Private {18+} |OOC| Ascension

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    Drahkma

    Dashing Imperial Officer.
    Name: Kyros Duenfeur

    Alias: Redhand

    Age: 83, appears to be less than half that. (Mid thirties)
    Sex: Male

    Race: Breton

    Sexuality: Heterosexual

    Relationship/Marital status: Single

    Laterality: Left hand dominant, but uses both for his sword.

    Afflictions: Vampirism

    Appearance: Kyros is well over six feet. His broad shoulders and well muscled form make him a striking and intimidating figure even out of his armour. His upper torso is covered with scars, a testament to the battles and wars he has survived.Despite being a vampire, Kyros eyes' maintain their deep blue colouration, and his face, unlike the faces of those northern Volkihars, remains much the same as it was in life, thin brows, a strong jaw, and an aquiline nose give him the visage of a noble from times long past.

    Armour: Kyros wears steel plate, minus a helmet, with the typical chainmail and leather beneath. The gauntlets from his elbows down to his fingers have been painted a blood red, from where he gets his alias. The right pauldron has several deep scratches along it, as if from some great beast. He hasn't had the pauldron removed, out of nostalgia. His breastplate and leg armour is fairly well maintained, as is fitting a knight.

    Weaponry: He wields a steel longsword that he has kept from his past life as a mortal breton knight. The blade is wickedly sharp, and has been named the somewhat less than original Razor. The crossguard swoops up in the direction of the blade, forming a half circle to protect the hands. The hilt is long enough to be gripped with both hands, the pommel is in the shape of a diamond.

    Class: Knight/warrior

    Combat preference: Kyros wades into combat with swings of his longsword cutting apart the enemy with ease. To some, he seems like a lumbering oaf, large and well armoured, but slow. Which is exactly what he wants. The undead knight is absurdly skilled with his blade, and years of practice and more importantly, actual combat experience, which he applies in every battle he enters. Still, his style is simple. Sweep aside the defences of the enemy, before cutting them apart. He cares very little for showmanship or drawn out battles, prefering to beat an enemy quickly, and move on.

    Personality: With more than half a century of constant warfare under his belt, Kyros is a callous and cynical individual, slow to trust, and not likely to make many friends. Most find his blunt honesty offensive, and his disregard for the lives of others appalling. However, he still clings to some form of honour, and dislikes thieves and assassins. If his word is given, he will strive to uphold it, even to the point of death. He does have some regard for his companions, especially if they can hold their own in combat.

    Religion: None

    Positive traits: Honest, honourable, determinator.

    Negative traits: Cynical, blunt, callous

    Likes: Battles, the bloodier the better, duels, honourable folk.

    Dislikes: Thieves, assassins, liars and braggarts

    Fears: Not a lot. If it were anything, it would be meeting an end that didn't involve some form of combat.

    History: Kyros was not always the blood drinking juggernaught of death he is now. Once, he was Kyros Duenfeur, a noble knight of Evermore. He followed in the steps of his father, and his fathers' father. Fighting first against the Aldmeri Dominion, in the second great war, then against the empire in its aftermath. It was in this second war that Kyros fought in a great battle against the imperial legions. A battle the forces of High Rock were doomed to lose.

    He cut down dozens of imperial legionnaires before being brought down himself. He was left for dead, though through luck and sheer stubborness, he lived, and dragged himself from the battlefield. Horseless and wounded, he crawled through the wilderness of High Rock with only his sword and armour. It was after several hours of agonising travel that he collapsed, his body finally at its' limits.

    Unknown to him, or anyone, vampires had been drawn by the great bloodshed. A couple tracked Kyros to what the knight had assumed would be his final resting place, and offered him another chance...a chance at vengeance. Though he disliked the skulking creatures, he was not ready to bleed out so far from home. He accepted, and rose with the strength of a dozen men. For several days he hounded the imperial army, slaughtering their scouting parties and harrassing their supply lines.

    However, they pose no challenge, no danger to the undead knight. He now seeks greater enemies to strike down, and to this end, wanders to the imperial controlled city of Bruma. Though he does not know what he will find, he assumes the call for warriors means fresh bloodshed, and fresh challenges.

    Dialogue Colour: Orange

    Ha! I actually followed through on something! I mean..wait...plops.
     

    TheArgonianDrell

    Well-Known Member
    My second ever non-argonian should be up in an hour or so.
     

    Madrar

    The Shadow in the Dark.
    Excellent. Any clues?
     

    TheArgonianDrell

    Well-Known Member
    No, shut up about it.
     

    TheArgonianDrell

    Well-Known Member
    Name: Iornath Greysong

    Alias: Greyblade, shadow walker

    Age: 206, appears to be in early thirties.

    Sex: Male

    Race: Wood Elf

    Relationship/Marital status: Widower

    Afflictions: None

    Appearance: Iornath is slightly paler than the typical wood elf, and taller as well, standing closer to six feet than five. It's commonly theorised that one of his ancestors was an altmer. He has bright green eyes, dark brown hair the colour of tree bark, high cheek bones, and a knifelike nose. The entire right side of his face is badly scarred by burns. It was a small miracle that the flames didn't reach his eye. He has a sleek, muscular physique, reminiscent of a jungle predator. Of one who has spent their entire life as one with nature.

    Armour: He wears light, overlapping leather armour that covers him from his neck to his boots. The leather is of Bosmeri make, with riblike strips covering his torso, and overlapping at the stomach, chest, and back. It is high collared, giving some protection to his neck, and fairly flexible so as not to restrict movement. Unlike the pale beige of most wood elven armours, his is an ash grey.

    Weaponry: A longbow, that has been passed down through generations, elven made, the bow is powerful enough to punch through plate armour at the right velocity. A quiver of forty elven arrows, made specifically to punch into and through the weak points of heavy armours, sits on his back. Melee wise, he wields an elven longsword, that curves slightly nearing the tip, making it ideal for slashing and stabbing.

    Class: Ranger

    Combat preference: Ionrath is a master woodsman and archer, being able to pick of a moving target from several hundred metres. He prefers to keep his enemies at a distance, as he is most lethal that way. However, he is quite capable in melee as well, though he doesn't measure up to master swordsmen and would be at a disadvantage if fighting more than one or two at a time. In close combat, he relies on speed as much as skill, knowing that his armour can not stand up to prolonged fights, like heavy plate could.

    Personality: Cold and focused describe Ionrath the best. He prefers to spend his time in meditation and silent reflection, rather than actually speaking with his companions. He dislikes humans in general, and imperials in particular. Especially legionnaires. While not typically confrontational, he is loathe to discuss his past, and is easily angered by those who pester him about it.

    Religion: The Bosmeri pantheion (the nine?)

    Positive traits: Focused, quiet.

    Negative traits: Biased, introverted, cold

    Likes: Quiet, meditation, the woods

    Dislikes: Humans/Imperials, the smell of fire

    Fears: Fire, understandable, considering his past.

    History: A native of Valenwood, Ionrath always felt more loyal to the dominion than the rest of his kin. His family settled on the southern coast of Valenwood, and were heavily influenced by aldmeri culture. When the second great war broke out, he joined the dominion forces as a scout and ranger. Ionrath marched north ahead of the main force, picking off imperial scouts and clearing the way for the advance. After the battle of the imperial city, when the daedra smashed the dominion armies, the empire marched south.

    Though the main body of the dominions' forces were crushed, some survived to join Ionrath and harass the victorious imperials. This continued for several years, but the empire could not be stopped. They pushed through Valenwood, burning as they went, destroying hideouts and concealing foliage. After years of fighting, the legionnaires knew very well how their enemy fought.

    The Bosmeri rebels realized this, and Ionrath, the highest remaining officer, ordered the nearest of their villages to be evacuated. Unforunately, his own village was put to the torch before they could flee, his family burnt alive. Desperate, Ionrath leapt into the flames in an attempt to save them. He was badly burned and almost died, pulled from the flames by his companions at the last possible moment.

    After that fateful day, the ranger parted ways with his fellows, and had his own armour replaced by an ash-grey variation. His burns healed, leaving his entire right side badly burned. He headed back into the empire, driven by a burning hatred for the imperials that had slain those he held most dear.

    Dialogue Colour: This
     

    TheShadedOne

    The Angry One
    Name: Athara

    Alias: Shade

    Age: 28

    Sex: Female

    Race: Khajiit

    Sexuality: Homosexual

    Relationship/Marital status: Single

    Laterality: Equally skilled with each hand/ambidextrous

    Afflictions: None

    Appearance: Athara is 5'5", slim, and surprisingly well muscled for one of her stature. Her fur is pitch black over most of her body, but pales to an ashy grey under her chin, going down between her breasts and to her stomach. She has a few scars, but most are hidden by her fur. Her eyes are amber in colouration, and are often the last thing her prey sees.

    Armour: She wears a set of form fitting dark leather armour. It is reinforced at the shoulders, thighs, and upper torso, but light enough to allow for quick movement and easy flexibility. When traveling or trying to conceal her identity, especially in crowded cities, she wears a hooded dark grey cloak.

    Weaponry: She uses a steel shortsword and a falchion in combat. The shorter blade she inherited from her mentor, and the falchion is older than she is, having been passed down through her family for generations. Six throwing knives are worked into hidden sheathes on her belt.

    Class: Assassin

    Combat preference: Athara will almost always attempt to get the drop on her prey. In the event that she has to fight in open combat, she wields both her falchion and sword together. Quick strikes and dodges make her hard to hit and with the light armour she wears, she can't afford to take too many hits. The knives on her belt aren't strong enough punch through armour, but she's skilled enough to hit the exposed points most of the time.

    Personality: Athara comes across as friendly if a little odd. Of course, this is a charade to draw attention away from her weapons, armour, and and unique skills. Those that bother to look past her projected persona, will see a ruthless killer, ready to sacrifice anyone to complete her task. She's not likely to make friends, but those she does she will go out of her way to protect. Not that she'll admit that.

    Religion: None.

    Positive traits: Professional, observant

    Negative traits: Arrogant, dishonest.

    Likes: Stalking targets...or anyone, really. Sharpening her ancestral blade. Being underestimated

    Dislikes: People who see past her lies, failing to surprise someone, overly 'proper' individuals. Skeevers.

    Fears: Capture. Enclosed spaces.

    History: Born in Leyawiin, Atharas' mother raised her by herself, at the same time working to feed the both of them. Every day she would go out hoping to get enough coin to keep them alive. Despite their living conditions, they loved each other deeply, and her mother was very protective of her. Until one night, her mother didn't come back. Unknown to Athara, her mothers' enemies had been tracking her and finally caught up to her. Her mothers' friend, the altmer blacksmith Andurith, took her in, having sworn to look after her, should anything happen.

    Several days later, one of the gangs that roamed the under empire, approached Anduriths' smithy, intending to pressure him for 'protection' money. It happened in an instant. Andurith smiled, nodded, and brained the first man with his smithing hammer. A moment later, he drew a steel shortsword, and cut down the others within several seconds. He severed their heads and displayed them outside his shop. Unknown to him, Athara was watching the whole thing. The khajiit girl begged the undercover assassin to train her. Though reluctant, Andurith agreed.

    For several years, he trained the girl, until she was no longer an innocent khajiiti girl, but a dangerous assassin. The two parted ways, Andurith bestowing his sword to Athara, as a memento, as well as her mothers' falchion, which he'd recovered for her. Athara traveled north, eventually hearing of a call for blades coming from the city of Bruma. Issued by the Archon of Bruma. The potential for a good payout is too great to resist, so she makes her way to the northernmost city of Cyrodiil.

    Dialogue Colour: My usual
     

    Madrar

    The Shadow in the Dark.
    @Madrar can I post interest? I'll be able to get a character up tomorrow

    Sent from my BTV-W09 using Tapatalk


    I thought you already said you were interested? I'm waiting for your cc.
     

    Thesius

    The Imperial Paladin
    Madrar, would it be alright to have Vintor know your guys? Not closely or anything, just as in they fought together and then parted ways.
     

    Madrar

    The Shadow in the Dark.
    That'd be fine, Thesius. As you said, it's best if they don't know each other too closely.

    IC should be up a little later on.
     

    thatguy2

    Member
    Name: Brunwulf Bearclaw

    Alias: none

    Age: 21

    Sex: male

    Race: Nord

    Sexuality: homosexual

    Relationship/Marital status: married

    Laterality: right handed

    Afflictions: none

    Appearance: wip

    Armour: Leather armor

    Weaponry: a longbow and a steel hand axe

    Class: Hunter

    Combat preference: He prefers to wear lighter armor and fight from a range.

    Personality: he is incredibly shy at first, but quickly warms up to people - for the most part. He will not warm up to those who believe the emperor to be a God - his family was killed over it.

    Religion: Talos and Akatosh, Mara

    Positive traits: kind, loyal

    Negative traits: shy

    Likes: his husband, riding

    Dislikes: the empire, the false god

    Fears: losing any more family

    History: Born in Riverwood on 9 Midyear, Brunwulf is the eldest son of a farmer named Garth and an huntress named Agna. His childhood was simple and peaceful despite the Great War that had ended a decade earlier. During Brunwulf's childhood, he developed a close friendship to another farmer’s son, Bjornolfr. On 4 Rain’s Hand, Brunwulf's younger brother Thovard was born. The two had been taught of the true faith, of the Nine Divines. The Emperor was just a man. Not a god.

    The Legion found out about this, and so Brunwulf's parents were killed. He fled with his childhood friend Bjornolfr, leaving Riverwood altogether.




    Dialogue Colour:
     
    Last edited:

    The Seraph

    When the Dawn Breaks, I shall be there
    I'm pretty sure I'm way too late, but I would like to join
     

    TheShadedOne

    The Angry One
    @Morbidbread I have an idea about how our two characters could meet. About to head to work but I'll messqge you.
     

    Rell

    Champion of Malacath!
    Name: Uzar Sal Malog

    Alias: None

    Age: 35

    Sex: Male

    Race: Orc

    Sexuality: Straight, not that it matters, seeing as he's batplops crazy.

    Relationship/Marital status: N/A

    Laterality: Right hand dominant, but he can use his left for punching/grabbing.

    Afflictions: 'Blessed' by Molag Bal. Cursed by Malacath. (Will expand on this in his history.)

    Appearance: Uzar is a heavily muscled, broad chested mountain of an orc. Scars from hundreds of fights cover his body, from the top of his bald head, to well below his waist. The tip of his right ear is missing, and his nose appears to have been broken many times. A pair of short tusks jut from the corners of his lower mouth. His skin is a deep green, almost black. His eyes are of a deep amber coloration.

    Armour: Formerly, Uzar went about clad in glorious, full orcish plate, complete with a closed helm. It had been cared for lovingly, polished so that the grey-green of orichalcum reflected the sun. Now, things are different. Uzar wears a mismatch of steel and orichalcum armor, much of it scratched or dented. Dark stains mark where blood, his or the enemies, has dried upon it and not been cleaned off. He now goes without a helm, never bothering to replace the one he lost.

    Weaponry: A one handed warhammer, one side of the hammers' head is blunt, made for crushing bone and armor, while the othe side is a slightly curving blade that can easily pierce steel plate.

    Class: Berserker
    Combat preference: With the bloodlust upon him, Uzar roars into combat, inspiring fear in the enemy merely by his wild eyed appearance. In most cases, he fights without any real attempt at discipline. Wild hammer swings smash aside defences and crush bones. Obviously this puts him at a disadvantage against a skilled fighter, or a group of skilled fighters. Not that the berserker cares.

    Personality: Uzar Sal Malog is quite insane. Or at least close enough to it that nobody cares to contest the point. When in combat he is screaming warcries, most of them little more than animalistic howls. On the extremely rare moments of lucidity, he can surprise his companions with his insights and compassion.

    Religion: Malacath (formerly), Molag Bal

    Positive traits: Fearless, compassionate (rarely),

    Negative traits: Insane. Brutal, unreliable.

    Likes: Battle, bloodshed, chaos

    Dislikes: Quiet, introspection, weaklings, those that prey on weaklings.

    Fears: Surprisingly enough, hurting his companions. When not in battle he can be seen with his hands pressed against his skull, attempting to drown out the demands of his god.

    History: Uzar Sal Malog used to be a noble warrior of the orcish stronghold of Largashbur, in Skyrim. When the giants came, he was among the first to defend his home, praise to Malacath on his lips, and fierce determination in his heart. However, as the giants became more powerful, the defenders of Largashbur were slain, and sorties out of the stronghold were forbidden.

    The orcs of Largashbur were besieged and desperate, none more than Uzar himself. Night after night, he prayed to the patron god of the orcs, with no response. Desperate, the orcish champion started to turn to others for help. This can be pinpointed as the beginning of his fall to madness. Molag Bal, the prince of rage and lord of brutality, answered his call, promising the strength necessary to defeat the giants, in exchange for Uzars' service.

    The orc was reluctant at first- he'd loyally followed Malacath for the better part of two decades. But the situation was desperate, and so the deal was struck. Imbued with unnatural strength, Uzar seized his hammer and leapt over the walls, shattering the knee of the first giant he came across, before crushing its skull. His actions drew the admiration of his fellow warriors, and the suspicion of the chief. Never before had the champion fought with such raw savagery, and his superior began to believe something was wrong.

    As Uzar won more and more battles against the besieging giant, suspicion turned to jealousy. Word of the champions actions spread to other strongholds, and more orcs joined the fight against the giants. Soon they were defeated, and the chief knew he had to act, or risk being challenged by Uzar. With his most trusted companions, the chief ambushed Uzar outside the stronghold, determined to have his body disposed of.

    Understandably feeling betrayed, Uzar fought back, killing two of his three attackers with ease. His last opponent was the chief, who wielded a two handed warhammer, heavier and more cumbersome than Uzars' own weapon, but the older orc had decades of experience wielding the weapon. His first blow badly damaged Uzars' helm, but rather than dazing him and leaving him open for a finishing blow, it sent the younger orc into a frenzy. He tore his former leader apart, and in a blind frenzy, returned to the stronghold. For several hours, he slaughtered his former friends and comrades.

    When night fell, it was upon a slaughtered stronghold. Uzar had accomplished what a small army of giants could not. With his foes slain, sanity returned to him, and he wept for the deaths of his kinsmen. A worse punishment was in store for the former champion. Malacath, enraged by his actions cursed Uzar, to never find peace until he himself was slain, To be tormented by his actions until his dying breath.

    Dialogue: This


    Wow...that's quite a background! And I thought my characters were well fleshed out...


    Hey I like your two ladies too. It took me forever to actually come up with this guy.
     

    Drahkma

    Dashing Imperial Officer.
    I'm pretty sure I'm way too late, but I would like to join


    Well, I can't say yes or no, since Madrar's the one in charge, but put up a character card and we'll see what he thinks.
     

    Thesius

    The Imperial Paladin
    I'd like to put forth an NPC. She'll be one of the other mercs' tagging along with us, if she's accepted.

    Name- Adonja the Shieldmaiden
    Race- Nord
    Sex- Female
    Personality- Focused, generally unfriendly with a sour disposition, clever.
    Backstory- Despite being a shieldmaiden, Adonja is skilled with the healing arts. Not magic, which she distrusts, but herbs and potions. She left skyrim after her husband and brothers were slain fighting the empire in a skirmish. With nothing else left to her, she headed to Bruma, having heard word of a call for blades. She readies her axe and shield.
     

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