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    Signus

    Well-Known Member
    Well, Cassius is kinda in a daze right now. If you guys want to meet up at the tavern, fine, but there is also a burning, sinking ship ar the harbour. Your choice.
     

    TheShadedOne

    The Angry One
    Name: Tsara Hafael

    Age- 26

    Sex- Female

    Race- Khajiit

    Class- Cleric of Khenarthi

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right handed
    Afflictions- None

    Religion- Khenarthi

    Appearance- Most of Tsaras' body is covered in ashy, pale grey fur. Her pelt pales to snow white at her chin, and goes down her throat, to spread across her entire front. Her eyes are a sky blue, giving her an over all 'cloud like' theme to her colouring. She is well built for a khajiit woman, but not very tall, standing at just under five and a half feet tall. This, plus her gentle nature, has lead to her being underestimated more than once.
    Gear

    Armor- Being devoted to the goddess of winds, Tsara avoids heavy armour and shields. Instead, she wears lightweight leather armour, several shades darker than her pelt. The shoulders and thighs are slightly more padded than the rest of the armour, offering a little more protection than other parts of her gear.

    Weapons- She wields a longsword, with a studded, lengthy grip, letting her wield it two handed, if she wants. The crossguard is shaped like the wings of a bird, that angle upwards in an angle. The blade itself is moonstone enforced, but forged from steel.

    Known Spells- Turn undead, heal other, several divine-granted spells, that enhance the speed and agility of her allies.

    Misc. gear (clothing/jewellery/etc.)- An amulet depicting a great bird of prey, carved from ivory.

    Personality- Tsara is generally a friendly and out going woman, happy to make friends and discover new things. However, she can be quite fierce when her allies are threatened, and despises both tyrants and undead. She dislikes being stuck inside, or staying in one place for very long, and will take to the open road whenever the opportunity presents itself.

    Likes- Outdoors, exploring, birds of prey

    Dislikes- Confinement, undead, daedra

    Combat Preference- Because of her lighter armour, she's not really fit for the frontlines of a fight. While she can hold her own in most one on one fights, she's better off in the back lines. She has spells that are more effective against undead and healing her allies. Due to her devotion to the goddess of winds, she has a few spells that can enhance the speed and agility of herself and those fighting with her.

    Background- Born on the coast of Khenarthis' Roost, Tsara was quickly introduced to the goddess of winds. For most of her child hood, she spent her time in devotion to the goddess, eventually joining their ranks as a teenager and into young adulthood. Her ideals matched almost flawlessly with the tenets of the goddess, garnering much praise and attention from elder priests and priestesses. She spent more time with the temple than she did with her family.

    Eventually, she began to feel the pull of adventure. Her devotion to Khenarthi remained strong, however, and she was ordained as a cleric of Khenarthi by the age of twenty, and left home on a swift ship bound for the mainland. For the past six years, she has explored Tamriel, spreading the goddesses will, and protecting her faithful. Her devotion has gotten her into trouble in certain places for not venerating the other divines as much as her chosen deity.

    Exploring dank crypts and caves, often filled with less than pleasant creatures, has given her a strong sense of hatred for the undead and their minions. She goes out of her way to hunt them down, in the name of natures' purity. Recently, word has reached her that a breton lord in High Rock needs help. Eager for fresh experiences, she leaves to render what aid she can.

    Dialogue color(s)- My usual.
     

    Signus

    Well-Known Member
    Alright, everyone who's posted a card is accepted. Like I mentioned above, feel free to either start out at the harbour or at an inn. We'll probably be meeting in the Sloshing Tankard, the main inn of the city. For the purpose of this, we'll say it's not too far from the south gate, so people starting out by the harbour will have a bit of a trek.
     

    Rell

    Champion of Malacath!
    Man, this looks good. Would you maybe have space for me, @Signus ? If I'd be stealing someone elses spot, I understand.
     

    TheShadedOne

    The Angry One
    Oops. Still need to post an intro here, don't I.
     

    Rell

    Champion of Malacath!
    General Information
    Name:
    Arbjorn Harstrom

    Age- 32

    Sex- Male

    Race- Nord

    Class- Executioner (two handed warrior)

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Favours the right.

    Afflictions- Not a traditional 'affliction' but suffers from extreme guilt.

    Religion- Nine divines

    Appearance- A well built nord, if not very tall. Arbjorn is broad shouldered, muscled and standing at just under six feet (5'10"). He has a short, dark brown beard, and slightly longer hair atop his head. His eyes are a deep blue. He has several long scars, but none mark his face. His nose, however looks like it's been broken more than once. He has a strong, square jaw, often set in defiance.
    Gear

    Armor- A steel breastplate, but the rest of his gear is fairly light leather. He wears no gauntlets, but the leather armour does go down to his elbows. He does wear greaves, but they are lighter steel than his breastplate. He wears no headgear.

    Weapons- His trusty executioners axe, long enough to serve as a pole arm, if needed. Despite clearly having seen a lot of use, the blade is still in one piece and keen enough to cut through light armours.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.) A satchel that contains some rations, septims and other miscellaneous supplies. A tattered cloak that he wears for travel.

    Personality- Blunt and mostly honest, Arbjorn doesn't care for liars and lawbreakers. His past experience as an executioner means he holds the law, and justice in high regard. He can come across as a little overzealous in pursuit of the law, but doesn't tend to be cruel.

    Likes-Justice, upholding the law, honesty

    Dislikes- Lawbreakers, liars.

    Combat Preference- Prefers to keep his enemies at a distance, since his axe is not great at confined spaces nor up close and personal. Great sweeping blows of his axe guarantee that if he scores a hit, it's likely a lethal one. Not much of a soldier and therefore not used to fighting in groups, Arbjorn is fully aware that he is best placed either at the front of a group or guarding their flank.

    Background- Haven't really thought of one for this. Probably not going to be too long if I do.

    Dialogue color(s)- Brown
     

    Aspen

    Member
    I was actually going to ask the same. It's been a while though, so it might take me a little while to get one up.
     

    Hale Loneshadow

    Well-Known Member
    Name: Hale Loneshadow

    Race: Breton low nobility

    Age: 31

    Sex: Male

    Sexuality: Heterosexual

    Status: Single; recently divorced

    Religion: All-Maker

    Afflictions: Old spear wound in his left his crops up on occasion. More than a bit alcoholic, especially when fearful or in pain.

    Attributes: Quick-witted; skilled in magic; genuinely kind-hearted; has money; trained in lyre music; well-read; trained with father's outrider knights whole life.

    Detriments: Prone to drinking, stubborn and lazy when this way; has far fewer reliable "contacts" than says he does.

    Spells: Vampire's Seduction, Fireball, charm with music (lyre)

    Appearance and Gear:

    Six-foot tall, broad-shouldered and broadly built in general, Hale Loneshadow would not be mistook for peasantry. His swept-back, curly brown hair cut short at the sides fit neatly with his beard and mustaches, trimmed to fit his circular yet sharp-looking face. The longer top part of his hair was pulled back, and set into a trio of silver hair beads, accentuating the lines of the cut. Hale's eyes, the hue of a forest path strewn with the bark of trees, topped off a set of features that all but screamed his ancestry, yet in a manner unique of his people.

    His navy blue stabproof cargo pants - equipped with a myraid of extra holders, pockets, slots, and even rappelling clips - were one of his most tactical pieces of clothing, but his most infamous were his beige-white cloth and linen shirt, its chest and shoulders hidden underneath a heavily modified vest and suit of traveling armor. Hale's helmet, a plume-free and faceplated version of the Imperial galea, hung with his round shield on his horse's side.

    Instead, Hale dons more frequently a tricornered hat that, like his armor, is adorned with the familial colors of a red lightning bolt upon a deep blue field.

    Weapons:

    The nobleman's weapon of choice is an orichalcum longsword, infused with an adept blockbreaking enchantment, matched with a dagger or shortsword of any above-average quality smithing.

    When it comes to ranged attacks, Hale is adept with both illusion and destructive magic. He also employs a repeating crossbow at medium to short ranges; it is quite effective at covering an ally's advance, or clearing a tight room.

    Other items/adventuring gear:

    Hale's weathered backpack, even when comfortably laid across his horse Eagle-Runs, contains most of the immediately necessary supplies (food and otherwise) for both his day camps and longer expeditions; his baggage containing his more personal items is currently strapped in more secretive pockets in the saddlebags.

    At least partially visible to the casual observer is a sleeping kit, mess and fire kit, throwing axes, what appears to be a medical kit next to what smells to be a pouch full of herbal remedies, and a whole bag dedicated to what appeared to be books, notepads, quills, alchemy tools, and esoteric objects. Perhaps for cursebreaking and such?

    Likes: Nature, the supernatural, companionship

    Dislikes: Violence without cause

    Why Hale is Here / Background:

    Although some might consider one of his life's journey thus far to be quite the opposite, Hale Loneshadow had long now considered his life as quite the absurd adventure.

    The War of the Dragons Returned having concluded now, Hale's choice as the first son to strike out on his own had left his father's House seatless. In the chaos of the recent wars, Hale's two younger twin brothers had joined the war on the idealistic Stormcloak side - not quite bothering to question the nuances of some of their speeches and ideas. After a certain point, with the unprofessionalism of "Ulfric's Boys" eventually resulting in pronounced disarray, Hale's brothers had both been suddenly marked as "Missing."

    After months upon months of no change, and feeling trapped both by his brother's superiors and his own at home, Hale gathered up what personal wealth, supplies, and help that he could, and struck out.

    Some time has passed, and his reputation has grown some. Enough, at least, that in a small in on the backroads he received a personal invite to Northpoint and then to a mysterious realm from some strange lord of his own people. At this point, the trail was stone cold, and he had heard word that at least one of his brothers had been sighted in Northpoint in the last six months - he may as well see what was going on and try to link up with some other adventurers.

    In a few nights of hard riding and hard (but nature-filled) camping, Hale arrived at the pre-designated area in the city of Northpoint, holding back and looking out for anyone else who may be following these instructions...
     

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