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    T. Rakinson

    A Brute among Beasts
    k im new to this, so sorry if i make mistakes
    THOMAS RAKINSON
    RACE: redguard
    AGE: 22
    PERSONALITY
    POSITIVE: kind, humourus,loyal, serious when necesarry
    NEGATIVE: slightly random emotions at time, quick to anger, very self- conscious.
    LIKES: magic, hunting, trustworthy people, dwarven technology
    DISLIKES: daedra, dragons, undead, cold
     

    T. Rakinson

    A Brute among Beasts
    sorry i pressed post too early. heres the rest
    EFFICENT IN: destruction, one handed, stealth, restoration.
    ALLIGNMENT: neutral good ( with one caveat)
    CLOTHING: redguard robes and boots, but no hood.
    WEAPONRY:fire spells, unique ebony coated scimitar.
    APPEARANCE: athletic body, dark brown braided hair, tanned skin, light blue eyes.
    BACKGROUND: born in elinhir in south hammerfell, but was kidnapped by bandits at the age of 11. was brought before the champion of boethiah to be presented as a sacrifice to the respective daedra, but was rescued by altmer CYRUS GUALLIOUS who brought him back to his wife ANGI and daughter BRENDELA up in the southern skyrim mountains. lived a outcasts life for another 10 years until the cabin was burned down by a rouge dragon.
    Thomas managed to escape but is unsure if his stepfamily had as well. he spent the next 8 months searching for them throughout southern skyrim and northern cyrodiil. is known to make a living selling dwemer antiques he finds in numerous abandoned ruins.
    BOETHIAHS INSTRUMENT
    though thomas did not know at first, when he and cyrus killed the champion of boethiah, his name was etched in the tablet of darkness as the princes new champion.
    though he now knows and refuses to work with the daedric prince, he will be tranformed into BOETHIAHS INSTRUMENT; a mindless, soul stealing, seemingly unstoppable ebony-clad warrior when he thinks only for himself and not others. thomas has little to no control over himself at these times (just so the char isnt too OP). he can however transform back after a while.
     

    Majir-Dar

    Confused Khajiit
    BASIC

    Name- Antonius
    Age- 23
    Race- Imperial
    Birth Place- Cyrodiil
    Origin- Imperial Mother, Imperial Father
    Class- Swordsman
    Gender- Male
    Height- 6'11"
    Weight- 152 lb
    Laterality- Right Handed
    Sexuality- Heterosexual
    Marital Status- None
    Health- Well
    Affiliations- None
    Afflictions- None
    Religion- Worships the Nine Divines
    APPEARANCE
    Hair- Light Blonde, Shoulder Length. Light Stubble
    Eye Color- Green
    Build- Slight
    Skin- Light Tan
    Scars- None
    PERSONALITY
    Positive Traits- Humble, Courageous, Calm
    Negative Traits- Easy to annoy, Holds grudges
    Likes- Companionship, Dunmer,
    Dislikes- Fights, Killing, Betrayals
    Fears- Death
    Aspirations- To find out why his brother died
    Quirks- His left index finger twitches when around attractive women
    COMBAT SKILLS
    Master- Long swords, Archery
    Expert- Hand to Hand, Light Armour
    Adept- Athletics
    Apprentice- Restoration
    GEAR
    Amour- Modified Chitin Armor with no helmet. It has a spot on his back to place his bow.
    Weapons- Glass Sword and an Elven Bow, he usually uses Steel Arrows


    HISTORY
    Childhood- Antonius grew up in a wealthy house in Cyrodiil. His parents found their wealth in mining and were expert blacksmiths. His parents tried to push Antonius in the business at a young age but only succeeded in pushing him away from the business. Not fond of how Antonius was growing they decided to have another child, one that they could put into the soldier or mining business. Ciro was born when Antonius was 9 years old. When Ciro was born, Antonius' parents shifted their attention fully to Ciro. As such Antonius started to look for affection elsewhere. He started the sports of swordsmanship and archery to find companionship.

    Teenage- Antonius grew into an expert fighter. His brother, Ciro, was constantly in his shadow and they were always competing with each other. Although Antonius was a great fighter he never liked to get into fights and didn't like the idea of killing. Ciro was the one that didn't mind fighting to get his way and as such made several enemies. Each time he was ambushed or attacked Antonius would defend him, despite his anti fighting attitude.

    Adulthood- To celebrate Antonius' ascent into adulthood, his parents bought him his Glass Sword and Elven Bow. His brother, Ciro, had enrolled as an Imperial soldier and his parents expected him to rise to a general rank quickly. Not long after Ciro's enrollment he was killed under mysterious circumstances.
     

    Bjørn of Helgåfjord

    Himintelgja - Heaven Scraper
    Name: Bjørn of Helgåfjord
    Race: Nord
    Origin: Kingdom of Helgåfjord
    Father: Erik Helgaf
    Mother: Astrid Helgaf (different than DB Astrid)

    Backstory:

    Bjørn wakes up confused in the back of a carriage. He tries to ascertain where he is and what is happening. He is unsure of where his longboat is, or where his Jarl, his Earl, is. Last Bjørn remembers, he was with his fellow Helgajen fighters and Jarl. He doesn't remember getting loaded onto the cart with these random prisoners. A particularly ragged prisoner realizes that they're all headed to be-headed! Yet a dragon mysteriously, coincidentally puts a stop to the beheadings and destroys the village of Helgen.

    Taking time to regather his senses in this new, strange land, more accurately Riverwood, Bjørn starts realizing that he really misses his old reliable weapons and armor: his mail armor, round shield, helmet, Bastarðr sword, and Dansk Axe-two handed Dane axe. He starts wondering if he has been forsaken by Odin, but comes to the realization: it must be Odin that saved him from the Dragon. Odin must have marked him for greatness.

    Loadout/Skills:

    No longer does Bjørn have his familiar equipment, and weapons that he spent much of his previous wealth and time buying or crafting. He had smithed his own Bastarðr which he was very proud of. Eventually, the Viking warrior battles and defeats a Solitude guard, taking his familiar mail-based armor and round shield, emblazoned with a fearsome wolf symbol. Red is his favorite color. The color of strength-strength which he will regain, and expound upon. he smiths himself an Iron Sword, but upon joining the Companions, a fighting group that reminds Bjørn of the men he charged into battle with, he accepts a Skyforge Steel sword, vastly improved over his Iron Sword. He also finds an Iron Battleaxe, reminding him of his two handed axe.

    Soon, Bjørn learns of the arcane arts of this new place, where weapons can actually have damaging powers! Proving himself in battle time and time again, to his new comrades, he believes that he may invoke godly powers in his weapons, which have tasted of hostile blood time and time again. Bjørn smiths an Orcish Sword, very similar to a Seax of his homeland. This he will use in company with his newer, stronger Steel Shield. He invokes those godly powers of frost damage on his sword, as well as his two handed axe, which now bears the name Himintelgja: Heaven Scraper.

    Upon completing the Companions quest, he retires Himintelgja in favor of the ferocious Wuuthrad, a weapon so revered by the indigenous Nords. He is honored to brandish such a deadly weapon, and proceeds to enchant it with frost damage, once again bringing the harsh Nordic blizzard upon his enemies!
     

    xBadKarma

    the Sloth Queen
    Name: Acadia the Predator
    Age: Twenty-Seven
    Race: Bosmer
    Gender: Female
    Origins:Born from both Bosmeri parents.
    Birthplace: Falinesti, Valenwood
    Affiliations:
    >Companions: Acadia is indifferent about the Companions. She does not hate them, but she does
    not like the curse they call a gift.
    >The Dark Brotherhood: Acadia is fond of the Dark Brotherhood. The ideals of the DB is what her dark side adores.
    >The Thieves Guild: Acadia dislikes the Thieves Guild. She hates the fact that they only care for gold and not about the welfare of others.
    >Stormcloaks: Acadia HATES the Stormcloaks. As much as she hates the Aldmeri Dominion, she cannot stand the fact that Ulfric only cares about Ulfric and the Nords. She also hates the fact that they are racists and put the elves and other races in slums.
    >The Imperial Legion: Acadia is sympathetic to the Imperials and has joined their ranks. She strongly believes that Skyrim should be under Imperial rule.

    Appearance: Acadia has the long, light brown hair that falls right to her shoulders. However, it is tied in the same hair-style as Astrid in the DB. She is very slim and has only a little bit of muscle definition. She isn't very tall, considering she is a Wood Elf, but she is slightly taller that most Nord women. She has light brown skin and a small scar under her left eye. She also wears red war paint that covers her eyes and goes down her cheeks in a long, vertical stroke.
    Personality: Acadia can be serious and may look down on you when you first meet her, but over time she will warm up to those who are willing to become her friend. Once she has become your friend, she is very kind and sociable. She loves children and wants to adopt one day, as she cannot have children of her own.
    Skills & Weapons: Acadia is extremely skilled in Archery, Sneak, and surprisingly, Two Handed Weapons. She is also skilled in the art of Hunting, as she grew up with Hunter parents and siblings. Her preferred weapon is her fire-enchanted bow, Blaze.
    Biography: Acadia was born in Falinesti, Valenwood to her two Bosmeri parents. Being the youngest of four, Acadia was babied for a while. Because of this, Acadia became slightly spoiled. However, this trait was lost when Acadia was taught the art of Hunting. She became more independent and respectful of her siblings and parents. Soon after Acadia's thirteenth birthday, Acadia's mother opened up Archer's Rest, a hunters' trading post. Acadia's mother devoted her time to the shop, so it was just her father that took her out hunting most days. The trips became less frequent when her mother grew ill. A few months later, the sixteenth of Evening Star, Acadia's mother passed away. Mourning her loss, the family decided to close the hunter's post and stop hunting for a while.



    Acadia's older sister, Willow, grew tired of the depressed environment and told the family she will move to Cyrodiil with her lover Caelum. Her father protested, but Willow left anyways, saying that when her family learns to accept the fact their mother was dead, she might come back with her lover. Shortly afterwards, Penelope - Acadia's sister and a gifted mage - left for the College of Winterhold, saying she wanted to learn more of the arcane arts and that she will not return until she decides so. This made her father more depressed, thinking to himself - "I soon will have no one left ... for they do not love me." A few months later, their father decided to go hunting again ... but never came back. Everyone assumed he was dead, including all of the siblings. But, Acadia does not believe so. She knows he is alive and it is her duty to find him and bring him home. Thus, she left Valenwood in search for her lost, grieving father.
     

    EpicVakarian

    Calibration-Master General
    BASIC
    NAME Kaeri Wolfrunner
    AGE 21
    RACE Nord-Altmer crossbreed
    BIRTHPLACE Dragon Bridge
    ORIGIN Bastard daughter of a Nord mother and an Altmer father
    CLASS Warrior/Mage
    GENDER Female
    HEIGHT 5'8"
    WEIGHT 8st, 9lbs
    BMI 18.4
    LATERALITY Left-handed
    SEXUALITY Heterosexual
    MARITAL STATUS Single
    HEALTH Healthy
    AFFILIATIONS Imperials, College of Winterhold
    AFFLICTIONS A form of lycanthropy; instead of werewolf form, takes a pure wolf form, indistinguishable from normal wolves. Also, can choose when to turn. One of a rare few gifted with this
    RELIGION Nine Divines
    APPEARANCE
    HAIR Very long; down to waist level. A pale shade of red that looks almost pink/purple.
    EYE COLOUR Yellow with purple flecks.
    BUILD Slim, strong, very energetic.
    SKIN Very slight tan.
    SCARS One across the left eye.
    MAKE-UP Black eyeliner.
    37996.jpg
    PERSONALITY
    POSITIVE TRAITS Kind, honorable, very devoted to her close friends.
    NEGATIVE TRAITS Sarcastic, assertive, can be cruel, often flouts the law.
    LIKES Her friends, magic, fighting.
    DISLIKES Stormcloaks, arrogance, Thalmor
    FEARS Thalmor taking control of Tamriel, spiders.
    ASPIRATIONS To stop the rebellion, saving innocent lives.
    QUIRKS She is never nervous; she never finds something awkward. She will always be saying or doing something.
    ALIGNMENT Neutral good.
    HABITS Talking too much.
    HOBBIES Hunting, talking.
    COMBAT SKILLS
    MASTER Destruction, one-handed, conjuration
    EXPERT Two-handed, light armour, archery, acrobatics
    ADEPT Block, speech, sneak, lockpicking, enchanting
    RELATIONS
    IMPERIALS [ALLIES] - Fights alongside the Empire although does not count herself among the legionnaires.
    STORMCLOAKS [ENEMIES] - They are causing disruption and death in an Empire that would do better without it.
    THALMOR [HATES] - They are much too powerful for their own good, and they know it. Their arrogance is insufferable to her.
    COMPANIONS [DISLIKES] - Refused her entry into their fold because of her skill with magic.
    GEAR
    ARMOUR Same as picture above. Armoured jacket, cut off at the upper waist and sleeves rolled back to elbows, and left unbuttoned. A cropped black shirt that leaves her belly open. Skin-tight leather trousers with a belt of small steel spikes. Black boots, plated with the same metal as of the jacket.
    WEAPONS A longsword called 'Lycan', a bow called 'Aethaebryn', and a wide selection of spells.
    MISC A wolf, Enrael. A loyal friend since Kaeri caught her rare strain of lycanthropy.
    WolfCharacterSheet5.jpg

    HISTORY
    CHILDHOOD Kaeri was born in Dragon Bridge to a single parent. Her father had been a Thalmor soldier, down from the Embassy. He had found Kaeri's mother and left her with Kaeri, never coming back. Being a bastard child, she was shunned by the other children in Dragon Bridge. She had only one friend, and they went everywhere together. One night, when Kaeri and her friend were eight, they went out too far from the village, and were found by a werewolf. It mauled her friend, killing her, and went for Kaeri. It sliced her left eye, leaving a scar, and bit her arm, infecting her. Then, finally, some guards killed the beast, and Kaeri was taken to the town healer. Her arm was healed, but her eye was not. It still worked, but it was left with a long scar over it. And no-one knew about her affliction.

    TEENAGE YEARS Kaeri finally found out about her lycanthropy when she went out again, outside the town. She was surrounded by wolves, and she was envious. She wanted so badly to be a wolf, to have all the cares of being human taken away. Her wish came true. She wasn't a permanent wolf, but she did turn into a wolf that looked exactly like the rest of them, except different. Her fur was a sort of purplish colour, much like her hair. Most of the wolves ran away, but one stayed and followed her, even when she turned back into a human. She kept it as a pet, and called it Enrael. It defended her from the bullying of the children of Dragon Bridge, but it still wasn't enough.

    ADULTHOOD The moment Kaeri hit nineteen, she left the town, having bought a new set of clothes and weapons, and asked to help the Imperials. Not to join them, but to help their cause. She was trialled, trained, and finally accepted at the age of twenty-one. She and Enrael follow the Legion around, camping with them, eating with them, everything, but she wasn't a Legionnaire. She was still treated as one, though. And she loved it. She was finally accepted. The soldiers took her in as a friend. And so she travels Skyrim, to random places; wherever her mind takes her, until the Legion calls.
     

    xBadKarma

    the Sloth Queen
    Name: Ravenia (Raven, for short.) Avantius
    Age: 23

    Gender: Female
    Race:
    Imperial / Nord
    Birthplace: Cyrodiil
    Class: Assassin
    Family: Abelone (Mother, Imperial) , Unknown Nord Father


    Sexuality: Heterosexual
    Martial Status: Single, But interested in a Nord man.
    Affiliations: Dark Brotherhood
    Religion: Sithis and surprisingly, the Nine Divines.

    LOOKS:


    Hair: Chestnut
    Eyes: Light Green - Blue
    Skin: Slightly Pale

    Build: Slim, slightly muscular.

    skyrim fanart.jpg

    Personality: Quiet and very shy. Raven doesn't really open up to people and prefers to keep to herself. Raven can be awkward and sometimes doesn't know what to say, but she can be kind to those she likes. However, she can be ruthless and quite cunning in battle and when doing assassinations. Raven does have a more light and funny side, though. When she becomes drunk on mead, she likes to crack jokes; Much to everyone's surprise.

    Likes: Honorable People, Mead, and Reading.
    Dislikes: the Thalmor, the Civil War, and Thieves.

    Skills: Sneak, One-Handed, Archery, and Speech.

    > Her Opinions <

    The Thalmor: Raven HATES the Thalmor. She hates their ideals and how they control the Empire.

    The Companions: Raven is INDIFFERENT about The Companions. She likes how the value honor in battle, but she doesn't like how they are beasts.
    The Dark Brotherhood: Raven is ALLIES with the DB. Raven originally joined to better her skills and kill the people that killed her mother - The Thalmor.
    The Thieves Guild: Raven DISLIKES the Thieves Guild because she thinks they are just petty thieves looking for coin.

    Imperials: Raven is INDIFFERENT about the Imperials. She thinks that they are just puppets of the Thalmor.
    Stormcloaks: Raven is INDIFFERENT about the Stormcloaks. She believes that Ulfric is very selfish and only cares about himself. She respects their ideals, but she does not like how they are racists.

    >Her Outfit<

    Same outfit as above, except when doing contracts she wears a mask that she wears over her mouth. It is similar to the Nightingale armor, but without the long cape. She also wears muffled boots that go slightly above the knees.

    Weapons: A daedric dagger enchanted with the Shock damage called the "Thunderbolt". She also carries an ebony bow named, "the Thorn".



    Biography
    Raven was born to an Imperial mother and a Nord father. When Raven's mother discovered she was pregnant with a daughter,
    Raven's Nord father left her. Raven's mother stayed in Cyrodiil and wished to raise her daughter there; She even hoped that her lover would return to her to raise their daughter. Sadly, the father never returned to Cyrodiil to be with mother and child. Raven's mother, Abelone, told Raven that her father was killed honorably in battle; Raven, did in fact, believe her mother.

    Raven grew up very poor. Her mother ran a small farmstand in the town where the lived. This was how they made enough money to have food on the table and a roof over their heads. When Raven turned sixteen, her mother grew very ill. They were still too poor to afford any treatment, so Raven did her best to keep her mother alive for as long as possible. Finally, her mother's illness finally killed her. Grieving, Raven decided to leave her house. Before she left, she found a small letter on one of the wooden shelves. It told the truth about her father and everything before that.

    Raven was furious. Not at her mother, but of her father. She believed that if her father had stayed with them, they would not be in this situation and her beloved mother would be alive. Raven then came up with plan - she would find her Father in Skyrim and kill him.

    When Raven turned eighteen, she went to Skyrim and worked as a petty assassin. One day, she attempted to kill a Noble visiting Skyrim and was caught by the guards. After spending one month in the prisons, she was released because someone paid her full bounty. This mysterious person went by the name of Astrid, and she was the leader of a group of Assassins called the Dark Brotherhood.

    Now, a twenty-three year old Raven works for the Dark Brotherhood, hoping that one day she will find her father and she will avenge her mother's death.
     

    Lord Aethok

    Member
    Name: Falcos Hawk-Eye
    Race: Imperial
    Class: Pirate/Bandit
    Gender: Male
    Looks: 6''2, large scar on his left cheek, running all the way up to what would be his left eye, has no left eye due to a very grizzly battle on the seas at one point, wears an Alik'r hood, Hammerfell garb and Redguard boots, dual-wields scimitars.
    Personality: Reclusive, likes to drink, steal, rob and murder, will work for anyone for a certain price.
    Misc: N/A
     

    LordNaskill

    Active Member
    BASIC

    The_Duke_by_arventur.jpg


    NAME: Tyrellius Vandacia

    AGE: 31

    RACE : Imperial

    BIRTHPLACE: Chorrol

    CLASS: Noblemen

    GENDER: Male

    HEIGHT: 5,7

    WEIGHT: 120 lbs

    LATERALITY: Right Handed

    SEXUALITY: Straight

    MARITAL STATUS: Single

    HEALTH: healthy no wounds or cuts.

    AFFILIATIONS: None

    AFFLICTIONS: None

    RELIGION: Namira

    HAIR: Long Hair Below the Collar

    HAIR COLOUR: A Charcoal BLack

    EYE COLOUR: Light Seawater Blue

    BUILD: A Fit and Athletic Build, Clean Shaven

    SKIN: Clean And Somewhat Smooth

    SCARS: None

    POSITIVE TRAITS: Adaptable,Courageous,Charming,Faithful,Generous,Honest

    NEGATIVE TRAITS: Bossy,Fussy,Greedy,Possessive

    LIKES: Women,Drinking,Dancing,Fun

    DISLIKES: Violence,People That Dont Listen,

    FEARS: Spiders,Dragons

    ASPIRATIONS: To become a well known noble in the lands

    QUIRKS: Can't keep his mouth shut when told


    COMBAT SKILLS

    MASTER : One-handed,Speech,Light Armor,Dual-Wielding

    EXPERT Bows,Pick-locking,Alchemy,Illusion

    ADEPT Destruction,Sneak,Two-Handed

    GEAR

    ARMOUR ; Light Blue Style armor is his everyday wear

    WEAPONS: Rapier and a Ebony Dagger

    MISC: Carries many potions and lots of food for his travels he even carries a bed roll and small test to sleep in the woods when needed after long travels.


    RELATIONS

    STORMCLOAKS [Neutral] - He rarely cares for such barbaric actions that they call retribution

    THIEVES [Likes] - He likes thieves because they are a great use to him if he needs someones wealth gone

    THALMOR [Neutral] - He doesn't care for them and does not get in there way either

    EMPIRE [Likes] - Since he is an Imperial he see's his race as the more dominant even know they fell to the Thalmor

    COMPANIONS [Neutral] - He doesn't care for violence



    HISTORY


    Not much is know about him a noble from Cyrodiil he was put in high esteem as he was at the border of skyrim heading into it when he was attacked and woke up upon some odd figures known as the stormcloaks, he is put on a beheading stone and as the axe was coming down a giant dragon had attacked and Tyrellius took his chance and ran like the wind running faster than he has ever befor. After a few months of learning and fighting he came to like skyrim and decided it was best to make a name for himself in this cold heartland and he did establishing a small fort with stone walls and several rooms including a dungeon and he acquired the mercenaries to guard it, with this much luck he was already hitting a wealthy start using his mercs to raid bandit hideouts and steal the stolen. Life is good he has a fort to himself trustworthy mercs guarding him and plans to make a name for himself as a noble, Through honesty and hardwork only come some things but through dominance and power come others use these skills to take what you want and have it to yourself forever.
     

    Black Ice

    Like A Red Nose
    Here's updated profile

    MEET Runic
    -----------------------
    Age - 18
    Race - Nord
    Occupation - Assassin/Thief
    Sexuality & Relationship - Heterosexual and Single
    Abilities - Werewolf/Oblivion Walker
    Likes - Food, Drinking, Fighting, Exploring, Girls
    Dislikes, His werewolf spirit Z, yel, Hagraven, Soldiers, Daedra and Vampires, Draugr
    Height - 6'0
    Weight - 160lbs
    Eye Color - Heterochromic eyes. Left is brown right is green
    Religion - Sithis

    Appearance - Runic is a tall, fair skinned and toned young male. He bears a three gashed scar on his left cheek that he acquired from a hagraven when he was 14, he has black war paint covering much of the left side of his face. He wears the complete set of shrouded robes from the DB. His voice is similar to Dante from Devil May Cry.

    Biography -

    As a child (0- 14)
    Runic was born into the DB by his parents in a nameless sanctuary in Cyrodil. His Nord father & Imperial mother (Dante & Ariel) trained him from a young age in the art of stealth, murder, and hand to hand combat. However they loved Runic deeply and he did as with them. Runic also had a older brother named Azurel that he grew up with and formed a rivalry. As Runic grew and his brother grew their parents decided that the life of an Assassin was no longer for them. So they planned to leave so they could raise their family. However several months later their sanctuary was ransacked by a imperial legion that randomly wandered across and discovered their hideout. Runics father fought bravely with the other Assassin to hold off the legion as Runic and his mother & brother escaped into the wilderness. After that Runic presumed his father dead. That was the starting point of Runics change in personality.

    Teen years (14 - 18) -
    A year after Runics family fled from their sanctuary he began training even harder with just his Brother Azurel while his mom watched over them. One day while walking through the forests by the border of Skyrim Runic & Azurel stumbled across a hagraven lair. He and Azurel decided to explore the cave naive to the dangers within. As they delved deeper they were ambushed by a Hagraven. Runics older brother Azurel was able to defeat the beast and save Runic but was mortally injured in the process. As Runic comforted his dying brother another hagraven emerged from the depths. Scared for his life Runic desperate reached for his brothers sword and assumed his fighting stance, sword in right hand and his own steel dagger in his left. Runic charged at the beast but was easily swatted away by the hagraven, giving him a 3 gashed scar from her claws across his face. Seeing his brother getting beaten a fatally wounded Azurel stood back up and attacked the hagraven. Runic screamed for his brother just as the beast grabbed Azurel and decapitated him. As he watched his family member & closest friends head roll to his feet, Something in Runic clicked, in a fury of rage he charged viciously at the hagraven and clashed steel & claws. What seemed like hours passed as magic flew, blood splattered, and screams echoed. In the end a Bloody and scarred 14 year old Runic stood over a dying hagraven. Just as he was about to decapitate the beast she cursed him with lycanthropy unknown to him. After killing her he buried Azurel somewhere between Cyrodil & the border of Skyrim. A few years later it's just Runic and his mother now. Both his father and older brother are dead. On the 20th of Frostfall Runics mother died of Rock Joint and was buried by their shack. Afterwards he departed for skyrim. Soon after crossing the border he was caught in an imperial ambush..... you know the rest after that..... however after the escape from helgen he was found by Astrids new sanctuary.... and now he has his shrouded robes back.

    Ties & Relationships -

    Dark Brotherhood - Runic is a faithful member of Astrids sanctuary however he does defy her leadership on occasion. Overall he will protect his new family with his life as he doesn't want a re-run of what happened in Cyrodil.

    Companions - Runic is neutral to the companions. However he works with them in hopes of controlling his werewolf spirit.

    Thieves Guild - Runic views them as an ally since they have a long relationship with the DB. However he dislikes Mercer Frey.

    College of Winterhold - Runic is indifferent on it's existence.

    Stormcloaks/Imperials - Runic hates soldiers in general but will side with whichever faction would suit his own needs.

    Thalmor - Runic & the Thalmor are sworn enemies for unknown reasons but it's rumored Runic had assassinated several high ranking Thalmor general.

    Sven - Sven was one of Runics first friends and ally in Skyrim. An undercover member of the thieves guild, Sven reminds Runic of his dead older brother Azurel. He is a leader of the Trinity faction along with Runic.

    Ria - Ria had a crush on Runic ever since he first affiliated with the Companions, Runic however doesn't return the affection. Ria is a basic member of the faction Trinity and is the steward of the Morthal manner and works with Valdmar.

    Aela - Aela is Runics closest female friend and rival. The two have always competed for superioty. She is one of the leader in the faction Trinity. The other two being Sven and Runic. Ria likes to tease her by saying she is crushing on Runic. However Aela neither revokes nor embraces the accusation.

    Erik the Slayer - Erik is a good friend of Svens and is tolerated by Runic. His happy demeanor combats the overall dark theme of Runivs goals. Therefore he is openly accepted in Trinity.

    (That's all I'm doing on relationships, I might add more characters and details some other day)

    Abilities -

    Werewolf Spirit Z, yel - Runic was cursed by the hagraven with a powerful werewolf spirit known as Z, yel. Z, yels main goal is to devour Runics soul and forever take over his body as per the curse set upon him. Runic harbors deep hatred for the beast as it's a constant reminder of his brothers sacrifice & his own scar. Z, yel will forcibly take over Runics body if he feels his own life is in danger as Runic is his catalyst into Nirn. If Runic dies.... Z, yel dies..

    Oblivion Walker - Runic Oblivion Walker (the spectral assassin) manifested at the same time Z, yel was implanted in Runic. His Oblivion Walker, who calls himself Lucien, is the manifestation of Runics own powers, skill, and dark emotions. However unlike Z, yel, Lucien does not want to take over Runics body. Luciens sole purpose is to combat and suppress Z, yel from taking over Runics body at any time. He and Runic share some mutual respect and may even be friends.
    How Lucien came into existence is unknown, but it seems he was encoded with the role of guiding Runic, and suppressing his other halve.

    Personality - Runic is all about getting the job done, he is calm & serious and prefers fighting out his problems over talking. He However has shown on occasion that he cares deeply for his friends (such as Sven, Erik the Slayer, Aela, and Benor) and will protect them at all costs. He will on occasion sweet talk girls into his bed and then disappear before they awake in the morning. He hates staying in one spot.

    Equipment & Fight style - Runic dual wields twin daggers (most of the time they are steel, elven, or nordic) at first but later only wields a dagger he crafted from studying Daedric Artifacts in Lakeview Manor. His new dagger bears a striking resembles Mehrunes Razor. He also carries a bow named "Oblivion". He prefers to kill unnoticed but is adept at fighting with daggers and unarmed combat. He is superbly skilled with bows capable of hitting fast moving targets like Elk from several metres away. He focuses mainly on overwhelming his enemies with offence and thus with dual wielding and lack of armor, his defense is quite low.

    Attributes - Runic is skilled in the art of stealth, lock picking, archery, dual wielding, and pickpockets. He is stronger than his size depicts as he is capable of decapitating enemies with just his daggers.

    Goal - As he adventures Runics main goal is to create his own faction in skyrim and carry out his tasks from them. He plans to purchase plots of land in Dawnstar, Falkreath, and Morthal and build estates there that will be used for the bases of operatioms for his factions all across skyrim. Those that have already joined his faction are Valdimar, Sven, Erik the Slayer, Onmund, Ria, Aela, and soon to be more. Each manner is governed by a leader (disguised as a bard) who sends the residents of that manner and the field followers of the surrounding holds on missions. Overall the purpose of Runics faction is to help him locate all artifacts of power (dragon priest masks & staffs, Daedric artifacts etc) and gather them together so that he can either protect Skyrim or Destroy it and ascend to god like status. The outcome of course depends on his choices in his travels. His factions name is "Trinity".

    Story Sample -

    "Hey Runic well what do you think?" Ria asks standing proudly above the armory of Windstad Manor, the first base built for Runics new faction "Trinity". Runic yawns still looking at Valdmar fighting off some wolves down by the marsh before hopping down gracefully. He stretches then turns to Ria, her red face paint shining in the morning light.

    "It's a good start..." Runic mumbled, just one manor cost him every septim of his savings from DB missions, and he was exhausted. He walks up the armory stairs and leans on the rail. Ria soon comes and hugs him from the back. He shrugs her off of him before turning around.

    "Do that again and I'll slit your throat." He mumbled staring at her. She laughs then blows him a kiss.

    "You worried Aelas gonna get mad?" She said. Runic glared harder.

    "I do not like that..... female" He growled before hopping off the balcony just as a Wolf blood covered Valdmar returns. Runic walks straight past him before hopping onto the carriage.

    "Your Bard leader shall be here shortly, do as she says, I'm headed to Riverwood to plan our next course of action with Sven." Runic said calmy before ordering the carriage off.

    His quest for power was only just beginning.......

    Picture -20130901_230732_0595-1.jpg
     

    Majir-Dar

    Confused Khajiit
    BASIC
    Name- Majir-Dar (2)
    Age-19
    Race- Khajiit
    Breed- Dagi
    Birth Place- Skyrim, Windhelm
    Origin- Mother, Suthay-raht, Father, Cathay-raht
    Class- Shadow Mage
    Gender- Male
    Height- 4 ft
    Weight- 90 lb
    Laterality- Right Handed
    Sexuality- Pan Sexual
    Marital Status- None
    Health- Extremely well
    Affiliations- None
    Afflictions- None
    Religion- Clan Mother (Khajiit Religion)
    APPEARANCE
    Mane- Shoulder length, black with orange stripes, silver mane rings placed in the back
    Eye Color- Orange with yellow spots
    Build- Toned
    Fur- Well groomed, orange with black stripes along the arms and legs
    Scars- One on his back in the shape of an Amulet of Talos
    PERSONALITY
    Positive Traits- Calm, Precise, Accurate, and Cautious
    Negative Traits- Over Confident, Shy, always Flirtatious
    Likes- Moon Sugar, Climbing, Heights, Water, Magic, and Stealth
    Dislikes- Skooma, Talos, Nords, Skyrim, Birds, Killing, and Death in General
    Fears- Fire
    Aspirations- Prove the Worthiness of Khajiiti to Skyrim
    Quirks- Tail twitches when annoyed, climbs when scared
    COMBAT SKILLS
    Master-Destruction, Illusion, and Sneaking
    Expert-Cooking and Alchemy
    Adept- Daggers
    Apprentice- Hand to Hand
    GEAR
    Amour- None. Wears an unrestricting, green short and light brown pants
    Weapons- Elven Dagger but mostly uses magicka
    Other- Wears a ring made from his deceased mate

    HISTORY
    Childhood- Majir grew up in Windhelm and was subject to all forms of abuse from an early age. His parents hated Majir due to him being a Dagi. They wanted a Suthay or Cathay, and were extremely displeased with Majir just for existing. His parents decided on leaving Majir in the prejudice city of Windhelm to have him grow up as ashamed of himself as they were with them. This was not the case, however, as Majir grew up proud of his heritage and annoyed with the Nords.

    Teenage Years- When Majir grew to his teenage years the Nords of Windhelm were ever more cruel. They made him work in inns and cook for them. He eventually befriended the local alchemist. The alchemist trained Majir of, not only alchemy but also the various schools of magicka. Majir showed great promise within the schools of Illusion and Destruction. He soon mastered these skills at the age of 15, much to the surprise of both him and his teacher. The alchemist even gave Majir his title, Dar. After he mastered the schools of magicka, he mastered Alchemy. Soon after his success as a mage and alchemist grew, he found a mate. She was a Nord, she didn't care that Majir-Dar was a Khajiit and actually found it attractive. The Nords of Windhelm hated this and decided to put Majir in his place. They killed the Alchemist and took Majir to a warehouse. That same night, they took out a brand the local blacksmith had made. It was in the shape of an Amulet of Talos. They heated it for the rest of the night and when morning came they pressed it against Majir-Dar's back. They kept it there for almost an hour, and when they were done with that they threw him in the ocean right outside Windhelm. He was found by an Argonian just in time. The Argonian healed Majir-Dar's wounds but the scar wouldn't go away. Majir-Dar would always remember the night the Nords branded him. He would grow to hate and despise Nords and to hate everything related to Skyrim or Talos.

    Adulthood- When Majir-Dar grew to 18, the Argonian told him of a Khajiit caravan in Valenwood. Majir-Dar, willing to do anything to get away from Windhelm, gladly took his mate and went to find the caravan. After a few months of searching, he found the caravan his Argonian friend told him of. He married within the caravan and was enjoying a happy life. He could finally put his skills in cooking, alchemy, illusion, and destruction to a practical use. Sadly, his wife died of the Knahaten Flu. The only thing that could distract Majir-Dar from his misery was the caravan and the Aldmeri Dominion. Majir-Dar appreciated the caravan and would help in any way he could. He would craft food, potions, and guard those that needed to be protected. He could not be merchant, though, the caravan couldn't trust Majir-Dar not to slit the throat of any Nord trying to do business with them. But his time with the caravan lead Majir-Dar down a great path. He found companionship and adventure, and soon his hatred of Nords died down to a simmer. He still hated the land of Skyrim and Windhelm especially and he doubted his feelings would ever go away.
     

    Rextoret

    top kek
    Ciel Dufont
    "A life without pleasure is no life at all."
    Gil_Nightray.jpg
    » NAME Ciel Dufont
    » ALIAS The Raven
    » AGE 23
    » BIRTH DATE 21st of Sun’s Height, 3E 410
    » BIRTH PLACE Dufont Estate, High Rock
    » BIRTH SIGN The Apprentice
    » RACE Breton
    » CLASS Magic spy
    » GENDER Male
    » HEIGHT 6' 1" (1.86 m)
    » WEIGHT 145 lbs (65.77 kg)
    » BMI 19.1
    » LATERALITY Forced ambidextrous
    » SEXUALITY Heterosexual
    » MARTIAL STATUS Previously engaged against his will
    » AFFILIATION House Dufont
    » AFFLICTIONS Insomnia | Chronic Depression | Nicotine Dependence
    » RELIGION The Nine Divines
    » FAMILY Andre Dufont (Father), Asbine Dufont (Mother)
    » BUSINESS PARTNERS Kiyoshi Wakahisa, Vald Windcaller, among others

    APPEARANCE
    » HAIR COLOR A deep black color
    » HAIR LENGTH Down to the shoulders
    » HAIR STYLE Shaggy and ungroomed
    » EYE COLOR Amber
    » SKIN COLOR Pale white
    » BUILD Light, not very muscular
    » SCARS None
    » ATTIRE Ciel's attire consists of black finery, extremely expensive and just as pompous.

    PERSONALITY
    » POSITIVE TRAITS Honest, dedicated, and serious
    » NEGATIVE TRAITS Introverted, anti-social, cynical, shy, and indecisive
    » LIKES Smoking, drinking, magic, thievery, and honor
    » DISLIKES Rules, most people, his family, weddings, and decisions
    » FEARS Death, spiders, blood, heights, and vampires
    » ASPIRATIONS To sever all ties with his past, and live a new life
    » QUIRKS Having been rich all his life, he'll often spend copious amounts of money carelessly

    SKILLS
    Master
    » Illusion
    » Sneaking

    Expert
    » Pickpocketing
    » Mysticism

    Adept
    » Acrobatics
    » Destruction

    Apprentice
    » Lockpicking
    » Alteration

    HISTORY
    » BEFORE BIRTH Ciel's family, the Dufont, have a long and generally prosperous history. The family has been around since the beginning of the 2nd era, during which the large family estate was built to the east of Evermor. The family has always been secluded, living their whole lives at the estate. They have very strict traditions, of which every member of the family must follow. Through trade and other less admirable acts, the family has easily amassed countless fortunes. The eldest son of the current head of the family becomes the new head at the age of 18, and the years prior to that are spent training in the arts of stealth and magic. Every head is forced to become ambidextrous at a young age, in order to optimize efficiency in the case of amputation.

    Ciel's parents were Andre and Asbine Dufont, both of whom were strict followers of the traditions of the family. Asbine was married to Andre from another rich Breton family, whom arranged the marriage without either of the two's consent, as is typical in the family. The couple had Ciel at the age of 25, a rather late age for the family.

    » CHILDHOOD [16 years] – Born on the Dufont estate, Ciel has always known what oppression felt like. His younger years were spent studying and training in order to become the next head of the Dufont family, something that he absolutely did not want to happen. His parents rarely talked to him, instead allowing the mentors to take control of his childhood. Because of this, he grew up to be very distrustful of others, seeing as the only others he had ever known had forced a destiny upon him.

    Without any friends on the estate, Ciel grew up very lonely. Around the age of 10, he began to have thoughts of escaping the estate. He didn't act on these thoughts until much later, seeing as the security on the estate was extremely tight. So instead, he continued to attend his lessons and learn. The years passed quickly without many events of notice.

    By the time he was 15, the Dufont family had arranged for Ciel to be married to a young girl from another family once he turned 17. This, of course, was against Ciel’s wishes. He had never met the girl, and they planned to keep it that way until the day of the wedding. Ciel hated this, that they would do something against the intention of either of them, solely for the family’s gain. From this event, Ciel grew a hatred for weddings and any related processions.

    Without telling anyone, Ciel ran away from the estate on his 16th birthday. He ran and ran, never once looking back to see if they followed. After a long journey, he stopped at Bruma in Cyrodiil. He attempted to hide there, although it was only a matter of days before his father found him in the city and dragged him back to the estate. After much punishment, Ciel began to formulate a plan to escape. He spent the next few months working on it, along with his studying and training.

    » ADULTHOOD [7 years] – Soon after his previous attempt, Ciel put his plan into motion. Using the skills that he was taught by his mentors, he cloaked himself and snuck into the estate's treasury. He proceeded to load large amounts of money and valuables into the bags that he had placed on the saddle of one of the horses, which waited just outside. After he had stolen a huge amount of money, he hopped onto the horse and rode away into the night, never glancing back.

    Learning from his mistakes last time, Ciel rode all the way to Leyawiin. He took the gold and hid it within a small abandoned shack, and then sent the horse off in the direction of Elsweyr. Using the money he stole, he purchased a home in the city. Using this home as a base of operations, he became a hired spy. He was soon renowned for his skill, earning the title "The Raven" for his actions. His job garnered him large amounts of money, which he has used to purchase an even larger home in Kvatch. He continued his work there, living his life in luxury. That was up until monumental events shook the city, forever changing not only the course of Ciel’s destiny, but that of all of Cyrodiil.
     

    Rextoret

    top kek
    Sorex Liore

    » NAME Sorex Liore
    » ALIAS Rex
    » AGE 28
    » BIRTH DATE 26th of Evening Sta
    » BIRTH PLACE Anvil, Cryodiil
    » BIRTH SIGN The Thief
    » RACE Imperial
    » CLASS Illusion Thief
    An Illusion Thief is a person who specializes in both the Illusion school of magic and the skills typically represented in a thief or assassin. Sorex uses important Illusion spells like muffle and invisibility to aid his sneaking skills. The more common Illusion spells like calm, fear, fury and courage to aid him in battle. The less used Illusion spells such as clairvoyance are useful in their own respects.
    » GENDER Male
    » HEIGHT 6’1”
    » WEIGHT 144.5 lbs
    » LATERALITY Right-Handed
    » SEXUALITY Heterosexual
    » MARTIAL STATUS Single
    » PROPERTIES Small house in The Rift
    » HEALTH Sleep Deprived
    »AFFLICTIONS Insomnia
    » RELIGION None
    » PATRON DEITIES N/A

    AFFILIATIONS
    » THALMOR On bad terms
    » IMPERIAL LEGION No relation
    » STORMCLOAKS No relation
    » FALMER On bad terms
    » REACHMEN No relation
    » THIEVES GUILD Close friend; Often called upon for jobs, but not an official member
    » COMPANIONS No relation
    » MAGES COLLEGE No relation
    » DARK BROTHERHOOD On good terms

    PERSONALITY
    » POSITIVE TRAITS Cautious, polite and trustworthy
    » NEGATIVE TRAITS Serious and rebellious
    » LIKES Exploration and power
    » DISLIKES Opression and Mer
    » FEARS Death
    » MORALITY Sorex is a firm believer that morality is something decided by the beholder and tries to be as neutral as possible when it comes to morality. Many would label him evil, but he is truly just an opportunist. If something directly benefits him, he will likely do that certain thing. If it does not lend itself to him, he will ignore it. Certain circumstances may change this.

    APPEARANCE
    » HAIR Dark Blond
    » FACIAL HAIR Light Stubble
    » EYE COLOR Blue
    » SKIN COLOR Pale Tan
    » BUILD Lean
    » SCARS Large diagonal scar on his chest
    COMBAT


    » SKILLS
    Master
    » Illusion
    Expert
    » Archery
    » Sneak
    » One-Handed
    Adept
    » Lockpicking
    » Light Armor
    Apprentice
    » Pickpocketing
    » Speech
    Novice
    » Alteration
    » Conjuration
    » Destruction
    » Restoration
    » Enchanting
    » Block
    » Heavy Armor
    » Two-Handed
    » Smithing
    » Alchemy

    GEAR
    » Morrowind Thieves Guild Armor
    » Orcish Bow
    » Steel Sword

    HISTORY
    » CHILDHOOD
    Sorex was born in Anvil, Cryodiil to parents who were guards. They spent most of their time away from taking care of crimes. Sorex came to resent them because they were never home, and decided to rebel against them. He would steal things and cause mayhem in the city. He would picklocks to break into stores and then throw the items he still into the bay of Anvil. He was progessively getting better at being a thief. He caused his parents so much grief that they were forced to quit the watch because crimes were mysteriously accredited to them. As he grew older he realized that he wanted to travel, to see the world. And he knew that living his whole life in a city with his hated parents was not what he wanted.

    » TEENAGE YEARS
    So he ran away at 14 to travel Tamriel and learn as much as he could. Sorex traveled east through Cyrodiil going through the Imperial City. He stole items in the city and traded them to the Thieves Guild there. He soon after left the city after acquiring some gold. He ended up in Cheydinhall and was caught thieving by a rather old Illusion mage when he was 16. The item that Sorex was in the process of lifting was a very valuable statue that he could be killed for attempting to steal. The old mage told Sorex that he would not rat him out if he studied under him and learned Illusion magic. Sorex decided that this was for the best and said yes to the old man. He wanted to keep moving, but he knew that knowing some magic would help him. For years Sorex studied learning Illusion magics as well as more general education like history and government. The old mage did not believe in the gods and, neither did Sorex in time. During his free time he practiced archery outside the mages house. He would talk to people in the tavern and learn the ways of speech from a few drunks there. From this, came Sorex’s love for taverns and mead. The old mage taught him how to calm an enemy and induce fear in him. How to force an enemy to flee as well as other things. Each year that Sorex grew stronger and smarter, the mage grew older and weaker. After it seemed that the old mage had taught Sorex everything he could, he revealed to Sorex one last spell. The old mage had told himself not to teach this spell to Sorex because it would aid him in his old thieving ways. But the old mage knew there was nothing he could do to pull away Sorex from the path he tread on. The very least he could he could do for the boy he had come to love as a son was teach him one last spell. Invisibility. Sorex was amazed and spent weeks after weeks training this spell. Soon after, it was evident to both the mage and Sorex that the old man was dying. Late one evening, the old mage passed away in his favorite chair. After a small funeral attended by one boy and no gods, Sorex buried the old mage in the backyard of the house.

    » ADULTHOOD
    Sorex was now 20 and he decided to move along. He did not want to be held down in one place for too long. So he continued east into Morrowind. The odd culture there amazed him. He was taken aback at the Dark Elves’ racism even though they were not in a position of power. From this came his hate of Mer. He adventured around Morrowind thieving and building his fortune. He trained with swords and light armor during this time. He robbed many homes and traded with fences in the Thieves Guild there. They offered to recruit him, but he refused. He told them that he was not ready to settle down. By the the time he left Morrowind for Skyrim, he had amassed a small fortune. When he arrived in Skyrim he was 24. He knew he was getting older so he purchased a small home in the Rift, outside of Riften. He stored all the mementos of his life in that small home. He still hadn't had enough adventure though, so he kept adventuring in Skyrim.
    Sorex died a few years after the events of Skyrim.
     
    Name: Wolf Runner
    Nickname: (It's all one name but...) Wolf or Runner for short.​
    Gender: Female

    Race: Bosmer

    Class: Hunter/Archer

    Physical Description:
    Shoulder-length blonde hair​
    War paint on the face, two marks on each cheek​
    Light eyes​
    Slanted ears​
    Wears the uniform of the Forsworn​
    Charater's History/Biography:

    Grew up in Valenwood and entered Skyrim in hopes of learning her place in the world. After being mistaken for a Stormcloak and sent to the guillotine, Wolf Runner chose to enter several factions in hopes that she would find her purpose. She's a talented member of the Thieves Guild, particularly adept with burglary and numbers. She's Thane in Whiterun, taking immediate liking toward the city. Wolf Runner wears the Forsworn armor to feel like a Wood Elf, a kindred spirit in the wild. Her name is adopted by her ability to command animals (namely wolves), though most believe that is her given nickname since she spends a lot of time with the Companions and is a werewolf herself.

    Personality:
    Kind, polite, generous, charitable, fair; her morals are not bought with greed. Money doesn't always pay.
    With her positive traits comes her negative qualities. She's vengeful, namely for her pets who are slain by bandits or dragons. She will immediately seek out those who have killed the ones are responsible. Wolf Runner also is a big animal lover; she has compassion and understanding to the animals around her. A pet dog will win her heart faster than a doting husband. She's also a bit of a Kleptomaniac.

    What makes her different?
    As a Wood Elf, Wolf Runner strongly enjoys the game of the hunt. She would be Hircine's servant if he would let her. She enjoys being a werewolf as it gives her strength and speed. Wolf Runner also likes to stand by mannequins to collect arrows that are shot. She is married and has two children.

    Likes: Hunting, fishing, cooking, gardening, carpentry, theft, smithing, and alchemy
    Dislikes: Tight spaces, the Night Mother, Mercer Fray
     

    Farthlion

    I swear to drunk, I'm not Talos.
    Nike
    [IMAGE COMING]​
    INFO
    » NAME Nike
    » ALIAS None
    » AGE Appearance is 25 years old, aged 145 years (For TGA:II) aged 26 (for TL)
    » BIRTH SIGN The Warrior
    » RACE Imperial
    » BIRTH DATE Last Seed 1, 3E 263
    » BIRTH PLACE Imperial City, Cyrodii
    » CLASS Warrior
    » GENDER Female
    » HEIGHT 5’7
    » WEIGHT 150
    » BMI 23.5
    » BUILD Physically fit
    » LATERALITY Right-handed
    » SEXUALITY Heterosexual
    » MARITAL STATUS Single
    » PROPERTIES None
    » AFFILIATION Cyrodiil's arena faction
    » AFFLICTIONS Vampirism (Appears about 26)
    » RELIGION Nike’s not necessarily religious towards any deity, but she has a particular interest in Akatosh.
    » HABITS While usually more than friendly and kind to others, Nike is prone to violent outbursts that get quickly out of hand. She isn’t necessarily one to love violence and gore, but she is simply violent by habit due to her upbringing.
    » HOBBIES Nike enjoys watching fights and taking part in them. While she doesn't wish to go back to her violent lifestyle in the arena, she undeniably loves the thrill when she is able to bloody her sword.

    PERSONALITY
    » POSITIVE TRAITS Friendly, strong-willed, determined, helpful
    » NEGATIVE TRAITS Violent, overly friendly, disregards personal space, a creature of habit
    » LIKES Winning, blood, fighting, fighters, alcohol, people
    » DISLIKES Losing, not being trusted, wimps, vampires, evil
    » FEARS Death, rejection
    » ASPIRATIONS Nike’s greatest aspiration is to visit every inch of Tamerial and beyond.

    APPEARANCE
    » HAIR LENGTH For lack of better wording, Nike's hair is grown out to a length just below the armpit at its longest points. However, years of fighting in the arena has resulted in an uneven and choppy cut, due mainly to it being sliced off mid-battle.
    » HAIR COLOR Dirty-blonde
    » FACIAL HAIR None
    » EYE COLOR Brown
    » SKIN COLOR Tan
    » SCARS It would have been a miracle if Nike had gotten by in the arena without a single scar. Nike hasn't been witness to any miracles, and thus has quite a few scars. The most prominent of her collection are a gash from an axe upon her left shoulder, a large scar within her ribcage from a single sword thrust, and a small one across her cheek from when her helmet was knocked off in a battle.
    » ATTIRE [CASUAL] Casual attire for Nike is battle attire. She never is without her armor, as it has grown to be a part of her.

    RELATIONS
    » Imperial Legion [LIKES] – Nike believes in loyalty, and she is loyal to her people and her city of birth, the capital of Cyrodiil.


    » The Thieves Guild [DISLIKES] – Nike believes that the Thieves Guild is made up of cowards who sneak around and avoid fighting directly. However, she dislikes making enemies, and will only express her opinion of the group as "dislike" over hate.


    » Fighters Guild [LIKES] – Nike respects these warriors beyond reason.


    » Mages College [NEUTRAL] – Never liking magic herself, Nike never had any interest in the College. However, she does respect how powerful mages can be.


    »Thalmor [ENEMIES] Nike openly hates the Thalmor. Growing up in the capital of Cyrodiil cause Nike to be an extremely loyal Imperial, and therefore extremely against and angry at the Thalmor for their actions.


    » The Dark Brotherhood [NEUTRAL] – This organization is rather ruthless, but Nike doesn't feel right to judge the assassins since up until recently, she too made a living off of killing.


    SKILLS/COMBAT DIAGNOSTICS
    MASTER
    » Blocking - Nike would be nothing without her shield. By far, her greatest strength and advantage is her natural ability to anticipate and block incoming attacks.
    » One-handed swords - It's a big step down from her blocking abilities, but her sword skills are Nike's next greatest advantage in a fight. She isn't afraid to slice, stab, and break down her enemy in a gruesome manner with her sword, which is the kind of confidence a lot of her enemies have hesitation with.

    EXPERT
    » Heavy Armor - Nike considers her armor to be a second layer of skin. She knows every inch of it: from the weaknesses between plates, to where it is strongest. Her understanding of her armor allowed her to have a successful reign as a champion within the arena.
    » Endurance - Nike boasts a resilient spirit which seems to allow her to work through pain.

    ADEPT
    » Speech - Nike has a lot to say, and every once in a while she'll say something that actually seems well thought out.
    » Smithing - In order to understand and know her armor so well, she had to be taught the basics of smithing and craftsmanship.

    APPRENTICE
    » Strength - Nike is quite strong for a women. Although she may not exactly look it, she can rival most men in a weaponless brawl. Her only problem with her strength is that she needs to be careful not to reopen a wound on her ribcage from her final arena fight.
    » Archery - Nike ultimately dislikes the idea of such a painless weapon like the bow, but she knows how to use one.

    NOVICE
    » Two-handed Weaponry - Being a warrior, she's tried it all.
    » Alchemy - After suffering a grave wound that ended her arena career, Nike had to learn alchemy in order to aid its healing.


    » FIGHTING STYLE – Nike becomes a completely different person when fighting. Normally, she is a friendly and kind woman, but when facing an opponent, she is pointlessly violent. Nike is a close range fighter with a lack of sympathy and consideration for her enemy. She will often find the most brutal way to take down an enemy to be the most conventional for her, purely out of habit.


    » ATTRIBUTES
    » Health – Denotes vitality and the amount of damage able to be taken.
    » Magicka – Denotes amount of magicka and the magical capacity to cast spells.
    » Stamina – Denotes amount of physical energy and the ability to perform strenuous activities.
    » Strength – Denotes physical strength and the ability to deal damage with melee attacks and block melee attacks.
    » Endurance – Denotes physical toughness, the ability to withstand pain, illness, and fatigue.
    » Agility – Denotes balance, coordination, reflex, speed, and steadiness in combat.
    » Intelligence – Denotes ability to learn, reason, plan, solve problems, strategize, ability to comprehend complex ideas and general mental capability.
    » Will – Denotes magical strength, the general ability to cast spells and magicka regeneration.
    » Spirit – Denotes mental toughness, willpower and the ability to keep fighting past fatigue, injuries and one’s own limitations.


    Health ■■■■■□□□□□
    Magicka □□□□□□□□□□
    Stamina ■■■■□□□□□□
    Strength ■■■■■■■□□□
    Endurance ■■■■■■□□□□
    Agility ■■■■■■□□□□
    Intelligence ■■■■□□□□□□
    Will □□□□□□□□□□
    Spirit ■■■■■■■■■■

    HISTORY
    » BIRTH – Injured from a freak training accident earlier that year, Orval was an an Imperial spearman who's dreams and aspirations of becoming an officer in the Imperial Legion were shattered before he even reached 30. Devastated by the loss of one of his arms, Orval's life took a turn for the worst, and the hopeful prospect began a life of drinking, fighting, and sleeping around with any woman who wouldn't reject him. One of these women happened to be 24 year old Lethe, a daughter of a wealthy family within the Imperial City.

    Upon realizing she was carrying a child, Lethe's family disowned her. Lethe took a job at the city's arena as a gatekeeper, taking bets on the countless fights. This job was able to provide her with enough income to support herself and her future child. Another woman who worked at the arena as bladesmaster offered to be her midwife. Immediately, she noticed that Lethe's stomach was unusually large for her current stage of pregnancy. Either something was incredibly wrong with the child, or there would most likely be more than one baby on the way. The truth came when Lethe gave birth to two healthy children. The first was a large, brown haired boy, while the second was wide eyed girl. The lack of experience that her midwife held didn't allow the new family to have a happy ending however. There was a third, less healthy child on the way whose condition caused complications during the process of delivery, and inexperience ultimately was the difference for both the mother and baby. Both Lethe and this child didn't live through the night.

    The midwife who had assisted Lethe during the final hours of her life took both surviving children in out of guilt. She named the boy Zale and the girl Nike. The midwife was unable to support both children with her job at the arena, and soon found the support of one of the fighters within the faction. Antus was a stern man with a son of his own, and he immediately grew fond of the two adopted children.

    The couple married after only several months together, but their time was cut short unexpectedly. During a fight where the Grand Champion of the arena was being challenged by a complete underdog, all hell broke loose. Many bets were placed on the Grand Champion, who would surely annihilate his unsuspecting foe. However, the underdog proceeded to outwit the reigning champ, and defeated him. The crowd who had come to watch the fight immediately went into a frenzy, all of their surefire bets on the champ now immediately lost. Things became violent quickly, and Nike's adopted mother was part of the casualties that had fallen on the Imperial City that night. Antus was now baring the weight of raising the babies that she had chosen to adopt.


    » CHILDHOOD – Upon realization that he was now responsible for raising three children, Antus immediately retired from the arena. He gained a new, less dangerous position of a trainer of some of the less experienced members of the arena faction. His own son was only two years older than Nike and Zale, so he was an able man when it came to the care of babies. Members of the arena would describe the single father as an attentive, but serious father who rarely smiled.

    Almost as immediately as Nike and Zale could walk and talk, they were given a much more free reign around the arena. Antus often felt so comfortable leaving the children around the place, which he often wouldn't feel worried if he didn't see them between when he arrived and when they left to go home. Naturally, the children were exposed to violence within the arena. Fights would be held, and they would watch. Bodies would be carried out of the pit in front of the three siblings, often displaying gruesome deaths before the toddlers' very eyes.

    At 8, Adrian was the first to pick up a dagger. As the eldest of the three, it was only natural that the others follow his lead as they "played", pretending to be fighters in the arena. Their enemies would be rats or bugs that lurked within the bloodworks. Adrian would often etch brutal examples of how to "properly" kill for his younger siblings - just like the fighters in the arena. The only one who seemed uncomfortable with taking a life was Zale, who often would get sick at the sight of blood.

    Antus did not discipline his children when he caught wind of their games. In fact, the man replaced their iron daggers with swords, and began to prepare them for killing their fellow man. It seemed extreme to teach these children the basics of how a body functioned, only for the purpose of killing in a more accurate manner. To Antus it was like passing on the family's greatest knowledge, and preparing them for a life that they seemed to have naturally embraced.


    » ARENA YEARS – Nike's first fight was at 13. Adrian had been successfully fighting for two years now, and she was prepared to live up to the standards he set in the arena. Everything she had learned was leading up to this very moment. It was the meaning of her existence. The pinnacle of her being.

    Nike was an underdog, laughed at as she entered the pit. Antus and his sons sat watching, their expressions unreadable from where she stood in the pit. Her opponent was a large man wielding a mace, and she was sure he would have felt bad for attempting to bash her skull with his weapon if he weren't about to be paid for it. Nike would grin as the man over swung on his first try, thrusting her sword between the man's breastplate and shoulder guards, stunning him before using all her strength to slam her shield into his head. A thud was heard as the helmet her opponent wore slammed against his skull, the pain and shock being so great that he dropped his mace and allowed Nike to go for the final blow. As she left the pit, she knew Antus would be angry at her for not immediately going for his throat.

    Nike's greatest aspirations were to be able to live up to the grand standards that Adrian had set. Antus always seemed to be proud of him and show him the most praise of the three siblings. She yearned for that kind of compliment and appreciation, but such heights were beyond her reach. This frustrated Nike, who didn't live for the fight, but instead for her father's praise. In order to earn his praise, she had to not make any mistakes within the pit... and to stoop to Adrian's level of violence. Her eldest brother had a disregard for life. Specializing in his work with knives, he would often go the extra length to cause pain and prolong the suffering for his unfortunate opponent.

    Zale was the strongest of the siblings, having the muscles to wield a battle-axe at 13, but he was also the most gentle. He preferred swift, quick deaths to his opponents, and had the mindset that he was fighting to defend, unlike his siblings who were fighting to kill. He hated it though, and expressed this to Nike several times, but she didn't understand. Killing came as second nature to her. It was built into her to the point where her challenge wasn't killing, it was how she killed. An art she strived to perfect.

    Nike became a Champion of the arena at 18, becoming known for her bloodstained shield, which she never washed once. Most citizens of the Imperial City would recognize her wooden shield as she carried it on her back, and attempt to avoid Nike, knowing of her violence within the arena. However, the Imperial was a friendly and relatively kind woman. She would often congratulate other fighters in the arena, offering to buy them a round of whatever they fancied at the nearby tavern after a battle. She had a massive amount of respect for the Imperial Legion, and would thank veterans and taking the time to visit the wives of soldiers sent out into battle. Nike was a nice person, just with a natural instinct to want to spill blood. The title of Champion was a huge honor, but her accomplishment was overshadowed by the fact that Adrian had become the Grand Champion a week later. Zale eventually took on the title as well, but that was nearly 5 years later.

    Zale and Nike were close. It was almost as if Adrian was a third wheel when he was around, silently watching the two blood-siblings enjoy themselves. He would study them as if they were some type of phenomena, two fighters who were friends. Zale was a surprisingly great leader, his interest piqued by the Legion, watching wishfully day after day as a groups of soldiers would march through the city. The male Imperial had brief displays of extraordinary leadership and bravery, training new fighters of the arena as well as breaking up brawls within the spectators. Nike remembered the day that Zale was turned down when he applied to join the Legion. He held sorrow in his eyes, and had seemed to lose hope. Nonetheless, he still fought bravely and with mercy, something that was not abundant within the arena.

    The two were a perfect match when it came to fighting together. Doubles matches, as they were referred to by the fighters, were a simple two versus two battle that was won when both of the teammates on the opposing side were killed. They were fantastic as a team, taking advantage of their years of training together to understand each and every strategy that could be played. Most of the time, one of them would initiate the battle, while the other would pick up non-verbal cues and swiftly take down their opponent in perfect harmony. It was like they were two machines, programmed perfectly to fight together. They always knew where the other was in the arena, what they were doing, and why they were doing it.


    Nike just turned 24 when Zale challenged Adrian. It was one of the few moments in her life where she visibly saw Antus smile. The old man was finding few things which seemed to amuse him in life lately, and apparently watching his children fighting against each other to the death was one of those few things. Nike immediately knew Zale wouldn't stand a chance unless Adrian could be disarmed somehow. The eldest sibling's intelligence and natural instincts when fighting were far superior to his younger brother's. This strategy for beating Adrian wasn't beyond hope though. With Zale's pure strength and ability to make wielding a battle-axe look weightless, the elder could fall.

    The day of the fight was the only day Nike had ever felt worried. Never before had she lacked confidence for her brothers in the pit, but now it was inevitable that one was going to meet his end. Adrian entered, and the crowd cheered wildly for their Grand Champion. Zale attacked immediately with a powerful swing of his axe. The elder brother seemed like he didn't expect the force of the impact that Zale's battle-axe had on his swords, and consequently fell backwards, hitting the wall of the pit with a thud. Cheers sounded as Zale went for another strike, the fear in his eyes visible from even where the spectators watched in anticipation. Nike's eyes widened as she saw the critical mistake Zale was making; by attacking so openly, he disregarded the fact that he was now in the proximity of Adrian's blades. Zale seemed to freeze in his tracks as he stood over his elder sibling. Adrian stood up emotionlessly as he gripped the blade within his palm. Nike could see that he had thrust it into his brother's chest, and was now going to show his violent side.

    Nike gathered Zale's things from the pit after the fight, attempting to contact someone to figure out how she could get him properly buried. She was proud of Zale for challenging Adrian. It was brave and an honorable way to die. She would have personally preferred Adrian take him down than his death be at the hands of a stranger. However she also wasn't going to forgive Adrian for treating it like another routine kill, prolonging the pain and working without mercy.

    Nike was almost immediately paired with a Nord named Adidas for her doubles matches in replacement of Zale. She already knew him, and was one of the few fighters that the Imperial actually held a strong dislike for within the arena. This wasn’t because he was arrogant or mean, it was simply due to the fact that he was a mercenary at heart, and Nike was not fond of the mercenary-like values he held. When they had first practiced together, Nike compared him to a brick wall: No matter how many relentless attacks she forced upon him, he did not lower his shield nor move into an offensive mode. It was maddening and did not start out their partnership on the right foot.

    Their first fight was unlike anyone watching could have predicted. Nike had a grand reputation within the Arena, and Adidas was a very successful up-and-coming fighter. Unlike Zale, whom she had worked with in perfect harmony, the two new teammates had absolutely no communication and teamwork. Instead of being against their enemy, they seemed to be more concerned about their dislike for one another. By the end of the match, Adidas had suffered a grave injury.

    While her partner survived the first fight, their future battles ended in a similar fashion. One or both of them would end up injured due to lack of communication and general willingness to work together. Within the time period of only a few battles, Nike’s reputation was becoming a joke within the arena. A Champion who could barely win in doubles matches was unworthy for the position. Nike hated the disapproval and mockery she received from Antus. All she wished was for his reassurance and a pat on the back, but he never offered it.

    The stress Nike continuously held as she search for Antus’s approval forced the Nord to take action. A night before their next battle, Nike grabbed and Adidas and took him into the bloodworks to train. It was the first time they had bothered to do so since their initial meeting. As Nike would slash and attack with her sword, she insulted, questioned, and repeatedly yelled at the silent Nord until he finally snapped. He attacked back, the frustration welling up to its peak and flooding out. Nike had broken through – a huge accomplishment. A friendship wasn’t necessarily born that day – not yet anyway – it was more of a mutual understanding. Nike didn’t condone stealing from the dead or taking up jobs for evil and unjust causes, but she understood that this was his version of “honor.” Anything to do with money was as fulfilling for him as it was for her to do good deeds.

    They began winning in a much more glorious fashion immediately. With understanding came more communication, trust, and success.

    Months after they had enjoyed their first actual success as a team, Nike and Adidas faced their greatest challenge yet. It originated in the Arena. Despite their great communication and outstanding victories, there were always cuts and bruises suffered within their doubles matches. Nike had been worried about a particular cut for several weeks. She had received the gash upon her right shoulder during a singles match against an axe wielder; while he wasn’t much of a challenge to dispatch, he ended up casting an odd spell in a final attempt of defending himself before the Imperial went for the fatal blow. The unusually pale skin around the wound was starting to concern her.

    She realized the problem was vampirism during a doubles match with Adidas. Blood splatter was a pretty common thing for fighters, and when her enemy’s blood managed to spray into her face, she immediately recognized the hunger and need for more which had to be satisfied.

    Adidas wasn’t talkative, but he was a rather smart Nord. Nike knew that he knew something was up when his friend. She had a slightly paler complexion and attitude, was less joyful and willing to clap the members of the blue team on the shoulder, and in a way, she seemed fearful and paranoid. Nike, not willing to confide in Adrian or Antus (in fear that they would show her even greater disapproval) turned to Adidas and told him of her problem. In what was really an unsurprising turn of events, Adidas seemed almost careless about her admission. Nike was at first angry, and even feeling betrayed due to the great amount of trust she had given Adidas, but realized that it was simply how the Nord was by nature. Everything she had been taught about the foul creature she had turned into had to do with them being evil and ruthless, and therefore it spurred a significant amount of inner conflict.

    He would never admit it to her, but Nike was almost certain Adidas cared. The next morning when Nike had awoken, a small vial of blood sat next to her bedside. There was only one person who could have known to bring it. Upon bringing up the event, Adidas remained silent and maintained a refusal to speak about it. The blood continued to show up though.

    Things began to drive Nike slightly crazy. Having to worry about feeding was a common and horrible thought that was stored within the back of her head throughout the day. It made her feel evil having to break the law in such an uncivilized manner. Most of all, it made her feel like she would never gain the approval of Antus. So she challenged Adrian.

    The arena spared no time scheduling the match between the siblings. Nike took her shield and sword in each hand, waiting for Adrian to attack first. The brother looked at her with the same violent glare which he had given the rats and bugs from the bloodworks all of those years ago. It hit Nike then that for Adrian, it was never about gaining Antus' approval. The skills and habits that Nike had been attempting to perfect in order to squeeze praise out of her father were natural for Adrian. He was violent by nature, while Nike was violent by habit. She blocked a flurry of sword slices, her brother's skill challenging her reaction time with each movement. A well timed block allowed Nike to catch him off balance, and she immediately went into attack mode. The elder had regained his footing, but was prepared for the attacks his sister had coming. The shifts in power continued, but every time one sibling would seem to gain an edge, there would be an exposed opening that the other would utilize. Finally, Adrian broke through her defenses. The wooden shield, bathed in blood, which she held in her left hand splintered apart by the impact of his sword. Wide eyed and shocked at this development, Nike didn't see the weapon in his other hand already heading for her ribs, a weak spot in her armor.

    Everything was suddenly numb as Nike watched her own brother twist the sword around a bit before pulling it out. She was at least able to register the fact that he walked away before doing any worse.


    » RECOVERY - PRESENT – Nike was certain she was dead when she woke up. It was impossible that she hadn't died from Adrian's attack. Arena fights only ended in death, and she was certain that Adrian wasn't the dead one at the end of the fight. Nike felt a heavy pressure around her ribcage, and realized that it was bound by something. Out of pure habit, the Imperial attempted to sit up in order to get a better look at it, but pain immediately pierced her entire body, causing Nike to scream in shock.

    A figure appeared from another room and Nike could now see she was within a temple. A pillow propped up her head, and a blanket covered most of her body. She felt odd without her armor. The figure approached and seemed to acknowledge her scream, but did not say anything. Typical Adidas. Nike wasn't dead. That was obvious. She just wasn't sure why she was alive.

    Adidas, in his customary few words, explained that he had managed to stabilize her condition before things became too grave.While Adidas refused to say much about the events directly after the fight, it was apparent that he had used an unusual amount of effort. For whatever reason, and by unknown means, he brought her to Skingrad, within the Great Chapel of Julianos where she received treatment from the healer on duty. She was lucky, he repeatedly would tell her during the year it took to fully recover. Adrian's sword had pierced her liver, but nothing else. Luckily the liver was one of the most resilient organs – even moreso for a vampire, and her condition was not beyond saving when he got to her. The main problem with the injury was the bleeding. Nike's liver was repaired enough with magic that it would be able to heal completely. The gaping wound within her ribcage was another story completely. Nike was bedridden for 5 months as it healed. Eventually she was able to get up, but not without a lot of pain and struggles for even the most simple of tasks.

    10 months later, and Nike was able to pursue getting back in shape. She rigorously trained with Adidas, figuring out how to move without being in pain and relearning her stamina limit. Nike was able to recreate her old armor set, smithing it along with another shield. This one was stronger and less prone to break on impact.

    Nike, holding a new appreciation for life, left approximately one year after the battle. She wouldn't go back to the arena for revenge; Nike had moved on and wanted to do more, to see all of the things she had been missing out on. Both her and Adidas left, coming up with a mutual plan to become mercenaries but, (as Nike would stress) they were only to do jobs for those that were deemed “good” and “honorable.” Their main client was a high ranking Imperial agent. He contracted the pair for several mission, each varying in difficulty and tasks that needed to be completed. One of these particular quests was to track down and eliminate a coven of vampires in Southern Skyrim.

    Nike was noticeably cautious and stressed by her condition still, and although Adidas would not say anything, it was quite frank it bothered him to see his friend this way. When they both finally found the location of the vampires, Adidas did something she didn't expect: He forced a vampire to bite him.


    She was at first angry and absolutely fuming with him for what he did. She owed him a lot for saving her life, and she absolutely didn’t want him to go through the same hell she was going through. In the end (and Nike would never admit it) it did end up working out quite well. Between the two, Adidas was the one who took up a more active part with vampire activities. It didn’t lie on his conscious nor bother him to have to gather blood in order to feed. He just wasn’t the same person as Nike, but in this case is wasn't necessarily a bad thing.

    Soon after, their Imperial client contacted them, stating he had dropped their names for a very unique mission...

    TRIVIA
    » Nike is the name of the Greek goddess of victory
    » Pallas, the father of Nike in mythology, was a titan known for using his spear. Orval has a meaning "spear strength" - which I found appropriate
    » Styx is the name of Nike's mother in Greek mythology. She is associated with water, thus the name "Lethe," which also has a Greek meaning pertaining to water
    » Kratos, said to be the sibling of Nike in mythology, is the god of strength. Zale was chosen as a name due to its meaning of strength in order to parallel with this piece of mythology
    » Zelos is a sibling of Nike in mythology, ruling over zeal. Adrian was chosen due to its meaning as "dark", as zeal can sometimes be a negative quality
    » Adidas and Nike are two shoe brands, who often compete against each other.
     

    T. Rakinson

    A Brute among Beasts
    SHORK
    AGE: 57
    RACE: orc
    CLASS: beserker
    WEAPONRY: X2 orcish maces.
    APPAREL: fur armour
    AFFLICTIONS: Lycanothropy (in this instance a werebear).
    RELIGION: Ebonarm (god of war).
    OCCUPATION: miner (prior to arrival of the servants).
    EFFICENT IN: one handed, smithing, light armor.
    APPEARANCE: dark grey hair scrunched back into ponytail, Hazel eyes, muscular look.
    HEIGHT: 6'2
    TRAITS
    POSITIVE: polite, confident, is a tactical genius.
    NEGATIVE: clumsy, grouchy, easily stressed.
    LIKES: Mining, fellow orcs, Honour in combat.
    DISLIKES: Ash spawn, guillea warfare, Magic.
    BACKGROUND:
    Shork was born in the dragontail mountains of high rock like many orcs, including his brother mogrul, but the two of them did not get alongs with the bretons who claimed to own their land. seeking somewhere warmer, the duo headed to solstheim and took up jobs as miners in raven rock. shork loved his job, and while mogrul quickly earned enough money to get a job as a money-lender, shorg kept working at the mine until the ebony patches went dry.
    Mogrul, who was now taking on a greedy attitude, refused to give him free money and left him to starve. when raven rock officials sent out exploration groups for more places to mine shork joined them. unfortunatly the expidition group was attacked by a werebear pack, and while shork made it out alive, he picked up the disease from a mark on his back.
    shork returned to raven rock but told nobody of his affliction out of fear of exucution. he deemed his lycanathropy a curse on his life.​
     

    T. Rakinson

    A Brute among Beasts
    Cyrus Guallious
    AGE: 46
    RACE: altmer
    Class: Storm mage
    Height: 5'7
    Weaponry: Storm magic, conjuration, restoration, enchanting, X1 elven dagger
    Apparel: Blue mage robes, sappire circlet
    Religion: Auri-el
    Afflictions: none
    TRAITS
    Positive: Warm, helpful, very knowledgeable.
    Negative: Unsocial, distrustful, Witholds some information.
    Likes: Magic, Children, Elven gods.
    Dislikes: Thalmor, Vampires, Boethiah.
    BACKGROUND
    Cyrus was born in the city of Sunhold in the summerset isles, like many other Altmer. He got his strange surname from a mix of his mothers, Pamela Atious, and his fathers, Tyrune Gualle. His mother stayed at home to look after him while his father was a thalmor mage working on the front lines.
    Unfortunatly Tyrune was caught praying to boethiah, which was forbidden. Tyrune was executed in public, and in grief his wife and 6 year old son left for high rock.
    His mother soon got re-married to a breton noble, and cyrus made lots of new freinds. But when a thalmor assault team was sent to righ rock in an attempt to destroy the adamantine tower his mother was killed by the thalmor. Breton Battlemages managed to kill the thalmor troops, but Cyrus fled to skyrim, fearing the thalmor were after him. he hid in falkreaths mountains, and this is where he met his wife Angi. Two years later Angi gave birth to his daughter, Brendela. a few years later he went to investigate a daedric disturbance in falkreath, and this is where he met his to-be stepson Thomas Rakinson. The rather odd family lived happily for years to come, hunting and collecting plants to eat each day.
     

    T. Rakinson

    A Brute among Beasts
    Brendela Guallious
    Race: Nord
    Age: 18
    Class: Archer
    Occupation: Mercenary
    Appearance: 5'5, short blonde hair, "developed" body, sharp green eyes.
    Weaponry: X1 elven bow+ shock enchantment. X200 Elven arrows. X4 elven throwing knives.
    Apparel:Steel plated Armour, gauntlets & boots.
    Religion: Divines
    Personality
    Positives: Informative, smart, courageous.
    Negative: anti-social, quiet, overconfident.
    Likes: family, Trustworthy people, archery.
    Dislikes: dragons, undead, large crowds.
    Background
    Brendela was a child of an Altmer and a nord, who went by the name of Cyrus & Angi. they were considered as outcasts of society, and as such Brendela spent her childhood in seclusion in skyrims southern mountains. At the age of five she got a new older stepbrother who went by the name of Thomas. The two were both too shy to talk to each other until they were both teens, when Brendela saved her stepbrother from a near-fatal attack from a bear. After this the two became the best of friends, even going on to call the other a sibling. Her mother was an expert at archery, and it seemed she was too; she spent many years honing her skills. This happy childhood went on for 10 years, until the cabin they were staying at was unfortunatly burned down by a rouge dragon. Unbeknownsted to her, her mother was killed during the attack, and her father and stepbrother were lost in the snow, alive but invisible to her vision. After trying and failing to find her family, Brendela decided to find civilisation for help, but was captured by a bandit patrol. She was held captive and was used a a rape tool for two months before she managed to overpower them, stealing them of their lives and valuables, including an enchanted elven bow. For five months she has now been traveling Southern skyrim, selling her skills as a mercenary and looking for her lost family.
     

    Perthshire

    Scottish Pride!
    Basic/Physical Info

    Real Name: Vjoryn
    Nickname: Nightvale
    Race: Dunmer/Nord
    Gender: Male
    Height: 6'4"
    Weight: 260 lbs
    Build: A tall man, mightily shouldered and deep of chest, with a massive corded neck and heavily muscled limbs.
    Hair: Silver
    Facial Hair: Clean shaven
    Skin Color: Dark Grey
    Eye Color: Silver
    Laterality: Right-handed

    Skills/Abilities

    One-handed: Unmatched with the use of a longsword. Considered a master by all he encounters. Prefers broad, long blades with slashing power. Not a fan of axes or maces and does not use a shield to accompany the use of his sword.
    Unarmed Combat: Trained in many different unarmed fighting styles from his travels over Tamriel. Can disarm armed opponents with ease and overpower his opponents with brute strength.
    Alteration: Master with the use of Telekinesis. Can manipulate the air around objects so well that he can lift heavy objects, condense air to throw people back from afar, and can even apply much pressure with air to choke someone. Is also adept with the ability Detect Life which allows him to see the life force of every living being nearby.
    Restoration: Master at using Healing magic on himself and others who are wounded and can extract poisons from one's blood. A master with use of Wards to block enemy destruction spells.
    Stealth: Adept at sneaking to avoid detection. For a man of his size and stature, he's very good at it.
    Resistances: With his Dunmer/Nordic blood, he has a natural resistance to both Fire and the cold (Frost).
    Blessing of Kynareth: As a faithful follower of Kynareth, he was granted a blessing which makes all animals and beasts friendly towards him and willing to follow his commands.

    Personal Info

    Class: Spellsword
    Occupation: Mercenary
    Sexuality: Straight
    Marital Status: Single
    Likes: His mother, Nature, Animals, Kynareth, and Fighting.
    Dislikes: Greed, Corruption, Illusion magic, Assassins, Thieves, Vampires, Hermaeus Mora, Mehrunes Dagon, Boethiah, Clavicus Vile, Malacath, Mephala, Molag Bal, Namira, Sheogorath, and Vaermina.
    Fears: Losing control of his mind (Illusion magic).
    Weaknesses: Reality Distortion (Illusion magic).
    Personality: Strong, silent type. Prefers to speak with action and acts on instict and wit. Clever in the ways of battle and human psychology, he is an incredibly astute fighter. He never underestimates anyone or anything, and knows what he is capable of. Protects the innocent from those who would take advantage of them and hates anyone or anything that would do such things. Loves nature and wildlife and spends a lot of time adventuring in the wilds.

    Bio:

    Born from a Dunmer mother and Nord father in 4E 173 in the Greenshade region of Valenwood - Vjoryn has had a very trying life. His father, Fjorniir, was a retired Royal Guard to the Emperor in the Imperial Army while his mother, Taepalae, was a Healer from a royal family in Morrowind. His parents met when his father accompanied Emperor Titus Mede II on a diplomatic mission to Morrowind.

    Vjoryn had a very peaceful childhood with his loving parents in Valenwood. He always had a deep connection with nature and felt truly at peace with it. Animals always found a liking toward him. He was pure of heart and caring towards others. His parents were extremely caring and loving. His father taught him the ways of the sword and combat to defend himself from things that would hurt him in his adventures in the wild, while his mother taught him healing magics for when he encountered wounded animals, so that he could better help them.

    When Vjoryn was 11 years old, everything changed. He was returning home one day from his daily trip he made in the wilderness, but he could tell something was wrong. Something in the air was different. It was the smell of fire, which was unusual. His natural instincts kicked in and immediately ran home, which he found on fire. His parents were nowhere in sight so he quickly searched his burning home to find his father, sword in hand, sprawled on the ground - extremely wounded, with 12 dead masked men surrounding him. Vjoryn was strong for his age, though, and was able pull his father from the home. He then ran back into the burning house to search for his mother, but she was not inside. He then quickly went out in search of his mother, but could not find her.


    He returned to his father and started tending to his wounds, but could not fully heal him, for he had been badly poisoned by the masked mens' blades. His mother never taught him how to remove poison from someone. His father handed Vjoryn his sword and told him that the men that did this kidnapped his mother and that it was up to him to find them and save her. He held his father in his arms, only able to ease the pain as he died.

    After 10 longs years of training and searching, Vjoryn finally caught up to his enemies. He discovered some leads that there was a woman slave to royalty in the Aldmeri Dominion with the description of his mother.


    In the darkness of night, Vjoryn snuck into the royalty's estate, killing the Altmer royalty slave owner in his sleep. However, when he discovered the cell they were keeping his mother in, he was confronted by an assassin that had been following him. However, the assassin was no match for Vjoryn. Full of rage, he threw the assassin against the wall with telekinesis after disarming him. He was about to end the assassin's life, but he realized that he shared the same armor as the men who killed his father. Deciding he could learn more from him, he shoved his head against the wall, knocking him out.

    Finally discovering his mother - he found he curled up in the corner, shivering. When he approached her, she started to cower. He noticed bandages covering her eyes. With guilt and sorrow etched on his heart, he started to cry - confusing her, so he began hugging her, apologizing to her over and over. She knew, then, who the man was that came to her rescue. She held him close to her, smiling for the first time in a decade.

    After the reunion, he snuck his mother and the assassin out of the estate, to bring them somewhere safe. It only took a few hours to break the assassin under Vjoryn's "care". He discovered that it was the Morag Tong that was responsible for everything and he told Vjoryn where his clan's hideout was. Killing the assassin quickly, he set out for the Morag Tong.

    Vjoryn traveled to Skyrim with his mother to bring her to his secret hideout so she can be safe and rest. Promising that he would return to her after avenging his father's death and her suffering, he set off to Raven Rock.


    Asking a favor from a friend at Windhelm's docks, Vjoryn set sail that very same day and arrived in Raven Rock the next. Quickly finding the clan of Morag Tong, Vjoryn stormed their hideout - his father's sword in hand. He slaughtered every assassin he came across, including their leader, in little over an hour. Tired, and bloody, Vjoryn finally felt at peace.

    Vjoryn and his mother were finally able to live peacefully. With the clan of Morag Tong and the Altmer royalty who bought her, dead, his mother was fully forgotten and safe from being kidnapped. She was finally able to live a normal life once more.

    Those were the most trying years of Vjoryn's life. Learning many different ways of war and battle from different parts of the world. Honing his skills to become the best he could be. Learning every culture's way of combat and war to assimilate his own style. And it payed off.

    Now the dragons have returned to Tamriel, and Vjoryn's skills will be tested once more...
     
    Last edited:

    LungDrac

    Alana the Argonian
    *Updated as of 01/11/2013*



    Name: Kilayox Videloth
    Race: Dunmer
    Class: Mage
    Gender: Female
    Age: 29
    Alignment: Mildly dirty, but not in the promiscuous sense
    Apparel: Novice mage robes
    Personality: Bitter, slightly formal; gets friendlier when you get to know her
    Civil War: Imperials' side
    Hair Colour: Black; mid-length
    Eye Colour: Red; blind in left eye
    Scars?: Yes. She got scratched in the face by a sabrecat while traveling around Skyrim.
    Equipment: Apprentice mage robes, steel dagger, and a mace* (*Given as a gift from Rjok)
    Dislikes: Nords and the Thalmor
    Affliction: None

    Overall appearance: Everything about her looks worn down except for her posture, always rigid with her shoulders thrust back except for when she's exhausted. Constant frowning and glaring at the Nords in Windhelm has aged Kilayox prematurely, and sometimes being insecure about the frown lines on her face, she hides behind her hood. When she's not, the dark elf often proudly smears her face in white warpaint.

    Background:
    Kilayox was born in the Grey Quarter in Windhelm to an unknown couple of dark elves. Her father was a nondescript fishermen, and her mother stayed home to take care of her. She helped her mother with chores, shopping, and cooking.

    As she was a Dunmer living in Windhelm, the Nord children didn't take too kindly finding a dark elf in their midst. They occasionally beat her and took whatever she had in her pockets, and so Kilayox learned not to carry valuables on her person. She was practiced magic tricks in her spare time, and often projected images of toys to play with to fool the Nords into thinking she was more well off than she really was. One day, however, they found out it was all just a parlour trick and one of the boys punched her in the eye. Her eye became infected, and since her folks were poor, they couldn't afford medicine for Kilayox.

    Parents: Mr. Dalyn Videloth and Mrs. Mevala Videloth; they came from commonwealth households, and before marrying, Mevala was notorious for being promiscuous in her hometown. Surprisingly, she was wooed by the oddly gentle, easygoing demeanor of Dalyn. With difficulty, they got married and settled in Windhelm in the cheapest housing they can afford. They had Kilayox a year later, and they had high hopes that she'd be more successful than them.

    While she was a child, her parents were surprised to see that Kilayox displayed talent in magic, as neither of them came from particularly magic-oriented households. They encouraged her to study magic as much as possible, knowing that she'd find knowledge in the arcane arts that would benefit her.

    Finally, at 21, Kilayox moved out to go to the mage's college. They were mostly sad, but in a good way. Their kid was going to college!

    Hopes and Dreams: This particular dark elf wants to buy a house of her own one of these days; for magic, she wants to master both Restoration and Destruction.

    Fighting Style: Being a mage, Kilayox is more prone to step back and blast her foes with ice, sparks, or fire. If that doesn't finish them off, she rushes in with whatever weapons she has to cut the battle short.
     

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