Name: Erasmus Simcelier Fronstein III
Age: Bloody nards if I know. Me hair's white-AINT THAT ENOUGH FOR YOU?
General Characteristics
Name: Erasmus Simcelier Fronstein III
Appearance: Short, even for a Breton. ESF III's face is remniscient of royal features marred by time and heavy laugh lines. His body is surprisingly agile.
Other Names: The Coin Tossing Poison Poncer; You n'wah!; Get your hands out of my pockets
Titles: Sir, Lord, the Third
Theme Song: Ain't no rest for the wicked; Bohemian Rhapsody; Let's All Get Demented
Personal Characteristics
Birth Date: Psh. White hair.
Birth Place: Northpoint, High Rock
Hometown: Northpoint, High Rock? Does a hometown throw rock at you when you pop in for visit? No? I'll just say "In Progress", then.
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Primary Objective: The honorable and venerable study of Alchemy, and the pursuit of knowledge that lies therein
Secondary Objectives: Killing the Forsworn until they're dead. Dead dead dead. It was cute at first but now that foolish regression back to the old way has become preachy and tiresome. Time to show the feathery fools the fun of science! Science through murder.
Desires: Knowledge, shiny things, rare alchemical ingredients, dead forsworn, fine dining
Secrets: "Hello, my name is Erasmus Simcelier Fronstein III. I kill people because it's funny to watch the funny positions they fall into."
Quirks: Dunno. A Breton wandering Skyrim, killing people with crazy magic stuff. Just like everybody else.
Mental Characteristics
Known Languages: Uh...Science.
Lures: Alchemy, the prospect of killing a forsworn, or many forsworn
Savvies: Creating potions, explosives, murdering, shooting (a crossbow is just a syringe with a bit of range to it)
Ineptities: Dont...take your stuff, murder your family and pose them in funny positions? I don't follow.
Temperament: Choleric/Sanguine depending on how the coin falls.
Hobbies: Alchemy? That's just a hobby, old bean. Fine cuisine and dining are my specialty!-Wait. Vice versa.
Intellectual Characteristics
Logical-Mathematical: Yes, pointy end of the projectile goes into man. Good.
Spatial: (How well can your character create an image in their mind?)
Linguistic: (How good is your character with words, written and spoken?
Bodily-Kinesthetic: (How well does your character control their body motions, how well do they handle objects? How clear is their sense of goal of physical action?)
Musical: (How clear is your character's perception to sounds, music, tones, and rhythms?)
Interpersonal: (How well does your character interact with and understand others?)
Intrapersonal: (How well does your character understand their self?)
Naturalistic: (How well does your character understand their natural surroundings?)
Existential: (How well can your character understand phenomena or questions beyond sensory data?)
Philosophical Characteristics
Morality: There's that old coin flip again. Honestly in the name of science, what is right or wrong, really?
Perception: Optimism is key to the intrepid scientist. Don't be disheartened when a patient dies. Next time make sure they die slower.
Spiritual Characteristics
Religion: The divines are a luxury that this one does not have time for. That was my Khajiit impression. Like it?
Superstitions: You can't poison the dead. Makes for a difficult time without explosives.
Virtues: Heh. Heh heh.
Vices: Does your character exhibit Lust, Greed, Gluttony, Sloth, Pride, Envy, Wrath, or Despair? All of the above, but they can all be solved thru simple alchemy!
Likes and Dislikes
Likes: Altmer. I like to yell "timber!" when I paralyze them. Fine dining and cuisine are a beautiful thing, and a luxury every man should be able to afford when he isnt working. Children. Children are our future, you know. I've always wanted a kid. Someone to teach my craft to.
Dislikes: Forsworn, Undead, Spiders (stuck up just because they naturally produce poison *sigh*), Skeevers (gotta knife the little bastards because they always come back. Then burn em if you can)
Apparel
Equipment: Drugs, potions, his alchemical equipment, a knife, also a crossbow
Wardrobe: My science goggles! an whatever else I find that fits.
Social Characteristics
Emotional Stability: Nonexistant
Humor: depends on what's funny. Altmers falling from paralyzation? that's funny. Same with orcs cuz they're almost as tall.
Reputation: More fear than reputation, really. None in Skyrim though, which is a plus.
Status: Boisterous and jovial or shadowy and secretiv depending on what he's after.
School and Work
Education: Studying at the knees of his tutors in High Rock, plus a lot of unorthodox field work.
Learning Type: Experimental
Occupation: Good question.
Boss: Self employed.
Work Schedule: Very busy. Almost always on the clock.
Income: Depends on how much i loot off the bodies and get from the potions I sell.
Interpersonal Connections
Immediate Family: None. Dead.
Close Relatives: None. Dead.
Distant Relatives: A maid from High Rock. No idea where she is.
Ancestors: My Grandfather Tiber Septim. One of the greatest- I'm kidding, gramps was a madman. It was my uncle who influenced me most. Taught me most of my Alchemy skills as my tutor in childhood. He's off trying to find the key to eternal life if the bastard is still alive.
Allies: Whoever is crazy enough to let me pay them to help me.
Enemies: Forsworn. Witch Hunters, yadda.
Followers: Nobody.
Friends: Books, my alembic. Maybe a son, someday.
Heroes: My uncle. Pelagius the Mad
Physical Characteristics
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Personality
Anima: (How does your character act when they are really being their self?)
Persona: (How does your character act to hide their real self?)
Development
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Biography
Infancy: (What was you character's life like from age 0 to age 3?)
Childhood: (What was your character's life like from age 4 to age 12?)
Adolescence: (What was your character's life like from age 13 to age 19?)
Adulthood: (What was your character's life like from age 20 to age 54?)
Seniority: (What was your character's life like from age 55 until death?)