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Why do enchantments on weapons get used up, while those on apparel don't? Is there a logical internal mechanism to the way enchantments work that is responsible?
 

Seanu Reaves

The Shogun of Gaming
I assumed that it is due to weapon enchantments using/sending out magical energy.

So weapon enchants are shooting out damage. Armor/clothes/jewelry contain the energy and don't expend it.

Also... Is paradox the right word?
 

Gigapact

Lollygagging Milk Drinker (according to guards)
Why do enchantments on weapons get used up, while those on apparel don't? Is there a logical internal mechanism to the way enchantments work that is responsible?


I don't see why paradox would be the wrong word.... considering you're basically saying it's a contradiction that weapons have to be recharged, yet armor doesn't, I think it's fine. Anyways, I get what you're saying, I've thought the same thing myself. The only thing I could think is because weapons are actually giving off that energy. But at the same time, enchantments on armor are constantly at work, giving you added bonuses and never quitting. You would think it would wear out after a while. I'm not going to complain though, charging powerfully enchanted weapons is already a pain in the ass enough as it is :p
 

BigBad

Person of Interest
Because imagine how annoying it would be if your Waterbreathing helmet had to be recharged after a certain number of breaths, or if your Fortify Carry Weight boots lost some charge every time you pick something up or took a step. Seems like a pretty clear case of Gameplay considerations topping or defining lore consistency.
 
But I find it annoying having to stop a fight in order to recharge a weapon: I don't see any difference.
 

JClarke1953

Well-Known Member
I often wonder why we don't have to make repairs on our gear after a certain amount of use, or in a fight. Kind of glad we don't though, having to do that would be a pita.
 

Seanu Reaves

The Shogun of Gaming
If you want that play Oblivion for repairs.

She said it. You are using energy when you are hitting them with magic. It would be like loosing mana for maintaining armor after you cast it.

One hits you with energy, one just holds it in.
 

JoeReese

Well-Known Member
But I find it annoying having to stop a fight in order to recharge a weapon: I don't see any difference.

If you're not RPing, the fight is only paused. Quick soul gem change and you're back in, without any loss of real-time. If you are RPing, then you'd either grab your backup weapon, and suffer whatever time loss that involves, or fight on with the basic weapon.
 
But I find it annoying having to stop a fight in order to recharge a weapon: I don't see any difference.

If you're not RPing, the fight is only paused. Quick soul gem change and you're back in, without any loss of real-time. If you are RPing, then you'd either grab your backup weapon, and suffer whatever time loss that involves, or fight on with the basic weapon.
My point was, if having to recharge defensive enchantments would be seen as a nuisance, then the same logic applies to offensive enchantments.
 

JoeReese

Well-Known Member
But I find it annoying having to stop a fight in order to recharge a weapon: I don't see any difference.

If you're not RPing, the fight is only paused. Quick soul gem change and you're back in, without any loss of real-time. If you are RPing, then you'd either grab your backup weapon, and suffer whatever time loss that involves, or fight on with the basic weapon.
My point was, if having to recharge defensive enchantments would be seen as a nuisance, then the same logic applies to offensive enchantments.

Valid point. Not sure why they did it that way, though.
 

BigBad

Person of Interest
Probably because it's a lot easier to decide how a charge is reduced on weapon enchants. Successful attack = spent charge. No matter what weapon or enchantment, the trigger is the same. On armor, it's less clear. How would you decide what common action reduces the enchantment charge on an armor set with Waterbreathing, Fortify Two-Handed, Resist Fire, and Fortify Stamina Regen?
 

DrunkenMage

Intoxicated Arch-Mage
If you want the lore explanation.

Armor enchantments are permanent and do not need to be charged or powered. The reasons for this are not known. Some in the College have postulated that the wearer contributes small amounts of his own energy to keep the armor enchanted. Others say it is just the will of Magnus that it works that way. - Enchanter's Primer

Weapon enchantments are a different story. They slowly use up the soul energy in them until they are depleted. The enchantment remains, but a filled soul gem must be used to recharge the weapon. Perhaps it is the destructive nature of the weapon enchantment that makes it deplete. One intriguing theory is that the soul leaks out a little at a time into the victims that the weapon harms. - Enchanter's Primer
 
If you want the lore explanation.

Armor enchantments are permanent and do not need to be charged or powered. The reasons for this are not known. Some in the College have postulated that the wearer contributes small amounts of his own energy to keep the armor enchanted. Others say it is just the will of Magnus that it works that way. - Enchanter's Primer

Weapon enchantments are a different story. They slowly use up the soul energy in them until they are depleted. The enchantment remains, but a filled soul gem must be used to recharge the weapon. Perhaps it is the destructive nature of the weapon enchantment that makes it deplete. One intriguing theory is that the soul leaks out a little at a time into the victims that the weapon harms. - Enchanter's Primer

Thanks: I was sure there was an explanation somewhere. I still don't really see a logic behind it but, after all it's magic.
 

DrunkenMage

Intoxicated Arch-Mage
Thanks: I was sure there was an explanation somewhere. I still don't really see a logic behind it but, after all it's magic.

Suppose it's because weapon enchantments leave the weapon to affect the person/creature you're attacking. It's rather logical when you think about it, one type is merely passive and never leaves the item, so it wouldn't need a recharge because it isn't leaking out. Aggressive, you're attacking an enemy with it and the enchantment is leaking onto the person/creature to affect them.
 

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