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    Morbidbread

    Fight for the lost
    General Information
    Name: Draj Kir

    Age- 30

    Sex- Male

    Race- Khajiit

    Class- Bounty hunter/warrior

    Sexuality- heterosexual

    Marital Status- single

    Laterality- Left handed, but wields a shield in his right.

    Afflictions- None

    Religion- Khajiiti pantheon, when it suits him.

    Appearance- Draj Kir is a well muscled, fairly tall khajiit with pale grey fur, over most of his body. His strong jaw is covered in snow white fur, that goes down his throat and terminates in a 'V' shape midway down his chest. His head is decorated with black 'tiger stripes' that go all the way down his back. His left ear has three small, gold hoop earrings in it. His eyes are an icy blue.
    Gear

    Armor- Draj Kir wears half-plate armour that protects his upper torso and back. Most of the rest of his body is protected by leather, offering protection against most blades, while allowing him to keep moving at a good pace, and allow him to easily retain his stamina. Steel gauntlets protect his forearms, and greaves of the same material. His shield is a simple round shield, made of thick oak and an iron rim. A leather strap allows him to carry it over a shoulder or across his chest.

    Weapons- A one handed steel war axe, with a blade on one side of the head, and a long, curving spike on the other. This is his primary weapon, and he carries a curved khajiit dagger on his left hip.

    Known Spells- Knows that spells are used by...spell casters. Which he is not.

    Misc. gear (clothing/jewellery/etc.) Besides the three earrings in his ear, he carries a pouch that includes some dried meat, several contracts, and a few dozen pieces of gold.

    Skills

    Novice(5)- Destruction, Illusion,Restoration, Conjuration, Alteration.

    Apprentice(4)- Lockpicking, Pickpocket, Light armour, Alchemy

    Adept(3)- Sneak, Smithing, Speech

    Expert(2)- Blocking, Heavy armour

    Master(1)-One handed

    Personality- Draj Kir is generally a friendly, honest individual when not working. He's quite flirtatious to those of the opposite sex, especially fellow khajiit. However, his demeanor changes when he's hunting. He is a persistent, ruthless hunter with a cruel streak and a penchant for taking trophies.

    Likes- Gold, Hunting, attractive females (preferably khajiit).

    Dislikes- Racists, thieves, people mispronouncing his name.

    Combat Preference- Draj Kir is not as much a power house as those who wear heavy armour like him. He prefers to take on his opponents one by one, but he is skilled with his shield and axe. If he loses both, he's a capable hand to hand fighter, and his dagger is his secret weapon.

    Background- Ever since his youngest days in northern Elsweyr, Draj Kir had a drive to wander the continent of Tamriel. He was trained in basic weapon use by his father, and surprised many of his fellow khajiit by donning halfplate steel, rather than the typical light gear favoured by his people.

    Shortly after leaving his homeland, Draj Kirs' had his first encounter with bandits. He triumphed and fought them off, but that was not enough for him. The khajiit warrior relentlessly hunted the survivors until he had cornered and executed them all, taking an ear or finger from each one.

    Upon reaching Cyrodiil, he became a bounty hunter known for his relentless tracking skill and dragging his targets back, usually, alive and screaming. Sometimes missing a finger or two. He was finishing up a contract in northern Cyrodiil, near Bruma, when he heard about the contract from Markarth. Sensing an opportunity to gain a good amount of coin without much tracking required, he sets out for the Reach.

    Dialogue color(s)- Tan, if available.
     

    Aspen

    Member
    I just noticed that dual wielding (one of the skills I put for Valion as either master or expert) isn't actually a skill. Should I change it to one handed, or is it fine?
     

    TheShadedOne

    The Angry One
    Name: Kaliir Dihvaasa

    Age- 28

    Sex- Female

    Race- Khajiit

    Class- Fighter

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right handed, but uses both for her sword.

    Afflictions- None

    Religion- None

    Appearance- Kaliir is mostly a dark grey in colouration, with a streak of tan fur at her throat and running down between her breasts, and ending at her waist. She has a very lean build, but not so thin as to appear starved or unattractive. Her eyes are a pale green. She's not very tall (5' 4") and often raises a few eyebrows when she walks into a place with her sword over her shoulder.
    Gear

    Armor- Dark leather that allows maximum maneuverability in exchange for the protection heavier armours give. She does have some light steel plates on her shoulders and over her shins, but that is all. The leather is more overlapping strips, rather than the one piece common to Skyrim. It is slightly thicker at the chest and upper back, offering more protection to the vital areas.

    Weapons- A curved greatsword that she refers to as Moonfang as it is shaped like a crescent moon. Where she found it is unknown, and she keeps it a closely guarded secret, but she is extremely unwilling to part with it. For emergencies, she carries a dagger at the small of her back. She is a proficient hand to hand fighter, using her hands, claws and feet, if the situation calls for it.

    As the blade is nearly four feet in length, it is too long to wear at her side, and nearly impossible for her to draw from her back, in an over the shoulder style. To counteract this, she has the sheathe on a strap, allowing her to carry the blade over her back when travelling, and unsling it and draw Moonfang, when it is time to fight.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.)- An amulet in the shape of a crescent moon, inset with three sapphires, at the top, middle, and bottom. A satchel on her belt that carries a dozen or so septims, some supplies for the road, bandages, and a water skin.

    Skills

    Novice(5)- Heavy armour-Destruction-Illusion-Alteration-Conjuration

    Apprentice(4)- Enchanting-Restoration-Smithing-Alchemy

    Adept(3)-Lockpicking, Speech, Pickpocket

    Expert(2)- Sneak, Two handed

    Master(1)- Light armour

    Personality- Kaliir is often distant and cold to anyone she ends up working with. She has little interest in making friends or engaging in idle conversation. However what she hides behind a mask of sneers, insults, and sarcasm is a deep longing for connection and comfort, something she believes she will never have.

    Likes- Solitude, open spaces, gold

    Dislikes- Crowds, crowded areas, talkative people.

    Combat Preference- Her light armour would lead people to think that Kaliir is an assassin of some sort. While this isn't strictly untrue her unique fighting style and expert bladeswork means she can keep to the thick of a fight with the heaviest of warriors.

    She combines footwork, swordsmanship, and athletics to avoid incoming strikes while delivery lethal blows with her greatsword. But wielding a two handed weapon while wearing light armour means she must always be moving and is extremely vulnerable to ranged fire, if they catch her in a narrow space or by surprise.

    Background- An orphan at a young age, Kaliir learned quickly that her options were to adapt quickly or die. She spent most of her life on the streets of the Imperial City, scrounging what she could from the markets after the merchants were closing up for the day, and avoiding irritable guards.

    That was, until a passing redguard bladesmaster took pity on her, and took her under his wing. The man was well into his forties, but still was one of the best swordsmen in the empire. He taught Kaliir how to move, how to swing a blade without over exerting herself, and the best way to score a kill on a heavily armoured enemy.

    When he died of a wasting sickness, the khajiit, now a young woman, was once again alone. But now she had the skills to provide for herself, and used what she was taught, along with her own natural stealth, to become a feared assassin and skilled mercenary.

    It was only recently that she has heard of a contract offered by the Silver Bloods, a wealthy family in the Reach region of Skyrim. Curious and always eager for more coin, she packs up her meagre belongings, and heads to the cold north.

    Dialogue color(s)- This blue.
     
    I just noticed that dual wielding (one of the skills I put for Valion as either master or expert) isn't actually a skill. Should I change it to one handed, or is it fine?

    Nah, you're fine. The skill list is more to see what characters will be doing what. For example: a character with low speech won't really interact with a lot of npcs, while a character with higher ranked speech would.

    Besides that, everyone is putting forth excellent characters. I think maybe one more (not counting myself, and we'll get started...)
     

    Thesius

    The Imperial Paladin
    General Information
    Name: Sothas Abrium

    Age- 37

    Sex- Male

    Race- Argonian

    Class- Bulwark/Warrior

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- Fitting with his name, most of Sothas' scales are a dark grey, with the exception of those on the underside of his jaw, throat and lower torso. A pair of long, six inch horns curve backwards from the back of his skull. Inch long bone growths line either side of his jaw, lending him a rather draconic appearance. His turqoise eyes and slit pupil stand out against the dark scale of his head, and make them and obvious target. A long, jagged scar stretches from the corner of his right eye to the base of his jaw.

    Due to the extreme endurance required to move and fight with his gear, Sothas is very muscled, though as mentioned, not very agile. He is just over two metres tall, (6' 1"), making him even more intimidating, even out of his armour. Out of armour, he weighs just shy of 200 lbs. Burn scars mark his right arm, from the elbow up to the shoulder. His tail has acquired several small scars over the course of his career.

    Gear

    Armor- Sothas dons heavy plate to wade into battle. It is slightly darker than your average steel plate, with noticable reinforcement to the torso and shoulder area. At the arms and legs, he is covered with chainmail, and underneath, thin leather to absorb and dissipate blows. Only his head and tail are exposed, which he uses his shield to protect during battle. With all this heavy plate and mail, it is understandable that Sothas is more of a stationary fighter, and moves slower than most of his companions. He's conditioned himself to be able to maintain a good pace when on the march, but most enemies will see him as a tempting target for ranged weaponry.

    His shield, though not armour in the sense that he wears it, is an important part of his gear. A concave construction, with a thin layer of steel on the outside, covering sturdy wooden planks, with a layer of leather on the inside. A pair of horizontal grips, centered on the interior of the shield, and several inches apart, allow him to lift and wield it in combat. An iron boss is centered, allowing for punching actions. A thick leather strap allows him to carry it across his back when not in combat.


    Weapons- Sothas wields a hand and a half sword, that brings to mind images of a cleaver, rather than an actual combat blade. It curves very slightly, with a flared tip, perfect for hewing through flesh and sinew. It is on this side of the weapon that has the edge. The material is a hybrid between steel and orichalcum, making the blade surprisingly durable. The large argonian is strong enough to wield the weapon one handed, freeing up his other hand to wield his tower shield.

    Known Spells- None.

    Misc. gear (clothing/jewellery/etc.) He carries rations and a couple of healing potions in a small satchel at his belt.

    Skills

    Novice(5)- Sneak, Destruction,Lockpicking, Restoration, Pickpocket

    Apprentice(4)- Light armour, Illusion, Alchemy, Enchanting

    Adept(3)- Speech, Smithing, Two handed

    Expert(2)- Block, One handed

    Master(1)- Heavy armour

    Personality- If one were to judge Sothas by just his appearance, they would assume him to be a vicious, careless killer. This could not be further from the truth. Though he enjoys a good fight, he also cares deeply about others, and will throw himself into danger for his companions or innocents. He believes in upholding the law, so long as the law doesn't oppress the people. He is eager to engage others in conversation, whether it be about battle tactics or simply idle talk.

    Likes- Helping others, seeing justice done, making friends, defending the weak.

    Dislikes-Tyrants, racists, murderers.

    Combat Preference- Sothas is best described as a glacier in combat. Strong and slow. Everything about his fighting style emphasizes pure power, at the cost of speed and maneuverability. When battle is joined, he brings up his shield, allowing it to absorb blows, while hacking and slashing at the enemy with his sword. From the front, he is all but immune to arrow fire. However, he is vulnerable to being outmaneuvered by fast opponents, and a group working together can easily surround and defeat him. When facing the enemy, especially in a confined space, his victory is all but assured.

    If, he should by choice or coincidence lose his shield, or be unable to use it, he switches to a savage, two handed fighting style. Almost every blow will be an overhand chop, allowing him to crush through weaker enemy defences. He incorporates his tail as well, throwing spinning slashes into his attacks, whacking enemies and throwing them off balance, before delivering death with his blade. He can fight in hand to hand combat, and is strong enough to do some serious damage, but he prefers his weapon and will, obviously, use it the sword, rather than his fists.


    Background- As his name would suggest, Sothas was not born in Black Marsh. He was raised by a blacksmith and his wife in the Cyrodiilic city of Leyawiin. When he was old enough, his adoptive father took Sothas as an apprentice blacksmith, teaching him how to forge and repair arms and armour, as well as more mundane objects. A few years later, both of the argonians' parents' came down with a persistent sickness. With Sothas unable to help, both passed away. With no reason to stay, he closed the family smithy, and left the city behind.

    Without much purpose, Sothas wandered from city to city, offering his smithing services to those that could pay. Eventually, he joined up with the fighters' guild, who accepted such a capable smith with open arms. For several years, Sothas took jobs for the guild, and in that time, he developed his unique fighting style. The argonian left the guild after a spectacularly botched job saw nearly a dozen innocents massacred. This was also when he acquired the burn scars on his arm, trying to save those he could.

    Once again, he became a wanderer, offering both his smithing and fighting skills. It was during a job to clear out a bandit den that he met his friend and companion, the dunmer woman Aylira Taliir. He saved her life, at the expense of a vicious wound that nearly blinded him. The two became fast friends after that time.


    Dialogue color(s)-Mint Green

    General Information
    Name:Aylira Taliir

    Age-29

    Sex-Female

    Race- Dunmer

    Class- Assassin

    Sexuality-Bisexual

    Marital Status-Single

    Laterality-Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- A slender woman, with moderate curves, but obviously well muscled. Her hair is long and black, drawn into a ponytail. She is about average height for a dunmer, (5'6"), and weighs just over a hundred pounds, soaking wet. She's collected several scars over the years, but they only serve to lend a harsh beauty to her features.
    Gear

    Armor- Aylira wears a mishmash of leather and steel. Though mostly made of leather, allowing swift and silent movement, for the most part, the dunmer rogues' shoulders, and forearms are covered by steel armour. The armour protecting her torso is reinforced with steel, but it's predominantly leather. Her boots are soft soled, allowing for stealthy movement, even on hard surfaces.

    Weapons-A dozen throwing knives, stored in a bandolier that crosses from her right shoulder to her left hip. For close combat, she wields a short bladed sickle sword, and a long, curving dagger.

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    Known Spells-None

    Misc. gear (clothing/jewellery/etc.)- Whetstones, potions of healing in a belt pouch, and several poison vials in an opposite pouch.

    Skills

    Novice(5)-Heavy armour, Smithing, Enchanting, Destruction, Restoration

    Apprentice(4)- Speech, Two handed, Conjuration, Blocking

    Adept(3)- Pickpocket, Lock Picking, Alchemy

    Expert(2)- Light armour, Sneaking

    Master(1)- One handed

    Personality- A sarcastic, introverted woman, Aylira is not looking to make friends. She'll happily betray those she works with if she thinks it will get her and those close to her closer to their goal. She believes strongly in paying back debts, though, and if she gives her word, she'll stick to it. Whether she honours it without complaining is something else.

    Likes- Gold. Sothas. Annoying others.

    Dislikes-Lawmen, strict rules, deep bodies of water.

    Combat Preference-
    Aylira prefers to commence her attack from the shadows, with ranged attacks. She is a skilled archer, but her real skill lays in the use of her sickle bladed khopesh, which she took off a redguard bandit leader early in her career. Where Sothas is a stationary, powerful fighter, who relies on his reach, shield and armour to stay alive, Aylira is the opposite.

    She is in constant movement, opening an artery or slashing a muscle before moving on. When forced to stand and fight, she uses her two blades in tandem, opening up the opponents guard with one blade, and finishing them off with the other. However, Aylira is best suited to fight on the edges of an engagement, picking off archers, mages, and harrying reinforcements, while the more heavily armed folks draw their attention.


    Background- Born to a simple family in Skyrim, Aylira spent most of her early days on her own. She resented the nords lording it over her people, and often dreamt of leaving Skyrim far behind. As she grew older, she actively began pursuing that goal. Thieving from wealthy nord families and storing the money away for her eventual departure. For over a year she did this, never being caught or suspected. The one first time she was caught, was also the first time she took a life.

    Rather than feelings of guilt or horror at her actions, she found she enjoyed it. When the civil war broke out, she offered her services as a freelance assassin to the empire. With each kill, she grew in experience, revising her techniques until she could complete an assignment without anyone noticing she'd been there, the only evidence being the cooling body she left behind.

    Between assassinating rebels, the empire began hiring her to go after the leaders of the more troublesome bandit groups. Though she enjoyed success for quite some time, it wasn't long before a small group of wiser bandits got together, and set up a trap. A contract was placed on one of the group, and the others lay in wait. When Aylira arrived to carry out the killing, she was ambushed and overwhelmed. If not for Sothas' timely intervention, she would have met her end at their hands. Since that day, she has traveled at Sothas' side, determined to repay him for saving her life.

    Dialogue color(s)-
    This turqoise-ish


    You really want to use Solus, eh?
     

    TheArgonianDrell

    Well-Known Member
    Dude, you have no idea. The last two roleplays I've written him in died before they got a chance to shine. It's incredibly frustrating.
     

    Thesius

    The Imperial Paladin
    I, uh, I think those two were on me. Whoops?
     

    TheArgonianDrell

    Well-Known Member
    Nah, you're fine.
     

    Madrar

    The Shadow in the Dark.
    Name: Merric Vasser

    Age- 30

    Sex- Male

    Race- Imperial

    Class- Swordsman (in actuality, he was an assassin, but does not know this.)

    Sexuality- Hetersexual

    Marital Status- Single

    Laterality- Right hand dominant, but can use both fairly easily.

    Afflictions-Amnesia, suffers from intense headaches.

    Religion- The nine divines in a very general sort of way.

    Appearance- A fair skinned male, clearly no stranger to battle with scars covering a good portion of his torso. His face is unmarked except for a long, jagged scar that follows his hairline, terminating shortly before his left temple. His hair is long and a dark blond, bound together with a thick leather strip. His facial hair is neatly trimmed, but it will grow out if he is unable to find a shaving blade. He has deep blue eyes, often troubled and introspective.
    Gear

    Armor-Steel covers a leather tunic, specifically his shoulders and upper arms, along with steel guantlets, and a half-plate that protects the upper half of his torso. He wears sturdy leather boots, and over all of this, a heavy leather long coat, that falls to past his knees, offering protection from the weather as much as it does slashing blows from a blade.

    Weapons-A steel longsword that he wields in his right hand, with a typical leather wrapped hilt and a slightly curving crossguard. His second weapon is a slightly shorter sword, fashioned in the fashion of the nords, with an enlarged, curving tip, and elaborate scrollwork along the center of the weapon.

    Known Spells-

    Misc. gear (clothing/jewellery/etc.)

    Skills

    Novice(5)Alteration.Destruction.Conjuration.Illusion.Restoration.

    Apprentice(4)- Pickpocket. Alchemy. Lockpicking. Smithing.

    Adept(3)- Speech. Sneak. Blocking

    Expert(2)- Two handed. Light armour

    Master(1)- One handed

    Personality-Open and friendly, but he dislikes being questioned about his past, and will often become quiet and withdrawn if pressed. In secret, he seeks knowledge about his past life, and how he got the dozens of scars that cover his body. He's respectful of the law, to a point. If the law allows injustices, he will take action, even if it means putting himself in danger. He cares very little for tyrants and cowards.

    Likes-The sound of rushing water, silence of night, and a good wine.

    Dislikes- Crowds, arrogance, racists, tyrants.

    Combat Preference- While he is comfortable fighting with both hands, he prefers the plain longsword, wielding it in a practice two handed grip. He's practiced with both blades for many years, in fact many more than he knows. He cannot explain his skill with the blade, but he knows that he is next to useless with a bow, throwing weapons, and magic, unusually for a breton. He dominates one on one combat, and can handle two to three others, but against magic or archers, he must rely on his companions or his ability to close the distance quickly.

    Background- Orphaned at a young age, Merric was brought up by an order of reclusive assassins, operating out of the northern High Rock city of Jehenna. While he was provided with a roof over his head, food, and drink, the young breton did not have an easy life. He was trained to move silently through the shadows, and strike with brutal efficiency. But more than that, he was tutored by one of the best swordsmen fund throughout High Rock. When he reached his eighteenth birthday, he was assigned his first target. A veteran knight of the order of the Raven.

    The man was found beheaded come dawn. For three years, Merric was used as a silent, hidden blade, silencing the enemies of his masters, and being told that he was working towards a 'greater good'. When the young breton finally found the truth, his rage was great. He confronted his former mentor, and the two engaged in a brutal duel. Before he could land a killing blow, his mentor struck, striking his forehead and knocking him unconcious.

    As the assassins could not risk Merrics' body being discovered on the side of a road or in the wilderness, they tossed his body into the sea, secure in the knowledge the frigid water would finish the promising young killer. And it would have, if not for the crew of a small fishing vessel, that happened to be passing by. Slowly, they nursed Merric back to health, and discovered, as he did, that he had not memory of his life, besides being pulled from the sea several weeks earlier.

    For the next four years, the breton wandered the land, offering his skills as a swordsman to any who needed it. He built a reputation for himself, but never claimed credit for his deeds. When the contracts issued by the Silver Bloods reached him, he headed to Markarth, more interested in helping the people, rather than gaining wealth.

    Dialogue color(s)- Pale blue
     
    Name:Emeric Balador

    Age- 79 but has the body of a 30 year old man.

    Sex- Male

    Race- Breton

    Class- Warlock

    Sexuality- Asexual, for all intents and purposes.

    Marital Status- Single

    Laterality- Favours his right hand, but casts spells with both.

    Afflictions- The ritual that extends his life and preserves his looks took more than a little of his sanity.



    Religion- While he claims to worship the nine divines, this is very much a lie. He serves a powerful eldritch creature, that may or may not be an imprisioned, powerful daedra; Lor'Kei'Has, the devourer. It is the source of his magic and the ritual that keeps him alive.

    Appearance-Emeric is tall. Unusual for a breton, and as tall as most altmer. This is one of three things that draws attention to him in a crowd. The second is that he is almost skeletally gaunt, with sunken cheeks and very little to no muscle mass. His body is unscarred and he has a tattoo of a violet serpent encircling his right forearm, but it is usually hidden by his robes. The final feature is the odd depth to his eyes, a wisdom and knowledge at odds with his fairly youthful appearance. They stare out of a bald, beardless skull with a cold intensity.


    Gear

    Armor- Wears a light hide vest underneath his robes, that protects his torso and bracers of the same material on each arm.

    Weapons- A seemingly plain steel mace, except for the ruby set just below the head of the weapon. Unknown to all except Emeric, the mace devours the souls of those it kills, and feeds the wielder whatever magicka the victim possessed.

    Known Spells- Mostly fire and ice based spells, but he does know a few arcane tricks that he keeps to himself, unless the situation is extremely dire.

    Misc. gear (clothing/jewellery/etc.) A thick violet robe, that not only provides warmth, it is also enchanted to resist liquids spilled on it, and serves to conceal his features, thanks to the voluminous hood.

    He carries an onyx skull with exaggerated fangs and small rubies for eyes. With this item, he channels the eldritch energy of his eldritch master.

    Skills

    Novice(5)- Heavy armour, Smithing, Sneaking, Block, Two handed

    Apprentice(4)- Restoration, Pickpocket,Lockpicking, Alteration

    Adept(3)- Conjuration, Illusion, Light armour

    Expert(2)- Speech, One handed

    Master(1)- Destruction

    Personality- Cold and distant, Emeric is not one to make friends, and even less likely to risk himself for the others of his party. As a warlock, he is obsessed with gaining more power, and can become quite persuasive when he sees something he wants. He despises thieves and cowards, but is not overly fond of front line fighters and other warriors, seeing them as crude, not to bright individuals.



    Likes-: Arcane items, jewels, acquiring more power.

    Dislikes-Thieves, fighters, things immune to magic.



    Combat Preference- Emeric prefers to remain at a distance, casting spells and disrupting enemy formations. He can hold his own in close combat, but if he's reduced to using his mace odds are, something has gone very wrong.

    Background- Emeric Balador was once a typical mage, living in northern High Rock, with little excitement or events breaking up the monotomy of day to day life. His parents encouraged him to pursue arcane knowledge, and to that end, he left his home. Not a social man, Emeric kept to himself for most of his life, but learned to become skilled at convincing people to give him what he wanted.

    For decades, he traveled through High Rock, Hammerfell, and Cyrodiil, in search of more power, more knowledge. However he was never considered more than an 'average' mage, at best. That was until one fateful day. Searching through an ancient crypt in the mountains of High Rock, he came across an ancient altar, depicting a chained serpent with an obsidian skull and ruby eyes.

    Although he was aging and no longer in his prime, he could still sense the immense power flowing from the altar. He was still astonished when the chained serpent began to speak to him. It explained that it had been betrayed by its peers, and had its power shackled throughout Tamriel. For millenia it had awaited a worthy champion, and found one in Emeric.

    Incredulous, the old mage explained that he was nearing the end of his life, and besides, had never been more than a middling mage. The creature within the altar explained that it could reverse his aging and grant him power, so long as Emeric agreed to serve it, and eventually break the bonds holding it to the material plane.

    Eagerly, Emeric agreed, and was immediately struck by powerful magic, that erased his physical frailties and enhanced his magicka. When the ritual was over, the altar was a ruin, only the skull of the serpent, Lor'Kei'Has, remained, which the imprisioned creature bid Emeric keep on his person at all times.

    Several years have passed since then, and now the old-made-young warlock has heard of disappearances and other troubles in Skyrim. He goes not to help or for riches, but merely out of curiousity and perhaps a chance to gain more power.



    Dialogue color(s)- This white-pinkish.
     

    Aspen

    Member
    Before I post an intro, are we meeting up at the inn, meeting with Emeric, or meeting with Thonar? I'm a little confused.
     
    Oh, sorry. I tried to leave it open ended for you guys, but basically, you can do any of the three. Either meet up at the inn, and talk to the inn keeper about the contract, talk to Thonar, who probably won't be too pleased to have people traipsing in and out of his office. Or you could have your characters meet up with Emeric, who knows about the contract, but just the basics, and isn't particularly interested in leading or helping anybody. The only reason he's joining up with the group is for protection for himself.
     

    TheArgonianDrell

    Well-Known Member
    Hopefully I didn't take too many liberties by having Kleppr say that the Silver Bloods were paying for our help with the miners wages. Let me know if I need to change anything.
     

    Morbidbread

    Fight for the lost
    General Information
    Name: Sothas Abrium

    Age- 37

    Sex- Male

    Race- Argonian

    Class- Bulwark/Warrior

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- Fitting with his name, most of Sothas' scales are a dark grey, with the exception of those on the underside of his jaw, throat and lower torso. A pair of long, six inch horns curve backwards from the back of his skull. Inch long bone growths line either side of his jaw, lending him a rather draconic appearance. His turqoise eyes and slit pupil stand out against the dark scale of his head, and make them and obvious target. A long, jagged scar stretches from the corner of his right eye to the base of his jaw.

    Due to the extreme endurance required to move and fight with his gear, Sothas is very muscled, though as mentioned, not very agile. He is just over two metres tall, (6' 1"), making him even more intimidating, even out of his armour. Out of armour, he weighs just shy of 200 lbs. Burn scars mark his right arm, from the elbow up to the shoulder. His tail has acquired several small scars over the course of his career.

    Gear

    Armor- Sothas dons heavy plate to wade into battle. It is slightly darker than your average steel plate, with noticable reinforcement to the torso and shoulder area. At the arms and legs, he is covered with chainmail, and underneath, thin leather to absorb and dissipate blows. Only his head and tail are exposed, which he uses his shield to protect during battle. With all this heavy plate and mail, it is understandable that Sothas is more of a stationary fighter, and moves slower than most of his companions. He's conditioned himself to be able to maintain a good pace when on the march, but most enemies will see him as a tempting target for ranged weaponry.

    His shield, though not armour in the sense that he wears it, is an important part of his gear. A concave construction, with a thin layer of steel on the outside, covering sturdy wooden planks, with a layer of leather on the inside. A pair of horizontal grips, centered on the interior of the shield, and several inches apart, allow him to lift and wield it in combat. An iron boss is centered, allowing for punching actions. A thick leather strap allows him to carry it across his back when not in combat.


    Weapons- Sothas wields a hand and a half sword, that brings to mind images of a cleaver, rather than an actual combat blade. It curves very slightly, with a flared tip, perfect for hewing through flesh and sinew. It is on this side of the weapon that has the edge. The material is a hybrid between steel and orichalcum, making the blade surprisingly durable. The large argonian is strong enough to wield the weapon one handed, freeing up his other hand to wield his tower shield.

    Known Spells- None.

    Misc. gear (clothing/jewellery/etc.) He carries rations and a couple of healing potions in a small satchel at his belt.

    Skills

    Novice(5)- Sneak, Destruction,Lockpicking, Restoration, Pickpocket

    Apprentice(4)- Light armour, Illusion, Alchemy, Enchanting

    Adept(3)- Speech, Smithing, Two handed

    Expert(2)- Block, One handed

    Master(1)- Heavy armour

    Personality- If one were to judge Sothas by just his appearance, they would assume him to be a vicious, careless killer. This could not be further from the truth. Though he enjoys a good fight, he also cares deeply about others, and will throw himself into danger for his companions or innocents. He believes in upholding the law, so long as the law doesn't oppress the people. He is eager to engage others in conversation, whether it be about battle tactics or simply idle talk.

    Likes- Helping others, seeing justice done, making friends, defending the weak.

    Dislikes-Tyrants, racists, murderers.

    Combat Preference- Sothas is best described as a glacier in combat. Strong and slow. Everything about his fighting style emphasizes pure power, at the cost of speed and maneuverability. When battle is joined, he brings up his shield, allowing it to absorb blows, while hacking and slashing at the enemy with his sword. From the front, he is all but immune to arrow fire. However, he is vulnerable to being outmaneuvered by fast opponents, and a group working together can easily surround and defeat him. When facing the enemy, especially in a confined space, his victory is all but assured.

    If, he should by choice or coincidence lose his shield, or be unable to use it, he switches to a savage, two handed fighting style. Almost every blow will be an overhand chop, allowing him to crush through weaker enemy defences. He incorporates his tail as well, throwing spinning slashes into his attacks, whacking enemies and throwing them off balance, before delivering death with his blade. He can fight in hand to hand combat, and is strong enough to do some serious damage, but he prefers his weapon and will, obviously, use it the sword, rather than his fists.


    Background- As his name would suggest, Sothas was not born in Black Marsh. He was raised by a blacksmith and his wife in the Cyrodiilic city of Leyawiin. When he was old enough, his adoptive father took Sothas as an apprentice blacksmith, teaching him how to forge and repair arms and armour, as well as more mundane objects. A few years later, both of the argonians' parents' came down with a persistent sickness. With Sothas unable to help, both passed away. With no reason to stay, he closed the family smithy, and left the city behind.

    Without much purpose, Sothas wandered from city to city, offering his smithing services to those that could pay. Eventually, he joined up with the fighters' guild, who accepted such a capable smith with open arms. For several years, Sothas took jobs for the guild, and in that time, he developed his unique fighting style. The argonian left the guild after a spectacularly botched job saw nearly a dozen innocents massacred. This was also when he acquired the burn scars on his arm, trying to save those he could.

    Once again, he became a wanderer, offering both his smithing and fighting skills. It was during a job to clear out a bandit den that he met his friend and companion, the dunmer woman Aylira Taliir. He saved her life, at the expense of a vicious wound that nearly blinded him. The two became fast friends after that time.


    Dialogue color(s)-Mint Green

    General Information
    Name:Aylira Taliir

    Age-29

    Sex-Female

    Race- Dunmer

    Class- Assassin

    Sexuality-Bisexual

    Marital Status-Single

    Laterality-Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- A slender woman, with moderate curves, but obviously well muscled. Her hair is long and black, drawn into a ponytail. She is about average height for a dunmer, (5'6"), and weighs just over a hundred pounds, soaking wet. She's collected several scars over the years, but they only serve to lend a harsh beauty to her features.
    Gear

    Armor- Aylira wears a mishmash of leather and steel. Though mostly made of leather, allowing swift and silent movement, for the most part, the dunmer rogues' shoulders, and forearms are covered by steel armour. The armour protecting her torso is reinforced with steel, but it's predominantly leather. Her boots are soft soled, allowing for stealthy movement, even on hard surfaces.

    Weapons-A dozen throwing knives, stored in a bandolier that crosses from her right shoulder to her left hip. For close combat, she wields a short bladed sickle sword, and a long, curving dagger.

    images-jpg.53791
    download-jpg.53781


    Known Spells-None

    Misc. gear (clothing/jewellery/etc.)- Whetstones, potions of healing in a belt pouch, and several poison vials in an opposite pouch.

    Skills

    Novice(5)-Heavy armour, Smithing, Enchanting, Destruction, Restoration

    Apprentice(4)- Speech, Two handed, Conjuration, Blocking

    Adept(3)- Pickpocket, Lock Picking, Alchemy

    Expert(2)- Light armour, Sneaking

    Master(1)- One handed

    Personality- A sarcastic, introverted woman, Aylira is not looking to make friends. She'll happily betray those she works with if she thinks it will get her and those close to her closer to their goal. She believes strongly in paying back debts, though, and if she gives her word, she'll stick to it. Whether she honours it without complaining is something else.

    Likes- Gold. Sothas. Annoying others.

    Dislikes-Lawmen, strict rules, deep bodies of water.

    Combat Preference-
    Aylira prefers to commence her attack from the shadows, with ranged attacks. She is a skilled archer, but her real skill lays in the use of her sickle bladed khopesh, which she took off a redguard bandit leader early in her career. Where Sothas is a stationary, powerful fighter, who relies on his reach, shield and armour to stay alive, Aylira is the opposite.

    She is in constant movement, opening an artery or slashing a muscle before moving on. When forced to stand and fight, she uses her two blades in tandem, opening up the opponents guard with one blade, and finishing them off with the other. However, Aylira is best suited to fight on the edges of an engagement, picking off archers, mages, and harrying reinforcements, while the more heavily armed folks draw their attention.


    Background- Born to a simple family in Skyrim, Aylira spent most of her early days on her own. She resented the nords lording it over her people, and often dreamt of leaving Skyrim far behind. As she grew older, she actively began pursuing that goal. Thieving from wealthy nord families and storing the money away for her eventual departure. For over a year she did this, never being caught or suspected. The one first time she was caught, was also the first time she took a life.

    Rather than feelings of guilt or horror at her actions, she found she enjoyed it. When the civil war broke out, she offered her services as a freelance assassin to the empire. With each kill, she grew in experience, revising her techniques until she could complete an assignment without anyone noticing she'd been there, the only evidence being the cooling body she left behind.

    Between assassinating rebels, the empire began hiring her to go after the leaders of the more troublesome bandit groups. Though she enjoyed success for quite some time, it wasn't long before a small group of wiser bandits got together, and set up a trap. A contract was placed on one of the group, and the others lay in wait. When Aylira arrived to carry out the killing, she was ambushed and overwhelmed. If not for Sothas' timely intervention, she would have met her end at their hands. Since that day, she has traveled at Sothas' side, determined to repay him for saving her life.

    Dialogue color(s)-
    This turqoise-ish


    You really want to use Solus, eh?

    Wait, who's Solus?
     

    Madrar

    The Shadow in the Dark.
    I'll have my intro up some time tomorrow. Also, @Morbidbread I think he means Sothas. Drells' argonian.
     

    TheArgonianDrell

    Well-Known Member
    General Information
    Name: Sothas Abrium

    Age- 37

    Sex- Male

    Race- Argonian

    Class- Bulwark/Warrior

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- Fitting with his name, most of Sothas' scales are a dark grey, with the exception of those on the underside of his jaw, throat and lower torso. A pair of long, six inch horns curve backwards from the back of his skull. Inch long bone growths line either side of his jaw, lending him a rather draconic appearance. His turqoise eyes and slit pupil stand out against the dark scale of his head, and make them and obvious target. A long, jagged scar stretches from the corner of his right eye to the base of his jaw.

    Due to the extreme endurance required to move and fight with his gear, Sothas is very muscled, though as mentioned, not very agile. He is just over two metres tall, (6' 1"), making him even more intimidating, even out of his armour. Out of armour, he weighs just shy of 200 lbs. Burn scars mark his right arm, from the elbow up to the shoulder. His tail has acquired several small scars over the course of his career.

    Gear

    Armor- Sothas dons heavy plate to wade into battle. It is slightly darker than your average steel plate, with noticable reinforcement to the torso and shoulder area. At the arms and legs, he is covered with chainmail, and underneath, thin leather to absorb and dissipate blows. Only his head and tail are exposed, which he uses his shield to protect during battle. With all this heavy plate and mail, it is understandable that Sothas is more of a stationary fighter, and moves slower than most of his companions. He's conditioned himself to be able to maintain a good pace when on the march, but most enemies will see him as a tempting target for ranged weaponry.

    His shield, though not armour in the sense that he wears it, is an important part of his gear. A concave construction, with a thin layer of steel on the outside, covering sturdy wooden planks, with a layer of leather on the inside. A pair of horizontal grips, centered on the interior of the shield, and several inches apart, allow him to lift and wield it in combat. An iron boss is centered, allowing for punching actions. A thick leather strap allows him to carry it across his back when not in combat.


    Weapons- Sothas wields a hand and a half sword, that brings to mind images of a cleaver, rather than an actual combat blade. It curves very slightly, with a flared tip, perfect for hewing through flesh and sinew. It is on this side of the weapon that has the edge. The material is a hybrid between steel and orichalcum, making the blade surprisingly durable. The large argonian is strong enough to wield the weapon one handed, freeing up his other hand to wield his tower shield.

    Known Spells- None.

    Misc. gear (clothing/jewellery/etc.) He carries rations and a couple of healing potions in a small satchel at his belt.

    Skills

    Novice(5)- Sneak, Destruction,Lockpicking, Restoration, Pickpocket

    Apprentice(4)- Light armour, Illusion, Alchemy, Enchanting

    Adept(3)- Speech, Smithing, Two handed

    Expert(2)- Block, One handed

    Master(1)- Heavy armour

    Personality- If one were to judge Sothas by just his appearance, they would assume him to be a vicious, careless killer. This could not be further from the truth. Though he enjoys a good fight, he also cares deeply about others, and will throw himself into danger for his companions or innocents. He believes in upholding the law, so long as the law doesn't oppress the people. He is eager to engage others in conversation, whether it be about battle tactics or simply idle talk.

    Likes- Helping others, seeing justice done, making friends, defending the weak.

    Dislikes-Tyrants, racists, murderers.

    Combat Preference- Sothas is best described as a glacier in combat. Strong and slow. Everything about his fighting style emphasizes pure power, at the cost of speed and maneuverability. When battle is joined, he brings up his shield, allowing it to absorb blows, while hacking and slashing at the enemy with his sword. From the front, he is all but immune to arrow fire. However, he is vulnerable to being outmaneuvered by fast opponents, and a group working together can easily surround and defeat him. When facing the enemy, especially in a confined space, his victory is all but assured.

    If, he should by choice or coincidence lose his shield, or be unable to use it, he switches to a savage, two handed fighting style. Almost every blow will be an overhand chop, allowing him to crush through weaker enemy defences. He incorporates his tail as well, throwing spinning slashes into his attacks, whacking enemies and throwing them off balance, before delivering death with his blade. He can fight in hand to hand combat, and is strong enough to do some serious damage, but he prefers his weapon and will, obviously, use it the sword, rather than his fists.


    Background- As his name would suggest, Sothas was not born in Black Marsh. He was raised by a blacksmith and his wife in the Cyrodiilic city of Leyawiin. When he was old enough, his adoptive father took Sothas as an apprentice blacksmith, teaching him how to forge and repair arms and armour, as well as more mundane objects. A few years later, both of the argonians' parents' came down with a persistent sickness. With Sothas unable to help, both passed away. With no reason to stay, he closed the family smithy, and left the city behind.

    Without much purpose, Sothas wandered from city to city, offering his smithing services to those that could pay. Eventually, he joined up with the fighters' guild, who accepted such a capable smith with open arms. For several years, Sothas took jobs for the guild, and in that time, he developed his unique fighting style. The argonian left the guild after a spectacularly botched job saw nearly a dozen innocents massacred. This was also when he acquired the burn scars on his arm, trying to save those he could.

    Once again, he became a wanderer, offering both his smithing and fighting skills. It was during a job to clear out a bandit den that he met his friend and companion, the dunmer woman Aylira Taliir. He saved her life, at the expense of a vicious wound that nearly blinded him. The two became fast friends after that time.


    Dialogue color(s)-Mint Green

    General Information
    Name:Aylira Taliir

    Age-29

    Sex-Female

    Race- Dunmer

    Class- Assassin

    Sexuality-Bisexual

    Marital Status-Single

    Laterality-Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- A slender woman, with moderate curves, but obviously well muscled. Her hair is long and black, drawn into a ponytail. She is about average height for a dunmer, (5'6"), and weighs just over a hundred pounds, soaking wet. She's collected several scars over the years, but they only serve to lend a harsh beauty to her features.
    Gear

    Armor- Aylira wears a mishmash of leather and steel. Though mostly made of leather, allowing swift and silent movement, for the most part, the dunmer rogues' shoulders, and forearms are covered by steel armour. The armour protecting her torso is reinforced with steel, but it's predominantly leather. Her boots are soft soled, allowing for stealthy movement, even on hard surfaces.

    Weapons-A dozen throwing knives, stored in a bandolier that crosses from her right shoulder to her left hip. For close combat, she wields a short bladed sickle sword, and a long, curving dagger.

    images-jpg.53791
    download-jpg.53781


    Known Spells-None

    Misc. gear (clothing/jewellery/etc.)- Whetstones, potions of healing in a belt pouch, and several poison vials in an opposite pouch.

    Skills

    Novice(5)-Heavy armour, Smithing, Enchanting, Destruction, Restoration

    Apprentice(4)- Speech, Two handed, Conjuration, Blocking

    Adept(3)- Pickpocket, Lock Picking, Alchemy

    Expert(2)- Light armour, Sneaking

    Master(1)- One handed

    Personality- A sarcastic, introverted woman, Aylira is not looking to make friends. She'll happily betray those she works with if she thinks it will get her and those close to her closer to their goal. She believes strongly in paying back debts, though, and if she gives her word, she'll stick to it. Whether she honours it without complaining is something else.

    Likes- Gold. Sothas. Annoying others.

    Dislikes-Lawmen, strict rules, deep bodies of water.

    Combat Preference-
    Aylira prefers to commence her attack from the shadows, with ranged attacks. She is a skilled archer, but her real skill lays in the use of her sickle bladed khopesh, which she took off a redguard bandit leader early in her career. Where Sothas is a stationary, powerful fighter, who relies on his reach, shield and armour to stay alive, Aylira is the opposite.

    She is in constant movement, opening an artery or slashing a muscle before moving on. When forced to stand and fight, she uses her two blades in tandem, opening up the opponents guard with one blade, and finishing them off with the other. However, Aylira is best suited to fight on the edges of an engagement, picking off archers, mages, and harrying reinforcements, while the more heavily armed folks draw their attention.


    Background- Born to a simple family in Skyrim, Aylira spent most of her early days on her own. She resented the nords lording it over her people, and often dreamt of leaving Skyrim far behind. As she grew older, she actively began pursuing that goal. Thieving from wealthy nord families and storing the money away for her eventual departure. For over a year she did this, never being caught or suspected. The one first time she was caught, was also the first time she took a life.

    Rather than feelings of guilt or horror at her actions, she found she enjoyed it. When the civil war broke out, she offered her services as a freelance assassin to the empire. With each kill, she grew in experience, revising her techniques until she could complete an assignment without anyone noticing she'd been there, the only evidence being the cooling body she left behind.

    Between assassinating rebels, the empire began hiring her to go after the leaders of the more troublesome bandit groups. Though she enjoyed success for quite some time, it wasn't long before a small group of wiser bandits got together, and set up a trap. A contract was placed on one of the group, and the others lay in wait. When Aylira arrived to carry out the killing, she was ambushed and overwhelmed. If not for Sothas' timely intervention, she would have met her end at their hands. Since that day, she has traveled at Sothas' side, determined to repay him for saving her life.

    Dialogue color(s)-
    This turqoise-ish


    You really want to use Solus, eh?

    Wait, who's Solus?

    Probably Sothas. He was going to be Solus, but I like his current name better.
     

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