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    LordNaskill

    Active Member
    Name: Codus Maborel

    Race: Imperial

    Class: Knight

    Gender: Male

    Age: 21

    Birth Date: 4E 180

    Birth Home: Cyrodiil Anvil

    Personality: Strong in body and character Codus keeps his friends close and his weapons closer

    Bio:
    Born into a harsh beginning Codus was just a street urchin,He would only just survive day to day getting what he could Codus was not of noble birth or was he,Codus never knew his parents nor did he know his family left him to die only living off food scraps and leftovers from the taverns it was a hard life but soon Codus was found by a local knight.
    That Knight soon took Codus under his sword arm teaching Codus the way of survival though strength and power but there was more to it then Codus ever knew it took Codus years to advance into a proper warrior,But it was not long when Codus was finally given the chance to test his skill against a highwaymen after a few minutes of fighting Codus was the only one standing.

    From there the knight then knew he was ready to become a soldier in the front lines of battles but not only that but he was granted a knighthood,Codus had become someone a name in the Imperial Legion he was of great skill and use to them that many soldiers relied on him to be by there side when they were fighting Codus was gaining in skill and honour but so was his opponents.

    Codus was assigned a quest to kill or capture a Orc bandit king,he new it was going to be hard but it he was determined to get to the Orc after several hours he finally got to the Orc but some one beat him to it
    the Orc head was gone and no sign of other knights so who was it,Codus thought he would head to a local tavern in skyrim not far from where the bandit king was so he did and from there he picked up jobs and
    the imperial empire began looking for more Knights but not knowing that Codus was alive.

    Looks:
    theban_general__epaminondas_by_gworld-d51d9zf.jpg
     
    Character Name: Anyanka

    Nickname: Anya
    Race: Altmer
    Class: thief

    Height: 5'11"
    Weight: 145 lbs.
    Hair: dark red, long, small braid on the right side
    Eyes: green
    Skin: gold

    Age: 33
    Birth Date: fifth of Frostfall
    Birth Sign: The Tower

    Personality: In general, Anya is very tense and quiet around others. She is mostly out for herself and is inclined to believe everyone else is too. She is not prone to call attention to herself and doesn’t much like it when anyone else does it because she prefers the freedom of anonymity. Nord beliefs of fighting to the death frustrate her; though she’ll often chase down anyone who fights her and tries to run, she has no qualms with fleeing if she’s in danger of death. Survival is her overall goal. She’ll do nearly anything, including submitting to authority or following the commands of Daedra, if it means she’ll live. Her only tattoos are the dark, thick lines around her eyes, distinguishing marks she got in her youth and later regretted. The lines of claw marks on her stomach and the bite mark on her shoulder are evidence of a bear attack years earlier. She makes an effort to keep them covered, not out of shame but to avoid questions.

    Anya is not one for long-term plans. She’s self-centered before she’s good or evil, but she'll tend to choose the good option if she feels safe to do so. If she has power in a situation, she tends to be more selfless than if she's powerless. Her loyalty is hard to earn and not always steadfast.

    She wears regular Thieves Guild armor, boots, and bracers as well as a gold/emerald circlet and an amulet of Talos. Though she has some experience with magic, she prefers melee combat. She wields a glass bow, a glass sword, and an elven dagger, all stolen. Her arrow stash is made up of pretty much any arrow she can find, but they tend to be mostly steel.

    Spells: muffle, candlelight, invisibility, bound sword, healing, flames

    Level 50 perk spread: Skyrim Perk Calculator

    Background: Anya’s birth parents were rebellious Altmer, which is to say they were quietly against the war with the Nords because they believed it would be better to let the gods punish men for their existence than lose young elves in battle. They formed contacts with traveling merchants to learn what was actually happening in Skyrim since they didn't trust news from their leaders. When the Thalmor began rooting out these traitors, Anya’s parents realized that their infant daughter would either be assimilated or killed. To prevent this, they sent her away with one of those merchants, who brought her to a small group made up of Nords and a single Khajit named Jo'Rakha. The merchant revealed neither his name nor the names of Anya’s parents.

    This group raised her, making sure she understood that her parents were victims of the Thalmor and that Skyrim belonged to the Nords. They gave her a Nordic name and a strong belief in Talos, but more importantly, they taught her how to steal and kill quietly to get what she needed. Though these Nords were willing to defy the law, they still clung to an honor code, whereas Jo'Rakha taught her to forget honor and take what she wanted instead.

    When she was twenty, the group stopped to camp, and a small battalion of Thalmor found them. As a matter of pride, the Nords refused to admit that Talos was a false god, so the Thalmor attacked and killed them. Jo'Rakha was badly wounded in the fight, and he died trying to escape. Anya managed to slip away only because she stole the robes from a dead Thalmor.

    She wandered Skyrim alone for many years, stealing and hiding out to survive. When she encountered others, she pretended to be mute rather than speak and reveal her accent, an odd mixture of Nord and Khajit. At twenty-two, she was attacked by a bear in the woods, and she barely survived the encounter.

    She made her way to Riftin when she was twenty-seven, fully intending to join the Thieves Guild. After a few months of increasingly dangerous and valuable thefts, the guild took notice of her. They brought her in and honed her skills both in theft and combat. She became very capable with bows, mainly because they allowed for stealth attacks, and in melee combat, she learned to dual wield a sword and a dagger.

    Presently, she resides in Riftin, sleeping in the Cistern of the Ragged Flagon. She has minimal mage training, but she doesn’t much care to fight with magic even in situations where magic may be a good option. She bears a strong resentment toward Nordic pride, believing her adopted family abandoned her for it. Thus, she thinks Ulfric Stormcloak will destroy Skyrim, but she has no current inclination to get involved with the war.
     

    Ilueri

    New Member
    Name: Myrrh Axius
    Race: Imperial
    Class: Rogue/mage
    Birthsign: The Lady
    Gender: Female
    Looks: 5’0, short straight black hair, severe facial features, and fairly scrawny/malnourished. Brown eyes and pale skin.
    Personality: Aggressive, distrustful, and sarcastic to strangers, but friendly and joking toward friends and acquaintances. Shies away from straight-up combat and fair fights.
    Misc: Supports the Empire but wants the war to continue, has a penchant for poisons, and has very good hearing. Young and with no formal and very little training in anything. Very poor, her main source of income is the loot to be had after a battle between the Stormcloaks and Imperials or bandits. Her most valued possession is her lute, which she is adequate at playing. The only spell she knows is Flames.
    Weapon: Iron dagger
    Armor: None.
     

    LordNaskill

    Active Member
    Name: Lucretinaus Dergius

    Race: Imperial

    Gender: Male

    Class: Assassin

    Religion,God: Mehrunes Dagon

    Attribute: Stealth

    Major Skills
    Sneak
    Alchemy
    Archery
    One Handed
    Lockpicking
    Light Armour

    Minor Skills:
    Two Handed
    Hand to Hand
    Speech

    Age: 43

    Birth Date: 4E 158

    Birth Home: Arenthia
    A city far north in Valenwood.

    Personality: Nimble and quiet, Lucretinaus moves in darkness to strike at the unsuspecting. Locks hold no doors shut for him. Lucretinaus also has more of a Intelligent and personable side but prefers to keep that one for when he feels like talking.

    BIO:
    Though hart felt lies and deaths,Lucretinaus grew up being apart of a bandit group near the city of Arenthia although being born in that town he was soon taken away from it and raised a killer as he watched betrayal happen thought his life with mixtures of torture and killings he eventually got used to it but he turned out differently he was more of a sneaky one that could lurk in the shadows then strike at his prey.

    At the age of 15 he had become a full blood assassin killing a local noble with no ones help soon after breaking into that nobles home he found and obscure letter that had his name on it he soon read about the family he was
    in the destruction of it and how it came to be come a bandit group know as the pale faces,soon he began to travel and kill as he called it a daily routine while others called him insane.

    Being around the dead was not that hard for him at the age of 29 he reached skyrim and began his total adventure murdering all he could we at least most of them his favourite targets where the merchants plenty of gold and things to get gold out of selling it so from there he did what he had to.

    Looks:


    Watch_your_back_by_justaman78.jpg



    (Not my picture all rights reserved to the owner)
     

    LordNaskill

    Active Member
    Name: Sylch

    Gender: Male

    Class: Hunter

    God: Y'ffre, God of the Forest

    Attributes: Agility, Strength

    Major Skills:
    *Marksman
    *Light Armor
    *Alchemy

    Minor Skills:
    *Enchant
    *Hand-to-hand
    *Restoration

    Age: 22

    Birth Date: 4E 180

    Birth Home: Southpoint
    A city in far southeast area of Valenwood, farther west than Haven, near the shore.

    Personality: Passive and alert,he is fearless in the way of a fight but comfortable when it comes to strangers.
    As energetic as he is Sylch is one hard wood elf to keep away from helping out others because of his kind heart.

    Bio:
    Born in a family of hunters he was quickly thrown into it, he was tought how to hunt before he even wrote,
    His family worshipped Y'ffre, God of the Forest as it is said they must not harm the trees in any way letting them grow as vast and wide,but not only that allowing to gain a large amount of animals thou-out the land
    giving his family more game to hunt although Sylch was raised into this it took him a while to get used to it but
    once he had gotten it he was ready to leave.

    Sylch was still young when he was of age to leave, he did not know much of the outside world rather he knew nothing of the bordering towns or places,once Sylch had left his home of the sea and forest he then began to see the land of tamrial his first stop was at a bordering tavern between Elsweyr and Valenwood soon he understood the hatred between the Khajiit and Bosmer once the bar brawl began Sylch had snuck out.

    After that Sylch began to head towards cyrodiil, once he reached it he then saw another way of hatred between argonians and imperials but not only that the destruction of the great imperial city once a glorious city as his father once said,but all that was left was the rubble that once stood the home to the empire from there
    Sylch began to reach skyrim only hearing the stories of skyrim but then seeing one attack Helgan right as an execution was going on it put chills down the elf's spine to watch a town get destroyed buy a giant dragon
    so he began to do small hunting jobs on the side and soon got a friend a Snow Wolf and then they began hunting together.

    Looks:
    elf_tracker_by_jrcoffroniii-d5rl3tw.jpg


    (picture not mine all rights to owner)
     

    Osiris

    Child of the Sky
    Name: Wuldgarr
    Race: Nord
    Class: Ranger
    Age: 26 years old
    DOB: 16th of Morning Star, 4E 176

    Skills: Archery, Smithing, 1-handed, Speech, light armor, and alchemy.
    Looks: Long Blond Hair, somewhat tan skin, average Nord height, fine beard, bright green eyes. A little above average muscle.
    Personality: has a calm demeanor, tries to find the humor in most situations, but knows when to be serious. Loves to have a good ale and relax in the wilds. Wuldgarr is open minded, but still holds true to Nordic values. He is neutral in the Civil War. Is usually a lone wolf, but doesn't mind working in a group as well.

    Story: Born in Skyrim, Wuldgarr was raised by his Uncle, a retired bodyguard and Knight to the Jarl of Morthal. His father was killed in the Great War, and he never knew his mother. When he came of Age, he was taken as an apprentice to a Orcish Ranger, Kazaar Gro-Kush. The training was intense, but Wuldgarr was determined to show the Orc he could be just as tough. When the Nord's training was complete, he became a bounty hunter, his skills taking him across skyrim and to Cyrodiil, Morrowind, and High Rock. In these new provinces he honed his abilities and learned new ones as well. Now he is an Adventurer, going where ever fate brings him.

    Likes: A good drink, stories of war and valor, Old Nordic traditions, companionship once in a while, smithing and alchemy.
    Dislikes: arrogance, cowardice, bigotry, stale mead, needless violence, overly bitter days..
    Religion: Child of Talos!
    Sexuality: Prefers women but is open-minded ;)
    2013-02-17_00001.jpg
     
    Name: Hodir Ulfgar
    Race: Nord
    Gender: Male
    Class: Barbarian
    DoB: 4E 169 (age 32)

    Hodir is a 6'3, 265 lb Nordic Barbarian that has long blonde hair, beard, battle scars and warpaint.

    Skills: Two-Handed, Light Armor, Sneak, Lockpicking, Speech and Alchemy.

    Armor: Fur
    Weapon: Warpath, a greatsword he created from the bones of his first dragon kill.
    Jewelry: His father's gold ring and his mother's gold pendant.

    When Hodir was a child he lived with his parents in Skyrim. They were both gold miners and barely scraped (no pun) enough to get by. When Hodir was 12, his parents were killed in a gold mine collapsing thus forcing him to survive on his own and learn to depend on himself.

    Hodir spent his teens sneaking around and breaking into people's homes and shops for food and shelter, therefore honing these skills. Once he grew into his own, he realized he could use his size and strength to not only hunt his own food, but intimidate others for things he needed. Also, his unmatched knowledge for the land granted him the ability to use the benefits of alchemy.

    Now, in his prime, Hodir is a master of the land. Anything he cannot find or "borrow," he simply takes with brawn.
     

    Iveri Sarothil

    Active Member
    Name: Iveri Sarothil
    Age: 22-25, she isn't completely sure.
    Race: Dark Elf
    Class: Archer
    Weapons: Ithil'Mor: bow made of the finest wood, with mist symbols carved into it
    Faction: Dark Brotherhood

    Alignment: Chaotic Neutral


    Personality: Sarcastic, prone to deadpan remarks among company. Cynical outlook. Intelligent. Master assassin. Surprisingly diplomatic when she needs to be. Cold. Quiet and thoughtful. Manipulative. Strong dislike of Imperials, slightly more tolerant of Nords (emphasis on slightly; their Dark Elf prejudice is a turnoff), though she refuses to join either political side. Will not hesitate to kill if she finds a reason to do so. Rather irritated by authority. Soft spot for animals and children. Kind of nerdy in that she tends to carry home every book, scroll, and bit of info that she finds.

    Bio: Iveri remembers little of her past. Her earliest memories are being raised Nord, an odd choice for a race who normally despises the elves. Because of this, her parents kept to themselves and did their best to keep her away from those who might do her harm. Despite her origins, she is not prejudiced towards any race in particular, though Nords outside of her family tend to try her patience with their racism. A vampire raid one night claimed both of her parents, though it is assumed they were turned rather than killed because she has not seen them since. Following her parents' disappearance, she fell in with a bandit group until she was captured in an attempt to steal food from a small village, giving herself up to save the others. Her days are mainly spent exploring and carrying out contracts, as well as attempting to find the only family she's ever known.


    Her allegiances lie with only a few - Serana, her former deceased lover Veezara, and her horse, Shadowmere.

    (Will add more later. Game reinstall, character revision.)







    D74rE3v.png
     

    Rinn

    Sweetroll Kleptomaniac
    Name: Rinn Erdhir
    Race: Redguard
    Age: 21 years old
    Gender: Female
    Class: Warrior
    Date of Birth: 8th of Sun's Dawn, 4E 181

    Skills:
    One Handed, Smithing, Light Armor, Archery, Alchemy

    Personality:
    " Rinn is someone that keeps her promises: if she says she is going to do it, then she will do it - no matter what.
    She doesn't like it when people are being vague about things and prefers it straight to the point. If she fails achieving something, then she will find another way to achieve it anyway.

    Even when she doesn't seem like it, she is happy to help people out when they have a problem. However, she is not the person that talks to everyone in town - socializing isn't something she's very good at.
    Exploring is one of her favourite things to do, to discover what is behind that hill and what secrets a cave hold. That probably is the reason why she ends up in dangerous situations and sometimes barely escapes. "

    Story:
    " When she was three years old, Rinn lost both her parents due a bandit raid in her village which only she survived. She has been adopted by her uncle, a skilled smith and retired soldier of the Imperial Legion. He started teaching her the art of the sword on her sixth and on her eighth he brought her with him in the woods hunting on the wild animals that lived there. Thanks to her uncle, she also became very good at smithing and is able to craft her own equipment.

    On her fourteenth her uncle became sick and passed away a year later. It didn't took very long until she decided to move, leaving her uncle's house and started traveling in Tamriel.
    For several years she traveled through Hammerfell, Cyrodiil and Morrowind, ending up in Skyrim at the age of twenty-one. Never did she ever commit a crime or she got captured by a group of Imperial soldiers, mistaking her for a criminal that looked just like her... "


    i29ile.jpg
     

    LordNaskill

    Active Member
    Name: Darius Viciulus

    Gender: Male

    Race: Breton

    Class: Agent

    Age: 40

    Birth Date: 4E 170

    Birth Place: High Rock
    Camlorn

    Major Skills:
    * Speechcraft
    * Sneak
    * Light Armour
    * One Handed

    Minor Skills
    * Marksman
    * Block
    * Restoration
    * Alchemy

    Personality:
    Quick and Smart, Darius is able to think at the pace he runs he is freakishly skilled with a blade and will not leave any out on the conversation, not only that he is dedicated to his goals in life.

    BIO:
    Darius was raised around life of work and hardship those words sunk into him faster then life had,Being born of a commoner it was simple harsh the guards would harass the people repeatedly for there enjoyment,Darius was one of the few boys who could survive under the work he was doing he had some downfalls and some uprisings with his family but he kept going on and on not for himself but for his family, Darius would soon understand what must be done to continue living on that day he sat down after a long time working as he thought he was going to be thrown into the pit he noticed a large group of guards and commoners surrounding the gallows and what he saw was his family begin hanged, thanks to his father for getting Darius a job so early the guards soon forgot about him it was a hard time from that day seeing every thing he loved get choked to death by some rope and no ground to find.

    Darius when of age gathered enough money to buy a horse some armour and a weapon from that point Darius tought himself how to use the sword he bought he was a quick learner,after a few days of training he knew he had to test himself so he looked around for some bandits and when he found then he beat them with the skill he tought himself.Soon enough Darius was beginning to travel all over tamrial by bout by horse or foot soon he reached the cold hearth of skyrim which he had got lost soon he found his way to Winterhold and could not Bellevue it the mage's live in there as he knew that he quickly gathered his things and left to travel into the deep dark caves of skyrim trying to find something of use to him so he went onward seeing new things every day in skyrim.

    Looks:
    Argath_by_daarken.jpg
     

    Jaera-Ra

    Master at everything
    NAME: Jaera-Ra
    RACE: argonian
    AGE: 25/30
    BUILD: assasain/thief
    OCCUPATION: ex-slave
    ARMOUR: armor of the divines - each piece made from essence of a god, spell breaker
    CLOTHES: psijic hood, gloves and boots, emperors robes alike hood if secrecy is needed
    WEAPONS: mehrunes razor - worships him
    JEWELLERY: strange amulet with elder council amulet attached, ring of hiring without curse
    BIO: he was born in black-marsh and taken as a slave at the age of 11. He was sold to a farmer to work in a field for the rest of his life. He attacked another slave and was chased to the wild to fend for himself. He disappeared for a few years showing up at an ambush. He was captured to be executed for his crimes along side the storm cloaks. He hates Nords and imperials
     

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    Wolfbane

    Why change the past when you can own this day?


    Name: Selena Spell-Hunter
    Race:Nord
    Gender:Female
    Class:Spellsword( Destruction, Restoration, enchanting, heavy armor, one handed, and archery)
    Likes:Spells, swords, books, friends, college of winterhold, foxes,magic
    Dislikes: Frost trolls, stupidity, two handed weapons, drunkards, vampires,racism, Rolof stone-fist
    Illnesses: Insomnia
    prefered school(s) of magic: Destruction and Restoration

    Looks: Selena has ice blue eyes that her friends discribe as beautiful and calming, and that her enemies would describe them as soul peircing and deadly cold. She has short black hair swept behind her ears except her bangs that hang on both sides of her face. There is a blue marking on the left side of her face from her time with traveling mages. She also has a grouping of scars she got when she was fighting a werewolf and scars from her shoulder to the back of her neck from a vampire.

    personality: She is quite and precise. Picking what she says and looking at everything at every angle. Along with her sword and spells she has a very sharp mind as her weapon. Books are one of her favorite ways to relax and unwind. Practice is very important to her, keeping her blade skills sharp (no pun intended) and magic is extremely hard to learn and hard to keep intact without it consuming you. Outside of battle or practice, she is very fun loving, kind-hearted, tries to see the good in everyone, quick to help. She is a very good listener, she won't quickly judge, try to see things from your persective. She loves most kind of humor, and she likes to joke around. She also gets along with guys better.

    Combat prefs: She wields a spell in one hand and a sword in the other. her favorite destruction spells are all elemental. Her glistening steel blade with a black handle thats engraved. It was blessed by her trainers. Her main go to spell is any lightning spell. She also carries a bow to deal with the unholy from afar. She wears both heavy and light armor, favoring both, depending on the climate and situation. Her two main armors are a light sash with a shirt under it with leather pauldrons, and her battlemage armor.

    Misc: She often finds herself playing with magic while thinking or being nervous. She does not discriminate when it comes to love. She also studies at the bard college when she has the time.

    Backstory: Selena never knew her parents. She was dropped off at the mages college when she was just a child. The college took her in and raised her as their own. At a very young age she had a aptitude for magic, often excelling whenever she was tested. At 18 she was very promising, close to harness the power not possessed by any of her fellow students. The two schools of magic she excelled in were destruction and restoration. After a year of extreme training, she began the training to become a witchhunter, a person who seeks out and destroys the unholy. After two years of that, she beacame a witchhunter. At 21 she decided to join a group of traveling mages that would set out and heal underprivileged, or far off towns, and to destroy the unholy. She loved helping people and seeing new places. For a while thats all she did, was stay with them and helped the land and it's people. After a while she got tired of it and went back to the college and studied. One morning Tolfdir payed selena a visit. They both had a father and daughter due to him, along with the other mages raising her. Tolfdir told her the story of how her parents were witchhunters as well, very good ones at that. After her father died, her mother knew that her daughter was not safe. So she asked Tolfdir to look after her, and tolfdir accepted. Selena's mother told tolfdir to tell her parents loved her very much and that they died protecting her whereabouts. The mother has not been heard from since. After that Selena cried for two days, questioning herself and her accomplishments. On the third day tolfdir gave her a certain, come and go pass to the college, knowing he could keep his young student caged. Selena thanked him and give everybody hug and went off to persue her fame, glory, adventures, and try to find her mother in skyrim.
     

    Osiris

    Child of the Sky
    Name: Urzog gro-Uzuk
    Race: Orc



    Age and Gender: 24 and male

    Religion: None

    Class: Samurai
    Skills: Heavy Armor, Smithing, One Handed, Two Handed, Block, H2H(Knows some mixed Orcish/Akaviri Kung-Fu).

    Appearance:
    2013-02-24_00002-jpg.4124


    Here be his Tale: Urzog was born in the far future into a land filled with violence and war. Much of his life was spent in hiding when he was young, and fighting when he grew older. His tribe was that of which had produced many warriors and sometimes even sorcerers, but they all held a strict code of honor. Urzog was taught the code of Malacath, and has upheld it's laws the best he could. When he became a young mer, his father had grown old and as Orcish customs dictate, he would have to fight his son for title of Chief. With much regret, Urzog slew his father, becoming chief of his tribe. His rule was filled with an end to the Orcish tribal wars and good fortune. When the daedra invaded Tamriel, they brought much death and suffering, and Urzog renounced his worship of Malacath. The Keeper was angered by this and brought hordes of his minions to slaughter Urzog's tribe. They suceeded but left the young Orc to live with constant agony and pain at having lost his tribe. Now Urzog walks amongst chaos, without a religion, unknowing what the Gods have planned for him..

    Personality: Typical Orc, but since he is younger he isn't completely set in his ways. Is mostly serious, but has a good heart.
     

    CookieBurra

    A Dessert Bird
    Name: J'Zaddhi

    Race: Khajiit (Cathay)

    Class: A blend of a Rogue and a Ranger

    Gender: Male

    Age: 23

    Looks: Tall and toned, he is composed entirely of wiry muscle on bone, all wrapped up in a short coat of bristly fur. His markings are a hodge-podge of swaths, stripes, and blotches of black on an umber background, with the exception of his white hands, feet, and a shock of white on his stomach about 10 inches tall and 2 inches wide. J'Zaddhi's eyes are deep set and usually half-lidded, either from relaxation or drink, and an unsettling shade of yellow. On top of his ears are two tall tufts of black fur, and along their sides are countless piercings that dangle well into his fluffy black mutton chops. He has a few scars going in various directions all over his body, all different sizes and shapes, but only one on his face that crosses from the left of his chin, over his lips, nose, and up into his right brow bone. After a run in with some particularly malicious Nords, his tail has been reduced to a mere 4 inch bob that only wiggles when he's particularly content, or extremely drunk.

    He is usually wearing emerald green pants with gold designs creeping up from the hems that cut off at the knee, a matching pullover with a hood that's often pulled up over his head, some sturdy chain mail underneath, leather bracers on his wrists, and simple doeskin boots with iron soles and toes. A meaningful, but otherwise unremarkable and tarnished silver amulet hangs around his neck, and an especially feminine garnet ring sits on his left hand. A quiver of arrows is almost permanently slung over one shoulder with the bow to match slipped beside it, a meager axe is looped at his waist, and a thin dagger is expertly hidden in each boot.

    Personality: J'Zaddhi is outgoing, friendly, and seemingly eternally positive. He often whistles or sings, is known to have a bit of pep in his step at all times, and can always be asked to cheer you up or take you on a fun little outing. In spite of his social butterfly attitude, he is known to slip into his manipulative ways as opposed to simply asking for aid or coming by it honestly when he needs it, which, unfortunately, is often. He would probably buy you a round of drinks and then steal your coin purse, though his intentions are not malicious, simply self preserving. His true friends are few and far between, and the majority of them are back in Elsweyr with his surviving family. If you can manage to spend the day with him and still have all of your belongings by nightfall, that's a sign that he has the utmost respect for you.

    After years of these behaviors, he has learned to talk himself out of any situation, whilst simultaneously earning himself a reputation of being a real charming, silver tongued scumbag. He's also become quite the ladies man, though he rarely goes "all the way" with the women he woos, partly out of respect, but mostly because of memories from his dark past that still haunt him.

    History: J'Zaddhi is the eldest of two children, surpassing his Cathay sister M'Zaddhi-ji by 5 years, both born from different mothers. Their father raised them for a time, until he passed away from illness when J'Zaddhi was 14. The siblings managed to survive by working for various caravans as petty laborers in exchange for food and shelter for a time, and it was during this period that he met a young Khajiit girl named Adjani and fell head over heels in love. He whisked her away and the two eloped to live in Skyrim, far from Adjani's oppressive parents, leaving the now 16 year old M'Zaddhi-ji behind to cover their tracks. After settling in the frozen Nord country, J'Zaddhi managed to find honest work as a woodcutter, allowing the pair a short, but happy together. Soon after the birth of their first son, the home was raided by bandits, leading to the death of Adjani and the newborn while J'Zaddhi was out working. Upon returning to the scene, he became overwhelmed with the gravity of his loneliness, packed a few essentials, and took to the road to make a living however he could, with his beloved's necklace and ring in tow.
     

    LordNaskill

    Active Member
    Name: Ravish

    Race:

    Gender: Male

    Age: Unknown

    Class: Master Vampire

    Place Of Birth: Cyrodiil,Unknown

    Factions Or Cults Related With: Montalion

    Weapons: elven sword And Magic

    Armour: Black mage robes ( Fortify Magicka Rate) Elven armor boots

    Major Skills:
    *Necromancy
    *One Handed
    *Sneak

    Minor Skills:
    *Light Armour
    *Destruction
    *Speechcraft

    Spells:
    • Chill Touch• Revenant
    • Drain Life [2]• Vampiric Invisibility
    • Ice Spike • Vampire Touch
    • Lightning Bolt

    Personality:
    Mean and outgoing he relies on charm to get what he wants including new prey or cattle aggressive to most on sight he prefers to be in the shadows of himself and not around many large groups to avoid being spotted by people.

    Bio:
    Born in morrowind to a great high noble family but all was not going well his father an addicted gambler sold his son to savers cause he lost a bet and soon those slavers were attacked by the creatures know as vampires most slaves were turned some were killed but Ravish named by a male of the vampires was to become of young age then be bitten so he did.

    After 12 years of waiting the vampires turned ravish they then began to see how he would react to certain things blood wolf hair and other vampires.After all the testing and training it was to be believed the 3rd era
    and soon he was to be giving to a bloodline that needed him soon he was welcomed by his new group who soon tought him the means of how to catch and kill a single prey. After 40 years of this Ravish soon left the dark cave and moved only by night keeping him safe from burns he began travelling far to see many other vampire bloodlines and to know how they fought and hunted soon he was a master vampire after many years soon he heard of the 4th era and began to see the great land of tamrial only making and a one way stop to skyrim he heard of the distinctive failures and he began making his own bloodline hopeing that skyrim would soon fall to the vampires once and fall all.

    Ravish was to be named a master vampire and to lead his vampires to total war and to bring together a once glorious people.


    Looks:
    Livestream_vampire_closeup_by_elfkin.jpg
     

    Netherworld

    H. P. Lovecraft is my bitch.
    Name: Asturia Sarkath

    Race: Redguard

    Class: Mercenary/Assassin

    Gender: Female

    Age: 32 winters

    Skills: Archery, One-Handed, Hand-to-Hand, Alchemy, Illusion, Sneaking

    Religion: She worships Bhoethiah

    Sexuality: Bisexual

    Looks: She's of average build and average height; she's basically average everything. The only distinguishing feature is the eyepatch she always wears. Not because she's lost an eye, mind you, but rather because she finds it tedious having to shut her eye when shooting a bow; and considering she does that a lot, it comes in handy. Underneath the flowing robes that leave most to the imagination is hidden a well muscled body born of years of hardship and vigorous training. She usually wears her black hair tied up with a leather band, so it doesn't disturb her when she performs tasks typical of her profession. She has piercing silver eyes that stare right through your soul if you aren't careful enough.

    Mhiet__e__by_navate.jpg


    Weaponry: A sturdy longbow, an enchanted dagger, a poisoned sword, a set of light armor

    Personality: Asturia is a very distant woman whose eye(s) it's hard to capture, let alone keep her attention. The only thing she seems to pay any mind to is her line of work. As all good assassins, she pays the price; she treads through life without a single emotion passing over her face, without a single event scraping at the barriers that surround her heart. Most of the time she avoids human contact – or any other, to be clear – but when she is forced to mix with social creatures, she does so without enthusiasm and no small amount of repulsion. Any conversation she conducts is carried with blatant bluntness and without any tact whatsoever. To sum it up; she's a misanthrope. Rare is the occasion when someone manages to coax a response out of her and by the time they are able to do so, she is usually so riled up that things quickly turned into a heated argument that more often than not leads to an enthusiastic pub brawl.

    Bio: She was raised by a pair of farmers west of Riften, but since business was bad because of the bandit raids along the road, the small girl was sent away at an early age, supposedly to live a better life. Although living with her uncle in Whiterun didn't seem as bad at the time, things soon went downhill. It's amazing how a single sunny day can change the fate of one unsuspecting child who found itself at the wrong place at the wrong time. Seeing your loved ones slaughtered before your eyes is not an easy thing to witness, much less forget; it seemed only natural to shut it all out at the time. Certainly better than having to endure your heart being shred to pieces, right? After all, nobody can tear it apart if it's gone.
     

    Jamirus

    Eater of random alchemy ingredients
    Name: Tygraf Hargold

    Race: Breton

    Gender: Male

    Primary skills: Destruction, Restoration, Conjuration, Enchanting.

    Secondary skills: Alchemy, Alteration, Illusion. Vampirism.

    Likes: Weak enemies. Mainly to laugh at how pathetic they are. Drinking. Causing Misery. Vampires.

    Dislikes: Argonians. Other mages. Those Heroic "Nord warriors". All gods. The fact that he cannot use the Th'uum. Archers.

    Appearance: Dark war paint covers his eyes and cheeks. He is tall and bald. He wears a long flowing dark, enchanted robe. He has a large, wide scar on his left cheek and has pale skin, due to vampirism.

    Personality: He is very dark and sinister. Hate's many people and trys to inflict pain on others that cross him, in the most vicious of ways. He relies on help from Dremora when he is fighting and he can resurect many corpses. He takes part in Necromantic rituals and could be arrested for many things.

    Backstory: Born in 4E 167. He had his parents taken from him by a group of bandits. He was travelling along the whiterun plains when suddenly his carriage was ambushed. He watched as his parents were dragged from the carriage and his father was killed before his own eyes. His mother was raped by many of them, then used as a slave and later died when the bandits were attacked by a dragon.

    During the ambush one bandit was left to kill "The kid." As Tygraf stood before the bandit he was told "I know i've been ordered to, but i won't kill you. Get outta here quick before the rest realize!"

    As Tygraf attempted to escape the other bandits had realized he hadn't been killed yet. They starting firing at him. Even the bandit who told him to escape in the first place.

    Tygraf escaped and roamed among the cities until eventually he found his way to the college of winterhold. It was here, where he was accepted into the college because it appeared "Strange energy" was coursing through him.

    Tygraf spent years, excelling in magic until eventually he realized he could get revenge on the world for destroying his childhood and leaving scars on his life for their benefit. He then started channeling his power to dark arts and was eventually expelled from the college after killing the old arch-mage.

    Now Tygraf leads a dark life of wandering into random locations. Killing everyone there in painful ways and leaving. He dosen't resent Nords or Argonians enough to kill any ond he sees, he will work with them. He just doesn't respect their culture.
     

    CookieBurra

    A Dessert Bird
    Name: M'Zaddhi-ji

    Race: Khajiit (Cathay)

    Class: Assassin

    Gender: Female

    Age: 18

    Looks: She is small and supple, with curves in all of the right places, with taught muscle all over. Her fur is soft, but short, and a pale honey brown color. Rosettes of black cover her back, upper arms, and thighs, giving way to spots on the rest of her. On her chest is a flash of white about the size of her palm, and the undersides of her feet and hands are also white. Her ears are stout, sporting several golden hoops and studs. Her hair is a mass of black dreadlocks kept behind her with ornate pins and ties covered in shimmering beads, sitting in a neat pomp that falls to her shoulders. She is, as of yet, free of scars or other unnatural markings.


    She mostly wears form fitting leather, dyed darkly to help her slip about in the night. Over it, to make her nature less conspicuous, she wears peacock blue robes that drape over her body adorned with silver embroidery and countless beads. Around her neck is a leather strip, dangling long, ornamental teeth down onto her chest from some unknown beast. She wears no rings on her hands, but does have a single silver band that she keeps on a chain around her neck and tucked into her clothes. Her axes are looped at each hip and hidden beneath her robes, and a single dagger is usually tucked into one of her sleeves. Any other weapons she might use are stolen, and then left either at the crime scene or dumped somewhere in the wild.

    Personality: M'Zaddhi-ji is sultry and smooth, and often overtly flirty. She will use her looks and femininity to try and win her way in any situation, and if that doesn't work, her temper will get the better of her, sending her into a fiery rage. She often teeters on the brink between sheer bliss and indomitable fury, and those moods all depend on her company, their temperament, and how full her belly is. She has a nasty habit of being the jealous type, even over men that she has no claim to. M'Zaddhi-ji rarely gets along with women, but the women she does like, she will fight to the death for. Her brother can do no wrong in her eyes, and his actions often influence her in ways that sometimes aren't too beneficial to her, but she will follow him nonetheless. When an ally, her fighting expertise and red-hot anger can often lead to crushing victories. When she is a foe, she is the type to come at you from a dangerous, unseen angle, preferring to attack the things you care for before finishing you off.

    History: M'Zaddhi-ji is the youngest of two children, behind her Cathay brother J'Zaddhi by 5 years, both born from different mothers. Their father raised them for a time, until he passed away from illness when M'Zaddhi-ji was 9. The siblings managed to survive by working for various caravans as petty laborers in exchange for food and shelter for a time, and it was during this period that her brother fell in love with a caravan leader's daughter. The two begged her to aid in their escape to Skyrim, and she finally obliged; she was 16. Creating a diversion by releasing several of the caravans horses into the night, her sibling and his lover disappeared. Shortly after, deciding to no longer endure the punishment of her fellow Khajiit, she stole some septims, a pair of axes, and intended to become a powerful assassin. She took countless contracts from private clients to build her reputation, and to this day operates alone and purely by word of mouth. Many adventures while alone have shaped her into a deadly foe, though her love of men can often lead her astray, and after hearing a rumor that all of the good men were in Skyrim, she decided to follow in her brothers footsteps and seek work, as well as pleasurable company...
     

    Leseras

    Darkness guides me.
    Name: Alsedil (Al-destroyer,se-of the,dil-undead)

    Gender:Male

    Age:Unknown

    Religion: Arkay

    Race:Khajiit

    Class: Alsedil is a novice destruction magic user. In fact he is not very good at magic at all. However, he doesn't have to be as being a mage is only a front for him for his purposes. (see bio) He actually specializes in sneaking into places he should not be in undetected. This skill is usually used in conjunction with his other strength. Alsedil will usually first scout the area by sneaking around and proceed to the highest vantage point. Then the real fun begins when he pulls out his bow and uses his mastery of archery to nail his target in the head.

    Physical description:
    TESV2013-02-2700-08-36-49.png


    History: Alsedil used to live with a retired priest of Arkay that took him in out of pity. In his time living with the priest, Alsedil learnt much about the world including
    the feared race of dragons. The priest was also slightly versed in magic, and so he taught Alsedil what he deemed was safe for a young Khajiit to learn. All in all, a weird but
    relatively peaceful existence. However it all changed one day when the graves that the priest was guarding burst open in a shower of mud and dirt. Skeletal bodies rose
    and struck down the old man.

    All Alsedil could think of was to run for his life. As his home burned down around him, he caught a glimpse of the man who did this travesty. He could not see his face, no, but he saw the pendant the necromancer was wearing. It was a skull with a snake slithering in and out of its eye sockets. On that day he re-named Alsedil in honor of the man who raised him and also swearing vengeance on the necromancer.

    After that day, he paraded himself as a mage in order to gather information on the necromancer and any of his possible contacts. Whenever someone is possibly connected, he dons his cloak and sneaks out in the night to assassinate that person. However, there are many times where he has killed innocent people because he assumed wrongly. Till this day, he hunts the necromancer. How many more innocents shall die before he gets his answers and revenge?

    Personality: Alsedil has an extremely paradoxical nature. He is patient when scoping out his targets, surverying the area and finding good points to shoot down the target.
    However, on the other hand, he is very headstrong in the way he picks his targets and this makes him kill innocent people more often then not. Alsedil also has an extreme
    aversion to necromancy due to his past. While in his mage facade he pretends to be humble and amicable.
     

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