: Being in the forest, hunting, her bow, sleeping in the trees, killing Thalmor, being around men, Khajiit traders, the rain
    Hates: Being in closed-in spaces, not being able to see the sky, Thalmor, hot dry places,
    Appearance: Tall, slim build with very long dark blonde hair. She has tanned skin from being outdoors a lot. Being half nord she doesn’t have the harsh features of an elf, the only thing distinguishable is her pointed ears. She also has lighter brown eyes rather than the Bosmer red and likes to wear black Kohl makeup around them. Una has no visible scars but she has calluses on her hands from a lifetime of having a bow in her hands. You would not even know that she was half elf unless you really looked.

    Dress: Una will wear simple clothing, or when hunting or travelling she will wear fur armour. She prefers to travel light as she is quick and nimble and can climb extremely well. The only visible weapons you will see on her is her bow and a dagger, but she has others concealed on her person. Usually one in her right boot and a small push blade concealed on her back. She wears a long hooded brown cloak when travelling and upon entering a city to conceal her ears ,thus not giving away her Bosmer heritage.

    Weapons and tactics: Una is very fond of her bow, a gift from her Bosmer grandfather. She is naturally skilled in archery and is lethal working in the shadows or from a vantage point up in a tree. She can fight with a single or dual wield dagger. She is surprisingly strong and uses that to her advantage when in a close melee fight. But her real strength lies in her deadly accuracy with her bow.

    Bio: Una was born in the capital city of Falinesti, the Great Tree city of Valenwood. Immediately after her birth, her parents took her into hiding from the elder council, who had, reluctantly allowed the marriage to take place but declared that any child born under their union was to be exterminated. So Una’s Nord father took her and her mother away in secret, helped by her father, Una’s grandfather. They lived peacefully, far away from the capital in a small village hidden deep in the forest where Una learned the ways of the wood craft which included archery, hunting and tracking.

    Una grew into an inquisitive and independent child, often spending days out in the forest alone, as was the norm for a Bosmer youngling. Sadly their peaceful life came to an end when Una was a teenager. The Aldmeri Dominion was once again threatening the lives of the Bosmer people, wiping out whole villages as they swept over Valenwood. Una’s father, now a man well into his twilight years, fled with his wife and daughter but during their escape, sadly, Una’s mother was killed. Racked with grief Una and her father made it into Cyrodiil and began travelling north, back towards her father’s home land of Skyrim. The journey took months as they had to stop and earn money to support their travels, and in the end, just before they reached the boarder of Skyrim Una’s father succumbed to a lung illness. Una was left to make the journey alone.

    Personality: Una is a very independent young woman who thrives best in the forest, communing with Y’ffre and being alone. She is quiet spoken and kind, but she also has a dark side to her. If she is threatened she will retaliate swiftly and savagely and she hates seeing innocents being mistreated. She loves hunting and also likes the company of men. Sometimes, she craves human contact and will venture into a city. She has some magical abilities and while inquisitive about it, hasn’t really got any ambitions for improving her skills. She is a huntress, an archer a true daughter of the forest.

    Traits: Good – Inquisitive, kind, independent, sensual, humble, charitable, observant

    Bad – Stubborn, savage, vain, naive, moody
     

    LordNaskill

    Active Member
    Sorkvield
    dreel_artwork_viking_1024.jpg


    Birth Name: Sorkvield Brnjorf Ulncutter
    Birth Date: 16th Sun's Height
    Birth Place: Jormir Village South-East Of Bruma (Cyrodil)

    14798_VikingArtwork-02.jpg


    Birth Sign: The Serpent
    Age: 37
    Gender: Male
    Origin/Race: Nord/Imperial Half Caste
    Height: 6 Foot
    Weight: 120 Pounds
    Laterality: Right Handed
    Sexuality: Straight
    Health: Well
    Martial Status: Single
    Religion: Nine Divines
    Class: Bandit Leader/Boss
    Current Residence: Luna's Point Fort
    800px-SR-place-Northwatch_Keep.jpg

    Looks
    Hair Colour: Blonde
    Eye Colour: Brown
    Build: Muscular & Thick
    Skin Colour: Tan
    Facial Hair: Yes
    Chest Hair: Yes
    Hair Length: Long
    Personality
    Positive Traits: Confident, Menacing, Protective and Focused
    Negative Traits: Short Tempered, Assertive and Aggressive
    Likes: Ale, drugs and coin as well as the good daily wench
    Dislikes: Law enforcement, Heroes and Thalmar
    Fears: Death, Betrayal and Corruption

    Relations
    Companions~ Hateful
    The Companions have dealt alot of damage towards Sorkvield and his thugs causing them issues and many bloody and brutal disputes."Scum who follow orders from people who cry for mercy" is how the savage leader of bandits describes them.
    Collage Of Winterhold~Agressive
    Unruly hated by the mages of the land due to his vial and aggressive acts towards magic users as he see's them only fit to serve under someone's rule rather then truly express there was of magic without care for causes.
    Imperial Legion~Dislikes
    "Man who serve under an understated rule and a coward. Imperial rule was once strong that was until they got on there knees to kiss the ass of the Thalmor. "
    Stormcloaks~ Dislikes
    "Fighting for skyrim...That is nothing but a lie cause we nords like myself are stingy and cruel to our ways. Skyrim we stole from its rightful owners the Snow elf's cause we nords f***ed like animals to breed them out and killed them in there sleep"
    Forsworn~Understands
    "Forsworn are true fighters as they did once have control of Markarth till some power hungry people took control flushing out the former owners into hatred lives in the wilds i feel disgusted to know it was half my cause to have done this to such strong people"
    Thieves Guild~ Unwanted Filth
    "Nothing but theifs who take for a living and do despicable acts why don't ehy pick on someone there own size and maybe they would actually know how it feels to be stolen cause there inbred lives are unwanted for the nine did not demand those cowards to do such a thing"
    Dark Brotherhood~Worse Then Me
    "These assassins as they liked to be called are just sick i don't even have the gut feeling to kill as many as they do for the grater good or is it just for the coin those foul begins deserve to die rather then me"
    Skills
    Master:
    Two Handed
    Archery
    Restoration
    Expert:
    Heavy Armor
    Block
    One Handed
    Adept:
    Speech
    Acrobatics
    Apprentice:
    Light Armor
    Hand To Hand
    Armor/Weapons
    Armor: Kraven Steel & Ebony Armor
    This armor is made heavy and light at the same time allowing you to move at good speeds and be able to take an arrow without it piecing the armor fully.It is padded around the chest and bad to allow extra protection making it harder to brake or dent the external armor of the body befor actually braking into the skin and bone.
    batmanvik49662.jpeg


    Weapons: A set of Third Era Blades
    These blades have there own fit set that can be placed on the back of the wearer so they can not strain with weight as these blades are extremely light weighted and good for fast pace swings that can still deal off alot of damage that could be considers collateral.
    Skyrim-Mod-Weapons-of-the-Third-Era-Fixed_4.jpg


    Story
    (Told from First Person Perspective)
    I was raised a wee lad in the village but people of the village consider me a half blood or cast to ignorant to understand that my parents were just scabs on my back.
    The village was close knit and tight almost cramped in the mountain tops of Cyrodil, everyone knew everyone and that was not always a good thing especially when those Thalmor came in looking for my pa. They wore long black and golden like coats and hoods to cover there face from the reached blister of a wind storm.Snow could freeze you alive up there in seconds and by the looks of it this blizzard was not getting any better.
    Those Thalmor folk grabbed my pa, I just shook my head in disbelief that drunkard idiot had no brain to know were to hit he threw a punch and it completely missed its target ad clipped the wooded interior of the tavern wall.
    That is when those yellow skinned bastards drew there blades and laid waste upon my father beating him with the hilts of there weapons and then gutting him right infront of the whole town pretty much. Brutal yet exciting to what my half witted father get what he deserved a break from work,Then they looked at me and I could not help but give them a cherry of a grin, Ma seemed to cry for days after pa's death but that bitch was useless anyway she never seemed to care about her son,unless he hurt himself then she would just call him a uncoordinated pig.
    My heart was full of love and anger for her one day I wanted to hug her the other I wanted to bludgeon that useless whore to death for her pathetic life.Then it came the day I got my chance to leave a small caravan had stopped in the village for the night and soon I hitched a ride with some strange ugly looking folks. One of them looked like he had a pure white eye then he said that he got it from a Saber cat attacking him, i gave an oddly chuckle and waved him off and gave word to him in clear tone that he was a peasant to low and weak to fight Saber cats.
    Man was it funny but he got mad pretty fast, trying to tackle me but hey he was to slow and soon a small brawl started between me and that old week man. With his white beard maybe he should go be a hermit it could have suited him. I was a wee young man at that time just hitting 17 winters when the leader of the caravan told us that one of us could stay and he threw down some swords and told us last one standing gets to come.
    That old man reached for the sword I did the smart thing and kicked him right in his gut, boy he choked on his own liver at that point and from there I just used my bare hands to beat the snot out of that old wrinkled man till he had his last breath.
    The people of the caravan took interest in my abilities of aggression and asked if I would be interested in playing apart of caravan guard. Sure I said shrugging off and taking up some armor it was cheap and flimsy pelt armor that could barley keep me covered.The weapon was worse rusted from the hilt to tip that greedy caravan master had more then that to spare.
    Speaking of greedy boy after serving him for 10 years you really understand the routes and ways of a trader. Plus you learn alot of skill from other people's experiences if they are willing to aid you,My thoughts were going ahead of me i soon came to relies that this trader needed to go he was to good to live so once we hit the border of skyrim i took up a smart ideal way.My plan was coming to action when we stopped at the border my blade was heated and ready and soon it was appeared in that old man's gullet.
    So much greed came to mind but i wanted more then greed i wanted something else i felt as if leading people would suite me but this would be my bait all the coin and objects of trade would be perfect. Aged 30 and now leader of a marauding group of bandits i felt true power with my arms having collected and crafted my own materials and weapons and armor having some speciality stuff that jut suited me 3 separate blades and some armor that is custom to fit.
    Quotes You May Hear
    "Praise the nine"
    "To watch one die is to watch an army fall for is it not so true"
    "You know what i hate about wood Elves.....Nothing"
    "When You can't make them see the light let the fury of heat show them with force"
     

    IndurDawnD3ath

    The Legendary Conundrum
    (I think I have my character in the right place. Correct me if I'm wrong :$ )
    Name: Arretia

    Race: Breton

    Gender: Female

    Fighting Style: Conjurer- (Specifically,) Summons beings to fight for her. Refuses to resort to any necromancy, and devoutly destroys any undead on sight. When opponents get to close, weapons are summoned and used to fight off attackers in melee; weapons summoned in are: Bound Sword, Bound Bow.

    Appearance: Copper colored hair (Short-parted down the left side) Standing rather short at only 5'4" (Five foot four) Not super attractive, but not super ugly. Wears a white hood (Attached to the robe) that has a veil and mask that can be pulled to cover the face. (Only used when playing at deception) Dons a enchanted white robe that enables a minor boost to conjuration spells for 60 seconds a day. Wears white boots that go up to her knees with no special properties along with white gloves doing nothing special either. (Only removes the clothing to sleep)

    Personality: Very insecure about her body. She thinks that nobody will like what she looks like underneath, so she only shows her face. Very confident in battle, but does not care for boasting, nor does she take kindly to it. Though despising undead; she finds a strange pleasure in blood. This strange pleasure causes her to enjoy occasionally pulling a psycho move just so she can feel it as it runs down her body. (In simple terms, she is a little creepy.) Gets along with almost anyone except those who boast their deeds, necromancers, and those who resent her or her magic.

    Background: Being born poor, and into the cruel world. Her father was a gravedigger in Falkreath. Her mother was the owner of Dead Man's Drink before Valga. At the age of seven, a platoon of Forsworn looking to expand their territory attacked Falkreath. They slaughtered many citizens. One of them being Arretia's mother. Her father dug two holes. He buried her in one, then killed himself in the other. The funeral was so brief and generic that it hurt Arretia that her parents were not recognized for anything big they accomplished. Every one was dressed in black. After the funeral, Arretia fled town. Where she was eventually captured by a group of necromancers who brought her to their lair and planned to sacrifice for their ill intentions. This is where she first discovered her ability to conjure beings when she summoned a familiar which killed all the necromancers. She found her way to the college and studied magic there briefly before she deserted.

    Misc: Wears white because she remembers everyone wearing black at the funeral. Her familiar, which slew the necromancers used up its strength in that one moment and became significantly weaker after that moment. Most commonly summons Atronachs to assist her; rarely, she attempts to bring a daedra to her side if she is desperate.

    (I don't quite remember if someone has to okay my character if that is the case can someone tell me?)
    (Also would love to hear what you think about the character, if something should be changed.)
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    (I think I have my character in the right place. Correct me if I'm wrong :$ )
    Name: Arretia

    Race: Breton

    Gender: Female

    Fighting Style: Conjurer- (Specifically,) Summons beings to fight for her. Refuses to resort to any necromancy, and devoutly destroys any undead on sight. When opponents get to close, weapons are summoned and used to fight off attackers in melee; weapons summoned in are: Bound Sword, Bound Bow.

    Appearance: Copper colored hair (Short-parted down the left side) Standing rather short at only 5'4" (Five foot four) Not super attractive, but not super ugly. Wears a white hood (Attached to the robe) that has a veil and mask that can be pulled to cover the face. (Only used when playing at deception) Dons a enchanted white robe that enables a minor boost to conjuration spells for 60 seconds a day. Wears white boots that go up to her knees with no special properties along with white gloves doing nothing special either. (Only removes the clothing to sleep)

    Personality: Very insecure about her body. She thinks that nobody will like what she looks like underneath, so she only shows her face. Very confident in battle, but does not care for boasting, nor does she take kindly to it. Though despising undead; she finds a strange pleasure in blood. This strange pleasure causes her to enjoy occasionally pulling a psycho move just so she can feel it as it runs down her body. (In simple terms, she is a little creepy.) Gets along with almost anyone except those who boast their deeds, necromancers, and those who resent her or her magic.

    Background: Being born poor, and into the cruel world. Her father was a gravedigger in Falkreath. Her mother was the owner of Dead Man's Drink before Valga. At the age of seven, a platoon of Forsworn looking to expand their territory attacked Falkreath. They slaughtered many citizens. One of them being Arretia's mother. Her father dug two holes. He buried her in one, then killed himself in the other. The funeral was so brief and generic that it hurt Arretia that her parents were not recognized for anything big they accomplished. Every one was dressed in black. After the funeral, Arretia fled town. Where she was eventually captured by a group of necromancers who brought her to their lair and planned to sacrifice for their ill intentions. This is where she first discovered her ability to conjure beings when she summoned a familiar which killed all the necromancers. She found her way to the college and studied magic there briefly before she deserted.

    Misc: Wears white because she remembers everyone wearing black at the funeral. Her familiar, which slew the necromancers used up its strength in that one moment and became significantly weaker after that moment. Most commonly summons Atronachs to assist her; rarely, she attempts to bring a daedra to her side if she is desperate.

    (I don't quite remember if someone has to okay my character if that is the case can someone tell me?)
    (Also would love to hear what you think about the character, if something should be changed.)
    You don't need any body's approval unless you are joining an RP. It's a great CC. I'd look for some pictures to add in order to allow others to get a better understanding, it would make your great CC even better. Good job!

    Sent from my Samsung GS4
     

    Nocte Aeterna

    Sir Not-Appearing-in-This-Film
    (I'd like to present a character that I've been fleshing out for a few months now. Hopefully this will allow me to get back into the thick of RP'ing. Losing touch sucks!)

    Personal Information

    Name: Madainn Irethi
    Race: Dunmer/Bosmer hybrid
    Gender: Male
    Age: 29-30
    Date of Birth: 18th of Evening Star, 4E 171
    Birth Sign: Serpent
    Height: 5'10”
    Weight: 130 lbs
    Sexuality: Heterosexual
    Health Information: Slightly dyslexic. Also suffers from extreme paranoia and hallucinations from time to time.
    Religious Information: Non-religious
    Marital Status: Single; “prefers one-night flings” over fidelity.

    Appearance

    Hair Color: Black
    Eye Color: Crimson
    Skin Color: Gray with slight purple tinge
    Physique: Thin, wiry, somewhat frail, but boasts excellent flexibility and dexterity.
    Scars: Two-inch diagonal scar on his middle-to-lower back from a severe laceration sustained seven years prior. Clean otherwise.

    Personality

    Positive Traits: Intelligent, intuitive, resourceful, understanding, adaptable, witty, thoughtful.
    Negative Traits: Emotional, greedy, sarcastic, condescending, aloof.
    Likes: Wine, reading, long walks, sunsets, food (especially cheese).
    Dislikes: Bandits, loud drunks, high-class snobs, himself, Nordic tombs.
    Fears: Lack of control, drowning.

    Combat/Skill Information

    Class Type: Assassin/Illusionist

    Master Skills

    Sneak : Virtually undetectable even in broad daylight, Madainn is all but invisible when crouching. A near-virtuoso of disguise, he can sink into the bowels his surroundings in the blink of an eye. This is by far his most important and treasured skill.
    One-Handed: He hasn't been dubbed “Artery Slasher Extraordinaire” for nothing. Wielding two daggers, Madainn can subdue an unsuspecting foe with them in less than a second while sneaking. He is also a formidable duelist with excellent speed and precision.
    Illusion: Perhaps his most interesting skill lies in the art of misdirection. Madainn is extremely proficient in the Illusion branch of magic. He most often employs it to further muffle his footsteps or even turn himself invisible for a brief period of time, but he is also known to turn multiple foes against each other or pacify them if he isn't in a fighting mood.

    Expert Skills

    Alchemy: Sometimes pure metal just doesn't get the job done. That's why Madainn is a dedicated practitioner of alchemy, where the poisons he brews often yield deadly results. From paralysis to blood-freezing to accelerated flesh decay, this elf has got it all.
    Light Armor: Going into dangerous situations without any form of defense is beyond foolish. Lightweight armor provides both mobility and protection, which is an excellent medium for any good assassin or thief.
    Speech: A rogue's tongue should be as sharp as his dagger. When faced with difficult instances, sometimes the art of persuasion and/or enticement can save the day. Plus, it makes Madainn one hell of a trader.

    Adept Skills

    Restoration: Taking hits is inevitable, especially since Madainn isn't really able block oncoming blows. Though far from stellar at the craft, he can still heal normal to moderate wounds with decent effectiveness.
    Archery: For dispatching enemies or obstacles that are otherwise hard or impossible to reach. Madainn is no seasoned marksman, but his aim can get the job done more often than not.
    Lockpicking: Because locked doors are a common occurrence, no?

    Apprentice Skills

    Enchanting: Okay, so he probably stole his enchanted daggers rather than crafted them himself. But can you honestly blame him? Nonetheless, Madainn shows a slight aptitude for enchanting. He hardly dabbles in it, though, and ultimately prefers not to use it much.
    Pickpocketing: Petty, simplistic thievery was never Madainn's thing. In fact, he hates pickpocketing because of how direct and crude of an approach it is. Still, he knows enough about the art itself to snag a few coins or a key without being detected.

    Equipment

    Weapons

    Weapon Arm: Ambidextrous
    Right Hand: Ebony Dagger w/ Absorb Health enchantment (“Fuildraein”)
    Left Hand: Ebony Dagger w/ Absorb Stamina enchantment (“Saoldraein”)

    skyrim_ebony_dagger_wip_by_cupiro-d5sb7rk.jpg


    Other: Elven Bow w/ Frost Damage enchantment (“Lunadach”)

    Elvenbowskinned.png


    Armor

    9752-1-1329687008.jpg


    ^ Just pretend this guy is an elf.

    All armor pieces are similar to Ancient Shrouded gear in quality.

    Brief History

    Much of Madainn's past is a blur. He was an only child, born in Windhelm in 4E 171, to two dock workers that labored in derelict conditions. They were treated poorly among other Dunmer in the Gray Quarter due to the inane prejudice (courtesy of the local Nords) that ran rampant there. They would often come home to their shoddy cobweb-filled tenement with numerous bruises and bludgeons about their skin, desperate to provide for the infant Madainn. Perhaps it's a fortunate thing then, that he hardly remembers his time in Ulfric Stormcloak's treacherous capital city.

    Indeed, there were talks of a terrible ordeal in the Windhelm docks in early 4E 173. Something about a failed uprising that culminated in the death of Madainn's mother, among other Dark Elves working that day. Madainn's father fled with his only son to Riften, placing him in the care of Honorhall Orphanage when he realized that he couldn't get a job there. He promised the young, still-infant Madainn that he would see him again; he simply didn't have the funds to support him and couldn't bear to let his son see what a failure he had become. Three weeks later, Madainn's father was slain by a passing bandit caravan.

    Growing up in Honorhall and Riften in general was far from cheerful. Madainn was frequently bullied by the other children, such that he began hiding whenever possible. His cruel headmistress didn't help matters, either. Plagued by illness and malnutrition, Madainn kept to himself all throughout his childhood, burying himself in what little books he had available in order to keep himself sane.

    At the age of fourteen, Madainn snuck out and away from Honorhall one night, wandering into the Ratway sewers underneath Riften. He quickly became involved with the lowlife gangs down there. Stealing, taking skooma, drinking heavily, bedding multiple women, and heckling others became a niche for him; it allowed him to create chaos, rather than have the chaos crash down on top of him. When he wasn't causing trouble with his droogs, he was training himself relentlessly in combat and speed in order to defend himself against possible backlash.

    The assassin in him was born four years later, from an argument over lost gold with the gang's leader. After lodging one of his daggers into the leader's trachea in a rash act of defiance, Madainn declared himself as leader. The other lowlifes rebelled, but Madainn was able to kill them all without breaking much of a sweat. However, this disturbance was enough to attract the attention of the city guards. Madainn was taken into custody and sentenced to life in prison, despite the fact that who he killed had criminal records as well.

    Thus began the current phase in his life. For another five years, in the confines of his cell, he matured significantly, writing stories of his experiences with the lowlifes. He showed good behavior, and when he was enlisted as a last ditch effort to put down a bandit raid (from whom he obtained his deep back scar) that was approaching Riften's inner city core, he was pardoned for his crimes, having shown great improvement in character.


    Yet, Madainn was no hero. He was an assassin; an assassin by the people, for the people. He killed in the name of justice, peace, and sanity; not for pleasure or personal gain anymore. For the next six years, he wandered all throughout Skyrim, lending his services to those in need for a fair price. Strangely, he never aligned himself with the Dark Brotherhood, citing that he preferred to work alone. He looks back on his previous life with disdain, but his new life is just beginning.
     

    IndurDawnD3ath

    The Legendary Conundrum
    (I'd like to present a character that I've been fleshing out for a few months now. Hopefully this will allow me to get back into the thick of RP'ing. Losing touch sucks!)

    Personal Information

    Name: Madainn Irethi
    Race: Dunmer/Bosmer hybrid
    Gender: Male
    Age: 29-30
    Date of Birth: 18th of Evening Star, 4E 171
    Birth Sign: Serpent
    Height: 5'10”
    Weight: 130 lbs
    Sexuality: Heterosexual
    Health Information: Slightly dyslexic. Also suffers from extreme paranoia and hallucinations from time to time.
    Religious Information: Non-religious
    Marital Status: Single; “prefers one-night flings” over fidelity.

    Appearance

    Hair Color: Black
    Eye Color: Crimson
    Skin Color: Gray with slight purple tinge
    Physique: Thin, wiry, somewhat frail, but boasts excellent flexibility and dexterity.
    Scars: Two-inch diagonal scar on his middle-to-lower back from a severe laceration sustained seven years prior. Clean otherwise.

    Personality

    Positive Traits: Intelligent, intuitive, resourceful, understanding, adaptable, witty, thoughtful.
    Negative Traits: Emotional, greedy, sarcastic, condescending, aloof.
    Likes: Wine, reading, long walks, sunsets, food (especially cheese).
    Dislikes: Bandits, loud drunks, high-class snobs, himself, Nordic tombs.
    Fears: Lack of control, drowning.

    Combat/Skill Information

    Class Type: Assassin/Illusionist

    Master Skills

    Sneak : Virtually undetectable even in broad daylight, Madainn is all but invisible when crouching. A near-virtuoso of disguise, he can sink into the bowels his surroundings in the blink of an eye. This is by far his most important and treasured skill.
    One-Handed: He hasn't been dubbed “Artery Slasher Extraordinaire” for nothing. Wielding two daggers, Madainn can subdue an unsuspecting foe with them in less than a second while sneaking. He is also a formidable duelist with excellent speed and precision.
    Illusion: Perhaps his most interesting skill lies in the art of misdirection. Madainn is extremely proficient in the Illusion branch of magic. He most often employs it to further muffle his footsteps or even turn himself invisible for a brief period of time, but he is also known to turn multiple foes against each other or pacify them if he isn't in a fighting mood.

    Expert Skills

    Alchemy: Sometimes pure metal just doesn't get the job done. That's why Madainn is a dedicated practitioner of alchemy, where the poisons he brews often yield deadly results. From paralysis to blood-freezing to accelerated flesh decay, this elf has got it all.
    Light Armor: Going into dangerous situations without any form of defense is beyond foolish. Lightweight armor provides both mobility and protection, which is an excellent medium for any good assassin or thief.
    Speech: A rogue's tongue should be as sharp as his dagger. When faced with difficult instances, sometimes the art of persuasion and/or enticement can save the day. Plus, it makes Madainn one hell of a trader.

    Adept Skills

    Restoration: Taking hits is inevitable, especially since Madainn isn't really able block oncoming blows. Though far from stellar at the craft, he can still heal normal to moderate wounds with decent effectiveness.
    Archery: For dispatching enemies or obstacles that are otherwise hard or impossible to reach. Madainn is no seasoned marksman, but his aim can get the job done more often than not.
    Lockpicking: Because locked doors are a common occurrence, no?

    Apprentice Skills

    Enchanting: Okay, so he probably stole his enchanted daggers rather than crafted them himself. But can you honestly blame him? Nonetheless, Madainn shows a slight aptitude for enchanting. He hardly dabbles in it, though, and ultimately prefers not to use it much.
    Pickpocketing: Petty, simplistic thievery was never Madainn's thing. In fact, he hates pickpocketing because of how direct and crude of an approach it is. Still, he knows enough about the art itself to snag a few coins or a key without being detected.

    Equipment

    Weapons

    Weapon Arm: Ambidextrous
    Right Hand: Ebony Dagger w/ Absorb Health enchantment (“Fuildraein”)
    Left Hand: Ebony Dagger w/ Absorb Stamina enchantment (“Saoldraein”)

    skyrim_ebony_dagger_wip_by_cupiro-d5sb7rk.jpg


    Other: Elven Bow w/ Frost Damage enchantment (“Lunadach”)

    Elvenbowskinned.png


    Armor

    9752-1-1329687008.jpg


    ^ Just pretend this guy is an elf.

    All armor pieces are similar to Ancient Shrouded gear in quality.

    Brief History

    Much of Madainn's past is a blur. He was an only child, born in Windhelm in 4E 171, to two dock workers that labored in derelict conditions. They were treated poorly among other Dunmer in the Gray Quarter due to the inane prejudice (courtesy of the local Nords) that ran rampant there. They would often come home to their shoddy cobweb-filled tenement with numerous bruises and bludgeons about their skin, desperate to provide for the infant Madainn. Perhaps it's a fortunate thing then, that he hardly remembers his time in Ulfric Stormcloak's treacherous capital city.

    Indeed, there were talks of a terrible ordeal in the Windhelm docks in early 4E 173. Something about a failed uprising that culminated in the death of Madainn's mother, among other Dark Elves working that day. Madainn's father fled with his only son to Riften, placing him in the care of Honorhall Orphanage when he realized that he couldn't get a job there. He promised the young, still-infant Madainn that he would see him again; he simply didn't have the funds to support him and couldn't bear to let his son see what a failure he had become. Three weeks later, Madainn's father was slain by a passing bandit caravan.

    Growing up in Honorhall and Riften in general was far from cheerful. Madainn was frequently bullied by the other children, such that he began hiding whenever possible. His cruel headmistress didn't help matters, either. Plagued by illness and malnutrition, Madainn kept to himself all throughout his childhood, burying himself in what little books he had available in order to keep himself sane.

    At the age of fourteen, Madainn snuck out and away from Honorhall one night, wandering into the Ratway sewers underneath Riften. He quickly became involved with the lowlife gangs down there. Stealing, taking skooma, drinking heavily, bedding multiple women, and heckling others became a niche for him; it allowed him to create chaos, rather than have the chaos crash down on top of him. When he wasn't causing trouble with his droogs, he was training himself relentlessly in combat and speed in order to defend himself against possible backlash.

    The assassin in him was born four years later, from an argument over lost gold with the gang's leader. After lodging one of his daggers into the leader's trachea in a rash act of defiance, Madainn declared himself as leader. The other lowlifes rebelled, but Madainn was able to kill them all without breaking much of a sweat. However, this disturbance was enough to attract the attention of the city guards. Madainn was taken into custody and sentenced to life in prison, despite the fact that who he killed had criminal records as well.

    Thus began the current phase in his life. For another five years, in the confines of his cell, he matured significantly, writing stories of his experiences with the lowlifes. He showed good behavior, and when he was enlisted as a last ditch effort to put down a bandit raid (from whom he obtained his deep back scar) that was approaching Riften's inner city core, he was pardoned for his crimes, having shown great improvement in character.


    Yet, Madainn was no hero. He was an assassin; an assassin by the people, for the people. He killed in the name of justice, peace, and sanity; not for pleasure or personal gain anymore. For the next six years, he wandered all throughout Skyrim, lending his services to those in need for a fair price. Strangely, he never aligned himself with the Dark Brotherhood, citing that he preferred to work alone. He looks back on his previous life with disdain, but his new life is just beginning.


    Just a personal opinion. But this guy seems like he is really tough. Now granted he probably has been training hard all his life. But with your one line.
    Virtually undetectable even in broad daylight, Madainn is all but invisible when crouching. A near-virtuoso of disguise, he can sink into the bowels his surroundings in the blink of an eye. This is by far his most important and treasured skill. I got a deep impression, that this guy, is basically a shadow. Which leads me to say the following; do you have an intention for possibly making something his bane? In short, is there something you could come up with in whatever RP you do that renders his stealth...useless? or weaker? Just an opinion. So please Don't hate. :sadface:
     

    JinxTheMinxSter

    Ultimate Jinx
    Carma Spiritsworn

    Full Birth Name: Carma Skimir
    Allis: Carma Spiritsworn
    Place Of Birth: Morthal, The Pale, Skyrim
    Date Of Birth: 15th of Last Seed
    Birth sign: The Warrior
    Race: Breton(Mother)-Nord(Father)
    Gender: Female
    Height: 5,9
    Weight: 139lbs
    Laterality: Right Handed
    Sexuality: Bi-Sexual
    Martial Status: Single
    Health: Average
    Age: 22 Winters
    Religious Beliefs: Eight Divines
    Current Location: Winking Skeever, Solitude, Skyrim
    Affiliations: Companions, Member
    Class: Crusader
    Job/Occupations: Currently guarding The Winking Skeever
    Personality

    Positive Traits: Loyal, Respectful, Tactical & Inspirational
    Negative Traits: Prejudice & Slow to Embrace Others
    Likes: Grog,Singing,Dancing,Good Times
    Dislikes: Ulfric Stormcloak,Stormcloaks,Racism
    Carma is quite the wonderful women of beauty, speed and fighting she loves a good fight and won't say no to a good knock-down with fists. Her body can endure and take most of the damage with little ever bothering her, this ability to embrace pain has allowed her to explore other ways of her life. Loyalty is a fine agreement of friendship as she will stay loyal and honourable to the end of her life, friends are a key element to her having closer relationships with her fellow companions and allies.

    Respect is another key element to her good side with a good attitude towards her friends and not just that she has respect for her peers and elders as well as her enemies as long as they show some back. Carma has always been and always will be respectful towards anyone, as that is how she was raised and she will stay the way, because she knows best to be respectful and friendly even to those who do not wish.
    Tactical warfare is a clean and clear element upon fighting before any battle weather its rushed or not she will always think up a plan, multiply entries, maybe take out the archers first.Effective is what it has to be she knows her ways around any type of terrain and battlefield and with aid of others she can execute deadly and precise attacks, these attacks could inflict major possibly deadly effects if approached in the right tone.
    Fight with honour die with honour can possibly be her motto but with her inspiration towards not just herself but other she is a great companion to have around, every time you want some sort of inspiration look to her for she will bless you by gods she will give you the strength of a thousand men. She will give speeches that talk of truth and honesty but have this fire and enraging power behind them, warcrys can be heard the thunder of swords clashing and many victory's, shouts to gods and praises during battle can always be the key to encouragement towards men who are failing in battle.
    Combat & Skills

    Combat Style: Parries, blocks and lighting strikes are in her favour power and dominance can be considered, rather then have all her might and power to brake down an enemy she tries to brake them down both mentally and physically. Inflict fear upon her enemy and then pain to do double the damage, warcrys and vicious shouts to deafen ears of others speed and speed only can inflict much damage especially when she strokes like a saber cat and moves like one to.
    Health: 100%
    Agility: 75%
    Magicka: 62%
    Stamina: 70%
    Strength: 55%
    Intelligence: 60%
    Will: 50%
    Luck: 50%
    Endurance: 82%
    Skills
    Master:
    One Handed: Training through precision and speed has made her an excellent warrior with one handed weapons as well as allowing her to use a shield in the other which is common favouring a combination of many warriors/knights all among tamrial.
    Blocking: Once again allowing her to be able to manoeuvre her own weapon or shield to endure the powerful or quick blows of an enemy attack, mastering her shield skills has favoured her in battles allowing her in some points even to use her block as a weapon(bashing,slamming).
    Expert:
    Restoration: Being a crusader she has allowed herself to douse in many health altering magic , thus allowing herself to take even more then anyone should be able to take in there lifetime.
    Alchemy: Once again using the environment around her she has enabled her ability in alchemy to grow of understanding what many resources do and how to use them when creating potions of many portions.
    Adept:
    Smithing: Young and new to creating and crafting her own weapons and armours out of ores and many other materials, she has been fascinated with smithing and soon approached only recently to learn the ways of crafting with fire.
    Apprentice:
    Light/Heavy Armor: having not fully established an understanding of her armours and wares she still struggles to truly embrace the full power an armor and adapt it to make it better and almost flawless.
    Speech: Thus Not truly how you say it its how you empathise it how you bring the fire to the words as you would honey the mead.
    Enchanting: Still only now focusing on the effects of enchanting weapons and armor she has slowly started to reassure herself that she can make it better and stronger with magic.
    Novice:
    Magical Abilities: All other magic styles are not very well known to her the schools of magic don't truly be leave within her knowledge but she accepts them.
    Sneak:Not really interested in a sneak method rather then manoeuvring herself around objects like thieves and arches she prefers to be tactical rather then be sneaky.
    Gear

    Studded Armor[Fine]:This armor has been with her since she was a little girl it was her mothers, Carma has always cherished this armor with the last know piece of memory of her past mother. Careful not to desecrate the armor she has only modified it slightly to suite her body and her weapons.
    Fine Steel Longsword[Fine]: A family relic that was past down by her fathers side usually father to son but due to family problems the sword was given to her, She has kept it clean and sharp as well as modified and ready to cut any challenger apart.
    Steel Shield: Purchased from the travailing caravans of Khajiits during her first period of travailing skyrim. The shield has taken many hits and still deals out to be a strong and capable shield till its very end.
    Potions:
    Healing Potions: 3 bottles
    Stamina: 4 bottles
    Major Healing Potion: 2
    Beverages:
    1x Alto Wine
    1x Argonian Bloodwine
    2x Firebrand Wine
    3x Honey Nut Treats
    1x Apple Pie
    Relations

    Thalmor[Hates]: They wish it all there's, but they do not beckon it with the gods for they created the people that now live among these lands, but still Thalmor pillage and take what they wont. Nothing will ever change them and nothing will change her view of them.
    Imperial Legion[Likes]:They may have been broken many times but she still supports them through and though rather then the violent racist pigs of war storm cloaks.
    Stormcloaks[Hates]:She see's there treatment of other races there racial supremacy there just another bunch of semi-thalmor who bitch and complain about everything that needs to change.yet they take no offence keeping it a stalemate.
    Forsworn[Likes]:Being part Breton still means alot to her and with the stories told and read, the reach was truly there's and there's only no right did the nords have to take it and claim as there own for they were violent protagonist who forced forsworn into what they are now.
    The Thieves Guild[Neutral]: Although she dose not accept of thieves she finds no worries in the thieves guild unless they show some attention towards her.
    Companions[Likes]:The companions is a place to be as of now for her she loves to fight and fight she dose.
    Mages Collage[Neutral]: The mages do interested her but not as much as the companions, rather then learn spells she is more interested in the ability and power behind it.
    The Dark Brotherhood[Neutral]: She see's them in a harsh reality killing is there way of profit killing is her way of profit mostly and that in the end is all that counts.
    Appearance

    Hair Colour: Brown
    Hair Length: Shoulder length
    Eye Colour: Brown
    Skin Colour: Light Tan
    Scars: Small Scar on her leg from saber cat
    General Attire: A set of fine clothing for when she is not in her armor
    History

    Carma''s early days as a child were quite clear on how her aspects on life was, her household was fairly strict driven harshly by her forcible father who almost abused her into the point were she had to learn the right way of everything.Her mother on the other hand was a former member of the desolate bloodline that once bleed in the reach a forsworn that left her old life for anew, the stories were quite bloody and bashful that Carma's mother had told her.
    That was really all she could remember of her mother after she was killed by storm cloaks who thought she was a spy during her daily routine of getting the fresh foods from local traders. Carma was only 10 winters into her childhood when that struck her and she never forgot that moment she saw her father beg to the gods to bring her mother back. Tears from her father formed with anger at what the stormcloaks had done, She saw the best and the worst of her father in the near future his anger spiralled which eventuated in her getting a few unwanted hits to her body and face.
    Fear of her own father made her what she was today a women who is strong at heart and fearless of men, From her own memory she remembers the day the guards came to her house and restrained her father, a few days latter she got to watch him slowly decay away in a prison after her bigger sister Nimatria had taken over the parenthood of her. Carma knew that her father was changing in and out from the loving man she remembered where they would go out and hunt together and he would always kiss her goodnight to the alcoholic and abusive man who lost his way with his own mind causing him to rot way in a prison after several unwanted conducts upon town.
    After 17 winters she was nearly her own age to leave out and adventure herself still lost and confused about her future she would soon understand her own path and accept it. During conflicts with her own sister she slowly adapted to this young and find maiden and battle harden women who understood and knew what her father went through after she lost her big sister to a pack of snow wolves.
    Pain and torture riddled her past, but she fought on and on to forget and move on so that she could deal with the present and focus on future things. With it all over now and down in graves she just now remembers the good times the happy times of when she and her family were all one and not torn by violence and death.
     
    Name: Ranvir Shatter-Shield
    Birth information mostly unknown
    Race: Nord
    From: Windhelm
    Personality: Ranvir was raised to be a good man by his father, and thus is generally very kind. He can be funny when needed, but is still a fierce warrior
    Beliefs: He is staunchly against the racism so common in his home city. He is a firm supporter of the imperial legion, enlisting when civil war broke out. Despite this, Ranvir is a closeted worshiper of Talos.
    Background: growing up, Ranvir spent much of his time fishing out near the city docks, and became good friends with a pair of young Argonians. During his youth, he also had a brief affair with a Dunmer woman, but the relationship was short lived, as his father found out and had the young girl's family threatened. Later, one of the two Argonians was lynched and killed, by a group allegedly led by a young Ulfric Stormcloak. The surviving Argonian, Scouts-Many-Marshes, is still good friends with Ranvir. Outraged, Ranvir vowed to do something to end the racism. When civil war broke out, Ranvir quit his job as a city guard and enlisted in the Imperial Legion, earning the rage of his father, who disowned him. Ranvir is currently reeling from the loss of his two sisters, and left the legion after the battle of Windhelm, now working as a guard for the new Jarl of Windhelm
     

    shadowkitty

    Mistress of Shadows
    TiberiusBanner.jpg

    Name: Tiberius Black-scales
    Age: 30 moon turns
    Race: Argonian
    Birth town: Helstrom, central city never occupied by Imperial forces, but later moved to Gideon which lies close to the border of Cyrodiil.
    Sexuality: straight, is married to Shahvee .
    Affiliations: Retired Imperial soldier, member of the thieves guild.
    Current residence: Lakeside manor, next to the beautiful Lake Ilinalta.
    Afflictions: none
    Skills:Duel wield swords, archery, alchemy and enchanting, accomplished smith and maker of fine jewellry.

    Appearance: Tiberius is tall and very muscular. He is dark/black in colour and has handsome purple head scales and horns. He considers himself to be better looking than most argonians and perhaps he is right.

    Dress: Was wearing steel plate heavy armour but has recently obtained a lot of ebony ore which he smelted and made a complete set of Ebony armour. He even had enough left over to make himself two fine ebony swords. He travels light, carrying nothing but his swords.

    Weapons and tactics: Tiberius is a well trained swordsman and prefers to duel wield. He will stand back and assess a situation before he acts. He is not afraid to charge into a melee. Sometimes, when the opportunity arises, he will use his bow to snipe from afar, but his skills with the bow are still developing. He is curious about magic as a weapon but so far has not really tried it. He may one day seek out more knowledge at the College of Winterhold.

    Personality: Tiberius came to Skyrim with no expectations. He is friendly and courteous, but is a formidable enemy. He can be ruthless. He hates his own kind being mistreated and feels they deserve as many rights as any other person does. Holds resentment to Nords for their apparent distrust and abuse of his kind. Tiberius has a weak spot for gold and is highly motivated in obtaining more. He wants to provide a safe and loving home for his wife whom he adores.

    Bio: Tiberius was hatched in a clutch of three eggs under a black moon. His father was a Shadowscale and wanted to train the three younglings in the ways of the assassin. But his mother, a gentle soul, did not want her children to become killers for hire. Tiberius’s father gave his mother an ultimatum. That she leave with one or none. She chose Tiberius and left Helstrom. She settled in Gideon as there were more opportunities for her to get work and for Tiberius to live a normal life.

    As a teenager, Tiberius was fascinated with smithing and making jewellery and became an apprentice to an old Saxhleel jeweller. When he died he left his small shop to Tiberius and he continued his trade until he was well into his later twenties. He then wanted to do more with his life and sold the shop and, with his mothers blessing, joined the Imperial Legion and began training.

    Tiberius was sent to Solitude to help with the crisis in Skyrim. He soon grew to be a person of note and rose up in the ranks, becoming a good friend and adviser to General Tullius. On a dangerous mission to Windhelm, the base of the Stormcloak rebels, Tiberius met and fell in love with a dock worker, Shahvee. Their courtship was quick and he fashioned a beautiful amethyst ring; as was the tradition for his people, and presented it to her. He managed to spirit her away before the assault on Windhelm and they were soon married. Tiberius was gifted land and he chose a plot near Lake Ilinalta. A house was built and together he and Shahvee moved in. He leaves his wife in the protection of his housecarl whenever he is away and also bought her a fine horse to get about on.

    After the war ended successfully with Ulfric’s head leaving his body, Tiberius retired from the Legion a decorated soldier. He now works for himself, doing quests for people. He has also fell in with the thieves guild of Riften in his desire for more riches as he now just wants to provide a happy and safe home for his love and hopes that one day they will have a little egg clutch of their own. He also sends a purse of gold and jewels to his mother whenever he can and thinks about his siblings often.

    Banner details: Background sourced from internet. Tiberius is my character taken from a photo during the game on Xbox360. Made in PhotoImpact

    EDIT: UPDATE:
    Tiberius's skills in smithing have allowed him to be able to create a complete set of Daedric armour as well as two Daedric swords. He has gifted his ebony armour and swords to his best friend and adventuring companion, Valdimar.
     

    Crystal Secret-Fire

    Crystal Secret-Fire
    Name: Crystal Secret-Fire
    Age: 17
    Race: Nord (with some Bosmer descent from her maternal great-grandfather.)
    Class: Warrior
    Gender: Female

    Appearance
    A tad smaller than most Nord women, with ginger blond hair and blue eyes. Very beautiful. Slightly buxom.

    Image

    Crystal Secret-Fire 1.jpg

    Biography
    Crystal is the estranged daughter of Ulfric Stormcloak after he fell in love with the daughter of Solstheim's Jarl Aeris, Rayne Michaelis. After Rayne found out about Ulfric's past, she asked him what happened. An argument ensued between the two, with Rayne begging Ulfric to open up to her. Ulfric then sent her away, not realising that she was pregnant with his child.

    A few months after returning to Whiterun, Rayne meets Balgruuf's court mage, Farengar Secret-Fire. Eventually, she fell in love with him. Shortly after marrying Farengar, Rayne went into labour and gave birth to a beautiful baby girl with her father's ginger blond hair and blue eyes, whom she named Crystal.

    Crystal grew up under her stepfather's tutelage, and developed her skills as a battlemage. The first magical feat she performed, at age five, was making a frog dance and sing, much to her father's initial shock-turned-amazement.
    On her fifth birthday, Ulfric came to Whiterun to apologise to Rayne for casting her out years ago. There, he meets the young girl. Rayne had already forgiven him, but stated that she cannot leave her husband, which Ulfric accepted. Before leaving, he gives Crystal a small toy bear. She would continue to carry that bear with her for as long as she lived.

    When she was eight, Ysolda and her husband, a Khajiit named Ja'Raan, were about to have a baby. Ysolda gave birth to a half-Khajiit boy named Ma'Ori, and then passed out after the birth, and after ensuring his son's safety, he took care of his wife after handing the baby to Crystal to hold onto for a while. This forged a bond between the two.

    When Crystal was ten, her mother had a miscarriage and died as a result. Farengar told Crystal she was the only reason he would have to continue living.

    Six years after that, the Thalmor came to Dragonsreach and executed Balgruuf, his biological children, who were adults at the time, Aeris' remaining children, and Farengar, leaving only Proventus, Aeris, Irileth, and Crystal. It was then she grew to despise the Thalmor. However, this did not affect her friendships with other elves.

    One day, when Crystal was playing with Ma'Ori after a mead run for Ysolda, she saw Olfrid picking on Fralia and berating her, Crystal decided to stick up for her. Farkas showed up and scared Olfrid off. After that fiasco, Farkas told her that she should think about joining the Companions because her bravery impressed him. She soon developed a crush on him.

    Sometime, in the winter, as Crystal and Ma'Ori skated on a frozen lake, Ma'Ori skated onto some thin ice. Using the cane she brought with her, Crystal thought fast and flung Ma'Ori off the thin ice and onto a deep snowbank. Shortly afterwards, Crystal fell in, only to be rescued by Farkas.

    After she came to, Farkas asked her if she was okay and immediately recognised her. It was then he learned of her name. He displayed some interest in her through a kiss on the cheek and then left to return to Jorvasskr.

    The next day, Crystal went to the Companions and told the Harbinger of her intent to join. After showing her martial arts moves, Vilkas begrudgingly allowed her to join, partly because his brother begged him to let her join.
    Afterwards, she is confronted by her grandmother, Aeris, about her sneaking out while she was still recovering from hypothermia. While Aeris was arguing with Njada after the latter called her a "war axe" rather than a "battle axe", (implying that Aeris has something similar to Napoleonic complex) Crystal passed out. Farkas alerted the others and took her to the sleeping area for whelps and laid beside her to keep her warm.

    Upon waking up, Crystal had seen Farkas' act of compassion and kissed him in his sleep. Aeris arrived to check up on Crystal and stated that she was as stubborn as her father. Crystal asserts that Farengar was not that stubborn, prompting Aeris to reveal that Farengar was really her stepfather. Then Aeris gave her a medallion with the Stormcloak family crest on it, instructing Crystal to go to Riften and talk to a man named Brynjolf, describing his appearance as a fiery-haired Nord male.

    Personality
    Despite being a princess, Crystal is very kind and humble, although this has caused much stress among some of the more ill-natured nobles, such as Maven Black-Briar. A few more traits of hers that annoy them as well are her stubborness and courage, as she cannot be intimidated into surrendering.

    She also tends to be very maternal towards her friends, becoming protective of her friends when danger arises.

    She also has a good sense of humour, such as when she pulls a prank that came from when she successfully performed a spell on a frog.

    Crystal is also very loyal to her friends and family, such as when she gets between Tullius and Ulfric to protect them both. This caused a friction in her friendship with Tullius. He eventually forgives her, and their friendship continues.
    This loyalty also extends into her romantic relationship with Farkas, whom she refuses to forsake as long as they both live.

    Crystal also has an eagerness to make new friends, such as when she attempts to befriend Njada Stone-Arm, which initially end in failure.

    She greatly loves her grandmother, who returns the care.

    Crystal also possesses a great deal of sympathy towards others, shown when she cries after most of her family is killed, and when she shows shock after finding bruises on a Nord mute she takes into her care.

    Talents
    Crystal is musically inclined, like her great aunt, and has on occasion used this talent.

    She is also very skilled in combat as a result of her grandmother's training and in magic as a result of her mother and stepfather's training.

    She is also a good storyteller, such as when she tells ghost stories.

    Crystal is also unconsciously able to charm the good out in people, especially males.

    Family
    Aeris (Grandmother)
    Balgruuf (Grandfather - Deceased)
    Rayne Michaelis (Mother - Deceased)
    Farengar Secret-Fire (Stepfather - Deceased
    Ulfric Stormcloak (Father)
    Dagny (Aunt - Deceased)
    Frothar (Uncle - Deceased)
    Nelkir (Uncle - Deceased)
    Farkas (Mate)

    Friends
    Njada Stone-Arm - While their relationship started out as antagonistic, Crystal somewhat grew onto Njada during their adventures. Crystal shows some admiration of Njada's honesty and courage.

    Aela the Huntress - Crystal looks up to Aela as an older sister-figure. Aela becomes protective of Crystal. Crystal also has this sibling-like relationship with Ria, Njada, Athis, and Vilkas, all Companions.

    Star - A mute Nord that Crystal befriends and takes in. Star is given to her by Crystal when she points to a shooting star. While distrustful at first, she becomes very attached to Crystal and develops a relationship similar to that of a mother and daughter. She was abused by her family, which prompted her to run away.

    Ma'Ori - A half-Khajiit that Crystal helped a couple bring into the world. She views Ma'Ori as the little brother she never got to have. Wise despite being only nine, Ma'Ori is in tune with Crystal's emotions, such as when he senses her crush on Farkas.

    Ingun Black-Briar - Friends since childhood, they were forced apart due to Maven's disapproval of her daughter's friendship, possibly due to having found out Crystal's true paternal origins through shady sources.

    Paarthurnax - Upon trying to save the world Crystal met Paarthurnax and realised that not all dragons are evil. She defends him against the Blades.

    Suitors
    Farkas
    Brynjolf
    Balimund
    Cicero
    General Tullius
    Narfi
    Nindriel
    Ondolemar
    Belethor
    Hemming Black-Briar
    Sibbi Black-Briar

    Enemies
    Despite her kind, friendly nature, Crystal is not without enemies.

    Maven Black-Briar
    Elenwen
    Alduin
    Lord Harkon
     

    Irishman

    Well-Endowed Member
    VOLANARObanner1.jpg

    BASIC
    Name - Volanaro
    Race - Altmer
    Age - 119
    Class - Pure Necromancer/Illusionist
    Hometown - Cloudrest, Summerset Isles
    Laterality - Right Hand
    Sexuality - Straight
    Relationship Status - Single
    Affiliations - Mages Guild (Cyrodill), Thalmor, Elenwen (sister)
    Property - N/A​
    Alignment - Chaotic Neutral
    Religion - Loosely acknowledges Magnus, more interested in certain Daedric Princes
    APPEARANCE
    Hair - Greying Dark hair, quite long, usually ties in a ponytail
    Eyes - Dark Charcoal
    Clothing - An assortment of different robes. Generally enchanted to enhance magic power or to reduce the toll his conjuration magic takes.
    Jewellery - Recently came across an interesting pendant, believed to be 'The Necromancers Amulet' that was created by Mannimarco.
    Weapons - Volanaro wields many different staves for certain purposes. His most used are staves of Reanimation and the Staff of Paralysis.
    SKILLS
    Primary - Conjuration, Enchanting, Illusion, Alchemy
    Secondary - Alteration, Destruction, Speech, Restoration
    Battle Tactics - Volanaro is a master manipulator and will cause distrust, confusion and blood lust in his opponents. His reanimated thralls go in for the kill when the enemy is at its weakest to finish them off. He rarely gets his own hands dirty but if things go wrong, a well aimed paralysis spell or some Frost magic is usually enough to turn the situation back in his favor. He is an intelligent and very patient man, usually forming a plan of attack before every confrontation.
    Alteration - Candlelight, Ebonyflesh, Paralyze, Detect Dead
    Destruction - Frostbite, Ice Spike
    Restoration - Self Healing, Steadfast Ward.
    Conjuration - Bound Dagger, Dead Thrall, Reanimate Corpse, Soul Trap
    Illusion - Pacify, Fury, Mayhem, Call to Arms.
    PERSONALITY
    Positive Traits - Very intelligent, Quick learner, Smooth Talker
    Negative Traits - One-Track Mind, Vindictive, Callous, Controlling
    Likes - Death, Magic, Learning, Manipulation
    Dislikes - Thalmor, Weapons, Armour, More intelligent or powerful Mages,
    Aspirations - To continue his research into Necromancy and mind controlling techniques
    BIOGRAPHY
    Growing up with a well off family in the beautiful city of Cloudrest with his older sister, Elenwen, Volanaro would spend much of his time avoiding his abusive father by wandering the streets with his other magic inclined friends. They would often be in trouble from authorities for pulling pranks on citizens, usually involving magic. This would mar his father's name and cause him to punish Volanaro by forcing various experimental potions and poisons into him or reprimand him with damaging magic.
    His abusive and arrogant father, who was heavily involved in both war and politics went too far one day and nearly kill him. His mother didn't pay any attention to any of them as she valued her social status and shopping far more than Elenwen and Volanaro. After recovering from his father's physical outburst, Volanaro fled The Summerset Isles in the dead of night, telling no one about his plans.
    Volanaro than spent the next 40years traveling Southern Tamriel, learning about certain alchemical ingredients and recipes. He enrolled at various mage colleges but always kept his head down and was discreet as to not be found by his family or anyone who may be looking for him.
    As he became more comfortable and proficient in the arcane arts, Volanaro discovered he had a special skill with illusion and necromantic magic. He slowly became more powerful and ambitious, some of his experiments bordering criminal. It wasn't too long before his name was blacklisted from many colleges for delving too deep into the darker side of wizardry. He lived in solitude in Cyrodil for many years, perfecting his conjuring abilities and staying ahead of the law with his mind manipulating powers.
    Stories of Mannimarco's Amulet last seen in Skyrim, and the information that The College of Winterhold allowed the study of necromancy made Volanaro inquisitive enough to make the journey north. He is currently living near Winterhold in a small cottage and frequents the College to perfect the immensely complex art of permanently keeping a corpse reanimated.
    Note: A special thanks to shadowkitty for creating the CC banner <3
     
    Name: Maenil Nightshade
    Race: Wood elf (Bosmer)
    Class: Thief
    Gender: Male

    View attachment 28261

    Looks: 5'11 - 6' and well trimmed
    Personality: Short tempered, He trusts no one and is highly loyal.
    Story: He started his adolescents taking the wheel of his uncles ship as a pirate. All was well, wealth, mead and wenches a plenty until he landed on Hammerfell. His ship was highly sought after and many would and will kill him for it. The night he planed to leave his mead was laced with werewolf blood of unknown origin he was fine for a while until he hit open seas where he turned for the first time destroying his crew. He swore he would never put another person in danger of his beast form and left the ship in a state of disrepair.
     

    Recent chat visitors

    Latest posts

Top