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Info Character Profiles

Discussion in 'Skyrim Roleplaying' started by NikolaTesla, Dec 30, 2011.

  1. EpicVakarian

    EpicVakarian Calibration-Master General

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    BASIC
    NAME Elyvyra Coppersmith (or Elly for short)
    AGE 22
    RACE Breton
    BIRTHPLACE Dragonstar, in Hammerfell
    ORIGIN Two Breton parents
    CLASS Spellsword
    GENDER Female
    HEIGHT 5'5"
    WEIGHT 8st, 5lbs
    LATERALITY Right-handed
    SEXUALITY Heterosexual
    MARITAL STATUS Single
    HEALTH No injuries
    AFFILIATIONS Stormcloaks
    AFFLICTIONS None
    RELIGION Kynareth, Mara, Talos
    APPEARANCE
    HAIR Some hair is worn in a pony tail but most lies untouched, swept to either side of her face
    HAIR COLOUR Reddish-brown, bordering on crimson but still recognised as brown
    EYE COLOUR Dark blue
    BUILD Thin, strong, curvaceous
    SKIN Tanned, due to life in Hammerfell
    SCARS None at the time of starting, but she will obtain a sword wound to the cheek early on, while escaping Helgen
    PERSONALITY
    POSITIVE TRAITS Kind, valorous and temperate
    NEGATIVE TRAITS Lusty, sarcastic, and a little arrogant, but not overly so
    LIKES Male company, being with friends
    DISLIKES People who try to confuse others, people who give an over-the-top explanation rather than just saying what happened
    FEARS Spiders, betrayal, death
    ASPIRATIONS To improve herself as a mage and a warrior
    QUIRKS Will always find something to say, even if it is the wrong thing to say
    ALIGNMENT Chaotic good
    COMBAT SKILLS
    MASTER One-handed, destruction
    EXPERT Conjuration, light armour, archery
    ADEPT Sneak, enchanting, restoration, lockpicking
    GEAR
    ARMOUR Varies. Has three separate outfits she likes to wear; one being a fur dress that is fairly revealing, another being a ruffled white shirt with black leather trousers and a blue cape. The last outfit is specifically for hiding her identity or in light battle; a tight-fitting dark brown leather suit (that shows cleavage, but not much) with steel pauldrons, hip-guards, greaves and gauntlets, along with a brown hood that lets her hair flow out of it.
    WEAPONS A sword, called Nightbringer, enchanted with flame, forged by an Alik'r warrior that was a good friend to her. A bow, called Aethaebryn, enchanted with lightning. A dagger, called Leech, enchanted to drain health from the victim, speeding their demise.
    MISC Her enormous dog, Vhosek, aids in combat and is an excellent hunter.
    RELATIONS
    STORMCLOAKS [ALLIED] - Refuses to let the Thalmor rule a continent by themselves, so joined Ulfric's cause.
    THIEVES [DISLIKES] - Elly dislikes any thief who robs people for personal gain. A thief who gives the profits to someone who needs it, however, is a more honourable man than the one he stole from, in her eyes.
    THALMOR [HATES] - She hates the Thalmor, their arrogant ways, their disrespectful attitude towards anyone who's not Altmer, their oppression of Tamriel. She would gladly wipe them from Nirn without a second thought.
    EMPIRE [PITIES] - If the Empire hadn't allied itself with the Thalmor, she would have joined them instead of the Stormcloaks. She understands they had no choice, but also understands the Empire is in the way, and they need to stand aside to let them deal with the elves.
    HISTORY
    Elyvyra Coppersmith was born in Dragonstar, a large city in Hammerfell. Her parents didn't live there, but there was nowhere more suitable for her mother to birth her. She was raised in a relatively wealthy household, and her father, a renowned blacksmith, owned the copper mines just outside their homestead, leading to their name, Coppersmith. She had two older brothers, so she was teased a lot as a child, but she was also spoiled. Not massively so, but she was treated better than her brothers because of her gender.
    By the time she was sixteen, and had come of age, she was as beautiful as her mother, with her father's eyes and strong personality. She stayed at the homestead in Hammerfell for a few years, hoping to find a husband. But, Elyvyra became twenty-one, and still no husband. So she decided that rather than sit around and wait for one, she would travel the lands. She trained for a few months, proving her prodigious skill with a bow and reasonable level of adeptness at melee combat. Her father was sad to see her go, especially as her mother had died only a month and a half earlier. But she went nonetheless.
    She travelled through Cyrodiil, visiting the White-Gold Tower, the Imperial City, and all the other sights to see. Even in Cyrodiil, there was no-one that was suitable. So she went further; to Morrowind, and Vvardenfell. No Dunmer were suitable either, so she went to Skyrim, from the east, entering Eastmarch. The first town she came across was Darkwater Crossing, and was ambushed upon entering it. Her clothes were taken, her bags taken, her weapons taken, and she was given some ragged, scratchy clothes, the type the miners used to wear back in Hammerfell. She donned them, reluctantly. The Imperial ambushers took her to Helgen, and the story begins...
     
  2. Matt

    Matt The Last Pen Fighter

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    The character I wish to play in You Win or You Die

    Name: Tyrion Lannister

    Age: Mid to late 20s (according to the book)

    Gender: Male

    Skills: Conversation, Diffusive Humor, Wisdom, Survival, Book Knowledge

    Preferred method of fighting: Via proxy or Champion as he is not large enough to bring a blade to bear against an opponent. Though, he is capable of deception and subterfuge and has a strong mind for military tactics. When all else fails, he is quick minded and resourceful enough to do what is necessary to survive in a battle.

    Equipment: Tyrion is usually unarmed but is typically equipped with a bag of coins, fine clothes, expensive accessories, and some form of alcohol. If he does suspect danger, he has been known to keep a collection of expensive daggers handy.

    Personality: Tyrion is clever, shrewd, quick-minded, humorous, relentless, and resourceful. Nevertheless he can be a remarkably easy-going man and often makes friends quickly. Though many, including his own family, despise him either for the parts he is forced to play as a Lannister, because of his mother dying while giving birth to him, for being a dwarf, or for being smarter than everyone else (a fact he does not attempt to hide).

    Appearance: Tyrion retains many of the familial characteristics associated with Lannisters including his light colored hair, strong face, and penetrating gaze despite being a "halfman" or "dwarf" as many call him.

    [​IMG]

    Background: Tyrion was born the youngest son of Tywin and Joanna of the richest house in the Seven Kingdoms, House Lannister. His mother died while in childbirth and his father and elder sister have despised him for it ever since. His elder brother Jaime - a proud swordsman - has taken pity on him, however, and treats him with kindness. His inability to defend himself physically led him to search books for knowledge that would keep out of situation where violence would be necessary. As a result, he led a relatively solitary life in Casterly Rock as he studied in the vast library, away from the disappointed eyes of his powerful father. At the age of 13, Tyrion came across a woman who was being attacked by a group of men in the street. His brother Jaime aided him in chasing the men off and Tyrion took personal charge over the young woman's care. They fell in love and were quickly married, to the unfortunate disgust of Tywin, who forced her to have sex with Tyrion in front of his personal guard and then let them have her for one silver coin a piece. By the time Tyrion left the scene, she had coins piled on the floor around her and spilling out of her hands. That event forced Tyrion to return his father's disgust but refused to allow that feeling to become anything as unconstructive as rage. At age 16, most Lannisters go on a tour of the Kingdoms full of drinking, sport, and 'wenching', but Tywin instead gave Tyrion command over the wells and cisterns (the plumbing) in Casterly Rock. His story picks up once again when King Robert Baratheon takes the court on a trip to Winterfell in order to ask Lord Eddard Stark to become the new Hand of the King in lieu of Jon Arryn's untimely demise. Events unfold (honestly, to tell this part of the story I would need to re-tell the Game of Thrones story. It is available on numerous wikis) that lead Tyrion to King's Landing as Hand of the King and in charge of the defense of the city - and his nephew Joffrey, the King - with his newly appointed head of the city guard, Bronn. A brilliant plan is developed by Tyrion to trap the fleet of Stannis Baratheon in the river and force them to attack the city by different means. The ensuing battle leaves Tyrion's face scarred, and what's more, his father has claimed the glory and named himself the Hand of the King; demoting Tyrion to Master of Coin, which is still a Small Council position.

    Chosen allegiance: Initially, he is loyal to his family, but at the time of this RP, everything regarding his loyalties is being questioned. Even by himself. It is likely that much of the material for his story comes from the search to find out what truly he is loyal too.

    Color for dialogue: Yellow, please.

    Any extra info you feel is necessary: It is difficult to say exactly where I will choose to begin his story, as there are a number of choices at my disposal at the time of the proposed start of the RP after the "Red Wedding". Much of what comes after for him involves deceit and infighting amongst the ruling members of his family. I intend to follow your lead on this, Epic, until you tell me otherwise. Whatever story you have in mind, I will work with.
     
  3. The Dunmeri Rogue

    The Dunmeri Rogue The Gallant Dark Elf Rogue

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    Name: Barenziah The Gallant

    Gender: female

    Race: Dunmer

    Age: 23

    Height: 5'2

    Weight: 130 lbs

    Build: fit,curvy

    Class: Rogue

    Skills: One Handed,Light Armor,Speech,Alchemy,Sneak

    Armor: Chitin set*without helm*

    Weapons: dual wields Daedric Daggers with poisons applied

    Alignment: Chaotic Good

    Worships: Nine Divines,Azura and Meridia

    Affiliations: Companions,Imperial Legion,Dawnguard,Bard's Collage

    Appearance: Dark grey skin,blood red eyes,purple lips,pretty un-scarred face with purple eye shadow,shaggy short white hair.

    Marital status: single

    Family: Sophie and Lucia/adopted daughters

    Personality: Barenziah*or Berry as she likes to be called by her friends* gladly subverts her race's stereotypes by being loud,boisterous,kind,approachable,charming and friendly with a strong sense of justice and while this attitude has earned her the ire and disdain of some residing in Skyrim it has also earned her the friendship,loyalty and love of many others.

    Quirks: Likes to collect rare items*especially weapons and armor*,believed to have a hero complex and obsessive need to break locks and obtain treasure,Has been observed consuming large amounts of Goat Cheese wheels and Honeybrew mead.

    Negative traits: Can be headstrong,rash and pigheaded. her sense of justice has also led her to make harsh and reckless judgement on those she considers evil.

    Likes: Her family and friends,The Companions,The Imperial Legion,The Bard's Collage,The Dawnguard,The Greybeards,cheese,Honeybrew Mead and finding rare or unique items.

    Dislikes: The Blades,The Stormcloaks,arrogant,racist,corrupt and intolerant people.

    Hates: The Thalmor*As her parents had endured the Great War Barenziah got first hand accounts of The Thalmor's cruelty*,Dark Brotherhood*hired killers*,Thieves Guild*thugs*,Vampires*abominations who harm and infect the innocent*,Necromancers*Defile the dead and enslave souls*,Forsworn*murderous savages*and people who are needlessly cruel.

    Story: Barenziah was born in The Imperial City to refuges from Morrowind. As a child her parents would entertain her with stories of The Nerevarine,Martin Septim and Hero of Kvatch's feats of heroism and as she grew older she sought to emulate them.When she came of age she journeyed to Skyrim to become a hero as it was home to many legendary and valorous heroes only to be mistaken for a rebel and sent to Helgen where she will find her destiny and chance to be a hero.
     
  4. Majir-Dar

    Majir-Dar Confused Khajiit

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    BASIC
    Name- Varian
    Age- 19
    Race- Imperial
    Birth Place- High Rock, Daggerfall
    Origin- A Dunmer Father and an Imperial Mother
    Class- Spell Sword
    Gender- Male
    Height- 6'11"
    Weight- 141
    Laterality- Right Handed
    Sexuality- Pan Sexual
    Marital Status- Single
    Health- Well
    Affiliations- None
    Afflictions- None
    Religion- Worships the Nine Divines
    APPEARANCE
    Hair- Shoulder Length, Black Hair
    Eye Color- Green with a reddish tint and glow
    Build- Slight
    Skin- Looks heavily tanned due to his father being a Dunmer
    Scars- One down his arm, it runs the length of his arm
    PERSONALITY
    Positive Traits- Calm, Precise, Humble
    Negative Traits- A bit Arrogant, easy to annoy, holds grudges, flirtatious
    Likes- Steamed Mudcrab, Salmon Steak, his sword, sparring, training
    Dislikes- Cabbage, Mead, Beggars
    Fears- Mad Men
    Aspirations- None
    Quirks- His finger twitches when he's hungry
    COMBAT SKILLS
    Master- Short Sword
    Expert- Destruction and Restoration
    Adept- No Armour, Hand to Hand, and Alteration
    Apprentice- Speech
    GEAR
    Amour- Wears fine clothing made from Daggerfall.
    Weapons- A Short Sword he calls Cortex. It is made from regular steel except for the edges, they're made from diamond.
    HISTORY

    Childhood- During Varian's childhood he was spoiled. His parents were wealthy and he was being given anything he asked for. His parents spent little time with their child and he was bitter because of it. Varian was educated in the magical arts all throughout his childhood, he was in all the best schools and was a genius by 11. At this point Varian was plotting his parents murder. Realizing that he couldn't handle his families business alone he turned to one of his teachers for help. The teacher not wanting to be involved in this, told his parents about the plot. The parents, mortified, send their son to live in an orphanage in Black Marsh.

    Teenage- Varian, at this point was an angry child. The Orphanage he was sent to wasn't an Orphanage. It was actually a place where the wealthy would buy and sell slaves. Varian was bought by a Nord by the name of Odin. The man walked into the place not realizing it was a place for slaves until he had bought Varian. Angered he burnt the place to the ground, killing all inside but the children and the other slaves. He had done this with a simple short sword. Odin, still wanted a son and gave Varian training as well as Steamed Mudcrab. Varian was no longer an angry child but a calm young man and he showed his thanks to Odin whenever possible.

    Adult- Varian's parents had died from Ataxia when Varian was 17. Varian received all of his families wealth and property. Not wanting to leave Odin behind, he sold the property to a fellow Imperial. The Imperial, instead of giving money as payment gave his family heirloom. It was a sword with a diamond edge. Odin, was turning 67 at this point and didn't have much time left. The last thing Varian did for Odin was take him to his home city of Falkreath. When they reached the city gates Odin died. Varian stayed in Falkreath for a few years after that, clearing out bandit camps and necromancers, to keep his skills sharp. He soon grew tired of Falkreath and decided he wanted to see and do more than what he was. So one day he just left.
     
  5. Mayhem

    Mayhem Assasin

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    Name: Torrik Delkin.
    Age: 21.
    Race: Dunmer.
    Birth place: Morrowind, Sadrith Mora.
    Origin: Dunmer father, Altmer mother.
    Class: Assasin, Thief.
    Gender: Male.
    Height: 6' 5".
    Skills - One handed, Archery, Light armor, Sneak, Restoration.
    Weight: 154 lbs.
    Religion: Nine divines.





    Hair: Long black hair.
    Eye color: Left eye white, right eye red.
    Scars: On right cheek a small cut.
    Armor: Nightingale armor.
    Weapons: Has a sword called "Storm Sentinel" It is a sword made from ebony with a lighting demage enchant on it.

    Backstory:
    Childhood: Torrik was born in a well doing family, to good parents. His father was working as a personal housecarl of a very noble and important person. And so that didnt leave much of a time to spend with his family. Torrik spent most of his childhood with his mother and his older brother. But as the time passed Torrik began to feel that his brother had very different opinions on pretty much everything and that lead to some conflicts.
    Teenage: When Torrik began to be more mature he began to feel that he is very different from his family. He felt he wants to achieve something special and wants to see places that people dont even dare to talk about. Eventually Torrik got an opportunity to study at the College of Winterhold. After lots of weeks of thinking and talking to his family he left Morrowind with sending best regards to his family.
    Adult: Torrik studied on the College of Winterhold. He didnt finish the whole studying though, because at the end, he felt that this isnt the right path he wants to walk in his life. Eventualy he moved to Riften and worked there in the Bee and Barb. In this inn he met Brynjolf and made a little job for him. That job led to joining the Thief's guild. He also met with Karliah and by doing some favours for her he gained access to being the nightingale and a sentinel of the Nocturnal. On one of his petty missions he was supposed to break into a house of a noble and get certain things from his safe. It ended up killing the noble which also was a contract of the Dark Brotherhood. Fortunetely by being sided with the Thief's guild he ended up not being harmed and joining the Dark Brotherhood.
     
  6. EpicVakarian

    EpicVakarian Calibration-Master General

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    This character was designed around Lyron Dryearmitore's characters to fit into an RP; Aharon and Nia Valarius are characters of his. I take no credit for his design or the pictures used below.
    BASIC
    NAME Anya Greenling
    AGE 25
    RACE Breton
    BIRTHPLACE Wayrest, High Rock
    ORIGIN One Breton parent, one Imperial parent.
    CLASS Spellsword/Ranger
    GENDER Female
    HEIGHT 5'4"
    WEIGHT 7st, 12lbs
    BMI 18.9
    LATERALITY Right-handed
    SEXUALITY Straight
    MARITAL STATUS In relationship with Aharon Valarius
    HEALTH Healthy
    AFFILIATIONS Aharon and Nia Valarius
    AFFLICTIONS None
    RELIGION Believes that the nine divines exist, but doesn't pray to them.
    APPEARANCE
    HAIR Very dark brown, almost black. Swept backwards over the head, extends to mid-chest level.
    EYE COLOUR Green, with flecks of blue.
    BUILD Slender and well-formed, though strong and confident.
    SKIN Fairly tanned.
    SCARS One on her upper back, a fairly deep whip wound.
    MAKE-UP Black eyeliner, with slight eyeshadow.
    [​IMG]
    PERSONALITY
    POSITIVE TRAITS Kind, loving, honorable, calm, very loyal.
    NEGATIVE TRAITS Slightly naive, only loyal to her closest friends, and slow to trust.
    LIKES Men, friends, fighting, doing the right thing.
    DISLIKES Thieves, assassins and dishonorable people. Thalmor, people that solve everything through fighting, people that like to confuse others.
    FEARS Losing Aharon and Nia, and her husky Rauca.
    ASPIRATIONS To help people while honing her skills.
    QUIRKS Can always talk her way out of a situation.
    ALIGNMENT Neutral good
    HABITS Looking at the sky, picking flowers for no reason.
    HOBBIES Going on walks with Rauca, being with Aharon and Nia, training with her weapons.
    COMBAT SKILLS
    MASTER One-handed, destruction, archery, acrobatics
    EXPERT Conjuration, sneak, restoration, speech, enchanting
    ADEPT Light armour, block, smithing
    RELATIONS
    THALMOR [DISLIKES] - Taking the right to worship who they want away from the Nords is not right.
    STORMCLOAKS [DISLIKES] - Due to their racist ways; especially things like the Grey Quarter.
    EMPIRE [DISTRUSTS AND PITIES] - After they signed the treaty with the Altmer, they can't be trusted, but she admits they had no choice but to sign the treaty.
    THIEVES [DISLIKES] - They take advantage of the wealth of others to improve their own lives.
    BANDITS [HATES] - Ruin people's lives for the sake of an extra day's food for themselves.
    COMPANIONS [RESPECTS] - They fight to help others, at no personal gain; exactly what people should do, in her opinion.
    GEAR
    ARMOUR Picture below, with a green cloak covering her back. If she needs to, she can pull her hood up to shroud her face in shadow. Her boots are heeled; she is a short woman, but she likes to make herself taller to look more intimidating to her enemies.
    [​IMG]
    WEAPONS Sword below, and a bow forged from ebony and the hearts of a pair of daedra she fought in Skyrim.
    [​IMG]
    MISC Her husky, Rauca, is an old friend; they have been together since Rauca was a pup, when Anya was 16. Rauca is beginning to get old, but she still manages to make herself useful in combat.
    [​IMG]
    HISTORY
    CHILDHOOD Anya was born in Wayrest, to her abusive Imperial father and extremely sick Breton mother. Her father blamed his wife's illness on Anya's birth, and hated her from birth. Before Anya had become seven, her mother had died, before anyone even knew what the illness was. She was left with her kind but favoured elder brother, and her cruel, abusive father. Her father always let her brother do the easy jobs, and while her brother said that it was wrong, he never stood up for her. She was forced to collect firewood, go shopping, and find the doctor, while her brother washed down the walls once a week. At the age of nine, a man cornered her in an alley with less-than-noble intentions, and she was forced to fight her way out with a stick. She made it back, and told her father about what had happened. He didn't seem to care; he just scolded her for not having hit him harder. Anya was treated like this her whole childhood; abused, ignored and neglected. So on her thirteenth birthday, she ran away, skinny and crying, and forsake her family name, becoming simply Anya.


    TEENAGE YEARS After escaping her father and brother, Anya fled south, through the Tulun Forest, hoping to find sanctuary in Daggerfall. She was taken in by a kindly old man, an innkeeper. The man saw her, a tiny little girl with grass stains covering her tunic, and began to talk to her, calling her a "little greenling", which eventually led to Anya taking that as her name. He listened to her story and told her that he would give her a life if she would work for him. She agreed, and began working behind the bar, aged just fourteen. She became very popular with the patrons, as she started off shy and nervous, but slowly came to know the more regular patrons, and learnt to be friendly and kind to everyone, as long as they were kind in return.
    One day, when she was sixteen, she had a few days off, so went to the far north of High Rock, and in the snow one day, she found a husky, a mother, dying in the snow. Surrounding her were three pups; a large, pure white one, a small grey one, and a middle one; with a mix of white and grey fur all over her tiny little body. Anya took all three back to the inn, and showed them to the innkeeper. He agreed that she could keep the middle dog if she trained the other two as guard dogs, to sit inside the inn as mascots of the inn until something happened, like a robbery or a bar brawl, in which case they would growl and run at the people causing the disturbance. She did so, and the two guard dogs were called Custos and Vigilem, and her pet one called Rauca. Rauca accompanied Anya everywhere, like a mother and a mate altogether. Custos and Vigilem made the tavern much more popular, and much more safe.
    Anya worked and lived with the old man in his inn for nearly six years. When she was twenty, she said her goodbyes, to both the innkeeper and the patrons, and left on an adventure, promising one day to return.

    ADULTHOOD She traveled across High Rock, and ventured warily into Cyrodiil and Skyrim every so often. She learnt to hunt, learning from Rauca's instincts more than anything. She lived in the wild for three years, constantly moving and training her combat skills. Then she came across Aharon and Nia. Their friendship started off wobbly, with Anya not trusting them until a few weeks later, but after a year, she and Nia were the best of friends, and she and Aharon had become a couple. She was happy with her life, and would gladly stay with them until the end of the world, away from civilisation; just the three of them.
     
  7. T. Rakinson

    T. Rakinson A Brute among Beasts

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    k im new to this, so sorry if i make mistakes
    THOMAS RAKINSON
    RACE: redguard
    AGE: 22
    PERSONALITY
    POSITIVE: kind, humourus,loyal, serious when necesarry
    NEGATIVE: slightly random emotions at time, quick to anger, very self- conscious.
    LIKES: magic, hunting, trustworthy people, dwarven technology
    DISLIKES: daedra, dragons, undead, cold
     
  8. T. Rakinson

    T. Rakinson A Brute among Beasts

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    sorry i pressed post too early. heres the rest
    EFFICENT IN: destruction, one handed, stealth, restoration.
    ALLIGNMENT: neutral good ( with one caveat)
    CLOTHING: redguard robes and boots, but no hood.
    WEAPONRY:fire spells, unique ebony coated scimitar.
    APPEARANCE: athletic body, dark brown braided hair, tanned skin, light blue eyes.
    BACKGROUND: born in elinhir in south hammerfell, but was kidnapped by bandits at the age of 11. was brought before the champion of boethiah to be presented as a sacrifice to the respective daedra, but was rescued by altmer CYRUS GUALLIOUS who brought him back to his wife ANGI and daughter BRENDELA up in the southern skyrim mountains. lived a outcasts life for another 10 years until the cabin was burned down by a rouge dragon.
    Thomas managed to escape but is unsure if his stepfamily had as well. he spent the next 8 months searching for them throughout southern skyrim and northern cyrodiil. is known to make a living selling dwemer antiques he finds in numerous abandoned ruins.
    BOETHIAHS INSTRUMENT
    though thomas did not know at first, when he and cyrus killed the champion of boethiah, his name was etched in the tablet of darkness as the princes new champion.
    though he now knows and refuses to work with the daedric prince, he will be tranformed into BOETHIAHS INSTRUMENT; a mindless, soul stealing, seemingly unstoppable ebony-clad warrior when he thinks only for himself and not others. thomas has little to no control over himself at these times (just so the char isnt too OP). he can however transform back after a while.
     
  9. Majir-Dar

    Majir-Dar Confused Khajiit

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    BASIC

    Name- Antonius
    Age- 23
    Race- Imperial
    Birth Place- Cyrodiil
    Origin- Imperial Mother, Imperial Father
    Class- Swordsman
    Gender- Male
    Height- 6'11"
    Weight- 152 lb
    Laterality- Right Handed
    Sexuality- Heterosexual
    Marital Status- None
    Health- Well
    Affiliations- None
    Afflictions- None
    Religion- Worships the Nine Divines
    APPEARANCE
    Hair- Light Blonde, Shoulder Length. Light Stubble
    Eye Color- Green
    Build- Slight
    Skin- Light Tan
    Scars- None
    PERSONALITY
    Positive Traits- Humble, Courageous, Calm
    Negative Traits- Easy to annoy, Holds grudges
    Likes- Companionship, Dunmer,
    Dislikes- Fights, Killing, Betrayals
    Fears- Death
    Aspirations- To find out why his brother died
    Quirks- His left index finger twitches when around attractive women
    COMBAT SKILLS
    Master- Long swords, Archery
    Expert- Hand to Hand, Light Armour
    Adept- Athletics
    Apprentice- Restoration
    GEAR
    Amour- Modified Chitin Armor with no helmet. It has a spot on his back to place his bow.
    Weapons- Glass Sword and an Elven Bow, he usually uses Steel Arrows


    HISTORY
    Childhood- Antonius grew up in a wealthy house in Cyrodiil. His parents found their wealth in mining and were expert blacksmiths. His parents tried to push Antonius in the business at a young age but only succeeded in pushing him away from the business. Not fond of how Antonius was growing they decided to have another child, one that they could put into the soldier or mining business. Ciro was born when Antonius was 9 years old. When Ciro was born, Antonius' parents shifted their attention fully to Ciro. As such Antonius started to look for affection elsewhere. He started the sports of swordsmanship and archery to find companionship.

    Teenage- Antonius grew into an expert fighter. His brother, Ciro, was constantly in his shadow and they were always competing with each other. Although Antonius was a great fighter he never liked to get into fights and didn't like the idea of killing. Ciro was the one that didn't mind fighting to get his way and as such made several enemies. Each time he was ambushed or attacked Antonius would defend him, despite his anti fighting attitude.

    Adulthood- To celebrate Antonius' ascent into adulthood, his parents bought him his Glass Sword and Elven Bow. His brother, Ciro, had enrolled as an Imperial soldier and his parents expected him to rise to a general rank quickly. Not long after Ciro's enrollment he was killed under mysterious circumstances.
     
  10. Bjørn of Helgåfjord

    Bjørn of Helgåfjord Himintelgja - Heaven Scraper

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    Name: Bjørn of Helgåfjord
    Race: Nord
    Origin: Kingdom of Helgåfjord
    Father: Erik Helgaf
    Mother: Astrid Helgaf (different than DB Astrid)

    Backstory:

    Bjørn wakes up confused in the back of a carriage. He tries to ascertain where he is and what is happening. He is unsure of where his longboat is, or where his Jarl, his Earl, is. Last Bjørn remembers, he was with his fellow Helgajen fighters and Jarl. He doesn't remember getting loaded onto the cart with these random prisoners. A particularly ragged prisoner realizes that they're all headed to be-headed! Yet a dragon mysteriously, coincidentally puts a stop to the beheadings and destroys the village of Helgen.

    Taking time to regather his senses in this new, strange land, more accurately Riverwood, Bjørn starts realizing that he really misses his old reliable weapons and armor: his mail armor, round shield, helmet, Bastarðr sword, and Dansk Axe-two handed Dane axe. He starts wondering if he has been forsaken by Odin, but comes to the realization: it must be Odin that saved him from the Dragon. Odin must have marked him for greatness.

    Loadout/Skills:

    No longer does Bjørn have his familiar equipment, and weapons that he spent much of his previous wealth and time buying or crafting. He had smithed his own Bastarðr which he was very proud of. Eventually, the Viking warrior battles and defeats a Solitude guard, taking his familiar mail-based armor and round shield, emblazoned with a fearsome wolf symbol. Red is his favorite color. The color of strength-strength which he will regain, and expound upon. he smiths himself an Iron Sword, but upon joining the Companions, a fighting group that reminds Bjørn of the men he charged into battle with, he accepts a Skyforge Steel sword, vastly improved over his Iron Sword. He also finds an Iron Battleaxe, reminding him of his two handed axe.

    Soon, Bjørn learns of the arcane arts of this new place, where weapons can actually have damaging powers! Proving himself in battle time and time again, to his new comrades, he believes that he may invoke godly powers in his weapons, which have tasted of hostile blood time and time again. Bjørn smiths an Orcish Sword, very similar to a Seax of his homeland. This he will use in company with his newer, stronger Steel Shield. He invokes those godly powers of frost damage on his sword, as well as his two handed axe, which now bears the name Himintelgja: Heaven Scraper.

    Upon completing the Companions quest, he retires Himintelgja in favor of the ferocious Wuuthrad, a weapon so revered by the indigenous Nords. He is honored to brandish such a deadly weapon, and proceeds to enchant it with frost damage, once again bringing the harsh Nordic blizzard upon his enemies!
     
  11. xBadKarma

    xBadKarma the Sloth Queen

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    Name: Acadia the Predator
    Age: Twenty-Seven
    Race: Bosmer
    Gender: Female
    Origins:Born from both Bosmeri parents.
    Birthplace: Falinesti, Valenwood
    Affiliations:
    >Companions: Acadia is indifferent about the Companions. She does not hate them, but she does
    not like the curse they call a gift.
    >The Dark Brotherhood: Acadia is fond of the Dark Brotherhood. The ideals of the DB is what her dark side adores.
    >The Thieves Guild: Acadia dislikes the Thieves Guild. She hates the fact that they only care for gold and not about the welfare of others.
    >Stormcloaks: Acadia HATES the Stormcloaks. As much as she hates the Aldmeri Dominion, she cannot stand the fact that Ulfric only cares about Ulfric and the Nords. She also hates the fact that they are racists and put the elves and other races in slums.
    >The Imperial Legion: Acadia is sympathetic to the Imperials and has joined their ranks. She strongly believes that Skyrim should be under Imperial rule.

    Appearance: Acadia has the long, light brown hair that falls right to her shoulders. However, it is tied in the same hair-style as Astrid in the DB. She is very slim and has only a little bit of muscle definition. She isn't very tall, considering she is a Wood Elf, but she is slightly taller that most Nord women. She has light brown skin and a small scar under her left eye. She also wears red war paint that covers her eyes and goes down her cheeks in a long, vertical stroke.
    Personality: Acadia can be serious and may look down on you when you first meet her, but over time she will warm up to those who are willing to become her friend. Once she has become your friend, she is very kind and sociable. She loves children and wants to adopt one day, as she cannot have children of her own.
    Skills & Weapons: Acadia is extremely skilled in Archery, Sneak, and surprisingly, Two Handed Weapons. She is also skilled in the art of Hunting, as she grew up with Hunter parents and siblings. Her preferred weapon is her fire-enchanted bow, Blaze.
    Biography: Acadia was born in Falinesti, Valenwood to her two Bosmeri parents. Being the youngest of four, Acadia was babied for a while. Because of this, Acadia became slightly spoiled. However, this trait was lost when Acadia was taught the art of Hunting. She became more independent and respectful of her siblings and parents. Soon after Acadia's thirteenth birthday, Acadia's mother opened up Archer's Rest, a hunters' trading post. Acadia's mother devoted her time to the shop, so it was just her father that took her out hunting most days. The trips became less frequent when her mother grew ill. A few months later, the sixteenth of Evening Star, Acadia's mother passed away. Mourning her loss, the family decided to close the hunter's post and stop hunting for a while.



    Acadia's older sister, Willow, grew tired of the depressed environment and told the family she will move to Cyrodiil with her lover Caelum. Her father protested, but Willow left anyways, saying that when her family learns to accept the fact their mother was dead, she might come back with her lover. Shortly afterwards, Penelope - Acadia's sister and a gifted mage - left for the College of Winterhold, saying she wanted to learn more of the arcane arts and that she will not return until she decides so. This made her father more depressed, thinking to himself - "I soon will have no one left ... for they do not love me." A few months later, their father decided to go hunting again ... but never came back. Everyone assumed he was dead, including all of the siblings. But, Acadia does not believe so. She knows he is alive and it is her duty to find him and bring him home. Thus, she left Valenwood in search for her lost, grieving father.
     
  12. EpicVakarian

    EpicVakarian Calibration-Master General

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    BASIC
    NAME Kaeri Wolfrunner
    AGE 21
    RACE Nord-Altmer crossbreed
    BIRTHPLACE Dragon Bridge
    ORIGIN Bastard daughter of a Nord mother and an Altmer father
    CLASS Warrior/Mage
    GENDER Female
    HEIGHT 5'8"
    WEIGHT 8st, 9lbs
    BMI 18.4
    LATERALITY Left-handed
    SEXUALITY Heterosexual
    MARITAL STATUS Single
    HEALTH Healthy
    AFFILIATIONS Imperials, College of Winterhold
    AFFLICTIONS A form of lycanthropy; instead of werewolf form, takes a pure wolf form, indistinguishable from normal wolves. Also, can choose when to turn. One of a rare few gifted with this
    RELIGION Nine Divines
    APPEARANCE
    HAIR Very long; down to waist level. A pale shade of red that looks almost pink/purple.
    EYE COLOUR Yellow with purple flecks.
    BUILD Slim, strong, very energetic.
    SKIN Very slight tan.
    SCARS One across the left eye.
    MAKE-UP Black eyeliner.
    [​IMG]
    PERSONALITY
    POSITIVE TRAITS Kind, honorable, very devoted to her close friends.
    NEGATIVE TRAITS Sarcastic, assertive, can be cruel, often flouts the law.
    LIKES Her friends, magic, fighting.
    DISLIKES Stormcloaks, arrogance, Thalmor
    FEARS Thalmor taking control of Tamriel, spiders.
    ASPIRATIONS To stop the rebellion, saving innocent lives.
    QUIRKS She is never nervous; she never finds something awkward. She will always be saying or doing something.
    ALIGNMENT Neutral good.
    HABITS Talking too much.
    HOBBIES Hunting, talking.
    COMBAT SKILLS
    MASTER Destruction, one-handed, conjuration
    EXPERT Two-handed, light armour, archery, acrobatics
    ADEPT Block, speech, sneak, lockpicking, enchanting
    RELATIONS
    IMPERIALS [ALLIES] - Fights alongside the Empire although does not count herself among the legionnaires.
    STORMCLOAKS [ENEMIES] - They are causing disruption and death in an Empire that would do better without it.
    THALMOR [HATES] - They are much too powerful for their own good, and they know it. Their arrogance is insufferable to her.
    COMPANIONS [DISLIKES] - Refused her entry into their fold because of her skill with magic.
    GEAR
    ARMOUR Same as picture above. Armoured jacket, cut off at the upper waist and sleeves rolled back to elbows, and left unbuttoned. A cropped black shirt that leaves her belly open. Skin-tight leather trousers with a belt of small steel spikes. Black boots, plated with the same metal as of the jacket.
    WEAPONS A longsword called 'Lycan', a bow called 'Aethaebryn', and a wide selection of spells.
    MISC A wolf, Enrael. A loyal friend since Kaeri caught her rare strain of lycanthropy.
    [​IMG]

    HISTORY
    CHILDHOOD Kaeri was born in Dragon Bridge to a single parent. Her father had been a Thalmor soldier, down from the Embassy. He had found Kaeri's mother and left her with Kaeri, never coming back. Being a bastard child, she was shunned by the other children in Dragon Bridge. She had only one friend, and they went everywhere together. One night, when Kaeri and her friend were eight, they went out too far from the village, and were found by a werewolf. It mauled her friend, killing her, and went for Kaeri. It sliced her left eye, leaving a scar, and bit her arm, infecting her. Then, finally, some guards killed the beast, and Kaeri was taken to the town healer. Her arm was healed, but her eye was not. It still worked, but it was left with a long scar over it. And no-one knew about her affliction.

    TEENAGE YEARS Kaeri finally found out about her lycanthropy when she went out again, outside the town. She was surrounded by wolves, and she was envious. She wanted so badly to be a wolf, to have all the cares of being human taken away. Her wish came true. She wasn't a permanent wolf, but she did turn into a wolf that looked exactly like the rest of them, except different. Her fur was a sort of purplish colour, much like her hair. Most of the wolves ran away, but one stayed and followed her, even when she turned back into a human. She kept it as a pet, and called it Enrael. It defended her from the bullying of the children of Dragon Bridge, but it still wasn't enough.

    ADULTHOOD The moment Kaeri hit nineteen, she left the town, having bought a new set of clothes and weapons, and asked to help the Imperials. Not to join them, but to help their cause. She was trialled, trained, and finally accepted at the age of twenty-one. She and Enrael follow the Legion around, camping with them, eating with them, everything, but she wasn't a Legionnaire. She was still treated as one, though. And she loved it. She was finally accepted. The soldiers took her in as a friend. And so she travels Skyrim, to random places; wherever her mind takes her, until the Legion calls.
     
  13. xBadKarma

    xBadKarma the Sloth Queen

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    Name: Ravenia (Raven, for short.) Avantius
    Age: 23

    Gender: Female
    Race:
    Imperial / Nord
    Birthplace: Cyrodiil
    Class: Assassin
    Family: Abelone (Mother, Imperial) , Unknown Nord Father


    Sexuality: Heterosexual
    Martial Status: Single, But interested in a Nord man.
    Affiliations: Dark Brotherhood
    Religion: Sithis and surprisingly, the Nine Divines.

    LOOKS:


    Hair: Chestnut
    Eyes: Light Green - Blue
    Skin: Slightly Pale

    Build: Slim, slightly muscular.

    skyrim fanart.jpg

    Personality: Quiet and very shy. Raven doesn't really open up to people and prefers to keep to herself. Raven can be awkward and sometimes doesn't know what to say, but she can be kind to those she likes. However, she can be ruthless and quite cunning in battle and when doing assassinations. Raven does have a more light and funny side, though. When she becomes drunk on mead, she likes to crack jokes; Much to everyone's surprise.

    Likes: Honorable People, Mead, and Reading.
    Dislikes: the Thalmor, the Civil War, and Thieves.

    Skills: Sneak, One-Handed, Archery, and Speech.

    > Her Opinions <

    The Thalmor: Raven HATES the Thalmor. She hates their ideals and how they control the Empire.

    The Companions: Raven is INDIFFERENT about The Companions. She likes how the value honor in battle, but she doesn't like how they are beasts.
    The Dark Brotherhood: Raven is ALLIES with the DB. Raven originally joined to better her skills and kill the people that killed her mother - The Thalmor.
    The Thieves Guild: Raven DISLIKES the Thieves Guild because she thinks they are just petty thieves looking for coin.

    Imperials: Raven is INDIFFERENT about the Imperials. She thinks that they are just puppets of the Thalmor.
    Stormcloaks: Raven is INDIFFERENT about the Stormcloaks. She believes that Ulfric is very selfish and only cares about himself. She respects their ideals, but she does not like how they are racists.

    >Her Outfit<

    Same outfit as above, except when doing contracts she wears a mask that she wears over her mouth. It is similar to the Nightingale armor, but without the long cape. She also wears muffled boots that go slightly above the knees.

    Weapons: A daedric dagger enchanted with the Shock damage called the "Thunderbolt". She also carries an ebony bow named, "the Thorn".



    Biography
    Raven was born to an Imperial mother and a Nord father. When Raven's mother discovered she was pregnant with a daughter,
    Raven's Nord father left her. Raven's mother stayed in Cyrodiil and wished to raise her daughter there; She even hoped that her lover would return to her to raise their daughter. Sadly, the father never returned to Cyrodiil to be with mother and child. Raven's mother, Abelone, told Raven that her father was killed honorably in battle; Raven, did in fact, believe her mother.

    Raven grew up very poor. Her mother ran a small farmstand in the town where the lived. This was how they made enough money to have food on the table and a roof over their heads. When Raven turned sixteen, her mother grew very ill. They were still too poor to afford any treatment, so Raven did her best to keep her mother alive for as long as possible. Finally, her mother's illness finally killed her. Grieving, Raven decided to leave her house. Before she left, she found a small letter on one of the wooden shelves. It told the truth about her father and everything before that.

    Raven was furious. Not at her mother, but of her father. She believed that if her father had stayed with them, they would not be in this situation and her beloved mother would be alive. Raven then came up with plan - she would find her Father in Skyrim and kill him.

    When Raven turned eighteen, she went to Skyrim and worked as a petty assassin. One day, she attempted to kill a Noble visiting Skyrim and was caught by the guards. After spending one month in the prisons, she was released because someone paid her full bounty. This mysterious person went by the name of Astrid, and she was the leader of a group of Assassins called the Dark Brotherhood.

    Now, a twenty-three year old Raven works for the Dark Brotherhood, hoping that one day she will find her father and she will avenge her mother's death.
     
  14. Lord Aethok

    Lord Aethok Member

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    Name: Falcos Hawk-Eye
    Race: Imperial
    Class: Pirate/Bandit
    Gender: Male
    Looks: 6''2, large scar on his left cheek, running all the way up to what would be his left eye, has no left eye due to a very grizzly battle on the seas at one point, wears an Alik'r hood, Hammerfell garb and Redguard boots, dual-wields scimitars.
    Personality: Reclusive, likes to drink, steal, rob and murder, will work for anyone for a certain price.
    Misc: N/A
     
  15. LordNaskill

    LordNaskill Active Member

    Joined:
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    BASIC

    [​IMG]

    NAME: Tyrellius Vandacia

    AGE: 31

    RACE : Imperial

    BIRTHPLACE: Chorrol

    CLASS: Noblemen

    GENDER: Male

    HEIGHT: 5,7

    WEIGHT: 120 lbs

    LATERALITY: Right Handed

    SEXUALITY: Straight

    MARITAL STATUS: Single

    HEALTH: healthy no wounds or cuts.

    AFFILIATIONS: None

    AFFLICTIONS: None

    RELIGION: Namira

    HAIR: Long Hair Below the Collar

    HAIR COLOUR: A Charcoal BLack

    EYE COLOUR: Light Seawater Blue

    BUILD: A Fit and Athletic Build, Clean Shaven

    SKIN: Clean And Somewhat Smooth

    SCARS: None

    POSITIVE TRAITS: Adaptable,Courageous,Charming,Faithful,Generous,Honest

    NEGATIVE TRAITS: Bossy,Fussy,Greedy,Possessive

    LIKES: Women,Drinking,Dancing,Fun

    DISLIKES: Violence,People That Dont Listen,

    FEARS: Spiders,Dragons

    ASPIRATIONS: To become a well known noble in the lands

    QUIRKS: Can't keep his mouth shut when told


    COMBAT SKILLS

    MASTER : One-handed,Speech,Light Armor,Dual-Wielding

    EXPERT Bows,Pick-locking,Alchemy,Illusion

    ADEPT Destruction,Sneak,Two-Handed

    GEAR

    ARMOUR ; Light Blue Style armor is his everyday wear

    WEAPONS: Rapier and a Ebony Dagger

    MISC: Carries many potions and lots of food for his travels he even carries a bed roll and small test to sleep in the woods when needed after long travels.


    RELATIONS

    STORMCLOAKS [Neutral] - He rarely cares for such barbaric actions that they call retribution

    THIEVES [Likes] - He likes thieves because they are a great use to him if he needs someones wealth gone

    THALMOR [Neutral] - He doesn't care for them and does not get in there way either

    EMPIRE [Likes] - Since he is an Imperial he see's his race as the more dominant even know they fell to the Thalmor

    COMPANIONS [Neutral] - He doesn't care for violence



    HISTORY


    Not much is know about him a noble from Cyrodiil he was put in high esteem as he was at the border of skyrim heading into it when he was attacked and woke up upon some odd figures known as the stormcloaks, he is put on a beheading stone and as the axe was coming down a giant dragon had attacked and Tyrellius took his chance and ran like the wind running faster than he has ever befor. After a few months of learning and fighting he came to like skyrim and decided it was best to make a name for himself in this cold heartland and he did establishing a small fort with stone walls and several rooms including a dungeon and he acquired the mercenaries to guard it, with this much luck he was already hitting a wealthy start using his mercs to raid bandit hideouts and steal the stolen. Life is good he has a fort to himself trustworthy mercs guarding him and plans to make a name for himself as a noble, Through honesty and hardwork only come some things but through dominance and power come others use these skills to take what you want and have it to yourself forever.
     
  16. Black Ice

    Black Ice Like A Red Nose

    Joined:
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    Here's updated profile

    MEET Runic
    -----------------------
    Age - 18
    Race - Nord
    Occupation - Assassin/Thief
    Sexuality & Relationship - Heterosexual and Single
    Abilities - Werewolf/Oblivion Walker
    Likes - Food, Drinking, Fighting, Exploring, Girls
    Dislikes, His werewolf spirit Z, yel, Hagraven, Soldiers, Daedra and Vampires, Draugr
    Height - 6'0
    Weight - 160lbs
    Eye Color - Heterochromic eyes. Left is brown right is green
    Religion - Sithis

    Appearance - Runic is a tall, fair skinned and toned young male. He bears a three gashed scar on his left cheek that he acquired from a hagraven when he was 14, he has black war paint covering much of the left side of his face. He wears the complete set of shrouded robes from the DB. His voice is similar to Dante from Devil May Cry.

    Biography -

    As a child (0- 14)
    Runic was born into the DB by his parents in a nameless sanctuary in Cyrodil. His Nord father & Imperial mother (Dante & Ariel) trained him from a young age in the art of stealth, murder, and hand to hand combat. However they loved Runic deeply and he did as with them. Runic also had a older brother named Azurel that he grew up with and formed a rivalry. As Runic grew and his brother grew their parents decided that the life of an Assassin was no longer for them. So they planned to leave so they could raise their family. However several months later their sanctuary was ransacked by a imperial legion that randomly wandered across and discovered their hideout. Runics father fought bravely with the other Assassin to hold off the legion as Runic and his mother & brother escaped into the wilderness. After that Runic presumed his father dead. That was the starting point of Runics change in personality.

    Teen years (14 - 18) -
    A year after Runics family fled from their sanctuary he began training even harder with just his Brother Azurel while his mom watched over them. One day while walking through the forests by the border of Skyrim Runic & Azurel stumbled across a hagraven lair. He and Azurel decided to explore the cave naive to the dangers within. As they delved deeper they were ambushed by a Hagraven. Runics older brother Azurel was able to defeat the beast and save Runic but was mortally injured in the process. As Runic comforted his dying brother another hagraven emerged from the depths. Scared for his life Runic desperate reached for his brothers sword and assumed his fighting stance, sword in right hand and his own steel dagger in his left. Runic charged at the beast but was easily swatted away by the hagraven, giving him a 3 gashed scar from her claws across his face. Seeing his brother getting beaten a fatally wounded Azurel stood back up and attacked the hagraven. Runic screamed for his brother just as the beast grabbed Azurel and decapitated him. As he watched his family member & closest friends head roll to his feet, Something in Runic clicked, in a fury of rage he charged viciously at the hagraven and clashed steel & claws. What seemed like hours passed as magic flew, blood splattered, and screams echoed. In the end a Bloody and scarred 14 year old Runic stood over a dying hagraven. Just as he was about to decapitate the beast she cursed him with lycanthropy unknown to him. After killing her he buried Azurel somewhere between Cyrodil & the border of Skyrim. A few years later it's just Runic and his mother now. Both his father and older brother are dead. On the 20th of Frostfall Runics mother died of Rock Joint and was buried by their shack. Afterwards he departed for skyrim. Soon after crossing the border he was caught in an imperial ambush..... you know the rest after that..... however after the escape from helgen he was found by Astrids new sanctuary.... and now he has his shrouded robes back.

    Ties & Relationships -

    Dark Brotherhood - Runic is a faithful member of Astrids sanctuary however he does defy her leadership on occasion. Overall he will protect his new family with his life as he doesn't want a re-run of what happened in Cyrodil.

    Companions - Runic is neutral to the companions. However he works with them in hopes of controlling his werewolf spirit.

    Thieves Guild - Runic views them as an ally since they have a long relationship with the DB. However he dislikes Mercer Frey.

    College of Winterhold - Runic is indifferent on it's existence.

    Stormcloaks/Imperials - Runic hates soldiers in general but will side with whichever faction would suit his own needs.

    Thalmor - Runic & the Thalmor are sworn enemies for unknown reasons but it's rumored Runic had assassinated several high ranking Thalmor general.

    Sven - Sven was one of Runics first friends and ally in Skyrim. An undercover member of the thieves guild, Sven reminds Runic of his dead older brother Azurel. He is a leader of the Trinity faction along with Runic.

    Ria - Ria had a crush on Runic ever since he first affiliated with the Companions, Runic however doesn't return the affection. Ria is a basic member of the faction Trinity and is the steward of the Morthal manner and works with Valdmar.

    Aela - Aela is Runics closest female friend and rival. The two have always competed for superioty. She is one of the leader in the faction Trinity. The other two being Sven and Runic. Ria likes to tease her by saying she is crushing on Runic. However Aela neither revokes nor embraces the accusation.

    Erik the Slayer - Erik is a good friend of Svens and is tolerated by Runic. His happy demeanor combats the overall dark theme of Runivs goals. Therefore he is openly accepted in Trinity.

    (That's all I'm doing on relationships, I might add more characters and details some other day)

    Abilities -

    Werewolf Spirit Z, yel - Runic was cursed by the hagraven with a powerful werewolf spirit known as Z, yel. Z, yels main goal is to devour Runics soul and forever take over his body as per the curse set upon him. Runic harbors deep hatred for the beast as it's a constant reminder of his brothers sacrifice & his own scar. Z, yel will forcibly take over Runics body if he feels his own life is in danger as Runic is his catalyst into Nirn. If Runic dies.... Z, yel dies..

    Oblivion Walker - Runic Oblivion Walker (the spectral assassin) manifested at the same time Z, yel was implanted in Runic. His Oblivion Walker, who calls himself Lucien, is the manifestation of Runics own powers, skill, and dark emotions. However unlike Z, yel, Lucien does not want to take over Runics body. Luciens sole purpose is to combat and suppress Z, yel from taking over Runics body at any time. He and Runic share some mutual respect and may even be friends.
    How Lucien came into existence is unknown, but it seems he was encoded with the role of guiding Runic, and suppressing his other halve.

    Personality - Runic is all about getting the job done, he is calm & serious and prefers fighting out his problems over talking. He However has shown on occasion that he cares deeply for his friends (such as Sven, Erik the Slayer, Aela, and Benor) and will protect them at all costs. He will on occasion sweet talk girls into his bed and then disappear before they awake in the morning. He hates staying in one spot.

    Equipment & Fight style - Runic dual wields twin daggers (most of the time they are steel, elven, or nordic) at first but later only wields a dagger he crafted from studying Daedric Artifacts in Lakeview Manor. His new dagger bears a striking resembles Mehrunes Razor. He also carries a bow named "Oblivion". He prefers to kill unnoticed but is adept at fighting with daggers and unarmed combat. He is superbly skilled with bows capable of hitting fast moving targets like Elk from several metres away. He focuses mainly on overwhelming his enemies with offence and thus with dual wielding and lack of armor, his defense is quite low.

    Attributes - Runic is skilled in the art of stealth, lock picking, archery, dual wielding, and pickpockets. He is stronger than his size depicts as he is capable of decapitating enemies with just his daggers.

    Goal - As he adventures Runics main goal is to create his own faction in skyrim and carry out his tasks from them. He plans to purchase plots of land in Dawnstar, Falkreath, and Morthal and build estates there that will be used for the bases of operatioms for his factions all across skyrim. Those that have already joined his faction are Valdimar, Sven, Erik the Slayer, Onmund, Ria, Aela, and soon to be more. Each manner is governed by a leader (disguised as a bard) who sends the residents of that manner and the field followers of the surrounding holds on missions. Overall the purpose of Runics faction is to help him locate all artifacts of power (dragon priest masks & staffs, Daedric artifacts etc) and gather them together so that he can either protect Skyrim or Destroy it and ascend to god like status. The outcome of course depends on his choices in his travels. His factions name is "Trinity".

    Story Sample -

    "Hey Runic well what do you think?" Ria asks standing proudly above the armory of Windstad Manor, the first base built for Runics new faction "Trinity". Runic yawns still looking at Valdmar fighting off some wolves down by the marsh before hopping down gracefully. He stretches then turns to Ria, her red face paint shining in the morning light.

    "It's a good start..." Runic mumbled, just one manor cost him every septim of his savings from DB missions, and he was exhausted. He walks up the armory stairs and leans on the rail. Ria soon comes and hugs him from the back. He shrugs her off of him before turning around.

    "Do that again and I'll slit your throat." He mumbled staring at her. She laughs then blows him a kiss.

    "You worried Aelas gonna get mad?" She said. Runic glared harder.

    "I do not like that..... female" He growled before hopping off the balcony just as a Wolf blood covered Valdmar returns. Runic walks straight past him before hopping onto the carriage.

    "Your Bard leader shall be here shortly, do as she says, I'm headed to Riverwood to plan our next course of action with Sven." Runic said calmy before ordering the carriage off.

    His quest for power was only just beginning.......

    Picture - 20130901_230732_0595-1.jpg
     
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  17. Majir-Dar

    Majir-Dar Confused Khajiit

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    BASIC
    Name- Majir-Dar (2)
    Age-19
    Race- Khajiit
    Breed- Dagi
    Birth Place- Skyrim, Windhelm
    Origin- Mother, Suthay-raht, Father, Cathay-raht
    Class- Shadow Mage
    Gender- Male
    Height- 4 ft
    Weight- 90 lb
    Laterality- Right Handed
    Sexuality- Pan Sexual
    Marital Status- None
    Health- Extremely well
    Affiliations- None
    Afflictions- None
    Religion- Clan Mother (Khajiit Religion)
    APPEARANCE
    Mane- Shoulder length, black with orange stripes, silver mane rings placed in the back
    Eye Color- Orange with yellow spots
    Build- Toned
    Fur- Well groomed, orange with black stripes along the arms and legs
    Scars- One on his back in the shape of an Amulet of Talos
    PERSONALITY
    Positive Traits- Calm, Precise, Accurate, and Cautious
    Negative Traits- Over Confident, Shy, always Flirtatious
    Likes- Moon Sugar, Climbing, Heights, Water, Magic, and Stealth
    Dislikes- Skooma, Talos, Nords, Skyrim, Birds, Killing, and Death in General
    Fears- Fire
    Aspirations- Prove the Worthiness of Khajiiti to Skyrim
    Quirks- Tail twitches when annoyed, climbs when scared
    COMBAT SKILLS
    Master-Destruction, Illusion, and Sneaking
    Expert-Cooking and Alchemy
    Adept- Daggers
    Apprentice- Hand to Hand
    GEAR
    Amour- None. Wears an unrestricting, green short and light brown pants
    Weapons- Elven Dagger but mostly uses magicka
    Other- Wears a ring made from his deceased mate

    HISTORY
    Childhood- Majir grew up in Windhelm and was subject to all forms of abuse from an early age. His parents hated Majir due to him being a Dagi. They wanted a Suthay or Cathay, and were extremely displeased with Majir just for existing. His parents decided on leaving Majir in the prejudice city of Windhelm to have him grow up as ashamed of himself as they were with them. This was not the case, however, as Majir grew up proud of his heritage and annoyed with the Nords.

    Teenage Years- When Majir grew to his teenage years the Nords of Windhelm were ever more cruel. They made him work in inns and cook for them. He eventually befriended the local alchemist. The alchemist trained Majir of, not only alchemy but also the various schools of magicka. Majir showed great promise within the schools of Illusion and Destruction. He soon mastered these skills at the age of 15, much to the surprise of both him and his teacher. The alchemist even gave Majir his title, Dar. After he mastered the schools of magicka, he mastered Alchemy. Soon after his success as a mage and alchemist grew, he found a mate. She was a Nord, she didn't care that Majir-Dar was a Khajiit and actually found it attractive. The Nords of Windhelm hated this and decided to put Majir in his place. They killed the Alchemist and took Majir to a warehouse. That same night, they took out a brand the local blacksmith had made. It was in the shape of an Amulet of Talos. They heated it for the rest of the night and when morning came they pressed it against Majir-Dar's back. They kept it there for almost an hour, and when they were done with that they threw him in the ocean right outside Windhelm. He was found by an Argonian just in time. The Argonian healed Majir-Dar's wounds but the scar wouldn't go away. Majir-Dar would always remember the night the Nords branded him. He would grow to hate and despise Nords and to hate everything related to Skyrim or Talos.

    Adulthood- When Majir-Dar grew to 18, the Argonian told him of a Khajiit caravan in Valenwood. Majir-Dar, willing to do anything to get away from Windhelm, gladly took his mate and went to find the caravan. After a few months of searching, he found the caravan his Argonian friend told him of. He married within the caravan and was enjoying a happy life. He could finally put his skills in cooking, alchemy, illusion, and destruction to a practical use. Sadly, his wife died of the Knahaten Flu. The only thing that could distract Majir-Dar from his misery was the caravan and the Aldmeri Dominion. Majir-Dar appreciated the caravan and would help in any way he could. He would craft food, potions, and guard those that needed to be protected. He could not be merchant, though, the caravan couldn't trust Majir-Dar not to slit the throat of any Nord trying to do business with them. But his time with the caravan lead Majir-Dar down a great path. He found companionship and adventure, and soon his hatred of Nords died down to a simmer. He still hated the land of Skyrim and Windhelm especially and he doubted his feelings would ever go away.
     
  18. Rextoret

    Rextoret top kek

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    Ciel Dufont
    "A life without pleasure is no life at all."
    [​IMG]

    » NAME Ciel Dufont
    » ALIAS The Raven
    » AGE 23
    » BIRTH DATE 21st of Sun’s Height, 3E 410
    » BIRTH PLACE Dufont Estate, High Rock
    » BIRTH SIGN The Apprentice
    » RACE Breton
    » CLASS Magic spy
    » GENDER Male
    » HEIGHT 6' 1" (1.86 m)
    » WEIGHT 145 lbs (65.77 kg)
    » BMI 19.1
    » LATERALITY Forced ambidextrous
    » SEXUALITY Heterosexual
    » MARTIAL STATUS Previously engaged against his will
    » AFFILIATION House Dufont
    » AFFLICTIONS Insomnia | Chronic Depression | Nicotine Dependence
    » RELIGION The Nine Divines
    » FAMILY Andre Dufont (Father), Asbine Dufont (Mother)
    » BUSINESS PARTNERS Kiyoshi Wakahisa, Vald Windcaller, among others

    APPEARANCE
    » HAIR COLOR A deep black color
    » HAIR LENGTH Down to the shoulders
    » HAIR STYLE Shaggy and ungroomed
    » EYE COLOR Amber
    » SKIN COLOR Pale white
    » BUILD Light, not very muscular
    » SCARS None
    » ATTIRE Ciel's attire consists of black finery, extremely expensive and just as pompous.

    PERSONALITY
    » POSITIVE TRAITS Honest, dedicated, and serious
    » NEGATIVE TRAITS Introverted, anti-social, cynical, shy, and indecisive
    » LIKES Smoking, drinking, magic, thievery, and honor
    » DISLIKES Rules, most people, his family, weddings, and decisions
    » FEARS Death, spiders, blood, heights, and vampires
    » ASPIRATIONS To sever all ties with his past, and live a new life
    » QUIRKS Having been rich all his life, he'll often spend copious amounts of money carelessly

    SKILLS
    Master
    » Illusion
    » Sneaking

    Expert
    » Pickpocketing
    » Mysticism

    Adept
    » Acrobatics
    » Destruction

    Apprentice
    » Lockpicking
    » Alteration

    HISTORY
    » BEFORE BIRTH Ciel's family, the Dufont, have a long and generally prosperous history. The family has been around since the beginning of the 2nd era, during which the large family estate was built to the east of Evermor. The family has always been secluded, living their whole lives at the estate. They have very strict traditions, of which every member of the family must follow. Through trade and other less admirable acts, the family has easily amassed countless fortunes. The eldest son of the current head of the family becomes the new head at the age of 18, and the years prior to that are spent training in the arts of stealth and magic. Every head is forced to become ambidextrous at a young age, in order to optimize efficiency in the case of amputation.

    Ciel's parents were Andre and Asbine Dufont, both of whom were strict followers of the traditions of the family. Asbine was married to Andre from another rich Breton family, whom arranged the marriage without either of the two's consent, as is typical in the family. The couple had Ciel at the age of 25, a rather late age for the family.

    » CHILDHOOD [16 years] – Born on the Dufont estate, Ciel has always known what oppression felt like. His younger years were spent studying and training in order to become the next head of the Dufont family, something that he absolutely did not want to happen. His parents rarely talked to him, instead allowing the mentors to take control of his childhood. Because of this, he grew up to be very distrustful of others, seeing as the only others he had ever known had forced a destiny upon him.

    Without any friends on the estate, Ciel grew up very lonely. Around the age of 10, he began to have thoughts of escaping the estate. He didn't act on these thoughts until much later, seeing as the security on the estate was extremely tight. So instead, he continued to attend his lessons and learn. The years passed quickly without many events of notice.

    By the time he was 15, the Dufont family had arranged for Ciel to be married to a young girl from another family once he turned 17. This, of course, was against Ciel’s wishes. He had never met the girl, and they planned to keep it that way until the day of the wedding. Ciel hated this, that they would do something against the intention of either of them, solely for the family’s gain. From this event, Ciel grew a hatred for weddings and any related processions.

    Without telling anyone, Ciel ran away from the estate on his 16th birthday. He ran and ran, never once looking back to see if they followed. After a long journey, he stopped at Bruma in Cyrodiil. He attempted to hide there, although it was only a matter of days before his father found him in the city and dragged him back to the estate. After much punishment, Ciel began to formulate a plan to escape. He spent the next few months working on it, along with his studying and training.

    » ADULTHOOD [7 years] – Soon after his previous attempt, Ciel put his plan into motion. Using the skills that he was taught by his mentors, he cloaked himself and snuck into the estate's treasury. He proceeded to load large amounts of money and valuables into the bags that he had placed on the saddle of one of the horses, which waited just outside. After he had stolen a huge amount of money, he hopped onto the horse and rode away into the night, never glancing back.

    Learning from his mistakes last time, Ciel rode all the way to Leyawiin. He took the gold and hid it within a small abandoned shack, and then sent the horse off in the direction of Elsweyr. Using the money he stole, he purchased a home in the city. Using this home as a base of operations, he became a hired spy. He was soon renowned for his skill, earning the title "The Raven" for his actions. His job garnered him large amounts of money, which he has used to purchase an even larger home in Kvatch. He continued his work there, living his life in luxury. That was up until monumental events shook the city, forever changing not only the course of Ciel’s destiny, but that of all of Cyrodiil.
     
  19. Rextoret

    Rextoret top kek

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    Sorex Liore

    » NAME Sorex Liore
    » ALIAS Rex
    » AGE 28
    » BIRTH DATE 26th of Evening Sta
    » BIRTH PLACE Anvil, Cryodiil
    » BIRTH SIGN The Thief
    » RACE Imperial
    » CLASS Illusion Thief
    An Illusion Thief is a person who specializes in both the Illusion school of magic and the skills typically represented in a thief or assassin. Sorex uses important Illusion spells like muffle and invisibility to aid his sneaking skills. The more common Illusion spells like calm, fear, fury and courage to aid him in battle. The less used Illusion spells such as clairvoyance are useful in their own respects.

    » GENDER Male
    » HEIGHT 6’1”
    » WEIGHT 144.5 lbs
    » LATERALITY Right-Handed
    » SEXUALITY Heterosexual
    » MARTIAL STATUS Single
    » PROPERTIES Small house in The Rift
    » HEALTH Sleep Deprived
    »AFFLICTIONS Insomnia
    » RELIGION None
    » PATRON DEITIES N/A

    AFFILIATIONS
    » THALMOR On bad terms
    » IMPERIAL LEGION No relation
    » STORMCLOAKS No relation
    » FALMER On bad terms
    » REACHMEN No relation
    » THIEVES GUILD Close friend; Often called upon for jobs, but not an official member
    » COMPANIONS No relation
    » MAGES COLLEGE No relation
    » DARK BROTHERHOOD On good terms

    PERSONALITY
    » POSITIVE TRAITS Cautious, polite and trustworthy
    » NEGATIVE TRAITS Serious and rebellious
    » LIKES Exploration and power
    » DISLIKES Opression and Mer
    » FEARS Death
    » MORALITY Sorex is a firm believer that morality is something decided by the beholder and tries to be as neutral as possible when it comes to morality. Many would label him evil, but he is truly just an opportunist. If something directly benefits him, he will likely do that certain thing. If it does not lend itself to him, he will ignore it. Certain circumstances may change this.

    APPEARANCE
    » HAIR Dark Blond
    » FACIAL HAIR Light Stubble
    » EYE COLOR Blue
    » SKIN COLOR Pale Tan
    » BUILD Lean
    » SCARS Large diagonal scar on his chest
    COMBAT


    » SKILLS
    Master
    » Illusion
    Expert
    » Archery
    » Sneak
    » One-Handed
    Adept
    » Lockpicking
    » Light Armor
    Apprentice
    » Pickpocketing
    » Speech
    Novice
    » Alteration
    » Conjuration
    » Destruction
    » Restoration
    » Enchanting
    » Block
    » Heavy Armor
    » Two-Handed
    » Smithing
    » Alchemy

    GEAR
    » Morrowind Thieves Guild Armor
    » Orcish Bow
    » Steel Sword

    HISTORY
    » CHILDHOOD
    Sorex was born in Anvil, Cryodiil to parents who were guards. They spent most of their time away from taking care of crimes. Sorex came to resent them because they were never home, and decided to rebel against them. He would steal things and cause mayhem in the city. He would picklocks to break into stores and then throw the items he still into the bay of Anvil. He was progessively getting better at being a thief. He caused his parents so much grief that they were forced to quit the watch because crimes were mysteriously accredited to them. As he grew older he realized that he wanted to travel, to see the world. And he knew that living his whole life in a city with his hated parents was not what he wanted.

    » TEENAGE YEARS
    So he ran away at 14 to travel Tamriel and learn as much as he could. Sorex traveled east through Cyrodiil going through the Imperial City. He stole items in the city and traded them to the Thieves Guild there. He soon after left the city after acquiring some gold. He ended up in Cheydinhall and was caught thieving by a rather old Illusion mage when he was 16. The item that Sorex was in the process of lifting was a very valuable statue that he could be killed for attempting to steal. The old mage told Sorex that he would not rat him out if he studied under him and learned Illusion magic. Sorex decided that this was for the best and said yes to the old man. He wanted to keep moving, but he knew that knowing some magic would help him. For years Sorex studied learning Illusion magics as well as more general education like history and government. The old mage did not believe in the gods and, neither did Sorex in time. During his free time he practiced archery outside the mages house. He would talk to people in the tavern and learn the ways of speech from a few drunks there. From this, came Sorex’s love for taverns and mead. The old mage taught him how to calm an enemy and induce fear in him. How to force an enemy to flee as well as other things. Each year that Sorex grew stronger and smarter, the mage grew older and weaker. After it seemed that the old mage had taught Sorex everything he could, he revealed to Sorex one last spell. The old mage had told himself not to teach this spell to Sorex because it would aid him in his old thieving ways. But the old mage knew there was nothing he could do to pull away Sorex from the path he tread on. The very least he could he could do for the boy he had come to love as a son was teach him one last spell. Invisibility. Sorex was amazed and spent weeks after weeks training this spell. Soon after, it was evident to both the mage and Sorex that the old man was dying. Late one evening, the old mage passed away in his favorite chair. After a small funeral attended by one boy and no gods, Sorex buried the old mage in the backyard of the house.

    » ADULTHOOD
    Sorex was now 20 and he decided to move along. He did not want to be held down in one place for too long. So he continued east into Morrowind. The odd culture there amazed him. He was taken aback at the Dark Elves’ racism even though they were not in a position of power. From this came his hate of Mer. He adventured around Morrowind thieving and building his fortune. He trained with swords and light armor during this time. He robbed many homes and traded with fences in the Thieves Guild there. They offered to recruit him, but he refused. He told them that he was not ready to settle down. By the the time he left Morrowind for Skyrim, he had amassed a small fortune. When he arrived in Skyrim he was 24. He knew he was getting older so he purchased a small home in the Rift, outside of Riften. He stored all the mementos of his life in that small home. He still hadn't had enough adventure though, so he kept adventuring in Skyrim.
    Sorex died a few years after the events of Skyrim.
     
  20. Wolf-Runner-Bosmer

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    Name: Wolf Runner
    Nickname: (It's all one name but...) Wolf or Runner for short.​

    Gender: Female

    Race: Bosmer

    Class: Hunter/Archer

    Physical Description:
    Shoulder-length blonde hair​
    War paint on the face, two marks on each cheek​
    Light eyes​
    Slanted ears​
    Wears the uniform of the Forsworn ​

    Charater's History/Biography:

    Grew up in Valenwood and entered Skyrim in hopes of learning her place in the world. After being mistaken for a Stormcloak and sent to the guillotine, Wolf Runner chose to enter several factions in hopes that she would find her purpose. She's a talented member of the Thieves Guild, particularly adept with burglary and numbers. She's Thane in Whiterun, taking immediate liking toward the city. Wolf Runner wears the Forsworn armor to feel like a Wood Elf, a kindred spirit in the wild. Her name is adopted by her ability to command animals (namely wolves), though most believe that is her given nickname since she spends a lot of time with the Companions and is a werewolf herself.

    Personality:
    Kind, polite, generous, charitable, fair; her morals are not bought with greed. Money doesn't always pay.
    With her positive traits comes her negative qualities. She's vengeful, namely for her pets who are slain by bandits or dragons. She will immediately seek out those who have killed the ones are responsible. Wolf Runner also is a big animal lover; she has compassion and understanding to the animals around her. A pet dog will win her heart faster than a doting husband. She's also a bit of a Kleptomaniac.

    What makes her different?
    As a Wood Elf, Wolf Runner strongly enjoys the game of the hunt. She would be Hircine's servant if he would let her. She enjoys being a werewolf as it gives her strength and speed. Wolf Runner also likes to stand by mannequins to collect arrows that are shot. She is married and has two children.

    Likes: Hunting, fishing, cooking, gardening, carpentry, theft, smithing, and alchemy
    Dislikes: Tight spaces, the Night Mother, Mercer Fray
     
    • Agree Agree x 1
    Latest Given Reputation Points:
    EpicVakarian: 2 Points (I have a Wolfrunner as well :P) Sep 5, 2013

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