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What is your favorite guild?

  • Thieves Guild

    Votes: 15 30.0%
  • The Dark Brotherhood

    Votes: 14 28.0%
  • Companions

    Votes: 14 28.0%
  • College Of Winterhold

    Votes: 7 14.0%

  • Total voters
    50

Oliverjames

Active Member
Companions by far , love being a moon walker , also whiterun is a great town not to mention the Skyforge and all the small little qeusts. And as a warrior based character it feels like home. Hope im not the only one
You're not. After a major quest I always feel an obligation to fast travel to White run, deposit any excess in my house before saving.
 
You're not. After a major quest I always feel an obligation to fast travel to White run, deposit any excess in my house before saving.


Yea unfortunately my stuff got to much , so i got three fully equipped houses that i use however Margrath is the most functional Whiterun is my home. I like the whole feeling and I’m a honoured member. It was awesome to see the Jarl and everyone at the funeral at the end of the companion quest.Wow this is cool knowing other players enjoy what i enjoy
 

Oliverjames

Active Member
Yea unfortunately my stuff got to much , so i got three fully equipped houses that i use however Margrath is the most functional Whiterun is my home. I like the whole feeling and I’m a honoured member. It was awesome to see the Jarl and everyone at the funeral at the end of the companion quest.Wow this is cool knowing other players enjoy what i enjoy
We certainly do! It'll always be home. Just like, no matter how much better I could do I can't bring myself to not marry Lydia.
 

Dovakiin98

Active Member
I loved the Thieves Guild and the Dark Brotherhood,but I voted for the College because it is convient to have all those spell vendors in one place and the questline was great but short.
 

Blackst0rm

Member
I'm a fan of Magic, so College of Winterhold
 

Professor Skalvar

General of the Euphoric Gentleman's Club
Personally, I felt the Dark Brotherhood had the greatest story behind it for a faction storyline in the game. The big climax was just jaw-dropping! It seemed like you were finally finished with the storyline, until it took an unexpected detour. It was because of that detour which allowed me to appreciate the storyline altogether. Also, I will admit that the rewards overall are quite better in my opinion than what you get from the other factions/guilds, granted that the Thieves Guild could be an exception as you get easy gold just for looting, have access to 4 new venders in the Ragged Flagon once you restore the Guild to it's former glory, and obtain the Nightingale Armor. Regardless, I would prefer repeating the Dark Brotherhood storyline over and over again compared to most of the others.
 

Quanah

Bosmer Shadowscale
Thieves Guild, hands down. For some reason I feel really at home and comfortable, even if we are in the sewers. Strangely feels like one big family...that threatens to disown you if you get thrown in jail lol. Also, it's really sexy, for some reason. It gives off a vibe :D

I know what you mean about feeling home and being comfortable, I honestly felt that way in the Falkreath Dark Brotherhood sanctuary.

I would love to have the DLC expand on the Dark Brotherhood. Letting us selectively recruit people, give orders, respawning torture victims, shadowscales, a shrine of Sithis, anything.

The thieves guild was my first faction and I just didn't like anyone there except for Delvin. Besides that thief, I'm gonna go in there in kill them all. jk, they keep the tribute chest full of treasures for me.

Also, why no love for the Coven of Namira and the dinner guests?
 

Professor Skalvar

General of the Euphoric Gentleman's Club
I would love to have the DLC expand on the Dark Brotherhood. Letting us selectively recruit people, give orders, respawning torture victims, shadowscales, a shrine of Sithis, anything.
That idea sounds pretty good. The only reason I don't entirely agree that it should be DLC is because you're basically adding an element from the Blades faction into the Dark Brotherhood(selectively recruiting any followers) and adding more options to the number of things you can buy from Delvin.
 

Quanah

Bosmer Shadowscale
adding more options to the number of things you can buy from Delvin.

Agreed, I would love to add a waterfall to the sanctuary. The secret entrance isn't even as epic as the thieves' guild secret entrance. I just can't wait to see what they add on for free.
 

Professor Skalvar

General of the Euphoric Gentleman's Club
Agreed, I would love to add a waterfall to the sanctuary. The secret entrance isn't even as epic as the thieves' guild secret entrance. I just can't wait to see what they add on for free.
Personally, I'd love to see a Morag Tong storyline. Eliminating the Dark Brotherhood and restoring the Thieves Guild back to it's former glory could allow this to work because you will find a new recruit who was once from the Morag Tong. He has stated that he'd one day wish for the guild to come back one day. That being said, I think it would make sense for the player and Ravyn to build the Morag Tong from scratch. This will be accomplished by recruiting new members, paying for the new headquarters to be built, and establishing connections with each of the Jarls by eliminating anybody that they feel is a potential threat(on the condition that you have NOT started the Civil War Quest).

Once all this is accomplished, this is where the real storyline begins:

Mephala speaks to you and tells you that Ravyn should be avoided. You don't acknowledge this warning because you think you're just hearing voices. Ravyn then sends you on a mission where you have to meet up with any one of the Jarl's men. The option of fast traveling and/or riding on horse carriage must not be allowed during this mission, just like how the fast travel system is temporarily disabled right after assassinating Vittoria Vici. When you pass by a certain building, a number of people who are dressed in Dark Brotherhood ambush you. As the badass you are supposed to be, you easily kill them off and loot one of their bodies to see if anything can be revealed about why there are Dark Brotherhood members again.

It all becomes clear once you read the note. You visit the Shrine of Mephala which is close to the guild's sanctuary. She speaks to you and reveals that you must ask Byrnjolf about Ravyn's whereabouts. He mentions a location that's spoken in a riddle of sorts, just like how you figure out where Karliah is after interrogating Gulum-Ei. Mephala reveals to you where he would be based on what is said. Once you kill Ravyn, everybody else in the guild seems to despise you to the point where they will not accept a contract.

Mephala rewards you for getting rid of Ravyn, but has one last major thing in store for you. Since she acknowledges that you are shunned by the very men and women you recruited, you are to pay a visit to Ulfric Stormcloak for a special request. He asks for you to hold the leader of the Aldmeri Dominion hostage and threaten the elves to end his/her life if they do not nullify the effects of the White-Gold Concordat. After they do this, you are to wait several days until they announce to all of Tamriel that this is official. Then you are to officially assassinate the very person you threatened to kill.

Not only will this allow peace between the Imperial Legion and the Stormcloaks, but you will have officially re-established the reputation of the Morag Tong. Also, you will have regained the respect of your guild members. All that would be left to do are miscellaneous quests, which would be writs of assassination that are from any of the Jarls.
 

Quanah

Bosmer Shadowscale
Personally, I'd love to see a Morag Tong storyline. Eliminating the Dark Brotherhood and restoring the Thieves Guild back to it's former glory could allow this to work because you will find a new recruit who was once from the Morag Tong. He has stated that he'd one day wish for the guild to come back one day. That being said, I think it would make sense for the player and Ravyn to build the Morag Tong from scratch. This will be accomplished by recruiting new members, paying for the new headquarters to be built, and establishing connections with each of the Jarls by eliminating anybody that they feel is a potential threat(on the condition that you have NOT started the Civil War Quest).

Once all this is accomplished, this is where the real storyline begins:

Mephala speaks to you and tells you that Ravyn should be avoided. You don't acknowledge this warning because you think you're just hearing voices. Ravyn then sends you on a mission where you have to meet up with any one of the Jarl's men. The option of fast traveling and/or riding on horse carriage must not be allowed during this mission, just like how the fast travel system is temporarily disabled right after assassinating Vittoria Vici. When you pass by a certain building, a number of people who are dressed in Dark Brotherhood ambush you. As the badass you are supposed to be, you easily kill them off and loot one of their bodies to see if anything can be revealed about why there are Dark Brotherhood members again.

It all becomes clear once you read the note. You visit the Shrine of Mephala which is close to the guild's sanctuary. She speaks to you and reveals that you must ask Byrnjolf about Ravyn's whereabouts. He mentions a location that's spoken in a riddle of sorts, just like how you figure out where Karliah is after interrogating Gulum-Ei. Mephala reveals to you where he would be based on what is said. Once you kill Ravyn, everybody else in the guild seems to despise you to the point where they will not accept a contract.

Mephala rewards you for getting rid of Ravyn, but has one last major thing in store for you. Since she acknowledges that you are shunned by the very men and women you recruited, you are to pay a visit to Ulfric Stormcloak for a special request. He asks for you to hold the leader of the Aldmeri Dominion hostage and threaten the elves to end his/her life if they do not nullify the effects of the White-Gold Concordat. After they do this, you are to wait several days until they announce to all of Tamriel that this is official. Then you are to officially assassinate the very person you threatened to kill.

Not only will this allow peace between the Imperial Legion and the Stormcloaks, but you will have officially re-established the reputation of the Morag Tong. Also, you will have regained the respect of your guild members. All that would be left to do are miscellaneous quests, which would be writs of assassination that are from any of the Jarls.

Great storyline, but when Ravyn said he was part of the morag tong and had issues with the Dark Brotherhood. I took it upon myself to show him the wrath of Sithis. Had to pay a thousand dollars for reparations, but it was a thousand dollars well spent. Also, I already killed Ulfric Stormcloak. Likewise, I would love to eliminate the remaining members of the Morag Tong.
 

Su8tle

The Shadow of Elsweyr
Thieves guild. By far.
 
looks like comapanions are in the lead. anyone ever done the db quest with a pure mage? cause my pure mage is in the dark brotherhood and its hard not to get bounties
 

moley25

slayin and searchin!!!!!!!
its all bout the companions.i dont know what perks u get with the other guilds but i happen to think that being able to turn in2 a warewolf is pretty cool.
 

theminstrels

Overseer of the chupacabra tea party
I like all of the guilds same as I have in every Elder Scrolls game. I really don't see the point in limiting yourself to one guild when the game has no restrictions.
 

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