• Welcome to Skyrim Forums! Register now to participate using the 'Sign Up' button on the right. You may now register with your Facebook or Steam account!
  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
    JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

    Peircelus

    mc fatige
    Name: James Redorick
    Race: Redguard
    Class: Battlemage/Archer/Warrior
    Gender: Male
    Looks: A tall man with long black hair often wears glass armor and a red scarf but when not fighting can be seen wearing normal clothes
    misc: The last of his family (aside from his wife). Was chased by the Wander-Bound family for his crimes. Recently had his arm cut off at a siege
     

    M´aiq the liar

    New Member
    Character name: Ri`dar
    Race: Khajiit (vampire)
    Class: asassin/thief
    Gender: male
    Looks: vampire looks and he´s white
    Personality: he is mostley friendley but if someone even gods/deadras disrespect his friend or another khajiit he is as god as dead

    weapon: 2 dragonbone daggers of absorb health (dawngard) and a dragonbone bow of paralyze

    spells/magic: he uses conjuration magic to conjure a bow,sword soul trap and conjure flame atronach he is also planing to reach the expert levels in alteration
    armror: nighingale and peaces of the acient shorded armor.
     

    Tyrone

    Member
    Name: Vilio Pelegias

    Race: Half-Imperial, Half-Nord

    Class: Paladin

    Looks: Vilio would have light skin for an imperial, but still dark for a nord. He would have blue eyes and short, dark hair with a five o'clock shadow. His face would usually be smiling and he would look trustworthy, a window to his character. He would wear steel armor with a knights of the nine tabard for his armor.

    Combat: Vilio would prefer to use his fine silver sword, used by his ancestors before him. He would also carry around a steel shield with him bearing the mark of his house, the famous Pelegias family. In times of need, he is able to heal his friends in combat and smite the undead with restoration magic.

    Bio: The descendant of the famous lord of Battlehorn Castle, Vilio was born the bastard of the current lord and a nord maid. He grew up in the castle nonetheless, the lord having no other children to take his place. All through his life, he followed in his ancestors' footsteps, joining famous organizations such as the knights of the nine and preparing for his future as a lord. He has recently ventured to Skyrim to prove to the nine divines that he is a pious knight who only wishes to serve them, seeing skyrim as an opportune place with the civil war going on.

    Misc: He is torn between the two seeds, wanting to uphold the empire as his ancestors did and his father does, and to protect Tamriel against the Thalmor, but he also wants to re-instate Talos as a divine and his mother wants skyrim to be free, believing the nords have a right to self-rule. He currently is undecided, choosing to pick when the time comes.
     

    Peircelus

    mc fatige
    Name: Julian Wander-Bound
    Race: Nord
    Class: warrior/beserker
    Gender: female
    Appearance: long blonde hair wears a blue cloak over her armor
    misc: A just starting adventurer doesnt even have a blade yet
     

    Mini Mongo

    Drog Do Faal Mongonite Lahvu
    Name: Geran Dexti (Geran the scarred)
    Race: Nord
    Class: Professional undead killer.
    Gender: Male
    Age: 31
    Personality: Quiet during battles. Only talks when spoken to. Likes to stay hidden. Likes solitude. Merciless and cold hearted to his enemies. Usually cuts straight to the point.
    Apperance: Yellow eyes. Scar across his left eye. White hair and white skin. Average build. 6'2. Covered in many brutal scars all over his body.
    Clothing & Weaponary: Wears full leather armor (does not wear helmet) and a brown hood to stay hidden. Two greatswords, one steel curved great sword on his back and one silver great sword on the right to his other. Sometimes during battle he removes his hood and leather jacket, showing his scars as a sign to inflict fear.
    Bio: Born in Skyrim, Geran was raised in a bandit fort. Taught how to battle since the age of 6 he was taught how to use a greatsword, kill mercilessly and resist pain. He was brought up much like the legendary spartans of old, but with a group of the most dangerous bandits in all Tamriel. He grew how to resist pain, and killed his first victim in fair combat in the Bandits arena at only 14. His family has had a blood tradition, to always live by combat and death. Over time his family began to inherit yellow eyes, fierce at battle the Dexti's are known bandits. At 16 Geran grew tired, and instead of honoring his fellow brothers, he grouped his real brothers who trained with him, gathered weapons and armor and left, killing all and leaving no trace, burning the fort to dust. They set to head to Markarth, a fine city led by the Silver bloods, and surely safe for the Dexti's to hide. They gained their mark in Markarth, but eventually the Silver bloods forced their hand upons the Dexti's backs, and forced them to work in their mine forever in safety. Geran then worked for 15 years in the mine until finally the Forsworn escaped the mine, along with Geran and one of his brothers with him. Unforgettably his other brother died by the guards hand, and then during the escape his other brother died. Geran not looking back he carried on, and then traveled to Dawnstar, a quiet town, ruled by only the Jarl and his guards at hand. Geran now earns a living by being a sell sword, commonly traveling along with adventurers seeking fame and glory...........and treasure. He is usually hired as a mere sell sword, a bodyguard or a captain of a few men. Now Geran seeks his own fame and glory, restoring the Dexti's name once and for all.
    Strengths: Skilled in great swords. Very strong. Can resist pain. Has no emotion nor mercy. Causes fear in battle when showing his scars and roaring his families war cry. Skilled in bandit raids, murder and all bandit tactics due to how he was brought up.
    Weaknesses: Hard to trust at times. Leaving men behind usually gives him a disadvantage against enemies. Has many enemies and few friends. Can be accused of being a Vampire.
    wallpaper_the_witcher_2_assassins_of_kings_01.jpg
     

    Sharhn

    Vampire Hater
    Name: Sayv
    Race: Dunmer
    Gender: Male
    Class: Nightblade/Nightingale
    Age: 26

    Appearance: Short black hair and a goatee. Face rarely seen. He also has only one working eye, the other one lost in a fight with bandits. Sayv his does not have a big build but has muscle. Height is 5'9".

    Weapons and Armor/Combat: Sayv owns a set of Nightingale armor and his preferred weapon is a Bound Bow. He also has a Ebony Blade, with a Frost damage enchantment, which he named Icicle. Though his only "solid" weapon is his dagger, he is very skilled with his Bound Bow. He owns a Nightingale Bow and Blade, but he considers them too heavy. When he really needs to, Sayv will summon Atronachs to assist him. Sayv also messes with peoples heads with his expert use of Illusion spells.

    Skills: Main: Sneak, Conjuration, Illusion.
    Secondary: Light Armor, Archer, some Destruction, and Novice level Heal.


    Bio: After Mercer Frey killed betrayed the Nightingales by killing Gallus, and Karliah disappeared, Nocturnal decided that she could not rely on only three Nightingales. She secretly recruited the young Dunmer Sayv and enlisted him as the secret fourth Nightingale. Sayv was to be Nocturnal's champion if her other Nightingales failed her again. That was seven years ago. Sayv has not been called by Nocturnal yet, and he stays in Skyrim "just cause he can". He really has no real job at the moment, but works as a mercenary or bodyguard when he needs septims.

    Personality: Sayv does not talk much, and is uneasy around large groups of people. Sayv has an uncanny ability to scare off most people he makes friends with, and as a result he has no companions. Sayv has a strong dislike for the undead, especially vampires. He believes that dead thing should stay dead, and not no one deserves to be immortal. Unknown to most people, Sayv has a good sense of humor and tells jokes to the few people he succeeds to talk to for more than five minutes.
     

    Tonmax

    New Member
    Name: Darco
    Race: Khajiit (Male)
    Sub-Race: Werewolf
    Age: 20
    Class: Thief
    Primary Skills: Stealth, Pickpocket, Archery
    Secondary Skills: Lockpicking, Speach, One-handed
    Appearance: Standing at a short 5'9 with black fur he is built, but lean as well as very fast. He has long ears, blue eyes, and a double scar on the right. He barley ever smiles.
    Personality: At first he seems like a friendly man with a happy personality, but behind your back he is thinking of a hundred ways to steal from you. His only real intention is to get rich or die trying. He has few friends, but keeps close ties with the Thieves Guild. He cares little for glory and honor and looks only towards the prize at the end. He hates any and all authority as well as both the Imperials and Stormcloaks. Darco also hates Magic users, Thalmor, necromancers, vampires, undead, ect. His favorite city is Riften, but he lives in Windhelm. He is a smooth talker and persuades most into what he wants. He has made over 300K mainly in stolen goods thanks to his skills as a thief. Although he hates most gods Darco does like Nocturnal.
    Combat: He does not prefer killing, if he must though he does so in the most stealthy way possible to avoid attention and detection. Darco uses dual wield daggers (Blade of Woe and Daedric Dagger Soul Trap) or a Daedric Bow of Ice. He never uses magic except for Restoration and sometimes scrolls preferably J'zargos Flame Cloak. His Shouts of choice are Aura Whisper and Throw Voice. If he is able his most common way of killing is turning invisible (Shadowcloak of Nocturnal) and sneaking around the enemy and then poisoning them. He also loves hit and runs, shooting an enemy with a bow, turning invisible, and moving to another position to take out another target. He always were Light Armor, mostly Guildmaster Armor, Nightingale Armor, or Dragonscale Armor.
    Bio: Darco was brought up on the streets of Elsweyr. His parents were murdered shortly after his birth and shortly after that he was forced into slavery for a wealthy Imperial Government offical in Cyrodiil. Here he saw his owner indulge in money, power, and fame while he was beaten and abused. He wish he could have a taste of what it was like to be above everyone were no one could touch you. When he was ten his owner died and he was thrown onto the streets. On the streets Darco bounced around with groups of thieves who taught him the arts of stealth and thievery. He quickly grew to become a expert thief raking in large amounts of gold. He began moving into larger crimes and traveled throughout all Tamriel doing large scale robberies. He saw Skyrim as a large area of profit thanks to the civil war distracting most of the forces.
     

    TomLeViking

    Call me Tom; or don't
    Photo-0008.jpg
    Name: Asvald
    Race: Nord
    Gender: Male
    Personality: Rough but kind-hearted, like most nords. Grizzled past. Has little quarrels with morality. Hates vampires with a passion.
    Class: Warrior - uses an ebony waraxe and shield in close-quarters but mainly uses his crossbow.
    Looks: (See Picture) Dawnguard style armor but without the branding (he isn't a member)

    Backstory - (I'll keep this short) He had a wife and daughter accept the wife was killed by vampires and they gave the gift to his daughter. His ultimate goal in life is to hunt down and kill his daughter as she is a notoriously ruthless vampire who has killed many innocents.
     

    Start Dale

    I got 99 problems but a Deadra ain't one.
    - Name: Dale of Belfast

    - Gender: Male

    - Race: Nord

    - Age: 30

    - Class: Warrior: One handed dual wielded Weapons: Dwarven swords One fire enchanted the other Frost enchanted. Two-Handed Melee attacks. Weapon: Two-Handed Weapons; Dwarven Battleaxe (Superior) He has a minor ability with restoration able to use a basic novice level Healing spell and Healing hands. Can fire a one off blast of lightening magic that exhausts his magic supply in one go.

    - Physical Description: Dwarven Armour full body of Superior quality. Is enchanted for magicka resistance and Stamina boosts. He is 6ft tall of athletic heavy build. Pale skinned with blue eyes. He has red hair, trimmed tight to his head and a cropped short beard. His physical abilities are in two handed, heavy armour and one handed which shows in his movements.

    - Personality: Friendly to most he keeps his distance in groups, preferring the company of only a few fellows. He can be quite sarcastic and prone to bouts of depressive mood swings at times. Intelligent he likes to plan most battle based encounters before charging in, once dedicated to a path he is hard to disuade from it. He has a soft spot for the women of Skyrim.

    standalone
     

    Billydavwy

    Member
    Name: Malek Crownsgaard

    Race: Breton

    Class: Archer

    Looks: Piercing blue eyes, short brown hair, pale skinned but slightly reddened from his time spent in the wilds. Wears brown leather armor with a green cuirass and bright red leather bracers with unknown black jewels adorning them.

    Combat: Versed in the use of sword and bow. Carries a slim iron longsword strapped to his back with a simple carved longbow (crafted by his own hands) slung on his shoulder. Able to conjure a wolf familiar.

    Bio: Malek is the son of Balfur Crownsgaard, originating from Wayrest in High Rock. Balfur was a member of the Crownsgaard, a highly trained order of warriors tasked with protecting the Lord of Wayrest. Balfur himself was a member of the Lord's personal guard and considered a close friend.
    The Lord of Wayrest was well known for his outspoken and unfavorable views in regards to the High Aldmeri Dominion. Being both well liked and well respected throughout High Rock and beyond, the Aldmeri became concerned with the Lord's influence and the growing discontent with the ruling faction.
    As a result, assassins were dispatched to silence the Lord with instruction to frame his personal guard for the murder.
    Although Balfur caught one of the assassins in the act, he was unable to stop or successfully subdue the assailant. The assassination was complete and the blame had been pinned firmly on Balfur's shoulders.
    Knowing what was to come (he was after all a Breton, well versed in the arts of politics and subterfuge), Balfur gathered his young family and fled to the neighbouring nation of Skyrim.
    There, with his wife and young son, they lived peacefully in the hills, making a living by hunting and farming and selling their wares in the trade hub of Whiterun.
    Now, 19, this was the only life that Malek had known, he was too young to remember leaving Wayrest or the subsequent emigration to Skyrim. His mother had died not long after his tenth birthday, after contracting break bone fever.
    His father had raised him to be skilled in the bow. From the age of 13 he had joined his father hunting sabre cat, wolf and bear in the forests around their home and often accompanied him to Whiterun where he would wander the streets in awe at the bustling City.
    Balfur trained his son in the use of the sword and they would spar together daily. Malek had showed a natural affinity in the use of both bow and sword and was a quick study, "Just like his pa", his father had noted.
    From the age of 15 Malek had begun to hunt on his own, but such was his father;s protective nature, he had taught Malek how to summon a spectral wolf, who Balfur hoped would provide protection for his son whilst foraging. Malek soon developed a kinship with the apparition (whom he affectionately named "gruff") and would summon him daily for hours at a time for companionship when his father was not around.
    Malek knew little of his or his family's early life in High Rock. His father was reluctant to talk about the past and the little information he could obtain came from late nights spent around the campfire with his father when too much Nord mead had been sunk (by his father, Malek had never tasted the nectar, there was never so much as a drop left over).
    Balfur came to revere the Man-God Talos during his time in Skyrim and built a shrine to the deity just outside their log cabin. Balfur would pray to Talos daily to provide protection for his son and help him grow strong and healthy.
    One day, a group of bandits came calling at their cabin. After a long day pillaging, they were after a warm fire and soft bed for their group, and saw the cabin as an ideal waypoint. The bandits mistook Balfur for a simple woodsman and assumed they could take ownership of the cabin without too much trouble. A mistake they paid for with their lives. Not known for common courtesy, the bandits entered the cabin without notice and proceeded to ransack the various furnishings, searching for any gold or valuables they could find. When Balfur and Malek returned to the cabin, the bandits arrogantly announced that the abode was now theirs and the Crownsgaards would have to find a new place to call home. This did not sit well with Balfur, having already been forced to flee from one home, he would not do so again.
    Whilst Malek watched on, Balfur easily overpowered 3 of the 4 bandits, forcing the 4th to flee into the night.
    The fleeing bandit came back to haunt the Crownsgaards however. The surviving outlaw was arrested by an Aldmeri patrol and in return for his freedom, offered the location of the Talos shrine.
    Whilst Malek was out hunting, the Aldmeri called upon Balfur at the cabin, tore down the shrine and attempted to take Balfur into custody. In the ensuing struggle, Balfur was killed and the cabin raised to the ground.
    Malek saw the plumes of smoke rising in the distance. He hurried back to his home as fast as he could. He was too late. With no family and no home Malek was truly alone.
    After burying his father in the forest around the remains of the cabin, Malek gathered up his latest batch of pelts, summoned Gruff and set off for Whiterun, hoping to find a bed for a night whilst he figured out what to do next.
     

    Spacelord2012

    New Member
    Character name: Geel
    Race: Argonian
    Class:The ritual
    Gender: male
    Looks: Full green scale skin,with 2 horn on the top of his head
    Personality: He is a good sport,loves war hammers,and dreams of killing a dragon.
    Combat Prefers war hammers
    Misc: Doesn't care about the imperial, or the storm cloaks, will work for gold
     

    Isara12

    Oblivion explorer
    Character name: Efebera
    Race:Wood elf
    Class: Mage/ Smith (works with steel and ebony)
    Gender: Femme Fatale
    Looks: shes quite young, and as short as a Breton, her hair is tied in a braid that goes over her shoulder
    Personality:Speaks in her native tongue at any particular moment, knows many secrets. Somewhat hyperactive
    Combat Prefs: Uses Ice spells, and can summon a frost atronach. if she runs out of magicka, she'll stab her foe with an ebony dagger
    Misc: Rumored to be an agent of mephala
     

    Drakul

    New Member
    Character name: Lord Tal-mat
    Race: Argonian (vampire lord)
    Class: Spellsword
    Gender: Male
    Looks: Fairly toned body and stands about six foot seven, pale white leathery skin with cloudy grey scales over his form, a narrow snout and pale orange eyes slit like a typical argonians. He has brown feathers decorating the middle of his head and has two small horns in the middle of his head in front of the feathers.
    Personality: Despite being a vampire lord, he is not much of a show off or a show-boater finding it easier to hide his power and be independent then try to rule anything. Tal-Mat is a dark and manipulative individual who enjoys to toy with the minds of others to a humorous point such as confusing them or making them think on things that are trivial. However despite these darker traits he tends to be oddly friendly for a vampire enjoying taverns and other social points in cities and towns.
    Combat Prefs: He has had more then centuries to train his abilities with the blade, making him a skilled blade dancer of sorts leading to a style that makes him move around his opponents and attack with quick flurries. In his right hand he uses a custom ebony blade and in his left typically a drain life spell or a Bolt spell. He prefers light armor or robes.
    Misc facts: Tal-Mat is a devoted worshiper of Molag-Bal, having been turned by him after sacrificing his family and village in exchange for the vampiric gift
    He has a liking for nord mead.
    He prefers dunmer blood for the "darker taste"
    He was born sometime in the second era
    The sun irritates him abit more past the normal weaknesses, causing his skin to flake and become itchy in a sort of shedding effect, leading him to wear a hooded black robe out in the day.
     

    Moorgra

    New Member
    Name: Ma'Kean (named Kean by adoptive parents)

    Race: Khajiit

    Class: non-developed

    Gender: Female

    Looks: Slender and lean, medium length white hair and ice blue eyes. Markings of a tiger with white body fur. 5'6 and has a gate like most humans.
    418219_302614366502670_128071623_n.jpg


    200701_302614459835994_1809483600_n.jpg



    418424_302614813169292_454698948_n.jpg

    200637_302614839835956_1176920979_n.jpg






    Personality: Raised to be respectful and kind though is struggling with new found feelings of
    anger and hate towards family's murderers. Does not stand on one side of the war over the
    other and has never discriminated against someone for their political views.

    Combat Prefs: None, never had real use for one until recently, knows how to use a bow slightly

    Misc: Seventeen years ago a Nord couple running a small inn located between Whiterun and Riverwood were heading back from town with fresh supplies when the two happened across a raided caravan of Khajiits. The wife, being a kind and concerned soul insisted the two stopped to
    see if there were any survivors. The husband protested but soon found himself drawn to a strange muffled sound inside a smoking tent. There he found a Female Khajiit lain face down, slain and beneath her came the source of the noise, a small baby Girl. The man would have just as soon leave the baby, not needing another mouth to feed but his wife wouldn't have it and so the two took the baby back to the inn and raised it as their own, as a Nord with Nord believes and customs and gave the baby girl the name Kean. Having worked in the inn her entire life Kean grew up around every kind of person that made their way through Skyrim, and
    heard many stories and lore and thrived on those stories. If she had it her way she would sit and listen in on travelers stories all day rather than tend to the inn and livestock, though she always knew her father would never have that. Even though she knew she was adopted for obvious reasons she knew her mother and father loved her more dearly than anything even though they were tough on her, and Perhaps it was their love for her that ended their lives. It all happened a morning much like any other, exept for this day Kean awoke just before the sun and decided to tend to the horses before sunrise and the heat of the day set in. By the time the sun had met the sky Kean returned home to oblivion on earth. The inn was set ablaze and Bandits could be seen riding off into the distance. Rushing into the inn Kean found her parents in her room
    with their throats cut, likely having rushed to wake their daughter they had thought to be sleeping instead of fleaing their home. Having never known such a loss in her life Kean stayed at the burnt inn for as long as she could, burring her parents and mourning their deaths. After days had passed the plight of hunger set in and Kean was forced to make the decision to leave, but first she took the eldest horse her parents owned, the very horse that drove the carriage the day Kean had been found, and slain it, taking the meat and burring the body of the beloved animal next to her parents. She then took the two remaining horses and left for Whiterun, knowing there was nothing left for her at the inn, where she sold the horses for what she knew was an unfair price. Now having nothing to her name but a small bag of coin and hate for the men who ended her life as she knew it she has set out, not looking for anything but a way to show those men the same pain she has felt.
     

    Prof-Stein

    New Member
    Name: Loaz
    Male Argonian
    Class: Mixed... A stealthy mage?
    He has dark red skin, and bronze-colored eyes. He prefers to wear leather armor, but no helmet, leaving his forward-curving horns visible. He has a scar over his right eye from a slaughterfish attack. He wears an expensive amulet around his neck.
    Personality: He has a violent temper, but tends only to speak when spoken to. He's afraid of large amounts of fire and, strangely, water. He feels sad and guilty when he sees children hugging their mothers, as his died in giving birth, and his father was murdered when he was young. He's abit lazy, hates sexists, and sometimes peels his own scales of in episodes of depression.
    Preferences: He tries to be stealthy whenever possible, sniping foes with a glass bow from a distance; stabbing with a glass dagger up close. When discovered, he uses his dagger and an illusion spell.

    I hope this wasn't too long...or too short.
     

    theoperation

    Hero of Jorvasskr
    Name: Aldeus

    Gender: Male

    Race: Altmer

    Age: 40 (young for an Altmer)

    Class: Destruction (fire) and Restoration Mage, but also capable of minor spells in all schools.
    Looks: Pale Golden skin, amber elven eyes and ears, short golden hair (no facial hair), about 6'7" and slim build.

    Weapons/Apparel: Mainly wears white hooded mages robes but takes hood down in non-combat. Wears an amulet of Stendarr and a Silver Amethyst ring that his mother gave him. Has an elven dagger for the sole purpose of trapping white souls for soul gems, and has an elven sword with a frost enchantment, only used when enemys get too close and if they seem unharmed by fire.

    Personality: Aldeus is intellectual and inquisitive, and is not impressed by Nordic values of an honest simple life. While he comes across as snobbish like a lot of Altmer, he is good natured and respects all forms of life, even if he ddoesn't agree with them. He has a high opinion of himself but knows his place when talking to more knowledgable people, whether they be elf or man. He prefers to solve conflict without violence and does not like to use destruction magic other than self-defence or experimentation. Despite this, he does have a pendant for vengence and will attempt to destroy any that double cross him.

    Bio: Alddeus's parents were both part of the Thalmor invasion, his mother was a healer and his father was a battle mage. Both were killed by Imperial arrows. He was a loyal Thalmor supporter and joined the Thalmor army 10 years ago. During his service he started finding secrets which made him uncomfortable. Things such as the fact it was not the Thalmor that saved Tamriel from the Oblivion crisis. The attrocities in Valenwood towards Bosmer who didn't support the Thalmor. His quest for knowledge, which had been taught to him by his father, and his compassion towards all children of the divines which his mother taught him led him to attempt to speak pubilically against the Thalmor. This is the reason for his exile out of Summerset Isle. He fled to Cyrodill and spent the last 2 years trying to find out more Thalmor secrets. It is this search that has led Aldeus to skyrim, as he has reason to believe that the Thalmor is behind the civil war. Now Aldeus blames not the empire but the Thalmor for his parent's death, as they used lies and propaganda to unite the elves against men and invade the empire for no reason other than conquest and racism. His mission is also to join the college of winterhold to seek knowledge about Nordic magic, and is also looking for an opportunity to meet the greybeards, as he has just learned about Shouting, and would like to learn about how it works. While he despises the Thalmor, it's more towards the leaders rather than the soldiers, as he knows many of them are fed lies and propaganda like he once was. This has led to a general distrust for all forms of authority that only seeks power and discourages the search for knowledge and truth, so the Stormcloaks are not favoured by Aldeus either.
     

    Isara12

    Oblivion explorer
    (this is the character card of a second character i thought up of btw .-.)
    Name: Zaia Kureha

    Race:Breton

    Age:17

    class:conjurer

    Look:Short, like all Bretons. She is rather pale and thin. Her clothing varies from mage robes to normal dresses. She has long red hair that goes down to her shoulder blades. Shes has a long jagged scar going down her back

    Bio: Zaia's life has been pretty normal. well, as normal as any mage's life can get. She was born in high rock, and only lived there for three years, before her family moved to Markarth. At a very young age Zaia wanted to become a conjurer. She was creating bound weapons at the age of 7! When she was 10, she did her first attempt at summoning a Dremora. While a tame Dremora was sucessfuly conjured, something else went wrong, and Zaia was carried out of the room by the Dremora, with a huge cut in her back. Seven years later, she has mastered the art of conjuration, and is currently working on alteration

    Battle Prefs: Zaia uses one school of magic 99% of the time: conjuration. She has mastered it completly, created a vast number of bound weapons. When she summon things, she strangely summons the same creatures over and over again: a flame atronach made of blue flame, an ice atronach with a crack in its arm, a storm atronach whos floating body parts sometimes go out of control, and a dremora with a greatsword that has a frost enchantment, instead of a flame one. That 1% time where she doesn't use conjuration? she uses paralysis spells

    Misc: She is a damn good cook
     

    OriginOfAbsolution

    The very model of a scientist Salarian
    Name: Zali
    Age: 21
    Race:Khajiit
    Class:Archer/Thief/Assassin
    Gender:Female


    Physical:Zali stands slightly taller than most female Khajiit of her age, but is otherwise of average build. Her fur is a deep orange-brown with deep brown “tiger”-like markings. She has large, almond-shaped eyes that are a bright, piercing crystalline blue.
    Personality: Fiercely independent and strong-willed, Zali is slow to trust anyone, and is often suspicious of the kindness of others. Underneath her somewhat tough exterior, however, lies the heart of a caring and compassionate individual.


    Bio: She was born into a fairly wealthy family in Elsweyr who owned a small moon sugar plantation. When she was very young, a band of Skooma dealers raided her family's land, stealing all of their moon sugar and murdering her parents. When they tried to kill Zali, she fought back fiercely, which greatly amused their leader. For reasons she never quite understood, he decided to spare her life and take her with them.

    She grew up for the next several years living with the Skooma dealers, terrified of her captors at first, but gradually coming to know and understand them, particularly their leader, Ri’Chakat. Still, she secretly awaited the day when she had earned enough of their trust that she would have the chance to get her revenge.

    As the years passed, she began slowly losing herself in this new life, learning from Ri’Chakat the art of stealth, thievery, and even killing, when it was 'necessary'. At first, Zali was disgusted with herself at embracing this life of crime and lawlessness, but to her surprise, she found herself learning to love it.

    Then finally, when she was 20 years old, her chance came. Most of the other bandits had left camp for a nighttime raid and, for the first time Zali could remember, their leader didn't go with them. He had fallen ill and had retiredto his tent, leaving the camp almost entirely deserted. As he slept, Zali (who, after so many years, the naiive Khajiit believed to be one of his closest allies and friends) slipped into his tent and was prepared to finally get her revenge for the family and life he had stolen from her. But when her dagger was at his throat, she found she could not take his life -- somehow, she'd truly come to care for this horrible man, and the realization sickened her. But it also made her certain that she could not stay any longer. It was too confusing, too painful.

    Instead, she stole as much gold and as many supplies as she could carry from their camp, destroyed their Skooma supply, and fled. Perhaps not the punishment Ri’Chakat deserved, but a punishment nonetheless -- and one she knew he would never forgive her for.

    Fearing his wrath, Zali left Elsweyr as soon as she could, eventually heading north and crossing through Cyrodiil into Skyrim, with no plan and no direction, other than to simply leave her past behind her.


    Skills: Stealth/Sneaking, Archery
    Weaknesses: Sword-to-Sword combat, magic
    Weapons: A hunting bow that had belonged to her biological father (stolen from Ri'Chakat), an orcish dagger that was a gift from Ri'Chakat.
     
    Maeirja Lorraine, female Breton.
    Battlemage/Archer (Sneaks up on enemy, uses bow, then finishes with a one handed weapon and powerful Destruction spell.
    Favorite Weapon: Ebony Mace w/ Firebolt, Ebony Bow w/ Steel Arrows.
    Favorite Spell: Either Firebolt or Fire Rune.
    Style: Provokes slowly, fires, then fights until the death of the enemy.
    Skills: Sneak, Archery, Destruction, maybe Illusion or Conjuration, and One-Handed, thinking about either doing Heavy/Light Armor.
    Short auburn hair, gentle eyes and raised eyebrows.
     

    Snoball

    23rd President of the United States of America
    Name: Dr. Niles Avendano

    Race: Nord

    Gender: Male

    Age: 38 (+17 years of hibernation)

    Class: Psychiatrist/Alchemist

    Looks: 5'5" and rather scrawny, Niles is unlike his fellow, burly Nords. He also has medium black hair parted on the left and scruffy facial hair, with very pale skin to boot. He travels in his formal clothing at all times, which also serves as his armor as well. (Witcher armor is bootyful :D) He wears black circular glasses to help shade his weak eyes.

    Doctah.jpg

    Personality: Being masterfully skilled in his craft, Niles can easily learn a person's life story without much effort. He is very interested in what the mind is capable of, and feels it can best any weapon or armor, much to the dissatisfaction of other Nords. He isn't a skilled fighter, but is quite the alchemist, specializing in potions that affect the nervous system (hallucinogens, paralysis, fear, etc.)

    Bio: As a traveling psychiatrist, Niles' travels have taken him all across Skyrim, studying and aiding troubled prisoners and regular people alike. Eventually, his travels brought him to Dawnstar to treat a female Breton mercenary who had become depressed and potentially unstable. Intrigued by her tales and personality, he fell in love with her and vowed to eliminate the source of her depression, nightmares brought on by the Shrine of Vaermina. But to his amazement, the shrine was already being attacked by a band of Orcs. Unaware of the danger he was in, the gas known as the "Miasma" was released within the shrine, causing Niles to slip into a nightmare-filled, deep sleep for the next 17 years. Waking up many years later, his mind was severely warped due to the on-going nightmares, and everything outside the shrine appeared as decaying flesh, and the people appeared as gruesome monsters and beasts. Terrified, he spent the next year inside coming up with a potion that would cure this. He couldn't find a cure, but a treatment that works for only four hours before he must take another dose. Now semi-cured, he ventured out to meet with his Breton love again only to find out that she had passed away a couple years ago, but her nightmares had cleared before then. As a token of her appreciation, she had left him her blade with a family member if he were to return, her rapier, Meloncholia.
     

    Recent chat visitors

    Latest posts

Top