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    Free Form Role Playing Guide for Beginners
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    It has been five years since the events of the dragon crisis, and the dragonborn has gone into seclusion with the greybeards. The civil war, which ruined so much and cost so many lives, has come to a bloody stalemate. The imperial legion has withdrawn back to Cyrodiil, and keeps a wary watch on the triumphant rebels. The thalmor have retreated as well, and the embassy once nearby Solitude has been destroyed. For the most part, Skyrim is at peace.

    Or at least...that's what the official statement is. People have been disappearing, and in secluded areas of the province the dead are having problems staying that way. Whispers mention an ancient, powerful evil, referred to only as the 'Forgotten'. For the most part this is dismissed as pointless fear mongering, but little explanation is coming from the jarls or the self-styled 'High King' Ulfric Stormcloak.

    In the Reach, Markarths mine production has been suffering. While the Silver-Blood family has been tight lipped about what, exactly is causing these delays, they have posted a contract for a part of adventurers to clear out a group of forsworn lurking inside one of their larger mines.

    Rules
    1- No Godmodding. That means no over powered spells, weapons or armours. Example: Armour that never neads repairing/absorbs all kinds of damage without any trouble. A sword that cuts through anything in an instant. I'll be a little more lenient on spells since they are...magic after all, but spells that fix all our problems or wipe out an entire battlefield are a definite no.

    2- This will be a mature roleplay, hence the 18+ warning in the thread title. That means there may be sex, gore, and swearing.

    3- None of us are the Dragonborn, so that means no shouts.

    4- Please at least try to use proper spelling and grammar.

    5- No controlling other characters. If one or more of you choose to write a scene together, have at it. But you'll need someone's permission if you plan on using their character.

    6- I'll allow writers to have up to two (2) characters. You are responsible for your own characters.

    7- Any conflicts between writers that cannot be settled between themselves will be moderated by me.

    8- Tying in with rule 7, be decent to each other. No racism, sexism etc. in the OOC. IC is fine, within reason. As in, if every other word your character says is a slur, I'm going to ask you to change some things.

    Character Card Template
    General Information
    Name:

    Age-

    Sex-

    Race-

    Class-

    Sexuality-

    Marital Status-

    Laterality-

    Afflictions-

    Religion-

    Appearance-
    Gear

    Armor-

    Weapons-

    Known Spells-

    Misc. gear (clothing/jewellery/etc.)

    Skills

    Novice(5)-

    Apprentice(4)-

    Adept(3)-

    Expert(2)-

    Master(1)-

    Personality-

    Likes-

    Dislikes-

    Combat Preference-

    Background-

    Dialogue color(s)-

     

    Aspen

    Member
    I'd be interested...I just got back from work now, but I can post a couple of cards in the morning.
     

    Aspen

    Member
    General Information
    Name: Valion Heldrian

    Age- 79 (appears mid twenties to early thirties due to elvish aging)

    Sex- Male

    Race- Wood Elf

    Class- Rogue/assassin

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Ambidextrous

    Afflictions- None

    Religion- Nocturnal

    Appearance- Valion is not as tall as say, an altmer, but he is fairly tall for a wood elf (5'9"). He has an athletic build and high cheek bones with a thin nose, narrow eyebrows, and a pale complexion. His eyes are a sea grey and can put even the hardest of killers on edge with his deadpan stare. He has raven dark hair that falls to his shoulders, but he keeps it bound back in a ponytail when in combat.

    Gear


    Armor- Valion wears a set of light leather armor that's darker than the usual found in Skyrim, and also offers more covereage, including the entirety of his arms and legs. It is slightly thicker in the chest area, to provide some protection from attacks. However his armor is mostly based around movement and stealth, not direct combat. His boots are fairly soft soled, to give him and advantage on stealth attacks. He does wear gauntlets, complete with fingerless gloves, though they are very light armor wise, but they give his forearms and hands that added level of protection.

    Weapons- A pair of curved swords, one slightly shorter than the other. The blades themselves are thin with upwards curving crossguards and leather wrapped hilts. He has a long steel dagger secured on a sheath at his right hip as well, but prefers to keep to his swords, and only draw the dagger in 'emergencies'.

    Known Spells- None

    Misc. gear (clothing/jewellery/etc.)- He has a silver ring inset with a sapphire that he wears on a chain around his neck. When not going into battle, he wears a pair of tan colored trousers, a grey, long sleeved tunic and his usual boots. A dark grey, hooded travelling cloak is what he wears both in battle and when...travelling.

    Skills

    Novice(5)- Heavy armor, blacksmithing, Two handed (heavy weapons- hammers, greatswords, etc.), Destruction magic, Enchanting

    Apprentice(4)- Illusion magic, Block, Restoration, Alteration

    Adept(3)- Alchemy, Speech, Pickpocket

    Expert(2)- Sneak, Light Armor

    Master(1)- Dual wielding

    Personality- Compared to his sister, Valion is a reclusive and serious individual, almost always regarding those he meets with distrust and suspicion. He rarely makes jokes, and makes the well-being of his twin his top priority. To this end, he do whatever is necessary to ensure they survive whatever task is set before them. This includes betraying his other companions if he feels they are being too reckless or pointlessly rushing into danger. Fitting for a rogue, he is fairly clever, and prefers to form a solid plan, as opposed to rushing into a battle.

    Likes- Silence, a good plan, gold, the sound of wind through the trees.

    Dislikes- Chaos, cheaters, anyone who would dare to hurt his sister. Or show any other kind of interest in her as well.

    Combat Preference- Valion prefers to get close to his enemies, sticking to the shadows, before launching a devastating whirlwind of attacks, designed to overwhelm his foes. After the shock of the initial assault has worn off, the rogue gets a lot more cautious, picking his fights, and trying to restrict his foes to one on one duels. He's skilled at throwing kicks, punches, and rolls into a fight as well, keeping more traditional fighters off balance.

    Background- Born in the imperial city of Bravil to an impoverished courtesan, Valion and his sister, Vaella, did not have a pleasant childhood. But their mother did everything in her power to emphasis the importance of family, and make sure they could look out for themselves, should something happen to her. Not having much in the ways of gold, she gave the twins two ancestral rings, and Valion received the one of silver and sapphire, while his sister got an emerald and silver ring.

    It was not long after this that a jealous and possessive client learned of where the twins and their mother lived, and had his thugs burn down the hovel. The twins barely escaped with their lives, and their mother did not escape at all. With no one to go to and nowhere to call home, the twins turned to thievery to survive. For several years they did so, until the guards finally managed to run them out of Bravil.

    In the wilds, the twins learned skills needed to survive, and eventually joined up with a mercenary company, where Valion honed his unorthodox, dual blade style of fighting, and his sister crafted and became proficient with the bow. They stayed with the mercenaries for several years, before eventually parting ways on good terms.

    Now with enough gold to keep them fed and clothed, and the skills to acquire more should they need to, Valion and Vaella Haldrien set out for Skyrim, where the civil war has been over for a mere five years. Reports of trouble in the region of Markarth have them keen to offer their blades and bow, for the reward, if nothing else.

    Dialogue color(s)- Blue,please.

    General Information
    Name: Vaella Haldrien

    Age- 79 (appears mid twenties to early thirties due to elvish aging)

    Sex- Female

    Race- Wood elf

    Class- Ranger

    Sexuality- heterosexual

    Marital Status- Single

    Laterality- Prefers left hand, but uses both for her bow. (Obviously).

    Afflictions- None.

    Religion- Kynareth

    Appearance- Stands at five and a half feet (5'6"), Vaella isn't quite as tall as her brother. However she is similarly athletically built and light footed. She shares the high cheekbones, thin nose and pale complexion of Valion. Her hair black as her brothers, is braided and falls to her shoulders. She has moderate curves, but will not draw too many stares based on her endowments.
    Gear

    Armor- Light leather armor that covers her chest,thighs and shoulders. The armor allows maneuverability and stealth while providing some limited protection. She has knee high leather boots, and wears bracers but no gloves.

    Weapons- An ashwood longbow, and two dozen steel tipped arrows. A pair of daggers rest on her belt.

    Known Spells-None

    Misc. gear (clothing/jewellery/etc.) A silver ring set with an emerald is on a chain around her neck. She wears brown trousers and a long sleeved, deep green tunic when not fighting. She keeps the same boots, and wears a dark grey cloak identical to her brother.

    Skills

    Novice(5)- Heavy armour, Destruction, Illusion, Restoration, Alteration

    Apprentice(4)- Enchanting, Two-Handed, Block, Smithing

    Adept(3)- Alchemy, Pickpocket, One-handed

    Expert(2)- Sneak, Speech

    Master(1)- Archery

    Personality- Vaella isn't as closed off as her brother. She's happy to make new friends, and will look out for them, if she can. Much to Valions' chagrin, she comes off as a bit of a flirt, and is usually the one to do the talking when introducing herself and her brother. She's keen with money, and will try bargaining before she gives in to whatever price is demanded of her. She is also determinedly loyal to her twin, and will move Aethirius and Oblivion to protect him. She is also, incidentially, not fond of his faith in Nocturnal.

    Likes- Spending time in the forests, practicing her archery, making friends, exploration.

    Dislikes- Undead, greedy people, racism.

    Combat Preference- Being a ranger, Vaella will stay at the rear of the group, providing keen eyed support to her companions. She can fight with her daggers if she needs to, but that would be as a last resort.

    Background- See Valions' backstory.

    Dialogue color(s)- Green
     

    Alty

    Caw Caw
    This thrills me! I will try to have a character submitted by tomorrow at least and the end of this week at most.
     

    Drahkma

    Dashing Imperial Officer.
    Well, well. I think I'll whip up a character for this. Might only be some time tomorrow, but the premise is definitely interesting.
     

    Drahkma

    Dashing Imperial Officer.
    General Information
    Name- Vorhael Kondreth

    Age- 156, but looks about mid thirties or early forties.

    Sex- Male

    Race- Dunmer

    Class- Swordsman/spellsword

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right handed

    Afflictions- Vampirism, but he doesn't regard it as an affliction in the slightest.

    Religion- None

    Appearance- Vorhael is tall for a dunmer, standing just under six feet tall, and gaunt, almost skeletal. His face looks like it could have been sculpted from stone, and his cheek bones are rather prominent, adding to an air of starvation and someone could be excused for thinking he was merely a starving dunmer noble. His red eyes, however are vibrant with life, or perhaps unlife, and nearly glow with a ravenous thirst. Long, thin scars trace the inside of both his forearms, running from wrist to elbow. His hair is the colour of pale ash and slicked back, but not terribly long.
    Gear

    Armor- Vorhael wears a mix of leather and scale armour. The scale covers his torso, shoulders, and biceps. Overlapping leather, flexible but capable of withstanding slashing blows, protects his forearms and upper legs. He wears leather boots with a light metal guard over his shins.

    Weapons- An ebon bladed bastard sword that he affectionately refers to as 'Severance' .

    Known Spells- Sparks, Lightning bolt, Ice shard, Frostbite.

    Misc. gear (clothing/jewellery/etc.) Several rings, most of which are inset with gems.

    Skills

    Novice(5)- Enchanting,Pickpocket, Blacksmithing, Restoration, Lockpicking

    Apprentice(4)- Archery, Alteration, Alchemy, Conjuration

    Adept(3)- Two handed, Block, Sneak

    Expert(2)- Speech, Light armour

    Master(1)- One handed

    Personality- Vorhael is a cold, cruel and cunning individual, but over all he's a pragmatist. He'll make deals and work as an ally so long as it benefits him. He is perfectly willing to betray his 'allies' if he thinks he'll come out on top, but can also be a stalwart ally. Even if he complains about that fact the whole while.

    Likes- Blood, having the odds in his favour, combat.

    Dislikes- Holier than thou types,being exposed to daylight for an extended period of time, being judged by others.

    Combat Preference- Despite his predominantly light armour, Vorhael is best suited in the thick of battle, his bastard sword slashing a bloody swathe through the enemy. He knows some battle magic, mostly spells that can be cast at the last moment.

    Background- Once, Vorhael was a petty noble in the land of Morrowwind, but he was ambitious, and he constantly sought more influence, more power, and more wealth. He let ambition control his actions, and eventually, ran afoul of his betters. A powerful house, one that has since faded into obscurity, completely destroyed Vorhaels' forces, and captured the foolish lord. For the better part of a decade, the lord was a prisoner in the greater houses dungeons.

    He suffered tortures of arcane and physical nature. Until one evening, a mysterious figure visited him in his cell. The 'visitor' offered Vorhael a choice; stay and rot in his cell, until his tormentors tired of his existence...or accept eternal life, and servitude to the stranger, and turn the tide on his captives. With his mind already working, the dunmer noble accepted the offer, and in a single night, the prisoner became the executioner.

    Vorhael was endentured to his rescuer for the better part of century, until he felt he had learned everything he could from his 'master'. As the elder vampire slept, the dunmer, who'd lost none of his cunning, and his cruelty only having been enhanced as a creature of the night, beheaded him, and burned the remains. Having freed himself from his servitude, Vorhael traveled Tamriel, offering his services as a ludicrously expensive mercenary and assassin, and demanding a blood price along with gold. He comes to Skyrim upon hearing word of the Silver-Blood family, known to be one of the wealthiest in the war-torn province, are offering a contract to clear Forsworn out of a large mine. Blood and gold are his for the taking...

    Dialogue color(s)-Red
     

    Alty

    Caw Caw
    General Information

    Name: Allo, infamously titled "Dust Devil" by the superstitious.

    Age- He has lived for 83 years, though his resting scowl says mid-40's in human years.

    Sex- Male

    Race- Dunmer Ashlander

    Class- A sorcerer and battle-alchemist in combat, historian and dwemer technician in hobby, a ruin-raider and map-maker in occupation.

    Sexuality- Undetermined

    Marital Status- Single

    Laterality- Right-Handed, Right Eye Dominant

    Afflictions - Mute

    Religion- Low-Key Devotee of Phynaster

    Appearance - Behind an intricate mask glare inky eyes, a long grecian nose, and thin black-stained lips above a neatly-trimmed goatee, all upon a sharp and square face. His skin is sooty and his hair is coal lightly salted where it meets his pikes for ears, curling about his face and packed into gold-beaded dreads at his shoulders. Tucked under his garb is a skeletal vestigial tail, the pen to his name. He stands between 5'8 and 5'9, sturdily built in his limbs for hauling (his) ancient treasures, the trek for those artifacts involving a marathon of hiking.

    Gear

    Armor- Light dwemer metal encases his ribs, thighs, and shoulders over a hard leather vest. Under his armor are harem-based pants and a thigh-length tunic. Over it all is a red linen wrap embroidered with gold thread. His forearms glint with dwemer gold gauntlets designed akin to a dragon's scales.

    Weapons- A small dwemer-based crossbow secured to his left wrist and a poisoned emeici on his right palm.

    Known Spells- He uses fire to scorch the wood of a chest, just enough to make it breakable with a swift kick, and he takes half an hour melting locks. He only uses a fire rune for fire in combat. Ash is his main tool, an element he found as suitable as fire, ice, and electricity should it be used properly (mainly for illusion). He can summon an ash guardian as a last resort in a moment of weakness.

    Misc. gear (clothing/jewelry/etc.) - A light brown knapsack is smartly packed with artifacts, loose notes of those that cannot simply be hauled to his vault of a boathouse, cleanly detailed maps, blank rolls of parchment, a single jar of ink, and many quills. His fingers are often occupied with a mechanical coin, a trinket found in one of his early days of exploration. The pouches that hang from his hips contain septims for a week's travel and a balanced variety of poisons (half of them specifically brewed for the undead) and health potions. He usually plucks one heart stone (from a whole safe of them) to accompany him. His mask provokes high superstition, smoothly cut from dark walnut with ebony tusks swirling with yellow, gold rimming the underside of the hollow eyes, and the triangular archway for a mouth glowing with the core of a heart stone.

    Skills

    Novice(5)- Lockpicking | Pickpocket | Enchanting | Conjuration | Alteration

    Apprentice(4)- Speechcraft | Smithing | Block | Restoration

    Adept(3)- Archery | One-handed | Sneak

    Expert(2) - Alchemy | Destruction

    Master(1) - Illusion

    Personality - His aura is as dark as he, though not evil. He is weighed with a natural gloom, an undying tiredness always visible but never present in his critical words. His ego is healthy, if a little timid, but he has an eye for flaws; Allo always finds where a kill could be made swifter, having more experience wielding a weapon with his eyes rather than his own hands. Yet, the base behind his most prominent skills is precision - the skill that sets his left brain on the throne. He proves that such a skill is more than physical, for his tongue is forked with it.

    But it isn't a weapon, unless provoked. He is voiceless, except to those willing to listen. He is as much a mind-teaser as he is a voice of reason. He has been taught from experience that there is no use screaming into deaf ears, and those unwilling to listen will pave their own path, and their final condition - dead or alive - is none of his concern. It is a cynicalness that overruns a distant kindness. A pride that bullies something tender. A cruel helpfulness but help nonetheless.

    He walks with a knowing-not-wise strut that Phynaster would disapprove of, his hands bound together in front of his chest as if in prayer, unless he is speaking without pen and paper. Then his hands are suddenly divorced, mildly at first, until communication proves difficult. Then he is animated, thrashing in angry silence for a point that may or may not be jabbed into the crust of the conversation.

    Likes
    × history
    × anything dwemer
    × the haven that is his boat
    × gold, though not out of greed

    Dislikes
    × "Dusty" "Devil" "Dust Devil"
    × forsworn
    × thieves
    × ignorance
    × spite
    × his condition

    Combat Preference - At long range, he uses the subtle crossbow, and middle range paired with illusion in his right hand. At close range, he locks the bow at rest and his magic is redirected into his left fingers, while the spinning fang in his right hand is quick towards the face, throat, and joints. He is a planner, investigating any information of the next dungeon, and from then on he is a scout, all traps disabled where they can be.

    Background

    The Serpent is Allo's guide through his organized wandering, a symbol of his birth, the stone that best fits him as a gypsy scholar, loved by his parents that had little regard for his deranged being. As a bab, he whistled when he wailed. As a boy, the ground suffered his resentful glare. A wrathful but reasonable being he grew to be, and with it, his silent resentment eased into silent (reluctant) acceptance.

    Along with being a delivery boy for his parents' alchemy and traps shop, he was an assistant to a few of the clients. Some saw him a slave, in which he soon learned he could do whoever's bidding that he wished. The other half paid him for his efforts. One of the wizards would reward him with knowledge in magic, thinking little of it when The Dust Devil held the most interest for control over the mind and destruction. The grey crust beneath him was soon at his command.

    It is untold if it was envy or fright as the wizard's motive behind sending a small apocalypse of ash spawn upon Allo's home, in which he escaped, though he never saw his mother and father since, not even in the rubble of what was once a shop. He wandered many days alone, near-insane, and angry. The next moment that the wizard stepped from his hut, he was met with a venomous needle to the neck. The wizard paced days before, wearing his paranoia into the floor - now he wilted on his own porch, the shineless black eyes beating down his soul.

    Allo salvaged every blueprint for illusion, the ominous mask hung above the entrance, and his peace from the hut. Lifestyle aside, he is rich from what could be saved and his genius flare, his trusted boathouse obscuring his wealth.

    At this day, he visits Markarth to save what he can. He knows its walls and history like a friend.


    Dialogue color - Orange
     
    Last edited:

    Thesius

    The Imperial Paladin
    General Information
    Name: Kallus Briarhand

    Age- 32

    Sex- male

    Race- Breton

    Class- Paladin

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right handed

    Afflictions- None

    Religion- Arkay primarily, but respects the others.

    Appearance- Kallus often intimidates people due to his broad chest and height. While not quite two metres, he is still tall enough to tower over many others. Even out of his armour he is rather impressive physically, musculature built up over years of training and combat. He has a short, dark blonde beard, matching the short head of hair he possesses. Pale blue eyes, more often filled with righteous fury and condemnation, rather than pity or warmth.
    Gear

    Armor- Heavy steel plate, with underlying chainmail and leather. The breast plate is inscribed with a symbol of Arkay over the heart, a show of allegiance as much as it is a symbol of protection. He wields a heater shield, also inscribed with the symbol of the god of life and death. He wears an armet helm to complete his suit of armour.

    Weapons- Wields a one handed warhammer, which has been blessed by priests of Arkay to be especially effective against undead. However, at the end of the day, it is still a hammer and can crush a bandits ribs as easily as it can shatter a skeletons' skull.

    Known Spells- While he relies mainly on his physical strength to deal damage, several divine spells that allow him to smite undead are available to him, but are costly, and only can be used once a day.

    Misc. gear (clothing/jewellery/etc.) On his person, Kallus wears an amulet of his god, a satchel with several potions of healing, dried rations that can last for up to a month if divided carefully, and a waterskin.

    Skills

    Novice(5)- Illusion, Alteration, Conjuration, Pickpocket, Lockpicking

    Apprentice(4)- Destruction, Light armour, Sneak, Speech

    Adept(3)- Restoration,Two handed , Alchemy

    Expert(2)- Heavy armour, Blocking

    Master(1)- One handed

    Personality- Kallus can come across as harsh, even merciless at times. The man himself sees himself as none of these things, rather, he knows that there is evil out in the world that will take advantage of the slightest hesitation. Kallus does what he feels he needs to do to uphold his oaths, even if it costs him allies in the process. He is not entirely cold and emotionless, as he will attempt to aid those of his party who are in need of it, and can offer a sympathetic ear in times of crisis. He will never leave a comrade behind while he is still capable of fighting, so long as they are not of an evil persuasion.

    Likes- Purging evil, seeing justice triumph, watching the sunrise.

    Dislikes- Undead, cramped spaces, having his values mocked.

    Combat Preference- As a heavily armoured paladin, Kallus will be where the fighting is thickest, either to smite the enemy or offer some healing to his allies. If given the chance, he'll open combat with calling upon Arkay to smite the nearest concentration of undead, before charging in with his hammer and shield at the ready. If he has his way, he'll be the first into combat, and the last out.

    Background- Kallus Briarhand grew up in a temple of Arkay, and had the orders' values hammered into the very core of his being at a young age. As a youth, he served as a squire to his paladin superiors, and as an attendant of the temple, teaching him both patience and humility. He was taught that the duties of a paladin were to serve and protect the living, while putting down revenant creatures and those who would summon them.

    Reality was somewhat...disappointing. When he first traveled into the world beyond the walls of his temple, he found that people not only distrusted his order, but feared them for their zealous actions. People would spit on their offers of charity and healing, or refuse to speak to them at all. It was only when, while riding through a narrow pass, they were ambushed by what the paladins initially assumed were bandits. It was only afterwards that they discovered that a local lord had ordered his men to 'deal with them'.

    Kallus' faith in the living and men in particular was shaken deeply by the incident, but unlike his fellows, who returned to the temple, he continued on his own, a cynical but dedicated knight, wandering on his own and rooting out undead and necromancers where ever they might be found. With the news of a contract being offered in Markarth, his suspicions are aroused, and he makes his way to the city of stone.

    Dialogue color(s)- Gold
     

    Rell

    Champion of Malacath!
    Well this looks awesome. What are you thinking for writer/character limits?
     
    Thank you. If you're interested, please put forth a character! And like I mentioned somewhere up above, I've written with some pretty big groups in the past. So long as we don't get ridiculously large (over say, 15 characters) I'm confident we'll have a good group. And by characters I don't mean writers, just to clarify. I think the total count right now is five, so I'm open to having another eight or nine characters submitted, so long as they're well written and their creators can keep track of them.
     

    Rell

    Champion of Malacath!
    Thanks for the info. I'm definitely interested, and I should be able to get a card up in the next couple of hours.
     

    Rell

    Champion of Malacath!
    General Information
    Name: Balgur Nar Shadat

    Age- 47

    Sex- Male

    Race- Orc

    Class- Soldier/warrior

    Sexuality- Heterosexual

    Marital Status- Widowed

    Laterality- Right handed

    Afflictions- N/A

    Religion- Malacath

    Appearance- A sturdily built orc since he was a youngling, life in the imperial army has refined his bulk into a finely tuned soldier. His skin is a dark green and his head is shaven but he has a short beard, shaved to regulation length, of dark hair. His bushy eyebrows overshadow a pair of hazel colored eyes. A savage scar marks the right side of his head, and he's missing the top of his left ear. A pair of short tusks jut out of his lower lip. His posture seems to be always at rigid attention, making him seem taller than his five feet, seven inches.
    Gear

    Armor- In the custom of the legion, he was allowed to keep his heavy legionnaires' armor after retiring from the service. The steel is heavy, but years of marching in it have made him nearly immune to its' weight, and he appreciates the superior protection. He has swapped out his legion helm for an open faced steel one, complaining that the imperial helmet obscured his peripheral vision. The armor is scratched and dented in places, but it has obviously been loved and well maintained. On his left arm, he wears a broad, rectangular shield with an iron boss, and the sigil of the imperial legion on the top and bottom halves.

    Weapons- In the orchish tradition, he forged his own personal weapon. Unlike most orcs though, he crafted the haft from ash wood, and the blade and crossguard from orichalcum. The blade of the spear is about fifteen inches in length, and the cross guard four inches on either side of the blade. The haft of the weapon is about five feet long. He was permitted to keep his legion gladius as well, which he keeps at his side as a backup weapon.

    Known Spells- Absolutely none.

    Misc. gear (clothing/jewellery/etc.) A plain white tunic and rough woven pants that would look more in place on a farmer than a soldier. In a small backpack, he carries several whetstones, cloths for cleaning polishing his weapon and armor, and preserved fruit and meats, suitable for a long march. On his right hand is an old, plain ring, possible made from gold.

    Skills

    Novice(5)- Destruction|Alteration|Illusion|Restoration|Conjuration

    Apprentice(4)- Alchemy|Sneaking|Lockpicking|Pick Pocket

    Adept(3)- Speech|Archery|Two Handed

    Expert(2)- One Handed|Blocking

    Master(1)- Heavy Armor

    Personality- Balgur is a gruff, no nonsense, grizzled old soldier and he acts the part. He doesn't trust or particularly like mages or rogues, but he can respect their usefulness and contributions to a battle. Outside of battles, he is often quite and solemn, keeping to himself either in reflection or caring for his gear. He is slow to trust but once he does, he is a steadfast friend. Unfortunately, he also has a habit of leaping to conclusions, something that might anger his companions.

    Likes- Well laid out plans, solitude.

    Dislikes- People who can't obey orders, thieves, mages.

    Combat Preference- Anchoring a line and shouting orders to his comrades, like he once did in the legion. His sturdy armor means he can take some punishment before being in any real danger. He stabs over the top of his shield with his spear or gladius, but becomes a little more vulnerable should he lose the shield.

    Background- Growing up in the stronghold of Largashbur, he left to make his own fortunes in Skyrim. He met and married a young orc woman fairly young and within a few months of their small wedding in a clearing north east of Riften, his wife, Umalra, was pregnant. Unfortunately, there were problems during the birth, and Umalra died shortly after Balgurs' son was born. Unable or perhaps unwilling to care for the boy himself, he dropped him with relatives at his old stronghold, and enlisted in the imperial legion.

    All of Balgurs pay went to his relatives in Largashbur, to pay for his sons' upbringing. When the civil war broke out in Skyrim, Bulgar was constantly worried for his kin. However, he served admirably in the war, and was placed in charge of a small unit of soldiers and was wounded twice in skirmishes around Riften. After the war was over, Balgur retired from the legion, wanting a chance to see his son, having realized how quickly one could have their life stolen away.

    As he approached Largashbur, he hesitated and wondered if he would even recognize his son, and was sure the boy wouldn't know him. Within a stones' throw of the stronghold of his child hood and his son, he turned tail and headed for Riften. He continued to send payments, supporting himself by working as a blade for hire. When he heard the wealthy Silver Blood family in Markarth was offering good gold to clear out some forsworn savages, Balgur threw on his armor and marched for the city.

    Dialogue color(s)- Brown/Bronze.
     

    The_Lost_Foxtrot

    Luwd uf Shoduws
    General Information
    Name: Nagò Ri'zahr

    Age- 32

    Sex- Male

    Race- Khajiit

    Class- Swordsman/Alchemist

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Right handed, but uses both hands for some sword techniques

    Afflictions- Insomnia, Paranoia

    Religion- The Khajiit Pantheon, but mainly focuses on Azurah, Hermorah, and Hircine.

    Appearance- a Khajiit that stands at a hight of 5'7 With a lean and lithe body structure, trained for agility and speed in a Battle rather then overpowering might and streanth. He has dark fur covering his body With patches of offwhite-ish on his forehead, the frond of his neck and chest along With darker patterns of fure lining around his face and head. Eyes the color of golden honey set in Sharp and focused slits that shows his experiance in Battle and on the road, as well as some scars that resemble scratch marks along his snout and left side of his face.
    Gear

    Armor- Nagò left his armor behind in order to move quickly from Place to Place and to keep the Thalmor from finding him, so instead he wears light leather armor and chainmail under his dark gray ,almost black, and red traveling robes, a pair of boots and leather gauntlets over his forearms for some light protection and a Hood for rainy days or if he needs to be more descreet.

    Weapons- a common steel dagger, and a blades katana he kept With him from his service.

    Known Spells- Ebony Flesh, Healing, Lesser Ward, Calm.

    Misc. gear (clothing/jewellery/etc.)
    Leather Satchel that keeps some ingreidients for potions and poisons, some rations that he keeps on the road like bread, water etc, and Gold Septims for when he needs to resupply or buy a tavern room for the night,

    Skills

    Novice(5)- Archery/Smithing/Two Handed/Illusion/Pickpocket

    Apprentice(4)-Restoration/Sneak/Blocking/Heavy Armour

    Adept(3)-Alteration/Lockpicking/Speach

    Expert(2)- Alchemy/Light Armour

    Master(1)- One Handed

    Personality-A quiet and catious Khajiit is wat most People see when they look at him, someone who has become used to looking over his shoulder most of the time and sleep With one eye open. After the big purge of Blades members by the Thalmor, Nagò has been on the run, never sleeping in one Place twice, always having his sword or dagger Close by in case. But under that calm and calculating persona is a tired and mourning man, distraught and shame filling him for his fallen Brothers and sister at the hands of the Aldmeri Dominion that he sees every night in is horror filled dreams, and wishes to bring honor back to his Order in their name.

    Likes- Quiet, Reading, The Empire, adventures.

    Dislikes- Thalmor, Undead, his nightmares

    Combat Preference- He would usually start off With a quick Ebony Flesh to give himself some more protection, before following up With a Lesser Ward if some of the enemies are mages until he is Close enough to attack With his sword, prefering Close combat With his quick swipes and slashes from his katana, dodging or parrying any attacks towards him before he will strike back as soon as possible, usually preffering to get a fight over as fast as possible.

    Background- Nagò was raised by his parents in the Capital city of The Empire, his mother owning one of the shop stalls at the market while his father was a captain within The Blades, the Order that still protected the Emperor at tha time, He grew up With helping his mother at the stall until he was old enough o be trained With a sword by his father. As the years went by he joined the Blades when he was old enough and served With his father.

    Until the Great War ended at the defeat of the Empire, and the Thalmor hunting the Blades Down like animals, His father was killed of in the city of Chaydinhal With his mother for simply being associated with known Blades members.

    The exiled Khajiit fled Cyrodiil before he could be captured and executed as well, and wandered around, taking an odd job here and there before he ended up in Markarth after hearing the rumour of adventures for hire.

    Dialogue color(s)- This Purple-ish?
     
    Last edited:

    TheArgonianDrell

    Well-Known Member
    General Information
    Name: Sothas Abrium

    Age- 37

    Sex- Male

    Race- Argonian

    Class- Bulwark/Warrior

    Sexuality- Heterosexual

    Marital Status- Single

    Laterality- Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- Fitting with his name, most of Sothas' scales are a dark grey, with the exception of those on the underside of his jaw, throat and lower torso. A pair of long, six inch horns curve backwards from the back of his skull. Inch long bone growths line either side of his jaw, lending him a rather draconic appearance. His turqoise eyes and slit pupil stand out against the dark scale of his head, and make them and obvious target. A long, jagged scar stretches from the corner of his right eye to the base of his jaw.

    Due to the extreme endurance required to move and fight with his gear, Sothas is very muscled, though as mentioned, not very agile. He is just over two metres tall, (6' 1"), making him even more intimidating, even out of his armour. Out of armour, he weighs just shy of 200 lbs. Burn scars mark his right arm, from the elbow up to the shoulder. His tail has acquired several small scars over the course of his career.

    Gear

    Armor- Sothas dons heavy plate to wade into battle. It is slightly darker than your average steel plate, with noticable reinforcement to the torso and shoulder area. At the arms and legs, he is covered with chainmail, and underneath, thin leather to absorb and dissipate blows. Only his head and tail are exposed, which he uses his shield to protect during battle. With all this heavy plate and mail, it is understandable that Sothas is more of a stationary fighter, and moves slower than most of his companions. He's conditioned himself to be able to maintain a good pace when on the march, but most enemies will see him as a tempting target for ranged weaponry.

    His shield, though not armour in the sense that he wears it, is an important part of his gear. A concave construction, with a thin layer of steel on the outside, covering sturdy wooden planks, with a layer of leather on the inside. A pair of horizontal grips, centered on the interior of the shield, and several inches apart, allow him to lift and wield it in combat. An iron boss is centered, allowing for punching actions. A thick leather strap allows him to carry it across his back when not in combat.


    Weapons- Sothas wields a hand and a half sword, that brings to mind images of a cleaver, rather than an actual combat blade. It curves very slightly, with a flared tip, perfect for hewing through flesh and sinew. It is on this side of the weapon that has the edge. The material is a hybrid between steel and orichalcum, making the blade surprisingly durable. The large argonian is strong enough to wield the weapon one handed, freeing up his other hand to wield his tower shield.

    Known Spells- None.

    Misc. gear (clothing/jewellery/etc.) He carries rations and a couple of healing potions in a small satchel at his belt.

    Skills

    Novice(5)- Sneak, Destruction,Lockpicking, Restoration, Pickpocket

    Apprentice(4)- Light armour, Illusion, Alchemy, Enchanting

    Adept(3)- Speech, Smithing, Two handed

    Expert(2)- Block, One handed

    Master(1)- Heavy armour

    Personality- If one were to judge Sothas by just his appearance, they would assume him to be a vicious, careless killer. This could not be further from the truth. Though he enjoys a good fight, he also cares deeply about others, and will throw himself into danger for his companions or innocents. He believes in upholding the law, so long as the law doesn't oppress the people. He is eager to engage others in conversation, whether it be about battle tactics or simply idle talk.

    Likes- Helping others, seeing justice done, making friends, defending the weak.

    Dislikes-Tyrants, racists, murderers.

    Combat Preference- Sothas is best described as a glacier in combat. Strong and slow. Everything about his fighting style emphasizes pure power, at the cost of speed and maneuverability. When battle is joined, he brings up his shield, allowing it to absorb blows, while hacking and slashing at the enemy with his sword. From the front, he is all but immune to arrow fire. However, he is vulnerable to being outmaneuvered by fast opponents, and a group working together can easily surround and defeat him. When facing the enemy, especially in a confined space, his victory is all but assured.

    If, he should by choice or coincidence lose his shield, or be unable to use it, he switches to a savage, two handed fighting style. Almost every blow will be an overhand chop, allowing him to crush through weaker enemy defences. He incorporates his tail as well, throwing spinning slashes into his attacks, whacking enemies and throwing them off balance, before delivering death with his blade. He can fight in hand to hand combat, and is strong enough to do some serious damage, but he prefers his weapon and will, obviously, use it the sword, rather than his fists.


    Background- As his name would suggest, Sothas was not born in Black Marsh. He was raised by a blacksmith and his wife in the Cyrodiilic city of Leyawiin. When he was old enough, his adoptive father took Sothas as an apprentice blacksmith, teaching him how to forge and repair arms and armour, as well as more mundane objects. A few years later, both of the argonians' parents' came down with a persistent sickness. With Sothas unable to help, both passed away. With no reason to stay, he closed the family smithy, and left the city behind.

    Without much purpose, Sothas wandered from city to city, offering his smithing services to those that could pay. Eventually, he joined up with the fighters' guild, who accepted such a capable smith with open arms. For several years, Sothas took jobs for the guild, and in that time, he developed his unique fighting style. The argonian left the guild after a spectacularly botched job saw nearly a dozen innocents massacred. This was also when he acquired the burn scars on his arm, trying to save those he could.

    Once again, he became a wanderer, offering both his smithing and fighting skills. It was during a job to clear out a bandit den that he met his friend and companion, the dunmer woman Aylira Taliir. He saved her life, at the expense of a vicious wound that nearly blinded him. The two became fast friends after that time.


    Dialogue color(s)-Mint Green

    General Information
    Name:Aylira Taliir

    Age-29

    Sex-Female

    Race- Dunmer

    Class- Assassin

    Sexuality-Bisexual

    Marital Status-Single

    Laterality-Ambidextrous

    Afflictions- None

    Religion- Eight Divines

    Appearance- A slender woman, with moderate curves, but obviously well muscled. Her hair is long and black, drawn into a ponytail. She is about average height for a dunmer, (5'6"), and weighs just over a hundred pounds, soaking wet. She's collected several scars over the years, but they only serve to lend a harsh beauty to her features.
    Gear

    Armor- Aylira wears a mishmash of leather and steel. Though mostly made of leather, allowing swift and silent movement, for the most part, the dunmer rogues' shoulders, and forearms are covered by steel armour. The armour protecting her torso is reinforced with steel, but it's predominantly leather. Her boots are soft soled, allowing for stealthy movement, even on hard surfaces.

    Weapons-A dozen throwing knives, stored in a bandolier that crosses from her right shoulder to her left hip. For close combat, she wields a short bladed sickle sword, and a long, curving dagger.

    images-jpg.53791
    download-jpg.53781


    Known Spells-None

    Misc. gear (clothing/jewellery/etc.)- Whetstones, potions of healing in a belt pouch, and several poison vials in an opposite pouch.

    Skills

    Novice(5)-Heavy armour, Smithing, Enchanting, Destruction, Restoration

    Apprentice(4)- Speech, Two handed, Conjuration, Blocking

    Adept(3)- Pickpocket, Lock Picking, Alchemy

    Expert(2)- Light armour, Sneaking

    Master(1)- One handed

    Personality- A sarcastic, introverted woman, Aylira is not looking to make friends. She'll happily betray those she works with if she thinks it will get her and those close to her closer to their goal. She believes strongly in paying back debts, though, and if she gives her word, she'll stick to it. Whether she honours it without complaining is something else.

    Likes- Gold. Sothas. Annoying others.

    Dislikes-Lawmen, strict rules, deep bodies of water.

    Combat Preference-
    Aylira prefers to commence her attack from the shadows, with ranged attacks. She is a skilled archer, but her real skill lays in the use of her sickle bladed khopesh, which she took off a redguard bandit leader early in her career. Where Sothas is a stationary, powerful fighter, who relies on his reach, shield and armour to stay alive, Aylira is the opposite.

    She is in constant movement, opening an artery or slashing a muscle before moving on. When forced to stand and fight, she uses her two blades in tandem, opening up the opponents guard with one blade, and finishing them off with the other. However, Aylira is best suited to fight on the edges of an engagement, picking off archers, mages, and harrying reinforcements, while the more heavily armed folks draw their attention.


    Background- Born to a simple family in Skyrim, Aylira spent most of her early days on her own. She resented the nords lording it over her people, and often dreamt of leaving Skyrim far behind. As she grew older, she actively began pursuing that goal. Thieving from wealthy nord families and storing the money away for her eventual departure. For over a year she did this, never being caught or suspected. The one first time she was caught, was also the first time she took a life.

    Rather than feelings of guilt or horror at her actions, she found she enjoyed it. When the civil war broke out, she offered her services as a freelance assassin to the empire. With each kill, she grew in experience, revising her techniques until she could complete an assignment without anyone noticing she'd been there, the only evidence being the cooling body she left behind.

    Between assassinating rebels, the empire began hiring her to go after the leaders of the more troublesome bandit groups. Though she enjoyed success for quite some time, it wasn't long before a small group of wiser bandits got together, and set up a trap. A contract was placed on one of the group, and the others lay in wait. When Aylira arrived to carry out the killing, she was ambushed and overwhelmed. If not for Sothas' timely intervention, she would have met her end at their hands. Since that day, she has traveled at Sothas' side, determined to repay him for saving her life.

    Dialogue color(s)-
    This turqoise-ish
     
    No limit, no. I mean so long as your character is unique. For example, we have three warrior-type warriors, all with shields, but they've all got seperate fighting styles. So, so long as your character is different than any other in some way, it doesn't matter to me what race you choose to play.

    I would ask that you don't play an elf, unless you really want to, since we have four elven characters to one orc, one khajiit, and one human. But it's completely up to you.
     

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