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  • Hey there, and welcome to our roleplaying section. Please take some time to read two of these useful resources below, if you're already a roleplaying expert, then there's no need to read the following beginner's guide, but be sure to read the rules.

    Free Form Role Playing Guide for Beginners
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    TheShadedOne

    The Angry One
    1: No Godmodding, giving your characters super powers, weapons, armour, etc. Give your character reasonable abilities and skills. Do not make them knowledgeable of information they cannot possibly know. A realistic character with believable flaws is much more likeable and interesting.
    2: Please try to remain active in the thread. Post regularly, at the very least once every other day. If you need to leave for any amount of time, please be sure to let me or Madrar know.
    3: Please try to use proper spelling, grammar, and sentence structure. Type your posts in a word processor for proof reading if it will help. This makes posts easier and better to read.

    4: This will be a mature, 18+ roleplay. If you can't handle gore, sex, violence, and overall dark scenarios, please don't join.

    5: Players are allowed up to two (2) characters, and NPCs'
    6: Do not assume that posting a CC gets you in. We will look over your character cards and decide whether or not they're acceptable.
    7: Madrars character, Salthar will be the leader of the vampires.
    8: We're looking for dark, evil, characters. Neutral at worst. Anyone with a 'good' alignment will not be accepted.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The year is 4E 365. The gods are dead, slain by the very denizens mortals pray for them to protect them from. The Daedra. Obivion gates have opened across Tamriel, and Daedric creatures pour from them in a relentless tide. The dead do not rest easy in their graves, and werewolves have bred madly, and devolved into mad beasts. The Empire is shattered. It's few remaining legions turning to banditry just to get by, leaving the people of Cyrodiil completely helpless. The Thalmor fight a desperate war on the Isles, the only ones standing between the Altmer people and total annihilation.
    Usually, these horrors would call for a great power of good to rescue the people of Tamriel. However, with all the gods dead, and all the 'great heroes' long since defeated, there will be no shining avatar of hope for the normal people. No deliverance by a host of Aedric entities. In this case, a great evil must be combatted with a lesser evil...The vampires of the Bloodlet Throne have long since cut their ties to Molag Bal. This, obviously, has marked them for extermination...
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~​
    Summary
    This RP will be a very dark RP, that looks into the lives of those affected by the Daedra, and those fighting them. Werewolves have devolved from being able to change at will, and are now like underworld lycans. The Daedric Princes, besides being mentioned from time to time, will not play a role. That means no forays' into Oblivion.​
    Basic Theme song of Roleplay:​
     

    TheShadedOne

    The Angry One
    Name: Celestia Silverwing

    Age: 125, looks to be in her mid twenties.

    Sex: Female

    Race: Altmer, Vampire

    Allegiance: Shadowfang Coven, Bloodlet Throne

    Alignment: Orderly Evil

    Class: Assassin.

    Appearance: Celestia is not as tall as most Altmer, reaching only 5'8", and has slender features, most notably, her cheek bones are very prominent. Her skin, like most Altmer vampires, is a pale gold, and her eyes are a gold-red mixture. She is lean, though muscled, and pays less attention to her sexual appeal, and more to her combat readiness.

    Armour: Black leather bodysuit, fastened with zippers, and ebony gauntlets, shoulder bells, and greaves. The bodysuit covers from her neck to her boots, which are also made of black, supple, leather. This allows her to move silently, and quickly, although it does leave her open to attack.

    Weapons: An ebony sword and dagger, which she uses in tandem to overwhelm her foes with a flurry of vicious attacks.

    Personality: Cold and distant. Believes the most important aspect is survival.

    Bio: Born on the Isles, Celestia showed a natural talent towards stealth. Once she was eighteen, she was trained to become an assassin for the Thalmor. The young Altmer woman had no problem with this, since, like most Altmer, she'd been taught that the races of men were either filthy barbarians, or Talos-worshipping heretics. She graduated at the top of her class, and went on to be deployed in the far North. Skyrim. Despite the Whitegold concordants' banning worship of Talos, Celestia had no lack of targets.

    Imperial officials that had grumbled a little too loudly against the Thalmor presence. Nord heretics that weren't as careful as they should have been. However, all that came to an end when the gods died, and the Daedra arrived. Celestia fought, but in the end was forced to flee, reaching Falkreath. There, patrols from the Bloodlet Throne discovered her fighting a group of Daedra, and assisted her. Then they made her an offer: Go on her way, or become a vampire, to better combat the filth that made up the Daedric hordes. She took the second option.
     

    Irishman

    Well-Endowed Member
    So the vampire are fighting the oblivion creatures so that humans (thier food) are not brought to extinction?
     

    Navare

    Savage Spirit
    Name: Ruran Tristyn

    Age: 101, Looks to be in his early twenties

    Sex: Male

    Race: Breton, Vampire

    Allegiance: Bloodlet Throne

    Alignment: Neutral Evil

    Class: Assassin

    Appearance: Ruran is quite tall for a Breton, standing at 5'11". He is of athletic build, with the typical pale complexion of a vampire. His eyes are blood red and his face is gaunt and thin, covered by a goatee beard. His brown hair flows down to his shoulders.

    Armour: He wears a long black cloak, cape and hood, the seams of which are blood red. He also wears a dark armoured tasset, and ebony gauntlets with specially designed sharp fingertips, used for tearing through anything. Atop his shoulders rest dark silver shoulder plates with red engraving. Although this added armour slows him down slightly, he is still extremely quick and enjoys the benefits of the added armour.

    Weapons: His main weapons are his gauntlets, though he is also highly skilled with the two daggers which rest on the back of his belt, at his waist.

    Personality: Ruran is competent and highly intelligent, though he is as merciless as they come. He feels no remorse, and is very secretive. He doesn't really play well with others, unless he benefits greatly from it.

    Bio: Ruran was once a good man, brought up by an innocent Mother and Father, who lived a poor, but in their eyes, good life. But Ruran always wanted more than this, as he was extremely ambitious. At an early age he got involved with the wrong type of people, realising that there were...quicker ways to make money in life than what he knew. He quickly picked up on being stealthy, stealing to help his parents get by.

    All went well for some time, and Ruran believed he was untouchable. But he realised he simply wasn't earning enough for his parents to keep surviving. He left home when he was 18, and quickly became part of the Dark Brotherhood. It was here that his skills were honed, and also when he designed the gauntlets, which soon earned their first kill. A kill that changed Ruran. Up to this point, he still had a decent conscience. There was hope for the lad, he only needed someone to save him from this twisted life of earning money for killing, all to keep his parents under a roof.

    But when one joins the Brotherhood, there are agreements made. To cut a long story short, Ruran's conscience vanished in one night. The same night his parents died. The same night his gauntlets earned their first, and second kill. After this, Ruran just didn't care. He was risky, killing anyone, anyway. If you wanted someone killed, but had no qualms as to how it was done, Ruran was your man.

    This life continued for a few more years, until he was rescued from his madness by the kind vampires of Bloodlet Throne. They trained him to be competent once again, making him a vampire in the process. He now only cares for himself, but keeps his ties with the Bloodlet Throne. It could be argued that he only does so for his own benefit, but being so cold and secretive, it can be hard to know what goes on in his head.
     

    Baneloth

    Well-Known Member
    Hey Shaded, going to put up a CC, first vamp character, so feel free to kick me in the head if I do something wrong.;)

    Name: Valen Blackmane

    Age: 114, looks to be in his early 30s.

    Race: Nord/ Vampire

    Gender: Male

    Allegiance: Bloodlet Throne

    Alignment: Orderly Evil

    Appearance: Tall, average weight, muscled from years of fighting, a mane of black hair, and short haired beard. His chest and back are a mass of scars from fighting, and several imprisonments in his earlier years. Has the typical red vampire eyes when angered, and dark green when calm.

    Armour: Wears a full set of ebony armour, without a helmet. He's customised his armour to have a blood red rose painted above his heart.

    Weapons: An ebony axe, (one handed) passed down through his family. Has an ebony shield to match,and the shield features the same blood red rose in the centre.

    Personality: Serious, calm, prefers to keep to himself. Despite being thought of as just a no good bandit in his youth, Valen was surprisingly clever, and often outsmarted his opponents, surprising them in a manner that was usually fatal.

    Bio: Born in Whiterun, Valen was a member of the Blackmane clan, one closely related to the Grey-manes. However, due to some altercation between the two clans, Blackmane was cast out of Whiterun, and hunted down, until only a handful remained. After his parents died, killed by bandits, Valen flew into a rage, and left the Blackmane camp, swearing to bring honour back to his line, to not let death claim him until he had done so.

    To accomplish this, he formed his own band of elite marauders, known as the Black fists. He personally lead dozens of raids on Whiterun, sowing terror everywhere he appeared with his ebony war axe. Unfortunately, the guards set up an ambush near the camp, when Valen and several of his best warriors were returning from yet another raid. After much fighting, six guards, and all of the warriors with Valen were dead, and the bandit leader himself gravely wounded.

    He was paraded through the streets of Whiterun, and imprisoned in the Dragonsreach dungeons. He spent several months there, biding his time, and befriending several guards. When the time came, Valen convinced one of his 'friends' to release him, and snuck out of the city, though not before murdering several Greymanes. He fled to Falkreath, in order to escape the wrath of Whiteruns' Jarl, and the men under his command. Days later, Oblivion came to Nirn, and hundreds died. Valen himself was rescued from certain death by a group of vampires from the Bloodlet throne, and turned into one of their number. Now, Valen fights loyally for the Bloodlet Throne, although he still hopes to one day regain his families honour.
     

    Drahkma

    Dashing Imperial Officer.
    Looks interesting. I'll post up a CC later today.
     

    Drahkma

    Dashing Imperial Officer.
    Name: Varis Decius

    Age: 98 years of age, looks to be in his mid twenties.

    Gender: Male

    Race: Imperial (Vampire)

    Alignement: Orderly Evil

    Allegiance: Bloodlet Throne

    Class: Warrior

    Appearance: Tall for an Imperial, (5'9"), and of average weight. Has flame red hair that falls to his shoulders, and a scar that goes along the right side of his jaw. Has pale blue eyes when calm, which change to the typical red when agitated or angered.

    Weapon: A single, straight edged ebony longsword.

    Apparel: Ebony shoulder bells, gauntlets, greaves, and chest plate. Wears chainmail to cover his upper legs and arms.

    Personality: Hard to anger, but very vengeful once he's been offered an insult.

    Bio: Varis spent most of his former life in the seat of the Empire, Cyrodiil. He was a mercenary that was more than proficient with a blade. So proficient, in fact, that he was frequently employed by the Empires troops in Skyrim to clear out entire Stormcloak camps on his own. He amassed a small fortune in septims, before everything went to Oblivion...literally. The Imperial mercenary, deciding he valued his existence more than he did coin, fled a battle between the Daedra and Legion forces. Reaching the gloomy village of Falkreath, he was gravely wounded by several Daedra, and near death, witnessed vampires fighting off the spawn of Oblivion. They managed to stave off death, and, grateful, Varis offered his services. The vampires accepted, and he in turn was inducted into the ranks of the undead.
     

    Kir the Silent

    Until Your Flesh Is Consumed
    Name: Saren "South-Song" Tethras

    Age: 327(looks like he’s in his late twenties)

    Sex: Male

    Race: Bosmer, Vampire

    Allegiance:

    Alignment: Chaotic Evil

    Class: Swashbuckler, Rogue

    Appearance:
    images



    Flaming red hair and eyebrows, very pale skin, piercing red/yellow eyes, elongated incisors, three claw-like scars over his left eye, muscular despite so much time at sea, 200 pounds, tattoos cover a lot of his body but are hidden by his clothing.

    Armour: White long coat, black pants, gold hoop earring, sea serpent leather eye patch, belt, and boots.

    Weapons: Redguard-made cutlass made melted down daedric weapons, giving it a red hue, called Red Tide.

    Personality: Quick-tempered with wit to match, he can not only cut to the bone with his blade but with his tongue as well. He is loyal to no one save his brother, himself, and his crew. Slow to trust and quick to act,his mood changes as quickly and violently as the seas he lives on. He will be your best friend in one moment, while cursing the gods for your existence the next. In battle he will rage and attack with whirlwind speed, but it’s when he grows calm when even his crew grows fearful. He has a brutal cunning and strength to match. But don’t let these things color your opinion too much. Once you get to know him you will see his lighter nature. He would do anything for his men and his friends. He is quick with a joke even if it’s at his expense and he will be the first to raise his grog in the air to start a lively song.

    Bio: Saren and his brother were born to a relatively poor family. Saren is the younger and was born somewhere deep in Valenwood as their parents fled during the rise of the Thalmor.. His father and mother made their way to the coast where they carved out a living, if it can be called such, in a small hovel. His father Aran made what living he could as fisherman, but when his mother died in a robbery over thirteen coppers he swore he would do better for his boys in memory of her. And he was sorry he hadn't before.

    Soon he was bringing in more money than he had in years. Saren and his brother, now in their teens, didn't know where the money came from and didn't care. They had clothing, food, and time to spend with their father. That's all that mattered. As the years went on their father would return with ever increasing riches, at the same time reports of a new notorious pirate know as "All-Seas" started to spread. The boys soon made the connection and confronted their father, not in anger but just to see if their suspicions were correct. He smiled as he confessed to being the pirate lord "All-Seas" and invited them along on his next voyage. They were now ready he said and the authorities were getting to close besides. So began their life on the high seas as raiders, brigands, and rogues under the tutelage of their father who became one of the most infamous pirates in all of Skyrim; Aran "All-Seas" Tethras.

    For decades the vampiric brothers have taken up their father's mantle, years after his unexplained disappearance. Nayus on his ship The Grim Reaver and Saren his The Dark Soul. Where their father disappeared to and whether he lives is a mystery, as is the story of how they became vampires. They keep the story of their vampiric rebirth as a closely guarded secret. But even they know not where their father has vanished to.

    Eventually Saren found himself wandering Skyrim. When telling his brother to take care of his ship while he was gone, his brother asked why he was going ashore? "Our father lived on land for years, perhaps I should seek what fortune I can there for awhile. I go where the winds lead me brother. And after all I'm immortal. There's plenty of time for me to raid the seas of Tamriel once again!"
     

    Madrar

    The Shadow in the Dark.

    TheShadedOne

    The Angry One
    Yeah, I'd prefer vampires. Especially since the plot kind of revolves around them vs Daedra.
     

    Akhkharus

    Active Member
    CHARACTER NAME: Wostrun Grace
    RACE: Breton
    AGE: Approximately 400
    GENDER: Male
    BIRTHPLACE: Satakalaam

    ALIGNMENT: Lawful Evil

    AFFLICTION: Vampirism

    AFFILIATION:
    • Clan Montalion (only formally known as part of, and not completely tied down - but could still come back if the need arises)
    • Order of the Virtuous Blood (formerly)

    LOOKS: Long wavy blonde hair. 5'8" in height. Slightly gaunt facial structure. Thin almond eyes tinted in crimson red, illusion magicka colors the eye a more human looking dark brown. Pale white skin. Light body build. Looks to be in his late 20's.
    For visual references:
    641542-amanocoffinp3.jpg


    PERSONALITY:
    • Positives - dedicated, steadfast, classy
    • Negatives - aloof, headstrong, highly apathetic of events that not concern him
    • Likes - music produced by string instruments, enchantments, art, childishness
    • Dislikes - any sound produced by loud banging, acts of savagery, people without decorum

    CLASS: Shadowdancer
    SKILLS and FEATS:
    • One-handed ~ Blade (Legendary) - Having served the undead army of the Camoran Usurper wouldn't do justice to his proficiency with swords. Centuries of experience honed his skill even further, accumulated from both hunting and being hunted himself.
    • Illusion ~ Optics (Expert) - A life of violence wasn't always his preferred path to take, but is on nevertheless. When unwanted conflicts arise, Wostrun could simply either have himself fade completely or leave an after image of himself while he form distances away from whoever or whatever.
    • Bloodline Ability ~ Teleportation - Montalion blood allows one to disappear and reappear between two points, thin black mist forming at the two spots. Distance of which a Montalion vampire could teleport to is in line with how much essence - a possible combination of "life" and magicka - he/she spends. Wostrun once teleported a large distance between two far-off cities, but left him physically frail for almost a fortnight.
    • Bloodline Ability ~ Paralysis Cure - Tapping into their bodily essence, a Montalion vampire could rid someone of partial or complete paralysis attained from unnatural means - poisons or magicks. Though they possess such an ability, they themselves are not completely immune to paralysis.

    INVENTORY:
    • Silver bastard sword with a faded gold hilt and an ebony handle; family heirloom he kept with him to his grave, and after.
    • Large-collared, black cape embroidered with gold on its edges and reinforced with steel pauldrons
    • Wide brimmed hat with a golden rose somewhat depicting a skull pinned on the side of the crown, family emblem
    • Formal, high-class clothing


    BACKGROUND: Wostrun's early life in Satakalaam in the borders of Iliac Bay and Hammerfell is that of one where his mouth is with a golden spoon, but his arms are with towers of books. Living as a part of a well-off and strict family, wanderlust and heroic feats were the subject of his imaginations - making him pursue the more vigorous of activities such as sword fighting rather than the more passive ones the rest of his family enjoyed.

    He trained to be a soldier during his adolescence, and eventually became part of knights and guardsmen as he near adulthood. His first day on the job, however, he was faced with a life changing event.

    Whilst confronting a sketchy group of people, he contracted vampirism as one of the people he was fighting were no longer of his own classification of being. He met his untimely end after days of sickness, waking up afterwards feeling cold as the Sea of Ghosts but feeling his blood searing hot when his pale skin is shone upon with sunlight.

    Only embracing the situation he is dealt with years after receiving it, he took the mantle of protecting the still living inhabitants of Tamriel but only barely - taking his "justified" reward by indulging himself upon the seemingly endless cattle that continue to live and breathe because of his helpful efforts.

    In the 200th year of the 4th era, he made the small settlement of Helgen - in the hold of Falkreath - his home. Digging himself a hole to slumber amidst the ruined keep; feeling weary of decades walking Tamriel with his unnerving body; weary of the little challenges Nirn gives his immortal self.

    A hundred or so years passed and his sleep was interrupted by disturbing forces. Even the dirt that covered him felt wrong, a great accomplishment for his person is devoid of feeling anything since his transformation.

    (While his bloodline ability of teleportation is justifiable - given the information provided on wikis - I did nerfed it so that it won't come frequently as Nightcrawler's or Corvo's which would be an overkill)
     

    Blackdoom59

    BATMAN!
    Demetrian
    Argonian Vampire Illusionist
    Basic Information
    Name: Demetrian
    Age: Over 500 (looks about 30)
    Birth Place: Black Marsh
    Birth Sign: Serpent
    Origin/Race: Argonian
    Class: Illusionist
    Gender: Male
    Laterality: Right handed
    Sexuality: Straight
    Marital Status: Widower
    Properties: None
    Affiliations: The Synod, The College of Winterhold, The Psijic Order, Cyrodiilic Mages Guild
    Alignment: Neutral Evil
    Afflictions: Vampirism
    Religion: The Hist, Sithis
    Patron Deity: The Hist
    Personality
    Positive Traits: Wise, Calculating, Cunning, Patient, Tolerant
    Negative Traits: Cruel, Vindictive, Cagey, Overbearing, Arrogant
    Quirks: Clenches Teeth when angry
    Skills
    Master:
    Illusion
    Expert:
    Two Handed
    Adept:
    Alteration, Restoration
    Apprentice:
    Destruction, Alchemy, Enchanting
    Appearance
    Height: 1.76 meeters
    Weight: 87 kilograms
    Build: Slim, Quite Muscular
    Horns: None
    Eye Color: Light Blue
    Scale Color: A lighter shade of gray
    Unique Features: Sharp teeth
    Gear
    Armor: Vampire Royal Armor with light blue cloth
    Weapons: Daedric Battlestaff, quite light for it's size.
    Misc: Demetrian will try to avoid close combat, however he can handle his battlestaff quite well if the situation calls for it. The battlestaff dosen't inflict a lot of damage, however it holds quite the stunning power, and due to it's weight, Demetrian can swipe and thrust quickly with it.
    History/Biography
    Demetrian was born in Black Marsh, and grew up in a place in which you die if you don't work hard enough. When he was 15 he left for Cyrodiil. He discovered his talent for magic, illusion magic in special, and joined the Mages Guild of Cyrodiil. There he felt in love with a breton maiden. As time passed they got married, and Demetrian found out she's a vampire. Instead of backing away, he embraced vampirism. He lived happily with his wife for a long ammout of time, however Demetrian's ambitions led him into a void of sorrow. As he was always experimenting with Illusion magic, on accident he casted a powerfull frenzy spell on his wife, which attacked Demetrian. Demetrian killed her, and the image of her death hunted his dreams for the rest of his life. He left the mages guild, and never thought for magic for a long time, however one day he took that path once more, visiting multiple places in which he could learn, such as The College of Winterhol or The Synod. He studied illusion magic for about 200 years, until he got in contact with the Psijic Order, where he perfected his gift. He is now able to cast spells like no other, illusions so strong that can turn people insane, or into Demetrian's servants. Now he thinks himself unkillable, and travels around Tamriel to find a cause worth supporting.
     

    Valin Oakthorn

    Vagabond Extraordinaire
    General
    • Name: Mithron Stormwatch
    • Race: Altmer/Vampire
    • Gender: Male
    • Birthsign: Serpent
    • Age: 75 (looks 32)
    • Height: 6'2
    • Weight: 137
    • Hometown: Born: Eldenroot, Valenwood. Raised: Firsthold, Summerset Isles
    • Current Residence: Bloodlet Throne
    • Personality: A dark and power craving man, he's young for both altmer and vampires making him naive and not nearly as wise as most of his peers. He wishes only to further his power, and the power of his allies.
    Appearance
    • Face
      - Bright red-gold eyes
      - A bone chilling stare
      - A evil smile, showing his fangs.
      - Long black hair down to his shoulders
      - A patch of hair on his chin
    • Body
      - Slim, but fit
      - Pale-Gold skin
      - Almost disappears under his robes
      - Very few visible scars
    • Apparel
      - Hooded Thalmor Robes, gold stitching has been customized to be much darker.
      - Gloveless, revealing sharp claw-like fingers
      - A hood that along with his hair, easily conceals his face.
      - pierced ears
      hunted_by_the_thalmor_by_kaelacroftart-d5ueai2.png
    Combat
    • Class: Dark Spellsword
    • Skills-Major
      *One Handed
      *Destruction
      *Illusion
      -Minor
      *Hand to Hand
      *Alteration
      *Restoration
      *Conjuration
      *Alchemy
    • Weapons
      *
      Elven Short Sword
      *His Magic (mostly frost attacks)
    • Battle Tactics: Mithron learned to fight under the ranks of the thalmor, never able to choose between a soldier and a wizard, he would use ice and one hand, along with a sword in the other. Though he relies mostly on magic, and his sword as a backup, he never had the interest in knowledge most mages have. He fights with ferocity and mercilessly
    Bio
    After returning home to somerset he was trained by his father until the day he was able to join the thalmor. A quick learner, he was assigned to a battalion led by Salthar Vivarian, after moving off and leaving the battalion, Mithron encountered a group of talos worshiping vampires that he was sent to destroy. In the fight he caught the disease, and the days later the signs were showing.

    Mithron panicked and went to the only place he could think of, the coven that Salthar had mentioned leading before. Upon getting there, he was helped and one day was accepted into the coven
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    If this thread is still available to join. I would very much like to. I don't know if you had a limit on members or not. I will be working on a CC for a while, and post it later tonight most likely. Just let me know if this thread is closed for recruitment.
     

    Specter of Death

    Omnipresent Moderator
    Staff member
    Basic Information
    Name: Firianna Tyrazae
    Age: 370
    Apparent Age: 24
    Birth Date: 12th of Rain's Hand, 3E 264
    Birth Place: Unknown
    Birth Sign: Shadow
    Origin/Race: Breton - Imperial Half-breed
    Class: Nightblade | Assassin | Illusionist
    Gender: Female
    Laterality: Right Handed
    Sexuality: Straight
    Marital Status: Single
    Properties: N/A
    Affiliations: Bloodlet Throne
    Alignment: Chaotic Evil
    Afflictions: Vampirism, Insomnia, Slight Paranoia
    Religion: Atheist
    Patron Deity: N/A
    Habits: Talks to herself, Pops Fingers
    Hobbies: Potion and Poison making
    Family: Unknown
    Personality
    She is a very beautiful and manipulative woman, with the ability to control the weak minded using fear and anger. Along with her obsession for killing, and drawing blood, she takes pride on her shadow like operation and movement. Many can't keep up with her speed, but if someone manages to catch her, Firianna's mind tricks and poisons will make it impossible to act. However, this rarely occurs due to her obsessive and controlling planning. As well has her large arsenal of spells and poisons. She takes pride in creating deadly and powerful concoctions. What she loves the most however, is killing. She has a fascination and fixation on it. She isn't violent, or a psycho however. She carefully and meticulously chooses her targets. She does it all for the thrill of going in unseen and unheard, then slipping away into the darkness. Though she is no psycho, she is heavily burdened on her past. With violent flashbacks and dreams. This causes her to be very dark and evil.
    Positive Traits: Organized and Careful
    Negative Traits: Quiet, Short Temper, Heavy Hatred for all Nords
    Likes: Blood, Killing, Sneaking, Poisons, Spells, Knives, and Manipulating the weak minded
    Dislikes: Nords, Water, Boats and Sailing
    Fears: Going through her darkest memory again
    Aspirations: To be-rid of her memories and past
    Quirks: She can become antsy after a long while of doing nothing
    Philosophy: The light that gleams by day, becomes the darkness that devours by night.
    Skills
    Master:
    Illusion: He most trained and practiced skill. Firianna uses this skill to a perfect advantage. She can cast Calm spells if she is detected, or Frenzy for large groups of enemies. She knows exactly how and when to use her spells with skill.
    Sneak: One of the most important skills in her arsenal. Without her ability to go in and out undetected, she would be nothing. He skills would be utterly useless. She is almost invisible when she tries to be, and can go undetected with ease.
    Climbing & Parkour: He speed and agility would count for nothing if not for her ability to climb and move with absolute ease. She can move faster than most other women her size, and along with her other trained abilities, makes her a force to be reckoned with.
    Expert:
    Alteration: Along with Illusion, this class of magic is equally important. She can distract and manipulate enemies and the world around them with ease. Though it doesn't always work, she knows that this is a very viable option for her craft.
    Alchemy: As a master in creating poisons and elixirs, this skill comes in very handy. She has experimented and controlled the effects of her creations with complete accuracy. Her poisons have become a very valuable part of her craft.
    Light Armor: She knows that this type of armor is perfect for her craft. It is light and quiet, and nobody gets close enough to break through it. This is an essential part to her craft.
    Speech: Though she rarely speaks, She is an expert with her words. She can talk her way out of most situations if she needs to, and usually by using fear. She has no issue with talking, but her targets are almost always dead before she needs to.
    Adept:
    One-Handed: After controlling the minds of her target, she might need to get close. This is when her blades come into play. She can silently and quickly kill if she needs to, though she seldom does.
    Destruction: In open confrontation, she is a pro with flames. She knows some decently powerful spells that she can control the tide of battle with. Though she is almost never in direct battle, she can pull her destruction magicka out if she needs it.
    Light Armor: She knows that this type of armor is perfect for her craft. It is light and quiet, and nobody gets close enough to break through it. This is an essential part to her craft.
    Apprentice:
    Archery: Though she never uses this skill, she is relatively efficient with a bow. She can hit most targets, as long as they aren't moving to fast. She never uses this skill, but if there is a bow lying around, and she has no other options, she will use it.
    Pickpocket: Firianna can slip her hands into the pockets of many. She can usually take small things, but she is no good at taking items of high value, or placing stolen items in other people's possession. She hardly ever uses this skill, due to her slight inexperience.
    Lock Pick: She can pick most simple locks. Sometimes even getting into houses. However, she never feels the need to loot every chest she comes across, or rob all the houses she passes. But if a target locks themselves in somewhere, she can probably get in.
    Novice:
    Almost all other skills. She knows of them, and thinks them to be useless to her craft, and doesn't practice them. Or never learned them.
    Appearance
    Height: 5'9"
    Weight: 145 lbs
    BMI: 21.4
    Build: Short, Lean and Beautiful
    Hair Length: Long, a little past shoulder length. Wavy and curly.
    Hair Color: Dark Brown/Auburn
    Facial Hair: N/A
    Eye Color: Bright Pale Silver
    Skin Color: Slightly Pale
    Scars: Almost none. Just one noticeable scar along her left cheek
    Face: Very slim and beautiful
    Unique Features: 4 Prominent Canine like teeth on top and bottom of her mouth
    Tattoos: Large, flowing tribal bands on her arms and back. The back band travels up her neck to her lower cheek and jaw.
    Piercings: N/A
    Gear
    Armor: She wears light leather armor similar to Serana's without the cape. He boots are very thin and light, allowing silent and quick movement, and her gloves palmless, allowing better grip and spell casting. She has a small belt with a sword sheath, and dagger sheathe, and 10 throwing knife sheathes. She also has a lightweight sash to hold her arsenal of poisons and elixirs as well. And lastly, she has a dark blue scarf that she ties around her neck, that doubles as a cowl to hide her lower face.
    Weapons: Her main weapons are her spells and illusion magicka. But she carries an arsenal of other things as well. She has a short, katana like blade, that she uses for open combat and conflict. She carries a single katana style dagger as well, for close range killing. As a ranged alternative, she carries 10 throwing knives that she is pretty accurate with. For other means of killing, she carries a multitude of poisons and elixirs that vary in effects. And lastly, one of her gloves has sharp claws on the ends of the fingers. Allowing her to do close range, and quick melee attacks with ease.
    Misc: She is a Vampire. With this, she has to feed on blood at least once a day. If she does not, she becomes weaker. Along with her vampirism, comes her ability to heal a bit faster than normal. A cut or bruise will take only a day or two based on severity, compared to the regular week or so.
    History/Biography
    Most of her past is shrouded in mystery. She has lived so long, and only has the memory of something cruel and frightening. So horrific that it has pushed her to the brink of insanity.
    She remembers being relatively young, when she was held by hundreds of Nord Warriors on an Ice covered lake. She stands, shackled and cold, with a man she feels love for. As well as a small group of other people she believes to be her family. She is then shoved down, and assaulted in front of these men, along with an older woman, and a very young girl. They are raped and beaten for hours, until they cannot stand. Then, without warning, one by one, each person is cut open. The blade splits her stomach, and her warm blood spills on the ice. Along with the others. She watches as the man she loves, along with her family is plunged into the icy water under the ice covered lake. She is thrown in shortly after.
    She remembers the shock of the frigid and icy water freezing her body. And her lungs screaming with pain, and her mind screaming for air. Then she awakens on the shore, with no wounds. With no idea where she was.
    This is her only memory, that haunts her constantly. The pain of being cut, and the emotional pain of watching her family going through it all as well. She has no idea why this is her only remaining memory. But she cannot escape it.
    Current Activity:After working her way through Tamriel, honing her skills for taking lives, she stopped in Falkreath. She was fascinated with their fixation on death as well. That was when they took notice. A group from the Bloodlet Throne. They saw the pain that haunted her, and the abilities that she possessed. So they offered her their 'gift'. She accepted, as it only broadened her strong fixation for blood and death.
    Now she waits patiently for another opportunity to spill the blood of those who deserves it more than ever.
    Firianna's Theme Song:
     

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