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  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
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    Blitzz

    A Friendly Brit
    Rotafar. A land as old as time itself. A land with a great history, written in blood. In the Northern lands, Kingdoms have been forged, great and strong and powerful. Armies are rising, and the songs of war flow freely on the breeze. Rotafar is about to experience the next chapter in its ever-growing story, and there is no doubt this time that this new chapter will be soaked with blood and darkness. But what will the legends tell, a thousand years from now? Will the kingdom of the east rise up to take the continent for themselves? Will the central lords unite, or will they destroy each other entirely? Only time will tell. Only you will tell.

    +++

    Okay, so here it is guys, the new OOC. Firstly, I'd like to point out to anyone reading this that any player that has not already been pre-approved prior to this post will not be accepted unless you can blow me away. Secondly, I'd like to say that all standard RP rules apply here. I understand that posts are lengthy and tedious to write but unexplained absence from the RP for more than two weeks will result in other players having the power to control your kingdom (within reason, of course) so that it does not slow up the RP.

    hurrdurr3.jpg


    For a Kingdom Card, the expected layout is:

    Kingdom Name
    Kingdom Banner
    Ruling Dynasty
    Dynasty Members
    Other Significant Characters, e.g Lords, Generals, Ambassadors
    Religion
    Political System
    Territory Detail, e.g Terrain, Cities, Forts etc.
    Military Details
    Wealth
    Trade Status
    Resources
    Political Stability
    Starting Stats
    Extra Info

    CAST

    Blitzz as the Kingdom of Qethia
    Blackdoom59 as The Grand Merchant Republic of Etumas
    Simus as The Solaran Fleet
    Dabiene Caristiana as Coradum
    Skyrimosity as Lotharine
    Orien Terrik as The Kelvashi Empire
    Toxius as the Lands of Culam'drasei

    PLACES HELD FOR DARYL DIXON AND NYOXIOS

     
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    Blitzz

    A Friendly Brit
    BESTIARY PAGE 1

    The Kivikoshi - A race of 8' tall stone-fleshed men with four arms. They were driven underground around 400 years ago and since have lived in three major cities beneath the ground. They are strong and fierce but normally considered a docile people. They gave up the worship of their gods after they were supposedly forsaken by them when they lost the war that resulted in their exile, and turned to revering the group of ancestors that set about founding their new civilization. They reach adulthood after just six years normally, but have very short lifespans of between 20-25 years. Although there is no more common gender, males tend to keep three or four wives. In turn, each of these wives 'belongs' to more than one man. This allows for rapid population growth, providing more men for a workforce consisting of primarily miners and builders. For food, the Kivikoshi have trouble finding animals and edible plant life without straying to the surface, so they simply trade their massive mineral wealth for ample food supplies. The hierarchy of the Kivikoshi differs from city to city. For example, Sundari Kivikoshi revere a sort of Shaman as a leader, who is said to be able to communicate with the dead and communicate their ancestor's wishes to the people, whereas the Viro Kivikoshi look up to a king who earned his place in a meritocratic society, where the strongest
    lead.
    The Draíochta (Pronounced Dry-Och-Ta, Dry-oct-ah)
    Inter-species races: “Diabhal”


    There are two variants of this race. The only major difference is their skin colour, while the tanish golden skinned are called Draíochta, the darker skinned are called Diabhal. For most however, Draíochta is the adoptive term used to describe them all, going into specifics is when you call the darker skinned Diabhal. So as an entire species, Draíochta is what they are called.​
    Famous For

    Their extremely long lifespans, tanish gold skin, darker skin, unusual eye colour.​
    General Description
    Overall Appearance

    Their eyes are always a shade of purple for the females and red for the males. They stand with their shortest full grown adults at 6 ft, their tallest at 7'3. The females have very alluring and feministic voices, while the males usually have a deep and powerful voice. The Draíochta sleep for roughly 3 hours per every 24 hours. They eat a variety of foods, but due to their extremely powerful immune systems are capable of eating what would kill humans.​
    The Head

    The females are fresh faced, unlined and look perfectly sculpted. That is not to say all the females are attractive, but their faces show no signs of flaw or error. Such as freckles, aging wrinkles or blotches. The features may not be attractive, but they are without physical flaw. Their hair depends on the individual but the Draíochta have very thin hair and so it is difficult to keep their hair in a specific style, as the weather can ruin it very easily. The city dwelling Draíochta keep their hair maintained and in a specific style that suits their needs. This usually means a ponytail, or loose but neat just below the shoulder length hair. As this is very easy to maintain. It is rare to see a Draíochta with flowing lush hair.

    For the males, they usually keep their hair very short and unstyled. Their faces are chiselled and craggy, a difference from their female counterparts. They are unable to grow bears and so their faces always resemble a perfectly clean shaven man. The Draíochta are unable to grow body hair in general.​
    The Body

    The males are usually fairly masculine, whether they are laboring workers or not. The females keep a somewhat slim athletic appearance, by nature and by their own doing. The females usually like to keep an attractive appearance for the same reasons as some human females. The males are fairly strong naturally and like to keep their athleticism. Their hands tend to grow short but sharp nails, almost like little claws. Only they protrude just past the finger and are triangular in shape, the end of the triangle being the nail. Their nails are fairly light or dark, dependent on variant of race, and extends sloping up above a normal human nail.

    (What I'm trying to say is, where human nail is just flat, theirs slopes upward a little. Get me?)​
    Special

    They do not grow body hair, females do not menstruate, they age much slower than humans and when they do get older in age their skin does not appear to age. Their skin heals without scar. Their immune systems are extremely strong, however they are at a great weakness when something is lodged into them. Even a small bit of rock getting stuck into their skin after going through an open cut can prove very problematic and hospitalize them, their body completely rejects it and if the rock is not forced out or surgically removed via a knife or other means, their heart could shut down and they could die of a serious blood infection.​
    Gods

    The Draíochta do not have a cultural god, but they worship the god of their King. A fair few however are non believers, or they believe in gods of other cultures. Their culture has not created a god to worship of its own. This leads to many of the non-believing Draíochta to consider the believers of any race brainwashed into believing whatever gods they are taught to believe, since religion comes unnaturally to their race.​
    Specific Accomplishments
    Inventions and Discoveries

    The Draíochta have helped discover many cures and tonics to poisons for other cultures, which has well integrated them as an important contributor to society. They find out when something is poisonous in other races, and by using their cures on themselves and having this poison removed. To them it is something harmless being purged from their body, but to the other races it is lifesaving. Ways the poison comes out is usually by puking or bowel movements.

    So they are not cures per se, but they do remove the poison in their system.​
    World View
    Culture and Customs

    There is no dominant workers in their culture, the males and females work just as much in most cases. There are no gender expectations, although sometimes one gender is predominantly better at an activity or job than the other. They are hard working for very long periods of time and then they have very long holidays as well, holidays which can exceed 10 years after working for 100.

    Their marriage ceremonies are big outdoor celebrations, usually very fancy, regardless of class. Among the Draíochta weddings are a right that everyone has, if they cannot afford it everyone pitches in and contributes in their own way. Weddings are a sign of good faith for everyone involved, even the richest of their race have much of their own weddings contributed to by their fellow Draíochta.

    Funerals are also outdoor, spiritually representing the freedom of the outdoors rather than the entrapment of closed in walls. The body is cremated in a huge fire for all to watch, and then the remains are scattered somewhere high up where the wind can take them.​
    Society

    The Draíochta blend in well humans very well, the way they build their houses is fairly similar only the Draíochta build bigger houses for obvious reasons. The families usually are limited to a married pair and do not exceed 3 children. Draíochta women are unable to produce more than three babies as after this most become infertile. The record for most children among their kind is 5.

    The Draíochta are an important part in keeping​
    Language

    They do very well in picking up foreign languages and are very good readers of body language, they have integrated with the human society for a very long time and have stuck to the common tongue of the humans.​
    Combat

    The Draíochta are generally a peaceful race and prefer to not be involved with any tournaments or unnecessary fighting, wars included. They do still learn fighting skills and spar like most others, but most do not like to use this to fight unnecessary fights. Hunting is an entirely different matter however.

    Many of the Draíochta also resort to magic, as a whole their population has 85% of females knowing magic and 65% of males.


    tiefling_and_aasimar_by_chetosee-d4m99h0.jpg



    The Li'ivi - The Li'ivi are a race of dark-skinned humans that dwell in the mainland deserts. Unlike normal humans, the Li'ivi possess a sort of natural armor plating in the form of thickened muscles under their skin to protect from beast attacks. Extra layers of skin reduce the shredding damage dealt by raging sandstorms. They have an extra finger on each hand and an extra toe on each foot, for added balance and surer grip, as hunting for survival in the harsh desert climates is incredibly difficult, so the need to be fast and steady is of the utmost importance. They typically do not communicate with the city-dwelling races, preferring to remain isolated in the desert where no others are adapted to best them, however certain tribes have migrated to cities. They seem to share the same properties as humans in terms of height and weight but have much longer average lifespans of 140-150 years, reaching full adulthood at 18 like humans. Due to their isolation and reliance on self-sustainability, the Li'ivi have grown as generation after generation of hunters and alchemists, capable of turning almost any desert plant or animal into a high-quality meal. Typically the weapons they use are short-swords, bows, and the deadly Naginata.

    sacient_san_dwellers_by_sancient.jpg


    Garron Li'ivi - The Garron Li'ivi are a race of mountain-dwelling Li'ivi. Still native to desert regions, the Garron Li'ivi, nicknamed Stoneheads due to the masks they carve for themselves from stone, are shorter and have thicker skin on their palms and feet, due to the difficulty in finding resources for clothes and shoes, they have adapted to make climbing rock faces easier. The Garron Li'ivi are very rare, with less than five known clans left in the world. None remain in the desert, but instead have moved on to islands and mountain ranges. The locations of these clans are not known and it is speculated on whether they have become extinct or not.

    CH_Pathfinder_CU_01.jpg



    The Yunta - The Yunta are a race of bug-men, composed similar to a Centaur. A heavily-armored six-legged thorax eventually gives way to the torso of a standard human being. They are typically quite mercantile in their society, carrying out even the most trivial of tasks for money. Their six legs and natural exoskeleton gives them incredible speed and remarkable physical strength that far surpasses that of a human. However, to allow for mobility they tend not to armor the human part of their body very heavily, making it a weak spot in battle. A race of skirmishers as much as warriors, the Yunta frown upon most forms of magic, and live in camps organized outside of cities rather than inside them. Like the Viro Kivikoshi, their society is a meritocracy, in which only the most accomplished and richest of the Yunta may rule. In combat, the Yunta fight with short-shafted spears and one-handed axes, slashing and stabbing their foes to pieces in rather crude fashion. They do not, however, isolate themselves from human society, and it is not uncommon to find Yuntan citizens on the cities. They have average lifespans of 50 years, and have been growing increasingly scarce as of recent after a deadly disease known as the Thunderplague that only affected the Yunta wiped out more than half of their population before humans helped them to stop it. Now less than 10,000 remain in the known world.

    Giants - Giants are sapient beings that resemble oversized(4 times bigger) versions of old humans. They inhabit quiet mountain regions and sometimes grasslands. They are spread into clans and inhabit both warm(non-dessert) and cold regions. The number of giants decreased severely when the Patriarchy declared their hostility on them and exterminated them from the western lands. Today, most giant clans are peaceful, refusing to fight humans, or to fight between themselves, and some giants go as far as to help humans in constructing cities for no price at all. There are, however, some hostile Giant clans, that paint their body with weird symbols that resemble the old gods. The hostile giant clans do cause a lot of ruckus but are generally made of mideles giants that want to please the old gods by sacrifice. Giants are very weird beings, no scientist has fully understood them. They do not reproduce, but their numbers do grow in time, and no one knows why. There are tales of Giants stealing children at night, performing rituals on them until they grow in size. Giants do not require food to live, but they do drink a lot of water. They don't exactly worship the old gods as much as they believe they exist, and are permanently afraid of them. Giants are said to never age, and they are all very smart. They are afraid of magic since they are unable to use such a thing. Giant clans have no leader, instead every single member of the clan has a say in important matters. There are very few giants left, known to be 73 clans left standing.

    1367704580074.jpg


    Harpies - The Harpies claim that they were the first beings to ever walk the earth, and that the humans were created by them. Harpies tell that a millennium ago they were joined by their husbands, the Feroci. The Feroci are assumed to be an extinct race of male harpies. In harpy legends, the Feroci were descended from the old gods, and they conquered the harpies, forming the Feroci empire. The harpies took them as husbands are offered them children, even tough one in 5 offsprings was female. The Feroci Empire is said to have covered all known world, and the humans were nothing but slaves. Legends say the old gods took pity on the humans and gave them power through sacrifice. For the price of freedom, powerful mages sacrificed those they held dear to gain great powers whom they used to defeat the Feroci. The Feroci are now extinct, and the harpies are all that remain. The harpies look the same their entire life, but have a life cycle of about 300 years. Soon harpies started to mate with humans in order to continue their bloodlines. Not many humans wanted to mate with harpies, however, which is why their population is very slim, of about 20, 000 in the entire world. Today, Harpies can be seen flying like regular birds, finding pray, both animal and human. They took their worship of the old gods to the same level as the mages that killed their husbands centuries ago. Harpies are able to use magic after they sacrifice humans to the old gods. Many young harpies have the habit of seducing young humans, breeding, and then sacrificing them. The offspring is sacrificed too if it comes out a human. Few Harpies live within civilization, but those that do are generally nobility.

    harpy_matriarch_by_mr__jack-d4qol31.jpg


    Feroci - The Feroci are an extinct race of sapient beings. They were the rulers of Rotafar during what historians call "The Age of Wings". A feroci is twice as large as a human, and, at it's peak, a feroci's wings are twice the size of a harpy's wings, the largest being up to 8 meters. A feroci's feather is tough and strong as iron, but they seem almost weightless.

    Besides their empowered physique, the feroci had an affinity to magic. Flight fills up their magical powers, which means a skilled feroci mage can cast spells endlessly. During flight, the feroci are the fastest creatures, poets write on how they could fly past seas and oceans in mere hours, where it would take weeks for ships.

    Even before their extinction, the feroci lacked fertility. Unlike the harpies, who could mate with almost all species, the feroci could only mate with the harpies if they wanted to have feroci sons. In the majority of cases, the children were harpies, and a males were never the first conceived child. This is why the feroci took up to 10 wives as harpies.

    Sacrifice worked differently for the feroci, as they had customs and tradition that restricted the amount they sacrificed. This prevented them from the Xilof(spiraled scar on the back), or going insane, but it slowed their power gain significantly. The feroci only sacrificed what they called 'lesser races' but never a fellow feroci or a harpy. That was one of the many reasons they went extinct, humans got power faster by sacrificing almost the same amount. Due to their low fertility, their numbers were extremely thin. At the end of the Age of Wings, the number of Feroci in Rotafar peaked at 23,000, with there being more than 100,000 harpies and a few million humans.

    fb1d28c05fd111dfa3ac000b2f3ed30f.jpg


    KELVASHI RACES

    The Chitro (The Bone Faces): Very capable warriors. Tend to berserk in battle. They are the largest of all the main races that make up the Empire. Males and Females are hard to distinguish due to looking similar. Voice is the only way to really tell.
    Undead_Warriors_Wrath_High.jpeg


    The Simarins: The Race who began the Empire, and first started conquering territory, the Simarins are a race that looks very human in appearance, however, there are slight differences. They tend to have more pointed ears, and have bigger and more robust builds than your average Human. Their bones are extremely hard and durable, and if they can inflict great pain just by punching someone. Their eyes tend to be solid black, with a yellow or white slit pupil. They are also one of the most agile of all races. Predominantly known as the best trained warriors of the Empire. They tend to put war paint on their faces. Serving in the Military is seen as a must for a Simarin, as their culture revolves around war and testing themselves in combat.
    6b2404aa6fc88f58c8ea086112bb99b3.jpg

    (Male)
    ForestElfThumb.jpg

    (Female)

    The Mikari: A race very similar to the Kelvashi. They are slightly smaller, and not as durable, but can be just as nasty in combat. Have tendency to use mystical, magical abilities. Their ears are not as pointed, and they have more normal looking eyes.

    The Tunag: A race of Reptilian like creatures, the Tunag are a robust and strong species. Able to reproduce in vast quantities, the Tunag generate a large amount of their kind to serve in the military. While they are not the strongest or fastest, they are definitely one of the most numerous.
    TaungMartialArtsMaster-GAW.jpg


    The Qorian: Look almost exactly like humans, except a little shorter than normal. They are not the best soldiers, however, the way they forge metal is legendary. The Qorian forge all the weapons and armor for the Empire.​
     
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    Blitzz

    A Friendly Brit
    BESTIARY PAGE 2

    Guardians - Guardians are humanoid beings that protect certain sacred forests. Not much is known about them other than the fact they can take the form of trees, elks, bears, wolves or any other forest animal. They protect their few sacred forests in mysterious ways. Besides being able to morph freely into any animals, they can also become hybirds and cast strong alteration and illusion magic(as in the pic above). It is traditionally known which forests are sacred, and people generally avoid them. If a human kills an animal or a chops down a tree in those forests, they hear a strong magical voice saying "Leave" before a winds starts blowing strongly and animals unleash their characteristic sounds. If the human is bold enough to continue whatever he was doing, the forest will eat him alive.

    There is a common poem which justifies the existence of the Guardians, called Robson's Justice. The poem goes as follows:
    There once was a strong king named Robsom
    With a son brave and quite handsome
    That picked on the art of hunting
    Forever he wanted but one thing
    To see the forest on a glorious day
    And to also hear, what it has to say
    So did the son venture deep in the forest
    But when the father had heard from his fortress
    That his son never could came back
    His heart was broken and his blood turned black
    Both his fists and his teeth did he clench
    As he desired his sweetened revenge
    He rose his armies of a thousand banners
    The smiths forged him a sword with their hammers
    And he marched in the forest with torches and steel
    Sure to himself no one can match his zeal
    The trees were ablaze and smokes climbed high
    And the king believed he served justice hereby
    But neither the king, did ever the return
    And his armies had a valuable lesson to learn
    As the roots and the trees fought against the flames
    All the noble knights were turned to remains
    "You have heard our voice" the forest talked back
    "Never do come here and always turn back"
    Teracari
    Cari
    Pterosaur-Hornbill_RAIZA-V2.jpg

    Appearance
    Height: 1 ft
    Weight: 5 lbs
    Desc: a small primate with talons, a birds head, wings, and a tail. Male's feathers are beautiful to attract females, while the females have much more dull feathers.
    Behavior
    Wild: Live in flocks, scared of most races besides guardians.
    Tame: Very playful, will bond with a single person.
    Movement: Moves much like a small monkey, but flies to heights or long distances.
    Eats: Fruit.
    Extreme Fear: Smoke.
    Traits: Hollow bones like a bird, quick like a monkey, extremely intelligent (can learn commands to the extent of the most intelligent monkeys and apes.), pretty useless for battles, extremely loyal to it's owner, can easily deliver messages to anywhere it has been before or shown on a map.

    The Grok - The Grok are a quadrupedal race of swamp-dwellers that feed upon mainly plants and small insects. Despite their sharp teeth and claws, it is rare for them to attack people and other animals. They possess a series of small bumps on their back that glow blood red to deter chasing predators.

    monster_monday_volume_2_sketch_1_by_comicbookist-d6af4bh.jpg


    The Viryi - The Viryi are a very small race of poisonous insects that swarm on dead creatures and melt the flesh into goo with their venom before carrying it back to nests to feed their hundreds of young. Their poison is strong enough to melt flesh and they are not afraid of attacking humans in swarms, but races like the Li'ivi are seldom bugged by them.


    The Drono - The Drono are a race of large serpents, around 12 feet long in places, covered in spikes and armor. They are not venomous, and they prey on smaller animals. They are found commonly in deserts and swamps, and even more so in jungles and grasslands. They are very large and very dangerous, but their meat is a delicacy to those brave or foolish enough to hunt them.

    cerastes.jpg


    The Styre - A huge race of reptilian behemoths, larger than giants and twice as strong, the Styre live in mountain caves and feed on large animals. They are very dangerous and should be avoided at all costs, but there are only about 10 left in the world and only one has ever been tamed.

    nemesis-sh.png


    The Fex - The Fex are a race of small tree-dwelling predators, lethal and very agile. They are weak and scare easily, but they are ferocious and capable enough to literally shred flesh to pieces.

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    The Mire - The Mire are a race of swamp-dwelling herbivores. They make their homes in boggy earth and bury themselves to hide from predators. They have very hard carapaces that prevent them from being chewed up for long enough for them to release their natural poison into the predator's mouth, forcing them to drop the Mire. They are very small at about two feet high, and are eaten commonly as food.

    rust_monster_sketch_by_hologramzx-d5z1hg3.png


    The Dzin - A gargantuan race of passive herbivores, the Dzin are enormous quadrupedal beasts that are herded by giants and ridden by the Li'ivi desert tribes. They provide an excellent source of milk, and from there cheese and creams, and when killed their skin and meat is incredibly useful.

    218a5449fd93265594b4a82bba79dbe5.jpg


    The Nauna - The Nauna are a docile race of herbivores that graze grassland plains. They are also common in forests, and variations are found in deserts and icy regions. They are often hunted and commonly eaten, as their antlers hold medicinal qualities. They are too lively and free-willed, however, to be tamed and ridden or kept on farms and ranches.

    th


    The Inkus - The Inkus are a race of small scaly hounds, with red skin, believed to be the spawn of dragons and wolves. They are fiercely loyal and strong despite their meager frame, standing at a maximum of 1 foot high and 3 long from nose to tail, they are surprisingly strong, making them good substitutes for dogs in hunting, but they scare easily at loud noises and so make for poor wardogs.

    The Swiftwing - only four Swiftwings exist in the known world. They are enormous birds that resemble the phoenix, with a wingspan of 30 meters. They often feast on the Dzin, and in one case a pair was able to kill and feast upon a Styre.

    The_Fire_Bird_by_Kittie_cat_black.jpg


    The Vun - The Vun are a race of griffin-like creatures, except much more predatory and much less isolationists. often in flocks of 4-8, the Vun are about as large are horses and can be tamed temporarily, but never long enough for effective use before they turn rogue again. Taming them seems to be extreme pacification more than any thing else.

    wxp21d.jpg


    Karks - Karks are mountain-dwelling quadrupeds. They are normally hostile, feeding on rodents and small insects. Growing normally to only three feet tall, Karks have large spiky backs resembling rocks to allow them to hide from larger predators and blend into their mountain homes. In mountain regions, farmers often attempt to herd them, although they are often overlooked and it is difficult to keep them in groups larger than ten.

    390993f82c300b884bea06548f9ef772.jpg


    Nachi - The Nachi are swamp-dwelling humanoid predators. They are human-sized and live in clans of up to 20. They are not intelligent and communicate through clicks and growls. They hunt small creatures like the Mire and Grok, but cannot speak. They are feral and primal, unable to wield weapons. Their teeth inject venom into prey, meaning even a single bite from a Nachi can be fatal to most creatures.

    Skale.jpg


    Xhox - Swamp-dwellers, Xhox worms are often kept as pets by the Nachi, although they are found wild. They are around 5 feet long and a foot in diameter. They feed on rodents and small creatures like the Mire. They are very toxic and so are never eaten under any circumstances, even by the poison-immune Nachi. They are normally used for tracking, and are difficult to tame.

    1308326253_guild-wars2-orrian-grub_www.nevsepic.com.ua.jpg


    Gors - Gors are grassland predators. Roughly the size of a very large dog, Gors hunt in pairs and mate for life. They feed on the Nauna mainly but have been known to attack humans, and can easily kill them They are strong and quick, and some have been domesticated by beast-masters and trained as personal pets. Due to their pairing mentality they do not work well alone and do not work well in groups larger than the pair.

    Creature_concept_by_PkLklMike.jpg

    Sandbacks - Sandbacks are quadrupedal herbivores indigenous to desert regions. They are similar sizes to large horses, but are difficult to ride. Their meat holds very little nutritional value, so they are normally kept and used for milk. They are not strong enough to support a rider and cannot be used for transporting possessions to an effective degree, so they are often not kept in groups of more than four, as this is normally enough to provide milk for a tribe's young.

    creature_concept__plains_herbivore_by_nightwolf20125-d6wf7ml.jpg


    Drenn - The Drenn are grassland herbivores. They are docile and will flee if approached. They live in large herds of up to 30, and have very thick skin. Due to the thickness of their skin they are very difficult for hunters to bring down, as their speed allows them to flee easily after the first shot lands. If one can be killed, however, they are often preserved and served as delicacy dishes at Lords' feasts.

    long-necked-behemothsmall.jpg


    Brox Bugs - Brox bugs are large, approximately 5 feet in height. They live alone, but have large plumes of bright feathers to attract a mate, whom they only stay with for a single season. They are incredibly deadly, and can spit acid capable of melting through steel and stone. They have been known to attack humans who encroach on their territory, but otherwise prefer to feed on other grassland creatures like Gors and Drenns. Their wings are incapable of lifting their considerable mass, so they are instead vibrated against one another to emit a high-pitched shriek to disorientate prey.

    Carturian_Strut-web2_MikeCorriero-2010.jpg


    Ayon - Ayons are small predators that make their homes in holes and burrows on river banks. They feed on fish mainly, but have been known to eat insects. They are often only a foot high and two long, meaning they are easy prey for predators. They also have very few natural defences and so rely mainly on their speed.

    Rheudonamorph.jpg


    Petus - The Petus are docile mountain-dwelling behemoths. Many believe they are related to the Dzin that live in deserts. The Petus are extremely large and strong. They are eaten only by the Styre and occasionally Swiftwings, but their rocky skin, much like that of Karks, is good at disguising them from the air and makes them difficult for Styre to kill. They are never hunted due to their low nutritional value and difficulty to take down.

    creature_concept_004_by_nightmaregk13-d33c0dy.png


    Gargants - Gargants are large predators that live in icy regions. They feed mainly on smaller herbivores but have been known to resort to cannibalism when food is scarce. Their incredible size means they have no real stealth approach, so they hunt in large groups and surround entire herds, often resulting in the entire herd being killed and eaten.

    mountain_behemoth_by_rpowell77-d4j45pi.jpg
     
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    Blitzz

    A Friendly Brit
    BESTIARY PAGE 3

    Tregs - Tregs are medium-sized mammals that live in icy regions. Their sharp beaks allow them to feed on fish, ambushing them with sudden bursts through the ice. They make common prey for Gargants. Their large amounts of insulating blubber make them good food for people living in icy regions but it also means they are hard to kill, often requiring traps or groups of hunters to bring them down.

    beaked_male.jpg


    Harrots - Harrots are large herbivores that live in icy regions. They feed solely on tundra plants and herbs. They are preyed upon commonly by Gargants. Tribes that live in icy regions often keep Harrots on farms, as their strength and resilience makes them ideal for labor and their fur is good for making clothing.

    images


    Myrae - The Myrae are incredibly fast pack predators that dwell in tundra and ice regions. They are not large enough to hunt Harrots and Tregs, and so rely mainly on small rodents and other docile creatures that they can outrun. They are capable of going weeks at a tie without eating due to a very efficient metabolism, meaning even a single small kill can fuel a Myrae for weeks at a time before it needs to eat again.

    illustration_brynnMetheney.jpg


    Qethian Warbeast - The Qethian warbeast is an incredibly fast horned beast, found exclusively grazing the grasslands in the southern provinces of Qethia. Due to their strength, speed and size they are often used as military units, carrying a single elite rider into battle.

    desert_cavalry_by_fangwangllin-d5rjliw.jpg


    Kelvashi Hound - Kelvashi Hounds were like massive wolves, almost the size of normal horses. Hounds hold reverence and Respect by the Kelvashi in their culture, and are treated like they are their own sentient member race of the Kelvashi. Hounds are extremely intelligent, and tend to have a bond with their rider. While the could be loving and caring out of battle, it is always a good idea to stay out of the way of a charging, angry hound.

    bb935c63a0b176cf8e80250d0bf458de.jpg


    Kelvashi War Riders - Kelvashi War Riders are the bane of any who come up against the Kelvashi. Ruthless, brutal creatures, it is honestly a wonder that the Kelvashi were even able to train them. Able to both move quickly on the ground, and through the air, they are incredibly dangerous, and while may occasionally carry soldiers on their backs, the War Rider that is without a rider is much more fearsome, as the Kelvashi will unleash them upon their enemies. They have sharp teeth, a spiked tail, and a venomous bite.

    Warblazer__WarBeast_by_raoxcrew.jpg


    Basilisks - Basilisks are rare, and few and far between. They originate back on the Kelvashi home continent. They tend to be solitary creatures, who live away from everyone else, however, every once in a long while, a Basilisk will make a bond with a Kelvashi warrior. This person is considered to be chosen by the Destroyer God himself to lead them on a crusade to unknown lands. Jeviic was the first in four hundred years to have befriended a Basilisk, and this was why he rose to power, and became the current Kelv'alor. Basilisks are revered by the Kelvashi culture as being the Children on the Destroyer God himself, sent to watch and protect over the Kelv'ade.

    EarthDragon.jpg


    Keor - Keor are large sea creatures that inhabit open ocean areas. They are docile, and will flee if attacked, but due to their spines and flailing limbs they have been known to overturn ships by accident from time to time.

    361384a4ab41737482004aca88af5a3e.jpg



     
    Last edited:

    Simus

    An Excellent Site Member

    Dabiene Caristiana

    Your friendly neighborhood weirdo
    this is the new ooc then? And yup, we may be screwed (unless we all gang up on him :p doubt it though)
     

    Simus

    An Excellent Site Member
    We'll be fine. It took centuries for Europe to screw up Asia after all, and now they're pretty much even.
     

    Blitzz

    A Friendly Brit
    So I was thinking, to add a little more uniqueness to everyone's kingdom, they should be able to choose three different animals or creatures or something to have in the military? I know that's tricky or you in particular, Simus.

    I mean, Orien has the Basilisks, Kelvashi Hounds and the other fliers who's name escapes me. Those would be his three unique creatures.


    Sent from my iPod touch using Tapatalk
     

    Simus

    An Excellent Site Member

    Toxius

    Frost Wolf
    Well. Only three hundred of his troops have landed. So it's not a big deal to wipe those off.
    Then we send simus with his massive fleet, after we helped him reclaim his island and burn Orien's continent.
    Also, to kill off his flying beast, we just build about fifty cannons that shoots steel-chains nets and cause him to crash into a mountain. After those are incapacitated, we stick his leader's head on a pike and call it a day?
     

    Toxius

    Frost Wolf
    Nyo, also are you here?
    I might have an idea to incorporate you, it's also a small kingdom.
    Well, you might be controlling one of my city states, one of four. If you want to.
    They're the Bipedal Red pandas I was talking about. Druidic, nature, healing, mages, and they have awesome amazon like spear warriors!
    They live in the part of the island that is a mix between a hill and a forest.
     

    Dabiene Caristiana

    Your friendly neighborhood weirdo
    So I was thinking, to add a little more uniqueness to everyone's kingdom, they should be able to choose three different animals or creatures or something to have in the military? I know that's tricky or you in particular, Simus.

    I mean, Orien has the Basilisks, Kelvashi Hounds and the other fliers who's name escapes me. Those would be his three unique creatures.


    Sent from my iPod touch using Tapatalk

    Sounds like a good idea. Might balance things out.
     

    Mighty Pecan Pie

    The secret American
    So I was thinking, to add a little more uniqueness to everyone's kingdom, they should be able to choose three different animals or creatures or something to have in the military? I know that's tricky or you in particular, Simus.

    I mean, Orien has the Basilisks, Kelvashi Hounds and the other fliers who's name escapes me. Those would be his three unique creatures.


    Sent from my iPod touch using Tapatalk

    Sounds like a good idea. Might balance things out.

    I like it too! Also, Dabs.. you wanna respond to my pm or wall post..
     

    Mighty Pecan Pie

    The secret American
    Nyo, also are you here?
    I might have an idea to incorporate you, it's also a small kingdom.
    Well, you might be controlling one of my city states, one of four. If you want to.
    They're the Bipedal Red pandas I was talking about. Druidic, nature, healing, mages, and they have awesome amazon like spear warriors!
    They live in the part of the island that is a mix between a hill and a forest.

    I'm here yes, and that does sound good! (I still would need help lol)
     

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