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Info Character Profiles

Discussion in 'Skyrim Roleplaying' started by NikolaTesla, Dec 30, 2011.

  1. Matteo Quick Sword

    Matteo Quick Sword New Member

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    Name: Matteo
    Race: Wood elf
    Age: 21

    Class: Ranger and Warrior

    Bio: Matteo was born in a small village in Valenwood but did not stay for long after his village was torched by the Thalmor but he was taken in by one of the Thalmors wivies who later kills her husband so her and Matteo (5) can escape and move to cyrodil Matteo stayed in cyrodil traveling for many years practicing his archery when his "mother" becomes I'll Matteo is determined to repay his mother for what she has done to her so he sets out for the college of winteholds savrous seen and co to see if they can help. On his way he comes across a pair of brothers who offer him a trip to winter hold as long as he gives them 5,000. Matteo agrees but before they even leave the brothers torture Matteo and take his money and abuse him so much he forgets how to lose a bow. The brothers later sell Matteo to the storm cloaks and brand him as a stormcloak. You all not what happens when Matteo arrives after that he sets out for the college again and tries to regain his mastery of the bow. While in skyrim Matteo also wants to get his revenge on the thalmor , the empire and the two brothers . Matteo defeats the empire and later finds out that the brothers were jaree-ra and his fellow brother. Matteo slaughter them both and stole everything they owned. Matteo later returns to his mother but she is not there that she has been taken to a remote island called sols them but that story is for another day sorry about length.
     
  2. Uther

    Uther New Member

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    Name: Grexus Falvius

    Race: Imperial

    Gender: Male

    Age: 28

    Class: lumberjack

    Looks:[​IMG]


    Personality: open minded, friendly, Grexus (or Grex as his friends call him) is hard working imperial, always ready to earn his keep. He's against violence unless in self defense, but even then he wouldn't want to hurt anyone, (unless drunk). Hes never had much luck with impressing the ladies due to his humble living conditions. but he loves listening to wonders tell their story living bi-curiously through the experiences of others and hearing there tales of adventure.

    Bio: Grex comes from a farming family, but he's never had much luck with the likes of cabbage and potatoes. His father was very religious, a proud worshiper of Kyne. but, Like the fields his father plowed Grex never had much luck with the gods either, seeing them as unimportant to the lives of mortals. Grex sought to earn his way in the world with out the help of his father. So he signed on as a lumberjack with various mills around Skyrim, aiming to buy a house one of the holds, any hold, Grex is looking for stability rather than adventure. Grex loves some good ale, a little bit too much, which is why hes had to move around so often. When Grex is sober he wouldn't hurt a fly (ironically representing the traits of his father) but when hes drunk, Grex is emperor of skyrim (so he would have you believe). with his inhibitions lowered hes more willing to participate in a friendly exchange of punches. Grex is just commoner working for a good life, and looking for some good ale, and maybe the occasional drunken brawl.

    Equipment: Grex carries his axe with him everywhere, although the only enemy he's ever slain is the trees around the mills.

    weakness: Grex would do quite a bit for good ale, which has been exploited be not so kind folk in the past

    likes: did I say he likes ale?

    dislikes: insects, of any kind, but especially spiders.
     
    Latest Given Reputation Points:
    LordNaskill: 2 Points (Like the Big picture to show you an aspect of what he looks like and the story has a good vibe to it Congrats man Good character) Jan 6, 2013
  3. fellowknight

    fellowknight Devil Of The Details

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    Gudlin Atrius

    "Magic is not a practice but a web of energy that, with our permission, can encase our every action. Knowing how to use magic is one thing, but knowing WHEN, WHERE, and WHO to use it on, is another thing entirely."

    Name: Gudlin Atrius Finwell

    Alias: Yaara Kiraar (Elvish for "Ancient Lorekeeper")

    Age: 52

    Birth Date: 12th of Rain's Hand, 125 4E.

    Birth Place: Whiterun, Skyrim

    Birth Sign: The Mage

    Origin: Mixed breed (Nord mother and Imperial father.)

    Profession: Gudlin formally considers himself a mage of sorts, but he has often be portrayed as a Sorcerer, Conjuror (of not-so-cheap tricks), Wizard, Enchanter, and even a Witch in some cases.

    Gender: Male

    Height: 5'10"

    Weight: 275 pounds

    Laterality: Left-handed

    Sexuality: Straight

    Martial Status: Single

    Health: Well

    Affiliations: None that still exist.

    Afflictions: Suffers from a severe case of vision-paralysis; a condition in which random scenes and images from the future can invade the mind at any time, causing the body's muscles to loosen and the victim to become entirely limp, ultimately resulting in a blackout. Side-effects of said condition include temporary amnesia (excluding the memory of the vision), bruising, minor brain damage, headaches, blurred vision, throbbing eyes, and in the event of an extended vision, heart attacks may occur.

    Religion: Gudlin accepts all religious beliefs, though he doesn't practice them.

    Deities: None, but he has respect for all.

    Appearance

    cd2b8b2d54f00628f567c4e946060c0f.jpg

    Hair: Long, groomed mane with a vanilla tint.

    Eye Color: Silver.

    Skin Color: Fair-skinned.

    Build: Average-light fat, fair muscle mass.

    Scars: Deep gash across his upper arm/lower shoulder, healed appropriately.

    Physical: Gudlin, due to years spent traveling and having engaged in countless battles, sports a stocky frame and a firm posture. More times than most

    Personality



    Positive Traits: Patient, humble

    Negative Traits: Hesitant, Scared at times

    Likes: Studying the arcane, reading in libraries, traveling, practicing the arcane

    Dislikes: Arrogance, Racism, The Thalmor, Dragons

    Fears: Trolls, Dragons, Spiders, High places

    Aspirations: Become a great Mage, Speak with the Augur of Dunlain again, investigate the Dwemer technology.

    Quirks: Scared when around Daedra, Trolls, and Dragons. Also scared of extreme heights.

    Gorbit is a highly wise and extremely smart elder. Mainly form his deep understanding of the arcane and his long years of travel and worship toward Julianos. But the one main reason why he's wise, is from his visions. He was born with the ability to fore-see certain parts of Nirn's future. He considers it a curse, as the visions can come at anytime and paralyze his entire body until the vision passes. While they are a tedious thing, he has learned much from what he saw ad is thus, wiser. He's not too social, but once you get to know him, he has much to say. He usually takes the time to trust and know a person before calling them friend. But once he does make friends, he's extremely loyal and will fight to the death for his friends.

    Combat Diagnostic

    Skills

    Master
    Destruction, Restoration, Conjuration, Light Armor.


    Expert
    Illusion, Mysticism, Alteration, One-handed.


    Adept
    Enchanting, Speech, Sneak, Alchemy.


    Novice
    Block, Smithing, Lockpicking, Pickpocket.


    Gear



    Well-kept light Mage's robes equiped with a chainmail and cloth under armor, making it more durable for combat and travel with a unique shielding towards fire.


    _DSC5340.JPG

    Circlet of Visions that controls and contains his random visions down to one every month; sometimes every week.

    Akatoshamulet.png

    Amulet of Magicka that adds heavily onto his mana reserves and magicka itself, giving him a distinct advantage against the everyday mage.

    il_fullxfull.321863711.jpg

    Satchel of various ingredients for potions and drinks, some even for starting wildfires.

    250px-Fur-Lined_Boots.png

    Linen-wrapped Mage's boots lined with fur on the inside to keep the feet warm sightly; adding the linen wrap simply adds to the warmth.

    1000x1000.jpg

    Inheirited Pale-wood Staff of Destruction, Alteration, and Restoration which allows for: Heavy destruction spells such as Firestorm, Fireball, Lightning storm, etc. Mage Light, Detect Life, Telekinesis, etc. Greater Ward, Grand Healing, Guardian Circle, etc.

    Glass_Dagger_OB.png

    Enchanted Glass dagger of fire and frost which makes for more painful effects in combat, one of which includes signing the flesh with fire then burning it with frost.

    Three major scrolls of Fire, Frost, and Lightning encased in metallic chambers. They are quite over-powered scrolls and were crafted to only be used by Gorbit once before dissolving to dust.

    Relationships

    The Thalmor [NEUTRAL]: Gorbit sees the Thalmor as snakes, merely waiting for the right time to strike the empire and inject their poisonous influence all over Tamriel. At every turn, they betray and sacrifice all to gain a foothold for their goverment. They'd like nothing better that to have all others below foot and an empire of their own at finger's reach. But, Gorbit has taken into consideration that not ALL elves are the same. And thus, neutral he remains.

    The Imperial Legion [NEUTRAL]: Gorbit realizes that the Legion is oppressive and unfair at times, which is how the rebellion came about. They felt as if the empire was smothering their true religion and thus, rebelled. But, as bad as the Empire is, they realize the Thalmor are a major threat and wish to go against them. They simply don't have the firepower thus far, AND the Thalmor are watching their every move. Thus, he remains Neutral with them.

    Stormcloak Rebellion [NEUTRAL]: Gorbit is heartened to see his kin, finally stand up to the unfair imperial empire. And while he can't join his kin in their struggle, he supports them on the side all the same. But, their racism can't be ignored, as they are extremely suspicious towards any non-nords who want to join. They are sometimes so racist, they drive off would-be soldiers from joining this cause. And it is for these reasons he remains Neutral with the rebelion.

    Falmer [NEUTRAL]: Starting off, Gorbit can't imagine being blind for the rest of life, let alone having the rest of your kin blind as well. Especially after losing so many of their kin, you'd expect some sympathy from the Dwemer. But instead, they blinded them and doomed their future generations AND made them slaves. But, they deserved it after what they did to the Nords in Saarthal. Slaughtered them in the night, every single one, without mercy, without regret. After all, one ill turn deserves another.

    Forsworn [NEUTRAL]: Being kicked form your own hold and having your city taken from you is horrible. Having to live in the wilds with nothing but make-shift shelters and clothes is no better. But attacking any outsiders who try to enter the area is NOT the solution. They should at least use common sense and find a diplomatic solution to their struggle.

    The Thieves Guild [DILIKES]: For reasons quite obvious, Gorbit loathes this guild. They prey on the rich and would gladly steal you of your last septim. They steal from people who would have nothing to do with them, and store it all away in an underground vault. As much as Gorbit would like to take the fight to this guild, he deems it an unwise, hot-head decision. Plus, he does not have to intervene at all, with all that bad luck they've been having.

    The Companions [LIKES]: Gorbit loves to see family, especially a well knit family. He admires their work, and though they aren't within the same professions, he still smiles at their honor and loyalty towards each other.

    The Mages College [LIKES]: Since he was a member with them for quite sometime, Gorbit loves this college and feels only pity for their battered reputation. He loves the quiet, subtle practice of magic every day. He loved the peace and quiet everyday he was there, as he studied the books in the Arcaneum. But the one real thing that intrigues Gorbit, is Augur of Dunlain. After a very long talk, he learned much from the Augur and left the next day. But all things aside, he has a tremendous amount of respect for his mage colleagues.

    The Dark Brotherhood [NEUTRAL]: Gorbit admits, a groups of thieves is bad, but a group of assassins is nothing close to better. He usually keeps away from the subject, as he's in no shape to look over his shoulder every five seconds.

    History

    Gorbit was born and raised in Whiterun, Skyrim. He lived and worked there for many years, making hard-earned gold after a hard day's work. One day, when he was 23, he came home to find his father waiting for him. Now, for Gorbit, this was quite odd. His father was either off at the market selling supplies or at home cleaning the house. He literally had NO time to spare. but today, for some odd reason, here he was, acting like as if there was nothing to do. He approach Gorbit and told him that he had something very special to show him. So, with high heart, Gorbit followed him to the basement. Along the way, His father explained the long line of mages in their family.

    Hulgar, was the first, starting the bloodline. He joined an organization known as Fin Kruziik Uth Do Lah. It translated to: The Order Of Ancient Magicka. It was formaed way back in the days when dragons ruled the land of Skyrim. A dragon priest named Morokei started the organization, out of pure boredom or disobedience, is it still unknown. Three men, Hulgar, Hodlin, and Haaki were the first to join, confident this priest knew what he was doing. And they made it well for a while, always bringing in new initiates, and learning new spells. They were growing and prospering, all in secret from the dragons, as they had no desire to be incinerated now. But one day, Morokei stumbled upon the Staff Of Magnus.

    It was a staff he'd never seen before, and he wanted it. So, he took it back to Labyrinthian, unaware of the bad luck it would bring with him. Over the next few years, he and his guild, were cursed with bad luck. Initiates stopped coming, mages started leaving, and Alduin himself was hot on their trail. Until, at last, Alduin showed up at one of their sanctuaries, killing all within. he did this until there were no sanctuaries left to hide in. Most of the mages either abandoned the guild or died defending one of it's many sanctuaries. Until, a little over forty mages met in what is now called, The Council Of Fate.

    They all pondered and discussed how they would deal with Morokei. No doubt, he had to die for causing so many deaths and so much destruction. But HOW they would do it, that was the question. He had no doubt, bolstered his armies by now and was preparing for an attack from either Alduin or the mage survivors. But they knew he wouldn't expect the mages to return. He had gone mad with power and was planning to use it quite soon, specifically on the dragons. He HAD to be stopped. So, the forty mages traveled to Labyrinthian, with determined goal of destroying the monster they supported. They lost ten mages along the way, to the blood-thirsty dragons still wanting to exterminate them. Finally, they reached the stone tomb. They sent some of their forces to the back entrance as a distraction. Considering the main entrance door was made and enchanted by Morokei himself, it would be damn near impenetrable. So, All twenty-eight mages combined their magics to break the enchantments and open the doors to darkness

    They lost dozens of mages to the legions within the Labyrinthian, and very few survived. A little over twenty men were left, left to face the legions of Morokei's Chambers's. By now, the distraction they sent should have arrived, and when they heard battle, they charged in, wards at the ready. Through much battle and a heavy sacrifice, the strategist-mage, Hulgar, and his two friends, were the sole survivors of the carnage. They all agreed this type of evil should be locked away for all eternity. So, with high hearts and wise minds, the three sealed off the chamber, then left Labyrinthian. They then went back to the main entrance and used their combined magics once again, to seal the doors forever.

    The families kept in contact with each other for the coming centuries, until both Hodlin and Haaki's bloodlines were ended. Just Hulgar's remained. So, his father explained, Hulgar crafted a staff named Onikaan Vus which is translated to, Wisdom's Dawn. His father now stood before him, pointed towards long corridor, and handed Gorbit a key. He said, "Go. Claim the staff, son. Continue Hulgar's legacy. I have stored twenty-thousand coins away for your departure, so you'll be fine, as far as money goes. The rest, my son, is up to you. Only you control your future." After that, Gorbit walked down the corridor, Unlocked the room, and took the staff from the lit up display case. At the time, he thought this was all silly, taking up the staff and all. But over the coming years, he would understand why this was so important.

    He traveled around skyrim before for a few decades deciding to join the College Of Winterhold. He was, of course, asked to show his skill, and he did so by casting a lesser ward and shooting a fireball. Impressed with his skill of duel-wielding magic, Farlada allowed him to enter the college. A new day, so to say, was dawning for Gorbit. He had dreamed of these stone structures for so long, he didn't think anything else mattered. And now, here he was, finally living and experiencing his dream. If only his father were here to see him now.

    Over the next many decades, Gorbit learned a multitude of master spells and made a good score of friends and colleagues. Until, one faithful day, he got ever curious and decided to look for this Augur Of Dunlain the scholars had spoken so fondly of. Well, least to say, he found him, and he was surprised. He and the Augur talked for hours, it seemed, sharing their intelligence of Nirn with each other. Gorbit learned much from this long, enchanting conversation, and was sad to do it but left. Shortly after, he was removed from the college for disobeying direct orders to stay away from the Dunlain. So, it is that he left the college, and now travels the countryside of Tamriel, using his spells and better judgement, not for good, but for the sake of wisdom itself.
     
    • Like Like x 3
    #643 fellowknight, Jan 6, 2013
    Last edited: Feb 16, 2016
  4. fellowknight

    fellowknight Devil Of The Details

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    hold on gonna add some thing
     
  5. LordNaskill

    LordNaskill Active Member

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    Name:Ram-Kur

    Race: Argonian

    Gender: Male

    Age: 25

    Class: Archer,Deserter

    Looks:

    [​IMG]


    Personality: Wise Free spirited has a grudge against Nords,Imperials he is calm patient

    Bio: Ram grew up in black marsh edges he was born in a village not far west of Cyrodii Ram was raised well but was the smallest of his kind as a kid he was constantly beaten by bigger argonians and when he could defend himself he was still very weak he has many scares all over his back and legs when he was older about 13 his first time came with using a bow he was a hunter at that age he was the best in his village no one could aim better be more patient nor calm like him Ram began growing and soon enough he was a normal sized Argonian and by then the village relied on him but he could not uphold his side of the bargain when he was told to join the Army he did not like it and planed a way to get out of it he waited for the injured to come and once he did he hitch a ride with the injure out of his barracks and left black marsh with no trace to him he stayed in Cyrodii for 2 years and learned even more ways to use his bow he learnt from some of the best and sooner he learnt about alchemy which he would then learn to poison or paralyse his prey Ram left to skyrim when he ran into a Khajiit Renji they became a team from there on but when Ram hit 24 he left leaving Renji alone to die from there he was know as Ram-Kur to hide his name within another he was no longer know as ram-julisi but Ram-Kur
     
  6. fellowknight

    fellowknight Devil Of The Details

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    Neldam Berethi Sedas


    "Family is all." - Dunmeri Proverb

    Name: Neldam Sedas

    Age: 37

    Birth Date: 14th of Last Seed, 153 4E

    Birth Place:

    Birth Sign: The Warrior

    Origin: Imperial

    Class: Warrior

    Strength in arms. Honor in battle. Loyalty in friendship. These are the three virtues the warrior values. As being a warrior requires strength, Honor, and Loyalty. While the archers hang back and fire volleys, or while the magemen hold back with their magic, the warrior is always in the thick of the battle. Being the MOST skilled with any types of blade, the warrior is commonly used as infantry and siege drivers. And it's a wise choice. A warrior's endurance is probably what beffles hi enemies, if not that, it's his sword through their gullet. A warrior is mostly known for his extreme anger and prowess in combat, and is known to yield only through death. If ever you run into a warrior, be ready for a long, bloody fight to the death.

    Gender: Male

    Height: 6'3"

    Laterality: Right-handed

    Sexuality: Straight

    Marital Status: Single

    Health: Well fit

    Affiliations: None

    Afflictions: None

    Religion: The Eight Divines

    Deities: Talos, Akatosh, Shor, Stendarr

    Appearance

    Hair: Short, curly colored coal black.

    Eye Color: Light Green.

    Skin Color: Light tan, like all Imperials.

    Build: Over-average.

    Scars: One across his cheek.

    Physical: Arigom's physical stature is quite large and muscular compared to that of other Imperials. He keeps himself extremely fit, so as to not be vulnerable at anytime. He feels as though it's a must for him to stay fit and well-kept. And thus, fit he remains.

    skyrim___imperial_officer_wip_by_nyila-d4q2yxz.png


    Personality

    Positive Traits: Strong, Full of zeal, Loyal, Honorable

    Negative Traits: Scared at times, Too hot-headed sometimes, Paranoid

    Likes: Brawls, Mead, A good fight, Battle-axes

    Dislikes: Thalmor, Milk-drinkers, Mages, Vampires, Arrogance

    Fears: Daedra, Fire, Spiders, Falmer

    Aspirations: Hone his skill as a warrior, Negotiate with Destroy all the Thalmor, Show those milk drinkers who's boss, Kill as many Daedra as possible.

    Quirks: Terrified when close to Daedra, fire, Spiders, or Falmer.

    Basically Arigom is your average warrior with his shameful secrets. He's pretty open to anyone who wants to be a friend, as long they know how to brawl. But be warned, he can be extremely paranoid at times and will accuse you of stuff you likely didn't do. But other than that, He's a highly determined warrior and an extremely loyal and protective friend, and will fight to the death for those he calls, comrade.

    Combat Diagnostic

    Skills

    Master
    Two-handed, Heavy Armor

    Expert

    One-handed, Block

    Adept
    Smithing, Archery


    Novice
    Magic, Stealth


    Gear


    Knight-concept-art.jpg
    Customized Cyrodiilic Armor forged especially to thrive in foreign wars and handle extreme damage.


    Lorica_Hamata_Roman_Chainmail_Armor_Large_03.jpg

    Imperial Legion Officer Chainmail under-armor that houses a hardy deflection ability towards arrows and sometimes destruction spells.

    wool_blanket_woodland_tunic_2_by_primitve-d5hyltl.jpg

    Insulated Cloth under-armor that slightly warms up when exposed to cold climates or conditions.

    Bladessword.png

    Imperial-forged Katana made of the fine Kohigi steel imported from Eastern Akaviri.

    Crossbow.png

    Dawnguard Crossbow with quick reload action and a sensitive trigger.

    Steel_Bolt.png

    Small quiver with silver bolts and easily detach the head when shot into the body.


    Skyrim-Mod-Ancient-Nord-Battle-Axe_2.jpg

    Two-handed Imperial Silver Battle-axe which singes the flesh of any hellspawn it comes in contact with.

    (He doesn't care for enchantments, potions, or spells. He considers them weak and thus heals his own wounds and fights his own battles.)

    Relationships

    Thalmor [ENEMIES]: He STRONGLY loathes the Thalmor, or any oppressors for that matter. They want nothing more than to rule all of Tamriel and have their boot up everyone's ass so as to keep them in line. He himself would like nothing better than to show these snakes what happens when you try to deceive the Imperials.

    Imperial Legion [NEUTRAL]: While most Imperials would support the Empire, Arigom remains neutral with his Imperial dynasty. They let the Thalmor have their way with them, when they should have stood and fought. And now they let the rebels go against them. But, he does understand that they were outnumbered and that wars do take time, so, he remains neutral.

    Stormcloak Rebellion [NEUTRAL]: Once again, Arigom remains Neutral with the Nords. He read up on their backstory and understands why they would rebel. But still, there are more peaceful reasons that can save everybody alot of time.

    Falmer [DISLIKES]: While most would pity the blind race of elves, Arigom scorns and hates them. they brought that on their own, and they deserve what happened to them.

    Forsworn [DISLIKES]: Trying to enter the territory of the reach, Arigom was attacked and scarred many times by the vicious members of the forsworn. He hates every single one of them and beleives the empire should just storm in and finish them off already.

    Thieves Guild [DISLIKES]: He had a few items stolen from him in riften and he already knows who it was. He despises milk-drinkers of an type, but LOATHES thieves.

    The Companions [LIKES]: Since this is where he got most of his 'in-heart fire' from, Argom loves the loud, bustling company of the Companions. He loves downing mead with them, he loves singing songs of Ysgramor with them, but most of all, he loves practicing with them.

    The Mages College [DISLIKES]: He hates magic-users, plain and simple. The fact of using magic over using steel upsets Arigom. Why hang back and shoot petty magic when you can get up close and strike your enemies down? Where's the fun in all that magic?

    The Dark Brotherhood [DISLIKES]: Arigom hates this so called guild of assassins for their in considerate feeling towards the civilians of Tamriel. He may dislike a few nords and some milk-drinkers, but at least he's considerate of others. But they just kill anyone, over a contract spoken by a dead corpse. He's challenged them on many occasions and thus, is forced to look over hos back every minute or so.

    History

    Arigom was born in the Imperial City in Cyrodiil. He worked as a stable hand for his father and had a side job at the mill by the time he was twenty. He pulled in a fair amount of coin for a few years, and was even able the purchase an iron sword for the protection of his family. But, sadly, it was all for naught. He had just finished up his shift at the mill, and collected his daily pay, he was heading home when he noticed a column of smoke on the other side of the City. It was odd, as the city didn't use fires for light, at least not big fires like that. Suddenly, the one thing that told him it wasn't a normal fire, was a loud shriek.

    Out of fear and a little bit of anger, He dropped his coinpurse and ran towards his house. Upon reaching it, he found it and the stables in ruins and on fire! Dead guards lined the grass, some of them burned to a crisp. He kicked open the door to find his father fighting off what looked like Daedra! His father must have heard the door getting kicked in, as he looked at his son, before a sword stabbed through his chest. Out of grief and anger, took up his father's sword and fought off the Daedra. But he was no match for them, and was gashed along his cheek. Then finally, the rest of the guards arrived, taking down the Daedric invaders. It was this day that would forever scar Arigom, not only physically but mentally.

    Twenty-eight years later......

    After years in service to The Companions, Arigom had finally branched off and decided to stay in Skyrim, hearing rumor of small pockets of Daedric Cultists in the mountains and valleys. He felt a need in his heart. Images flashed in his mind with bursts. His family, engulfed in smoldering flames with their mouth wide open, screaming out in pain as they die. He felt a fire spark in his heart, one he felt would last for decades, and would hunger for even longer. So, sating his hunger for Dremora blood, Arigom took to the mountains to find the camps. To avenge his family.
     
    #646 fellowknight, Jan 6, 2013
    Last edited: Feb 16, 2016
  7. Adventurer

    Adventurer Member

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    [​IMG]
    Character Name: Barristus Selymus
    Character type: Warrior with strong speech skills and little restoration knowledge.
    Race: Imperial
    Age: in late forties / early fifties
    Preferred weapon: one hand blade and shield
    Preferred Armor: heavy armor
    Preferred spells: basic restoration, nothing else
    Preferred combat style: classic, very disciplined sword and shield combat.
    Preferred food: bread and meat with vegetables, cheese, soups.
    Preferred drink: wine
    Personality: Straight and honest, a true soldier. Patient and experienced, more of a pragmatic person. Strong believer of Talos.
    Goal: Wishes to make a decent living for his old years and finally retire. (Events will have an impact on his goals later.)

    BIO: see my sig below.
     
  8. TheBritishVillain

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    Name: Varos Darkstaar
    Race: Imperial
    Gender: Male
    Age: 36
    Skills: One Handed, Archery, Destruction Magic, Conjuration, Alchemy, Blocking and Light Armour
    Biography: Varos does not remember anything since waking up to find himself carted off into an Imperial camp to be executed. Since then he has married and brought a home after going through numerous quests.
    Personality: He wants only power, he joined the Companions simply to become a werewolf gaining him an advantage in strength and speed over toughter opponents. He has little time for authortiy and does not believe in fair fights.
    However he loves his wife and Lydia very much considering them one of the very few he would lay down his life for.
     
  9. Google

    Google Well-Known Member

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    Name: Vistha-Kai
    Race: Argonian
    Birthsign: The Shadow
    Skills: Master - Block - Sneak / Expert - One-Handed - Two Handed - Archery / Journeyman - Heavy Armor - Light Armor - Smithing / Apprentice - Lockpicking / Novice - Alchemy
    Character Summery:
    I am Vistha-Kai, an Argonian born in Black Marsh in 4E 170, and as far as I know I am one of the last of my order.
    The Dark Rangers once served as holy crusaders for the province of Black Marsh and Skyrim. We were taught how to use any type of weapon imaginable to fight every monster imaginable. We were the best of the best. Being born under The Shadow I am able to turn invisible to some extent and I have used it to my advantage, slitting the throats of my enemy without them ever knowing I was there. I also excelled at blocking, being able to disarm my targets and use their own weapons against them.
    Around 4E 185, I headed back to the Dark Ranger Headquarters after a family visit only to realized that the base had been ransacked. At first I thought that bandits or soldiers had raided our cave home, slaughtering anyone they saw without mercy or regret. However, when I tried looking for bodies without the uniform of the Dark Rangers I only managed to find the bodies of my brothers and sisters. The only possible way this could have happened is if they had killed each other in a possible civil war, but none of it made any sense. I left the cave in grief, never to return
    I knew in my heart that the only way I could find peace for my injured soul would be to discover the truth of what had happened that terrible day. My travels made me something of a hero among the people, for I always went out of my way to help those in need. Along my journey, I was given a set of dragon scale armor and a matching shield as a reward from a Nord blacksmith in return for saving a his daughter. How anyone would have such fine armor on hand is beyond me, but while not as good protection as my ebony armor it was lighter and allowed for faster movements in combat.
    Appearance:
    [​IMG]
     
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    LordNaskill: 2 Points (Like it cause of your perspective as you are him the story was good and the artwork of him is great so Good Job) Jan 8, 2013
  10. LordNaskill

    LordNaskill Active Member

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    Name: Tralan

    Race: Redguard

    Gender: Male

    Age: 24

    Class: Pirate (Rank Captain)

    Weapons: Alkir sword( the sword is past down from father to son over 40 decades of use its still good) and throwing knives

    Personality: Tralan is a born and bred sea Captain he is hardy and tough but charming and quick as well as that he has a crew of mixed types from Dark Elf to Nord or Argonian to khajiit so he dose not chose different
    when he is in a city or walking the roads he is a cut throat sea warrior and gives no mercy to his opponents
    Tralan is a vigorous person who is not afraid of any tough guy he will put them to a test if he challenges them to a dual or battle therefore because of his heritage of a Redguard he fights with pride and skill so
    don't aspect a easy fight against Tralan.

    Looks:

    [​IMG] The scare represents a lost battle and a memory of it

    Bio: Tralan is one of the last to know the true Redguard language of Yoku but also one of the most know pirate around hammerfell but he was the only that knew his true language Tralan was born at sea
    he barley felt the sand of hammerfell till he 16 Tralan from there he learnt of the Crowns and the Forbears
    2 largely felt Reguard factions that wanted control over hammerfell the crowns were like the Nords they wished to stay with only there society and religion they hated and forbid outsiders the Forebears the warriors they influenced many cultures put together but it was the new faction they emerged victors
    over the lands they had a mix of both Forebears and Crowns so it stayed that way Tralan was still very young when this happened but it soon hit his family and there ways the sea was filled with all sorts of
    things his family were pirates so they were less liked for there ways but soon Tralan changed that he became a trader of goods as well as a pirate that took others goods Tralan soon found lots of trade and
    connections by the sea he soon had a boat full of different types that sooner then later got along with each other the one thing that made them a crew that would work together they loved the sea Tralan
    soon was becoming known as the trader of all goods from contraband to legal things as well he was most know for his New type of Skooma it was made by some of the finest and dearest things gold can buy and
    Tralan got it all he was the richest captain to ever sail the sea soon that change when the empire found out about his trades the empire soon enough set off to stop him but his crew and ship were to good Tralan was soon found by an assassin but he saw it coming and fought with him only leaving a large scar down his Right eye from the top of his head to the bottom of his cheek from there he set off to stop at all the docks he could giving merchants what they wanted and the shady merchants what they wanted from that Tralan was getting profit from most people he had the best things money and raiding could get the Skooma was his biggest of his profits he was getting average 12,000 in gold coins Tralan was they man that could not be stopped by any one not the empire and not even the high elves Tralan soon began to expand bigger he began dealing with the guards and nobles and got some fancy tips on how to speak with skill and persuasion from there he would make stops at ports or docks he new he was welcome in.
     
  11. Werewolf Maker 666

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    Name: Damian BlackFang

    Age: Forced immortal from Daedric Gods/Godess's

    Species: Nord (But is one of Hircine's first, and favorite wolves.) / Werewolf.

    Looks: Human form: Tall, around 7'2 ft tall, and has long black hair. He is tan skinned, and has scars all across his body. A main scar across his left eye, but both his eye colors are pitch black. He mainly wears rags, but will wear daedric armor when he can craft it.
    Werewolf form: It is a large hulking creature about 9'4, and extremely built. In his wolf form. The Daedric god's both blessed, and cursed him with the Daedric wolf armor. While in his wolf form, if the gods think he is in trouble they will form it onto him. When he is in the armor it fits perfectly onto his body. On the Gauntlets are blades on the sides of his arms. Gloves help his claws. His helmet fits perfectly on his head, and has a red glow to it. He wears leg protectors as well.

    Bio: He was born when the Daedric gods/godesses were young. He was given the gift of the beast blood from Hircine, and made a Champion, but now with more followers they found they had no need for him. So they made his armor a curse. If he had to put on his armor, his inner wolf would take over. so he tries to not shift at all anymore. But the longer he refuses to shift. The more his inner wolf is riled up/
     
  12. Brian92

    Brian92 New Member

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    Name: Cain Wolf-Tone
    Race: Nord/ Werewolf

    Age: 23
    Class: Hunter
    Gender: Male

    Apparel: Leather chest, legs, arms and novice hood to hide face
    Looks: Short black hair, 5'7, Caucasian, skinny, nothing special just an average Joe, a 5 o'clock shadow and scars from the beast attack.
    Personality: Generally a nice person but gets very secretive when the moon is out..... tries to avoid conflict but some times can't help himself and things get HAIRY.
    Misc: Likes using a bow and a dagger. Adept with stealth and archery but not great in close combat (that's the other guys territory).
    Dislikes when the moon is full or when people get too close when he needs to hunt, hates the beast within.
    Mission: Looking for a cure for Lycanthropy, or something to help him control the beast (Hircine's Ring).


    Bio: While out hunting he was tracking an elk on the border of Whiterun Hold and Hjaalmarch near Morthal, his prize eluded him at every turn. He was slowly loosing hope when he heard a noise over the brow of the hill, but it wasn't an elk, the creature left him alive, but he wishes it didn't. The next night his home town of Riverwood was destroyed by a monster and he awoke with blood around his mouth and hands. He now moves from town to town never staying in one place for too long, in case people find out what he really is, in case some one sees him when he doesn't want to be seen. The beast may be a curse but it has saved his bacon more than a few times. If he could find a way to control the monster that would be perfect, he heard about a man in Falkreath with a ring that may be of some use to him.
     
  13. LordNaskill

    LordNaskill Active Member

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    Name: Raven Tailwalker

    Race:Khajiit

    Age: 44

    Gender: Male

    Class: Protector Of The Monks Of The Silent Ways

    Looks:
    [​IMG]

    Weapons: A Hunters bow with Dadric arrows and 2 Ebony swords and a shield

    Personality: Agile quick silent some what a sneaky khajiit but is often mistaken for a charming khajiit due to his skill with his tongue

    Bio: Raven never knew his parent he was left a a small community not far from Riften he was given his name Raven Tailwalker because he would use his tale as a rope to help him climb certain things Raven was given
    to a society of monk who lived underground in large cities they tought him the ways of a preacher but he
    did not like having to preach about the cities of skyrim he eventually showed his true skill protecting his fellow brother from a group of thugs the monk then knew what he was capable of they soon gave him training and not long he had already mastered it and soon became the Protector Of The Monks Of The Silent Ways from there he did as he wished as long as he was there for the monks he was aloud to do as
    he wanted Raven would watch the skies at night wondering where his parent where if they were even alive but he never knew.

    ((I Might Add the Monks Society but please tell me if you want me to or if you want to add them ))
     
  14. ness91

    ness91 Dovah do faal Brom

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    Name: Drakon Wraithguard
    Race: Nord
    Age: 25
    Gender: Male
    Location: Currently resides in Windhelm, Skyrim
    Class: Warrior (Uses Conjuration and Destruction once in a blue moon)
    Appearance: Short black hair, 6' 2", Fair-Skinned, Five O'clock shadow & scars that he obtain in a Inn Brawl.

    Combat: He prefers to fight in his hand-made Dragonbone armor. He hates using shields with a passion. He uses his father's Ebony Battleaxe that is called "Unahzaal Suleyk" in every battle and carries it everywhere with him. He knows a majority of spells but most of them are Conjuration and Destruction that he learned from his foster grandmother. When things get really nasty, he summons Atronachs to help him in his aid. He's also a master at sneaking and archery that he learned from his foster grandfather.

    Personality: He loves fighting opponents stronger than him. He speaks his mind to anyone and anybody no matter who they are. He protects the helpless specially from the Thalmor. He dislikes them a lot because they killed his foster grandparents. He is known a compulsive collector of anything and everything that's extremely rare.

    Bio: Drakon Wraithguard was born on the 17th of Sun’s Dawn, 4E 176 in Bruma, Cyrodiil. He was first and only child born to a Nord General named Connor, who died in the Great War and Aira. He was born premature and therefore, was an unusually small infant. Aira passionately held her son, vowing that her and his father will always protect him. Before her death she requested for him to be sent to a village where her foster parents reside. His grandmother usually raised him and trained him on his Magic and Alchemy skills. His grandfather taught him on his combat and hunting. Years past, and news was approaching the village that the Thalmor was coming. For his safely, Drakon's grandfather told him to go hunting. As he was hunting, he saw fires consume the village in just seconds. He quickly ran to village in hopes that his grandparents weren’t injured. He enter the village to see houses burnt down, dead bodies everywhere and his grandparents gasping for their last breathe. He vowed revenge that day forward. He left the village after the events on travels to Hammerfell and Cyrodiil where he lived a dangerous life of stealing and Inn Brawls with random folks. At age 25, Drakon and his band of thieves went sneaking inside the White Gold Tower so he can find information on who exactly attack his village. He was soon caught by Imperial Guard and ran out, towards Skyrim. He was soon caught by Bruma Guards to be taken to Helgen for the acts of treason. And on that day, a new journey would unfold for him…

    To read the whole story; click on the link neslynes | Skyrim Forums
     
  15. Andre Marek

    Andre Marek You can run, but you'll only die tired...

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    Name: Andre Marek
    Race: Nord
    Class: Bounty Hunter
    Gender: Male
    Physical Description: Andre Marek is 6’4” tall and has a lean, muscular build, broad shoulders and a tanned complexion. He has dark brown hair that he keeps cut brutally short. His eyes are a pale grey. Marek sports a long scar on his left cheek, which stretches from the left corner of his mouth to just before his left ear.

    Personality: Marek is often described as being stoic, rarely ever allowing others to read his emotions by hiding behind an inscrutable expression of disdain for those around him. He has little patience for anyone, even his employers. Being a bounty hunter by trade, he has no compunctions about violence although he does not always resort to it if an alternative presents itself. Years of negotiating contracts and vying for information from shady underworld associates have sharpened his tongue to the point where he can verbally parry with even the most adept. Marek is very intelligent and enjoys outsmarting his rivals as well as his quarry. There is rarely a situation which he cannot turn in his favour, or in the very least, survive. He has no racial prejudices but he harbours a deep seated hatred and distrust of magic and does not trust those who wield it.

    Apparel : Black pants and tunic worn under a light weight black leather vest which is additionally reinforced with darkened steel plates on the chest and stomach areas as well as covering his shoulders, collarbone, and back. On his limbs Marek wears gauntlets and grieves of the same darkened steel. Protecting his upper legs is a heavy black leather kama (A kama is a long skirt-like piece of armor which hangs from the belt down to just below the knees. The front is parted to allow for freedom of movement to the wearer.) In place of a helmet he wears a black hood and often hides his features underneath a close fitting mask on the lower half of his face. (Basically lloks like Mandalorian armor from SW but minus the helmet, jetpack, and tech.)

    Combat Preference: Andre Marek is a master of hand to hand combat and is often able to engage and defeat several opponents at once even if they happen to be armed. Often times Marek will forego his sword In favour of simple hands and feet. Although his preferred style is unarmed, he is also skilled with his long, bastard sword which he took from the corpse of an ex bounty. He prefers to wear light armor and clothing but will make use of heavier armors if the situation demands it. Marek is also very skilled at remaining undetected in the both the wilderness as well as in towns and cities.

    Biography: Andre Marek was born into a Nordic family living in Cyrodiil before the Great War. During his childhood his father who was a member of the Imperial Legion, taught him how to handle a sword as well as started him hunting. He was in fact out hunting on the day that his family was killed by the elves and has since harboured a bitter resentment of the Dominion. During the war he saw firsthand the kind of destruction that magic users could unleash, having witnessed Thalmor Agents slaughter whole villages. He vowed that he would never become tainted by what he saw as unnatural and wholly evil powers. After the fighting died down and the Empire signed the White Gold Concordat, he took to traveling between the cities of Cyrodiil and offering his services as a bounty hunter to track down and return fleeing fugitives. During this time he discovered the identities of the Thalmor who had killed his parents. After tracking the agents for several days they became aware of his presence, captured Marek and subjected him to cruel tortures both magical and otherwise. The agents decided that he knew nothing of value and left him for dead. After stumbling through the woods for a whole night barely alive he collapsed in a farmer’s field. When the farmer discovered him he offered him a place to stay and recover. When he was recovered enough to continue his job as a bounty hunter, he set out to become strong enough to one day kill the Agents responsible. Marek abilities quickly earned him many contracts with several members of the Imperial courts. Many of the contracts were capture only, forcing Marek to learn new ways to apprehend his quarry. After hearing of the impending war in Skyrim he decided to travel north in the hopes of making his fortune capturing fugitives and hopefully discover the whereabouts of his parents killers. After several years of searching the province he eventually discovered the whereabouts of the Thalmor agents. This time he showed no quarter. Marek killed the agents during the final hours of Skyrim’s civil war, thus ending his crusade.
     
    • Winner Winner x 1
  16. Wolfbane

    Wolfbane Why change the past when you can own this day?

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    [​IMG]
    Name: Ardin Wolfs-Bane (pronunced air-din)
    Race:Nord
    Class:Warrior, archery, healing
    Gender:Male
    Likes: reading,writing,gold,family,best friends,smart people,honor,humor,good stories,dogs,good food and drink,beautiful women
    Dislikes: Politicians,stupidity, arrogance,ignorance, ice wraiths,Nazeem,jesters.

    Looks: Ardin is a mountian of a man, 6'6, 240 and one hell of a pain tolerance. He has black hair down to his neck with four braids, two on each side, he also has a large scratch across the rightside of his face. His brown eyes are very loving and comforting to his friends,fiery and strong to his enemies. His hair and facial are well kept.

    Personality:He is quite and can be very serious. To his friends he is very loving and caring, will listen to you if you need someone to talk to and won't judge. He is extremely loyal to his friends and often have their backs in and out of battle. He always tries to accept your views and opinions. Ardin can be very stubborn and does argue a lot, but in the end he is quite caring,funny, and sincere.Ardin while open, is more introvered. He is however, very open and talkitive around his friends. He is very open around his best friends

    Gear/skills: He uses his family sword "Blackfrost" which is one of a two piece set and is also dragonbone. His Brother Hendrikk has the other sword "Winter's-sting". His dragonbone bow "Fire's sorrow" was crafted by a nomadic race. Now both were crafted, but Blackfrost was said to have come from a dragon even before alduin. Nobody is sure if that is true or just a tale.

    Misc: Lots of stories surround the last name. Some say he fought a pack of wolves off, some say he was a illegimate son of hircine, some say he fought off a werewolf( Story varies based off who you ask. The weapon often's changes, in some cases it was his bare hands, others his sword, and even some with a tree branch!(ardin's favorite). Ardin has a brother. His brother's name is Hendrikk, they were quite close, always having each others backs in and out of battle.His best friends is Avia'Cael, a wood elf he met while in valenwood scouting and sharpening his archery skill.

    Backstory:
    Family history:Ardin was a first born to a family of warriors/healers. His father fought in the great war and his mother was a healer in it as well. Thats how Odvar(the father) and Aliea(the mother) met. They have been in love since. Ardin at a young age showed interest in reading, the sword and bow, and writing. Now his father showed him all he knew in sword combat and some in archery. His mother taught him how to read and write. Ardin's brother Hendrikk was born two years after Ardin. Hendrikk at a young age was more loud and hyper than Ardin. As the years went by, the boys were very similar, but Hendrikk was more a people person(and ladies man for that matter) and more sociable. Ardin while open, is more introvered. He is however, very open and sincere around his friends.They both travel together, but recently they decided to split up to see more, correct injustice, and to experience other places. They both grew very close to their mother over the years, not saying that they hate their father, they do love him as well.

    The Traveling Sword:Ardin and Hendrikk joined a pack of roaming warriors and law bringers called The traveling Sword( often shortened as "The Sword"). There he met a handful of warriors, archers, and so fourth of like minded people who believed in justice and protection of innocents that were ignored by the law. He also met his best friend Avia'Cael, a female wood elf that saw injustice daily in Valenwood and in her travels.Over the times and years, Avia and Ardin became very close. There was people from all walks of life, an Orc warrior, a reguard spellsword, a nord warrior, a Khajiit archer with two elven daggers, Avia'cael, a master with the bow and her blade, Breton healer with a nac(and Obsession really) with daggers, a dark elf spellbow, Ardin, and Hendrikk.Ardin and Avia grew very close over the years. They have a "romance enkindling". Their travels took them far and wide, from Skyrim to Cryodiil, and Cryodill to morrowind, morrowind to hammerfell,Elsweyr, and every place in between. They loved the adventure and bringing peace and justice to places where the law ignores or isn't present. They often deal with corrupted officals, bandits, theives. A few times they even dealt with a elite group of mercenaries called "The Black band". The black bands consists of warriors, mages, archers, and just flat out sadistic animals. The black band is leaded by Jullius"Wolff" aventius, an imperial veteran from the great war that was discharged for his war crimes.

    "The red sleep": On a cold night, the group set up camp, told stories of triumph, love,( both are Ardin's favorites) humor, lust, and horror.They also ate, sang, drank. Finally after some time, they all finally fell asleep. Thats when it began. a scouting party of the black band was stalking the sword for quite some time. After the battle at mistwatch, the black band wanted blood. Both sides lost men. The scouting party was made up of two archers, an breton rogue, a nord warrior, Wolff's second in command, Hemsley Cold-eye and Wolff himself. Cold-eye served with Wolff many times, both as animalistic as they come, they were tried at the same time for their war crimes. The archers took care of the sentries with one shot each, then the rogue came in to deal with any sleeping guard, guards to far in the camp, and the sleeping members. The breton rogue loves blood, and the feel of the blade against the skin. The Rogue started off with dar'zhii the Khajiit, solely based off hate. She made it a slow but clean kill, sinking the blade deeper than necessary. She then made quick work of the orc knowing he would a hassle and impossible to kill. The archers had already killed Cristar(the nord) and dar'zhii, and now Lhorbul. She then moved on to Avia. The blade met Avia's skin, the rogue raised her hand, but she stopped. She felt a sharp pain in her back, there was a steak knife in her and Ardin after he threw it. It was all hell after the fighting began. Ardin grabbed his sword and sank into the rogue. At this point Hendrikk and the surviving members. Hendrikk was fighting the black band's warrior while Avia and Brinala(the redguard) took care of the archers. More came, more died. After some time, there was just the sword, Wolff and Hemsley. The redguard charged in and Ardin blocked with his sword pushed him back, and then hacked his head off, no challenge at all. Ardin shifted his attention to wolff, while Hendrikk fought with hemsley. " You think you can kill me, you filthy nord?", Wolff said to Ardin. " I killed five of your guys last time. Not to mention my friends and brother's kill count" wolff charged swinging his glass war axe, Ardin was moving and swaying like it was nothing. Then Wolff just started landing swing after swing, Ardin did block a few, and sliced wolff's leg, but Wolff got him in the leg and chest. Wolff started taunting Ardin by hitting him with the broad side of the sword, and just deflecting the hits he dished out. After a long battle, Ardin got the upper hand and right as wolff was about to sink his blade into ardin, Ardin grabbed a tree branch, blocked the attack and stabbed wolff through the leg. He rised up and put his sword to Wolff's neck. Wolff muttered these last words," Even if you kill me, I have already won in the end" and with that Ardin sliced off his head. Hendrikk on the other hand, was more merciful, sending hemsley out without a hand.

    Prairie fire of sun's dusk:The fight was over and the sword had won, it was time to go back home( Ardin and Avia would make the trip to valenwood to sharpen his archery skills and to "drop off" Avi.) But what Ardin came home too, was nothing but horrific. His home was on fire his dad fighting four mercenaries, and turn his father was struck down. His mom tried healing Odvar, but was killed by Hemsley himself. Ardin, Hendrikk, and Avi fought and killed everyone even hemsley. In the end all they have is each other. After all that Ardin and Avia decided they needed to take a break for the sake of hiding and safety from the black band. The black band hasn't found them or tried to since
     
    • Creative Creative x 1
  17. Tomasu Tylosand

    Tomasu Tylosand Spell-Sword

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    Name: Quinn Whiteax
    Race: Redguard
    Class: Hunter
    Resides: Windstad Manor
    Gender: Male

    Physical Description: Quinn Whiteax is about 6'2" tall, he has a scar under his left eye from an encounter with a saber cat. He has lighter skin then most Redguards. Quinn Whiteax has a more average build, better for hunting then close quarters figting.

    Personality:Quinn Whiteax is a quiet young man, he likes to be in a more solitary enviorment, one where he can hunt and befriend different animals. He dreams of becoming a father one day and to live in the wilderness with his family, away from the busy hustle and bustle of city life. He is a kind and gentle man who likes to help out others that are unable to do different jobs themselves.

    Combat Preference: Quinn Whiteax's fighting preferences is at a distance with his handy bow and arrows. When the enemy gets to close he will pull out a dagger to fight in close quarters, although he would rather finish of the opponent before they get to close. Once in awhile he will continue to use his bow during close combat if he thinks he can manage it.

    Biography: Quinn Whiteax was born and raised in the wilds in a hunters retreat. Soon after he was born his mother passed away from a bandit raid on their home. After this his father and him moved to a shack in the mountains. There his father taught him the hunters trade. He began his training by learning about how to track the prey and after that he learned how to shoot a bow. After he had mastered these skills he learned how to cook and trade. In his spare time he would practice with a dagger for those engagements he wasn't able to finish in the distance.
     
  18. bryann380

    bryann380 New Member

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    NOTE: This character was made using an "alternate start" method of editing setting files and not with a mod. The main questline and the dragons themselves are not activated yet.

    Current appearance at level 16: http://img89.imageshack.us/img89/2356/videl.png

    My name is Videl and I was born a female hybrid between a warlock and a bandit chief.... or at least that is what I believed during my childhood. I was part of a necromancer/bandit alliance at a fortress once known as Fort Sha'KaRee. There is a reason why I refer to such things in the past tense. More on that shortly.

    I had the benefit of both combat and self-defense training from bandits, while learning arcane arts from necromancers. Because of this, I have ally connections to both factions and strangely enough, they extend to the Draugr and Atronachs. My combat specialty is Bound Bow archery. For reasons that cannot be explained, I was born with the magical ability to open virtually any lock, regardless of its lockpicking difficulty.

    As I was almost at adult age, I secretly uncovered documents that I was not meant to see. It turns out I was the sole survivor of a Breton village that was destroyed by the very alliance that raised me. I was only an infant at the time and my real birthname is unknown. When I confronted who I now refer to as my "false parents", they threatened to have me killed if I attempted to press the issue any further. I refused to give in and was exiled from the alliance. However, before they had a chance to spread word of my banishment to anyone, an Imperial assault force invaded the fort. I quickly grabbed some of my false parents' personal belongings for my own use and escaped undetected by the Imperials.

    I later discovered the Imperials succeeded in taking the fort. Whether or not my false parents were killed during the conflict is unknown. The Imperials converted the fort into a prison, located northwest of Fort Amol along the White River. Shortly after the takeover, a massive storm forced an evacuation of the prison but many prisoners were intentionally left to die inside. The prison has been abandoned since, except for a few ghosts.

    As for me, I now kill all bandits and necromancers on sight. Because they are not aware of my banishment, they do not show hostility when I strike them down. Dragons can wait.... my quest for vengeance against my former alliance comes first.
     
  19. Envii

    Envii Member

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    Name-Aadvar
    Race-Nord
    gender-Male
    Height-6'
    age- 20

    Appearance-Tall striking figure with a powerfully built frame. Aadvar has an ideal physique and has always prided himself on being extremely physically capable. Has long blonde hair and blue eyes, also has a sccar running down the right side of his older brother who used to bully him as a child

    History-Aadvar grew up on a farm in the tundra outside of whiterun. it is a hard land to farm and he is no stranger to the hardships of life. Every day working on the farm Aadvar longed for something...more. he knew that there was adventure out there and that he was wasting his life by not going out to find it. He knows of dark places outside the village far away from the light and warmth. He knows that deep down in these places is the adventure he seeks....He also knows that this is not the only power residing in these places. Despite what he knows is right something inside of Aadvar is drawn to these dark powers, calling him ever closer to the dark path.

    Combat- Aadvar is a farm boy and has no real combat experience. He is a strong nord and very strong but has no actual training.
     
  20. Darkfall998

    Darkfall998 New Member

    Joined:
    Jan 23, 2013
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    Name: Dar'Saie
    Race: Khajiit
    Class: Theif
    Looks: 5'6, snow white furs with a black patch of fur over his left eye.
    Personality: Very inventive. Constantly in thought as to trying to rethink how to preform said break in or theft.
    Misc: Uses a a sharp dagger, by the name of Soul Stealer. He will use a bow if needed. Wears very dark clothing, and hooded. Much like a very dark version of the thieves' guild armour. He arrived in Skyrim in a traveling caravan, and decided to do something with his life rather than sell things like everyone else in his family, whom he now has limited contact with. Now he is a master in the arts of stealing, shadow walking and archery. He is fascinated by the Dwemer, and will go where the coin wil take him. People fall into one of three categories: friend, enemy, or nuetral. Q
    Gender: Male.
     

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