OOC 18+ The Madgod's Request

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    AirshipCircus

    The Duct-Taped Jack of Hearts
    Name: Dar'Jhirr
    Age: 25
    Race: Khajiit is Khajiit, no? Perhaps you did not see the ears. Suthay-raht, most common of Skyrim.
    Sex: Male
    Sexuality: Khajiit sees only the females, yes.
    Class: Ranger/Bard
    Positive(ish) Affiliations: The Black-Briars/Thieves Guild/The Hunters of Hircine
    Negative Affiliations: The Vigilants of Stendarr/Most City Guardsmen of Nordic Race
    Religion: Azura is the Khajiit Patron Goddess. She is the divine-matron and intentionally created Khajiiti to be the most pretty people. On the other hand, Hircine holds claim over this ones soul so... I suppose they will have to fight over it when this one passes. In the meantime, Dar'Jhirr loves them equally.
    Alignment: Chaotic "Good"? Dar'Jhirr is known to have conversations with himself, believing that the clever bandit god Baan Dar and the Mother-Cat Lady Mara manifest themselves in his head to argue over his conscience. Baan Dar is generally harmless, however.
    Afflictions: Beyond the possible voices in his head? Dar'Jhirr suffers from the "moderate" kleptomaniacal urge to pocket small shiny things if he thinks no one will notice. Maybe that's just a quirk. This one blames breeding. Also, possibly ADHD and a bit clumsy at the worst of times. Maybe a bit too friendly with mead.
    Relationship Status: Single. Dar'Jhirr, however, thinks he is rather dashing.
    Property: A small room he frequents at the Bee and Barb, when he can afford it.
    Appearance: Picture for reference. His body is littered with the occasional scar (each with a story), but the most interesting is the one under his right eye in the vague shape of a cup much like the one in this stained glass window:
    Stendarr_sign.jpg
    navka_khajiit-dovahkiin.jpg
    TESV_Cicero_Boots.png
    Clothing/Armor/Misc: Leather Ringmail Breastplate and pants/ A leather bag for poisons, general survival items, and objects he may have "acquired" over the past day/ A heavy leather traveling cloak with studded shoulders/ A pair of beautiful but ruddy mysterious gold-trimmed boots which he absolutely fawns over/ A silver locket which never leaves his neck/ A pair of fingerless, studded leather gauntlets (sewn onto the left is a brace of 7 lockpicks)/ An ornately crafted shield he picked up off the body of a dead member of The Companions while traveling from Windhelm to Riften. It saved his life from a werewolf attack on the caravan. It's generally strapped on his back./ A simple bards flute/ A wooden pipe.
    elder_rim_shield_by_9thknight-d3gtihu.jpg
    Skills (Mastered):
    Archery/Marksmanship- Dar'Jhirr once nailed a skeever between the eyes from a mile away. Whether or not he was aiming for the deer next to the skeever was never brought up when he told the story. All kidding aside however, Dar'Jhirr is a substantially honed, natural marksman.
    Hand to hand/Pickpocketing- A Khajiit who has spent his life from birth to 7 in a courtesan house and 7 to 19 pit-fighting from the Imperial City to Stros M'Kai to Windhelm and Riften learns many things. He's been beaten senseless more times than he can remember, but he's won far more than he's lost and always gave more than he got in the rings of the pits. He's remained undefeated for several years now in the safety of the pits where he can't run his furry butt off in the opposite direction, shaking his fist at the enemy.
    Skills (Expert):
    Acrobatics/Sneak- As a bit of a squishy ranger who actually values his life in the harsh land of skyrim, it is essential that one utilizes the clever ability known as staying out of the gods-damned way of the pointy end of a weapon by all means possible. As one should know, Khajiits are natural jumpers and climbers. And runners (very important, running). This makes it easier for him to leave combat, jump off a cliff, get up and brush himself off, an proceed to run his furry butt off in the opposite direction, shaking his fist at the enemy.
    Alchemy- Dar'Jhirr loves to sniff and pick pretty flowers which he will later use in a deadly poison.​
    Skills (Adept):
    One-Handed- He has the skill to use a rangers sabre that's gotten him out of a scrape or two when he needed to keep his distance from the enemy.​
    Block- If there's nothing to climb, no high ground, Dar'Jhirr refuses to be without a way to defend himself while he's running his furry butt off in the opposite direction, shaking his fist at the enemy.​
    Weapons: A malachite dagger (shown in character picture), a hunter's blade, and a surprisingly supple and effective hunting bow gilded with mammoth ivory.
    1002-3-1325445353.jpg
    Magical Abilities: Magic!? Gah! Where!?
    Personality:
    Drunk- Forward, charming in an eccentric, roguish (perhaps a bit too roguish) sort of way, laid back and confident. Dar'Jhirr often challenges people to contests of skill or strength when inebriated likely due to an increased drive to impress women or something.
    Sober- Still charming and forward, just a little more jumpy or paranoid in the presence of suspicious activity.
    General- Usually willing to aid a fellow Khajiit or Argonian worker, certain elves; random flashes of intuition; thinking out loud; boyish curiosity.​
    Likes: Apples, Mead, Pit-Fighting, Exploring, The Fairer-Sex, Playing his Flute, Smoking "Elves Ear" and "Moon Sugar" in his pipe.
    Dislikes: Werewolves, Nord Warriors, Magic, Missing a shot, Occasionally The Fairer Sex, Losing a bet or contest, the color "Mauve".
    Bio:
    Dar'Jhirr was born a single cub to a single mother working as a courtesan in the Imperial City. Unable to afford a real home, and his mother Ji'Rasha unwilling to send him off to a relative, he resided in the courtesan house (a situation which he complained about very little). Suffice it to say his childhood was not..."average". Dar'Jhirr's mother always told him to work hard and become a "Big, strong cat" so he could "Jump out of this bad life". She didn't want him to end up as a criminal and the influence of the other courtesans while kind and with the best of intentions didn't do much to help. It's difficult to become an upstanding member of society when most of your motherly influences are prostitutes that teach you pickpocketing skills and the quickest way to knock a man out.
    Sometimes when his mother would leave, little Dar'Jhirr would become nervous to the point of near panic attack. She took him aside one night and told him that when he worried about her, he should sleep under the statue of Talos in the Market District. She told him Talos was great Nordic leader that protected the empire, and that if he could protect all Tamriel then he could protect them from harm.
    As Dar'Jhirr grew older, the winds of destiny began to shift. His mother was unable to continue paying for him on a courtesans salary and his penchant for getting into trouble was becoming too much to handle. After nearly getting his hand cut off by an overzealous Imperial Watchman who had stalked him for a day simply for snagging an apple, Ji'Rasha finally sent conceded and sent him to her brother Ro'Kharj in the Arena at 7 years of age. Unable to return and visit the courtesan house, Dar'Jhirr exchanged letters with his mother. After six months the letters stopped coming. Confused and alone, Dar'Jhirr spent the next 10 years growing into a man traveling around Tamriel and fighting in the pits before he left to seek his fortune. It's during this time that he began hearing the voices of what he thinks are Mara and Baan Dar his head. It is also during this time that he renounced any belief he had in Talos for his uncle's deities Azura and Hircine. This led to a minor disagreement with the Vigilants and lead to Dar'Jhirrs feelings of distaste for those counted amongst their ranks
    He ended up in Riften, started working for the Black-Briars and the Thieves. He still works to find his mother and seek his fortune, but his contacts in the Guild are quickly being exhausted.
    Goal/Aspirations: To become a "Big, strong cat" and "Jump out of this bad life." like his mother wanted, and then to find (or find out what happened to) her.
     

    Irishman

    Well-Endowed Member
    That's a very well written CC Airship. Welcome to the forum!

    Can you please submit a couple of paragraphs of In-Character writing (including dialogue)? If its difficult to make something up, there are a few open Inns, found in the Roleplay section of the forums that you can contribute to.

    As you are a new member and unproven in Rping you may find it difficult to get straight into a recruiting Rp. We will definitely consider you though if you submit a sample and show that you are a regular visitor to this forum, especially the Rp section :D

    By the way, if you have any questions regarding the Forums than dont hesitate to ask!
     

    AirshipCircus

    The Duct-Taped Jack of Hearts
    Just posted the in the Character Info Thread, thank you for telling me! And don't worry. I'm throwing some pretty words together for your evaluation even now!
     

    Writes-Many-Posts

    Champion of Grottos and Gremlins
    Name: Teeksei
    Nicknames: None
    Race: Argonian
    Fame: Somewhat famous hunter
    Alignment: Chaotic Neutral

    Gender: Male
    Class: Ranged Hunter
    Faction: None

    Looks: Teeksei has the look of a man who lives among his prey. His scales are mainly dark as night, except for the part below his neck, which is yellow. He has a double claw scar on his right cheek and above his eyes spike out large bones in shape of two brows, not uncommon among his kind. He is rarely the tallest in any group, especially since he now lives in Skyrim, where all the nords are incredibly bulky. Thanks to his dislike of heavy weapons, his arms are not very muscled, unlike his legs, which are buffed with strength after many hours spent running. Thanks to his skin tone, only his yellow eyes can be seen glowing once he is hidden in a bush, preparing to attack.
    Age: 28
    Marital Status: Single
    Current Residence: Any cave he is able to clear, although one has been marked on his map in Eastmarch, which holds all his hunting trophies
    Religion: Worships the Hist

    War: Neutral
    Diseases: His tail is partially cut off.

    Skills:
    • Sneak (Expert)
    • Bola Tossing (Expert)
    • Blowgun Aiming (Adept)
    Personality: Teeksei is very lovable, especially when people come to know his kind isn't usually for humor or warmth. Loyal, friendly and perhaps a little flirty, he is capable of standing on the side of his friends until death forces him to drop his darts. Despite many enjoying his company, he is still quite greedy, and has little respect for the law, coming to hunt endangered species in Skyrim to sell their fur and skins. The time when Teeksei will start caring about racism, war or famine is still to come, as he is very laid back, and absent from the world.
    Equipment:
    • Copper bolas tied to his satchel on his back
    • A variant of the Skaal clothing, although lighter, not so hot and without any origin from the tribe, instead of the hat, he puts on the hood when he feels like it
    • A wooden blowgun, from which Teeksei fires darts at his prey
    • Poisoned darts, Teeksei can choose which poison: Sedative, enraging or deadly, each doing its obvious effects
    • A small dagger, carved out of a Horker's tusk, to skin animals or in case someone gets too close
    Spells: N/A
    Powers:
    • Tracker's Instinct - Once a day, Teeksei can use a 6th sense to be aware of the presence of nearby wild life for a few minutes. As soon as he kills his first prey, the effect wears off.
    Combat Style: While being quite fearsome at a considerable distance, Teeksei is fairly useless when it comes to close combat. As such, he is never in the same place for more than three seconds during a fight, unless he is forced to do so. Whether unseen or in a high place, if he has got a bola or a dart, his enemies will get hit.

    Health: Above Average
    Magicka: Low
    Stamina: Very High

    Likes: Alcohol, Nature, in a joyful way, Women, Himself, Money, Feeling Unseen
    Dislikes: Idiots, Feeling empty pocketed, Thieves, Spriggans, Bandits, Close Combat
    Acquaintances: Teeksei has traded often with the Khajiit caravans his illegal goods, and he can call them friends on most occasions.

    Bio: Black Marsh was a very troubled place for Teeksei to live in. The conflicts with the dunmer from the past, and the rumours of invading the dark elves in the future were the main reason for him to leave that province. While there, he learned quite a lot about poisonous darts and their effects. He wandered Tamriel, hunting and selling pelts, through the strategy of enraging a predator with a dart, and kill it once it found a prey, gaining two pelts with one dart.That life ceased when he came to Skyrim. Teeksei found many white skinned beasts that were worth a lot of money, and started to hunt them, even alive, once he developped the bola and learned to tangle it around an animal's feet, to sell them to illegal arenas where the beasts would battle for gambling, such as Cragslane. A special type of prey caught his attention. There were special types of white foxes that roamed Whiterun. Not even those from the snowy areas had a fur half as pale as theirs. Teeksei's fanatical hunting of that pure beast made its hunt outlawed, and forced him to do his job in secret, trading with the Khajiit instead.

    The existence of these mighty beasts has set Teeksei on a search for any other type of animal similar to it, under the excuse of being a marksman for hire. Now, he roams the taverns of Skyrim, looking for a brave patron that will let him explore the province, as well as the game it has to offer.
    Misc:
    • Teeksei's tail was eaten by a bear, enthralled by a spriggan, which makes him afraid of those creatures
    • He is not affected by racism
    • His blowgun has a snake's head carved at its tip, with a mouth open, as if the animal was actually spitting the darts
    • Teeksei is very expressive, and unlike many argonians, it can be noticed when he smiles or frowns
    Enemy Factions: None
    Most hated foes: Spriggans

    Weakness: Teeksei is almost useless once anyone gets close to him
    Strength: He is a trickster, capable of turning enemies against each other and imobilize a target in a matter of seconds, making him a valuable allie to have behind

    Description: Jarl Balgruuf's New Law About Hunting
    After many years with many white foxes roaming around our plains, their existence became threatened recently. The animals no longer eat the rats that bother us, and no longer accept the human presence near theirs. It is believed the exhaustive hunting of the foxes has caused this behavior, and so, I, Jarl Balgruuf, will outlaw any harm done to the white fox. Whoever gets caught breaking this new law will get 500 septims on his head.
    Color: "I have the bolas to do this job!"
     

    AirshipCircus

    The Duct-Taped Jack of Hearts
    Windhelm - Palace of Kings

    It was a darker night than most here in Windhelm. Not that it matters to Khajiit, of course. Their big pretty eyes thrived in darkness, piercing it and shining like gems in the moonlight. However even if this was an issue, Dar'Jhirr wasn't going to spending his time in the pungent air of an old Nord city like Windhelm if he could avoid it. No, his current piece of destiny for the night seemingly sat behind a heavily bolted door in the City of Kings hospitable "dungeons district".

    "Khajiit cannot complain." he thought to himself as he lay bruised and bloody, facing the far right corner of his dimly-lit cell. "This one knows to be thankful for a bed. Even one that smells like turgid ORC LOOGIE!" yelling this time. He waited a few seconds, his ears pricked and one eye open.

    "Quiet cat! Before I turn you into a damned rug!" screamed one of the guards in a room down the hall of his cell. Dar'Jhirr carefully adjusted his position to get more comfortable, unrepentant in his subordination. It hurt to move but in all honesty, this cell was likely the only place he'd get any sleep for the night. Besides, it was either Orc hork or listening to those Dunmer in the Gray Quarter complain endlessly about the Nords and the races and the yadda yadda. Even Candlehearth Hall was sure to be filled with Nords drinking and singing the same tunes over and over again. That's not to say he didn't enjoy drinking and merriment, far from it! It's jut difficult to dance and play a flute when one is bruised... Drinking though, that was still pretty easy. Dar'Jhirr wouldn't mind drinking so long as he didn't have to stand up to do it. Also, if he heard some two-bit bard playing "Rognar the Red" one more time he was sure he'd throw them out of the nearest window.

    "At least the Nords didn't complain about the Dark Elves for the most part." he said aloud. "Sure, there is one bad apple in every bunch that-ooh..." The Khajiit stiffened up, trying desperately not to think about apples; delicious, crisp, juicy apples...

    "Stop that, young one. You know it'll just make it worse, yes?" said a warm, chocolate, motherly voice interjecting into his thoughts. The voice entered into his being and made his insides all warm and fuzzy just like his outsides. It was the Mother-Cat, Mara. Dar'Jhirr sniffed and rubbed is damp nose before nodding himself. "That's better little kitten. Now rest your tired eyes and go to sleep...When you wake up, this will all be over-"

    "-There's a lockpick stuffed in your boot-" said a quick, sharp voice; male, this time. It was the type of voice one expected to hear from an undercutting Khajiit merchant or trader in the caravans traveling Skyrims harsh, wintry roads. The kind of merchant that could successfully sell you a quiver of steel arrows for 10 septims or 200 depending on his mood. Baan Dar, cat-god of Khajiit cleverness and banditry. Dar'Jhirr smirked in spite of himself, unintentionally tasting the blood dripping from his lip as it continued to stain his soft fur. He fumbled around for a moment and sure enough, his hand touched a small sliver of metal. "That's the Dar'Jhirr I know! Come come!" Dar'Jhirr slowly shifted his position, ending up sitting with his back against the wall and his front facing the cell door. He considered whether or not to attempt standing. Baan Dars voice always filled him with vigor and a sense of enterprise, energy, and generally left the taste of fondue in his mouth which was something he would never understand. "We both know that lock has two tumblers, you could hear them as they shut the door-"

    "-Don't you dare! You can hardly stand much less sneak out of a city!" scolded the voice of Mara. Dar'Jhirr considered his options carefully.

    "I'm considering my options." He stated monotonously. A blinding flash of the obvious.

    "What did you say?" Came a deep, heavy voice in front of him. Dar'Jhirr yelped from surprise. His head jerked upwards to see a Nord jail guard (with almost as much hair on his face as Dar'Jhirr) staring back at him from behind the barred door of his lonely cell. He must have been too lost in thought to notice the patrol. No matter. He growled and his tail began to sway like a rattlesnake rising up next to him.

    "Wasn't talking to you..." The guard raised and eyebrow in response but didn't seem interested in pursuing the question. He disappeared from sight and Dar'Jhirr listened to the footsteps fading into darkness. The voice of Baan Dar, this time a whisper, resumed his attempts to coax the Khajiit quickly followed by Mara's firm, but soft voice.

    "Just a couple turns of that lock and you're out of this smelly city! It's only a mile to that shack the hunters use near the hot springs! Consider that!"

    "It IS smelly here..."

    "You can leave the city tomorrow morning when you're released. For now, you're injured! You need rest!"

    "This one IS tired..."

    "Just a couple turns of that lock and you're well on your way to a jug of mead, a beautiful huntress-lady, and a venison chop, no?"

    "What if Dar'Jhirr is caught? He will be put right back where we started."

    "Worse, actually. They add onto the sentence if you run. Just don't get caught! How is this hard to understand?"

    "Windhelm is a bit of a fortress though... and Nords take their laws very seriously... This one is strong but he does not want another beating. We all know what happened when I tried using my charm..."

    "If by -charm- you mean scaling the city wall to escape the guards giving chase, then landing on another guard and attempting to apologize then yes, we all know what happened."

    "Shut up! Dar'Jhirr is still considering his options." He wasn't, really. Dar'Jhirr could feel his consciousness slipping as Mara and Baan Dar continued to argue in his mind. He hadn't expected to be this sleepy but, something was really pulling his eyelids further and further downwards... He couldn't resist it any longer. The last things the bleeding khajiit heard before drifting off to the Realm of Vaermina were the clink of his lockpick hitting the damp stone floor and the thunk of his head following soon after.
     

    Irishman

    Well-Endowed Member
    1. Getting fed up with negative ratings :mad:
    2. I look forward to seeing your CC Wolfy :)
    3. Writes, that CC was cool! Its gonna be a hard decision...
    4. Airship, your displaying really good writing technique. I have to ask as you are new though... if you did get chosen for this Rp, are you confident that you could stick it out? the other people who have applied/are applying for positions have all proved to Kitty and myself that they are capable of sticking with a Rp and even help push other people for a post...
    5. Thank fluff its Friday! Omg what a week :confused:
     

    Wolfbane

    Why change the past when you can own this day?
    Name:Jonus Gavros (Joan-us)
    Race: Imperial
    Sex:Male
    Age: 24
    Looks:
    tumblr_m47x0s6Jqg1r9gagp.jpg


    Personality:
    The good: Caring once you know him, clever, friendly, understanding, has a good sense of humor
    The bad: Emotions can lead him astray if he's not careful, merciless if he thinks the enemy deserves none, sarcastic (which he thinks is a positive trait)
    Likes: Reading, knowledge, women, training, peace and quiet
    Dislikes: Racism, sexism, stupidity, over confidence, his bow string snapping

    Fears: Drowning, dying alone, and dying in a tight space.

    Wears: Grey cloth pants, brown boots, dark linen undershirt with a protective leather jerkin. (You can slightly see it in the weapon pic. :p)
    Weapons: A slightly curved dagger that is sheathed on the lower part of his back and a bow to reach out and touch someone.
    640px-Bronn%27s_knife.png


    History: Jonus doesn't really talk about his home life. All he tells is that he taught himself how to read, and his parents taught him how to take a beating. After sometime, he lived on the streets pickpocketing when he could and begging if he needed to. When he got tired of being a street child, he began stowing away in carts, helping the people if they needed it, and arrived at Riften for a better life. After trying to be a dock hand, and failing, he went into the ratways to seek out a new type of family; The thieves guild. That is where he learned to fight and steal better. Eventually he got fed up with the newly formed rivalries, lack of business, and he learned that he did a better job stealing from the rich and giving to the poor, then just stealing. He began hiring himself out just as long as no innocent people get hurt; that life was behind him. Sometimes he would pick the jobs nobody wanted due to the thought of facing darker enemies than people, leading him to see, fight, and believe things most would scoff at. It quenched his thirst for knowledge, so he continued to do it, making a name for himself while doing so.

    Combat tactics: Due to reading up on different fighting styles, tactics, and techniques, he utilizes his bow as a parrying and striking weapon whether it be with the belly of the bow, or an arrow. He also uses his dagger in tandem, or separately. Jonus is a quick fighter, not wanting to waste any unnecessary energy.
     

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